Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.09.11 @ 16:49:31 Player: MolePlayingNice Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (15) 3000 Robots Destroyed (124) 620 Value Destroyed (4809) 4809 Prototype IDs (16) 320 Alien Tech Used (0) 0 Bonus (9743) 9743 TOTAL SCORE: 20992 Bonus ------- High Alert Combat Kills 2 Follower Combat Kills 423 Prayed to X0-1V1 5000 Major X0-1V1 Interference 3450 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Friendly Fire -32 Cogmind --------- Core Integrity 932/950 Matter 300/300 Energy 829/1500 System Corruption 0% Temperature Cool (0) Movement Walking (112) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Medium Treads Carbon-fiber Leg Flexi-carbon Leg > --- UTILITY (7) ------ Improved Heat Sink Advanced Heat Sink Large Storage Unit Improved Signal Interpreter X0-1V1's Piety Tracker > --- WEAPON (4) ------- Beamcaster Gauss Rifle Heavy Shock Bomb Launcher Power Sword > --- INVENTORY (15) --- Medium Treads Carbon-fiber Leg Energy Well (350) Matter Compressor (94) Improved Sensor Array Plasma Rifle Proton Cannon Heavy Plasma Cannon Heavy Flak Cannon Heavy Shock Bomb Launcher Tiamat Missile Launcher Power Sword Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Medium Treads Medium Treads Medium Treads Improved Medium Treads > --- UTILITY ---------- Improved Cooling System Large Storage Unit Improved Sensor Array Improved Signal Interpreter Improved Heavy Armor Plating X0-1V1's Piety Tracker > --- WEAPON ----------- Ion Cannon Ion Cannon Heavy Plasma Cannon > --- INVENTORY -------- Light Nuclear Core Reinforced Deuterium Engine Medium Treads Medium Treads Medium Treads Energy Well Powered Armor Relay Coupler [Hunter] Heavy Laser Beamcaster Beamcaster Proton Cannon Gauss Rifle Gauss Cannon Heavy Rocket Launcher [Rating: 73] Favorites ----------- Power Reinforced Deuterium Engine Engine Reinforced Deuterium Engine Power Core Light Nuclear Core Propulsion Medium Treads Treads Medium Treads Leg Aluminum Leg Utility Large Storage Unit Device X0-1V1's Piety Tracker Storage Large Storage Unit Processor Core Analyzer Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Ion Cannon Energy Gun Beam Rifle Energy Cannon Ion Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Gauss Cannon Launcher Heavy Rocket Launcher Impact Weapon Hammer Slashing Weapon Power Sword Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Slots Evolved 10 | . . 2 . 2 2 . . . . 2 . . . . 2 Power 1 | . . . . . . . . . . . . . . . 1 Propulsion 2 | . . . . 2 . . . . . . . . . . . Utility 5 | . . 2 . . 1 . . . . 2 . . . . . Weapon 2 | . . . . . 1 . . . . . . . . . 1 Parts Attached 105 | . 12 7 . 34 10 3 4 5 4 7 3 4 . 7 5 Power 13 | . 3 1 . 6 . . 1 . . 1 . 1 . . . Engine 11 | . 3 1 . 4 . . 1 . . 1 . 1 . . . Core 2 | . . . . 2 . . . . . . . . . . . Reactor . | . . . . . . . . . . . . . . . . Propulsion 25 | . 3 1 . 12 1 . 2 . . 2 . 1 . 1 2 Treads 12 | . . . . 5 1 . 2 . . 2 . 1 . 1 . Leg 13 | . 3 1 . 7 . . . . . . . . . . 2 Wheel . | . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . Utility 30 | . 3 2 . 5 6 1 1 2 . 4 2 2 . 2 . Device 18 | . 2 2 . 4 3 1 . 2 . 1 . 1 . 2 . Storage 1 | . 1 . . . . . . . . . . . . . . Processor 2 | . . . . . 1 . . . . 1 . . . . . Hackware 1 | . . . . . 1 . . . . . . . . . . Protection 8 | . . . . 1 1 . 1 . . 2 2 1 . . . Artifact . | . . . . . . . . . . . . . . . . Weapon 37 | . 3 3 . 11 3 2 . 3 4 . 1 . . 4 3 Energy Gun 12 | . 1 . . 7 1 2 . . . . . . . 1 . Energy Cannon 8 | . . 2 . . . . . 3 3 . . . . . . Ballistic Gun 4 | . 1 . . 1 1 . . . . . . . . 1 . Ballistic Cannon 3 | . 1 . . 1 . . . . . . 1 . . . . Launcher 7 | . . 1 . 1 1 . . . 1 . . . . 2 1 Special Weapon . | . . . . . . . . . . . . . . . . Impact Weapon 1 | . . . . 1 . . . . . . . . . . . Slashing Weapon 2 | . . . . . . . . . . . . . . . 2 Piercing Weapon . | . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 5 | . 1 1 . 1 . . . . . . . . . 2 . Parts Lost 48 | . 5 5 1 16 1 . . . . 7 . 1 . 12 . Power 6 | . 2 1 . 1 . . . . . . . . . 2 . Propulsion 15 | . 1 1 . 8 . . . . . 1 . 1 . 3 . Utility 13 | . . 2 1 2 1 . . . . 4 . . . 3 . Weapon 14 | . 2 1 . 5 . . . . . 2 . . . 4 . Highest Loss Streak 7 | . 2 3 1 7 1 . . . . 5 . 1 . 7 . To Critical Strikes . | . . . . . . . . . . . . . . . . Average Backups 13 | . 10 14 15 14 14 14 14 14 14 13 13 13 14 11 10 Power 1 | . 1 . 1 . . 1 1 1 1 1 1 1 1 . . Propulsion 2 | . 3 2 2 2 3 2 3 3 3 2 2 2 3 2 1 Utility 3 | . 1 2 3 3 5 5 3 3 3 1 2 2 3 2 2 Weapon 6 | . 3 8 9 6 5 5 6 7 7 7 6 7 7 5 6 Tool/Special . | . . . . . . . . . . . . . . . . Unused Backups 43 | . 9 3 . 11 4 . 2 2 . . 2 2 . 2 6 Power 3 | . . . . 1 . . . . . . . 2 . . . Propulsion 9 | . 5 . . 3 . . . . . . . . . . 1 Utility 13 | . 1 . . 3 2 . 1 . . . 2 . . 2 2 Weapon 17 | . 2 3 . 4 2 . 1 2 . . . . . . 3 Tool/Special 1 | . 1 . . . . . . . . . . . . . . Average Slot Usage (%) 92 | . 98 92 82 95 99 99 100 85 99 94 93 91 93 80 67 Engine 6 | . 13 10 11 7 . . 3 7 7 6 6 6 6 3 . Core 1 | . . . . 1 7 7 3 . . . . . . . . Treads 20 | . . . . 22 30 30 30 30 30 25 26 25 26 22 5 Leg 7 | . 28 22 22 12 . . . . . . . . . . 10 Device 15 | . 13 26 16 21 13 7 15 15 15 14 19 19 20 16 17 Storage 8 | . 14 11 11 9 7 7 7 7 7 6 6 6 6 6 5 Processor 4 | . . . . . 1 7 7 7 7 4 6 6 6 6 5 Protection 5 | . . . . 3 13 7 7 7 7 16 6 6 6 5 . Energy Gun 7 | . 13 1 . 10 18 22 23 1 . . . . . 3 5 Energy Cannon 6 | . . 14 22 3 . . . 6 22 18 19 12 13 5 1 Ballistic Gun 2 | . 11 . . . 4 . . . . . . . . 3 5 Ballistic Cannon 1 | . 2 2 . 1 . . . . . . . 6 6 3 . Peak Build Rating 73 | . 20 25 24 48 55 62 67 65 66 72 73 72 72 72 62 Average Rating 48 | . 7 21 23 40 51 55 64 57 64 68 72 70 72 62 59 On Entrance 48 | 6 6 20 24 23 46 55 62 67 64 65 72 72 72 72 47 Avg Prop Armor Cover (%) 6 | . . . . 6 . . . . . . . . . 4 8 Naked Turns . | . . . . . . . . . . . . . . . . Heaviest Build 85 | 11 29 35 34 46 54 50 60 68 69 85 75 76 76 73 44 Greatest Support 125 | 20 20 20 20 112 112 112 114 114 114 125 125 125 125 125 46 Greatest Overweight (x) 1 | . 1 1 1 1 . . . . . . . . . . . Average Overweight (x) . | . . 1 1 . . . . . . . . . . . . Largest Inventory Capacity 15 | . 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 Average Capacity 14 | . 14 15 15 15 15 15 15 15 15 15 15 15 15 15 15 Most Carried 15 | . 15 15 15 15 15 15 15 15 15 14 15 15 15 15 12 Average Carried 13 | . 10 14 15 14 14 14 14 14 14 13 14 14 15 12 10 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 Final Carried 15 | 6 15 15 15 15 14 14 15 14 15 14 15 15 15 10 12 Class Distribution -------------------- 38% | Mutant 20% | Gunner 17% | Skirmisher 11% | Tank 10% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Tank | -7/Factory Gunner | -7/Lower Caves Gunner | -7/Lower Caves Mutant | -7/Zion Gunner | -6/Proximity Caves Tank | -6/Factory Skirmisher | -6/Lower Caves Skirmisher | -6/Lower Caves Skirmisher | -6/Data Miner Skirmisher | -5/Proximity Caves Scavenger-Gunner | -5/Factory Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ----------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Matter Collected 3389 | 200 196 11 70 755 148 77 166 258 84 48 456 438 . 300 182 Remotely . | . . . . . . . . . . . . . . . . Salvage Created 4864 | . 916 35 . 852 471 . 70 . 97 1076 472 242 . 384 249 Parts 199 | . 39 17 . 50 17 . . . 7 34 15 6 . 8 6 Haulers Intercepted 3 | . 1 . . 1 . . . . . 1 . . . . . Recyclers Shooed 9 | . 6 . . 1 2 . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed 31 | . . . . . . . . . 9 . 12 1 . 9 . Prevented 3 | . . . . . . . . . 3 . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Combat Hostiles Destroyed 107 | . 13 8 . 26 10 . 1 . 5 15 8 5 . 12 4 Melee 1 | . . . . 1 . . . . . . . . . . . Guns 26 | . 12 . . 4 5 . . . . . . . . 5 . Cannons 34 | . . . . 9 . . . . 1 13 5 5 . 1 . AOE 38 | . 1 8 . 11 4 . . . 3 . 3 . . 5 3 Classes Destroyed 18 | . 5 2 . 3 2 . 1 . . 3 . . . 2 . Worker 4 | . 3 . . . 1 . . . . . . . . . . Tunneler 1 | . . 1 . . . . . . . . . . . . . Hauler 3 | . 1 . . 1 . . . . . 1 . . . . . Recycler 7 | . 5 . . . 1 . . . . 1 . . . . . Operator 2 | . . 1 . 1 . . . . . . . . . . . Drone 1 | . . . . . 1 . . . . . . . . . . Swarmer 30 | . 2 8 . 8 4 . . . 4 . . . . 4 . Grunt 46 | . 11 . . 10 4 . . . 1 8 6 . . 2 4 Brawler 1 | . . . . . 1 . . . . . . . . . . Duelist 2 | . . . . . . . . . . 1 . . . 1 . Protector 1 | . . . . . . . . . . . . . . 1 . Sentry 10 | . . . . 5 1 . . . . 1 1 1 . 1 . Demolisher 2 | . . . . . . . . . . . . . . 2 . Specialist 2 | . . . . 2 . . . . . . . . . . . Hunter 4 | . . . . . . . . . . 4 . . . . . Programmer 1 | . . . . . . . . . . 1 . . . . . Heavy 1 | . . . . 1 . . . . . . . . . . . Behemoth 3 | . . . . . . . 1 . . . 1 . . 1 . Thug 4 | . . . . . . . . . . . . 4 . . . Best Kill Streak 13 | . 5 5 . 13 5 . 1 . 4 9 4 4 . 4 4 Combat Bots Only 11 | . 4 5 . 11 4 . 1 . 4 8 4 4 . 4 4 Max Kills in Single Turn 5 | . 3 3 . 5 3 . 1 . 2 1 1 1 . 3 1 Gunslinging . | . . . . . . . . . . . . . . . . Exploded 4 | . 1 3 . 4 3 . . . 2 . 1 . . 3 1 Melee 1 | . . . . 1 . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Hostile Shots Fired 685 | . 71 28 9 160 61 . 12 . 17 145 36 58 . 77 11 Missed 200 | . 21 7 4 36 17 . 5 . 9 38 19 21 . 17 6 Hits 485 | . 50 21 5 124 44 . 7 . 8 107 17 37 . 60 5 Melee 7 | . . . . . 6 . . . 1 . . . . . . Projectile 478 | . 50 21 5 124 38 . 7 . 7 107 17 37 . 60 5 AOE 24 | . . . . 1 . . . . . . . . . 23 . Critical Strikes 14 | . 1 . . 2 1 . . . 1 3 . 4 . 1 1 Part Disruptions 3 | . . . . 1 2 . . . . . . . . . . Damage Taken 9155 | . 719 211 64 2270 413 . 171 . 175 1832 385 634 . 2144 137 Core 1002 | . 181 29 28 367 18 . . . 12 101 56 39 . 153 18 Absorbed by Shields . | . . . . . . . . . . . . . . . . Regen/Repaired (Parts) 733 | . . . . . . . . 733 . . . . . . . Core Remaining (%) 71 | 100 27 . 85 33 . . . . 98 . . . . 85 . Volleys Fired 348 | . 77 9 10 68 20 . 3 . 10 48 30 15 . 53 5 Largest 3 | . 2 2 2 2 3 . 3 . 3 3 3 3 . 3 1 Hottest 230 | . 70 128 128 131 181 . 219 . 230 230 210 160 . 184 75 Shots Fired 737 | . 151 10 14 116 55 . 10 . 26 121 58 39 . 132 5 Gun 344 | . 145 . . 56 53 . 10 . . . . . . 80 . Cannon 359 | . 6 2 14 54 . . . . 24 121 54 39 . 44 1 Launcher 34 | . . 8 . 6 2 . . . 2 . 4 . . 8 4 Special . | . . . . . . . . . . . . . . . . Kinetic 180 | . 77 . . 30 . . . . . . 6 14 . 53 . Thermal 523 | . 74 2 14 81 53 . 10 . 24 121 48 25 . 71 . Explosive 24 | . . 8 . . 2 . . . 2 . 4 . . 8 . Electromagnetic 10 | . . . . 5 . . . . . . . . . . 5 Robot Hit Streak 18 | . 11 3 1 14 4 . 5 . 2 12 7 14 . 15 18 Robot Miss Streak 6 | . 4 3 4 4 4 . 2 . 2 2 2 2 . 6 . Penetration Max . | . . . . . . . . . . . . . . . . Secondary Targets 4 | . 2 . . . 1 . . . . . . . . 1 . Max Gunslinging Chain 1 | . 1 . . . 1 . . . . . . . . 1 . Shots Hit Robots 473 | . 97 5 2 93 28 . 7 . 10 76 30 27 . 95 3 Core Hits 260 | . 45 14 . 62 23 . 5 . 9 31 21 9 . 35 6 Critical Kills 3 | . 1 . . 1 . . . . . 1 . . . . . Critical Parts Destroyed 2 | . . . . 1 . . . . . . . . . 1 . Critical Strikes 21 | . 6 . . 2 1 . . . . 1 1 . . 10 . Burn 13 | . 5 . . . 1 . . . . . . . . 7 . Meltdown 1 | . . . . . . . . . . 1 . . . . . Destroy 2 | . 1 . . . . . . . . . . . . 1 . Blast 3 | . . . . . . . . . . . 1 . . 2 . Smash 2 | . . . . 2 . . . . . . . . . . . Melee Attacks 7 | . . . . 7 . . . . . . . . . . . Impact 7 | . . . . 7 . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Sneak Attacks 1 | . . . . 1 . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 13770 | . 1377 532 39 2608 1089 . 153 . 660 2165 1214 726 . 2670 537 Guns 3723 | . 1004 . . 654 562 . 153 . . . . . . 1350 . Cannons 5581 | . 76 . 38 884 . . . . 275 2161 701 726 . 685 35 Explosions 4252 | . 271 532 . 903 511 . . . 385 . 513 . . 635 502 Melee 156 | . . . . 156 . . . . . . . . . . . Ramming 58 | . 26 . 1 11 16 . . . . 4 . . . . . Kinetic 3012 | . 453 . . 1308 . . . . . . 84 308 . 859 . Thermal 7208 | . 627 . 38 1051 562 . 153 . 275 2161 617 418 . 1176 130 Explosive 2656 | . 271 532 . . 320 . . . 385 . 513 . . 635 . Electromagnetic 680 | . . . . 82 191 . . . . . . . . . 407 Impact 156 | . . . . 156 . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Highest Corruption 2 | . . 1 1 1 2 2 . . . 1 1 . . . . Average Corruption 1 | . . 1 1 1 2 2 . . . 1 1 . . . . Corruption Purged . | . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . Effects 22 | . . . 2 8 . 9 . . . . 3 . . . . Message Errors 4 | . . . . 1 . 1 . . . . 2 . . . . Matter Fused 7 | . . . 1 1 . 4 . . . . 1 . . . . Heat Flow Errors 4 | . . . . 2 . 2 . . . . . . . . . Energy Discharges 1 | . . . . . . 1 . . . . . . . . . Data Loss (minor) 4 | . . . 1 2 . 1 . . . . . . . . . Data Loss (major) 1 | . . . . 1 . . . . . . . . . . . Alerts 1 | . . . . 1 . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 322 | . 73 . . 126 37 . . . 10 35 11 . . 30 . Projectiles 53 | . . . . 14 . . . . . 35 . . . 4 . Explosions 221 | . 73 . . 64 37 . . . 10 . 11 . . 26 . Melee 48 | . . . . 48 . . . . . . . . . . . Knockbacks 20 | . . . . 11 . . . . . . . 5 . 4 . Impact 2 | . . . . 2 . . . . . . . . . . . Kinetic 18 | . . . . 9 . . . . . . . 5 . 4 . Secondary . | . . . . . . . . . . . . . . . . Self-Inflicted Damage 324 | . 97 43 . 108 60 . . . . . . . . . 16 Shots 10 | . 1 3 . 3 2 . . . . . . . . . 1 Rammed 6 | . . . . 3 1 . . . . 2 . . . . . Targets Rammed 14 | . 7 . 1 3 1 . . . . 2 . . . . . Kicked 8 | . 7 . 1 . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 373 | . 155 . 138 298 373 189 6 . 29 237 . 12 . 8 . Average Temperature 69 | . 30 . 61 83 126 86 6 . 19 54 . 7 . 3 . Received Heat Transfer 2450 | . 354 . 36 738 147 . 12 . 47 378 96 342 . 237 63 Effects 1 | . . . . . 1 . . . . . . . . . . Shutdowns 1 | . . . . . 1 . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . Robots Disrupted 1 | . . . . . 1 . . . . . . . . . . Combat Hostiles 1 | . . . . . 1 . . . . . . . . . . Robots Corrupted 3 | . . . . 1 1 . . . . . . . . . 1 Combat Hostiles 3 | . . . . 1 1 . . . . . . . . . 1 Parts Fried 4 | . . . . 1 . . . . . 1 . . . . 2 Impact Corruptions 2 | . . . . 2 . . . . . . . . . . . Robots Melted 5 | . . . . . . . . . 1 2 . . . 2 . Combat Hostiles 5 | . . . . . . . . . 1 2 . . . 2 . Parts Melted 31 | . 1 . . 6 4 . . . 2 10 2 1 . 5 . Heat Transferred 13405 | . 2102 . 74 2159 1369 . 259 . 474 3487 940 666 . 1775 100 Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . 1 . . . . . . . . . . 1 Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Maximum Alert Level 2 | . . . . 2 1 . . . . 2 . . . . 1 Low Security (%) 74 | . 100 100 100 14 96 . . . . 58 . . . . 56 Level 1 24 | . . . . 80 3 . . . . 40 . . . . 43 Level 2 1 | . . . . 5 . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Peak Influence 445 | . 105 142 77 445 214 . . . . 401 . . . . 245 Initial 109 | . . 13 33 26 91 . . . . 109 . . . . 16 Average 106 | . 24 59 49 249 84 . . . . 190 . . . . 109 Influence Increases 3903 | . 455 246 74 815 396 . 30 . 365 689 185 100 . 293 255 Destroy 0b10 Robot/C 2320 | . 260 160 60 520 200 . 20 . 220 300 160 100 . 240 80 Destroy 0b10 Robot/NC 110 | . 45 10 . 10 10 . . . . 10 5 . . 20 . Destroy Leader 416 | . 62 10 10 132 30 . 10 . 30 72 20 . . 30 10 Allied During Kill 178 | . . . 4 2 40 . . . 100 29 . . . 3 . Successful Hack 54 | . . . . 24 30 . . . . . . . . . . Disable Machine 210 | . 30 45 . 45 75 . . . . . . . . . 15 Anti-Garrison Action 300 | . . . . . . . . . . 150 . . . . 150 Destroy Structure 165 | . 28 21 . 82 11 . . . . 23 . . . . . Lose Combat Pursuer 150 | . 30 . . . . . . . 15 105 . . . . . Influence Decreases 3678 | . 424 191 93 681 407 190 30 . 190 501 536 112 . 267 56 Entered New Map 507 | . . 18 53 41 110 71 . . . 66 135 3 . . 10 Time Decay 2671 | . 394 113 30 460 247 119 30 . 190 286 401 99 . 256 46 Lost Part 341 | . 30 40 10 160 10 . . . . 70 . 10 . 11 . Lost Ally 159 | . . 20 . 20 40 . . . . 79 . . . . . Squads Dispatched 21 | . 3 . 1 4 2 . . . . 8 . . . . 3 Investigation 2 | . . . . 1 . . . . . . . . . . 1 Extermination 2 | . . . . . . . . . . 2 . . . . . Reinforcement 12 | . 3 . 1 3 2 . . . . 3 . . . . . Assault 4 | . . . . . . . . . . 2 . . . . 2 Garrison 1 | . . . . . . . . . . 1 . . . . . Intercept . | . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . Construction Impeded 5 | . . . 1 1 1 . . . . 2 . . . . . Haulers Reinforced 2 | . . . . . 1 . . . . 1 . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Distress Signals 24 | . 2 . . 1 2 . . . . 1 . . . 18 . Communications Jammed . | . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 154 | . 29 12 3 31 12 . 1 . 10 22 8 5 . 16 5 Peak Tracking Total 11 | . 5 5 3 10 5 . 1 . 4 11 4 4 . 4 4 Tactical Retreats 9 | . 3 . . . . . . . 1 5 . . . . . Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Traps Triggered 2 | . . 1 . 1 . . . . . . . . . . . Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed 5 | . . . . . 5 . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ---------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Machines Disabled 19 | . 2 3 . 3 5 . . . . 1 . . . 3 2 Max in Single Turn 5 | . 2 1 . 2 5 . . . . . . . . 1 1 Garrison Access 2 | . . . . . . . . . . 1 . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Machines Accessed 12 | . . . . 2 5 1 . . . . . . 4 . . Terminals 3 | . . . . . 3 . . . . . . . . . . Fabricators 1 | . . . . . 1 . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers 3 | . . . . 2 1 . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Total Hacks 50 | . . . . 4 13 1 . . . . . . 32 . . Successful 42 | . . . . 3 6 1 . . . . . . 32 . . Failed 7 | . . . . . 7 . . . . . . . . . . Catastrophic 2 | . . . . . 2 . . . . . . . . . . Database Lockouts 1 | . . . . 1 . . . . . . . . . . . Manual 10 | . 1 . . . 6 . . . . 3 . . . . . Terminals 10 | . . . . . 10 . . . . . . . . . . Fabricators 1 | . . . . . 1 . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers 6 | . . . . 4 2 . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Terminal Hacks 36 | . . . . . 3 1 . . . . . . 32 . . Record 11 | . . . . . . . . . . . . . 11 . . Part Schematic 11 | . . . . . . . . . . . . . 11 . . Robot Schematic 7 | . . . . . . . . . . . . . 7 . . Prototype ID Bank 3 | . . . . . . . . . . . . . 3 . . Open Door 1 | . . . . . . 1 . . . . . . . . . Branch Access Points 1 | . . . . . 1 . . . . . . . . . . Alert Level 1 | . . . . . 1 . . . . . . . . . . Reprogram Traps 1 | . . . . . 1 . . . . . . . . . . Fabricator Hacks 1 | . . . . . 1 . . . . . . . . . . Build 1 | . . . . . 1 . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . Scanalyzer 3 | . . . . 3 . . . . . . . . . . . Retrieve Study 3 | . . . . 3 . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . Unauthorized Hacks 2 | . . . . . 2 . . . . . . . . . . Terminals 2 | . . . . . 2 . . . . . . . . . . Botnet 1 | . . . . . 1 . . . . . . . . . . Disrupt 1 | . . . . . 1 . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . 1 . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . Hacking Detections 6 | . . . . 1 5 . . . . . . . . . . Full Trace Events . | . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . . . . . . . . . 7 . . Robots Built 3 | . . . . . 3 . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time 67 | . . . . . 67 . . . . . . . . . . Total Robot Build Rating 12 | . . . . . 12 . . . . . . . . . . Part Schematics Acquired 11 | . . . . . . . . . . . . . 11 . . Parts Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . Part Studies Acquired 3 | . . . . 3 . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------------ Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released 2 | . . . . . . . . . . 2 . . . . . Machine Destruction 2 | . . . . . . . . . . 2 . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . Robots Rewired 2 | . . . . . . . . . . . . . . 2 . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Total Allies 15 | . . 1 1 . 3 . . 4 . . . . . 2 4 Largest Group 4 | . . . 1 1 3 . . 4 4 4 . . . 2 4 Highest-Rated Group 184 | . . . 31 31 60 . . 155 155 155 . . . 98 184 Highest-Rated Ally 49 | . . . 31 31 20 . . 41 41 41 . . . 49 46 Total Orders 1 | . . . . . . . . . . . . . . 1 . ROAM 1 | . . . . . . . . . . . . . . 1 . Ally Attacks 63 | . . 1 3 4 3 . . . 34 5 . . . 12 1 Total Damage 1659 | . . . 65 65 34 . . . 687 349 . . . 434 25 Kills 12 | . . . 3 . . . . . 6 . . . . 3 . Allies Corrupted . | . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . X0-1V1 Amusement Gains 98 | . 13 15 . 35 15 . . . . 10 . . . . 10 Average Entertainment 12 | . 12 10 13 35 24 15 6 . 2 5 5 2 . 2 10 Good Acts 39 | . . 2 . 1 1 8 5 . . 3 7 4 . 7 1 Bad Acts 27 | . . 5 . 8 4 . 1 . 1 . 1 1 . 6 . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Active Infowar (turns) 2359 | . . . . . . . . . . 113 1092 506 128 520 . Sensors 2359 | . . . . . . . . . . 113 1092 506 128 520 . Robot Analysis Total . | . . . . . . . . . . . . . . . . Derelict Logs Recovered 9 | . . . . . . 1 1 2 1 . 2 1 . 1 . Drone Launches . | . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Turns Passed 12259 | . 2306 342 74 1200 684 821 538 2158 384 637 1117 581 128 1153 136 Spaces Moved 6407 | 1 956 157 25 563 370 507 323 1328 214 284 630 319 81 548 101 Core . | . . . . . . . . . . . . . . . . Treads 4989 | . . . . 385 370 507 323 1328 214 284 630 319 81 548 . Legs 1418 | 1 956 157 25 178 . . . . . . . . . . 101 Wheels . | . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . Fastest Speed 105 | 120 120 190 190 105 160 160 160 160 160 160 160 160 160 160 112 Average Speed 162 | 120 183 190 190 146 160 160 160 160 160 160 160 160 160 160 112 Slowest Speed 190 | 120 190 190 190 182 160 160 160 160 160 160 160 160 160 160 112 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . Exploration Rate (%) 44 | 2 95 23 9 50 15 70 44 89 43 6 80 54 73 60 3 Regions Visited 15 Branch Regions 9 Pre-discovered Areas 4 | . . . . . . 1 . 2 . . . . 1 . . Known Exits Taken 7 | . . . . . 1 . . . 1 1 1 1 1 1 . Unknown Exits Taken 8 | 1 1 1 1 1 . 1 1 1 . . . . . . . Scrap Searched 16 | . . . 1 . . 2 2 4 2 . 2 2 . 1 . Spaces Dug 7 | . . . . . . . . . . 3 3 1 . . . Terrain Destroyed 310 | . 36 21 . 99 10 . . . 23 17 39 6 . 59 . Melee . | . . . . . . . . . . . . . . . . Projectile 45 | . . . . . . . . . 3 17 16 6 . 3 . AOE 265 | . 36 21 . 99 10 . . . 20 . 23 . . 56 . Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Total 7627 | . 1368 191 37 819 420 517 344 1362 235 364 693 362 80 719 116 Wait 517 | . 291 . 2 86 . . . 16 1 17 12 7 . 84 1 Move 6392 | . 955 156 24 562 369 506 322 1327 213 283 629 318 80 547 101 Hop . | . . . . . . . . . . . . . . . . Pick Up 100 | . 18 9 . 31 8 4 5 3 1 3 5 6 . 4 3 Fast Attach 41 | . 2 2 . 12 2 1 . 5 3 3 2 2 . 5 2 Attach 47 | . 6 5 . 14 4 . . . 1 6 2 2 . 6 1 Detach 11 | . . . . 3 1 . . . 2 . 2 1 . 2 . Swap 55 | . 4 5 . 10 8 2 5 2 2 2 3 4 . 5 3 Drop 88 | . 8 5 . 23 7 4 9 9 2 . 8 7 . 6 . Fire 348 | . 77 9 10 68 20 . 3 . 10 48 30 15 . 53 5 Melee 7 | . . . . 7 . . . . . . . . . . . Ram . | . . . . . . . . . . . . . . . . Kick 8 | . 7 . 1 . . . . . . . . . . . . Crush 6 | . . . . 3 1 . . . . 2 . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . Rewire 7 | . . . . . . . . . . . . . . 7 . Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: [*Mat x3] / [*Min] / [*Sub]) -9/Materials (discovered 2 exits: [*Min] / [*Sto]) -9/Mines -8/Materials -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 2 exits: Fac / [*Upp]) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 191 | -10/Materials | Discovered new exit (range 4) 301 | -10/Materials | Build established: Mutant 443 | -10/Materials | Discovered new exit (range 13) 701 | -10/Materials | Derelicts attacked the area 741 | -10/Materials | Core integrity fell below 50% 1204 | -10/Materials | Build established: Scavenger-Mutant 1639 | -10/Materials | Discovered new exit (range 7) 1769 | -10/Materials | Discovered new exit (range 15) 2165 | -10/Materials | Build established: Mutant 2196 | -10/Materials | Discovered new exit (range 9) 2211 | -10/Materials | Prayed at D.C.S.S. Altar Unit 2307 | -10/Materials | Entered another Materials area 2307 | -9/Materials | Evolved 2 slots: Utility x2 2362 | -9/Materials | X0-1V1 put everyone to sleep 2451 | -9/Materials | X0-1V1 sent you into danger 2462 | -9/Materials | X0-1V1 turns hostiles against one another 2495 | -9/Materials | Discovered new exit (range 11) 2508 | -9/Materials | X0-1V1 sent hostile S-10 Pest (x5) 2543 | -9/Materials | Lost 3 parts (1n2u) 2562 | -9/Materials | Discovered new exit (range 16) 2649 | -9/Materials | Entered Mines 2652 | -9/Mines | Received a Mining Laser from a helpful Derelict 2680 | -9/Mines | Discovered new exit (range 8) 2689 | -9/Mines | Excavation squad dispatched 2689 | -9/Mines | A large section of the Mines collapsed 2723 | -9/Mines | Entered Materials 2723 | -8/Materials | Accompanied by 1 ally 2723 | -8/Materials | Evolved 2 slots: Propulsion x2 2885 | -8/Materials | X0-1V1 sent you into danger 2921 | -8/Materials | Destroyed 11 combat bots 3014 | -8/Materials | Lost 7 parts (1p4n2w) 3064 | -8/Materials | X0-1V1 redirected Transport squads to designated parking area 3072 | -8/Materials | Central database locked down 3133 | -8/Materials | Core integrity fell below 50% 3188 | -8/Materials | Lost 7 parts (3n1u3w) 3873 | -8/Materials | X0-1V1 caused items to flee you 3907 | -8/Materials | Discovered new exit (range 10) 3923 | -8/Materials | Entered Factory 3923 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 4108 | -7/Factory | Fabricated B-48 Gladiator? 4222 | -7/Factory | Build established: Tank 4458 | -7/Factory | Discovered new exit (range 16) 4552 | -7/Factory | Imp. Hacking Suite reconfigured into Item Mimic 4552 | -7/Factory | Identified exit to Lower Caves 4607 | -7/Factory | Entered Lower Caves 4683 | -7/Lower Caves | Core integrity permanently improved by X0-1V1 (+350) 4806 | -7/Lower Caves | Build established: Gunner 4900 | -7/Lower Caves | X0-1V1 activates XOMVISION 5221 | -7/Lower Caves | Discovered new exit (range 16) 5428 | -7/Lower Caves | Entered another Lower Caves area 5568 | -7/Lower Caves | Heat dissipation permanently improved by X0-1V1 (+30; -150 max core) 5617 | -7/Lower Caves | Spotted B-75 Beast 5628 | -7/Lower Caves | Destroyed B-75 Beast 5686 | -7/Lower Caves | Encountered a Warlord checkpoint 5844 | -7/Lower Caves | Discovered new exit (range 5) 5935 | -7/Lower Caves | Learned Factory stockpile data 5966 | -7/Lower Caves | Entered Zion 6077 | -7/Zion | Discovered new exit (range 10) 6259 | -7/Zion | Learned location of 1 exit from Proximity Caves 6273 | -7/Zion | Build established: Mutant 6334 | -7/Zion | Learned location of 1 exit from Lower Caves 6657 | -7/Zion | Learned Factory recycling unit intel 6986 | -7/Zion | Learned location of Quarantine (-3) 7129 | -7/Zion | Met Imprinter 7158 | -7/Zion | Imprinted 7160 | -7/Zion | Declared Zion's savior 7821 | -7/Zion | Visited the Megawrench Repair Shop 7821 | -7/Zion | Megawrench repaired 11 parts 7823 | -7/Zion | Build established: Gunner 8124 | -7/Zion | Entered Proximity Caves 8124 | -6/Proximity Caves | Accompanied by 4 allies 8125 | -6/Proximity Caves | Identified exit to Factory 8508 | -6/Proximity Caves | Entered Factory 8508 | -6/Factory | Accompanied by 4 allies 8508 | -6/Factory | Evolved 2 slots: Utility x2 8510 | -6/Factory | Loaded intel: 8 recycling unit locations 8690 | -6/Factory | Discovered new exit (range 6) 8718 | -6/Factory | Mass support permanently improved by X0-1V1 (+11; -250 max core) 8796 | -6/Factory | Build established: Tank 8847 | -6/Factory | Garrison activated, responded to threat 8891 | -6/Factory | Lost 4 allies 9005 | -6/Factory | X0-1V1 activates XOMVISION 9009 | -6/Factory | Destroyed 8 combat bots 9019 | -6/Factory | Lost 5 parts (1n3u1w) 9086 | -6/Factory | Found Powered Armor 9144 | -6/Factory | Identified exit to Lower Caves 9145 | -6/Factory | Entered Lower Caves 9146 | -6/Lower Caves | Identified exit to Lower Caves 9276 | -6/Lower Caves | Learned Factory emergency access door positions 9536 | -6/Lower Caves | Build established: Skirmisher 9548 | -6/Lower Caves | Learned location of 1 exit from Factory 9654 | -6/Lower Caves | Spotted B-75 Beast 9780 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 10036 | -6/Lower Caves | Sensors blinded by X0-1V1 10196 | -6/Lower Caves | Destroyed B-75 Beast 10262 | -6/Lower Caves | Entered another Lower Caves area 10350 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 10460 | -6/Lower Caves | Identified exit to Data Miner 10473 | -6/Lower Caves | X0-1V1 sent hostile Thug (x4) 10843 | -6/Lower Caves | Entered Data Miner 10843 | -6/Data Miner | Discovered new exit (range 6) 10866 | -6/Data Miner | Met Data Miner 10903 | -6/Data Miner | Learned location of Section 7 (-3) 10903 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 10933 | -6/Data Miner | Received God Mode back door access code from Data Miner 10970 | -6/Data Miner | Identified exit to Proximity Caves 10971 | -6/Data Miner | Entered Proximity Caves 11159 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 11193 | -5/Proximity Caves | Sensors blinded by X0-1V1 11404 | -5/Proximity Caves | Identified exit to Factory 11404 | -5/Proximity Caves | X0-1V1 revealed exit location to -5/Factory 11630 | -5/Proximity Caves | Lost 7 parts (2p2n2u1w) 11696 | -5/Proximity Caves | Spotted B-75 Beast 11696 | -5/Proximity Caves | X0-1V1 sent you into danger 11718 | -5/Proximity Caves | Destroyed B-75 Beast 11881 | -5/Proximity Caves | Found Prototype Launcher 11881 | -5/Proximity Caves | Identified Rocket Array 11996 | -5/Proximity Caves | Build established: Mutant 12018 | -5/Proximity Caves | X0-1V1 activates XOMVISION 12035 | -5/Proximity Caves | Core integrity restored by X0-1V1 (+232) 12124 | -5/Proximity Caves | Entered Factory 12124 | -5/Factory | Evolved 2 slots: Power x1, Weapon x1 12125 | -5/Factory | Identified exit to Factory 12259 | -5/Factory | Discovered new exit (range 16) 12259 | -5/Factory | X0-1V1 sent you to a vault 12260 | -5/Factory | Self-destructed Last Messages --------------- 12201_ G-50 Soldier IFF system glitched. 12201_ G-50 Soldier destroyed. 12201_ Chain reaction triggered in Corrupted Lgt. Angular Momentum Engine. 12201_ G-50 Soldier IFF system glitched. 12202_ G-50 Soldier system terminally corrupted. 12202_ Adv. Heat Sink fried. 12203_ Hvy. Laser fried. 12203_ G-50 Soldier destroyed. 12203_ Subcomponent Replicator disabled. 12203_ Door malfunctions. 12209_ Acquired 65 matter. 12210_ Acquired 18 matter. 12212_ Acquired 48 matter. 12213_ Acquired 51 matter. 12222_ Acquired Corrupted Carbon-fiber Leg+. 12259_ EXIT=FOUND 12259_ X0-1V1: "Being a leader is both a boon and a curse." 12259_ Slug penetrates Disruptor 6b. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????A?????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????t????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????t???????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????######????????????????????? | | ???????????????????????# #????????????????????? | | ?????????? ##???????# #????????????????????? | | ?????????? ## ! #??????????A?????????? | | ?????????? xx@x #????????????????????? | | ??????????Y #x #????????????????????? | | ?????????? ! ????# #????????????????????? | | ??????????? ????????#! #????????????????????? | | ???????????????????????######???????u????????????? | | ?????????????????????????????????????????????????? | | ???????????u?????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????Y?u????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 108 Coolant Potential 100 Energy Generation 18 Energy Capacity 1690 Matter Stores 700 Matter Capacity 1000 Sight Range 22 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 675 Evasion (%) 55 Core Analysis 6 Recoil Reduction 4 Offensive Hacking 10 Item Schematics ----------------- Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Cld. Gravmag System | -6/Data Miner | Free Exp. Heat Sink | -6/Data Miner | Free Enh. Coil Gun | -6/Data Miner | Free Hvy. Siege Treads | -6/Data Miner | Free Adv. Power Amplifier | -6/Data Miner | Free HERF Cannon | -6/Data Miner | Free Imp. Kinecellerator | -6/Data Miner | Free Adv. Corruption Screen | -6/Data Miner | Free Imp. Thunder Leg | -6/Data Miner | Free Robot Schematics ------------------ M-22 Extractor | -6/Data Miner | Free I-36 Angel | -6/Data Miner | Free R-10 Processor | -6/Data Miner | Free B-60 Warrior | -6/Data Miner | Free X-72 Disruptor | -6/Data Miner | Free Y-64 Sentinel | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free Fabricated ------------ B-48 Gladiator | x3 | -7/Factory | Preloaded Repaired ---------- Nothing Studied --------- Aluminum Leg | -8/Materials | Hacked Autogun | -8/Materials | Hacked Carbon-fiber Leg | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed StasisDoorSegregator Manual? 0 Play Time 01:00:41 Cumulative 533.4 hours Start 2026.09.11 @ 15:32:03 End 2026.09.11 @ 16:49:31 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 202 Rogue 202 Adventurer 0 Explorer 0 Win Type - Total 20 Types 5/0/9/0/1/0/2/1/1/1 Lore% 83 Gallery% 86 Achievement% 78 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 135d3bef-ea87-4bf7-bb93-1ce5a7aaaa9e