Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.04.24 @ 03:05:45 Player: Infomantis Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (10) 2000 Robots Destroyed (52) 260 Value Destroyed (1737) 1737 Prototype IDs (16) 320 Alien Tech Used (0) 0 Bonus (4415) 4415 TOTAL SCORE: 13232 Bonus ------- High Alert Combat Kills 57 Win 3000 Win Speed 1358 Cogmind --------- Core Integrity 1575/1600 Matter 207/300 Energy 187/190 System Corruption 0% Temperature Cool (9) Movement Flying (39) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- Backup Power VII Light Quantum Reactor > --- PROPULSION (6) --- Impulse Thruster Array Impulse Thruster Array Impulse Thruster Array > --- UTILITY (15) ----- Medium Storage Unit Machine Analyzer Advanced Visual Processing Unit Advanced Signal Interpreter Advanced Terrain Scanner Improved Terrain Scan Processor Advanced Reaction Control System Advanced Cloaking Device Graphene Brace Hacking Suite Improved Hacking Suite Advanced Hacking Suite System Shield System Shield Improved Corruption Screen > --- WEAPON (2) ------- (None) > --- INVENTORY (10) --- Light Quantum Reactor Light Quantum Reactor Impulse Thruster Array Impulse Thruster Array Stasis Canceller Authchip [Propulsion] Nova Cannon Peak State ------------ > --- POWER ------------ Backup Power VII Light Quantum Reactor > --- PROPULSION ------- Impulse Thruster Array Impulse Thruster Array Impulse Thruster Array > --- UTILITY ---------- Medium Storage Unit Machine Analyzer Advanced Visual Processing Unit Advanced Sensor Array Advanced Signal Interpreter Advanced Terrain Scanner Improved Terrain Scan Processor Advanced Reaction Control System Advanced Cloaking Device Graphene Brace Hacking Suite Advanced Hacking Suite System Shield System Shield Improved Corruption Screen > --- WEAPON ----------- Plasma Rifle Nova Cannon > --- INVENTORY -------- Light Quantum Reactor Light Quantum Reactor Impulse Thruster Array Impulse Thruster Array Stasis Canceller Improved Hacking Suite Authchip [Propulsion] [Rating: 152] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Backup Power VII Reactor Light Quantum Reactor Propulsion Aluminum Leg Leg Aluminum Leg Hover Unit Improved Gravmag System Flight Unit Improved VTOL Module Utility System Shield Device Seismic Detector Storage Small Storage Unit Processor Improved Signal Interpreter Hackware System Shield Protection Reflective Plating Weapon Great Axe Energy Gun Improved Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Heavy Gauss Cannon Launcher Rocket Launcher Impact Weapon Impact Mace Slashing Weapon Great Axe Special Melee Weapon Advanced Datajack Build | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Slots Evolved 18 | . . 2 2 2 2 2 2 2 2 2 Power 1 | . . . . . . 1 . . . . Propulsion 4 | . . . . 1 1 . . 2 . . Utility 13 | . . 2 2 1 1 1 2 . 2 2 Weapon . | . . . . . . . . . . . Parts Attached 130 | 7 2 16 19 15 19 11 11 8 16 6 Power 22 | 1 . 3 4 . 6 2 1 1 4 . Engine 9 | 1 . 3 2 . 2 1 . . . . Core 10 | . . . 2 . 4 1 1 1 1 . Reactor 3 | . . . . . . . . . 3 . Propulsion 34 | 2 . 6 5 3 5 6 2 2 3 . Treads . | . . . . . . . . . . . Leg 13 | 2 . 6 5 . . . . . . . Wheel . | . . . . . . . . . . . Hover 3 | . . . . . . 3 . . . . Flight 18 | . . . . 3 5 3 2 2 3 . Utility 40 | 2 . 3 6 6 2 1 7 3 5 5 Device 19 | 1 . 2 3 3 1 . 2 . 5 2 Storage 2 | 1 . . . . . . . 1 . . Processor 11 | . . 1 2 2 . . 4 1 . 1 Hackware 6 | . . . . 1 1 . 1 1 . 2 Protection 2 | . . . 1 . . 1 . . . . Artifact . | . . . . . . . . . . . Weapon 34 | 2 2 4 4 6 6 2 1 2 4 1 Energy Gun 14 | 2 1 1 3 2 2 2 1 . . . Energy Cannon 5 | . . 1 . . . . . . 3 1 Ballistic Gun 5 | . . 2 1 1 1 . . . . . Ballistic Cannon 1 | . . . . . . . . . 1 . Launcher 4 | . 1 . . . 2 . . 1 . . Special Weapon . | . . . . . . . . . . . Impact Weapon 1 | . . . . 1 . . . . . . Slashing Weapon 3 | . . . . 2 1 . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon 1 | . . . . . . . . 1 . . Unidentified Prototypes 11 | . . 3 . 3 3 1 . 1 . . Parts Lost 27 | . . 1 2 . 3 4 13 1 1 2 Power 6 | . . . . . 1 1 3 1 . . Propulsion 7 | . . . . . 2 2 2 . 1 . Utility 8 | . . 1 1 . . . 5 . . 1 Weapon 6 | . . . 1 . . 1 3 . . 1 Highest Loss Streak 6 | . . 1 1 . 2 4 6 1 1 1 To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 91 | . 100 97 99 100 97 85 84 78 82 82 Engine 4 | . 14 10 3 . 1 3 7 . . . Core 3 | . . . 5 7 4 2 1 8 7 4 Leg 7 | . 28 22 18 . . . . . . . Flight 9 | . . . . 23 24 12 10 13 13 12 Device 18 | . 14 21 26 23 20 17 10 9 16 18 Storage 7 | . 14 11 9 7 6 5 5 4 4 4 Processor 14 | . . 9 13 15 13 11 22 20 17 19 Hackware 8 | . . . . 7 13 11 15 16 17 16 Energy Gun 6 | . 26 11 9 3 2 2 4 4 4 3 Ballistic Gun 3 | . . 9 9 7 2 . . . . . Slashing Weapon 1 | . . . . 3 5 5 4 . . . Naked Turns . | . . . . . . . . . . . Heaviest Build 41 | 13 15 20 24 21 25 35 35 38 41 40 Greatest Support 48 | 20 20 20 26 24 29 35 35 41 48 48 Greatest Overweight (x) . | . . . . . . . . . . . Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 10 | 8 8 8 8 8 8 8 8 10 10 10 Average Capacity 8 | 7 8 8 8 8 8 8 8 9 10 10 Most Carried 10 | 8 8 8 8 8 8 8 8 10 10 10 Average Carried 7 | 4 7 7 7 7 7 7 7 7 9 9 Final Capacity 10 | 8 8 8 8 8 8 8 8 10 10 10 Final Carried 10 | 7 8 8 8 8 8 8 7 10 10 9 Class Distribution -------------------- 22% | Hacker-Scout 20% | Mutant 19% | Hacker-Mutant 17% | Scavenger-Mutant 12% | Hacker-Sprinter 5% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Sprinter | -7/Factory Hacker-Sprinter | -6/Factory Hacker-Mutant | -5/Factory Hacker-Mutant | -4/Factory Hacker-Mutant | -3/Research Hacker-Scout | -2/Research Hacker-Scout | -1/Access Resources | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Matter Collected 1828 | 226 . 425 355 119 154 162 166 . . 221 Remotely . | . . . . . . . . . . . Salvage Created 2055 | 51 . 687 586 119 190 162 98 41 . 121 Parts 113 | 7 . 44 26 6 13 6 6 4 . 1 Haulers Intercepted 2 | . . . 1 1 . . . . . . Recyclers Shooed 3 | . . 1 2 . . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Combat Hostiles Destroyed 33 | . . 15 7 . 9 1 1 . . . Melee 5 | . . . . . 3 1 1 . . . Guns 19 | . . 12 7 . . . . . . . Cannons 3 | . . 3 . . . . . . . . AOE 6 | . . . . . 6 . . . . . Classes Destroyed 12 | 1 . 6 3 1 1 . . . . . Tunneler 5 | 3 . . 1 . . 1 . . . . Hauler 2 | . . . 1 1 . . . . . . Recycler 2 | . . . 1 . . . . . . 1 Mechanic 1 | . . . . 1 . . . . . . Operator 2 | . . 1 1 . . . . . . . Watcher 7 | . . 1 1 1 . 2 1 1 . . Swarmer 7 | . . 3 . . 4 . . . . . Grunt 15 | . . 7 5 . 3 . . . . . Brawler 1 | . . 1 . . . . . . . . Sentry 7 | . . 4 1 . 1 1 . . . . Hunter 1 | . . . 1 . . . . . . . Programmer 2 | . . . . . 1 . 1 . . . Best Kill Streak 4 | 1 . 3 3 1 4 1 1 1 . 1 Combat Bots Only 4 | . . 3 2 . 4 1 1 . . . Max Kills in Single Turn 3 | 1 . 1 1 1 3 1 1 1 . 1 Gunslinging . | . . . . . . . . . . . Exploded 3 | . . . . . 3 . . . . . Melee 1 | . . . . . 1 1 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Damage Taken 4595 | . 102 723 668 . 461 734 1201 49 294 363 Core 1157 | . 34 197 196 . 246 148 234 21 56 25 Absorbed by Shields . | . . . . . . . . . . . Regen/Repaired (Parts) 17 | . . . . . . 17 . . . . Core Remaining (%) 84 | 100 86 50 64 100 71 85 79 98 96 98 Volleys Fired 165 | 10 1 64 42 3 17 . . 5 8 15 Largest 2 | 2 1 2 2 2 1 . . 1 1 2 Hottest 188 | 80 30 108 93 93 55 . . 75 113 188 Shots Fired 284 | 20 1 127 82 6 17 . . 5 8 18 Gun 258 | 20 . 122 82 6 8 . . 5 . 15 Cannon 16 | . . 5 . . . . . . 8 3 Launcher 10 | . 1 . . . 9 . . . . . Special . | . . . . . . . . . . . Kinetic 113 | . . 59 42 3 7 . . . 2 . Thermal 158 | 20 . 68 40 1 . . . 5 6 18 Explosive 10 | . 1 . . . 9 . . . . . Electromagnetic 3 | . . . . 2 1 . . . . . Robot Hit Streak 18 | 5 . 18 12 8 10 . . 2 . 5 Robot Miss Streak 4 | 3 . 4 3 . 3 . . 2 . 2 Penetration Max 1 | . . . 1 . . . . . . . Secondary Targets . | . . . . . . . . . . . Shots Hit Robots 196 | 10 . 79 57 7 13 16 4 2 . 8 Core Hits 81 | 4 . 25 21 3 18 3 3 2 . 2 Critical Kills 2 | . . 1 1 . . . . . . . Critical Parts Destroyed 2 | . . . 2 . . . . . . . Critical Strikes 10 | . . 2 4 . . 3 1 . . . Burn 2 | . . 1 1 . . . . . . . Destroy 4 | . . 1 3 . . . . . . . Sever 4 | . . . . . . 3 1 . . . Melee Attacks 36 | . . . . 3 3 21 9 . . . Impact 1 | . . . . 1 . . . . . . Slashing 35 | . . . . 2 3 21 9 . . . Piercing . | . . . . . . . . . . . Sneak Attacks 4 | . . . . 1 . 3 . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 5407 | 111 8 1309 1069 252 1404 790 179 45 69 171 Guns 2793 | 111 . 1219 1069 140 38 . . 45 . 171 Cannons 90 | . . 90 . . . . . . . . Explosions 1257 | . . . . . 1188 . . . 69 . Melee 1259 | . . . . 112 178 790 179 . . . Ramming 8 | . 8 . . . . . . . . . Kinetic 1297 | . . 583 636 57 21 . . . . . Thermal 1829 | 111 . 726 433 13 330 . . 45 . 171 Explosive 927 | . . . . . 858 . . . 69 . Electromagnetic 87 | . . . . 70 17 . . . . . Impact . | . . . . . . . . . . . Slashing 1259 | . . . . 112 178 790 179 . . . Piercing . | . . . . . . . . . . . Highest Corruption 3 | . 1 . . . . 3 . . . . Average Corruption 2 | . 1 . . . . 2 . . . . Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 4 | . 1 . . . . 3 . . . . Message Errors 3 | . 1 . . . . 2 . . . . Matter Fused 1 | . . . . . . 1 . . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 397 | . . 14 . . 290 85 . . 8 . Projectiles 14 | . . 14 . . . . . . . . Explosions 271 | . . . . . 263 . . . 8 . Melee 112 | . . . . . 27 85 . . . . Knockbacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 331 | . . . . . 331 . . . . . Shots 4 | . . . . . 4 . . . . . Rammed . | . . . . . . . . . . . Targets Rammed 2 | . 2 . . . . . . . . . Kicked 2 | . 2 . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 392 | 126 . 210 20 15 392 . 5 113 168 306 Average Temperature 70 | 52 . 69 4 10 166 . 5 48 62 88 Received Heat Transfer 891 | . 54 234 189 . 54 81 198 9 63 9 Effects 1 | . . . . . . . . . . 1 Energy Bleed 1 | . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 1 | . . . . 1 . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 5 | . . 2 2 . . . . . . 1 Heat Transferred 3664 | 250 . 1604 1073 37 200 . . 100 . 400 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Peak Influence 809 | 15 48 265 279 187 518 299 540 266 336 809 Initial 201 | . 9 20 79 76 91 181 75 189 144 201 Average 198 | 4 17 138 146 141 280 211 273 202 227 353 Maximum Alert Level 3 | . . 1 1 . 2 1 2 1 1 3 Low Security (%) 59 | 100 100 77 85 100 46 32 48 82 38 . Level 1 33 | . . 22 14 . 37 67 24 17 61 74 Level 2 5 | . . . . . 15 . 26 . . 19 Level 3 . | . . . . . . . . . . 6 Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 23 | . 2 1 2 2 2 2 1 . 6 5 Investigation 11 | . 2 . 1 2 1 . 1 . 2 2 Extermination 5 | . . . . . 1 1 . . 2 1 Reinforcement 7 | . . 1 1 . . 1 . . 2 2 Assault . | . . . . . . . . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Distress Signals 11 | . . 1 1 . 1 . 2 . 2 4 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 169 | . 6 22 14 3 15 8 44 2 25 30 Peak Tracking Total 15 | . 5 3 3 1 5 3 15 2 12 13 Tactical Retreats 35 | . 1 . . . 4 1 15 . 8 6 Traps | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Traps Triggered 5 | . . . 2 . . 1 . 2 . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Machines Disabled 8 | . . 1 . . 6 . . . 1 . Max in Single Turn 6 | . . 1 . . 6 . . . 1 . Garrison Access 3 | . . . . 1 1 . . . . 1 Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Machines Accessed 76 | . 3 3 3 14 8 12 9 2 11 11 Terminals 45 | . 3 2 2 9 5 6 5 1 5 7 Fabricators 9 | . . . . 2 1 1 2 1 1 1 Repair Stations 5 | . . . . 1 . 2 1 . 1 . Recycling Units 4 | . . . . . 1 1 . . 1 1 Scanalyzers 6 | . . 1 1 1 . . 1 . 2 . Garrison Access 7 | . . . . 1 1 2 . . 1 2 Total Hacks 275 | . 9 8 13 47 44 34 39 9 37 35 Successful 168 | . 4 6 7 31 36 19 22 1 17 25 Failed 107 | . 5 2 6 16 8 15 17 8 20 10 Catastrophic 11 | . . . . 2 1 3 1 1 2 1 Database Lockouts . | . . . . . . . . . . . Manual 116 | . 8 2 4 27 16 15 14 1 15 14 Terminals 158 | . 9 6 5 31 20 15 18 6 23 25 Fabricators 25 | . . . . 5 3 2 5 3 2 5 Repair Stations 15 | . . . . 1 . 8 3 . 3 . Recycling Units 29 | . . . . . 20 5 . . 2 2 Scanalyzers 37 | . . 2 8 9 . . 13 . 5 . Garrison Access 11 | . . . . 1 1 4 . . 2 3 Terminal Hacks 55 | . 3 2 . 8 8 4 7 . 9 14 Record 2 | . . . . . . . . . . 2 Part Schematic 1 | . . . . . . . 1 . . . Robot Analysis 6 | . 2 . . . . . . . . 4 Prototype ID Bank 3 | . . 2 . . 1 . . . . . Open Door 1 | . . . . . . . . . . 1 Level Access Points 7 | . 1 . . 1 1 1 1 . 1 1 Branch Access Points 1 | . . . . 1 . . . . . . Terminal Index 5 | . . . . 1 1 1 . . 1 1 Fabricator Index 3 | . . . . . 1 . 1 . 1 . Repair Station Index 3 | . . . . 1 1 . 1 . . . Garrison Index 1 | . . . . . 1 . . . . . Unreport Threat 2 | . . . . . . . 1 . 1 . Locate Traps 6 | . . . . 1 1 1 1 . 1 1 Patrol Status 2 | . . . . . 1 . . . 1 . Recall Investigation 1 | . . . . 1 . . . . . . Recall Extermination 2 | . . . . . . . . . 1 1 Recall Reinforcements 1 | . . . . . . . . . . 1 Registered Components 5 | . . . . 1 . 1 1 . 1 1 Zone Layout 3 | . . . . 1 . . . . 1 1 Fabricator Hacks 7 | . . . . 2 1 . 1 . . 3 Network Status 3 | . . . . 1 1 . . . . 1 Load Schematic 2 | . . . . . . . 1 . . 1 Build 2 | . . . . 1 . . . . . 1 Repair Station Hacks 6 | . . . . . . 4 1 . 1 . Scan Component 1 | . . . . . . 1 . . . . Repair 1 | . . . . . . 1 . . . . Refit 4 | . . . . . . 2 1 . 1 . Recycling Unit Hacks 17 | . . . . . 16 1 . . . . Report Inventory 17 | . . . . . 16 1 . . . . Scanalyzer 27 | . . 2 6 9 . . 8 . 2 . Insert Component 15 | . . 1 3 5 . . 4 . 2 . Analyze 12 | . . 1 3 4 . . 4 . . . Garrison Access Hacks 3 | . . . . 1 1 . . . . 1 Seal Access 3 | . . . . 1 1 . . . . 1 Unauthorized Hacks 53 | . 1 2 1 11 10 10 5 1 5 7 Terminals 35 | . 1 2 1 8 4 5 4 1 4 5 Track 1 | . . . . 1 . . . . . . Assimilate 5 | . . . . 1 1 2 . . . 1 Botnet 18 | . . 1 . 5 2 1 2 . 3 4 Detonate 1 | . . . . . . . 1 . . . Operators 10 | . 1 1 1 1 1 2 1 1 1 . Fabricators 7 | . . . . 2 2 . 1 . 1 1 Report 2 | . . . . 1 1 . . . . . Prioritize 1 | . . . . . . . . . . 1 Haulers 2 | . . . . 1 1 . . . . . Recompile 2 | . . . . . . . 1 . 1 . Repair Stations 2 | . . . . 1 . 1 . . . . Mechanics 2 | . . . . 1 . 1 . . . . Recycling Units 9 | . . . . . 4 4 . . . 1 Monitor 2 | . . . . . 1 1 . . . . Reject 2 | . . . . . 1 1 . . . . Recyclers 3 | . . . . . 1 1 . . . 1 Mask 2 | . . . . . 1 1 . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 65 | . 3 3 2 13 6 10 6 2 10 10 Full Trace Events 9 | . 2 . 1 2 1 . . . 1 2 Feedback Events 1 | . 1 . . . . . . . . . Corruption 1 | . 1 . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built 3 | . . . . 3 . . . . . . Authchips . | . . . . . . . . . . . Time 134 | . . . . 134 . . . . . . Total Robot Build Rating 12 | . . . . 12 . . . . . . Part Schematics Acquired 12 | . . 1 3 4 . . 4 . . . Parts Built 1 | . . . . . . . . . . 1 Authchips 1 | . . . . . . . . . . 1 Time 31 | . . . . . . . . . . 31 Total Part Build Rating 5 | . . . . . . . . . . 5 Parts Repaired 1 | . . . . . . 1 . . . . Time 13 | . . . . . . 13 . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed 13 | . . 1 3 4 . . 4 . 1 . Part Schematics Acquired 11 | . . 1 3 4 . . 3 . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Total Allies 7 | . . . . 4 1 1 . . . 1 Largest Group 4 | . . . . 4 4 1 1 . . 1 Highest-Rated Group 100 | . . . . 100 100 26 26 . . 45 Highest-Rated Ally 45 | . . . . 30 30 26 26 . . 45 Total Orders 4 | . . . . . 4 . . . . . STAY 3 | . . . . . 3 . . . . . FOLLOW 1 | . . . . . 1 . . . . . Ally Attacks 5 | . . . . . 5 . . . . . Total Damage 144 | . . . . . 144 . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Robot Analysis Total 6 | . 2 . . . . . . . . 4 Derelict Logs Recovered . | . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Turns Passed 4717 | 145 117 947 564 392 478 497 456 152 560 409 Spaces Moved 6943 | 82 87 552 288 856 925 914 1063 238 1081 857 Core 1 | 1 . . . . . . . . . . Treads . | . . . . . . . . . . . Legs 1008 | 81 87 552 288 . . . . . . . Wheels . | . . . . . . . . . . . Hover 130 | . . . . . . 130 . . . . Flight 5804 | . . . . 856 925 784 1063 238 1081 857 Fastest Speed 26 | 50 120 120 120 29 26 29 37 34 34 39 Average Speed 46 | 119 120 120 120 29 26 38 37 34 35 39 Slowest Speed 120 | 120 120 120 120 29 29 56 37 37 39 39 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped 45 | . . . . . . 8 15 1 11 10 Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 25 | 5 21 46 23 23 19 28 35 8 36 31 Regions Visited 10 Branch Regions . Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 8 | . 1 . 1 1 1 1 1 1 1 . Unknown Exits Taken 2 | 1 . 1 . . . . . . . . Scrap Searched . | . . . . . . . . . . . Spaces Dug 25 | . . . . 2 . . 1 . 19 3 Terrain Destroyed 102 | . 6 . 2 2 68 . 1 . 20 3 Melee 3 | . . . . 2 . . 1 . . . Projectile 13 | . . . 2 . . . . . 8 3 AOE 86 | . 6 . . . 68 . . . 12 . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Total 8042 | 106 98 724 429 993 1129 1021 1092 300 1247 903 Wait 609 | . . 68 59 89 149 64 16 7 125 32 Move 6851 | 81 87 551 287 855 924 898 1037 235 1059 837 Hop 37 | . . . . . . 7 10 1 10 9 Pick Up 75 | 8 4 7 7 11 6 8 7 5 9 3 Fast Attach 52 | 6 . 6 8 7 7 4 5 3 6 . Attach 39 | 1 . 1 2 4 5 6 6 3 6 5 Detach 13 | . . . . . 2 3 . 1 6 1 Swap 39 | . 2 9 9 4 7 1 . 2 4 1 Drop 89 | . 3 18 15 17 9 9 2 2 14 . Fire 165 | 10 1 64 42 3 17 . . 5 8 15 Melee 36 | . . . . 3 3 21 9 . . . Ram . | . . . . . . . . . . . Kick 1 | . 1 . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis 36 | . . . . . . . . 36 . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x3) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory (discovered 6 exits: *Fac x4 / *Low x2) -6/Factory (discovered 4 exits: *Fac x4) -5/Factory (discovered 4 exits: *Fac x4) -4/Factory (discovered 4 exits: *Res x4) -3/Research -2/Research (discovered 4 exits: *Acc x3 / *Tes) -1/Access To Epsilon Eridani History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 16) 146 | -11/Scrapyard | Entered Materials 163 | -10/Materials | Identified exit to Materials 263 | -10/Materials | Entered another Materials area 263 | -9/Materials | Evolved 2 slots: Utility x2 318 | -9/Materials | Build established: Mutant 738 | -9/Materials | Discovered new exit (range 15) 1031 | -9/Materials | Discovered new exit (range 7) 1210 | -9/Materials | Entered another Materials area 1210 | -8/Materials | Evolved 2 slots: Utility x2 1270 | -8/Materials | Build established: Scavenger-Mutant 1385 | -8/Materials | Discovered new exit (range 16) 1773 | -8/Materials | Identified exit to Factory 1774 | -8/Materials | Entered Factory 1774 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1840 | -7/Factory | Identified exit to Lower Caves 1840 | -7/Factory | Identified exit to Factory 2088 | -7/Factory | Fabricated L-41 Fighter (x3) 2166 | -7/Factory | Entered another Factory area 2166 | -6/Factory | Accompanied by 4 allies 2166 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2519 | -6/Factory | Build established: Hacker-Sprinter 2554 | -6/Factory | Identified exit to Factory 2644 | -6/Factory | Entered another Factory area 2644 | -5/Factory | Accompanied by 1 ally 2644 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 2712 | -5/Factory | Repaired Seismic Detector 2824 | -5/Factory | Lost 4 parts (1p2n1w) 3034 | -5/Factory | Identified exit to Factory 3141 | -5/Factory | Entered another Factory area 3141 | -4/Factory | Accompanied by 1 ally 3141 | -4/Factory | Evolved 2 slots: Utility x2 3163 | -4/Factory | Build established: Hacker-Mutant 3421 | -4/Factory | Spotted B-86 Titan 3427 | -4/Factory | Identified exit to Research 3567 | -4/Factory | Spotted B-86 Titan 3597 | -4/Factory | Entered Research 3597 | -3/Research | Evolved 2 slots: Propulsion x2 3600 | -3/Research | Lost 6 parts (1p1n2u2w) 3604 | -3/Research | Found Prototype Launcher 3604 | -3/Research | Identified Tactical Quantum Warhead 3721 | -3/Research | Discovered new exit (range 16) 3749 | -3/Research | Identified exit to Research 3749 | -3/Research | Entered another Research area 3749 | -2/Research | Evolved 2 slots: Utility x2 3823 | -2/Research | Spotted B-90 Cyclops 4039 | -2/Research | Build established: Hacker-Scout 4068 | -2/Research | Spotted B-90 Cyclops 4105 | -2/Research | Identified exit to Access 4116 | -2/Research | Discovered new exit (range 2) 4116 | -2/Research | Identified exit to Testing 4170 | -2/Research | Spotted B-90 Cyclops 4309 | -2/Research | Entered Access 4309 | -1/Access | Evolved 2 slots: Utility x2 4347 | -1/Access | Fabricated Imp. Hacking Suite (x1) 4443 | -1/Access | Spotted B-99 Colossus 4640 | -1/Access | Identified exit to Surface 4670 | -1/Access | Spotted B-99 Colossus 4671 | -1/Access | Spotted B-99 Colossus 4702 | -1/Access | Spotted B-99 Colossus 4718 | *** | Escaped! Last Messages --------------- targets will make Derelicts think twice before raiding upper 0b10 for spare parts. >>Traps(Locate) Found 6 traps in 1 array: 6x Alarm Trap Map updated. 04686_ Connecting with Terminal... >>Analysis(Assembled) Downloading analysis... Assembled Tiers: 4, 7 A quick but not especially dangerous combat derelict with fully integrated systems, constructed seemingly at random by an Assembler's self-contained fabrication apparatus. Individually resilient for their size, they pose a real threat in greater numbers. 04702_ ALERT: Security rotation in progress. 04715_ Connecting with Terminal... >>Open(Door) Sealed Barrier opened. 04716_ The Access Shell folds into the floor. Map ----- +----------------------------------------------------+ | ^ # # #? ?? ? #?? ?????# # ] | | ? ???# # "#? ?? ? ! # ??????+ + " | | ?????# # ""##?? ?= # "?? # # """ | | ?^ ??# # ""#?? ??= # """??# # """ | | ?? ??# # ""#????[= # """ # #? " | | ?? ? # # ""#???? ! # " + #? | | ??^??# # T"#???######## # # ? | | ? ???# # ""##?#??#????# ??# #?######## | | ?????# # ""#??#?#?????######???# #?#?###### | | ###+## # ""#??#?#?##?#?#?#???### #?? | | # ""#?##?#??##?????##???# #?? | | # "#????#?????#???#???## #? ! | | # #???#??##??##????#??# #? " | | # #?#?????????#?#?????# # """ | | #### ## #?????#??#??????????# # """ | | ? ?# ##############??#?#???????#?#??# + " | | ? ?# #??????????##???#??????????????# # ] | | ???# ####??????#???#????#?????#?#???# # | | ???# #?????##?????#???##????#?#???#?# #?######## | | ?? # #?#??#?##??###??#??#???###??#??# #????????? | | ???# ####?#######?########### ####### #????????? | | ???# #???? "??" #????????? | | ?? # #??# "?"" #?????##?? | | #### #### "?"" #??#??#?#? | | "??" #?#??????? | | "??" "@ #????????? | | "?"" "" ##????#??? | | "?"" #????????? | | ### ### ""?" #??##????? | | ??# #?? "?"" """ """ #????????? | | # ##?? "??" """T""" #?#??????? | | # #?????#####??########## ####### #????????# | | + #??#?????#?#????#?????###?????# #????????# | | # #?#??#??????????#???????##?#??# #???????#? | | ??# ###??#################? ?????# #????????? | | # #?##???# #?????? ?# #????????? | | # #??#??## #??????? + +??? ????? | | # ######## " #??????? ? #????????? | | ### # """" #? ???? ?# # ???????? | | # # """"" #??? ???? #???????? | | # / """"" ! #?? ?????? #????????? | | # # """" #?????? ?# ?????????? | | # ####### " # ????? ??? ?????????? | | # ##????# #?????#?#???????##???? | | # #?#???# #????????????????????? | | # ##??### = ]#?##?????? ??#???????? | | ### #?????###############???#????????????????? | | #?# #????##???#?????????? ? ????????????????? | | ### #?#???#???#?#?????????? ?????????????????? | | #??????????????????#???"""???????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 52 Energy Generation 37 Energy Capacity 540 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 110 Jamming Range 12 Cloak Strength 4 Additional Mass Support 9 Corruption Block 15 Armor Coverage 150 Resistance: TH 10 Phase Shifting 10 Evasion (%) 85 Targeting Accuracy 14 Melee Accuracy 6 Salvage Targeting 1 Offensive Hacking 36 Defensive Hacking 20 Authchip Count 2 Item Schematics ----------------- Weight Redist. System | -9/Materials | Scanalyzed Rocket Launcher | -8/Materials | Scanalyzed Lgt. Nuclear Core | -8/Materials | Scanalyzed Salvage Targeting Computer | -8/Materials | Scanalyzed System Shield | -7/Factory | Scanalyzed Terrain Scan Processor | -7/Factory | Scanalyzed Imp. Terrain Scanner | -7/Factory | Scanalyzed Prc. Shock Rifle | -7/Factory | Scanalyzed Nuclear Pulse Array | -4/Factory | Scanalyzed Imp. Terrain Scan Processor | -4/Factory | Scanalyzed Med. Storage Unit | -4/Factory | Scanalyzed Imp. Hacking Suite | -4/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ L-41 Fighter | x3 | -7/Factory | Preloaded Imp. Hacking Suite | x1 | -1/Access | Authchip Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MetafiberFieldCleaver Manual? 0 Play Time 02:03:40 Cumulative 190.6 hours Start 2022.04.24 @ 00:54:57 End 2022.04.24 @ 03:05:45 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 137 Rogue 114 Adventurer 6 Explorer 17 Win Type 0 Total 14 Types 8/0/2/1/0/1/1/1/0 Lore% 91 Gallery% 89 Achievement% 67 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 12/Fuzzy Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a7d39f23-1df0-4612-8a2c-fa58f226c7bf