Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.02.24 @ 16:36:22 Player: BOBIT Result: Destroyed by H-55 Commando with Gauss Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (61) 305 Value Destroyed (1670) 1670 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (273) 273 TOTAL SCORE: 4828 Bonus ------- High Alert Combat Kills 73 Entered Garrisons 200 Cogmind --------- Core Integrity 0/700 Matter 286/300 Energy 93/100 System Corruption 5% Temperature Cool (0) Movement Core (100) Ox1 Location -7/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (4) ------ (None) > --- WEAPON (4) ------- Gauss Rifle > --- INVENTORY (4) ---- VTOL Module Improved Heat Sink Particle Charger Improved Datajack Peak State ------------ > --- POWER ------------ Cooled Ion Engine Improved Deuterium Engine > --- PROPULSION ------- Armored Treads Improved Hover Unit Improved Hover Unit > --- UTILITY ---------- Particle Charger Improved Medium Armor Plating Hacking Suite Hacking Suite > --- WEAPON ----------- Gatling Laser Light EM Pulse Cannon Heavy Particle Cannon Improved Datajack > --- INVENTORY -------- Improved Heat Sink Improved Medium Armor Plating Improved Medium Armor Plating System Shield [Rating: 40] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Armored Treads Leg Aluminum Leg Hover Unit Improved Hover Unit Flight Unit VTOL Module Utility Hacking Suite Device Particle Charger Storage Small Storage Unit Processor Seismic Analyzer Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Heavy Particle Cannon Energy Gun Electrolaser Energy Cannon Heavy Particle Cannon Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Gar Slots Evolved 6 | . . 2 2 2 . Power 1 | . . . . 1 . Propulsion 1 | . . 1 . . . Utility 2 | . . . 2 . . Weapon 2 | . . 1 . 1 . Parts Attached 92 | 9 8 17 12 19 27 Power 13 | 2 1 1 1 2 6 Engine 9 | 2 1 1 1 2 2 Core 4 | . . . . . 4 Reactor . | . . . . . . Propulsion 26 | 2 4 5 2 6 7 Treads 4 | . 2 . . 1 1 Leg 14 | 2 2 5 2 2 1 Wheel . | . . . . . . Hover 2 | . . . . 2 . Flight 6 | . . . . 1 5 Utility 23 | 3 1 3 5 5 6 Device 9 | 1 1 1 3 2 1 Storage 1 | 1 . . . . . Processor 3 | 1 . 1 1 . . Hackware 3 | . . . . 2 1 Protection 7 | . . 1 1 1 4 Artifact . | . . . . . . Weapon 30 | 2 2 8 4 6 8 Energy Gun 13 | 1 . 7 3 2 . Energy Cannon 5 | . . . . 2 3 Ballistic Gun 9 | 1 2 . 1 1 4 Ballistic Cannon 1 | . . 1 . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon 2 | . . . . 1 1 Unidentified Prototypes 1 | . . 1 . . . Parts Lost 33 | . 4 2 3 1 23 Power 5 | . 1 . . . 4 Propulsion 10 | . . 1 1 . 8 Utility 8 | . 1 . 1 1 5 Weapon 10 | . 2 1 1 . 6 Highest Loss Streak 10 | . 2 2 2 1 10 Average Slot Usage (%) 79 | . 92 89 79 85 57 Engine 8 | . 12 11 9 9 3 Core 1 | . . . . . 4 Treads 3 | . 6 . . 5 4 Leg 12 | . 21 29 21 3 . Hover 2 | . . . . 4 6 Flight 1 | . . . . . 4 Device 9 | . 12 6 12 16 2 Processor 5 | . 14 11 6 . . Hackware 4 | . . . . 6 10 Protection 4 | . . . 7 6 4 Energy Gun 9 | . 6 17 14 10 2 Energy Cannon 5 | . . . . 14 6 Ballistic Gun 6 | . 17 8 5 1 1 Ballistic Cannon 1 | . . 3 3 . . Special Melee Weapon 1 | . . . . 2 3 Naked Turns 2 | . . . . . 2 Heaviest Build 43 | 12 10 22 23 43 35 Greatest Support 40 | 20 40 30 30 20 20 Greatest Overweight (x) 12 | 1 3 . 1 12 5 Average Overweight (x) . | . . . . 1 . Largest Inventory Capacity 6 | 6 4 4 4 4 4 Average Capacity 4 | 5 4 4 4 4 4 Most Carried 6 | 6 4 4 4 4 4 Average Carried 3 | 4 3 3 3 3 3 Final Capacity 4 | 4 4 4 4 4 4 Final Carried 4 | 4 4 3 4 4 4 Class Distribution -------------------- 35% | Mutant 18% | Scavenger-Gunner 15% | Scavenger-Tank 13% | Scavenger-Mutant 6% | Tank 5% | Skirmisher 4% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Skirmisher | -9/Materials Scavenger-Tank | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Mutant | -7/Garrison Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Scr Mat Mat Mat Fac Gar Matter Collected 1375 | 293 158 316 175 140 293 Remotely . | . . . . . . Salvage Created 2320 | 321 314 693 557 140 295 Parts 160 | 32 21 49 24 13 21 Haulers Intercepted . | . . . . . . Recyclers Shooed 2 | 1 . . 1 . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Gar Combat Hostiles Destroyed 40 | . 8 13 8 2 9 Melee 2 | . . . . . 2 Guns 27 | . 8 8 7 2 2 Cannons 8 | . . 2 1 . 5 AOE 3 | . . 3 . . . Classes Destroyed 9 | 3 2 2 1 1 . Worker 4 | 2 1 1 . . . Builder 3 | . . 3 . . . Tunneler 9 | 9 . . . . . Recycler 4 | 1 . 1 2 . . Operator 1 | . . . . 1 . Swarmer 12 | . 2 3 . . 7 Grunt 16 | . 6 8 2 . . Sentry 8 | . . 2 5 1 . Hunter 4 | . . . 1 1 2 Best Kill Streak 8 | 5 3 8 4 1 4 Combat Bots Only 4 | . 2 4 2 1 4 Max Kills in Single Turn 6 | 1 1 6 1 1 1 Gunslinging . | . . . . . . Exploded 3 | . . 3 . . . Melee 1 | . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Scr Mat Mat Mat Fac Gar Damage Taken 4351 | . 731 416 513 387 2304 Core 928 | . 140 38 42 15 693 Absorbed by Shields 162 | . . . . 67 95 Core Remaining (%) 81 | 100 44 90 92 . . Volleys Fired 190 | 30 57 29 16 11 47 Largest 4 | 2 2 3 3 4 3 Hottest 250 | 60 60 140 167 250 211 Shots Fired 297 | 31 73 68 43 28 54 Gun 256 | 31 73 59 40 16 37 Cannon 41 | . . 9 3 12 17 Launcher . | . . . . . . Special . | . . . . . . Kinetic 151 | 1 62 38 16 3 31 Thermal 120 | 30 11 21 27 19 12 Explosive . | . . . . . . Electromagnetic 26 | . . 9 . 6 11 Robot Hit Streak 14 | 8 14 8 9 9 9 Robot Miss Streak 6 | 2 6 4 1 1 3 Penetration Max . | . . . . . . Secondary Targets 3 | . 1 1 1 . . Max Gunslinging Chain 1 | . 1 1 1 . . Shots Hit Robots 209 | 23 46 44 34 21 41 Core Hits 115 | 13 16 32 16 6 32 Critical Hits 1 | . . . . 1 . Critical Kills . | . . . . . . Critical Parts Destroyed 1 | . . . . 1 . Melee Attacks 3 | . . . . . 3 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3473 | 286 566 905 596 457 663 Guns 2498 | 286 566 489 557 227 373 Cannons 586 | . . 108 22 230 226 Explosions 304 | . . 304 . . . Melee . | . . . . . . Ramming 85 | . . 4 17 . 64 Kinetic 1307 | . 457 295 213 64 278 Thermal 1410 | 286 109 173 366 303 173 Explosive . | . . . . . . Electromagnetic 671 | . . 433 . 90 148 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 5 | . . . . . 5 Average Corruption 5 | . . . . . 5 Corruption Purged . | . . . . . . Effects 6 | . . . . . 6 Message Errors 3 | . . . . . 3 Energy Discharges 2 | . . . . . 2 Targeting Errors 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks 2 | . . 2 . . . Impact . | . . . . . . Kinetic 2 | . . 2 . . . Secondary . | . . . . . . Self-Inflicted Damage 23 | . . . 8 . 15 Shots . | . . . . . . Rammed 32 | . . . 3 . 29 Targets Rammed 37 | . . 1 3 . 33 Kicked 5 | . . 1 . . 4 Crushed . | . . . . . . Highest Temperature 381 | . 58 260 279 381 325 Average Temperature 99 | . 32 77 91 168 99 Received Heat Transfer 630 | . 237 159 180 54 . Effects 5 | . . . . 2 3 Interference 4 | . . . . 1 3 Short Circuit 1 | . . . . 1 . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 2 | . . . . 1 1 Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 2 | . . . 2 . . Heat Transferred 2951 | 650 250 408 814 518 311 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 2 | . . 2 . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Gar Peak Influence 606 | 60 249 606 510 286 301 Average Influence 220 | 23 140 287 375 202 233 Maximum Alert Level 2 | . 1 2 2 1 1 Low Security (%) 35 | 100 68 32 . 31 13 Level 1 56 | . 31 49 62 68 86 Level 2 7 | . . 17 37 . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 5 | . . 2 3 . . Investigation 1 | . . . 1 . . Extermination . | . . . . . . Reinforcement 2 | . . 2 . . . Assault . | . . . . . . Garrison 2 | . . . 2 . . Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Gar Distress Signals 3 | . 1 2 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 60 | . 14 22 11 3 10 Peak Tracking Total 5 | . 5 5 3 2 4 Tactical Retreats 2 | . 1 1 . . . Traps | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Gar Traps Triggered 6 | . . . . 1 5 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Scr Mat Mat Mat Fac Gar Machines Disabled 9 | . . 8 . 1 . Max in Single Turn 6 | . . 6 . 1 . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Gar Machines Accessed 13 | . 5 2 2 4 . Terminals 8 | . 4 1 1 2 . Fabricators . | . . . . . . Repair Stations 3 | . . 1 1 1 . Recycling Units 1 | . 1 . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . 1 . Total Hacks 30 | . 11 4 7 8 . Successful 12 | . 3 3 3 3 . Failed 18 | . 8 1 4 5 . Catastrophic 2 | . 1 . . 1 . Database Lockouts . | . . . . . . Manual 12 | . 8 . 2 2 . Terminals 17 | . 9 2 2 4 . Fabricators . | . . . . . . Repair Stations 10 | . . 2 5 3 . Recycling Units 2 | . 2 . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . 1 . Terminal Hacks 5 | . 2 2 . 1 . Part Schematic 1 | . . . . 1 . Prototype ID Bank 2 | . 1 1 . . . Branch Access Points 1 | . . 1 . . . Alert Level 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 5 | . . 1 3 1 . Scan Component 4 | . . 1 2 1 . Repair 1 | . . . 1 . . Recycling Unit Hacks 1 | . 1 . . . . Report Inventory 1 | . 1 . . . . Scanalyzer . | . . . . . . Garrison Access Hacks 1 | . . . . 1 . Unlock Access 1 | . . . . 1 . Unauthorized Hacks 3 | . 3 . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . . . 1 . Used . | . . . . . . Hacking Detections 13 | . 5 2 2 4 . Full Trace Events 1 | . . . 1 . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . . . 1 . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . . . 1 . . Time 38 | . . . 38 . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Scr Mat Mat Mat Fac Gar Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Scr Mat Mat Mat Fac Gar Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Gar Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Scr Mat Mat Mat Fac Gar Turns Passed 2489 | 226 392 375 345 587 564 Spaces Moved 1142 | 109 145 197 147 276 268 Core 64 | 10 39 . . 1 14 Treads 197 | . 6 . . 106 85 Legs 631 | 99 100 197 147 82 6 Wheels . | . . . . . . Hover 96 | . . . . 87 9 Flight 154 | . . . . . 154 Fastest Speed 34 | 50 50 120 120 150 34 Average Speed 134 | 131 142 120 129 182 96 Slowest Speed 650 | 150 200 120 150 650 440 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 18 | 5 27 22 14 6 37 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed . | . . . . . . Melee . | . . . . . . Projectile . | . . . . . . AOE . | . . . . . . Actions | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Gar Total 1816 | 158 257 284 265 342 510 Wait 206 | . 41 23 76 7 59 Move 1138 | 108 144 196 147 275 268 Hop . | . . . . . . Pick Up 25 | 7 4 3 2 8 1 Fast Attach 71 | 8 2 13 11 15 22 Attach 16 | 1 4 3 . 4 4 Detach 14 | . . 5 3 2 4 Swap 5 | . 2 1 1 . 1 Drop 54 | 4 3 10 7 18 12 Fire 190 | 30 57 29 16 11 47 Melee 3 | . . . . . 3 Ram 8 | . . . . . 8 Kick 19 | . . 1 2 . 16 Crush 9 | . . . . . 9 Escape Stasis 58 | . . . . 2 56 Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 3 exits: *Mat / Min x2) -8/Materials -7/Factory -7/Garrison (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 16) 227 | -11/Scrapyard | Entered Materials 304 | -10/Materials | Build established: Mutant 536 | -10/Materials | Discovered new exit (range 15) 598 | -10/Materials | Core integrity fell below 50% 619 | -10/Materials | Entered another Materials area 619 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 638 | -9/Materials | Identified exit to Mines 850 | -9/Materials | Discovered new exit (range 9) 994 | -9/Materials | Entered another Materials area 994 | -8/Materials | Evolved 2 slots: Utility x2 1177 | -8/Materials | Garrison activated, responded to threat 1181 | -8/Materials | Discovered new exit (range 16) 1330 | -8/Materials | Repaired Electrolaser 1339 | -8/Materials | Entered Factory 1339 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 1916 | -7/Factory | Identified exit to Garrison 1926 | -7/Factory | Entered Garrison 2026 | -7/Garrison | Build established: Scavenger-Gunner 2042 | -7/Garrison | Triggered checkpoint 2076 | -7/Garrison | Triggered checkpoint 2204 | -7/Garrison | Lost 3 parts (1n2w) 2224 | -7/Garrison | Discovered new exit (range 15) 2232 | -7/Garrison | Triggered checkpoint 2280 | -7/Garrison | Core integrity fell below 50% 2325 | -7/Garrison | Lost 10 parts (2p3n3u2w) 2442 | -7/Garrison | Lost 4 parts (1p2n1w) 2464 | -7/Garrison | Core integrity fell below 20% 2490 | -7/Garrison | Destroyed by H-55 Commando with Gauss Rifle Last Messages --------------- 02469_ Destabilizing: Short circuit. 02469_ Broken Assault Rifle permanently disabled. 02471_ Slammed into H-55 Commando. 02472_ Imp. Medium Armor Plating destroyed. 02473_ Slammed into H-55 Commando. 02475_ Penetrated by Slug. 02475_ Kicked H-55 Commando out of the way. 02477_ Slammed into H-55 Commando. 02477_ Destabilizing: Core damaged (-7). 02478_ Kicked H-55 Commando out of the way. 02478_ Penetrated by Slug. 02478_ Broken Assault Rifle destroyed. 02479_ Slammed into H-55 Commando. 02481_ Penetrated by Slug. 02481_ Slammed into H-55 Commando. 02484_ Penetrated by Slug. 02487_ Carbon-fiber Leg destroyed. 02487_ Acquired Gauss Rifle. 02489_ Slug penetrates H-55 Commando. 02490_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ????????????????????????# #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# #######??????????????? | | ????????????????????????# #??????????????? | | ????????????????????????# #??????????????? | | ????????????????????????# #### #??????????????? | | ????????????????????????# #??# ###????????????? | | ????????????????????????# #??# "#????????????? | | ????????????????????????# #??# "%#????????????? | | ????????????????????????# #??# "#????????????? | | ????????????????????????# #??# ###????????????? | | ????????????????????????# #??# #??????????????? | | ????????????????????????# #??# #??????????????? | | ????????????????????????# #??# ###????????????? | | ????????????????????????# #??# #"#????????????? | | ????????????????????????# #??# "#????????????? | | ????????????????????????# #??# "#????????????? | | ??????????????????# ##### #??# "#????????????? | | ???????????????# ; #??# #"#????????????? | | ????#???####??????####### #??######????????????? | | ????# ??# ???????????# #????????????????????? | | ???## ## ############% =#????????????????????? | | ???# %%%%%*%#????????????????????? | | ^ %%%%%@**#????????????????????? | | = %%h!%%%#????????????????????? | | ???# ## ## [ ###########????????????????????? | | ???# ## ##[ ###????????????????????????????? | | ???" #????????????????????????????? | | ???" #????????????????????????????? | | ???" #????????????????????????????? | | ???" #????????????????????????????? | | ???# ## ## ###??????????????#?????????????? | | ??## ## ## #???????????????? ?????????????? | | ? #???????????????? ?????????????? | | ? #???????????????? ?????????????? | | ? #???????????????? ?????????????? | | ??#######""""## ##???????????????# #????????????? | | ??????????????# #????????????????# #????????????? | | ??????????????# #????????????????# "????????????? | | ??????????????# #????????????????# "????????????? | | ??????????????# #????????????????# "????????????? | | ??????????????# #????????????????# #????????????? | | ??????????????# #????????????????# #????????????? | | ??????????????# ##############???# #????????????? | | ??????????????# #???# #????????????? | | ??????????????# ##### #????????????? | | ??????????????############## #????????????? | | ???????????????????????????# #######????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 54 Energy Generation 25 Energy Capacity 470 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 110 Armor Coverage 450 Evasion (%) 63 Recoil Reduction 2 Particle Charging 15 Offensive Hacking 20 Defensive Hacking 10 Item Schematics ----------------- Nuclear Pulse Thruster | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed FissionTitaniumGenerator Manual? 0 Play Time 00:32:48 Cumulative 38.9 hours Start 2020.02.24 @ 16:06:57 End 2020.02.24 @ 16:36:22 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 89 Rogue 89 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 22 Gallery% 42 Achievement% 29 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/TerminusBold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: db025a91-22c5-4898-a644-cfa24dba5985