Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.04.24 @ 03:05:45

Player: Infomantis

Result: Escaped!

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (10)       2000
Robots Destroyed (52)      260
Value Destroyed (1737)     1737
Prototype IDs (16)         320
Alien Tech Used (0)        0
Bonus (4415)               4415
              TOTAL SCORE: 13232

 Bonus
-------
High Alert Combat Kills    57
Win                        3000
Win Speed                  1358

 Cogmind 
---------
Core Integrity             1575/1600
Matter                     207/300
Energy                     187/190
System Corruption          0%
Temperature                Cool (9)
Movement                   Flying (39)
Location                   To Epsilon Eridani

 Parts 
-------
>          --- POWER (2) --------
           Backup Power VII
     Light Quantum Reactor
>          --- PROPULSION (6) ---
           Impulse Thruster Array
           Impulse Thruster Array
           Impulse Thruster Array
>          --- UTILITY (15) -----
    Medium Storage Unit
           Machine Analyzer
  Advanced Visual Processing Unit
  Advanced Signal Interpreter
  Advanced Terrain Scanner
  Improved Terrain Scan Processor
  Advanced Reaction Control System
  Advanced Cloaking Device
           Graphene Brace
           Hacking Suite
  Improved Hacking Suite
  Advanced Hacking Suite
           System Shield
           System Shield
  Improved Corruption Screen
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (10) ---
     Light Quantum Reactor
     Light Quantum Reactor
           Impulse Thruster Array
           Impulse Thruster Array
           Stasis Canceller
           Authchip [Propulsion]
           Nova Cannon

 Peak State 
------------
>          --- POWER ------------
           Backup Power VII
     Light Quantum Reactor
>          --- PROPULSION -------
           Impulse Thruster Array
           Impulse Thruster Array
           Impulse Thruster Array
>          --- UTILITY ----------
    Medium Storage Unit
           Machine Analyzer
  Advanced Visual Processing Unit
  Advanced Sensor Array
  Advanced Signal Interpreter
  Advanced Terrain Scanner
  Improved Terrain Scan Processor
  Advanced Reaction Control System
  Advanced Cloaking Device
           Graphene Brace
           Hacking Suite
  Advanced Hacking Suite
           System Shield
           System Shield
  Improved Corruption Screen
>          --- WEAPON -----------
           Plasma Rifle
           Nova Cannon
>          --- INVENTORY --------
     Light Quantum Reactor
     Light Quantum Reactor
           Impulse Thruster Array
           Impulse Thruster Array
           Stasis Canceller
  Improved Hacking Suite
           Authchip [Propulsion]
[Rating: 152]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Backup Power VII
  Reactor                  Light Quantum Reactor
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Hover Unit               Improved Gravmag System
  Flight Unit              Improved VTOL Module
Utility                    System Shield
  Device                   Seismic Detector
  Storage                  Small Storage Unit
  Processor                Improved Signal Interpreter
  Hackware                 System Shield
  Protection               Reflective Plating
Weapon                     Great Axe
  Energy Gun               Improved Medium Laser
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Gauss Rifle
  Ballistic Cannon         Heavy Gauss Cannon
  Launcher                 Rocket Launcher
  Impact Weapon            Impact Mace
  Slashing Weapon          Great Axe
  Special Melee Weapon     Advanced Datajack

 Build                          | -11 -10 -9  -8  -7  -6  -5  -4  -3  -2  -1  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc 
Slots Evolved              18   | .   .   2   2   2   2   2   2   2   2   2   
  Power                    1    | .   .   .   .   .   .   1   .   .   .   .   
  Propulsion               4    | .   .   .   .   1   1   .   .   2   .   .   
  Utility                  13   | .   .   2   2   1   1   1   2   .   2   2   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             130  | 7   2   16  19  15  19  11  11  8   16  6   
  Power                    22   | 1   .   3   4   .   6   2   1   1   4   .   
    Engine                 9    | 1   .   3   2   .   2   1   .   .   .   .   
    Core                   10   | .   .   .   2   .   4   1   1   1   1   .   
    Reactor                3    | .   .   .   .   .   .   .   .   .   3   .   
  Propulsion               34   | 2   .   6   5   3   5   6   2   2   3   .   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   
    Leg                    13   | 2   .   6   5   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   
    Hover                  3    | .   .   .   .   .   .   3   .   .   .   .   
    Flight                 18   | .   .   .   .   3   5   3   2   2   3   .   
  Utility                  40   | 2   .   3   6   6   2   1   7   3   5   5   
    Device                 19   | 1   .   2   3   3   1   .   2   .   5   2   
    Storage                2    | 1   .   .   .   .   .   .   .   1   .   .   
    Processor              11   | .   .   1   2   2   .   .   4   1   .   1   
    Hackware               6    | .   .   .   .   1   1   .   1   1   .   2   
    Protection             2    | .   .   .   1   .   .   1   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   34   | 2   2   4   4   6   6   2   1   2   4   1   
    Energy Gun             14   | 2   1   1   3   2   2   2   1   .   .   .   
    Energy Cannon          5    | .   .   1   .   .   .   .   .   .   3   1   
    Ballistic Gun          5    | .   .   2   1   1   1   .   .   .   .   .   
    Ballistic Cannon       1    | .   .   .   .   .   .   .   .   .   1   .   
    Launcher               4    | .   1   .   .   .   2   .   .   1   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          1    | .   .   .   .   1   .   .   .   .   .   .   
    Slashing Weapon        3    | .   .   .   .   2   1   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   1    | .   .   .   .   .   .   .   .   1   .   .   
  Unidentified Prototypes  11   | .   .   3   .   3   3   1   .   1   .   .   
Parts Lost                 27   | .   .   1   2   .   3   4   13  1   1   2   
  Power                    6    | .   .   .   .   .   1   1   3   1   .   .   
  Propulsion               7    | .   .   .   .   .   2   2   2   .   1   .   
  Utility                  8    | .   .   1   1   .   .   .   5   .   .   1   
  Weapon                   6    | .   .   .   1   .   .   1   3   .   .   1   
  Highest Loss Streak      6    | .   .   1   1   .   2   4   6   1   1   1   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     91   | .   100 97  99  100 97  85  84  78  82  82  
  Engine                   4    | .   14  10  3   .   1   3   7   .   .   .   
  Core                     3    | .   .   .   5   7   4   2   1   8   7   4   
  Leg                      7    | .   28  22  18  .   .   .   .   .   .   .   
  Flight                   9    | .   .   .   .   23  24  12  10  13  13  12  
  Device                   18   | .   14  21  26  23  20  17  10  9   16  18  
  Storage                  7    | .   14  11  9   7   6   5   5   4   4   4   
  Processor                14   | .   .   9   13  15  13  11  22  20  17  19  
  Hackware                 8    | .   .   .   .   7   13  11  15  16  17  16  
  Energy Gun               6    | .   26  11  9   3   2   2   4   4   4   3   
  Ballistic Gun            3    | .   .   9   9   7   2   .   .   .   .   .   
  Slashing Weapon          1    | .   .   .   .   3   5   5   4   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             41   | 13  15  20  24  21  25  35  35  38  41  40  
  Greatest Support         48   | 20  20  20  26  24  29  35  35  41  48  48  
  Greatest Overweight (x)  .    | .   .   .   .   .   .   .   .   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 10   | 8   8   8   8   8   8   8   8   10  10  10  
  Average Capacity         8    | 7   8   8   8   8   8   8   8   9   10  10  
  Most Carried             10   | 8   8   8   8   8   8   8   8   10  10  10  
  Average Carried          7    | 4   7   7   7   7   7   7   7   7   9   9   
  Final Capacity           10   | 8   8   8   8   8   8   8   8   10  10  10  
  Final Carried            10   | 7   8   8   8   8   8   8   7   10  10  9   

 Class Distribution 
--------------------
 22% | Hacker-Scout
 20% | Mutant
 19% | Hacker-Mutant
 17% | Scavenger-Mutant
 12% | Hacker-Sprinter
  5% | Sprinter

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
 Scavenger-Mutant | -8/Materials
         Sprinter | -7/Factory
  Hacker-Sprinter | -6/Factory
    Hacker-Mutant | -5/Factory
    Hacker-Mutant | -4/Factory
    Hacker-Mutant | -3/Research
     Hacker-Scout | -2/Research
     Hacker-Scout | -1/Access

 Resources                      | -11 -10 -9  -8  -7  -6  -5  -4  -3  -2  -1  
-----------                Run  | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc 
Matter Collected           1828 | 226 .   425 355 119 154 162 166 .   .   221 
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            2055 | 51  .   687 586 119 190 162 98  41  .   121 
  Parts                    113  | 7   .   44  26  6   13  6   6   4   .   1   
Haulers Intercepted        2    | .   .   .   1   1   .   .   .   .   .   .   
Recyclers Shooed           3    | .   .   1   2   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -7  -6  -5  -4  -3  -2  -1  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc 
Combat Hostiles Destroyed  33   | .   .   15  7   .   9   1   1   .   .   .   
  Melee                    5    | .   .   .   .   .   3   1   1   .   .   .   
  Guns                     19   | .   .   12  7   .   .   .   .   .   .   .   
  Cannons                  3    | .   .   3   .   .   .   .   .   .   .   .   
  AOE                      6    | .   .   .   .   .   6   .   .   .   .   .   
Classes Destroyed          12   | 1   .   6   3   1   1   .   .   .   .   .   
  Tunneler                 5    | 3   .   .   1   .   .   1   .   .   .   .   
  Hauler                   2    | .   .   .   1   1   .   .   .   .   .   .   
  Recycler                 2    | .   .   .   1   .   .   .   .   .   .   1   
  Mechanic                 1    | .   .   .   .   1   .   .   .   .   .   .   
  Operator                 2    | .   .   1   1   .   .   .   .   .   .   .   
  Watcher                  7    | .   .   1   1   1   .   2   1   1   .   .   
  Swarmer                  7    | .   .   3   .   .   4   .   .   .   .   .   
  Grunt                    15   | .   .   7   5   .   3   .   .   .   .   .   
  Brawler                  1    | .   .   1   .   .   .   .   .   .   .   .   
  Sentry                   7    | .   .   4   1   .   1   1   .   .   .   .   
  Hunter                   1    | .   .   .   1   .   .   .   .   .   .   .   
  Programmer               2    | .   .   .   .   .   1   .   1   .   .   .   
Best Kill Streak           4    | 1   .   3   3   1   4   1   1   1   .   1   
  Combat Bots Only         4    | .   .   3   2   .   4   1   1   .   .   .   
Max Kills in Single Turn   3    | 1   .   1   1   1   3   1   1   1   .   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   .   .   3   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   1   1   1   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   -6   -5   -4   -3   -2   -1   
--------                   Run  | Scr  Mat  Mat  Mat  Fac  Fac  Fac  Fac  Res  Res  Acc  
Damage Taken               4595 | .    102  723  668  .    461  734  1201 49   294  363  
  Core                     1157 | .    34   197  196  .    246  148  234  21   56   25   
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   17   | .    .    .    .    .    .    17   .    .    .    .    
Core Remaining (%)         84   | 100  86   50   64   100  71   85   79   98   96   98   
Volleys Fired              165  | 10   1    64   42   3    17   .    .    5    8    15   
  Largest                  2    | 2    1    2    2    2    1    .    .    1    1    2    
  Hottest                  188  | 80   30   108  93   93   55   .    .    75   113  188  
Shots Fired                284  | 20   1    127  82   6    17   .    .    5    8    18   
  Gun                      258  | 20   .    122  82   6    8    .    .    5    .    15   
  Cannon                   16   | .    .    5    .    .    .    .    .    .    8    3    
  Launcher                 10   | .    1    .    .    .    9    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  113  | .    .    59   42   3    7    .    .    .    2    .    
  Thermal                  158  | 20   .    68   40   1    .    .    .    5    6    18   
  Explosive                10   | .    1    .    .    .    9    .    .    .    .    .    
  Electromagnetic          3    | .    .    .    .    2    1    .    .    .    .    .    
  Robot Hit Streak         18   | 5    .    18   12   8    10   .    .    2    .    5    
  Robot Miss Streak        4    | 3    .    4    3    .    3    .    .    2    .    2    
  Penetration Max          1    | .    .    .    1    .    .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           196  | 10   .    79   57   7    13   16   4    2    .    8    
  Core Hits                81   | 4    .    25   21   3    18   3    3    2    .    2    
  Critical Kills           2    | .    .    1    1    .    .    .    .    .    .    .    
  Critical Parts Destroyed 2    | .    .    .    2    .    .    .    .    .    .    .    
  Critical Strikes         10   | .    .    2    4    .    .    3    1    .    .    .    
    Burn                   2    | .    .    1    1    .    .    .    .    .    .    .    
    Destroy                4    | .    .    1    3    .    .    .    .    .    .    .    
    Sever                  4    | .    .    .    .    .    .    3    1    .    .    .    
Melee Attacks              36   | .    .    .    .    3    3    21   9    .    .    .    
  Impact                   1    | .    .    .    .    1    .    .    .    .    .    .    
  Slashing                 35   | .    .    .    .    2    3    21   9    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            4    | .    .    .    .    1    .    3    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           5407 | 111  8    1309 1069 252  1404 790  179  45   69   171  
  Guns                     2793 | 111  .    1219 1069 140  38   .    .    45   .    171  
  Cannons                  90   | .    .    90   .    .    .    .    .    .    .    .    
  Explosions               1257 | .    .    .    .    .    1188 .    .    .    69   .    
  Melee                    1259 | .    .    .    .    112  178  790  179  .    .    .    
  Ramming                  8    | .    8    .    .    .    .    .    .    .    .    .    
  Kinetic                  1297 | .    .    583  636  57   21   .    .    .    .    .    
  Thermal                  1829 | 111  .    726  433  13   330  .    .    45   .    171  
  Explosive                927  | .    .    .    .    .    858  .    .    .    69   .    
  Electromagnetic          87   | .    .    .    .    70   17   .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 1259 | .    .    .    .    112  178  790  179  .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         3    | .    1    .    .    .    .    3    .    .    .    .    
  Average Corruption       2    | .    1    .    .    .    .    2    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    
  Effects                  4    | .    1    .    .    .    .    3    .    .    .    .    
    Message Errors         3    | .    1    .    .    .    .    2    .    .    .    .    
    Matter Fused           1    | .    .    .    .    .    .    1    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            397  | .    .    14   .    .    290  85   .    .    8    .    
  Projectiles              14   | .    .    14   .    .    .    .    .    .    .    .    
  Explosions               271  | .    .    .    .    .    263  .    .    .    8    .    
  Melee                    112  | .    .    .    .    .    27   85   .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      331  | .    .    .    .    .    331  .    .    .    .    .    
  Shots                    4    | .    .    .    .    .    4    .    .    .    .    .    
  Rammed                   .    | .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             2    | .    2    .    .    .    .    .    .    .    .    .    
  Kicked                   2    | .    2    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        392  | 126  .    210  20   15   392  .    5    113  168  306  
  Average Temperature      70   | 52   .    69   4    10   166  .    5    48   62   88   
  Received Heat Transfer   891  | .    54   234  189  .    54   81   198  9    63   9    
  Effects                  1    | .    .    .    .    .    .    .    .    .    .    1    
    Energy Bleed           1    | .    .    .    .    .    .    .    .    .    .    1    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              1    | .    .    .    .    1    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             5    | .    .    2    2    .    .    .    .    .    .    1    
  Heat Transferred         3664 | 250  .    1604 1073 37   200  .    .    100  .    400  
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -6  -5  -4  -3  -2  -1  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc 
Peak Influence             809  | 15  48  265 279 187 518 299 540 266 336 809 
  Initial                  201  | .   9   20  79  76  91  181 75  189 144 201 
  Average                  198  | 4   17  138 146 141 280 211 273 202 227 353 
Maximum Alert Level        3    | .   .   1   1   .   2   1   2   1   1   3   
  Low Security (%)         59   | 100 100 77  85  100 46  32  48  82  38  .   
  Level 1                  33   | .   .   22  14  .   37  67  24  17  61  74  
  Level 2                  5    | .   .   .   .   .   15  .   26  .   .   19  
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   6   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          23   | .   2   1   2   2   2   2   1   .   6   5   
  Investigation            11   | .   2   .   1   2   1   .   1   .   2   2   
  Extermination            5    | .   .   .   .   .   1   1   .   .   2   1   
  Reinforcement            7    | .   .   1   1   .   .   1   .   .   2   2   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -6  -5  -4  -3  -2  -1  
---------                  Run  | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc 
Distress Signals           11   | .   .   1   1   .   1   .   2   .   2   4   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              169  | .   6   22  14  3   15  8   44  2   25  30  
  Peak Tracking Total      15   | .   5   3   3   1   5   3   15  2   12  13  
  Tactical Retreats        35   | .   1   .   .   .   4   1   15  .   8   6   

 Traps                          | -11 -10 -9  -8  -7  -6  -5  -4  -3  -2  -1  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc 
Traps Triggered            5    | .   .   .   2   .   .   1   .   2   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -6  -5  -4  -3  -2  -1  
----------                 Run  | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc 
Machines Disabled          8    | .   .   1   .   .   6   .   .   .   1   .   
  Max in Single Turn       6    | .   .   1   .   .   6   .   .   .   1   .   
  Garrison Access          3    | .   .   .   .   1   1   .   .   .   .   1   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -6  -5  -4  -3  -2  -1  
---------                  Run  | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc 
Machines Accessed          76   | .   3   3   3   14  8   12  9   2   11  11  
  Terminals                45   | .   3   2   2   9   5   6   5   1   5   7   
  Fabricators              9    | .   .   .   .   2   1   1   2   1   1   1   
  Repair Stations          5    | .   .   .   .   1   .   2   1   .   1   .   
  Recycling Units          4    | .   .   .   .   .   1   1   .   .   1   1   
  Scanalyzers              6    | .   .   1   1   1   .   .   1   .   2   .   
  Garrison Access          7    | .   .   .   .   1   1   2   .   .   1   2   
Total Hacks                275  | .   9   8   13  47  44  34  39  9   37  35  
  Successful               168  | .   4   6   7   31  36  19  22  1   17  25  
  Failed                   107  | .   5   2   6   16  8   15  17  8   20  10  
    Catastrophic           11   | .   .   .   .   2   1   3   1   1   2   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   
  Manual                   116  | .   8   2   4   27  16  15  14  1   15  14  
  Terminals                158  | .   9   6   5   31  20  15  18  6   23  25  
  Fabricators              25   | .   .   .   .   5   3   2   5   3   2   5   
  Repair Stations          15   | .   .   .   .   1   .   8   3   .   3   .   
  Recycling Units          29   | .   .   .   .   .   20  5   .   .   2   2   
  Scanalyzers              37   | .   .   2   8   9   .   .   13  .   5   .   
  Garrison Access          11   | .   .   .   .   1   1   4   .   .   2   3   
Terminal Hacks             55   | .   3   2   .   8   8   4   7   .   9   14  
  Record                   2    | .   .   .   .   .   .   .   .   .   .   2   
  Part Schematic           1    | .   .   .   .   .   .   .   1   .   .   .   
  Robot Analysis           6    | .   2   .   .   .   .   .   .   .   .   4   
  Prototype ID Bank        3    | .   .   2   .   .   1   .   .   .   .   .   
  Open Door                1    | .   .   .   .   .   .   .   .   .   .   1   
  Level Access Points      7    | .   1   .   .   1   1   1   1   .   1   1   
  Branch Access Points     1    | .   .   .   .   1   .   .   .   .   .   .   
  Terminal Index           5    | .   .   .   .   1   1   1   .   .   1   1   
  Fabricator Index         3    | .   .   .   .   .   1   .   1   .   1   .   
  Repair Station Index     3    | .   .   .   .   1   1   .   1   .   .   .   
  Garrison Index           1    | .   .   .   .   .   1   .   .   .   .   .   
  Unreport Threat          2    | .   .   .   .   .   .   .   1   .   1   .   
  Locate Traps             6    | .   .   .   .   1   1   1   1   .   1   1   
  Patrol Status            2    | .   .   .   .   .   1   .   .   .   1   .   
  Recall Investigation     1    | .   .   .   .   1   .   .   .   .   .   .   
  Recall Extermination     2    | .   .   .   .   .   .   .   .   .   1   1   
  Recall Reinforcements    1    | .   .   .   .   .   .   .   .   .   .   1   
  Registered Components    5    | .   .   .   .   1   .   1   1   .   1   1   
  Zone Layout              3    | .   .   .   .   1   .   .   .   .   1   1   
Fabricator Hacks           7    | .   .   .   .   2   1   .   1   .   .   3   
  Network Status           3    | .   .   .   .   1   1   .   .   .   .   1   
  Load Schematic           2    | .   .   .   .   .   .   .   1   .   .   1   
  Build                    2    | .   .   .   .   1   .   .   .   .   .   1   
Repair Station Hacks       6    | .   .   .   .   .   .   4   1   .   1   .   
  Scan Component           1    | .   .   .   .   .   .   1   .   .   .   .   
  Repair                   1    | .   .   .   .   .   .   1   .   .   .   .   
  Refit                    4    | .   .   .   .   .   .   2   1   .   1   .   
Recycling Unit Hacks       17   | .   .   .   .   .   16  1   .   .   .   .   
  Report Inventory         17   | .   .   .   .   .   16  1   .   .   .   .   
Scanalyzer                 27   | .   .   2   6   9   .   .   8   .   2   .   
  Insert Component         15   | .   .   1   3   5   .   .   4   .   2   .   
  Analyze                  12   | .   .   1   3   4   .   .   4   .   .   .   
Garrison Access Hacks      3    | .   .   .   .   1   1   .   .   .   .   1   
  Seal Access              3    | .   .   .   .   1   1   .   .   .   .   1   
Unauthorized Hacks         53   | .   1   2   1   11  10  10  5   1   5   7   
  Terminals                35   | .   1   2   1   8   4   5   4   1   4   5   
    Track                  1    | .   .   .   .   1   .   .   .   .   .   .   
    Assimilate             5    | .   .   .   .   1   1   2   .   .   .   1   
    Botnet                 18   | .   .   1   .   5   2   1   2   .   3   4   
    Detonate               1    | .   .   .   .   .   .   .   1   .   .   .   
    Operators              10   | .   1   1   1   1   1   2   1   1   1   .   
  Fabricators              7    | .   .   .   .   2   2   .   1   .   1   1   
    Report                 2    | .   .   .   .   1   1   .   .   .   .   .   
    Prioritize             1    | .   .   .   .   .   .   .   .   .   .   1   
    Haulers                2    | .   .   .   .   1   1   .   .   .   .   .   
    Recompile              2    | .   .   .   .   .   .   .   1   .   1   .   
  Repair Stations          2    | .   .   .   .   1   .   1   .   .   .   .   
    Mechanics              2    | .   .   .   .   1   .   1   .   .   .   .   
  Recycling Units          9    | .   .   .   .   .   4   4   .   .   .   1   
    Monitor                2    | .   .   .   .   .   1   1   .   .   .   .   
    Reject                 2    | .   .   .   .   .   1   1   .   .   .   .   
    Recyclers              3    | .   .   .   .   .   1   1   .   .   .   1   
    Mask                   2    | .   .   .   .   .   1   1   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         65   | .   3   3   2   13  6   10  6   2   10  10  
  Full Trace Events        9    | .   2   .   1   2   1   .   .   .   1   2   
  Feedback Events          1    | .   1   .   .   .   .   .   .   .   .   .   
    Corruption             1    | .   1   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             3    | .   .   .   .   3   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   134  | .   .   .   .   134 .   .   .   .   .   .   
  Total Robot Build Rating 12   | .   .   .   .   12  .   .   .   .   .   .   
Part Schematics Acquired   12   | .   .   1   3   4   .   .   4   .   .   .   
  Parts Built              1    | .   .   .   .   .   .   .   .   .   .   1   
    Authchips              1    | .   .   .   .   .   .   .   .   .   .   1   
    Time                   31   | .   .   .   .   .   .   .   .   .   .   31  
  Total Part Build Rating  5    | .   .   .   .   .   .   .   .   .   .   5   
Parts Repaired             1    | .   .   .   .   .   .   1   .   .   .   .   
  Time                     13   | .   .   .   .   .   .   13  .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           13   | .   .   1   3   4   .   .   4   .   1   .   
  Part Schematics Acquired 11   | .   .   1   3   4   .   .   3   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -6  -5  -4  -3  -2  -1  
------------               Run  | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -6  -5  -4  -3  -2  -1  
--------                   Run  | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc 
Total Allies               7    | .   .   .   .   4   1   1   .   .   .   1   
  Largest Group            4    | .   .   .   .   4   4   1   1   .   .   1   
  Highest-Rated Group      100  | .   .   .   .   100 100 26  26  .   .   45  
  Highest-Rated Ally       45   | .   .   .   .   30  30  26  26  .   .   45  
Total Orders               4    | .   .   .   .   .   4   .   .   .   .   .   
  STAY                     3    | .   .   .   .   .   3   .   .   .   .   .   
  FOLLOW                   1    | .   .   .   .   .   1   .   .   .   .   .   
Ally Attacks               5    | .   .   .   .   .   5   .   .   .   .   .   
  Total Damage             144  | .   .   .   .   .   144 .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -6  -5  -4  -3  -2  -1  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc 
Robot Analysis Total       6    | .   2   .   .   .   .   .   .   .   .   4   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -6   -5   -4   -3   -2   -1   
-------------              Run  | Scr  Mat  Mat  Mat  Fac  Fac  Fac  Fac  Res  Res  Acc  
Turns Passed               4717 | 145  117  947  564  392  478  497  456  152  560  409  
Spaces Moved               6943 | 82   87   552  288  856  925  914  1063 238  1081 857  
  Core                     1    | 1    .    .    .    .    .    .    .    .    .    .    
  Treads                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Legs                     1008 | 81   87   552  288  .    .    .    .    .    .    .    
  Wheels                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Hover                    130  | .    .    .    .    .    .    130  .    .    .    .    
  Flight                   5804 | .    .    .    .    856  925  784  1063 238  1081 857  
  Fastest Speed            26   | 50   120  120  120  29   26   29   37   34   34   39   
  Average Speed            46   | 119  120  120  120  29   26   38   37   34   35   39   
  Slowest Speed            120  | 120  120  120  120  29   29   56   37   37   39   39   
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            45   | .    .    .    .    .    .    8    15   1    11   10   
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       25   | 5    21   46   23   23   19   28   35   8    36   31   
  Regions Visited          10
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        8    | .    1    .    1    1    1    1    1    1    1    .    
  Unknown Exits Taken      2    | 1    .    1    .    .    .    .    .    .    .    .    
Scrap Searched             .    | .    .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 25   | .    .    .    .    2    .    .    1    .    19   3    
Terrain Destroyed          102  | .    6    .    2    2    68   .    1    .    20   3    
  Melee                    3    | .    .    .    .    2    .    .    1    .    .    .    
  Projectile               13   | .    .    .    2    .    .    .    .    .    8    3    
  AOE                      86   | .    6    .    .    .    68   .    .    .    12   .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -7   -6   -5   -4   -3   -2   -1   
---------                  Run  | Scr  Mat  Mat  Mat  Fac  Fac  Fac  Fac  Res  Res  Acc  
Total                      8042 | 106  98   724  429  993  1129 1021 1092 300  1247 903  
  Wait                     609  | .    .    68   59   89   149  64   16   7    125  32   
  Move                     6851 | 81   87   551  287  855  924  898  1037 235  1059 837  
  Hop                      37   | .    .    .    .    .    .    7    10   1    10   9    
  Pick Up                  75   | 8    4    7    7    11   6    8    7    5    9    3    
  Fast Attach              52   | 6    .    6    8    7    7    4    5    3    6    .    
  Attach                   39   | 1    .    1    2    4    5    6    6    3    6    5    
  Detach                   13   | .    .    .    .    .    2    3    .    1    6    1    
  Swap                     39   | .    2    9    9    4    7    1    .    2    4    1    
  Drop                     89   | .    3    18   15   17   9    9    2    2    14   .    
  Fire                     165  | 10   1    64   42   3    17   .    .    5    8    15   
  Melee                    36   | .    .    .    .    3    3    21   9    .    .    .    
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    
  Kick                     1    | .    1    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            36   | .    .    .    .    .    .    .    .    36   .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x3)
-9/Materials (discovered 2 exits: *Mat / [*Min])
-8/Materials
-7/Factory (discovered 6 exits: *Fac x4 / *Low x2)
-6/Factory (discovered 4 exits: *Fac x4)
-5/Factory (discovered 4 exits: *Fac x4)
-4/Factory (discovered 4 exits: *Res x4)
-3/Research
-2/Research (discovered 4 exits: *Acc x3 / *Tes)
-1/Access
To Epsilon Eridani

 History 
---------
 Turn | Location      | Event
   16 | -11/Scrapyard | Discovered new exit (range 16)
  146 | -11/Scrapyard | Entered Materials
  163 | -10/Materials | Identified exit to Materials
  263 | -10/Materials | Entered another Materials area
  263 | -9/Materials  | Evolved 2 slots: Utility x2
  318 | -9/Materials  | Build established: Mutant
  738 | -9/Materials  | Discovered new exit (range 15)
 1031 | -9/Materials  | Discovered new exit (range 7)
 1210 | -9/Materials  | Entered another Materials area
 1210 | -8/Materials  | Evolved 2 slots: Utility x2
 1270 | -8/Materials  | Build established: Scavenger-Mutant
 1385 | -8/Materials  | Discovered new exit (range 16)
 1773 | -8/Materials  | Identified exit to Factory
 1774 | -8/Materials  | Entered Factory
 1774 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 1840 | -7/Factory    | Identified exit to Lower Caves
 1840 | -7/Factory    | Identified exit to Factory
 2088 | -7/Factory    | Fabricated L-41 Fighter (x3)
 2166 | -7/Factory    | Entered another Factory area
 2166 | -6/Factory    | Accompanied by 4 allies
 2166 | -6/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 2519 | -6/Factory    | Build established: Hacker-Sprinter
 2554 | -6/Factory    | Identified exit to Factory
 2644 | -6/Factory    | Entered another Factory area
 2644 | -5/Factory    | Accompanied by 1 ally
 2644 | -5/Factory    | Evolved 2 slots: Power x1, Utility x1
 2712 | -5/Factory    | Repaired Seismic Detector
 2824 | -5/Factory    | Lost 4 parts (1p2n1w)
 3034 | -5/Factory    | Identified exit to Factory
 3141 | -5/Factory    | Entered another Factory area
 3141 | -4/Factory    | Accompanied by 1 ally
 3141 | -4/Factory    | Evolved 2 slots: Utility x2
 3163 | -4/Factory    | Build established: Hacker-Mutant
 3421 | -4/Factory    | Spotted B-86 Titan
 3427 | -4/Factory    | Identified exit to Research
 3567 | -4/Factory    | Spotted B-86 Titan
 3597 | -4/Factory    | Entered Research
 3597 | -3/Research   | Evolved 2 slots: Propulsion x2
 3600 | -3/Research   | Lost 6 parts (1p1n2u2w)
 3604 | -3/Research   | Found Prototype Launcher
 3604 | -3/Research   | Identified Tactical Quantum Warhead
 3721 | -3/Research   | Discovered new exit (range 16)
 3749 | -3/Research   | Identified exit to Research
 3749 | -3/Research   | Entered another Research area
 3749 | -2/Research   | Evolved 2 slots: Utility x2
 3823 | -2/Research   | Spotted B-90 Cyclops
 4039 | -2/Research   | Build established: Hacker-Scout
 4068 | -2/Research   | Spotted B-90 Cyclops
 4105 | -2/Research   | Identified exit to Access
 4116 | -2/Research   | Discovered new exit (range 2)
 4116 | -2/Research   | Identified exit to Testing
 4170 | -2/Research   | Spotted B-90 Cyclops
 4309 | -2/Research   | Entered Access
 4309 | -1/Access     | Evolved 2 slots: Utility x2
 4347 | -1/Access     | Fabricated Imp. Hacking Suite (x1)
 4443 | -1/Access     | Spotted B-99 Colossus
 4640 | -1/Access     | Identified exit to Surface
 4670 | -1/Access     | Spotted B-99 Colossus
 4671 | -1/Access     | Spotted B-99 Colossus
 4702 | -1/Access     | Spotted B-99 Colossus
 4718 | ***           | Escaped!

 Last Messages 
---------------
  targets will make Derelicts think twice before raiding upper 0b10 for spare
  parts.
>>Traps(Locate)
Found 6 traps in 1 array:
    6x Alarm Trap
  Map updated.
04686_ Connecting with Terminal...
>>Analysis(Assembled)
Downloading analysis...
    Assembled
    Tiers: 4, 7
  A quick but not especially dangerous combat derelict with fully integrated
  systems, constructed seemingly at random by an Assembler's self-contained
  fabrication apparatus. Individually resilient for their size, they pose a real
  threat in greater numbers.
04702_ ALERT: Security rotation in progress.
04715_ Connecting with Terminal...
>>Open(Door)
Sealed Barrier opened.
04716_ The Access Shell folds into the floor.

 Map 
-----
+----------------------------------------------------+
| ^    # #         #? ?? ?    #?? ?????#  #       ]  |
| ? ???# #        "#? ?? ?  ! #  ??????+  +     "    |
| ?????# #       ""##?? ?=    #    "?? #  #    """   |
| ?^ ??# #       ""#?? ??=    #   """??#  #   """    |
| ?? ??# #       ""#????[=    #  """   #  #?   "     |
| ?? ? # #       ""#????    ! #   "    +  #?         |
| ??^??# #       T"#???########        #  # ?        |
| ? ???# #       ""##?#??#????#      ??#  #?######## |
| ?????# #       ""#??#?#?????######???#  #?#?###### |
| ###+## #       ""#??#?#?##?#?#?#???###  #??        |
|        #       ""#?##?#??##?????##???#  #??        |
|        #        "#????#?????#???#???##  #? !       |
|        #         #???#??##??##????#??#  #?   "     |
|        #         #?#?????????#?#?????#  #   """    |
| ####  ##         #?????#??#??????????#  #    """   |
| ? ?#  ##############??#?#???????#?#??#  +     "    |
| ? ?#  #??????????##???#??????????????#  #  ]       |
| ???#  ####??????#???#????#?????#?#???#  #          |
| ???#  #?????##?????#???##????#?#???#?#  #?######## |
| ?? #  #?#??#?##??###??#??#???###??#??#  #????????? |
| ???#  ####?#######?########### #######  #????????? |
| ???#  #????      "??"                   #????????? |
| ?? #  #??#       "?""                   #?????##?? |
| ####  ####       "?""                   #??#??#?#? |
|                  "??"                   #?#??????? |
|                  "??"   "@              #????????? |
|                  "?""   ""              ##????#??? |
|                  "?""                   #????????? |
| ###    ###       ""?"                   #??##????? |
| ??#    #??       "?""          """ """  #????????? |
|   #    ##??      "??"          """T"""  #?#??????? |
|   #    #?????#####??########## #######  #????????# |
|   +    #??#?????#?#????#?????###?????#  #????????# |
|   #    #?#??#??????????#???????##?#??#  #???????#? |
| ??#    ###??#################?  ?????#  #????????? |
|   #    #?##???#             #?????? ?#  #????????? |
|   #    #??#??##             #??????? +  +??? ????? |
|   #    ########     "       #??????? ?  #????????? |
| ###           #   """"      #? ???? ?#  # ???????? |
|   #           #  """""      #???  ????  #????????  |
|   #           /   """"" !   #?? ??????  #????????? |
|   #           #   """"      #?????? ?#  ?????????? |
|   #     #######    "        # ????? ??? ?????????? |
|   #     ##????#             #?????#?#???????##???? |
|   #     #?#???#             #????????????????????? |
|   #     ##??###    =       ]#?##?????? ??#???????? |
| ###     #?????###############???#????????????????? |
| #?#     #????##???#??????????  ? ????????????????? |
| ###     #?#???#???#?#?????????? ?????????????????? |
|         #??????????????????#???"""???????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           52
Energy Generation          37
Energy Capacity            540
Matter Stores              300
Matter Capacity            300
Sight Range                20
Robot Scan Range           16
Terrain Scan Range         20
Terrain Scan Density       110
Jamming Range              12
Cloak Strength             4
Additional Mass Support    9
Corruption Block           15
Armor Coverage             150
Resistance: TH             10
Phase Shifting             10
Evasion (%)                85
Targeting Accuracy         14
Melee Accuracy             6
Salvage Targeting          1
Offensive Hacking          36
Defensive Hacking          20
Authchip Count             2

 Item Schematics 
-----------------
       Weight Redist. System | -9/Materials | Scanalyzed
             Rocket Launcher | -8/Materials | Scanalyzed
           Lgt. Nuclear Core | -8/Materials | Scanalyzed
  Salvage Targeting Computer | -8/Materials | Scanalyzed
               System Shield | -7/Factory   | Scanalyzed
      Terrain Scan Processor | -7/Factory   | Scanalyzed
        Imp. Terrain Scanner | -7/Factory   | Scanalyzed
            Prc. Shock Rifle | -7/Factory   | Scanalyzed
         Nuclear Pulse Array | -4/Factory   | Scanalyzed
 Imp. Terrain Scan Processor | -4/Factory   | Scanalyzed
           Med. Storage Unit | -4/Factory   | Scanalyzed
          Imp. Hacking Suite | -4/Factory   | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
       L-41 Fighter | x3 | -7/Factory | Preloaded
 Imp. Hacking Suite | x1 | -1/Access  | Authchip

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              MetafiberFieldCleaver
  Manual?         0
Play Time         02:03:40
  Cumulative      190.6 hours
  Start           2022.04.24 @ 00:54:57
  End             2022.04.24 @ 03:05:45
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          137
  Rogue           114
  Adventurer      6
  Explorer        17
Win Type          0
  Total           14
  Types           8/0/2/1/0/1/1/1/0
Lore%             91
Gallery%          89
Achievement%      67
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              12/Fuzzy
Map View          83x54
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: a7d39f23-1df0-4612-8a2c-fa58f226c7bf