Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.01.16 @ 00:12:32 Player: alice_fexa Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (16) 3200 Robots Destroyed (175) 875 Value Destroyed (5930) 5930 Prototype IDs (37) 740 Alien Tech Used (0) 0 Bonus (3484) 3484 TOTAL SCORE: 18729 Bonus ------- High Alert Combat Kills 36 Follower Combat Kills 148 Aligned with FarCom 300 Win 3000 Cogmind --------- Core Integrity 1362/1600 Matter 257/300 Energy 333/350 System Corruption 1% Temperature Cool (7) Movement Treading (165) Ox1 Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- Micro Fission Core Light Particle Reactor > --- PROPULSION (6) --- Advanced Heavy Treads Biometal Heavy Treads Wheel Wheel > --- UTILITY (14) ----- Advanced Heat Sink Advanced Heat Sink High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit Small Battery Advanced Signal Interpreter Advanced Melee Analysis Suite Advanced Target Analyzer Improved Core Analyzer Improved Armor Integrity Analyzer Advanced Hacking Suite System Restoration Module Improved System Restoration Module > --- WEAPON (3) ------- Enhanced Nova Cannon Hypervelocity Coil Gun Linear Accelerator > --- INVENTORY (28) --- Micro Fission Core Antimatter Reactor Light Particle Reactor Light Particle Reactor Light Particle Reactor Light Particle Reactor Biometal Heavy Treads Biometal Heavy Treads Advanced Cooling System Improved Coolant Injector Matter Compressor (250) Gamma Rifle Phase Gun Matter Neutralizer Heavy Neutron Cannon Enhanced Nova Cannon Enhanced Nova Cannon KE Penetrator Enhanced Gauss Cannon Improved Proton Missile Launcher Heavy Missile Launcher Shock Maul Shock Maul Great Axe Peak State ------------ > --- POWER ------------ Micro Fission Core Light Particle Reactor > --- PROPULSION ------- Advanced Heavy Treads Biometal Heavy Treads Wheel Wheel > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit Small Battery Advanced Signal Interpreter Advanced Melee Analysis Suite Advanced Target Analyzer Improved Core Analyzer Improved Armor Integrity Analyzer Advanced Hacking Suite System Restoration Module Improved System Restoration Module > --- WEAPON ----------- Enhanced Nova Cannon Hypervelocity Coil Gun Linear Accelerator > --- INVENTORY -------- Micro Fission Core Antimatter Reactor Light Particle Reactor Light Particle Reactor Light Particle Reactor Light Particle Reactor Biometal Heavy Treads Biometal Heavy Treads Advanced Cooling System Improved Coolant Injector Matter Compressor Gamma Rifle Phase Gun Matter Neutralizer Heavy Neutron Cannon Enhanced Nova Cannon Enhanced Nova Cannon KE Penetrator Enhanced Gauss Cannon Improved Proton Missile Launcher Heavy Missile Launcher Shock Maul Shock Maul Great Axe [Rating: 150] Favorites ----------- Power Micro Fission Core Engine Light Angular Momentum Engine Power Core Micro Fission Core Reactor Antimatter Reactor Propulsion Armored Wheel Treads Light Treads Wheel Armored Wheel Utility High-capacity Storage Unit Device Dynamic Insulation System Storage High-capacity Storage Unit Processor Advanced Signal Interpreter Hackware Advanced Hacking Suite Protection Layered Light Armor Plating Weapon Longsword +1 Energy Gun Gamma Rifle Energy Cannon Plasma Cannon Ballistic Gun Autogun Ballistic Cannon Gauss Cannon Launcher Mini Grenade Launcher Impact Weapon Powered Hammer Slashing Weapon Longsword +1 Piercing Weapon Spear Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -4 -4 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Was Fac Res Res Acc Slots Evolved 18 | . . . 2 . . . 2 2 2 2 2 . . 2 2 2 Power 1 | . . . . . . . . . . . 1 . . . . . Propulsion 4 | . . . 1 . . . . . 1 1 . . . . 1 . Utility 12 | . . . 1 . . . 2 1 1 1 1 . . 2 1 2 Weapon 1 | . . . . . . . . 1 . . . . . . . . Parts Attached 204 | 6 23 . 12 1 1 4 29 16 16 2 4 . 13 20 23 34 Power 31 | 1 3 . 1 . . 1 1 1 2 . 2 . 4 3 8 4 Engine 9 | 1 2 . 1 . . 1 1 1 2 . . . . . . . Core 9 | . 1 . . . . . . . . . 2 . 4 . 1 1 Reactor 13 | . . . . . . . . . . . . . . 3 7 3 Propulsion 59 | 2 5 . 5 1 . . 9 5 5 1 . . 2 6 7 11 Treads 29 | 1 2 . 2 . . . 6 3 1 1 . . 1 3 6 3 Leg . | . . . . . . . . . . . . . . . . . Wheel 30 | 1 3 . 3 1 . . 3 2 4 . . . 1 3 1 8 Hover . | . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . Utility 63 | 1 5 . 4 . . . 8 7 4 1 2 . 6 7 7 11 Device 28 | . . . 1 . . . 2 2 2 . . . 4 5 4 8 Storage 11 | 1 3 . 2 . . . 1 2 . 1 . . . . . 1 Processor 10 | . . . . . . . 2 . 1 . 1 . . 2 2 2 Hackware 5 | . . . . . . . . 2 1 . 1 . 1 . . . Protection 9 | . 2 . 1 . . . 3 1 . . . . 1 . 1 . Artifact . | . . . . . . . . . . . . . . . . . Weapon 51 | 2 10 . 2 . 1 3 11 3 5 . . . 1 4 1 8 Energy Gun 9 | 1 2 . . . . . 2 . . . . . . 1 . 3 Energy Cannon 3 | . . . . . . . 1 1 . . . . . . . 1 Ballistic Gun 22 | 1 7 . 2 . 1 1 5 1 3 . . . . . . 1 Ballistic Cannon 2 | . . . . . . . 1 . . . . . . . . 1 Launcher 5 | . 1 . . . . 2 2 . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . Impact Weapon 3 | . . . . . . . . . 1 . . . . 1 . 1 Slashing Weapon 6 | . . . . . . . . 1 1 . . . 1 1 1 1 Piercing Weapon 1 | . . . . . . . . . . . . . . 1 . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . Unidentified Prototypes 6 | . . . . . . . 2 . 1 . . . . 1 . 2 Parts Lost 45 | . 3 . 2 . . . 6 1 . . . . 4 2 13 14 Power 5 | . . . . . . . 1 . . . . . 1 . 2 1 Propulsion 18 | . . . 2 . . . 2 . . . . . 1 2 4 7 Utility 12 | . . . . . . . 2 1 . . . . 1 . 5 3 Weapon 10 | . 3 . . . . . 1 . . . . . 1 . 2 3 Highest Loss Streak 8 | . 1 . 1 . . . 5 1 . . . . 2 2 8 8 Average Slot Usage (%) 94 | . 98 100 93 100 100 100 94 99 99 99 98 100 98 99 87 81 Engine 4 | . 13 . 7 11 11 11 7 7 6 5 5 5 3 . . . Core 1 | . 1 14 3 . . . . . . . 3 5 6 . 1 4 Reactor 2 | . . . . . . . . . . . . . . 8 6 3 Treads 10 | . 14 14 11 11 11 11 11 20 6 11 10 10 9 8 8 5 Wheel 13 | . 14 14 15 22 22 22 14 2 19 17 15 15 14 13 9 8 Device 5 | . . . 9 . . . 9 6 6 5 5 5 4 6 5 11 Storage 15 | . 16 28 22 22 22 22 18 15 13 16 15 15 15 14 13 13 Processor 11 | . . . . . . . 9 7 13 11 10 10 10 18 17 19 Hackware 5 | . . . . . . . . 6 6 5 10 10 10 9 8 5 Protection 4 | . 10 . 1 11 11 11 7 7 6 5 5 5 5 2 2 . Ballistic Gun 6 | . 23 28 22 22 22 15 9 3 5 5 5 5 3 . . . Impact Weapon 2 | . . . . . . . . . 4 5 5 5 5 4 2 . Slashing Weapon 4 | . . . . . . . . 7 6 5 5 5 5 4 5 5 Naked Turns . | . . . . . . . . . . . . . . . . . Heaviest Build 156 | 12 43 43 49 49 49 50 63 96 95 125 130 130 135 145 154 156 Greatest Support 145 | 20 20 10 20 20 20 20 63 63 40 36 36 36 36 44 140 145 Greatest Overweight (x) 13 | 1 4 4 4 2 2 2 2 9 4 3 3 3 5 5 8 13 Average Overweight (x) 2 | . 1 4 2 2 2 2 1 2 2 3 3 3 3 3 2 2 Largest Inventory Capacity 28 | 6 16 16 16 16 16 16 16 20 20 28 28 28 28 28 28 28 Average Capacity 22 | 4 8 16 16 16 16 16 16 18 20 27 28 28 28 28 28 28 Most Carried 28 | 4 16 16 16 16 16 16 16 20 20 28 28 28 28 28 28 28 Average Carried 21 | 2 7 16 15 16 15 16 15 18 19 25 26 28 27 27 26 26 Final Capacity 28 | 6 16 16 16 16 16 16 16 20 20 28 28 28 28 28 28 28 Final Carried 28 | 4 16 16 16 16 16 16 16 20 20 28 28 28 28 28 24 26 Class Distribution -------------------- 27% | Hauler-Mutant 20% | Hacker-Mutant 19% | Mutant 18% | Scavenger-Mutant 14% | Hacker-Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Mutant | -8/Materials Hauler-Mutant | -7/Factory Hauler-Mutant | -6/Factory Hauler-Mutant | -5/Factory Hauler-Mutant | -4/Factory Hauler-Mutant | -4/Waste Hacker-Mutant | -4/Factory Hacker-Mutant | -3/Research Hacker-Assassin | -2/Research Scavenger-Mutant | -1/Access Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -4 -4 -3 -2 -1 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Was Fac Res Res Acc Matter Collected 3798 | 197 643 . 433 98 . 109 697 248 175 308 . . 138 230 189 333 Remotely . | . . . . . . . . . . . . . . . . . Salvage Created 7782 | . 1085 . 928 102 . 156 888 349 359 156 . . 378 983 1139 1259 Parts 491 | . 67 . 57 7 . 14 59 19 21 9 . . 20 68 66 84 Haulers Intercepted 8 | . 2 . 1 . . . 3 . 1 . . . . 1 . . Recyclers Shooed 9 | . 4 . 4 . . . . . . . . . . 1 . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -4 -4 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Was Fac Res Res Acc Combat Hostiles Destroyed 105 | . 14 . 19 2 . 7 17 2 2 1 . . 8 9 12 12 Melee 39 | . . . . . . . . 1 2 1 . . 8 9 11 7 Guns 45 | . 14 . 16 2 . 1 11 1 . . . . . . . . Cannons 8 | . . . . . . . 5 . . . . . . . . 3 AOE 10 | . . . 3 . . 6 1 . . . . . . . . . Classes Destroyed 17 | . 6 . 3 1 . . 3 1 . 1 . . 2 . . . Worker 18 | . . . 2 . . . 1 1 . . . . 1 3 3 7 Builder 11 | . . . 2 . . . 3 2 1 . . . . 2 1 . Tunneler 4 | . . . . 1 . 1 . . . . . . . . 1 1 Hauler 8 | . 2 . 1 . . . 3 . 1 . . . . 1 . . Recycler 14 | . 5 . 2 . . . 1 2 1 . . . . 1 1 1 Mechanic 1 | . . . . . . . . . . 1 . . . . . . Operator 2 | . 1 . . . . . . . . . . . . 1 . . Watcher 12 | . 3 . 1 . . . . . 1 1 . . . 3 1 2 Swarmer 19 | . 3 . 6 . . 4 3 . . . . . . 3 . . Grunt 40 | . 11 . 12 2 . 3 7 . . . . . . . 3 2 Brawler 3 | . . . 1 . . . 2 . . . . . . . . . Duelist 1 | . . . . . . . 1 . . . . . . . . . Sentry 8 | . . . . . . . 3 1 . 1 . . 1 1 1 . Demolisher 2 | . . . . . . . . . . . . . 2 . . . Hunter 5 | . . . . . . . 1 . . . . . . . 4 . Programmer 26 | . . . . . . . . 1 2 . . . 4 5 4 10 Assembled 1 | . . . . . . . . . . . . . 1 . . . Best Kill Streak 10 | . 4 . 10 2 . 4 6 2 1 2 . . 2 6 3 3 Combat Bots Only 7 | . 3 . 7 2 . 4 5 1 1 1 . . 2 3 3 3 Max Kills in Single Turn 4 | . 1 . 3 1 . 4 2 1 1 1 . . 1 1 1 2 Gunslinging 1 | . . . 1 . . . 1 . . . . . . . . . Exploded 4 | . . . 3 . . 4 1 . . . . . . . . . Melee 1 | . . . . . . . . 1 1 1 . . 1 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -4 -4 -3 -2 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Was Fac Res Res Acc Damage Taken 10925 | . 606 . 544 178 . 133 1187 184 31 108 . . 1213 1070 3162 2509 Core 1245 | . 104 . 62 22 . 51 146 . . . . . 56 60 506 238 Absorbed by Shields . | . . . . . . . . . . . . . . . . . Reduced by Siege Mode 38 | . . . . . . . . . . . . . . . . 38 Core Remaining (%) 85 | 100 . 58 . . . 66 73 100 100 100 . . 95 95 65 85 Volleys Fired 257 | . 84 . 51 9 . 7 69 8 1 7 . . . . . 21 Largest 3 | . 2 . 2 2 . 2 2 2 2 1 . . . . . 3 Hottest 221 | . 70 . 46 46 . 53 114 108 113 28 . . . . . 221 Shots Fired 489 | . 163 . 102 13 . 13 134 14 2 7 . . . . . 41 Gun 414 | . 160 . 102 13 . 11 85 9 1 7 . . . . . 26 Cannon 68 | . . . . . . . 47 5 1 . . . . . . 15 Launcher 7 | . 3 . . . . 2 2 . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . Kinetic 384 | . 128 . 102 13 . 11 105 7 1 7 . . . . . 10 Thermal 60 | . 15 . . . . . 27 7 1 . . . . . . 10 Explosive 7 | . 3 . . . . 2 2 . . . . . . . . . Electromagnetic 38 | . 17 . . . . . . . . . . . . . . 21 Robot Hit Streak 19 | . 8 . 12 6 . 5 17 7 1 8 . . . . . 19 Robot Miss Streak 6 | . 3 . 6 3 . 1 4 2 1 . . . . . . 3 Penetration Max 1 | . . . . . . . 1 . . . . . . . . . Secondary Targets 9 | . 3 . 4 1 . . 1 . . . . . . . . . Max Gunslinging Chain 1 | . 1 . 1 1 . . 1 . . . . . . . . . Shots Hit Robots 570 | . 104 . 68 9 . 9 87 17 11 12 . . 32 59 83 79 Core Hits 252 | . 42 . 42 5 . 10 40 8 6 4 . . 11 23 29 32 Critical Hits 27 | . 2 . . . . . 1 . . 1 . . 1 2 2 18 Critical Kills 5 | . . . . . . . 1 . . 1 . . 1 1 . 1 Critical Parts Destroyed 20 | . 2 . . . . . . . . . . . . . 2 16 Melee Attacks 523 | . . . . . . . . 16 40 31 . 14 52 122 152 96 Impact 47 | . . . . . . . . . 5 8 . 1 7 16 10 . Slashing 452 | . . . . . . . . 16 35 23 . 13 45 94 130 96 Piercing 24 | . . . . . . . . . . . . . . 12 12 . Sneak Attacks 36 | . . . . . . . . 4 4 1 . . 1 10 10 6 Combat Hostiles . | . . . . . . . . . . . . . . . . . Follow-up Attacks 28 | . . . . . . . . . 1 . . . 4 7 15 1 Damage Inflicted 21270 | . 1217 . 1238 138 . 423 1999 933 791 493 . . 1568 3733 4763 3974 Guns 4182 | . 1217 . 1072 138 . 110 1002 128 . 137 . . . . . 378 Cannons 1344 | . . . . . . . 793 77 . . . . . . . 474 Explosions 731 | . . . 166 . . 313 204 . . . . . . . . 48 Melee 15013 | . . . . . . . . 728 791 356 . . 1568 3733 4763 3074 Ramming . | . . . . . . . . . . . . . . . . . Kinetic 4209 | . 926 . 1072 138 . 110 1527 91 . 137 . . . . . 208 Thermal 881 | . 138 . . . . . 268 114 . . . . . . . 361 Explosive 517 | . . . . . . 313 204 . . . . . . . . . Electromagnetic 650 | . 153 . 166 . . . . . . . . . . . . 331 Impact 633 | . . . . . . . . . 75 . . . 134 266 158 . Slashing 14094 | . . . . . . . . 728 716 356 . . 1434 3375 4411 3074 Piercing 286 | . . . . . . . . . . . . . . 92 194 . Highest Corruption 12 | . . . . . . . 5 . 1 . . 7 10 2 5 12 Average Corruption 4 | . . . . . . . 5 . 1 . . 7 5 1 2 4 Corruption Purged 35 | . . . . . . . . . 1 . . . 4 3 5 22 Effects 96 | . . . . . . . 29 . . . . 6 23 . 13 25 Message Errors 24 | . . . . . . . 8 . . . . 1 4 . 5 6 Matter Fused 17 | . . . . . . . 7 . . . . 1 2 . 2 5 Heat Flow Errors 17 | . . . . . . . 6 . . . . 1 5 . 2 3 Energy Discharges 6 | . . . . . . . . . . . . . 3 . 1 2 Data Loss (minor) 10 | . . . . . . . . . . . . 1 5 . 1 3 Data Loss (major) 4 | . . . . . . . 2 . . . . 1 1 . . . Alerts 1 | . . . . . . . . . . . . . . . . 1 Misdirections 1 | . . . . . . . . . . . . . 1 . . . Targeting Errors 16 | . . . . . . . 6 . . . . 1 2 . 2 5 Overload Shots . | . . . . . . . . . . . . . . . . . Overflow Damage 2086 | . . . . . . 5 59 267 18 . . . 112 583 745 297 Projectiles 61 | . . . . . . . 59 2 . . . . . . . . Explosions 23 | . . . . . . 5 . . . . . . . . . 18 Melee 2002 | . . . . . . . . 265 18 . . . 112 583 745 279 Knockbacks 8 | . . . . . . . 4 . . . . . 1 . 1 2 Impact 2 | . . . . . . . . . . . . . 1 . 1 . Kinetic 6 | . . . . . . . 4 . . . . . . . . 2 Secondary . | . . . . . . . . . . . . . . . . . Self-Inflicted Damage 88 | . . . . . . 11 48 . . . . . . . . 29 Shots 3 | . . . . . . 1 1 . . . . . . . . 1 Rammed 1 | . . . . . . . . . . . . . . 1 . . Targets Rammed 1 | . . . . . . . . . . . . . . 1 . . Kicked . | . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . Highest Temperature 281 | . 208 . 2 37 . 31 220 . . . . 204 236 . 210 281 Average Temperature 57 | . 38 . 2 16 . 12 80 . . . . 106 78 . 107 90 Received Heat Transfer 1531 | . 294 . 222 99 . 63 378 12 . 36 . . 205 69 90 63 Effects 2 | . . . . . . . . . . . . . . . . 2 Interference 2 | . . . . . . . . . . . . . . . . 2 Siege Activations 2 | . . . . . . . . . . . . . . . . 2 Total Turns 27 | . . . . . . . . . . . . . . . . 27 Longest Duration 14 | . . . . . . . . . . . . . . . . 14 Robots Corrupted 2 | . . . . . . . . . . . . . . . . 2 Combat Hostiles 2 | . . . . . . . . . . . . . . . . 2 Parts Fried 7 | . . . . . . . . . . . . . . 1 1 5 Impact Corruptions 6 | . . . . . . . . . 1 . . . 2 2 1 . Robots Melted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Melted 3 | . 1 . . . . . 1 . . . . . . 1 . . Heat Transferred 1347 | . 407 . . . . . 481 224 . . . . . . . 235 Parts Sabotaged . | . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . 1 . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -4 -4 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Was Fac Res Res Acc Peak Influence 516 | . 215 45 516 178 . 186 359 145 79 105 . 25 145 184 135 208 Average Influence 76 | . 88 45 248 165 . 140 216 50 17 43 . 17 45 63 53 77 Maximum Alert Level 2 | . 1 . 2 . . . 1 . . . . . . . . 1 Low Security (%) 92 | 100 88 100 48 100 . 100 48 100 100 100 100 100 100 100 100 97 Level 1 6 | . 11 . 16 . . . 51 . . . . . . . . 2 Level 2 1 | . . . 35 . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . Squads Dispatched 36 | . 2 . 1 . . . . 4 3 3 . . 3 7 7 6 Investigation 6 | . 1 . . . . . . 2 . . . . 1 1 1 . Extermination 19 | . . . . . . . . 2 2 1 . . 2 3 5 4 Reinforcement 8 | . 1 . 1 . . . . . 1 2 . . . . 1 2 Assault . | . . . . . . . . . . . . . . . . . Garrison 3 | . . . . . . . . . . . . . . 3 . . Intercept . | . . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . 1 . . . . . . . . . . . . 1 Haulers Reinforced 2 | . . . . . . . . . 1 . . . . . 1 . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -4 -4 -3 -2 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Was Fac Res Res Acc Distress Signals 8 | . 2 . 2 . . . . . . 1 . . . 2 . 1 Communications Jammed . | . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . Times Spotted 183 | . 23 . 25 2 . 5 21 2 5 8 . 6 17 19 28 22 Peak Tracking Total 11 | . 3 . 9 2 . 4 4 1 2 3 . 6 11 3 7 5 Tactical Retreats 12 | . . . 3 . . . . . . . . 1 1 2 4 1 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -4 -4 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Was Fac Res Res Acc Traps Triggered 22 | . 2 . . . . . . 2 7 1 1 . 3 1 3 2 Indirectly . | . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -4 -4 -3 -2 -1 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Was Fac Res Res Acc Machines Disabled 7 | . 1 . 1 . . . 3 . . . . . . . . 2 Max in Single Turn 1 | . 1 . 1 . . . 1 . . . . . . . . 1 Garrison Access 6 | . . . . . . . . 1 1 2 . . . 1 1 . Energy Cycler 1 | . . . . . . . . . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -4 -4 -3 -2 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Was Fac Res Res Acc Machines Accessed 55 | . 7 . . . 1 . 3 8 10 7 1 . 3 4 8 3 Terminals 42 | . 7 . . . . . 2 4 8 5 1 . 2 3 7 3 Fabricators 4 | . . . . . . . . 2 1 . . . 1 . . . Repair Stations 2 | . . . . . . . 1 1 . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access 6 | . . . . . . . . 1 1 2 . . . 1 1 . Total Hacks 137 | . 18 . . . 1 . 12 23 19 19 2 . 9 5 21 8 Successful 77 | . 9 . . . 1 . 8 15 11 10 1 . 6 2 10 4 Failed 59 | . 9 . . . . . 4 8 8 9 1 . 2 3 11 4 Catastrophic 8 | . 1 . . . . . . 1 1 1 . . . 2 1 1 Database Lockouts 1 | . . . . . . . . . . . . . 1 . . . Manual 77 | . 11 . . . 1 . 2 11 9 13 2 . 7 2 12 7 Terminals 112 | . 18 . . . . . 10 13 16 15 2 . 7 4 19 8 Fabricators 11 | . . . . . . . . 7 2 . . . 2 . . . Repair Stations 4 | . . . . . . . 2 2 . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access 9 | . . . . . . . . 1 1 4 . . . 1 2 . Terminal Hacks 37 | . 4 . . . 1 . 4 5 6 4 . . 2 1 8 2 Part Schematic 4 | . . . . . . . . 1 1 . . . 1 . 1 . Prototype ID Bank 4 | . 2 . . . . . . . 1 1 . . . . . . Level Access Points 4 | . . . . . . . . . 1 1 . . . 1 1 . Machine Index 1 | . . . . . . . . . . . . . . . 1 . Terminal Index 3 | . . . . . . . . . 1 1 . . . . 1 . Fabricator Index 2 | . . . . . . . . . . . . . 1 . 1 . Alert Level 3 | . . . . . . . 2 1 . . . . . . . . Unreport Threat 9 | . 1 . . . . . . 2 1 1 . . . . 2 2 Locate Traps 2 | . 1 . . . . . . . 1 . . . . . . . Recall Extermination 1 | . . . . . . . . . . . . . . . 1 . Hauler Manifests 1 | . . . . . . . 1 . . . . . . . . . Zone Layout 2 | . . . . . . . 1 1 . . . . . . . . EX-Prototype ID Bank 1 | . . . . . 1 . . . . . . . . . . . Fabricator Hacks 8 | . . . . . . . . 4 2 . . . 2 . . . Load Schematic 4 | . . . . . . . . 2 1 . . . 1 . . . Build 4 | . . . . . . . . 2 1 . . . 1 . . . Repair Station Hacks 4 | . . . . . . . 2 2 . . . . . . . . Scan Component 2 | . . . . . . . 1 1 . . . . . . . . Repair 2 | . . . . . . . 1 1 . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . Garrison Access Hacks 6 | . . . . . . . . 1 1 2 . . . 1 1 . Seal Access 6 | . . . . . . . . 1 1 2 . . . 1 1 . Unauthorized Hacks 55 | . 13 . . . . . 4 9 5 8 3 . 5 . 3 5 Terminals 22 | . 5 . . . . . 2 3 2 4 1 . 2 . 1 2 Botnet 22 | . 5 . . . . . 2 3 2 4 1 . 2 . 1 2 Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . Hacking Detections 46 | . 7 . . . . . 2 7 9 5 1 . 2 3 7 3 Full Trace Events 3 | . . . . . . . . 2 . . . . . . 1 . Feedback Events . | . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . Part Schematics Acquired 4 | . . . . . . . . 1 1 . . . 1 . 1 . Parts Built 5 | . . . . . . . . 2 1 . . . 2 . . . Matter 606 | . . . . . . . . 204 190 . . . 212 . . . Time 150 | . . . . . . . . 50 47 . . . 53 . . . Total Part Build Rating 19 | . . . . . . . . 2 5 . . . 12 . . . Parts Repaired 2 | . . . . . . . 1 1 . . . . . . . . Time 83 | . . . . . . . 51 32 . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -4 -4 -3 -2 -1 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Was Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -4 -4 -3 -2 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Was Fac Res Res Acc Total Allies 6 | . . . . . . . . . . 6 . . . . . . Largest Group 6 | . . . . . . . . . . 6 . . . . . . Highest-Rated Group 186 | . . . . . . . . . . 186 . . . . . . Highest-Rated Ally 31 | . . . . . . . . . . 31 . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . Ally Attacks 48 | . . . . . . . . . . 48 . . . . . . Total Damage 537 | . . . . . . . . . . 537 . . . . . . Kills 5 | . . . . . . . . . . 5 . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -4 -4 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Was Fac Res Res Acc Robot Analysis Total . | . . . . . . . . . . . . . . . . . Derelict Logs Recovered 1 | . . . . 1 . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -4 -4 -3 -2 -1 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Was Fac Res Res Acc Turns Passed 13609 | 41 1120 60 414 154 289 338 1083 1018 1431 1210 136 143 811 1677 2114 1570 Spaces Moved 7887 | 30 813 51 202 119 286 303 557 486 889 728 108 98 455 865 1081 816 Core 3 | 3 . . . . . . . . . . . . . . . . Treads 1135 | 4 1 . 21 . . . 82 343 1 . . . . . 422 261 Legs . | . . . . . . . . . . . . . . . . . Wheels 6749 | 23 812 51 181 119 286 303 475 143 888 728 108 98 455 865 659 555 Hover . | . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 90 120 100 100 100 100 100 120 106 120 120 120 120 120 120 110 Average Speed 120 | 93 96 120 112 100 100 100 115 168 110 120 120 120 120 120 133 130 Slowest Speed 270 | 160 200 120 200 100 100 100 200 200 240 120 120 120 140 140 270 210 Overloaded Moves . | . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . . . . 1 . Exploration Rate (%) 34 | 3 97 17 23 34 66 68 50 12 31 25 3 67 13 23 25 23 Regions Visited 16 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . . . . . . . . . Known Exits Taken 7 | . . . . . . . 1 1 1 1 . . 1 1 1 . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . . . . . . . . . . Scrap Searched 1 | . . . . . . 1 . . . . . . . . . . Spaces Dug 216 | . 14 . . . . . 2 9 26 17 . 13 15 42 52 26 Terrain Destroyed 312 | . 24 . 4 . . 23 45 9 26 17 . 13 15 42 52 42 Melee 197 | . . . . . . . . 9 26 17 . 13 15 42 52 23 Projectile 26 | . . . . . . . 21 . . . . . . . . 5 AOE 89 | . 24 . 4 . . 23 24 . . . . . . . . 14 Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -4 -4 -3 -2 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Was Fac Res Res Acc Total 11098 | 39 1013 50 299 143 288 326 872 655 1306 1039 115 110 673 1402 1620 1148 Wait 2031 | . 57 . 20 14 . 10 182 100 298 258 . . 154 394 375 169 Move 7871 | 29 812 50 201 118 285 302 556 485 888 727 108 97 454 865 1079 815 Hop . | . . . . . . . . . . . . . . . . . Pick Up 106 | 4 17 . 5 . 1 1 13 9 9 16 2 . 5 10 6 8 Fast Attach 71 | 6 5 . 5 . . . 12 5 6 . . . 1 9 6 16 Attach 42 | . 2 . 2 . . . 5 3 1 2 2 . 4 3 7 11 Detach 5 | . 1 . . . . . 1 . . . . . . . . 3 Swap 91 | . 16 . 5 1 1 4 12 8 9 . 2 . 8 8 10 7 Drop 135 | . 19 . 10 1 1 2 22 13 17 6 1 . 4 19 13 7 Fire 257 | . 84 . 51 9 . 7 69 8 1 7 . . . . . 21 Melee 436 | . . . . . . . . 16 35 23 . 13 43 94 123 89 Ram . | . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . Escape Stasis 53 | . . . . . . . . 8 42 . . . . . 1 2 Rewire . | . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: [*Mat x3] / [*Min x2]) -10/Mines -9/Materials -9/Mines (discovered 3 exits: *Mat / *Exi / [*Zio]) -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines -8/Materials -7/Factory -6/Factory (discovered 4 exits: *Fac x4) -5/Factory (discovered 5 exits: *Fac x4 / [*Ext]) -4/Factory -4/Waste -4/Factory -3/Research (discovered 3 exits: *Res x3) -2/Research (discovered 3 exits: *Acc x3) -1/Access To Epsilon Eridani History --------- Turn | Location | Event 20 | -11/Scrapyard | Discovered new exit (range 15) 42 | -11/Scrapyard | Entered Materials 307 | -10/Materials | Build established: Mutant 363 | -10/Materials | Discovered new exit (range 7) 416 | -10/Materials | Discovered new exit (range 16) 553 | -10/Materials | Discovered new exit (range 8) 628 | -10/Materials | Discovered new exit (range 16) 852 | -10/Materials | Discovered new exit (range 12) 1162 | -10/Materials | Entered Mines 1211 | -10/Mines | Met a Derelict bent on vengeance 1215 | -10/Mines | Discovered new exit (range 7) 1222 | -10/Mines | Entered Materials 1222 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1506 | -9/Materials | Destroyed 7 combat bots 1627 | -9/Materials | Discovered new exit (range 10) 1636 | -9/Materials | Entered Mines 1691 | -9/Mines | Discovered new exit (range 14) 1706 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1781 | -9/Mines | Learned Materials stockpile data 1786 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1786 | -9/Mines | Discovered new exit (range 5) 1790 | -9/Mines | Entered Exiles 1805 | -9/Exiles | Discovered new exit (range 15) 1817 | -9/Exiles | Met 8R-AWN 1832 | -9/Exiles | Met EX-HEX 1870 | -9/Exiles | Build established: Scavenger-Mutant 1894 | -9/Exiles | Met EX-BIN 1906 | -9/Exiles | Aligned with FarCom system 1907 | -9/Exiles | Given EX-Vault access code 1930 | -9/Exiles | Opened EX-Vault 1940 | -9/Exiles | Found Longsword +1 1960 | -9/Exiles | Warned to stay clear of 0b10 Research branches 1991 | -9/Exiles | Met EX-DEC 2071 | -9/Exiles | Discovered new exit (range 10) 2079 | -9/Exiles | Left Exiles lab with Longsword +1 2079 | -9/Exiles | Entered Mines 2406 | -8/Mines | Discovered new exit (range 10) 2417 | -8/Mines | Entered Materials 2417 | -8/Materials | Evolved 2 slots: Utility x2 2483 | -8/Materials | Repaired Imp. Assault Rifle 3108 | -8/Materials | Build established: Mutant 3209 | -8/Materials | Discovered new exit (range 13) 3336 | -8/Materials | Lost 5 parts (1p2n1u1w) 3463 | -8/Materials | Identified exit to Factory 3500 | -8/Materials | Entered Factory 3500 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3765 | -7/Factory | Fabricated Hcp. Storage Unit (x1) 3828 | -7/Factory | Fabricated Hcp. Storage Unit (x1) 3975 | -7/Factory | Discovered new exit (range 3) 3980 | -7/Factory | Identified exit to Factory 4039 | -7/Factory | Repaired Cooling System 4129 | -7/Factory | Build established: Hauler-Mutant 4518 | -7/Factory | Entered another Factory area 4518 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5683 | -6/Factory | Identified exit to Factory 5873 | -6/Factory | Fabricated Imp. Hacking Suite (x1) 5949 | -6/Factory | Entered another Factory area 5949 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6400 | -5/Factory | Allied Derelicts emerged from ambush trap array 6537 | -5/Factory | Allied Derelicts emerged from ambush trap array 7017 | -5/Factory | Discovered new exit (range 11) 7020 | -5/Factory | Identified exit to Factory 7159 | -5/Factory | Entered another Factory area 7159 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 7295 | -4/Factory | Sucked down chute 7295 | -4/Factory | Entered Waste 7306 | -4/Waste | Spotted C-40 Crusher 7310 | -4/Waste | EMP discharged 7321 | -4/Waste | Spotted C-40 Crusher 7327 | -4/Waste | Spotted C-40 Crusher 7327 | -4/Waste | Spotted C-40 Crusher 7383 | -4/Waste | Spotted C-40 Crusher 7407 | -4/Waste | Spotted C-40 Crusher 7410 | -4/Waste | EMP discharged 7424 | -4/Waste | Discovered new exit (range 12) 7436 | -4/Waste | Identified exit to Factory 7438 | -4/Waste | Entered Factory 7893 | -4/Factory | Build established: Hacker-Mutant 7919 | -4/Factory | Assembled infested ambush trap array 8018 | -4/Factory | Central database locked down 8124 | -4/Factory | Discovered new exit (range 10) 8160 | -4/Factory | System corruption reached 10% 8231 | -4/Factory | Fabricated System Restoration Module (x2) 8248 | -4/Factory | Identified exit to Research 8249 | -4/Factory | Entered Research 8249 | -3/Research | Evolved 2 slots: Utility x2 8873 | -3/Research | Garrison activated, responded to threat 9378 | -3/Research | Identified exit to Research 9449 | -3/Research | Build established: Hacker-Assassin 9926 | -3/Research | Entered another Research area 9926 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 10248 | -2/Research | Identified exit to Access 11062 | -2/Research | Crushed by falling debris 11245 | -2/Research | Lost 3 parts (1n2u) 11353 | -2/Research | Lost 8 parts (2p3n1u2w) 11374 | -2/Research | Build established: Hacker-Mutant 12040 | -2/Research | Entered Access 12040 | -1/Access | Evolved 2 slots: Utility x2 12601 | -1/Access | Found Prototype Processor 12601 | -1/Access | Identified Spectral Analyzer 12623 | -1/Access | Build established: Scavenger-Mutant 12887 | -1/Access | System corruption reached 10% 12936 | -1/Access | Lost 8 parts (1p4n2u1w) 13068 | -1/Access | Energy Cycler disabled 13436 | -1/Access | Lost 3 parts (2n1w) 13602 | -1/Access | Discovered new exit (range 6) 13609 | -1/Access | Identified exit to Surface 13610 | *** | Escaped! Last Messages --------------- 13484_ System corrupted: Enh. Nova Cannon targeting data glitched. 13498_ U-05 Engineer builds a Wall. 13513_ System corrupted: Matter fused (-6). 13514_ System Restoration Module purges 1% of system corruption (3%). 13540_ ALERT: Rogue bot located, Programmers report to Access Zone 5H. 13546_ System corrupted: Heat flow error (+245). 13560_ Triggered Stasis Trap. 13560_ A bubble of rippling energy engulfs the area. 13560_ Field strength at 70. 13562_ Field strength at 40. 13563_ Imp. System Restoration Module purges 1% of system corruption (2%). 13563_ Field strength at 10. 13564_ Stasis field depleted. 13566_ |QVI2 BR:BSN L4:X VNKW1AP2&TANCYNZOEIUI 13569_ W-44 Eye destroyed. 13570_ K-01 Serf collects debris. 13581_ System Restoration Module purges 1% of system corruption (1%). 13602_ The Access Shell folds into the floor. 13602_ EXIT=FOUND 13609_ EXIT=IDENTIFIED: SURFACE Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????###?????? | | ?????????????????????????????????????????#"####### | | ????????????????????????????????????????# # | | ????????????????????????????????????????### | | ??????????????????????????????????????????# | | ??????????????????????????????????????????# | | ??????????# ??????????????????????????????# | | ??????????# ?????????????????????????????# | | ??????????# ?????????????????????????????# | | ??????????# ?????????????????????????????# | | ??????????# ?????????????????????????????# | | ??????????# #?????###????????????????????# | | ??????????# ####### ##########???????????# | | ??????????# """T""" "???????????# | | ??????????# """ """ "????BB?????# | | ??????????# "????BB?? ######### | | ??????????# "?????? | | ??????????# "" "?????? ^ | | ??????????# @" "?????? | | ??????????# "??????? ^ | | ??????????# "????BB? ###+##### | | ??????????#!= "????BB??????# ! | | ??????????#%* "????????????# | | ??????????#=!####### ##########????????????# " | | ??????????# #?????###?????????????????????# """ | | ??????????# #?????????????????????????????# """ | | ??????????# #?????????????????????????????# " | | ??????????# #?????????????????????????????# | | ??????????# #?????????????????????????????# | | ??????????# #?????????????????????????????#"##### | | ??????????# #????????????????????????????######## | | ?????????## ############################## | | ?????????# # | | ?????????+ ^ # " | | ?????????# # """ | | ?????????# ###+#+############# # """ | | ?????????## #?????????????????# # " | | ??????????# #?????????????????# # | | ??????????# " #?????????????????# + | | ??????????# """ #?????????????????# # | | ??????????#^ """ #?????????????????# # | | ??????????# " #?????????????????# ######## | | ??????????#! #????????????????? ??????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 93 Energy Generation 45 Energy Capacity 590 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 20 Terrain Scan Density 10 EM Shielding 2 Armor Coverage 375 Core Shielding 20 Power Shielding 33 Propulsion Shielding 66 Evasion (%) 44 Melee Accuracy 16 Target Analysis 8 Core Analysis 8 Armor Integrity Analysis 50 Recoil Reduction 5 Force Boost 4 Offensive Hacking 28 Item Schematics ----------------- Hcp. Storage Unit | -7/Factory | Hacked Imp. Hacking Suite | -6/Factory | Hacked System Restoration Module | -4/Factory | Hacked Centrium Wheel | -2/Research | Hacked Robot Schematics ------------------ None Fabricated ------------ Hcp. Storage Unit | x1 | -7/Factory Hcp. Storage Unit | x1 | -7/Factory Imp. Hacking Suite | x1 | -6/Factory System Restoration Module | x2 | -4/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ChromaticBiomechanicalAxe Manual? 0 Play Time 01:28:09 Cumulative 648.2 hours Start 2020.01.15 @ 22:45:09 End 2020.01.16 @ 00:12:32 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 579 Rogue 539 Adventurer 40 Explorer 0 Win Type 0 Total 48 Types 34/0/12/2/0/0/0 Lore% 88 Gallery% 90 Achievement% 69 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 16/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: fc710e84-e315-4ab1-b817-5e40c1bf16e0