Cogmind - Beta 11 @@@ ROGUE MODE // 2022.04.01 @ 21:13:04 Player: 3.14 Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (18) 3600 Robots Destroyed (240) 1200 Value Destroyed (8305) 8305 Prototype IDs (19) 380 Alien Tech Used (0) 0 Bonus (4810) 4810 TOTAL SCORE: 21295 Bonus ------- High Alert Combat Kills 810 Entered Garrisons 1000 Used RIF Installer 2500 Entered DSFs 500 Cogmind --------- Core Integrity 1013/1150 Matter 230/300 Energy 510/510 System Corruption 0% Temperature Cool (58) Movement Treading (166) Location -4/Factory Parts ------- > --- POWER (2) -------- Enhanced Nuclear Core Reinforced Fission Core > --- PROPULSION (4) --- Armored Medium Treads Armored Medium Treads Heavy Treads > --- UTILITY (8) ------ Experimental Heat Sink High-capacity Storage Unit Advanced Visual Processing Unit Improved Salvage Targeting Computer Advanced Targeting Computer Hardened Light Armor Plating Force Field > --- WEAPON (5) ------- Railgun Railgun Railgun > --- INVENTORY (20) --- Armored Medium Treads Armored Medium Treads Armored Medium Treads Armored Medium Treads Armored Medium Treads Experimental Heat Sink High-capacity Matter Pod (199) Hardened Light Armor Plating Hardened Light Armor Plating Hardened Heavy Armor Plating Layered Light Armor Plating EM Disruption Field Relay Coupler [NC] (22) Heavy Gatling Laser Heavy Wave Gun Improved Assault Rifle Railgun Railgun Mini Smartbomb Launcher Peak State ------------ > --- POWER ------------ Enhanced Nuclear Core Reinforced Fission Core > --- PROPULSION ------- Armored Medium Treads Armored Medium Treads Armored Medium Treads Armored Medium Treads > --- UTILITY ---------- Experimental Heat Sink High-capacity Storage Unit Advanced Visual Processing Unit Improved Salvage Targeting Computer Advanced Targeting Computer Hardened Light Armor Plating Hardened Heavy Armor Plating > --- WEAPON ----------- Railgun Railgun Railgun Railgun Railgun > --- INVENTORY -------- Armored Medium Treads Armored Medium Treads Armored Medium Treads Armored Medium Treads Armored Medium Treads Experimental Heat Sink High-capacity Matter Pod Hardened Light Armor Plating Hardened Light Armor Plating Hardened Light Armor Plating Layered Light Armor Plating EM Disruption Field Force Field Relay Coupler [NC] Heavy Gatling Laser Heavy Wave Gun Heavy Assault Rifle Improved Assault Rifle Railgun Mini Smartbomb Launcher [Rating: 107] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Enhanced Nuclear Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Utility High-capacity Storage Unit Device Experimental Heat Sink Storage High-capacity Storage Unit Processor Advanced Targeting Computer Protection Improved Light Armor Plating Weapon Improved Assault Rifle Energy Gun Heavy Gatling Laser Ballistic Gun Improved Assault Rifle Launcher Mini Smartbomb Launcher Build | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 ------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Low Low Fac DSF Fac Slots Evolved 12 | . . 2 2 . . . 2 . . . 2 . . . . 2 . 2 Power 1 | . . . . . . . . . . . . . . . . 1 . . Propulsion 2 | . . 1 1 . . . . . . . . . . . . . . . Utility 6 | . . . . . . . 2 . . . 2 . . . . 1 . 1 Weapon 3 | . . 1 1 . . . . . . . . . . . . . . 1 Parts Attached 163 | 6 4 5 11 . 21 2 10 . 31 4 5 20 12 5 . 2 17 8 Power 13 | 1 . 1 . . . . 1 . 4 . . 3 1 . . 1 1 . Engine 8 | 1 . 1 . . . . 1 . 3 . . 1 1 . . . . . Core 4 | . . . . . . . . . 1 . . 1 . . . 1 1 . Reactor 1 | . . . . . . . . . . . . 1 . . . . . . Propulsion 61 | 2 . 2 6 . 13 1 3 . 9 2 1 6 6 2 . . 7 1 Treads 56 | 2 . 2 6 . 13 1 3 . 9 2 1 2 5 2 . . 7 1 Leg 5 | . . . . . . . . . . . . 4 1 . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . Utility 33 | 1 2 1 1 . 2 1 3 . 6 1 2 2 3 1 . 1 2 4 Device 8 | . . 1 . . . . . . 3 . . 1 . . . 1 . 2 Storage 4 | 1 2 . . . . . . . . . . . 1 . . . . . Processor 5 | . . . . . . . 2 . . . 2 . . . . . 1 . Hackware . | . . . . . . . . . . . . . . . . . . . Protection 16 | . . . 1 . 2 1 1 . 3 1 . 1 2 1 . . 1 2 Artifact . | . . . . . . . . . . . . . . . . . . . Weapon 56 | 2 2 1 4 . 6 . 3 . 12 1 2 9 2 2 . . 7 3 Energy Gun 5 | . . . . . . . . . 2 . 2 . . . . . 1 . Energy Cannon . | . . . . . . . . . . . . . . . . . . . Ballistic Gun 49 | 2 2 1 4 . 6 . 3 . 9 1 . 8 2 2 . . 6 3 Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . Launcher 2 | . . . . . . . . . 1 . . 1 . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 8 | . . . 1 . . . 1 . 6 . . . . . . . . . Parts Lost 18 | . . . . . . . . . 4 1 . 8 . 1 . . 1 3 Power 1 | . . . . . . . . . . . . . . . . . 1 . Propulsion 5 | . . . . . . . . . . 1 . 4 . . . . . . Utility 3 | . . . . . . . . . 1 . . 1 . . . . . 1 Weapon 9 | . . . . . . . . . 3 . . 3 . 1 . . . 2 Highest Loss Streak 7 | . . . . . . . . . 1 1 . 7 . 1 . . 1 3 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 97 | . 97 90 100 100 99 100 99 100 99 94 100 94 100 99 100 100 91 98 Engine 6 | . 14 11 9 9 9 9 7 7 4 7 6 3 6 6 6 5 1 . Core 1 | . . . . . . . . . 2 . . . . . . 5 6 10 Treads 27 | . 28 32 36 36 35 36 29 30 30 25 26 9 13 26 26 23 21 20 Leg 1 | . . . . . . . . . . . . 11 12 . . . . . Device 2 | . . 1 1 . . . . . 1 7 6 6 6 6 6 11 6 9 Storage 8 | . 25 13 9 9 9 9 7 7 7 7 6 6 6 6 6 5 5 5 Processor 10 | . . . . . . . 15 15 13 7 20 20 20 20 20 17 17 17 Protection 6 | . . . 7 9 8 9 7 7 6 7 6 6 5 6 6 5 5 7 Ballistic Gun 29 | . 28 33 36 36 36 36 29 30 29 30 26 24 26 25 26 23 19 24 Naked Turns . | . . . . . . . . . . . . . . . . . . . Heaviest Build 124 | 14 55 58 63 63 63 63 64 64 68 68 67 70 70 70 66 81 97 124 Greatest Support 140 | 40 40 60 80 80 82 82 82 82 82 80 80 80 98 98 98 98 140 124 Greatest Overweight (x) 3 | . 1 . . . . . . . 1 1 . 3 1 . . . . 1 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Average Capacity 19 | 6 14 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Most Carried 20 | 4 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 19 20 20 Average Carried 18 | 2 9 19 19 20 19 19 19 20 19 19 19 18 19 19 20 18 18 19 Final Capacity 20 | 8 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Final Carried 20 | 4 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 18 20 20 Class Distribution -------------------- 34% | Scavenger-Gunner 29% | Gunner 22% | Scavenger-Tank 7% | Mutant 4% | Tank Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Scavenger-Tank | -8/Materials Scavenger-Tank | -8/Garrison Scavenger-Tank | -8/Materials Scavenger-Tank | -8/Garrison Gunner | -7/Factory Gunner | -7/Garrison Gunner | -7/Factory Scavenger-Gunner | -7/Garrison Scavenger-Gunner | -6/Factory Scavenger-Gunner | -6/Garrison Scavenger-Gunner | -6/Factory Scavenger-Gunner | -6/Lower Caves Scavenger-Gunner | -6/Lower Caves Scavenger-Gunner | -5/Factory Scavenger-Gunner | -5/DSF Tank | -4/Factory Resources | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 ----------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Low Low Fac DSF Fac Matter Collected 8151 | 212 264 408 332 130 1116 346 376 108 1426 492 93 896 309 425 . . 335 883 Remotely . | . . . . . . . . . . . . . . . . . . . Salvage Created 10732 | 53 388 408 418 238 1414 610 717 201 2188 522 93 815 508 456 . . 516 1187 Parts 614 | 2 28 26 32 22 85 25 46 8 122 24 7 46 21 21 . . 39 60 Haulers Intercepted 17 | . 2 1 3 . 4 . 3 . 3 . . . 1 . . . . . Recyclers Shooed 3 | . 1 . . . . . . . 1 . . . . . . . . 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 21 | . . . . . . . . . . . . . . 21 . . . . Prevented . | . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 ------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Low Low Fac DSF Fac Combat Hostiles Destroyed 176 | . 8 5 6 11 19 12 8 5 34 13 1 19 5 7 . . 13 10 Guns 167 | . 8 5 6 11 19 12 8 5 33 13 1 17 5 7 . . 13 4 AOE 9 | . . . . . . . . . 1 . . 2 . . . . . 6 Classes Destroyed 16 | 1 4 3 1 . 3 . 1 . 1 . . 1 . . . . 1 . Worker 18 | . 1 1 . . 4 . 1 . 6 . . . . . . . . 5 Builder 7 | . . 2 . . . . 2 . 1 . . . . . . . . 2 Tunneler 2 | . . . . . 1 . . . 1 . . . . . . . . . Hauler 17 | . 2 1 3 . 4 . 3 . 3 . . . 1 . . . . . Recycler 18 | 1 . 2 1 . 3 . 2 . 5 . . . 1 . . . . 3 Watcher 2 | . . 1 . . . . . . . . 1 . . . . . . . Swarmer 60 | . 3 3 4 9 . . 3 2 7 7 . 11 2 . . . 9 . Grunt 65 | . 5 1 . 2 10 10 . 3 11 2 . 6 2 5 . . 2 6 Brawler 3 | . . . . . 1 . . . 1 1 . . . . . . . . Duelist 2 | . . 1 . . 1 . . . . . . . . . . . . . Sentry 20 | . . . 2 . 6 2 2 . 2 2 1 1 1 1 . . . . Specialist 4 | . . . . . . . . . 3 . . . . . . . 1 . Hunter 8 | . . . . . 1 . 1 . 5 . . . . . . . . 1 Programmer 11 | . . . . . . . 2 . 5 1 . . . 1 . . . 2 Heavy 1 | . . . . . . . . . . . . . . . . . 1 . Behemoth 2 | . . . . . . . . . . . . 1 . . . . . 1 Best Kill Streak 9 | 1 3 6 6 6 7 4 6 5 9 8 1 9 2 2 . . 5 8 Combat Bots Only 9 | . 3 3 5 6 5 4 1 5 7 8 1 9 2 2 . . 5 6 Max Kills in Single Turn 6 | 1 2 2 2 2 2 1 2 1 2 2 1 2 1 1 . . 2 6 Gunslinging 1 | . 1 . . 1 . . . . 1 . . 1 . . . . 1 . Exploded 3 | . . . . . . . . . 1 . . 1 . . . . . 3 Melee . | . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Low Low Fac DSF Fac Damage Taken 10299 | . 258 95 128 197 775 326 318 270 1844 723 57 1500 232 781 . . 1041 1754 Core 811 | . 40 9 12 24 46 23 12 29 99 48 6 171 6 38 . . 111 137 Absorbed by Shields 440 | . . . . . . 66 . . . . . . . . . . 177 197 Regen/Repaired (Parts) 698 | . . 90 43 . 184 . 236 . . . . . 145 . . . . . Core Remaining (%) 85 | 100 84 97 . . . 80 . . . 73 . . . . 74 . 88 . Volleys Fired 412 | 2 33 21 14 10 59 23 22 7 74 27 2 40 13 22 . . 19 24 Largest 5 | 2 2 3 4 4 4 4 4 4 4 4 4 4 4 4 . . 4 5 Hottest 240 | 40 46 69 94 94 94 94 94 99 106 101 96 161 92 92 . . 174 240 Shots Fired 1545 | 4 66 63 56 40 236 83 88 28 290 105 8 142 52 88 . . 76 120 Gun 1542 | 4 66 63 56 40 236 83 88 28 289 105 8 140 52 88 . . 76 120 Cannon . | . . . . . . . . . . . . . . . . . . . Launcher 3 | . . . . . . . . . 1 . . 2 . . . . . . Special . | . . . . . . . . . . . . . . . . . . . Kinetic 1522 | 4 66 63 56 40 236 83 88 28 289 105 8 129 52 88 . . 68 119 Thermal 20 | . . . . . . . . . . . . 11 . . . . 8 1 Explosive 3 | . . . . . . . . . 1 . . 2 . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . Robot Hit Streak 42 | 3 5 7 6 4 15 20 28 13 27 15 20 14 10 22 . . 42 14 Robot Miss Streak 4 | 1 4 3 4 4 3 3 3 1 2 3 . 2 2 3 . . 4 3 Penetration Max 1 | . . . . . . . . . 1 . . . . . . . . 1 Secondary Targets 49 | . 2 1 . 5 4 5 . 4 10 4 . 8 . 2 . . 4 . Max Gunslinging Chain 2 | . 1 1 . 2 1 1 . 1 1 1 . 1 . 1 . . 1 . Shots Hit Robots 1076 | 3 41 31 26 20 162 60 57 21 219 72 5 102 35 70 . . 63 89 Core Hits 473 | 1 20 16 13 13 57 26 28 10 98 27 2 45 18 22 . . 41 36 Critical Kills 13 | . . . . 1 1 . 4 . 1 1 1 . 2 2 . . . . Critical Parts Destroyed 26 | 1 1 . . . 1 1 4 2 4 . . 4 3 2 . . 1 2 Critical Strikes 42 | 1 1 . . 1 2 1 8 2 5 1 1 6 5 4 . . 1 3 Burn 2 | . . . . . . . . . . . . 2 . . . . . . Destroy 40 | 1 1 . . 1 2 1 8 2 5 1 1 4 5 4 . . 1 3 Melee Attacks . | . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . Damage Inflicted 20812 | 36 570 582 451 327 2586 1032 890 389 4046 1238 97 2293 570 1077 . . 963 3665 Guns 18647 | 36 562 549 426 327 2573 1032 861 389 3818 1238 84 1781 569 1077 . . 963 2362 Cannons . | . . . . . . . . . . . . . . . . . . . Explosions 1897 | . . . . . . . . . 113 . . 512 . . . . . 1272 Melee . | . . . . . . . . . . . . . . . . . . . Ramming 268 | . 8 33 25 . 13 . 29 . 115 . 13 . 1 . . . . 31 Kinetic 18238 | 36 562 549 426 327 2573 1032 861 389 3818 1238 84 1505 569 1077 . . 873 2319 Thermal 1681 | . . . . . . . . . . . . 276 . . . . 90 1315 Explosive 625 | . . . . . . . . . 113 . . 512 . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . Highest Corruption 8 | . . . . . . . . . 7 8 . . . . . . . . Average Corruption 5 | . . . . . . . . . 3 7 . . . . . . . . Corruption Purged . | . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . Effects 35 | . . . . . . . . . 14 21 . . . . . . . . Message Errors 9 | . . . . . . . . . 5 4 . . . . . . . . Matter Fused 9 | . . . . . . . . . 2 7 . . . . . . . . Energy Discharges 3 | . . . . . . . . . 2 1 . . . . . . . . Parts Rejected 1 | . . . . . . . . . . 1 . . . . . . . . Data Loss (minor) 4 | . . . . . . . . . 1 3 . . . . . . . . Data Loss (major) 3 | . . . . . . . . . 1 2 . . . . . . . . Alerts 2 | . . . . . . . . . 2 . . . . . . . . . Weapon Failures 4 | . . . . . . . . . 1 3 . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . Overflow Damage 181 | . . . . . . . . . . . . . . . . . . 181 Projectiles . | . . . . . . . . . . . . . . . . . . . Explosions 181 | . . . . . . . . . . . . . . . . . . 181 Melee . | . . . . . . . . . . . . . . . . . . . Knockbacks 1 | . . 1 . . . . . . . . . . . . . . . . Impact 1 | . . 1 . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 163 | . . . . . . . . . . . . . . . . . . 163 Shots 3 | . . . . . . . . . . . . . . . . . . 3 Rammed 30 | . 2 2 4 . 3 . 1 . 13 . . . . . . . . 5 Targets Rammed 39 | . 2 2 4 . 6 . 3 . 15 . 1 . 1 . . . . 5 Kicked 1 | . . . . . . . . . . . . . 1 . . . . . Crushed 8 | . . . . . 3 . 2 . 2 . 1 . . . . . . . Highest Temperature 440 | . 8 6 18 90 216 235 42 207 162 11 12 208 4 25 . . 440 203 Average Temperature 57 | . 2 6 10 42 66 81 11 108 35 6 12 65 4 11 . . 152 69 Received Heat Transfer 2234 | . 138 12 18 9 288 199 48 135 222 108 18 243 27 294 . . 110 365 Effects 6 | . . . . . . . . . . . . . . . . . 6 . Shutdowns 2 | . . . . . . . . . . . . . . . . . 2 . Matter Decay 1 | . . . . . . . . . . . . . . . . . 1 . Damage (major) 3 | . . . . . . . . . . . . . . . . . 3 . Siege Activations . | . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Parts Melted 1 | . . . . . . . . . . . . . . . . . . 1 Heat Transferred 1706 | . . . . . . . . . . . . 481 . . . . 150 1075 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 ------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Low Low Fac DSF Fac Peak Influence 836 | 5 192 289 348 345 373 583 521 415 731 836 502 654 469 . . 116 305 522 Initial 511 | . 3 51 121 105 167 213 305 315 217 511 438 351 343 . . 116 84 159 Average 334 | . 101 136 236 290 250 413 418 358 311 739 467 560 417 . . 116 196 245 Maximum Alert Level 3 | . . 1 1 1 1 2 2 2 3 3 2 2 2 . . . 1 2 Low Security (%) 26 | 100 100 67 30 18 36 . . . 13 . . . . . . 100 56 56 Level 1 39 | . . 32 69 81 63 40 26 61 69 . . 10 20 . . . 43 25 Level 2 27 | . . . . . . 59 73 38 12 19 100 89 79 . . . . 18 Level 3 6 | . . . . . . . . . 4 80 . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . Sterilizations 1 | . . . . . . . . . . . . . . . . . 1 . Squads Dispatched 26 | . 2 . 1 . 3 . 3 . 11 . . . 1 . . . 1 4 Investigation 1 | . . . . . 1 . . . . . . . . . . . . . Extermination 8 | . . . . . . . 3 . 4 . . . . . . . . 1 Reinforcement 11 | . 2 . 1 . 1 . . . 4 . . . . . . . 1 2 Assault 2 | . . . . . . . . . . . . . 1 . . . . 1 Garrison 4 | . . . . . 1 . . . 3 . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . . . . . . . 1 Haulers Reinforced 3 | . . . . . . . . . 2 . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . 1 . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 --------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Low Low Fac DSF Fac Distress Signals 11 | . 2 . 1 . 5 . . . 2 . . . . . . . . 1 Communications Jammed . | . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . Times Spotted 233 | . 16 8 10 12 28 14 13 6 50 13 2 20 5 8 . . 13 15 Peak Tracking Total 9 | . 3 4 4 7 4 5 3 6 8 5 1 9 2 3 . . 5 8 Tactical Retreats 13 | . 2 1 . . . . 1 . 1 1 . 3 . 2 . . 1 1 Traps | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 ------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Low Low Fac DSF Fac Traps Triggered 10 | . . . . . . 3 . . 3 2 . 1 . . . . 1 . Indirectly . | . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . . . . . . 1 . . . Machines | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 ---------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Low Low Fac DSF Fac Machines Disabled 18 | . . 1 . . . 2 . . 1 . . . . . . . . 14 Max in Single Turn 7 | . . 1 . . . 1 . . 1 . . . . . . . . 7 Garrison Access 1 | . . . . . . . . . . . . . . . . . . 1 Garrison Relay 2 | . . . . . . 2 . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 --------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Low Low Fac DSF Fac Machines Accessed 29 | . 1 2 4 . 7 . 5 . 2 . 2 . 2 . . 1 . 3 Terminals 17 | . 1 1 2 . 5 . 1 . 1 . 1 . 1 . . 1 . 3 Fabricators . | . . . . . . . . . . . . . . . . . . . Repair Stations 7 | . . 1 1 . 1 . 3 . . . . . 1 . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access 5 | . . . 1 . 1 . 1 . 1 . 1 . . . . . . . Total Hacks 93 | . 6 5 14 . 30 . 15 . 3 . 4 . 6 . . 1 . 9 Successful 53 | . 2 4 7 . 19 . 9 . 2 . 2 . 2 . . 1 . 5 Failed 39 | . 4 1 7 . 10 . 6 . 1 . 2 . 4 . . . . 4 Catastrophic 6 | . . . . . 4 . 1 . 1 . . . . . . . . . Database Lockouts 1 | . . . . . 1 . . . . . . . . . . . . . Manual 37 | . 5 2 8 . 15 . 1 . . . 1 . . . . . . 5 Terminals 59 | . 6 3 11 . 20 . 2 . 2 . 3 . 2 . . 1 . 9 Fabricators . | . . . . . . . . . . . . . . . . . . . Repair Stations 29 | . . 2 2 . 9 . 12 . . . . . 4 . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access 5 | . . . 1 . 1 . 1 . 1 . 1 . . . . . . . Terminal Hacks 19 | . 2 1 2 . 7 . . . 1 . 1 . . . . 1 . 4 Part Schematic 2 | . 1 . 1 . . . . . . . . . . . . . . . Robot Analysis 1 | . . . . . 1 . . . . . . . . . . . . . Prototype ID Bank 6 | . 1 1 1 . 3 . . . . . . . . . . . . . Open DSF 1 | . . . . . . . . . . . . . . . . 1 . . Terminal Index 3 | . . . . . 1 . . . . . 1 . . . . . . 1 Fabricator Index 1 | . . . . . . . . . 1 . . . . . . . . . Unreport Threat 2 | . . . . . 1 . . . . . . . . . . . . 1 Locate Traps 2 | . . . . . 1 . . . . . . . . . . . . 1 Zone Layout 1 | . . . . . . . . . . . . . . . . . . 1 Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . Repair Station Hacks 21 | . . 2 2 . 8 . 7 . . . . . 2 . . . . . Scan Component 11 | . . 1 1 . 4 . 4 . . . . . 1 . . . . . Repair 10 | . . 1 1 . 4 . 3 . . . . . 1 . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 5 | . . . 1 . 1 . 1 . 1 . 1 . . . . . . . Unlock Access 5 | . . . 1 . 1 . 1 . 1 . 1 . . . . . . . Unauthorized Hacks 8 | . . 1 2 . 3 . 1 . . . . . . . . . . 1 Terminals 8 | . . 1 2 . 3 . 1 . . . . . . . . . . 1 Track 1 | . . . 1 . . . . . . . . . . . . . . . Botnet 6 | . . 1 1 . 2 . 1 . . . . . . . . . . 1 Disrupt 1 | . . . . . 1 . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . Hacking Detections 24 | . 1 2 3 . 5 . 5 . 2 . 1 . 2 . . . . 3 Full Trace Events 1 | . . . . . 1 . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 2 | . 1 . 1 . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . Parts Repaired 10 | . . 1 1 . 4 . 3 . . . . . 1 . . . . . Time 337 | . . 26 26 . 104 . 137 . . . . . 44 . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 ------------ Run | Scr Mat Mat Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Low Low Fac DSF Fac Used RIF Installer 5 | . . . . 1 . 1 . 1 . 1 . 1 . . . . . . Threat Obfuscator 1 | . . . . . . . . . . 1 . . . . . . . . Robot Detection 1 | . . . . . . 1 . . . . . . . . . . . . Autooverride 2 | . . . . . . . . 1 . . . 1 . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . Relay Couplers Released 8 | . . . . . . 8 . . . . . . . . . . . . Machine Destruction 8 | . . . . . . 8 . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Low Low Fac DSF Fac Total Allies . | . . . . . . . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 ------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Low Low Fac DSF Fac Robot Analysis Total 1 | . . . . . 1 . . . . . . . . . . . . . Derelict Logs Recovered 1 | . . . . . . . . . . . . . . 1 . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 ------------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Low Low Fac DSF Fac Turns Passed 8786 | 90 573 381 513 383 851 475 789 156 1403 545 107 650 387 475 32 19 417 540 Spaces Moved 3943 | 47 224 172 254 220 341 256 360 87 689 216 53 247 150 245 20 11 166 185 Core 3 | 3 . . . . . . . . . . . . . . . . . . Treads 3733 | 44 224 172 254 220 341 256 360 87 689 216 53 111 79 245 20 11 166 185 Legs 207 | . . . . . . . . . . . . 136 71 . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 156 156 156 156 156 160 160 160 160 160 165 165 160 166 Average Speed 169 | 152 191 160 160 160 157 156 156 156 156 205 160 200 174 162 165 165 167 224 Slowest Speed 400 | 160 240 160 160 160 160 156 156 156 240 240 160 400 190 165 165 165 170 250 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 28 | 4 27 22 30 43 41 35 11 28 22 43 2 39 5 54 8 . 94 9 Regions Visited 18 Branch Regions 2 Pre-discovered Areas 1 | . . . . . . . . . . . . . . 1 . . . . Known Exits Taken 6 | . . . 1 . 1 . 1 . 1 . 1 . . . . 1 . . Unknown Exits Taken 6 | 1 1 1 . . . . . . . . . . 1 1 1 . . . Scrap Searched 4 | . . . . . . . . . . . . . . 3 1 . . . Spaces Dug . | . . . . . . . . . . . . . . . . . . . Terrain Destroyed 129 | . . . . . . . . . 1 1 . 6 . . . . . 121 Melee . | . . . . . . . . . . . . . . . . . . . Projectile 20 | . . . . . . . . . . 1 . . . . . . . 19 AOE 109 | . . . . . . . . . 1 . . 6 . . . . . 102 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 --------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Low Low Fac DSF Fac Total 5250 | 58 303 231 328 230 545 290 542 93 867 267 70 343 258 285 19 12 272 237 Wait 428 | . 10 26 27 1 83 5 131 . 22 14 4 1 60 10 . . 31 3 Move 3930 | 46 223 171 254 219 341 255 360 86 689 215 53 246 149 244 19 10 165 185 Hop . | . . . . . . . . . . . . . . . . . . . Pick Up 119 | 4 23 3 7 . 9 2 8 . 13 1 3 18 8 1 . . 15 4 Fast Attach 37 | 6 1 1 . . 3 . 2 . 6 2 . 3 5 . . . 6 2 Attach 50 | . 2 3 2 . . 1 4 . 8 1 2 11 4 1 . 2 5 4 Detach 3 | . . 1 . . . . . . . . . . . . . . 1 1 Swap 76 | . 1 1 9 . 18 1 4 . 17 1 3 6 3 4 . . 6 2 Drop 145 | . 8 2 11 . 26 3 8 . 23 2 2 13 15 3 . . 22 7 Fire 412 | 2 33 21 14 10 59 23 22 7 74 27 2 40 13 22 . . 19 24 Melee . | . . . . . . . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . . . . . . . Kick 1 | . . . . . . . . . . . . . 1 . . . . . Crush 38 | . 2 2 4 . 6 . 3 . 15 . 1 . . . . . . 5 Escape Stasis 9 | . . . . . . . . . . 4 . 5 . . . . . . Rewire 2 | . . . . . . . . . . . . . . . . . 2 . Trap . | . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -8/Garrison (discovered 2 exits: *Mat x2) -8/Materials -8/Garrison -7/Factory -7/Garrison -7/Factory (discovered 2 exits: [*Low] / Gar) -7/Garrison (discovered 2 exits: *Fac x2) -6/Factory -6/Garrison -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory -5/DSF -4/Factory History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 16) 91 | -11/Scrapyard | Entered Materials 304 | -10/Materials | Build established: Mutant 536 | -10/Materials | Discovered new exit (range 7) 664 | -10/Materials | Entered another Materials area 664 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 732 | -9/Materials | Repaired Lgt. Treads 931 | -9/Materials | Discovered new exit (range 15) 964 | -9/Materials | Build established: Gunner 1045 | -9/Materials | Entered another Materials area 1045 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1263 | -8/Materials | Repaired Lgt. Treads 1440 | -8/Materials | Build established: Scavenger-Tank 1558 | -8/Materials | Identified exit to Garrison 1558 | -8/Materials | Entered Garrison 1692 | -8/Garrison | Triggered checkpoint 1742 | -8/Garrison | Discovered new exit (range 14) 1906 | -8/Garrison | Discovered new exit (range 14) 1934 | -8/Garrison | Installed Relay Interface Framework 1941 | -8/Garrison | Entered Materials 2036 | -8/Materials | Central database locked down 2430 | -8/Materials | Repaired Lgt. Treads 2457 | -8/Materials | Repaired Lgt. Treads 2485 | -8/Materials | Repaired Lgt. Armor Plating 2512 | -8/Materials | Repaired Lgt. Armor Plating 2737 | -8/Materials | Garrison activated, responded to threat 2792 | -8/Materials | Identified exit to Garrison 2792 | -8/Materials | Entered Garrison 2800 | -8/Garrison | Expanded RIF knowledge: Robot Detection 2820 | -8/Garrison | Triggered checkpoint 2908 | -8/Garrison | Triggered checkpoint 2921 | -8/Garrison | Garrison Relay disabled 2970 | -8/Garrison | Triggered checkpoint 2972 | -8/Garrison | Triggered checkpoint 3072 | -8/Garrison | Garrison Relay disabled 3218 | -8/Garrison | Triggered checkpoint 3240 | -8/Garrison | Discovered new exit (range 15) 3267 | -8/Garrison | Entered Factory 3267 | -7/Factory | Evolved 2 slots: Utility x2 3657 | -7/Factory | Repaired Enh. Autogun 3721 | -7/Factory | Build established: Gunner 3922 | -7/Factory | Repaired Imp. Assault Rifle 3949 | -7/Factory | Repaired Lgt. Treads 4056 | -7/Factory | Identified exit to Garrison 4056 | -7/Factory | Entered Garrison 4064 | -7/Garrison | Expanded RIF knowledge: Autooverride 4132 | -7/Garrison | Triggered checkpoint 4134 | -7/Garrison | Triggered checkpoint 4198 | -7/Garrison | Discovered new exit (range 9) 4212 | -7/Garrison | Entered Factory 4482 | -7/Factory | Discovered new exit (range 6) 5365 | -7/Factory | Garrison activated, responded to threat 5366 | -7/Factory | Cargo convoy interrupted 5386 | -7/Factory | Build established: Scavenger-Gunner 5494 | -7/Factory | Found Prototype Launcher 5495 | -7/Factory | Identified Mni. Smartbomb Launcher 5501 | -7/Factory | Garrison activated, responded to threat 5539 | -7/Factory | Destroyed 7 combat bots 5615 | -7/Factory | Identified exit to Garrison 5615 | -7/Factory | Entered Garrison 5726 | -7/Garrison | Destroyed 8 combat bots 5738 | -7/Garrison | Triggered checkpoint 5792 | -7/Garrison | Triggered checkpoint 5894 | -7/Garrison | Discovered new exit (range 15) 6128 | -7/Garrison | Discovered new exit (range 11) 6154 | -7/Garrison | Expanded RIF knowledge: Threat Obfuscation 6160 | -7/Garrison | Entered Factory 6160 | -6/Factory | Evolved 2 slots: Utility x2 6264 | -6/Factory | Identified exit to Garrison 6267 | -6/Factory | Entered Garrison 6375 | -6/Garrison | Spotted B-75 Beast 6401 | -6/Garrison | Triggered checkpoint 6449 | -6/Garrison | Destroyed B-75 Beast 6457 | -6/Garrison | Lost 7 parts (4n1u2w) 6470 | -6/Garrison | Destroyed 9 combat bots 6522 | -6/Garrison | Triggered checkpoint 6847 | -6/Garrison | Discovered new exit (range 15) 6909 | -6/Garrison | Expanded RIF knowledge: Autooverride 6917 | -6/Garrison | Entered Factory 7249 | -6/Factory | Repaired Lyr. Light Armor Plating 7262 | -6/Factory | Discovered new exit (range 15) 7267 | -6/Factory | First assault squad dispatched 7304 | -6/Factory | Entered Lower Caves 7683 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 7757 | -6/Lower Caves | Learned location of Zion (-6) 7762 | -6/Lower Caves | Discovered new exit (range 12) 7779 | -6/Lower Caves | Entered another Lower Caves area 7793 | -6/Lower Caves | Discovered new exit (range 12) 7811 | -6/Lower Caves | Entered Factory 7811 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 7830 | -5/Factory | Identified exit to DSF 7830 | -5/Factory | Entered DSF 7909 | -5/DSF | Additional patrols routed to DSF 8080 | -5/DSF | Discovered new exit (range 15) 8121 | -5/DSF | Sterilization system engaged 8141 | -5/DSF | Ambient heat levels rising (+10) 8156 | -5/DSF | Ambient heat levels rising (+10) 8171 | -5/DSF | Ambient heat levels rising (+10) 8186 | -5/DSF | Ambient heat levels rising (+10) 8201 | -5/DSF | Ambient heat levels rising (+10) 8216 | -5/DSF | Ambient heat levels rising (+10) 8231 | -5/DSF | Ambient heat levels rising (+10) 8246 | -5/DSF | Ambient heat levels rising (+10) 8247 | -5/DSF | Entered Factory 8247 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 8394 | -4/Factory | Spotted B-86 Titan 8424 | -4/Factory | Destroyed B-86 Titan 8430 | -4/Factory | Build established: Gunner 8755 | -4/Factory | Build established: Tank 8783 | -4/Factory | Spotted B-86 Titan 8787 | -4/Factory | Self-destructed Last Messages --------------- 08775_ Destroyed Tesla Rifle. 08775_ P-70 Sage destroyed. 08775_ A-15 Conveyor calls for reinforcements. 08775_ ALERT: Hostile activity reported, dispatching reinforcements to area. 08783_ Fusion Modulator explodes. 08783_ Slug penetrates H-77 Assassin. 08783_ Slug penetrates Fusion Modulator. 08783_ Slug penetrates H-77 Assassin. 08783_ Slug penetrates Fusion Modulator. 08783_ Fusion Modulator explodes. 08783_ Slug penetrates H-77 Assassin. 08783_ Destroyed Imp. Phase Shifter. 08783_ H-77 Assassin destroyed. 08783_ Hrd. Light Armor Plating destroyed. 08783_ Destroyed Hrd. Light Armor Plating. 08783_ ALERT: Garrison Access compromised, dispatching assault squad. 08783_ Garrison Access disabled. 08783_ Penetrated by Slug. 08787_ Railgun destroyed. Map ----- +----------------------------------------------------+ | # # ### #??????????????????????????????? | | # ! """ # #??????????????????????????????? | | #= """ + #??????????????????????????????? | | # """ # """ #########??????????????????????? | | #= # """ #??????????????????????? | | # " " # """ #??????????????????????? | | # "T" # #??????????????????????? | | # """ # #??????????????????????? | | # ! # ### #??????????????????? | | ############### ^ #??????????????????? | | ??????????????# ^ #??????????????????? | | ??????????????# ^ #??????????????????? | | ??????????????# ########## #??????????????????? | | ############### #??????????#??????????????????? | | ## #?????????????????????????????? | | ## #???????????#+######??????????? | | ## #??????????? ???????????? | | #?????????? ###??????????? | | #?????????? "" BB#??????????? | | """"" """"""""" #????????? "G BB???????????? | | #????????? !" #????????????? | | """"" """"""""" #????????; %= #????####????? | | #????????; = # = ! ????? | | ??""" " #??????? ; ???? | | ###### ; ! ???? | | ??""" @ h ???? | | ??? ! ! % """????????? | | ??""" g ! % """????????? | | ????? g ; """????????? | | ????? ; """????????? | | ?????? % # """????????? | | ?????? A #??""????????? | | ?????###;;;; !! #????????????? | | ???????# ;;;; ; !! #????????????? | | ???????####T"#### #????????????? | | ??????????# ????# """ #????????????? | | ???????????????? """ #????????????? | | ??????????????? """ #????????????? | | ?????????????? #### ?? #????????????? | | ????????????? #??? ""????????????????? | | ????????????? #??? ""????????????????? | | ?????????????? #??? "?????????????????? | | ?????????????? #??? ?????????????????? | | ???????????????##########???? ??????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 69 Energy Generation 31 Energy Capacity 510 Matter Stores 305 Matter Capacity 500 Sight Range 20 Terrain Scan Density 10 Additional Mass Support 12 Armor Coverage 750 Evasion (%) 40 Targeting Accuracy 8 Target Analysis 5 Recoil Reduction 4 Salvage Targeting 2 Authchip Count 1 Item Schematics ----------------- Hcp. Storage Unit | -10/Materials | Hacked Arm. Treads | -8/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TiamatDisruptorAutocannon Manual? 0 Play Time 00:50:23 Cumulative 699.8 hours Start 2022.04.01 @ 20:25:32 End 2022.04.01 @ 21:13:04 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1074 Rogue 1074 Adventurer 0 Explorer 0 Win Type - Total 66 Types 41/1/9/11/4/0/0/0/0 Lore% 88 Gallery% 88 Achievement% 83 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 14/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 889d7170-62ac-4b0e-9ca6-f839ae1be01d