Cogmind - Beta 11 X1 @@@ ROGUE MODE // 2021.01.23 @ 18:31:28 Player: Agave Result: Core destroyed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (57) 285 Value Destroyed (1834) 1834 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3959 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 197/300 Energy 78/125 System Corruption 0% Temperature Cool (576) Movement Treading (163) Location -8/Storage Parts ------- > --- POWER (1) -------- Light Ion Engine > --- PROPULSION (3) --- Light Treads Light Treads Armored Treads > --- UTILITY (4) ------ Large Storage Unit Improved ECM Suite Reactive Plating Reactive Plating > --- WEAPON (3) ------- Heavy Particle Cannon Ion Cannon Katana > --- INVENTORY (14) --- Light Nuclear Core Heat Sink Weight Redist. System Advanced Signal Interpreter Improved Terrain Scanner Utility Shielding Shock Bomb Launcher Grenade Launcher Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Light Treads Armored Treads Advanced Treads > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Heavy Armor Plating > --- WEAPON ----------- Pulse Rifle Ion Cannon Minigun > --- INVENTORY -------- Light Treads Light Treads Heat Sink Weight Redist. System Advanced Signal Interpreter Improved Terrain Scanner Improved ECM Suite Utility Shielding Heavy Particle Cannon Ion Cannon Shock Bomb Launcher Grenade Launcher [Rating: 35] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Large Storage Unit Device Advanced Heat Sink Storage Large Storage Unit Protection Utility Shielding Weapon Pulse Rifle Energy Gun Pulse Rifle Energy Cannon Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Launcher Grenade Launcher Slashing Weapon Katana Build | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Sto Slots Evolved 4 | . . 2 2 . Power . | . . . . . Propulsion 1 | . . 1 . . Utility 2 | . . 1 1 . Weapon 1 | . . . 1 . Parts Attached 60 | . 9 14 25 12 Power 4 | . 1 1 . 2 Engine 4 | . 1 1 . 2 Core . | . . . . . Reactor . | . . . . . Propulsion 19 | . 2 3 12 2 Treads 13 | . . 3 8 2 Leg 6 | . 2 . 4 . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 16 | . 3 3 6 4 Device 5 | . . 1 3 1 Storage 3 | . 2 1 . . Processor . | . . . . . Hackware . | . . . . . Protection 8 | . 1 1 3 3 Artifact . | . . . . . Weapon 21 | . 3 7 7 4 Energy Gun 4 | . . . 4 . Energy Cannon 6 | . 1 2 1 2 Ballistic Gun 4 | . 2 . 2 . Ballistic Cannon 2 | . . 2 . . Launcher 4 | . . 3 . 1 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon 1 | . . . . 1 Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 2 | . . . 2 . Parts Lost 18 | . . 3 7 8 Power 3 | . . 1 . 2 Propulsion 6 | . . 1 3 2 Utility 3 | . . 1 . 2 Weapon 6 | . . . 4 2 Highest Loss Streak 6 | . . 3 4 6 Average Slot Usage (%) 92 | . 86 93 96 90 Engine 10 | . 14 10 9 7 Treads 18 | . . 24 20 24 Leg 9 | . 26 6 6 . Device 5 | . . 5 6 7 Storage 10 | . 14 11 9 9 Protection 14 | . 2 13 20 15 Energy Gun 6 | . . . 13 5 Energy Cannon 7 | . 13 9 1 9 Ballistic Gun 6 | . 14 2 7 5 Ballistic Cannon 2 | . . 9 . . Naked Turns . | . . . . . Heaviest Build 62 | 11 17 36 47 62 Greatest Support 63 | 20 20 63 63 62 Greatest Overweight 31 | . 9 . 25 31 Average Overweight 1 | . . . 2 2 Largest Inventory Capacity 24 | 7 24 14 14 14 Average Capacity 11 | 7 7 10 14 14 Most Carried 14 | 6 7 11 14 14 Average Carried 9 | 6 6 7 11 11 Final Capacity 14 | 7 7 14 14 14 Final Carried 13 | 6 7 10 13 8 Class Distribution -------------------- 59% | Mutant 36% | Tank 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Tank | -8/Materials Mutant | -8/Storage Resources | -11 -10 -9 -8 -8 ----------- Run | Scr Mat Mat Mat Sto Matter Collected 1175 | 200 80 315 349 231 Remotely . | . . . . . Salvage Created 1949 | . 102 439 500 908 Parts 105 | . 9 33 28 35 Haulers Intercepted 1 | . . . . 1 Recyclers Shooed 1 | . . 1 . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Sto Combat Hostiles Destroyed 48 | . 4 17 11 16 Guns 19 | . 1 . 10 8 Cannons 22 | . 3 13 . 6 AOE 6 | . . 4 1 1 Classes Destroyed 11 | . 3 3 . 5 Worker 3 | . . 3 . . Hauler 1 | . . . . 1 Recycler 1 | . . . . 1 Watcher 4 | . 1 1 1 1 Swarmer 11 | . 3 6 2 . Grunt 23 | . 1 9 5 8 Brawler 2 | . . 1 . 1 Duelist 3 | . . . . 3 Protector 1 | . . . . 1 Sentry 7 | . . 1 4 2 Hunter 1 | . . . . 1 Best Kill Streak 11 | . 2 7 3 11 Combat Bots Only 8 | . 2 6 3 8 Max Kills in Single Turn 4 | . 1 4 2 2 Gunslinging . | . . . . . Exploded 2 | . . 2 1 1 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -8 -------- Run | Scr Mat Mat Mat Sto Damage Taken 4189 | . 194 1082 1055 1858 Core 864 | . 52 215 225 372 Absorbed by Shields . | . . . . . Core Remaining (%) 75 | 100 79 46 . . Volleys Fired 148 | . 20 49 30 49 Largest 3 | . 2 2 3 3 Hottest 164 | . 80 95 164 148 Shots Fired 313 | . 40 90 76 107 Gun 166 | . 20 17 66 63 Cannon 137 | . 20 67 10 40 Launcher 10 | . . 6 . 4 Special . | . . . . . Kinetic 126 | . 20 54 22 30 Thermal 163 | . 20 30 40 73 Explosive 6 | . . 6 . . Electromagnetic 18 | . . . 14 4 Robot Hit Streak 15 | . 8 14 10 15 Robot Miss Streak 8 | . 8 5 4 2 Penetration Max . | . . . . . Secondary Targets 2 | . . . 1 1 Max Gunslinging Chain 1 | . . . 1 1 Shots Hit Robots 193 | . 19 52 39 83 Core Hits 96 | . 6 29 26 35 Critical Hits 3 | . . 1 . 2 Critical Kills 2 | . . . . 2 Critical Parts Destroyed 1 | . . 1 . . Melee Attacks 2 | . . . . 2 Impact . | . . . . . Slashing 2 | . . . . 2 Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 4217 | . 265 1309 764 1879 Guns 1508 | . 57 57 571 823 Cannons 1786 | . 208 785 53 740 Explosions 923 | . . 467 140 316 Melee . | . . . . . Ramming . | . . . . . Kinetic 959 | . 57 543 59 300 Thermal 2467 | . 208 299 533 1427 Explosive 467 | . . 467 . . Electromagnetic 324 | . . . 172 152 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 5 | . . 5 . . Average Corruption 5 | . . 5 . . Corruption Purged . | . . . . . Effects 1 | . . 1 . . Data Loss (major) 1 | . . 1 . . Overload Shots . | . . . . . Overflow Damage 32 | . 1 . 8 23 Projectiles 6 | . 1 . . 5 Explosions 26 | . . . 8 18 Melee . | . . . . . Knockbacks 3 | . . 3 . . Impact . | . . . . . Kinetic 3 | . . 3 . . Secondary . | . . . . . Self-Inflicted Damage 114 | . . 11 51 52 Shots 3 | . . 1 1 1 Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 606 | . 260 317 553 606 Average Temperature 146 | . 90 150 162 157 Received Heat Transfer 1424 | . 30 332 342 720 Effects 24 | . . 4 9 11 Shutdowns 4 | . . . 2 2 Energy Bleed 2 | . . 2 . . Interference 5 | . . 2 3 . Matter Decay 2 | . . . . 2 Damage (major) 7 | . . . 2 5 Damage (core) 4 | . . . 2 2 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 1 | . . . 1 . Impact Corruptions . | . . . . . Robots Melted 1 | . . . . 1 Combat Hostiles 1 | . . . . 1 Parts Melted 6 | . 1 . 1 4 Heat Transferred 4451 | . 444 629 951 2427 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 4 | . . . 2 2 Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Sto Peak Influence 375 | . 148 285 238 375 Initial 69 | . . 11 69 20 Average 106 | . 56 110 94 194 Maximum Alert Level 1 | . . 1 1 1 Low Security (%) 86 | 100 100 85 95 44 Level 1 13 | . . 14 4 55 Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 6 | . 1 1 1 3 Investigation 2 | . 1 . 1 . Extermination . | . . . . . Reinforcement 2 | . . 1 . 1 Assault 2 | . . . . 2 Garrison . | . . . . . Intercept . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Stealth | -11 -10 -9 -8 -8 --------- Run | Scr Mat Mat Mat Sto Distress Signals 4 | . . 4 . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 72 | . 7 23 15 27 Peak Tracking Total 8 | . 3 5 4 8 Tactical Retreats 6 | . 1 3 1 1 Traps | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Sto Traps Triggered 3 | . 1 . 1 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -8 ---------- Run | Scr Mat Mat Mat Sto Machines Disabled 5 | . 1 . 3 1 Max in Single Turn 1 | . 1 . 1 1 Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -9 -8 -8 --------- Run | Scr Mat Mat Mat Sto Machines Accessed 14 | . 2 3 7 2 Terminals 12 | . 1 3 6 2 Fabricators . | . . . . . Repair Stations 1 | . 1 . . . Recycling Units . | . . . . . Scanalyzers 1 | . . . 1 . Garrison Access . | . . . . . Total Hacks 43 | . 7 5 22 9 Successful 24 | . 5 3 13 3 Failed 19 | . 2 2 9 6 Catastrophic 3 | . . . 1 2 Database Lockouts . | . . . . . Manual 30 | . 2 4 19 5 Terminals 36 | . 2 5 20 9 Fabricators . | . . . . . Repair Stations 5 | . 5 . . . Recycling Units . | . . . . . Scanalyzers 2 | . . . 2 . Garrison Access . | . . . . . Terminal Hacks 7 | . . 1 3 3 Part Schematic 1 | . . . . 1 Locate Traps 1 | . . . . 1 Surveillance Status 1 | . . . . 1 Recall Investigation 1 | . . . 1 . Zone Layout 3 | . . 1 2 . Fabricator Hacks . | . . . . . Repair Station Hacks 4 | . 4 . . . Scan Component 2 | . 2 . . . Repair 2 | . 2 . . . Recycling Unit Hacks . | . . . . . Scanalyzer 2 | . . . 2 . Insert Component 1 | . . . 1 . Analyze 1 | . . . 1 . Garrison Access Hacks . | . . . . . Unauthorized Hacks 11 | . 1 2 8 . Terminals 11 | . 1 2 8 . Track 5 | . . 1 4 . Botnet 6 | . 1 1 4 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 12 | . 1 3 7 1 Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 2 | . . . 1 1 Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 2 | . 2 . . . Time 52 | . 52 . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 1 | . . . 1 . Part Schematics Acquired 1 | . . . 1 . Parts Damaged 1 | . . . 1 . Bothacking | -11 -10 -9 -8 -8 ------------ Run | Scr Mat Mat Mat Sto Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -8 -------- Run | Scr Mat Mat Mat Sto Total Allies 2 | . . . . 2 Largest Group 2 | . . . . 2 Highest-Rated Group 62 | . . . . 62 Highest-Rated Ally 31 | . . . . 31 Total Orders . | . . . . . Ally Attacks 9 | . . . . 9 Total Damage 150 | . . . . 150 Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Sto Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -8 ------------- Run | Scr Mat Mat Mat Sto Turns Passed 3245 | 3 601 906 1257 478 Spaces Moved 1613 | 3 376 494 569 171 Core 1 | . 1 . . . Treads 929 | . . 317 441 171 Legs 683 | 3 375 177 128 . Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 120 | 120 120 120 158 158 Average Speed 149 | 120 120 145 166 167 Slowest Speed 255 | 120 179 160 224 255 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 34 | 2 58 38 41 35 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug 2 | . . . . 2 Terrain Destroyed 46 | . . 23 8 15 Melee 2 | . . . . 2 Projectile 4 | . . . . 4 AOE 40 | . . 23 8 9 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -8 --------- Run | Scr Mat Mat Mat Sto Total 2176 | 2 489 590 820 275 Wait 285 | . 70 23 160 32 Move 1609 | 2 375 493 568 171 Hop . | . . . . . Pick Up 45 | . 7 9 24 5 Fast Attach 7 | . 3 . 2 2 Attach 22 | . . 4 10 8 Detach . | . . . . . Swap 31 | . 6 10 13 2 Drop 27 | . 8 2 13 4 Fire 148 | . 20 49 30 49 Melee 2 | . . . . 2 Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: [*Fac] / *Sto) -8/Storage History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 3) 4 | -11/Scrapyard | Entered Materials 214 | -10/Materials | Repaired Aluminum Leg 240 | -10/Materials | Repaired Aluminum Leg 322 | -10/Materials | Build established: Mutant 439 | -10/Materials | Discovered new exit (range 15) 605 | -10/Materials | Entered another Materials area 605 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 965 | -9/Materials | Discovered new exit (range 11) 1236 | -9/Materials | Discovered new exit (range 20) 1377 | -9/Materials | Lost 3 parts (1p1n1u) 1380 | -9/Materials | Core integrity fell below 50% 1511 | -9/Materials | Entered another Materials area 1511 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1902 | -8/Materials | Lost 4 parts (1n3w) 2241 | -8/Materials | Discovered new exit (range 10) 2299 | -8/Materials | Discovered new exit (range 12) 2365 | -8/Materials | Build established: Tank 2768 | -8/Materials | Entered Storage 2814 | -8/Storage | Met a pair of Derelict thieves 2973 | -8/Storage | Destroyed 8 combat bots 2996 | -8/Storage | Core integrity fell below 50% 3111 | -8/Storage | Lost 6 parts (1p2n1u2w) 3242 | -8/Storage | Core integrity fell below 20% 3247 | -8/Storage | Core destroyed Last Messages --------------- Rating: 4 Schematic downloaded. 03229_ U-05 Engineer builds a Wall. 03238_ Overheating: Matter decay (-57). 03240_ G-47 Trooper heat short circuits Imp. Heat Sink. 03240_ U-05 Engineer builds a Wall. 03241_ G-47 Trooper heat damages Broken Imp. Heat Sink. 03241_ G-47 Trooper overheating. 03242_ Power failure, Lgt. Ion Engine shutdown. 03242_ Overheating: Core damaged (-82). 03242_ Destroyed Particle Gun. 03243_ G-47 Trooper critical meltdown. 03243_ Aluminum Leg melted. 03244_ Overheating: Ion Cannon damaged (-7). 03244_ Overheating: Hvy. Particle Cannon damaged (-35). 03244_ Overheating: Lgt. Ion Engine damaged (-15). 03245_ Overheating: Matter decay (-46). 03246_ Overheating: Reactive Plating damaged (-34). 03246_ Overheating: Lrg. Storage Unit damaged (-222). 03247_ Overheating: Core damaged (-104). 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