Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.02 @ 16:59:54

Player: Mathewnd

Result: Establishing Free Derelict Territories!

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (29)       5800
Robots Destroyed (101)     505
Value Destroyed (2827)     2827
Prototype IDs (224)        4480
Alien Tech Used (9)        1800
Bonus (34316)              34316
              TOTAL SCORE: 54228

 Bonus
-------
High Alert Combat Kills    456
Follower Combat Kills      60
Installed LC Capacitor     1000
Met Data Miner             300
Used Data Conduit          3000
Met Warlord at Base        500
MAIN.C Attacked Warlord    500
Found Hidden Lab           3000
Decrypted A0 Command       3000
Met Warlord at Research    2000
Pursued by Intercept       500
Destroyed MAIN.C Shell     5000
Destroyed MAIN.C           10000
Met Warlord at Command     2000
Win                        3000

 Cogmind 
---------
Core Integrity             1476/1600
Matter                     300/300
Energy                     400/400
System Corruption          0%
Temperature                Cool (0)
Movement                   Flying (166) Ox2
Location                   Free Derelict Territories

 Parts 
-------
>              --- POWER (2) --------
         Light Fission Core
               Particle Reactor
>              --- PROPULSION (7) ---
      Improved VTOL Module
      Improved VTOL Module
      Improved VTOL Module
               Nuclear Pulse Thruster
               Q-thruster
      Improved Diametric Drive
      Improved Diametric Drive
>              --- UTILITY (12) -----
  Experimental Optical Array
      Improved Sensor Array
      Improved Signal Interpreter
  Experimental Propulsion Shielding
               Hacking Suite
      Advanced Hacking Suite
      Improved System Shield
               Ghost Barrier
               Quantum Router
               Microwarp Drive
>              --- WEAPON (4) -------
               L-Cannon
>              --- INVENTORY (5) ----
               Transdimensional Reconstructor
               Sigix Broadsword

 Peak State 
------------
>              --- POWER ------------
         Light Fission Core
               Particle Reactor
>              --- PROPULSION -------
      Improved VTOL Module
      Improved VTOL Module
      Improved VTOL Module
               Nuclear Pulse Thruster
               Q-thruster
      Improved Diametric Drive
      Improved Diametric Drive
>              --- UTILITY ----------
  Experimental Optical Array
      Improved Sensor Array
      Improved Signal Interpreter
  Experimental Propulsion Shielding
               Hacking Suite
      Advanced Hacking Suite
      Improved System Shield
               Ghost Barrier
               Quantum Router
               Microwarp Drive
>              --- WEAPON -----------
               L-Cannon
>              --- INVENTORY --------
               Transdimensional Reconstructor
               Sigix Broadsword
[Rating: 197]

 Favorites 
-----------
Power                      Light Fission Core
  Engine                   Ion Engine
  Power Core               Light Fission Core
  Reactor                  Particle Reactor
Propulsion                 Improved VTOL Module
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
  Flight Unit              Improved VTOL Module
Utility                    Hacking Suite
  Device                   Improved Sensor Array
  Storage                  Small Storage Unit
  Processor                Improved Signal Interpreter
  Hackware                 Hacking Suite
  Protection               Experimental Propulsion Shielding
  Artifact                 LC Capacitor
Weapon                     Light Assault Rifle
  Energy Gun               Spread Laser
  Energy Cannon            Advanced Plasma Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Slug Cannon
  Launcher                 Heavy Rocket Launcher
  Special Weapon           Guided Remote Datajack
  Slashing Weapon          Plasma Sword

 Build                          | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -3  -2  -2  -2  -1  -1  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Arm Lab Res Qua Sec Acc Com 
Slots Evolved              18   | .   .   .   .   .   4   2   2   .   .   .   .   2   .   .   .   .   2   .   .   .   .   2   .   .   2   .   .   2   .   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               5    | .   .   .   .   .   2   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   
  Utility                  10   | .   .   .   .   .   2   2   2   .   .   .   .   1   .   .   .   .   .   .   .   .   .   2   .   .   1   .   .   .   .   
  Weapon                   2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
Parts Attached             137  | 6   1   .   .   3   65  4   7   .   .   .   3   2   1   1   2   1   2   .   1   7   .   3   1   15  2   2   5   1   2   
  Power                    13   | 1   .   .   .   1   4   1   .   .   .   .   .   .   .   .   .   1   .   .   .   2   .   .   .   .   .   .   2   .   1   
    Engine                 3    | 1   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Core                   9    | .   .   .   .   .   3   1   .   .   .   .   .   .   .   .   .   1   .   .   .   2   .   .   .   .   .   .   2   .   .   
    Reactor                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Propulsion               32   | 2   .   .   .   .   23  .   1   .   .   .   .   1   .   .   .   .   .   .   .   2   .   .   .   1   1   .   1   .   .   
    Treads                 17   | 2   .   .   .   .   15  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 12   | .   .   .   .   .   5   .   1   .   .   .   .   1   .   .   .   .   .   .   .   2   .   .   .   1   1   .   1   .   .   
  Utility                  50   | 1   1   .   .   .   19  3   5   .   .   .   2   1   .   .   2   .   .   .   1   1   .   3   1   6   1   .   2   1   .   
    Device                 14   | .   .   .   .   .   6   1   3   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   1   .   .   
    Storage                3    | 1   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Processor              8    | .   .   .   .   .   3   2   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
    Hackware               11   | .   .   .   .   .   2   .   .   .   .   .   1   1   .   .   1   .   .   .   1   1   .   2   .   1   .   .   .   1   .   
    Protection             12   | .   1   .   .   .   6   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   2   1   .   .   .   .   
    Artifact               2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   
  Weapon                   42   | 2   .   .   .   2   19  .   1   .   .   .   1   .   1   1   .   .   2   .   .   2   .   .   .   8   .   2   .   .   1   
    Energy Gun             4    | .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
    Energy Cannon          8    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   1   .   .   2   .   .   .   2   .   .   .   .   1   
    Ballistic Gun          10   | 2   .   .   .   .   8   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       4    | .   .   .   .   1   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
    Launcher               6    | .   .   .   .   .   5   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Weapon         5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        5    | .   .   .   .   1   1   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  17   | .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   1   .   .   .   .   2   .   .   1   8   .   1   2   .   .   
Parts Lost                 35   | .   .   .   .   4   26  .   .   .   .   1   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Power                    4    | .   .   .   .   1   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               11   | .   .   .   .   .   11  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  12   | .   .   .   .   1   8   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Weapon                   8    | .   .   .   .   2   4   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest Loss Streak      8    | .   .   .   .   3   8   .   .   .   .   1   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  To Critical Strikes      1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     89   | .   89  100 100 79  87  93  100 100 100 100 93  89  91  80  90  94  86  89  89  93  100 91  100 99  91  87  84  79  79  
  Engine                   4    | .   14  14  14  13  3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Core                     4    | .   .   .   .   .   4   7   6   6   6   6   6   5   5   5   5   5   5   5   5   7   10  9   9   9   8   8   8   8   4   
  Treads                   15   | .   28  28  28  28  29  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Flight                   12   | .   .   .   .   .   .   30  26  26  26  26  26  26  29  29  29  29  26  26  26  28  31  28  28  28  30  30  30  28  28  
  Device                   8    | .   .   .   .   .   11  7   13  13  13  13  13  17  15  11  11  11  10  10  10  10  10  9   9   9   8   8   6   4   4   
  Storage                  5    | .   14  14  14  14  8   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Processor                6    | .   .   .   .   .   .   16  26  26  26  26  24  11  11  11  11  11  10  10  10  10  10  9   9   9   8   8   8   8   8   
  Hackware                 9    | .   .   .   .   .   .   15  13  13  13  13  13  21  22  17  21  23  21  21  21  21  21  19  28  27  17  17  17  19  20  
  Protection               5    | .   3   14  14  2   7   .   .   .   .   .   .   .   .   .   3   5   5   5   5   5   5   4   4   3   4   4   4   4   4   
  Energy Gun               2    | .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Energy Cannon            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   5   5   4   5   5   5   5   4   4   3   .   .   .   .   2   
  Ballistic Gun            6    | .   28  28  28  8   8   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Slashing Weapon          2    | .   .   .   .   9   .   7   6   6   6   6   6   5   4   .   .   .   3   5   5   5   5   4   4   4   4   4   4   4   1   
Peak Build Rating          197  | 6   7   7   7   12  37  47  55  55  55  55  57  61  61  53  67  68  75  75  76  101 101 111 111 161 162 172 175 169 197 
  Average Rating           53   | 4   6   7   7   8   24  42  52  55  55  54  51  58  59  51  63  67  72  75  75  85  101 103 109 112 160 167 170 168 188 
  On Entrance              71   | .   6   7   7   7   12  37  47  55  55  55  51  54  61  48  53  67  68  75  75  76  101 101 111 109 152 161 172 164 169 
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             103  | 12  15  15  15  17  58  16  19  19  19  19  17  17  17  17  18  19  22  22  22  32  32  32  32  37  38  40  40  32  103 
  Greatest Support         87   | 40  40  40  40  40  87  20  20  20  20  20  20  26  26  26  26  26  26  26  26  35  35  35  35  37  43  43  43  43  43  
  Greatest Overweight (x)  2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   2   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 20   | 8   8   8   8   8   20  5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   
  Average Capacity         8    | 7   8   8   8   8   14  5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   
  Most Carried             20   | 7   8   8   8   8   20  5   4   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   
  Average Carried          8    | 4   7   8   8   7   13  4   3   4   5   5   4   4   4   4   4   5   5   5   5   4   5   5   4   4   4   4   4   5   3   
  Final Capacity           8    | 8   8   8   8   8   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   
  Final Carried            8    | 6   8   8   8   8   5   5   4   5   5   5   5   5   5   4   5   5   5   5   5   5   5   5   4   5   5   5   5   5   3   

 Class Distribution 
--------------------
 29% | Mutant
 27% | Hacker-Scout
 25% | Scavenger-Mutant
 13% | Wizard-Scout

 Dominant Class 
----------------
            Mutant | -10/Materials
            Mutant | -10/Mines
            Mutant | -10/Exiles
            Mutant | -9/Mines
  Scavenger-Mutant | -8/Materials
   Hacker-Sprinter | -7/Factory
      Hacker-Scout | -6/Factory
      Hacker-Scout | -6/Lower Caves
      Hacker-Scout | -6/Lower Caves
      Hacker-Scout | -6/Data Miner
      Hacker-Scout | -5/Proximity Caves
      Hacker-Scout | -5/Factory
      Hacker-Scout | -5/Upper Caves
      Hacker-Scout | -5/Upper Caves
      Hacker-Scout | -5/Zhirov
      Hacker-Scout | -4/Proximity Caves
      Hacker-Scout | -4/Factory
      Hacker-Scout | -4/Upper Caves
      Hacker-Scout | -4/Upper Caves
      Hacker-Scout | -4/Warlord
      Hacker-Scout | -3/Proximity Caves
      Hacker-Scout | -3/Research
      Wizard-Scout | -3/Armory
      Wizard-Scout | -3/Lab
      Wizard-Scout | -2/Research
      Wizard-Scout | -2/Quarantine
      Wizard-Scout | -2/Section 7
      Wizard-Scout | -1/Access
 Wizard-Skirmisher | -1/Command

 Resources                      | -11  -10  -10  -10  -9   -8   -7   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -3   -2   -2   -2   -1   -1   
-----------                Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  Res  Arm  Lab  Res  Qua  Sec  Acc  Com  
Matter Collected           2561 | 231  .    93   .    71   1311 117  30   157  .    .    30   .    30   .    40   .    .    .    30   .    53   .    .    .    278  .    .    80   10   
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            3477 | .    121  45   .    201  2036 124  30   43   .    .    24   22   157  .    333  27   .    .    .    .    .    29   .    .    .    .    .    199  86   
  Parts                    215  | .    5    10   .    12   137  7    5    9    .    .    5    2    6    .    6    .    .    .    .    .    .    3    .    .    .    .    .    6    2    
Haulers Intercepted        6    | .    .    .    .    .    5    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Recyclers Shooed           1    | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      26   | .    .    .    .    .    .    .    .    9    .    .    5    .    6    .    6    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Prevented                1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -3  -2  -2  -2  -1  -1  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Arm Lab Res Qua Sec Acc Com 
Combat Hostiles Destroyed  72   | .   3   3   .   6   50  1   .   4   .   .   2   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Melee                    4    | .   .   .   .   1   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Guns                     39   | .   3   3   .   5   28  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Cannons                  10   | .   .   .   .   .   8   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  AOE                      18   | .   .   .   .   .   13  1   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Classes Destroyed          17   | .   1   1   .   2   11  .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Worker                   6    | .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Builder                  8    | .   .   .   .   2   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   6    | .   .   .   .   .   5   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycler                 3    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Minesweeper              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Mechanic                 1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Operator                 6    | .   .   .   .   .   1   .   1   .   .   .   .   2   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   
  Drone                    3    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Watcher                  6    | .   .   .   .   .   4   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Swarmer                  18   | .   .   3   .   .   10  1   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Grunt                    33   | .   3   .   .   3   26  .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Brawler                  2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Duelist                  1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Protector                1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Sentry                   10   | .   .   .   .   .   9   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Hunter                   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Decomposer               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Assembled                3    | .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           7    | .   2   2   .   2   7   2   1   4   .   .   2   1   1   .   .   1   .   .   .   .   .   1   .   .   .   .   .   1   1   
  Combat Bots Only         6    | .   2   2   .   2   6   1   .   4   .   .   2   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   
Max Kills in Single Turn   4    | .   1   1   .   2   4   1   1   2   .   .   1   1   1   .   .   1   .   .   .   .   .   1   .   .   .   .   .   1   1   
  Gunslinging              1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 4    | .   .   .   .   .   4   1   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   -7   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -3   -2   -2   -2   -1   -1   
--------                   Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  Res  Arm  Lab  Res  Qua  Sec  Acc  Com  
Hostile Shots Fired        518  | .    20   10   .    44   285  26   3    4    .    3    .    13   5    .    .    6    12   .    4    .    .    2    .    3    8    12   41   17   .    
  Missed                   167  | .    7    2    .    9    60   18   3    1    .    2    .    5    .    .    .    2    10   .    3    .    .    2    .    2    5    8    20   8    .    
Damage Taken               5575 | .    154  78   .    490  3457 128  .    47   .    46   .    75   95   .    .    80   25   .    23   .    .    .    .    26   82   72   431  266  .    
  Core                     766  | .    46   35   .    71   272  29   .    .    .    23   .    29   .    .    .    40   .    .    23   .    .    .    .    .    25   25   24   124  .    
  Absorbed by Shields      87   | .    .    .    .    .    .    .    .    .    .    .    .    26   .    .    .    .    .    .    .    .    .    .    .    .    .    .    61   .    .    
  Redirected to Shielding  105  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    35   .    .    .    .    .    .    .    .    24   21   .    25   .    
  Ignored by Resistances   102  | .    .    .    .    .    102  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   380  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    .    23   152  162  39   
Core Remaining (%)         85   | 100  .    .    .    39   50   95   .    .    .    .    97   .    .    .    .    93   .    .    .    .    98   .    .    100  .    .    94   .    92   
Volleys Fired              283  | .    17   12   .    29   179  3    .    3    .    .    .    .    1    .    19   9    3    .    .    .    .    .    .    2    1    2    .    .    3    
  Largest                  2    | .    2    2    .    2    2    1    .    1    .    .    .    .    1    .    1    1    1    .    .    .    .    .    .    1    1    1    .    .    1    
  Hottest                  900  | .    40   40   .    40   130  39   .    39   .    .    .    .    98   .    98   98   98   .    .    .    .    .    .    50   10   70   .    .    900  
Shots Fired                478  | .    34   24   .    57   317  3    .    3    .    .    .    .    1    .    19   9    3    .    .    .    .    .    .    2    1    2    .    .    3    
  Gun                      367  | .    34   24   .    57   252  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cannon                   92   | .    .    .    .    .    54   .    .    .    .    .    .    .    1    .    19   9    3    .    .    .    .    .    .    1    .    2    .    .    3    
  Launcher                 17   | .    .    .    .    .    11   3    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Special                  2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    .    .    .    
  Kinetic                  302  | .    34   24   .    57   185  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    
  Thermal                  156  | .    .    .    .    .    121  .    .    .    .    .    .    .    1    .    19   9    3    .    .    .    .    .    .    .    .    .    .    .    3    
  Explosive                17   | .    .    .    .    .    11   3    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Entropic                 1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
  Robot Hit Streak         20   | .    7    3    .    5    20   .    .    .    .    .    .    .    1    .    8    3    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Robot Miss Streak        9    | .    2    4    .    4    9    3    .    .    .    .    .    .    .    .    1    2    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Penetration Max          2    | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  Secondary Targets        4    | .    .    .    .    1    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    .    .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           342  | .    23   10   .    36   225  8    2    .    .    1    2    4    5    .    16   4    .    .    .    .    .    2    .    .    .    .    .    2    2    
  Core Hits                296  | .    9    4    .    20   237  5    1    8    .    .    .    1    1    .    7    1    .    .    .    .    .    .    .    .    .    .    .    1    1    
  Critical Kills           4    | .    .    .    .    1    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 5    | .    .    .    .    .    5    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         9    | .    .    .    .    1    8    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Destroy                9    | .    .    .    .    1    8    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Melee Attacks              131  | .    .    .    .    4    .    15   6    5    2    18   4    12   7    .    .    .    2    4    1    .    .    12   7    3    4    4    10   10   1    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 131  | .    .    .    .    4    .    15   6    5    2    18   4    12   7    .    .    .    2    4    1    .    .    12   7    3    4    4    10   10   1    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            8    | .    .    .    .    1    .    1    .    .    .    1    1    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    
    Combat Hostiles        2    | .    .    .    .    .    .    .    .    .    .    .    1    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           9311 | .    180  78   .    358  5764 513  106  155  .    69   112  239  389  .    574  141  .    .    .    .    .    155  .    .    .    .    .    351  127  
  Guns                     3240 | .    180  78   .    247  2735 .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cannons                  1566 | .    .    .    .    .    817  .    .    .    .    .    .    .    34   .    574  141  .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               2513 | .    .    .    .    .    2211 147  .    155  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    1984 | .    .    .    .    104  .    366  106  .    .    69   112  239  355  .    .    .    .    .    .    .    .    155  .    .    .    .    .    351  127  
  Ramming                  8    | .    .    .    .    7    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  2596 | .    180  78   .    247  2091 .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  2469 | .    .    .    .    .    1720 .    .    .    .    .    .    .    34   .    574  141  .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosive                2177 | .    .    .    .    .    1875 147  .    155  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          77   | .    .    .    .    .    77   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 1984 | .    .    .    .    104  .    366  106  .    .    69   112  239  355  .    .    .    .    .    .    .    .    155  .    .    .    .    .    351  127  
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         6    | .    .    .    .    1    6    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    .    
  Average Corruption       4    | .    .    .    .    1    5    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    .    
  Corruption Purged        6    | .    .    .    .    .    6    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  68   | .    .    .    .    2    66   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Message Errors         11   | .    .    .    .    1    10   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Matter Fused           15   | .    .    .    .    .    15   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Heat Flow Errors       11   | .    .    .    .    .    11   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Energy Discharges      7    | .    .    .    .    .    7    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Parts Rejected         1    | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Data Loss (minor)      8    | .    .    .    .    1    7    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Data Loss (major)      3    | .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Misfires               4    | .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Weapon Failures        8    | .    .    .    .    .    8    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            819  | .    .    .    .    .    253  26   10   .    .    9    52   82   158  .    12   24   .    .    .    .    .    67   .    .    .    .    .    126  .    
  Projectiles              57   | .    .    .    .    .    21   .    .    .    .    .    .    .    .    .    12   24   .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               232  | .    .    .    .    .    232  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    530  | .    .    .    .    .    .    26   10   .    .    9    52   82   158  .    .    .    .    .    .    .    .    67   .    .    .    .    .    126  .    
Knockbacks                 12   | .    .    .    .    .    12   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  9    | .    .    .    .    .    9    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                3    | .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      321  | .    .    .    .    .    272  49   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Shots                    8    | .    .    .    .    .    7    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rammed                   1    | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             3    | .    .    .    .    1    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  2    | .    .    .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        473  | .    25   12   .    85   442  4    .    .    .    .    .    .    44   .    36   26   15   .    .    .    .    .    .    .    17   .    40   .    473  
  Average Temperature      108  | .    11   6    .    36   160  3    .    .    .    .    .    .    22   .    16   8    15   .    .    .    .    .    .    .    6    .    11   .    212  
  Received Heat Transfer   1972 | .    87   .    .    156  1575 18   .    .    .    .    .    18   45   .    .    46   .    .    .    .    .    .    .    .    18   .    9    .    .    
  Effects                  31   | .    .    .    .    .    20   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    11   
    Shutdowns              8    | .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    
    Energy Bleed           4    | .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Interference           10   | .    .    .    .    .    6    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    
    Matter Decay           1    | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Short Circuit          2    | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Damage (minor)         4    | .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Damage (major)         2    | .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              1    | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          1    | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         2908 | .    .    .    .    .    2010 .    .    .    .    .    .    .    50   .    648  200  .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -10  -9   -8   -7   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -3   -2   -2   -2   -1   -1   
-------                    Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  Res  Arm  Lab  Res  Qua  Sec  Acc  Com  
Peak Influence             1419 | .    78   130  .    88   1056 668  363  .    .    .    .    145  .    .    .    .    376  .    .    .    .    111  136  .    105  278  455  415  1419 
  Initial                  464  | .    .    30   .    .    1    464  326  .    .    .    .    6    .    .    .    .    300  .    .    .    .    .    58   .    .    58   156  300  265  
  Average                  393  | .    27   35   .    16   655  563  342  .    .    .    .    64   .    .    .    .    364  .    .    .    .    28   98   .    47   208  263  366  434  
Maximum Alert Level        5    | .    .    .    .    .    3    2    1    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    1    2    2    5    
  Low Security (%)         42   | 100  100  100  .    100  15   .    .    .    .    .    .    100  .    .    .    .    .    .    .    .    .    100  100  .    100  32   27   .    .    
  Level 1                  13   | .    .    .    .    .    3    .    100  .    .    .    .    .    .    .    .    .    100  .    .    .    .    .    .    .    .    67   66   94   29   
  Level 2                  21   | .    .    .    .    .    38   100  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    5    .    
  Level 3                  21   | .    .    .    .    .    43   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    10   
  Level 4                  1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    43   
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    16   
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Sterilizations             1    | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          32   | .    .    .    .    1    12   3    1    .    .    .    .    2    .    .    .    .    2    .    .    .    .    .    .    .    6    2    1    1    1    
  Investigation            11   | .    .    .    .    1    2    .    1    .    .    .    .    1    .    .    .    .    2    .    .    .    .    .    .    .    3    .    .    1    .    
  Extermination            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Reinforcement            8    | .    .    .    .    .    3    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    2    1    .    1    
  Assault                  1    | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Garrison                 9    | .    .    .    .    .    6    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Intercept                3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       1    | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Haulers Reinforced         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -3  -2  -2  -2  -1  -1  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Arm Lab Res Qua Sec Acc Com 
Distress Signals           18   | .   .   .   .   1   7   .   .   .   .   .   .   1   .   .   .   .   1   .   .   1   .   .   1   .   .   .   1   5   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              204  | .   4   7   .   12  73  8   4   3   .   4   1   9   1   .   .   11  6   .   2   .   .   4   2   1   10  10  17  9   6   
  Peak Tracking Total      9    | .   3   3   .   6   6   6   4   3   .   4   1   6   1   .   .   6   4   .   2   .   .   3   4   1   5   8   9   6   5   
  Tactical Retreats        21   | .   .   1   .   3   2   2   .   .   .   .   .   1   .   .   .   3   .   .   1   .   .   1   .   .   1   2   3   1   .   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -3  -2  -2  -2  -1  -1  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Arm Lab Res Qua Sec Acc Com 
Traps Triggered            3    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   4   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -3  -2  -2  -2  -1  -1  
----------                 Run  | Yrd Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Arm Lab Res Qua Sec Acc Com 
Machines Disabled          28   | .   .   .   .   .   8   1   .   1   .   .   .   1   .   .   2   .   1   1   .   .   .   .   3   2   .   1   3   1   3   
  Max in Single Turn       3    | .   .   .   .   .   3   1   .   1   .   .   .   1   .   .   1   .   1   1   .   .   .   .   1   1   .   1   1   1   2   
  Garrison Access          4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   1   1   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -3  -2  -2  -2  -1  -1  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Arm Lab Res Qua Sec Acc Com 
Machines Accessed          54   | .   2   .   1   1   6   2   2   .   .   4   .   3   .   .   4   .   5   .   .   2   .   4   1   2   3   2   5   3   2   
  Terminals                32   | .   2   .   .   .   5   2   2   .   .   .   .   2   .   .   .   .   3   .   .   .   .   2   1   .   2   1   5   3   2   
  Fabricators              3    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Garrison Access          4    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   1   .   .   .   
Total Hacks                181  | .   6   .   1   1   17  4   3   .   .   29  .   12  .   .   13  .   14  .   .   2   .   8   5   21  13  9   12  5   6   
  Successful               114  | .   1   .   1   1   4   1   .   .   .   29  .   8   .   .   13  .   9   .   .   2   .   4   1   21  3   5   7   3   1   
  Failed                   67   | .   5   .   .   .   13  3   3   .   .   .   .   4   .   .   .   .   5   .   .   .   .   4   4   .   10  4   5   2   5   
    Catastrophic           17   | .   3   .   .   .   4   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   1   .   3   1   2   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   52   | .   2   .   .   .   7   2   2   .   .   .   .   11  .   .   .   .   8   .   .   1   .   4   5   .   1   2   5   .   2   
  Terminals                95   | .   6   .   .   .   13  4   3   .   .   .   .   9   .   .   .   .   7   .   .   .   .   6   5   .   11  8   12  5   6   
  Fabricators              10   | .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   7   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
  Garrison Access          7    | .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   1   .   .   .   
Terminal Hacks             95   | .   1   .   1   1   3   1   .   .   .   29  .   5   .   .   13  .   3   .   .   2   .   2   1   21  1   2   5   3   1   
  Record                   37   | .   .   .   1   .   .   .   .   .   .   11  .   .   .   .   5   .   .   .   .   .   .   .   .   20  .   .   .   .   .   
  Part Schematic           16   | .   .   .   .   .   .   1   .   .   .   9   .   1   .   .   4   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Schematic          6    | .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        7    | .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Open Door                9    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   3   3   .   
  Level Access Points      2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   
  Branch Access Points     5    | .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   .   1   .   .   .   .   
  Alert Level              1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Locate Traps             1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Registered Components    2    | .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Registered Prototypes    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Zone Layout              5    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   1   .   .   .   1   .   .   
  Disengage Seal           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Release Object           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Fabricator Hacks           4    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   
  Load Schematic           3    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Build                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Insert Component         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Garrison Access Hacks      3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   1   .   .   .   
  Seal Access              3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   1   .   .   .   
Unauthorized Hacks         11   | .   .   .   .   .   1   .   .   .   .   .   .   2   .   .   .   .   3   .   .   .   .   .   .   .   1   2   2   .   .   
  Terminals                7    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   2   2   .   .   
    Assimilate             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Botnet                 5    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   2   .   .   
    Operators              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Fabricators              4    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
    Prioritize             2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
    Liberate               1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Recompile              1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       4    | .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         25   | .   2   .   .   .   6   2   2   .   .   .   .   3   .   .   .   .   5   .   .   .   .   1   1   .   2   .   1   .   .   
  Full Trace Events        8    | .   1   .   .   .   2   .   1   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   2   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Robot Schematics Acquired  6    | .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   16   | .   .   .   .   .   .   1   .   .   .   9   .   1   .   .   4   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   42   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   42  .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -3  -2  -2  -2  -1  -1  
------------               Run  | Yrd Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Arm Lab Res Qua Sec Acc Com 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Relay Couplers Released    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Machine Destruction      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -3  -2  -2  -2  -1  -1  
--------                   Run  | Yrd Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Arm Lab Res Qua Sec Acc Com 
Total Allies               7    | .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   
  Largest Group            4    | .   .   3   2   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   
  Highest-Rated Group      192  | .   .   40  32  32  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   192 .   .   .   .   .   .   
  Highest-Rated Ally       48   | .   .   16  16  16  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   48  .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               19   | .   .   10  .   8   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Total Damage             203  | .   .   104 .   61  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   38  .   .   .   .   .   .   
  Kills                    3    | .   .   2   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -3  -2  -2  -2  -1  -1  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Arm Lab Res Qua Sec Acc Com 
Robot Analysis Total       145  | .   .   .   .   .   .   .   .   .   .   145 .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    10   | .   .   2   .   1   .   .   .   1   1   .   1   .   1   .   .   1   .   1   1   .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -10  -9   -8   -7   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -3   -2   -2   -2   -1   -1   
-------------              Run   | Yrd  Mat  Min  Exi  Min  Mat  Fac  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  Res  Arm  Lab  Res  Qua  Sec  Acc  Com  
Turns Passed               9147  | 84   178  550  216  799  3185 172  98   350  88   102  79   118  154  44   93   461  195  270  97   216  24   191  94   353  218  159  112  268  179  
Spaces Moved               10567 | 47   76   325  136  325  1590 439  275  469  316  130  238  307  478  179  161  629  173  434  387  923  117  266  114  268  588  361  345  318  153  
  Core                     5     | 5    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   2434  | 42   76   325  136  325  1530 .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   56    | .    .    .    .    .    56   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   8010  | .    .    .    .    .    4    439  275  469  316  130  238  307  478  179  161  629  173  434  387  923  117  266  114  268  588  361  345  256  153  
  Fastest Speed            17    | 50   160  160  160  160  26   26   26   26   26   26   26   24   24   24   24   24   24   24   24   19   19   19   19   19   17   17   17   17   17   
  Average Speed            54    | 148  160  160  160  160  154  26   26   26   26   26   26   24   24   24   24   24   24   24   24   21   19   22   19   19   17   17   17   17   38   
  Slowest Speed            240   | 160  160  160  160  160  240  26   26   26   26   26   26   26   24   24   24   24   24   24   24   24   19   94   19   19   17   17   17   17   166  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            20    | .    .    .    .    .    .    9    1    .    .    .    .    1    .    1    .    .    .    .    .    4    .    1    .    .    1    1    1    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Teleports                1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
  Microwarps               2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    
Exploration Rate (%)       46    | 5    21   75   50   66   94   15   10   77   62   83   49   14   65   45   63   69   10   79   68   91   34   13   14   99   11   65   36   10   6    
  Regions Visited          29
    Branch Regions         20
  Pre-discovered Areas     35    | .    .    .    1    .    .    .    .    .    .    31   .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        24    | .    1    .    .    .    .    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    .    
  Unknown Exits Taken      5     | 1    .    1    1    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             20    | .    .    1    .    .    .    .    .    6    2    .    1    .    1    1    .    4    .    1    2    .    1    .    .    .    .    .    .    .    .    
Spaces Dug                 63    | .    .    .    .    .    .    3    2    4    2    .    2    6    2    .    .    2    3    3    1    .    .    8    4    .    4    5    7    5    .    
Terrain Destroyed          1414  | .    .    .    .    .    161  29   2    24   2    .    2    6    2    .    .    4    4    3    1    .    .    8    4    .    4    5    7    5    1141 
  Melee                    59    | .    .    .    .    .    .    3    2    4    2    .    2    6    2    .    .    .    2    3    1    .    .    8    4    .    4    4    7    5    .    
  Projectile               1170  | .    .    .    .    .    22   .    .    .    .    .    .    .    .    .    .    4    2    .    .    .    .    .    .    .    .    1    .    .    1141 
  AOE                      185   | .    .    .    .    .    139  26   .    20   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -10  -9   -8   -7   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -3   -2   -2   -2   -1   -1   
---------                  Run   | Yrd  Mat  Min  Exi  Min  Mat  Fac  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  Res  Arm  Lab  Res  Qua  Sec  Acc  Com  
Total                      13193 | 59   106  336  135  554  2020 462  289  686  317  165  246  326  503  178  194  929  319  593  388  932  117  376  174  559  698  449  379  459  245  
  Wait                     1987  | .    5    .    .    181  109  5    .    207  .    18   .    3    16   .    11   290  139  156  .    .    1    94   42   257  98   78   3    191  83   
  Move                     10442 | 46   75   324  135  324  1589 421  272  468  315  129  237  304  477  176  160  628  172  433  386  917  116  263  113  267  585  358  342  257  153  
  Hop                      16    | .    .    .    .    .    .    8    1    .    .    .    .    1    .    1    .    .    .    .    .    1    .    1    .    .    1    1    1    .    .    
  Pick Up                  79    | 7    5    .    .    7    34   3    1    2    .    .    1    2    .    .    1    .    .    .    .    2    .    1    .    5    4    1    2    .    1    
  Fast Attach              54    | 5    1    .    .    1    26   1    .    .    .    .    1    2    .    .    3    .    2    .    .    2    .    3    .    3    .    1    2    1    .    
  Attach                   34    | 1    .    .    .    2    17   1    3    .    .    .    .    .    1    1    .    .    .    .    .    2    .    .    1    2    2    .    .    .    1    
  Detach                   18    | .    .    .    .    .    10   .    1    .    .    .    .    .    1    .    .    .    .    .    .    2    .    1    .    3    .    .    .    .    .    
  Swap                     54    | .    .    .    .    .    22   2    4    .    .    .    2    .    .    .    .    1    .    .    1    3    .    .    1    12   .    1    4    .    1    
  Drop                     74    | .    3    .    .    5    32   3    1    1    .    .    1    2    .    .    .    1    1    .    .    3    .    1    .    5    2    3    8    .    2    
  Fire                     283   | .    17   12   .    29   179  3    .    3    .    .    .    .    1    .    19   9    3    .    .    .    .    .    .    2    1    2    .    .    3    
  Melee                    131   | .    .    .    .    4    .    15   6    5    2    18   4    12   7    .    .    .    2    4    1    .    .    12   7    3    4    4    10   10   1    
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    3     | .    .    .    .    1    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            7     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    7    .    .    
  Rewire                   11    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    10   .    1    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines (discovered 3 exits: [*Mat x2] / *Exi)
-10/Exiles (discovered 2 exits: *Min x2)
-9/Mines
-8/Materials (discovered 4 exits: *Fac x3 / [*Sto])
-7/Factory
-6/Factory
-6/Lower Caves
-6/Lower Caves
-6/Data Miner
-5/Proximity Caves
-5/Factory (discovered 5 exits: *Fac / *Upp x2 / Ext x2)
-5/Upper Caves
-5/Upper Caves (discovered 2 exits: *Fac / *Zhi)
-5/Zhirov
-4/Proximity Caves
-4/Factory (discovered 2 exits: *Upp x2)
-4/Upper Caves
-4/Upper Caves (discovered 2 exits: *Res / *War)
-4/Warlord
-3/Proximity Caves
-3/Research (discovered 3 exits: *Arm / Tes x2)
-3/Armory
-3/Lab
-2/Research (discovered 2 exits: *Qua x2)
-2/Quarantine (discovered 2 exits: Acc / *Sec)
-2/Section 7
-1/Access
-1/Command
Free Derelict Territories

 History 
---------
 Turn | Location           | Event
   26 | -11/Scrapyard      | Discovered new exit (range 16)
   85 | -11/Scrapyard      | Entered Materials
   97 | -10/Materials      | Identified exit to Mines
  263 | -10/Materials      | Entered Mines
  307 | -10/Mines          | Build established: Mutant
  408 | -10/Mines          | Discovered new exit (range 15)
  433 | -10/Mines          | Assisted by bots powering up and referring to "LRC-V3"
  660 | -10/Mines          | Discovered new exit (range 3)
  769 | -10/Mines          | Learned Materials stockpile data
  790 | -10/Mines          | Joined a pair of Derelicts in attacking an 0b10 outpost
  807 | -10/Mines          | Deemed a non-threat by the Exiles lab entrance
  807 | -10/Mines          | Discovered new exit (range 5)
  813 | -10/Mines          | Entered Exiles
  813 | -10/Exiles         | Accompanied by 2 allies
  834 | -10/Exiles         | Discovered new exit (range 15)
  852 | -10/Exiles         | Met 8R-AWN
  876 | -10/Exiles         | Met EX-HEX
  956 | -10/Exiles         | Met EX-DEC
  965 | -10/Exiles         | Learned location of Zion (-7)
 1015 | -10/Exiles         | Discovered new exit (range 10)
 1029 | -10/Exiles         | Entered Mines
 1029 | -9/Mines           | Accompanied by 2 allies
 1035 | -9/Mines           | Met a Derelict shopkeep closing up shop
 1200 | -9/Mines           | Assembled infested the area
 1205 | -9/Mines           | Assisted by a Guerilla fighting off Assembled
 1248 | -9/Mines           | Core integrity fell below 50%
 1267 | -9/Mines           | Lost 3 allies
 1306 | -9/Mines           | Lost 3 parts (1p2w)
 1525 | -9/Mines           | Learned location of 1 exit from Lower Caves
 1761 | -9/Mines           | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
 1812 | -9/Mines           | Discovered new exit (range 5)
 1828 | -9/Mines           | Entered Materials
 1828 | -8/Materials       | Evolved 4 slots: Propulsion x2, Utility x2
 1828 | -8/Materials       | Discovered new exit (range 6)
 2051 | -8/Materials       | Garrison activated, responded to threat
 2094 | -8/Materials       | Lost 5 parts (1p2n2u)
 2375 | -8/Materials       | Garrison activated, responded to threat
 2495 | -8/Materials       | Lost 8 parts (1p4n3u)
 2668 | -8/Materials       | Discovered new exit (range 16)
 2748 | -8/Materials       | Build established: Scavenger-Mutant
 3463 | -8/Materials       | Discovered new exit (range 5)
 3982 | -8/Materials       | Lost 4 parts (1n2u1w)
 4228 | -8/Materials       | First assault squad dispatched
 4366 | -8/Materials       | Sterilization system engaged
 4366 | -8/Materials       | Non-combat units ordered to evacuate
 4466 | -8/Materials       | Combat units ordered to evacuate
 4666 | -8/Materials       | Ambient heat levels rising (+10)
 4816 | -8/Materials       | Ambient heat levels rising (+10)
 4901 | -8/Materials       | Discovered new exit (range 16)
 4966 | -8/Materials       | Ambient heat levels rising (+10)
 5013 | -8/Materials       | Entered Factory
 5013 | -7/Factory         | Evolved 2 slots: Utility x2
 5099 | -7/Factory         | Discovered new exit (range 14)
 5185 | -7/Factory         | Identified exit to Factory
 5185 | -7/Factory         | Entered another Factory area
 5185 | -6/Factory         | Evolved 2 slots: Utility x2
 5261 | -6/Factory         | Discovered new exit (range 3)
 5262 | -6/Factory         | Identified exit to Lower Caves
 5283 | -6/Factory         | Entered Lower Caves
 5284 | -6/Lower Caves     | Identified exit to Lower Caves
 5470 | -6/Lower Caves     | Build established: Hacker-Scout
 5605 | -6/Lower Caves     | Learned location of 1 exit from Factory
 5633 | -6/Lower Caves     | Entered another Lower Caves area
 5674 | -6/Lower Caves     | Encountered a Warlord checkpoint
 5716 | -6/Lower Caves     | Learned 4 Factory zone layouts
 5717 | -6/Lower Caves     | Discovered new exit (range 9)
 5721 | -6/Lower Caves     | Identified exit to Data Miner
 5721 | -6/Lower Caves     | Entered Data Miner
 5721 | -6/Data Miner      | Discovered new exit (range 6)
 5725 | -6/Data Miner      | Met Data Miner
 5734 | -6/Data Miner      | Learned location of Section 7 (-2)
 5734 | -6/Data Miner      | Acquired the access code to Warlord's prototype stash
 5736 | -6/Data Miner      | Received God Mode back door access code from Data Miner
 5745 | -6/Data Miner      | Interfaced with the Data Conduit
 5822 | -6/Data Miner      | Identified exit to Proximity Caves
 5823 | -6/Data Miner      | Entered Proximity Caves
 5843 | -5/Proximity Caves | Learned Factory trap positions
 5887 | -5/Proximity Caves | Discovered new exit (range 9)
 5888 | -5/Proximity Caves | Identified exit to Factory
 5902 | -5/Proximity Caves | Entered Factory
 5902 | -5/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 5903 | -5/Factory         | Identified exit to Upper Caves
 5905 | -5/Factory         | Loaded intel: 82 trap records
 5906 | -5/Factory         | Loaded intel: 278 machine locations
 5936 | -5/Factory         | Identified exit to Extension
 5958 | -5/Factory         | Discovered new exit (range 10)
 5960 | -5/Factory         | Identified exit to Factory
 5976 | -5/Factory         | Spotted B-75 Beast
 6020 | -5/Factory         | Entered Upper Caves
 6022 | -5/Upper Caves     | Learned Factory security intel
 6164 | -5/Upper Caves     | Discovered new exit (range 4)
 6165 | -5/Upper Caves     | Identified exit to Upper Caves
 6174 | -5/Upper Caves     | Entered another Upper Caves area
 6176 | -5/Upper Caves     | Discovered exit to Factory (range 10)
 6184 | -5/Upper Caves     | Lost 3 parts (2u1w)
 6217 | -5/Upper Caves     | Discovered new exit (range 6)
 6218 | -5/Upper Caves     | Identified exit to Zhirov
 6218 | -5/Upper Caves     | Entered Zhirov
 6218 | -5/Zhirov          | Discovered new exit (range 3)
 6235 | -5/Zhirov          | Found Alien Artifact
 6235 | -5/Zhirov          | Identified Integrated Dissipator
 6235 | -5/Zhirov          | Installed Integrated Dissipator, increased core heat dissipation (+20)
 6239 | -5/Zhirov          | Found Alien Artifact
 6311 | -5/Zhirov          | Identified exit to Proximity Caves
 6311 | -5/Zhirov          | Entered Proximity Caves
 6332 | -4/Proximity Caves | Learned 8 Research zone layouts
 6420 | -4/Proximity Caves | Spotter reported a threat
 6455 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 6487 | -4/Proximity Caves | Discovered exit to Factory (range 13)
 6595 | -4/Proximity Caves | Spotter reported a threat
 6636 | -4/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer
 6772 | -4/Proximity Caves | Entered Factory
 6772 | -4/Factory         | Evolved 2 slots: Power x1, Propulsion x1
 6774 | -4/Factory         | Loaded intel: 267 machine locations
 6777 | -4/Factory         | Identified exit to Upper Caves
 6848 | -4/Factory         | Fabricated Plasma Sword (x1)
 6967 | -4/Factory         | Entered Upper Caves
 7215 | -4/Upper Caves     | Learned Research security intel
 7236 | -4/Upper Caves     | Discovered new exit (range 4)
 7237 | -4/Upper Caves     | Identified exit to Upper Caves
 7237 | -4/Upper Caves     | Entered another Upper Caves area
 7239 | -4/Upper Caves     | Discovered new exit (range 3)
 7240 | -4/Upper Caves     | Identified exit to Research
 7266 | -4/Upper Caves     | Learned 4 Research zone layouts
 7317 | -4/Upper Caves     | Discovered new exit (range 21)
 7334 | -4/Upper Caves     | Identified exit to Warlord
 7334 | -4/Upper Caves     | Entered Warlord
 7460 | -4/Warlord         | Met Warlord
 7461 | -4/Warlord         | Warlord's base attacked by MAIN.C
 7463 | -4/Warlord         | Opened Warlord's prototype stash
 7473 | -4/Warlord         | Found Prototype Hackware
 7473 | -4/Warlord         | Identified Ghost Barrier
 7493 | -4/Warlord         | Found Prototype Energy Cannon
 7493 | -4/Warlord         | Identified Vortex Cannon
 7497 | -4/Warlord         | Found Vortex Cannon
 7545 | -4/Warlord         | Opened side exit
 7549 | -4/Warlord         | Discovered new exit (range 9)
 7550 | -4/Warlord         | Identified exit to Proximity Caves
 7550 | -4/Warlord         | Entered Proximity Caves
 7572 | -3/Proximity Caves | Discovered exit to Research (range 9)
 7574 | -3/Proximity Caves | Entered Research
 7574 | -3/Research        | Evolved 2 slots: Utility x2
 7577 | -3/Research        | Loaded intel: 114 machine locations
 7723 | -3/Research        | Identified exit to Armory
 7723 | -3/Research        | Identified exit to Testing
 7765 | -3/Research        | Entered Armory
 7766 | -3/Armory          | Loaded intel: 85 machine locations
 7811 | -3/Armory          | Identified Transdimensional Reconstructor
 7811 | -3/Armory          | Warped through subspace to slip node
 7811 | -3/Armory          | Discovered new exit (range 1)
 7811 | -3/Armory          | Identified exit to Lab
 7859 | -3/Armory          | Entered Lab
 7859 | -3/Lab             | Discovered new exit (range 9)
 7861 | -3/Lab             | Identified exit to Research
 7862 | -3/Lab             | Hidden lab's door opened automatically
 7862 | -3/Lab             | Sensor layout match revealed
 7863 | -3/Lab             | Gained access to the hidden lab's interior
 8099 | -3/Lab             | Build established: Wizard-Scout
 8109 | -3/Lab             | Found Prototype Special Weapon
 8110 | -3/Lab             | Identified Gui. Remote Datajack
 8112 | -3/Lab             | Detected by scanners
 8136 | -3/Lab             | Destroyed A5 with code downloaded from Data Conduit
 8138 | -3/Lab             | Confronted by A5
 8146 | -3/Lab             | Found Alien Artifact
 8146 | -3/Lab             | Identified Core Regenerator
 8146 | -3/Lab             | Used Core Regenerator, restored core integrity (+85)
 8153 | -3/Lab             | Found Alien Artifact
 8153 | -3/Lab             | Identified Integrated Reactor
 8153 | -3/Lab             | Installed Integrated Reactor, increased core energy generation (+10)
 8160 | -3/Lab             | Found Transdimensional Reconstructor
 8163 | -3/Lab             | Found Alien Artifact
 8171 | -3/Lab             | Decrypted terminal
 8171 | -3/Lab             | Acquired modification code for an L2 power cell
 8181 | -3/Lab             | Decrypted terminal
 8181 | -3/Lab             | Found Alien Artifact
 8181 | -3/Lab             | Identified LC Capacitor
 8195 | -3/Lab             | Found Prototype Hackware
 8195 | -3/Lab             | Identified Quantum Router
 8197 | -3/Lab             | Found Prototype Device
 8197 | -3/Lab             | Identified AEGIS Remote Shield
 8200 | -3/Lab             | Found Prototype Energy Cannon
 8200 | -3/Lab             | Identified Warp Cannon
 8203 | -3/Lab             | Found Prototype Energy Gun
 8203 | -3/Lab             | Identified Tachyon Dispersion Ray
 8212 | -3/Lab             | Entered Research
 8212 | -2/Research        | Warlord forces began assault on 0b10
 8212 | -2/Research        | Evolved 2 slots: Propulsion x1, Utility x1
 8213 | -2/Research        | Loaded intel: 122 machine locations
 8221 | -2/Research        | Identified Core Reset Matrix
 8224 | -2/Research        | Identified exit to Quarantine
 8241 | -2/Research        | Met up with Warlord
 8313 | -2/Research        | Spotted Tracker
 8322 | -2/Research        | Research machine network offline
 8322 | -2/Research        | Spotted Tracker
 8372 | -2/Research        | Spotted Combat Programmer
 8400 | -2/Research        | Spotted Combat Programmer
 8430 | -2/Research        | Entered Quarantine
 8431 | -2/Quarantine      | Loaded intel: 71 machine locations
 8438 | -2/Quarantine      | Identified exit to Access
 8490 | -2/Quarantine      | Found Alien Slashing Weapon
 8490 | -2/Quarantine      | Identified Sigix Broadsword
 8500 | -2/Quarantine      | Spotted Fortress
 8511 | -2/Quarantine      | Discovered new exit (range 6)
 8512 | -2/Quarantine      | Identified exit to Section 7
 8589 | -2/Quarantine      | Entered Section 7
 8590 | -2/Section 7       | Loaded intel: 153 machine locations
 8597 | -2/Section 7       | Found Alien Artifact
 8597 | -2/Section 7       | Identified Integrated Mediator
 8597 | -2/Section 7       | Installed Integrated Mediator, increased core attachment efficiency
 8601 | -2/Section 7       | Spotted B-90 Cyclops
 8633 | -2/Section 7       | Found Alien Artifact
 8657 | -2/Section 7       | Spotted Executioner
 8657 | -2/Section 7       | Spotted Executioner
 8671 | -2/Section 7       | Found Alien Energy Cannon
 8672 | -2/Section 7       | Installed L-Cannon capacitor
 8672 | -2/Section 7       | Identified Microwarp Drive
 8701 | -2/Section 7       | Entered Access
 8701 | -1/Access          | Evolved 2 slots: Weapon x2
 8702 | -1/Access          | Loaded intel: 120 machine locations
 8721 | -1/Access          | Spotted B-99 Colossus
 8764 | -1/Access          | Discovered new exit (range 8)
 8765 | -1/Access          | Identified exit to Command
 8969 | -1/Access          | Entered Command
 8970 | -1/Command         | Loaded intel: 58 machine locations
 9000 | -1/Command         | Disengaged cave seal
 9004 | -1/Command         | Welcomed Warlord to Command
 9022 | -1/Command         | Fired L-Cannon
 9041 | -1/Command         | Fired L-Cannon
 9041 | -1/Command         | 0b10 Conduit disabled
 9044 | -1/Command         | MAIN.C activated Command garrisons
 9118 | -1/Command         | Fired L-Cannon
 9148 | ***                | Establishing Free Derelict Territories!

 Last Messages 
---------------
09142_ Blast Slug penetrates Wall. <x2>
09142_ Blast Slug penetrates MAIN.C. <x2>
09145_ Blast Slug penetrates Wall.
09145_ MAIN.C knocked back. <x2>
09145_ Blast Slug penetrates Wall.
09145_ Slug penetrates JW-E7O(d). <x2>
09145_ JW-E7O(d) suffers critical hit (Destroy).
09145_ JW-E7O(d) destroyed.
09148_ Blast Slug penetrates Cave Seal Controls.
09148_ Cave Seal Controls disabled.
09148_ Blast Slug penetrates MAIN.C. <x2>
09148_ MAIN.C: "I hope you know you're still
  going to DIE HERE WITH ME!"
09148_ MAIN.C destroyed.
09148_ Blast Slug penetrates Wall.
Warlord: Victory!
Sure there's still lots to do, but without
  MAIN.C at the helm 0b10 doesn't stand a
  chance.
We've got this...

 Map 
-----
+----------------------------------------------------+
| ############??????#  #???????????????????????????? |
|       ""   #??????#  #???????????????????????????? |
|      """"  #??????#  #???????????????????????????? |
|      """"  #??????#  #???????????????????????????? |
|       ""   #??????#  ##########??????????????????? |
|            #??????#  #        #??????????????????? |
|            #??????#  +        ##?????????????????? |
|            ########  #   ""    ??????????????????? |
|            #      #  #  """   #??????????????????? |
|            #      #  #  "R    #??????????????????? |
|            #   <  #  #  """   # ##???????????????? |
|           *#      #  #  """   "  #???????######### |
| ??        %       #  #     %[ "  ##??????#   """   |
| ????      d          #     *  "   #??????#  ""T""  |
| ######+   =%    M%$  #####+####;;;########  "" ""  |
| #       =        g[                      #         |
| #        [%  ! == K                      +         |
| ########## #    ;#;                      #         |
| ????????????       #                     #         |
| ?????????????#                           +         |
| ??????????????#     ;  %W     ####"""###/####+#### |
| ???????????????#    ;   %     #     ";      # #??? |
| ????????????????#     = =[=   #   ^ ;;      # #??? |
| ?????????????????#     [**%   #     ;;      # #??? |
| ??????????????????# ; [ ! !   ;    =;;      # #??? |
| ???????????????????#;  ! @    ;;;;##""      # #??? |
| ???????????????????##    ;###;;; ;  #"      # #??? |
| ????????????????????#    ##???#" "   ;;;;#??# #??? |
| ????????????????????#### #????## ""      ##?# #??? |
| ???????????????????????# ######   #"""""""### #??? |
| ???????????????????????#                      #??? |
| ???????????????????????########   #####"##+#####?? |
| ??????????????????????????????#####??#         #?? |
| ?????????????????????????????????????#         #?? |
| ?????????????????????????????????????#     =   #?? |
| ?????????????????????????????????????#         #?? |
| ?????????????????????????????????????###########?? |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           72
Energy Generation          46
Energy Capacity            400
Matter Stores              300
Matter Capacity            300
Sight Range                23
Robot Scan Range           15
Terrain Scan Density       10
Armor Coverage             525
Resistance: TH             10
Propulsion Shielding       90
Evasion (%)                66
Targeting Accuracy         14
Core Analysis              9
Recoil Reduction           4
Offensive Hacking          34
Defensive Hacking          57
Authchip Count             1

 Item Schematics 
-----------------
         Imp. Sensor Array | -7/Factory    | Hacked
          Combat Drone Bay | -6/Data Miner | Free
 Lgt. Regenerative Plating | -6/Data Miner | Free
          Enh. Armored Leg | -6/Data Miner | Free
          Imp. Energy Well | -6/Data Miner | Free
        Imp. KE Penetrator | -6/Data Miner | Free
      Imp. Antigrav System | -6/Data Miner | Free
     Adv. Coolant Injector | -6/Data Miner | Free
               HERF Cannon | -6/Data Miner | Free
          Hyp. Mass Driver | -6/Data Miner | Free
          Cld. VTOL Module | -5/Factory    | Hacked
         Assault Drone Bay | -5/Zhirov     | Free
            Exp. Heat Sink | -5/Zhirov     | Free
        Exp. Optical Array | -5/Zhirov     | Free
          Imp. Arc Thrower | -5/Zhirov     | Free
              Plasma Sword | -4/Factory    | Hacked

 Robot Schematics 
------------------
   G-50 Soldier | -6/Data Miner | Free
  Y-54 Guardian | -6/Data Miner | Free
 B-48 Gladiator | -6/Data Miner | Free
  M-30 Cleanser | -6/Data Miner | Free
   B-60 Warrior | -6/Data Miner | Free
       E-15 Imp | -6/Data Miner | Free

 Fabricated
------------
 Plasma Sword | x1 | -4/Factory 

 Alien Tech Used 
-----------------
Integrated Dissipator
Transdimensional Reconstructor
Core Regenerator
Integrated Reactor
LC Capacitor
Sigix Broadsword
Integrated Mediator
Microwarp Drive
L-Cannon

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              HeartArmoredHumpback
  Manual?         0
Play Time         01:52:41
  Cumulative      222.5 hours
  Start           2025.02.01 @ 23:57:20
  End             2025.02.02 @ 16:59:54
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          187
  Rogue           187
  Adventurer      0
  Explorer        0
Win Type          7
  Total           8
  Types           3/1/2/1/0/0/0/1/0
Lore%             78
Gallery%          68
Achievement%      65
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          1
Movement          Arrows
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: cb3e9ad1-2b2d-45cb-9e94-9474a46d31e1