Cogmind - Beta 15 @@@ ROGUE MODE // 2025.08.11 @ 01:37:09 Player: shapeshifter Result: Destroyed by P-70 Sage with Tesla Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (15) 3000 Robots Destroyed (119) 595 Value Destroyed (3670) 3670 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (1135) 1135 TOTAL SCORE: 11100 Bonus ------- High Alert Combat Kills 92 Follower Combat Kills 519 Met Imprinter 300 Was Imprinted 300 Friendly Fire -76 Cogmind --------- Core Integrity 0/1000 Matter 91/300 Energy 99/100 System Corruption 41% Temperature Cool (0) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (7) ------ Advanced Signal Interpreter 0b10 Decoder Chip [Generic] > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Advanced ECM Suite Heavy Beamcaster EM Pulse Cannon Antimatter Cannon Improved Remote Datajack Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine Neutrino Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Improved Titanium Leg Improved Titanium Leg Thunder Leg Thunder Leg > --- UTILITY ---------- Improved Coolant Injector High-capacity Storage Unit Enhanced Optical Array Advanced Signal Interpreter 0b10 Decoder Chip [Generic] Improved Heavy Armor Plating > --- WEAPON ----------- Improved Heavy Laser Power Sword > --- INVENTORY -------- Medium Treads Improved Medium Treads Cryofiber Web High-capacity Storage Unit Large Battery High-capacity Matter Pod 0b10 Decoder Chip [Looter] 0b10 Decoder Chip [Scout] 0b10 Decoder Chip [Skirmisher] Advanced ECM Suite Zionite Light Carapace Beamcaster Zionite Laser-S Heavy Beamcaster EM Pulse Cannon Antimatter Cannon Advanced EMP Blaster Improved Remote Datajack Greatsword [Rating: 87] Favorites ----------- Power Light Nuclear Core Engine Light Deuterium Engine Power Core Light Nuclear Core Propulsion Armored Wheel Treads Improved Medium Treads Leg Carbon-fiber Leg Wheel Armored Wheel Flight Unit VTOL Module Utility Improved Terrain Scan Processor Device Improved Terrain Scanner Storage Huge Storage Unit Processor Improved Terrain Scan Processor Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Enhanced Autogun Energy Gun EM Pulse Gun Energy Cannon EM Pulse Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Antimatter Cannon Launcher Missile Launcher Impact Weapon Maul Slashing Weapon Power Sword Build | -11 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Min Exi Min Mat Sto Rec Scr Fac Low Low Zio Pro Fac Slots Evolved 10 | . . 2 . . . 2 . . . 4 . . . . 2 Power 1 | . . . . . . . . . . . . . . . 1 Propulsion 4 | . . 2 . . . . . . . 2 . . . . . Utility 5 | . . . . . . 2 . . . 2 . . . . 1 Weapon . | . . . . . . . . . . . . . . . . Parts Attached 115 | 7 6 22 . . 4 4 12 . . 17 3 11 4 3 22 Power 13 | 1 1 3 . . . . 1 . . 2 . 2 . 2 1 Engine 9 | 1 1 3 . . . . 1 . . 1 . . . 2 . Core 4 | . . . . . . . . . . 1 . 2 . . 1 Reactor . | . . . . . . . . . . . . . . . . Propulsion 41 | 2 2 8 . . 2 . 5 . . 7 1 5 1 1 7 Treads 6 | . 2 . . . . . . . . 2 1 . . . 1 Leg 26 | 2 . 8 . . 2 . 1 . . 3 . 4 1 1 4 Wheel 7 | . . . . . . . 4 . . 2 . 1 . . . Hover . | . . . . . . . . . . . . . . . . Flight 2 | . . . . . . . . . . . . . . . 2 Utility 31 | 2 1 3 . . . 4 1 . . 5 1 3 3 . 8 Device 8 | 1 . . . . . 2 . . . 1 1 . . . 3 Storage 5 | 1 1 . . . . . 1 . . . . . 1 . 1 Processor 6 | . . 1 . . . 1 . . . . . 1 1 . 2 Hackware 2 | . . . . . . . . . . 1 . 1 . . . Protection 10 | . . 2 . . . 1 . . . 3 . 1 1 . 2 Artifact . | . . . . . . . . . . . . . . . . Weapon 30 | 2 2 8 . . 2 . 5 . . 3 1 1 . . 6 Energy Gun 6 | 1 1 . . . . . 1 . . . . . . . 3 Energy Cannon 3 | . . 1 . . 1 . . . . . 1 . . . . Ballistic Gun 12 | 1 1 5 . . 1 . 2 . . . . 1 . . 1 Ballistic Cannon 1 | . . . . . . . . . . 1 . . . . . Launcher 4 | . . 2 . . . . 1 . . 1 . . . . . Special Weapon . | . . . . . . . . . . . . . . . . Impact Weapon 2 | . . . . . . . 1 . . 1 . . . . . Slashing Weapon 2 | . . . . . . . . . . . . . . . 2 Piercing Weapon . | . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 10 | . . 1 . . . . 3 . . 2 . . . . 4 Corrupted Parts 3 | . . . . . . . . . . . . . . . 3 System Corruption 18 | . . . . . . . . . . . . . . . 18 Parts Lost 46 | . 3 6 . . 1 . . . . 3 6 8 . . 19 Power 6 | . 1 1 . . . . . . . 1 . 2 . . 1 Propulsion 23 | . . 2 . . 1 . . . . 2 2 4 . . 12 Utility 7 | . . 2 . . . . . . . . 2 1 . . 2 Weapon 10 | . 2 1 . . . . . . . . 2 1 . . 4 Highest Loss Streak 16 | . 2 2 . . 1 . . . . 2 3 8 . . 16 To Critical Strikes . | . . . . . . . . . . . . . . . . Average Backups 19 | 5 12 13 13 13 14 12 17 24 24 24 24 18 22 23 18 Power . | . . . . . . 1 . 1 1 1 2 . . . . Propulsion 4 | 3 6 3 2 2 2 2 5 10 7 5 5 3 1 2 1 Utility 6 | . 3 4 5 5 6 5 6 7 8 6 5 4 9 8 8 Weapon 6 | . 1 4 6 6 5 4 4 6 7 8 7 6 7 9 7 Tool/Special . | . . . . . . . . . . . . . . . . Unused Backups 38 | . 1 4 . . 2 . 5 . 4 9 . . . 1 12 Power 4 | . 1 . . . . . 1 . . 2 . . . . . Propulsion 12 | . . 4 . . . . 2 . 2 3 . . . 1 . Utility 13 | . . . . . 1 . 2 . 2 3 . . . . 5 Weapon 4 | . . . . . 1 . . . . 1 . . . . 2 Tool/Special 5 | . . . . . . . . . . . . . . . 5 Average Slot Usage (%) 96 | . 100 97 100 100 99 99 99 100 100 97 81 85 100 99 92 Engine 5 | . 14 10 11 11 11 9 9 9 9 1 . . . 2 4 Core 2 | . . . . . . . . . . 4 6 5 6 3 4 Treads 3 | . 27 . . . . . . . . 6 9 8 1 . . Leg 23 | . . 42 44 44 43 36 16 . . 5 . 17 38 40 32 Wheel 9 | . . . . . . . 19 36 36 25 21 8 . . . Device 5 | . 14 3 . . . 14 9 9 9 6 3 6 2 . 6 Storage 8 | . 14 11 11 11 11 9 9 9 9 6 6 6 9 13 5 Processor 9 | . . 1 11 11 11 9 9 9 9 6 6 6 13 20 18 Hackware 3 | . . . . . . . . . . 6 6 12 11 . . Protection 5 | . . 5 . . . 2 9 9 9 12 4 1 . 6 4 Energy Gun 1 | . 12 3 . . . . . . . . . . . . 1 Ballistic Gun 13 | . 15 16 22 22 18 9 11 18 18 12 7 7 13 13 6 Peak Build Rating 87 | 7 8 21 21 21 21 28 33 34 35 54 55 57 61 60 87 Average Rating 41 | 5 7 15 21 21 20 26 29 33 34 50 50 51 58 59 72 On Entrance 31 | . 7 8 21 21 21 19 25 33 34 35 54 44 57 59 60 Naked Turns . | . . . . . . . . . . . . . . . . Heaviest Build 117 | 14 29 35 31 31 34 40 97 97 97 112 117 99 97 107 107 Greatest Support 116 | 20 40 60 55 55 55 50 50 48 48 64 64 92 107 107 116 Greatest Overweight (x) 3 | 1 . 1 . . . . 3 2 2 3 2 3 . . 1 Average Overweight (x) . | . . . . . . . 1 2 2 2 1 . . . . Largest Inventory Capacity 25 | 8 15 15 15 15 15 15 25 25 25 25 25 25 25 25 25 Average Capacity 20 | 7 14 15 15 15 15 15 20 25 25 25 25 25 25 25 19 Most Carried 25 | 8 15 15 13 14 15 14 23 25 25 25 25 25 25 25 25 Average Carried 19 | 5 12 13 13 13 14 12 17 24 24 24 24 19 23 24 19 Final Capacity 25 | 8 15 15 15 15 15 15 25 25 25 25 25 25 25 25 5 Final Carried 25 | 7 13 13 13 14 14 14 23 25 25 25 24 15 24 24 5 Class Distribution -------------------- 61% | Mutant 15% | Hacker-Mutant 13% | Derelict-Mutant 9% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Scavenger-Mutant | -8/Materials Mutant | -8/Storage Mutant | -8/Recycling Mutant | -8/Scraptown Mutant | -6/Factory Mutant | -6/Lower Caves Hacker-Mutant | -6/Lower Caves Hacker-Mutant | -6/Zion Derelict-Mutant | -5/Proximity Caves Derelict-Mutant | -5/Factory Resources | -11 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 ----------- Run | Yrd Mat Mat Min Exi Min Mat Sto Rec Scr Fac Low Low Zio Pro Fac Matter Collected 3408 | 285 97 352 67 288 109 55 280 60 30 397 407 369 50 106 456 Remotely . | . . . . . . . . . . . . . . . . Salvage Created 4231 | 111 523 952 . . 166 95 433 60 . 372 169 134 . 55 1161 Parts 259 | 7 31 71 . . 14 4 30 4 . 25 6 9 . 4 54 Haulers Intercepted 4 | . 1 2 . . . . 1 . . . . . . . . Recyclers Shooed 4 | 1 . . . . . . 1 . . . . . . . 2 Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed 26 | . . . . . . . . . . . 5 11 . 10 . Prevented 14 | . . . . . . . . . . . 1 . . 13 . Kills | -11 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Min Exi Min Mat Sto Rec Scr Fac Low Low Zio Pro Fac Combat Hostiles Destroyed 95 | . 10 27 . . 7 2 7 1 . 9 5 5 . 1 21 Melee 2 | . . . . . . . . . . . . . . . 2 Guns 57 | . 10 11 . . 7 1 6 1 . 6 . 4 . 1 10 Cannons 4 | . . . . . . 1 1 . . . 1 1 . . . AOE 31 | . . 16 . . . . . . . 3 4 . . . 8 Classes Destroyed 12 | 2 4 3 . . . . 2 . . 1 . . . . . Worker 3 | . . 2 . . . . . . . . . . . . 1 Builder 1 | . . 1 . . . . . . . . . . . . . Tunneler 1 | 1 . . . . . . . . . . . . . . . Hauler 4 | . 1 2 . . . . 1 . . . . . . . . Recycler 7 | 1 1 1 . . . . 1 . . . . . . . 3 Operator 2 | . . . . . . . 1 . . . . . . . 1 Watcher 6 | . 2 1 . . . . 1 . . 2 . . . . . Swarmer 42 | . 3 11 . . 5 . 3 . . 6 1 4 . . 9 Grunt 35 | . 7 12 . . 2 2 1 . . 1 . 1 . 1 8 Sentry 8 | . . 4 . . . . 2 1 . 1 . . . . . Hunter 5 | . . . . . . . 1 . . . 4 . . . . Programmer 5 | . . . . . . . . . . 1 . . . . 4 Best Kill Streak 9 | 2 6 9 . . 3 2 6 1 . 3 2 5 . 1 5 Combat Bots Only 6 | . 5 6 . . 3 2 5 1 . 3 2 5 . 1 4 Max Kills in Single Turn 5 | 1 1 5 . . 1 1 1 1 . 2 1 2 . 1 3 Gunslinging 1 | . . . . . . . . . . . . 1 . . . Exploded 5 | . . 5 . . . . . . . 2 1 . . . 2 Melee 1 | . . . . . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Mat Min Exi Min Mat Sto Rec Scr Fac Low Low Zio Pro Fac Hostile Shots Fired 888 | . 64 186 . . 32 8 33 4 . 81 79 52 . . 349 Missed 286 | . 15 79 . . 9 5 6 1 . 28 23 7 . . 113 Hits 602 | . 49 107 . . 23 3 27 3 . 53 56 45 . . 236 Melee 2 | . . 2 . . . . . . . . . . . . . Projectile 600 | . 49 105 . . 23 3 27 3 . 53 56 45 . . 236 Critical Strikes 16 | . 1 . . . 3 . 1 . . . . 2 . . 9 Part Disruptions 1 | . . . . . . . . . . . . . . . 1 Damage Taken 9303 | . 588 1282 . . 279 50 295 45 . 723 1064 724 . 22 4231 Core 1631 | . 100 206 . . 62 . 14 . . 47 92 97 . . 1013 Absorbed by Shields 29 | . . . . . . . . . . . . . . . 29 Ignored by Resistances 75 | . . . . . . . . . . 75 . . . . . Regen/Repaired (Parts) 114 | . . . . . . . . . . . . . . . 114 Core Remaining (%) 72 | 100 60 . . . 33 . . . 97 . . . . 72 . Volleys Fired 329 | 5 41 93 . . 21 5 25 3 . 42 17 11 . 9 57 Largest 2 | 2 2 2 . . 2 2 2 2 . 2 2 2 . 2 2 Hottest 93 | 60 70 70 . . 43 83 63 50 . 50 75 75 . 49 93 Shots Fired 568 | 10 79 151 . . 42 10 47 6 . 81 20 13 . 17 92 Gun 505 | 10 79 137 . . 42 5 44 6 . 78 6 10 . 17 71 Cannon 19 | . . . . . . 5 3 . . . 4 3 . . 4 Launcher 44 | . . 14 . . . . . . . 3 10 . . . 17 Special . | . . . . . . . . . . . . . . . . Kinetic 463 | 5 48 133 . . 42 5 44 6 . 78 6 10 . 17 69 Thermal 11 | . 1 4 . . . . . . . . . . . . 6 Explosive 23 | . . 10 . . . . . . . 3 10 . . . . Electromagnetic 71 | 5 30 4 . . . 5 3 . . . 4 3 . . 17 Robot Hit Streak 15 | 4 8 15 . . 9 5 7 5 . 10 15 5 . 7 9 Robot Miss Streak 10 | 1 3 5 . . 3 2 9 1 . 4 1 2 . 5 10 Penetration Max . | . . . . . . . . . . . . . . . . Secondary Targets 6 | . 2 1 . . . . . . . 1 . 1 . . 1 Max Gunslinging Chain 1 | . 1 1 . . . . . . . 1 . 1 . . 1 Shots Hit Robots 365 | 6 46 106 . . 29 6 24 5 . 47 13 11 . 12 60 Core Hits 219 | 2 24 61 . . 13 4 16 2 . 23 12 10 . 4 48 Critical Kills 1 | . . . . . . . 1 . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . Critical Strikes 1 | . . . . . . . 1 . . . . . . . . Destroy 1 | . . . . . . . 1 . . . . . . . . Melee Attacks 18 | . . . . . . . 6 . . 4 . . . . 8 Impact 10 | . . . . . . . 6 . . 4 . . . . . Slashing 8 | . . . . . . . . . . . . . . . 8 Piercing . | . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 8928 | 68 509 2578 . . 323 119 422 87 . 1054 568 295 . 259 2646 Guns 4687 | 68 487 927 . . 323 14 402 87 . 832 77 204 . 259 1007 Cannons 317 | . . . . . . 105 20 . . . 58 91 . . 43 Explosions 3708 | . 22 1651 . . . . . . . 222 433 . . . 1380 Melee 216 | . . . . . . . . . . . . . . . 216 Ramming . | . . . . . . . . . . . . . . . . Kinetic 4354 | 15 242 902 . . 323 14 402 87 . 832 77 204 . 259 997 Thermal 353 | . 35 162 . . . . . . . . . . . . 156 Explosive 2191 | . . 1217 . . . . . . . 222 433 . . . 319 Electromagnetic 1814 | 53 232 297 . . . 105 20 . . . 58 91 . . 958 Impact . | . . . . . . . . . . . . . . . . Slashing 216 | . . . . . . . . . . . . . . . 216 Piercing . | . . . . . . . . . . . . . . . . Highest Corruption 40 | . . . . . . . . . . . . . . 1 40 Average Corruption 6 | . . . . . . . . . . . . . . 1 10 Corruption Purged . | . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . Effects 24 | . . . . . . . . . . . . . . 4 20 Message Errors 6 | . . . . . . . . . . . . . . 2 4 Matter Fused 3 | . . . . . . . . . . . . . . . 3 Heat Flow Errors 3 | . . . . . . . . . . . . . . 1 2 Energy Discharges 4 | . . . . . . . . . . . . . . . 4 Parts Rejected 2 | . . . . . . . . . . . . . . . 2 Data Loss (minor) 4 | . . . . . . . . . . . . . . 1 3 Data Loss (major) 1 | . . . . . . . . . . . . . . . 1 Misfires 1 | . . . . . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 169 | . . 85 . . . . . . . . 7 . . . 77 Projectiles 7 | . . . . . . . . . . . 7 . . . . Explosions 89 | . . 85 . . . . . . . . . . . . 4 Melee 73 | . . . . . . . . . . . . . . . 73 Knockbacks . | . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . Self-Inflicted Damage 192 | . . 35 . . . . . . . . 51 . . . 106 Shots 6 | . . 1 . . . . . . . . 2 . . . 3 Rammed . | . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 216 | 40 102 31 . . 26 15 105 48 . 76 6 . . 148 216 Average Temperature 32 | 15 39 7 . . 11 15 33 25 . 21 3 . . 94 54 Received Heat Transfer 1330 | . 300 432 . . 153 27 72 18 . 75 39 67 . . 147 Siege Activations . | . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . . . . . . 1 Parts Fried . | . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Melted 1 | . . . . . . . . . . . . . . . 1 Heat Transferred 635 | . 87 324 . . . . . . . . . . . . 224 Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions 6 | . 1 2 . . . . . . . . . . . . 3 Alert | -11 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Min Exi Min Mat Sto Rec Scr Fac Low Low Zio Pro Fac Maximum Alert Level 2 | . . 2 . . . . . . . . . . . . 2 Low Security (%) 83 | 100 100 60 100 . 100 100 100 100 . 100 . . . . 45 Level 1 10 | . . 17 . . . . . . . . . . . . 42 Level 2 5 | . . 22 . . . . . . . . . . . . 11 Level 3 . | . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Peak Influence 622 | 5 115 517 174 . 86 63 115 47 . 105 . . . . 622 Initial 174 | . . 3 174 . . . 5 37 . . . . . . 150 Average 95 | . 36 198 169 . 24 21 38 17 . 28 . . . . 243 Influence Increases 3664 | 10 269 817 . . 200 74 243 34 . 375 135 120 . 145 1242 Destroy 0b10 Robot/C 2140 | . 200 540 . . 140 40 140 20 . 180 100 100 . 80 600 Destroy 0b10 Robot/NC 135 | 10 20 35 . . . . 20 . . 10 . . . 10 30 Destroy Leader 412 | . 36 106 . . 30 10 44 . . 44 20 20 . 20 82 Allied During Kill 132 | . . . . . . . . . . . . . . 35 97 Successful Hack 106 | . 6 9 . . . 24 9 14 . 44 . . . . . Disable Machine 210 | . . 30 . . . . 30 . . 15 . . . . 135 Destroy Structure 214 | . 7 67 . . . . . . . 22 . . . . 118 Advance Influence 150 | . . . . . . . . . . . . . . . 150 Lose Combat Pursuer 165 | . . 30 . . 30 . . . . 60 15 . . . 30 Influence Decreases 3204 | 10 260 377 285 164 200 60 161 130 . 298 212 120 . 145 782 Entered New Map 543 | . . 6 275 164 . . 9 59 . . 30 . . . . Time Decay 2143 | 10 230 311 10 . 190 60 152 71 . 268 154 90 . 145 452 Lost Part 368 | . 30 60 . . 10 . . . . 30 18 30 . . 190 Lost Ally 150 | . . . . . . . . . . . 10 . . . 140 Squads Dispatched 19 | . 3 4 . . . 1 1 . . 2 . . . . 8 Investigation 8 | . 1 2 . . . 1 . . . . . . . . 4 Extermination 4 | . . . . . . . . . . 2 . . . . 2 Reinforcement 7 | . 2 2 . . . . 1 . . . . . . . 2 Assault . | . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . Construction Impeded 2 | . . 1 . . . . . . . . . . . . 1 Haulers Reinforced 1 | . . . . . . . . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Min Exi Min Mat Sto Rec Scr Fac Low Low Zio Pro Fac Distress Signals 5 | . 2 . . . . . 1 . . 2 . . . . . Communications Jammed . | . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 165 | . 15 36 . . 10 2 9 1 . 17 12 5 . 6 52 Peak Tracking Total 9 | . 5 9 . . 3 2 5 1 . 4 7 5 . 3 9 Tactical Retreats 9 | . . 2 . . 2 . . . . 3 1 . . . 1 Traps | -11 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Min Exi Min Mat Sto Rec Scr Fac Low Low Zio Pro Fac Traps Triggered 8 | . 1 2 . . . . . . . . . . . . 5 Indirectly 3 | . . 1 . . . . . . . . . . . . 2 Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 ---------- Run | Yrd Mat Mat Min Exi Min Mat Sto Rec Scr Fac Low Low Zio Pro Fac Machines Disabled 14 | . . 2 . . . . 2 . . 1 . . . . 9 Max in Single Turn 5 | . . 1 . . . . 1 . . 1 . . . . 5 Garrison Access 1 | . . . . . . . . . . 1 . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Min Exi Min Mat Sto Rec Scr Fac Low Low Zio Pro Fac Machines Accessed 28 | . 4 3 . 1 . 2 3 3 . 8 . . . . 4 Terminals 20 | . 4 3 . . . 2 3 2 . 6 . . . . . Fabricators 1 | . . . . . . . . . . . . . . . 1 Repair Stations 2 | . . . . . . . . . . 1 . . . . 1 Recycling Units 1 | . . . . . . . . 1 . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access 3 | . . . . . . . . . . 1 . . . . 2 Total Hacks 69 | . 9 7 . 1 . 8 12 11 . 16 . . . . 5 Successful 25 | . 2 3 . 1 . 4 2 6 . 6 . . . . 1 Failed 44 | . 7 4 . . . 4 10 5 . 10 . . . . 4 Catastrophic 11 | . 4 . . . . 1 1 . . 2 . . . . 3 Database Lockouts . | . . . . . . . . . . . . . . . . Manual 48 | . 6 2 . . . 8 8 . . 3 . . . . 21 Terminals 55 | . 9 7 . . . 8 12 7 . 12 . . . . . Fabricators 2 | . . . . . . . . . . . . . . . 2 Repair Stations 2 | . . . . . . . . . . 1 . . . . 1 Recycling Units 4 | . . . . . . . . 4 . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access 5 | . . . . . . . . . . 3 . . . . 2 Terminal Hacks 15 | . 1 2 . 1 . 2 . 4 . 5 . . . . . Record 1 | . . . . 1 . . . . . . . . . . . Part Schematic 1 | . . . . . . . . 1 . . . . . . . Robot Analysis 1 | . . . . . . . . 1 . . . . . . . Open DSF 1 | . . . . . . . . . . 1 . . . . . Branch Access Points 2 | . . . . . . 1 . . . 1 . . . . . Alert Level 1 | . . . . . . . . 1 . . . . . . . Dispatch Records 1 | . . . . . . . . . . 1 . . . . . Surveillance Status 1 | . . . . . . . . . . 1 . . . . . Registered Components 2 | . . . . . . 1 . . . 1 . . . . . Zone Layout 4 | . 1 2 . . . . . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . Recycling Unit Hacks 2 | . . . . . . . . 2 . . . . . . . Report Inventory 1 | . . . . . . . . 1 . . . . . . . Retrieve Components 1 | . . . . . . . . 1 . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . 1 . . . . . Seal Access 1 | . . . . . . . . . . 1 . . . . . Unauthorized Hacks 7 | . 1 1 . . . 2 2 . . . . . . . 1 Terminals 6 | . 1 1 . . . 2 2 . . . . . . . . Botnet 6 | . 1 1 . . . 2 2 . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations 1 | . . . . . . . . . . . . . . . 1 Patch 1 | . . . . . . . . . . . . . . . 1 Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . Hacking Detections 25 | . 3 3 . . . 2 3 3 . 8 . . . . 3 Full Trace Events 3 | . 1 . . . . 1 1 . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired 2 | . . . . . . . . . . . . . 2 . . Robots Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired 16 | . . . . . . . . 1 . . . . 15 . . Parts Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components 3 | . . . . . . . . 3 . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 ------------ Run | Yrd Mat Mat Min Exi Min Mat Sto Rec Scr Fac Low Low Zio Pro Fac Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . Allies Hacked 3 | . . . . . . . . . . . . . . . 3 Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Mat Min Exi Min Mat Sto Rec Scr Fac Low Low Zio Pro Fac Total Allies 11 | . . . . . . . . . . . . . 4 . 7 Largest Group 6 | . . . . . . . . . . . . . 4 4 6 Highest-Rated Group 420 | . . . . . . . . . . . . . 155 155 420 Highest-Rated Ally 70 | . . . . . . . . . . . . . 40 40 70 Zionite Dispatches 3 | . . . . . . . . . . . . . . . 3 Light 2 | . . . . . . . . . . . . . . . 2 Demo 1 | . . . . . . . . . . . . . . . 1 Total Orders 1 | . . . . . . . . . . . 1 . . . . EXPLORE 1 | . . . . . . . . . . . 1 . . . . Ally Attacks 103 | . . . . . . . . . . . . . . 41 62 Total Damage 2674 | . . . . . . . . . . . . . . 754 1920 Kills 15 | . . . . . . . . . . . . . . 5 10 Allies Corrupted 2 | . . . . . . . . . . . . . . . 2 Allies Melted 1 | . . . . . . . . . . . . . . . 1 Intel | -11 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Min Exi Min Mat Sto Rec Scr Fac Low Low Zio Pro Fac Active Infowar (turns) 6963 | 38 625 381 32 329 713 216 437 193 693 1413 196 . 123 451 1123 Optics 2829 | . . 114 32 329 713 17 . . . . . . 123 451 1050 Terrain 3148 | . . . . . . 216 437 193 693 1413 196 . . . . Seismic 930 | 38 625 267 . . . . . . . . . . . . . Decoding 1094 | . . . . . . . . . . . . . . . 1094 ECM 10 | . . . . . . . . . . . . . . . 10 Robot Analysis Total 1 | . . . . . . . . 1 . . . . . . . Derelict Logs Recovered 4 | . . . . . . . . . . . . 1 1 2 . Drone Launches 2 | . . . . . . . . . . . 2 . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Decoded 0b10 Intel 29 | . . . . . . . . . . . . . . . 29 Traps 2 | . . . . . . . . . . . . . . . 2 Items 24 | . . . . . . . . . . . . . . . 24 Machines 2 | . . . . . . . . . . . . . . . 2 Guards 1 | . . . . . . . . . . . . . . . 1 Zionite Intel Received 2 | . . . . . . . . . . . . . . . 2 Branch Access 1 | . . . . . . . . . . . . . . . 1 Depthwide Sectors/0 1 | . . . . . . . . . . . . . . . 1 Exploration | -11 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 ------------- Run | Yrd Mat Mat Min Exi Min Mat Sto Rec Scr Fac Low Low Zio Pro Fac Turns Passed 9182 | 152 625 828 32 329 713 216 437 193 693 1413 476 360 1141 451 1123 Spaces Moved 6146 | 105 304 429 27 274 520 162 251 154 568 870 351 264 848 311 708 Core 38 | 15 . . . . . . . . . . . . . . 23 Treads 302 | . 297 . . . . . . . . . . . . . 5 Legs 3612 | 90 7 429 27 274 520 162 111 . . . . 155 848 311 678 Wheels 2192 | . . . . . . . 140 154 568 870 351 109 . . . Hover . | . . . . . . . . . . . . . . . . Flight 2 | . . . . . . . . . . . . . . . 2 Fastest Speed 50 | 50 120 120 120 120 120 120 90 120 120 105 107 105 125 125 50 Average Speed 122 | 110 159 120 120 120 120 120 119 120 120 121 112 117 125 125 123 Slowest Speed 192 | 120 160 190 120 120 120 120 135 120 120 135 125 145 126 125 192 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . Potential Cave-ins 2 | . . . . . . . . . . . 2 . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . Exploration Rate (%) 44 | 7 53 44 6 62 98 13 34 24 55 24 49 48 89 67 33 Regions Visited 15 Branch Regions 10 Pre-discovered Areas 8 | . . . . 1 . . . . . . . . 1 1 5 Known Exits Taken 5 | . . . . . . 1 . . . 1 . 1 1 1 . Unknown Exits Taken 10 | 1 1 1 1 1 1 . 1 1 1 . 1 . . . . Scrap Searched 17 | . . . 1 . 1 . . . 8 . 1 2 4 . . Spaces Dug 4 | . . . . . . . . . . 3 . . . . 1 Terrain Destroyed 273 | . 7 86 . . . . . . . 21 101 . . . 58 Melee 4 | . . . . . . . . . . 3 . . . . 1 Projectile 2 | . . . . . . . . . . . . . . . 2 AOE 267 | . 7 86 . . . . . . . 18 101 . . . 55 Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Min Exi Min Mat Sto Rec Scr Fac Low Low Zio Pro Fac Total 7291 | 131 376 615 26 274 572 173 349 158 583 1177 413 302 925 362 855 Wait 399 | . 14 29 . . 19 . 8 . . 185 33 9 63 31 8 Move 6131 | 104 303 428 26 273 519 161 250 153 567 869 350 263 847 310 708 Hop . | . . . . . . . . . . . . . . . . Pick Up 135 | 13 10 16 . 1 4 3 24 2 8 24 4 4 11 4 7 Fast Attach 19 | 1 . 3 . . 1 . 3 . . 2 . . . . 9 Attach 67 | 7 3 9 . . 1 2 3 . . 12 4 14 . 1 11 Detach 6 | 1 . . . . . . 1 . . 1 . . . 1 2 Swap 74 | . 3 19 . . 2 2 11 . . 14 3 . 4 2 14 Drop 103 | . 2 18 . . 5 . 18 . 8 24 2 1 . 4 21 Fire 329 | 5 41 93 . . 21 5 25 3 . 42 17 11 . 9 57 Melee 18 | . . . . . . . 6 . . 4 . . . . 8 Ram . | . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . Escape Stasis 10 | . . . . . . . . . . . . . . . 10 Rewire . | . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Mat / [*Min]) -9/Mines -9/Exiles -8/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Sto x2) -8/Storage -8/Recycling -8/Scraptown -6/Factory (discovered 4 exits: *Low x2 / *Ext x2) -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 3 exits: *Fac / *Upp x2) History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 153 | -11/Scrapyard | Entered Materials 180 | -10/Materials | Discovered new exit (range 14) 301 | -10/Materials | Build established: Mutant 470 | -10/Materials | Discovered new exit (range 12) 778 | -10/Materials | Entered another Materials area 778 | -9/Materials | Evolved 2 slots: Propulsion x2 1327 | -9/Materials | Discovered new exit (range 4) 1546 | -9/Materials | Discovered new exit (range 10) 1606 | -9/Materials | Core integrity fell below 50% 1606 | -9/Materials | Entered Mines 1633 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1633 | -9/Mines | Discovered new exit (range 5) 1638 | -9/Mines | Entered Exiles 1667 | -9/Exiles | Met 8R-AWN 1685 | -9/Exiles | Met EX-HEX 1742 | -9/Exiles | Met EX-DEC 1763 | -9/Exiles | Learned location of Zion (-6) 1893 | -9/Exiles | Met EX-BIN 1954 | -9/Exiles | Discovered new exit (range 14) 1967 | -9/Exiles | Entered Mines 2226 | -8/Mines | Discovered new exit (range 8) 2515 | -8/Mines | Discovered new exit (range 13) 2607 | -8/Mines | Build established: Scavenger-Mutant 2680 | -8/Mines | Entered Materials 2680 | -8/Materials | Evolved 2 slots: Utility x2 2761 | -8/Materials | Discovered new exit (range 13) 2824 | -8/Materials | Identified exit to Storage 2896 | -8/Materials | Entered Storage 3139 | -8/Storage | Used back door to open Recycling access 3139 | -8/Storage | Discovered new exit (range 4) 3232 | -8/Storage | Build established: Mutant 3333 | -8/Storage | Entered Recycling 3498 | -8/Recycling | Scanned before Scraplab entrance 3515 | -8/Recycling | Entered Scraplab 3524 | -8/Recycling | Discovered new exit (range 2) 3526 | -8/Recycling | Entered Scraptown 3628 | -8/Scraptown | Heard Great Nut preacher, LISTEN AND RECITE! 3716 | -8/Scraptown | Discovered new exit (range 11) 3787 | -8/Scraptown | Visited Symbiants 3815 | -8/Scraptown | Visited Observation Area 3862 | -8/Scraptown | Visited Assassins FH 3873 | -8/Scraptown | Visited Bundlers 3959 | -8/Scraptown | Visited Awakened 4219 | -8/Scraptown | Entered Factory 4219 | -6/Factory | Evolved 4 slots: Propulsion x2, Utility x2 4302 | -6/Factory | Identified exit to DSF 4844 | -6/Factory | Identified exit to Lower Caves 4844 | -6/Factory | Identified exit to Extension 4877 | -6/Factory | Spotted B-75 Beast 5632 | -6/Factory | Entered Lower Caves 5637 | -6/Lower Caves | Spotted B-75 Beast 5727 | -6/Lower Caves | Encountered a Warlord checkpoint 5857 | -6/Lower Caves | Lost 3 allies 5859 | -6/Lower Caves | Lost 3 parts (1n1u1w) 6061 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 6090 | -6/Lower Caves | Discovered new exit (range 15) 6108 | -6/Lower Caves | Entered another Lower Caves area 6276 | -6/Lower Caves | Lost 8 parts (2p4n1u1w) 6405 | -6/Lower Caves | Build established: Hacker-Mutant 6460 | -6/Lower Caves | Discovered new exit (range 6) 6468 | -6/Lower Caves | Identified exit to Zion 6468 | -6/Lower Caves | Entered Zion 6581 | -6/Zion | Discovered new exit (range 14) 6906 | -6/Zion | Met Imprinter 6927 | -6/Zion | Imprinted 6930 | -6/Zion | Declared Zion's savior 7096 | -6/Zion | Learned location of Armory (-3) 7362 | -6/Zion | Received a hallucinogenic algorithm 7398 | -6/Zion | Learned Factory emergency access door positions 7608 | -6/Zion | Identified exit to Proximity Caves 7609 | -6/Zion | Entered Proximity Caves 7609 | -5/Proximity Caves | Accompanied by 4 allies 7612 | -5/Proximity Caves | Spotter reported a threat 7793 | -5/Proximity Caves | Build established: Derelict-Mutant 7855 | -5/Proximity Caves | Spotted B-75 Beast 7894 | -5/Proximity Caves | Allies destroyed B-75 Beast 7924 | -5/Proximity Caves | Lost 3 allies 8012 | -5/Proximity Caves | Discovered new exit (range 14) 8028 | -5/Proximity Caves | Identified exit to Factory 8031 | -5/Proximity Caves | Learned Factory stockpile data 8060 | -5/Proximity Caves | Entered Factory 8060 | -5/Factory | Accompanied by 1 ally 8060 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 8206 | -5/Factory | Discovered new exit (range 17) 8226 | -5/Factory | Identified exit to Factory 8516 | -5/Factory | Discovered new exit (range 12) 8528 | -5/Factory | Identified exit to Upper Caves 8553 | -5/Factory | Retrieved Zion intel report: Branch Access 8554 | -5/Factory | Zion Demo squad teleported in 8798 | -5/Factory | System corruption reached 10% 8878 | -5/Factory | Retrieved Zion intel report: Depthwide Sectors/-5 8879 | -5/Factory | Zion Light squad teleported in 8928 | -5/Factory | Zion Light squad teleported in 9046 | -5/Factory | Build established: Mutant 9088 | -5/Factory | P-70 Sage assimilated allied AD-K6P(z) 9114 | -5/Factory | Lost 5 allies 9149 | -5/Factory | Core integrity fell below 50% 9159 | -5/Factory | System corruption reached 30% 9165 | -5/Factory | Core integrity fell below 20% 9183 | -5/Factory | Destroyed by P-70 Sage with Tesla Rifle Last Messages --------------- 09164_ K-01 Serf collects debris. 09167_ P-70 Sage resets P-70 Sage, system corruption cleaned. 09173_ Triggered Stasis Trap. 09173_ A bubble of rippling energy engulfs the area. 09173_ Field strength at 94. 09173_ Field strength at 88. 09174_ System corrupted: Heat flow error (+164). 09174_ Field strength at 82. 09175_ Field strength at 71. 09176_ Field strength at 65. 09176_ Assembly Bed disabled. 09177_ Field strength at 59. 09178_ Field strength at 41. 09179_ Field strength at 29. 09180_ Field strength at 23. 09181_ Field strength at 17. 09182_ Field strength at 5. 09183_ Stasis field depleted. Map ----- +----------------------------------------------------+ | ?????????????? | | ?????????????? =! ] | | ?????????????????############# !=!%!##########+### | | ?????????????????????????????# [%==#???????? ??? | | ?????????????????????????????# %=[=#???????""""??? | | ?????????????????????????????# !![#?????? ??? | | ?????????????????????????????# ! !/#????? 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""???????????????????????? | | ??????????????????????? ""???????????????????????? | | ??????????????????????? ?????????????????????????? | | ????########??????????? ?????????????????????????? | | ????# #??????????? ?????????????????????????? | | ?#### #??????#######+######?????????????????? | | ? # #?????? #?????????????????? | | ? " # #??????? #?????????????????? | | ? " # #??????? #?????????????????? | | " " # ######### #?????????????????? | | " " + # ## ####+####?????????? | | " " # #""" ?# #?????????" | | " " # #""" ?# #????????"" | | " " # #"S ??# ?????????""" | +----------------------------------------------------+ Best States ------------- Heat Dissipation 50 Coolant Potential 80 Energy Generation 30 Energy Capacity 505 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Range 16 Terrain Scan Density 110 ECM Strength 2 Base Temperature (-) 100 Armor Coverage 600 Resistance: KI 20 Resistance: EM 15 Point Defense Rating 80 Evasion (%) 70 Recoil Reduction 2 Offensive Hacking 10 Defensive Hacking 11 Item Schematics ----------------- Imp. Reaction Control System | -8/Recycling | Hacked Enh. Gauss Cannon | -6/Zion | Archive Fusion Compressor | -6/Zion | Archive Lgt. Antimatter Reactor | -6/Zion | Archive Fission Core | -6/Zion | Archive Adv. Field Recycling Unit | -6/Zion | Archive Adv. Sensor Array | -6/Zion | Archive Imp. Shock Absorption System | -6/Zion | Archive Imp. Hacking Suite | -6/Zion | Archive Wave Gun | -6/Zion | Archive Energy Well | -6/Zion | Archive Railgun | -6/Zion | Archive Hyp. Coil Gun | -6/Zion | Archive Flexi-carbon Leg | -6/Zion | Archive Adv. Heat Sink | -6/Zion | Archive Neutrino Core | -6/Zion | Archive Robot Schematics ------------------ L-41 Fighter | -6/Zion | Archive I-36 Angel | -6/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SniperShiftStripper Manual? 0 Play Time 01:14:51 Cumulative 129.2 hours Start 2025.08.11 @ 00:12:08 End 2025.08.11 @ 01:37:09 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 222 Rogue 222 Adventurer 0 Explorer 0 Win Type - Total 2 Types 1/0/1/0/0/0/0/0/0/0 Lore% 72 Gallery% 68 Achievement% 49 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 156a1ec6-ba3f-41f9-b5d7-9848cfe37636