Cogmind - Beta 11.2 @@@ ROGUE MODE // 2023.01.23 @ 17:35:10 Player: HeartGrenade Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (10) 2000 Robots Destroyed (169) 845 Value Destroyed (5372) 5372 Prototype IDs (20) 400 Alien Tech Used (0) 0 Bonus (888) 888 TOTAL SCORE: 11005 Bonus ------- High Alert Combat Kills 289 Follower Combat Kills 420 Met Data Miner 300 Friendly Fire -121 Cogmind --------- Core Integrity 0/700 Matter 289/300 Energy 100/100 System Corruption 7% Temperature Cool (0) Movement Core (50) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- High-capacity Storage Unit Medium Reactive Plating Precision Beam Rifle Precision Beam Rifle Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Armored Treads Advanced Treads Enhanced Flexi-carbon Leg Enhanced Flexi-carbon Leg > --- UTILITY ---------- High-capacity Storage Unit Advanced Targeting Computer Quantum Capacitor Medium Reactive Plating Experimental Thermal Shield > --- WEAPON ----------- Improved EM Pulse Cannon Neutron Cannon > --- INVENTORY -------- Armored Treads Armored Treads Armored Treads Cooling System Coolant Injector Coolant Injector Seismic Detector Hardened Heavy Armor Plating Medium Reactive Plating Medium Reactive Plating Medium Reactive Plating Precision Beam Rifle Precision Beam Rifle Gatling Laser Improved EM Pulse Cannon Advanced Beam Cannon Heavy Rocket Launcher Heavy Rocket Launcher Great Maul [Rating: 72] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Enhanced Flexi-carbon Leg Utility Advanced Targeting Computer Device Seismic Detector Storage High-capacity Storage Unit Processor Advanced Targeting Computer Protection Heavy Armor Plating Weapon Improved Light Cannon Energy Gun Precision Beam Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Heavy Rocket Launcher Impact Weapon Mace Build | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Min Mat Sto Fac Low Low Dat Pro Slots Evolved 6 | . . 2 . 2 . 2 . . . . Power . | . . . . . . . . . . . Propulsion 2 | . . 1 . 1 . . . . . . Utility 4 | . . 1 . 1 . 2 . . . . Weapon . | . . . . . . . . . . . Parts Attached 132 | 4 3 23 2 26 27 25 . 5 13 4 Power 9 | . . 3 . 1 4 . . 1 . . Engine 7 | . . 3 . . 3 . . 1 . . Core 2 | . . . . 1 1 . . . . . Reactor . | . . . . . . . . . . . Propulsion 36 | 2 . 9 1 7 8 4 . . 3 2 Treads 34 | 2 . 9 1 7 8 4 . . 1 2 Leg 2 | . . . . . . . . . 2 . Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 46 | . 2 3 1 7 4 20 . 2 5 2 Device 26 | . . . . 3 1 15 . 1 4 2 Storage 2 | . . 1 . 1 . . . . . . Processor 5 | . 2 2 . 1 . . . . . . Hackware . | . . . . . . . . . . . Protection 13 | . . . 1 2 3 5 . 1 1 . Artifact . | . . . . . . . . . . . Weapon 41 | 2 1 8 . 11 11 1 . 2 5 . Energy Gun 7 | 1 . . . 1 4 1 . . . . Energy Cannon 8 | . . . . . 3 . . 1 4 . Ballistic Gun 7 | 1 1 5 . . . . . . . . Ballistic Cannon 14 | . . 3 . 8 3 . . . . . Launcher 3 | . . . . 2 . . . 1 . . Special Weapon . | . . . . . . . . . . . Impact Weapon 2 | . . . . . 1 . . . 1 . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 8 | . . 1 . 1 3 . . . 3 . Parts Lost 26 | . . 3 1 5 1 2 . 2 4 8 Power 5 | . . 1 . 2 . . . 1 1 . Propulsion 6 | . . . . . . . . . 1 5 Utility 10 | . . . 1 2 1 2 . 1 1 2 Weapon 5 | . . 2 . 1 . . . . 1 1 Highest Loss Streak 4 | . . 1 1 2 1 1 . 2 4 4 To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 89 | . 58 97 98 87 93 91 92 91 82 58 Engine 5 | . . 9 11 . 6 7 7 6 5 . Core 1 | . . . . 5 1 . . . . . Treads 31 | . 28 32 33 35 36 29 30 30 25 11 Device 6 | . . . . 1 3 15 15 14 13 12 Storage 8 | . . 10 11 9 9 7 7 7 7 7 Processor 9 | . 1 22 11 9 9 7 7 7 7 7 Protection 6 | . . . 9 7 9 6 7 7 6 . Energy Gun 2 | . 5 . . . 2 7 7 7 . . Energy Cannon 2 | . . . . . 1 7 7 6 9 4 Ballistic Gun 2 | . 22 13 . . . . . . . . Ballistic Cannon 8 | . . 7 22 17 13 . . . . . Naked Turns 2 | . . . . . . . . . . 2 Heaviest Build 92 | 3 3 55 56 68 72 78 72 77 92 56 Greatest Support 82 | 20 40 60 60 80 80 82 82 82 82 60 Greatest Overweight (x) 3 | . . 1 . . . 1 . . 3 2 Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 20 | 5 5 20 20 20 20 20 20 20 20 20 Average Capacity 19 | 5 5 19 20 20 20 20 20 20 20 19 Most Carried 20 | 1 5 20 20 20 20 20 20 20 20 20 Average Carried 18 | . 3 18 19 19 19 19 20 19 19 18 Final Capacity 20 | 5 5 20 20 20 20 20 20 20 20 5 Final Carried 20 | 1 5 20 20 20 20 20 20 19 19 4 Class Distribution -------------------- 53% | Mutant 36% | Scavenger-Mutant 9% | Commander-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Commander-Mutant | -8/Storage Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Data Miner Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 ----------- Run | Scr Mat Mat Min Mat Sto Fac Low Low Dat Pro Matter Collected 4081 | 240 143 578 324 978 1050 434 87 95 91 61 Remotely . | . . . . . . . . . . . Salvage Created 5519 | . 398 1072 557 1024 783 1110 80 314 181 . Parts 302 | . 37 88 29 44 42 37 7 11 7 . Haulers Intercepted 14 | . 1 4 . 4 5 . . . . . Recyclers Shooed 1 | . . . . . . 1 . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 25 | . . . . . . . 7 18 . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Min Mat Sto Fac Low Low Dat Pro Combat Hostiles Destroyed 133 | . 9 27 13 28 22 21 3 8 2 . Guns 37 | . 9 19 . . . 8 . 1 . . Cannons 84 | . . 8 13 24 22 10 3 3 1 . AOE 8 | . . . . 4 . . . 4 . . Classes Destroyed 16 | . 5 4 1 2 2 2 . . . . Worker 2 | . 1 . . . 1 . . . . . Builder 4 | . . 1 . 1 1 1 . . . . Tunneler 1 | . . 1 . . . . . . . . Hauler 14 | . 1 4 . 4 5 . . . . . Recycler 7 | . . 2 4 1 . . . . . . Mechanic 1 | . . . . 1 . . . . . . Operator 2 | . . . . . 2 . . . . . Watcher 4 | . 1 . . 2 1 . . . . . Swarmer 33 | . 3 15 3 3 2 4 3 . . . Grunt 61 | . 6 8 8 17 8 7 . 7 . . Brawler 5 | . . . 2 . 1 1 . 1 . . Duelist 5 | . . . . 3 2 . . . . . Sentry 20 | . . 4 . 5 7 4 . . . . Hunter 4 | . . . . . 2 2 . . . . Programmer 3 | . . . . . . 3 . . . . Heavy 1 | . . . . . . 1 . . . . Enhanced Grunt 2 | . . . . . . . . . 2 . Best Kill Streak 11 | . 5 11 3 6 5 4 3 4 1 . Combat Bots Only 6 | . 4 6 3 4 4 4 3 4 1 . Max Kills in Single Turn 2 | . 1 2 1 2 2 1 1 2 1 . Gunslinging 1 | . . 1 . . . . . . . . Exploded 2 | . . . . 1 . . . 2 . . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -------- Run | Scr Mat Mat Min Mat Sto Fac Low Low Dat Pro Damage Taken 8943 | . 316 741 327 1170 1345 1661 100 453 1173 1657 Core 1046 | . 84 103 18 59 66 64 . 13 234 405 Absorbed by Shields 124 | . . . . . . 120 . 4 . . Regen/Repaired (Parts) 604 | . . 69 . 280 67 188 . . . . Core Remaining (%) 78 | 100 66 . 69 . 77 . . . . . Volleys Fired 462 | . 38 69 41 84 99 72 4 15 38 2 Largest 2 | . 2 2 2 2 2 2 2 2 2 1 Hottest 137 | . 60 78 78 83 122 129 129 129 137 90 Shots Fired 850 | . 76 138 80 147 182 145 9 28 43 2 Gun 275 | . 76 104 . . 5 73 4 13 . . Cannon 567 | . . 34 80 142 177 72 5 12 43 2 Launcher 8 | . . . . 5 . . . 3 . . Special . | . . . . . . . . . . . Kinetic 591 | . 55 138 80 142 176 . . . . . Thermal 244 | . 21 . . . 6 145 9 25 36 2 Explosive 8 | . . . . 5 . . . 3 . . Electromagnetic 7 | . . . . . . . . . 7 . Robot Hit Streak 45 | . 18 45 14 17 15 17 7 16 15 . Robot Miss Streak 4 | . 4 3 2 4 2 3 1 1 1 . Penetration Max . | . . . . . . . . . . . Secondary Targets 8 | . 1 7 . . . . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . . . . Capacitor 32 | . . . . . . . . . 32 . Shots Hit Robots 610 | . 46 111 57 103 128 115 7 25 18 . Core Hits 274 | . 21 54 21 68 45 40 5 12 8 . Critical Kills 1 | . . . . . . . . . 1 . Critical Parts Destroyed . | . . . . . . . . . . . Critical Strikes 22 | . . 2 3 5 3 5 . 3 1 . Burn 8 | . . . . . . 5 . 3 . . Meltdown 1 | . . . . . . . . . 1 . Blast 13 | . . 2 3 5 3 . . . . . Melee Attacks 2 | . . . . . 1 . . . 1 . Impact 2 | . . . . . 1 . . . 1 . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks 1 | . . . . . . . . . 1 . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 12600 | . 545 1495 1202 2830 2738 2241 132 954 463 . Guns 2905 | . 545 999 . . 17 1090 50 204 . . Cannons 8260 | . . 496 1197 2110 2715 1116 82 205 339 . Explosions 1265 | . . . . 720 . . . 545 . . Melee 124 | . . . . . . . . . 124 . Ramming 46 | . . . 5 . 6 35 . . . . Kinetic 7883 | . 366 1495 1197 2110 2715 . . . . . Thermal 3228 | . 179 . . . 17 2206 132 409 285 . Explosive 1265 | . . . . 720 . . . 545 . . Electromagnetic 54 | . . . . . . . . . 54 . Impact 124 | . . . . . . . . . 124 . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 7 | . . . 5 . . 3 3 5 5 7 Average Corruption 3 | . . . 5 . . 2 3 3 5 5 Corruption Purged . | . . . . . . . . . . . Corruption Blocked 8 | . . . . . . 8 . . . . Effects 98 | . . . 23 . . 20 19 10 16 10 Message Errors 27 | . . . 7 . . 8 3 2 4 3 Matter Fused 20 | . . . 1 . . 2 9 1 5 2 Heat Flow Errors 9 | . . . 3 . . 2 3 1 . . Energy Discharges 7 | . . . 1 . . . 1 2 1 2 Parts Rejected 1 | . . . . . . . . . . 1 Data Loss (minor) 18 | . . . 6 . . 4 2 3 3 . Data Loss (major) 8 | . . . 3 . . 3 . . 1 1 Misfires 5 | . . . . . . 1 1 1 2 . Alerts 1 | . . . . . . . . . . 1 Weapon Failures 2 | . . . 2 . . . . . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 84 | . . 3 4 3 52 . . 22 . . Projectiles 83 | . . 3 4 2 52 . . 22 . . Explosions 1 | . . . . 1 . . . . . . Melee . | . . . . . . . . . . . Knockbacks 71 | . . 9 9 32 19 1 . . 1 . Impact 2 | . . . . . . 1 . . 1 . Kinetic 62 | . . 7 9 29 17 . . . . . Secondary 7 | . . 2 . 3 2 . . . . . Self-Inflicted Damage 9 | . . . . 9 . . . . . . Shots 1 | . . . . 1 . . . . . . Rammed 3 | . . . 1 . . 2 . . . . Targets Rammed 4 | . . . 1 . 1 2 . . . . Kicked . | . . . . . . . . . . . Crushed 1 | . . . . . 1 . . . . . Highest Temperature 330 | . 42 60 277 255 330 244 189 196 244 22 Average Temperature 70 | . 17 19 67 104 63 47 96 103 74 14 Received Heat Transfer 2636 | . 168 201 138 702 495 397 . 241 . 294 Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted 4 | . . . . . . 3 . . 1 . Combat Hostiles 4 | . . . . . . 3 . . 1 . Parts Melted 33 | . . . . . . 24 2 3 4 . Heat Transferred 6542 | . 400 . . . 37 4588 259 1036 222 . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Min Mat Sto Fac Low Low Dat Pro Peak Influence 683 | . 367 683 445 515 533 556 . . . . Initial 265 | . . 154 265 91 118 207 . . . . Average 328 | . 184 430 308 342 258 378 . . . . Maximum Alert Level 2 | . 1 2 2 2 2 2 . . . . Low Security (%) 17 | 100 39 12 5 12 36 1 . . . . Level 1 54 | . 60 32 88 63 41 54 . . . . Level 2 28 | . . 54 5 23 21 44 . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 30 | . 3 6 . 2 6 13 . . . . Investigation 10 | . 2 2 . . 4 2 . . . . Extermination 4 | . . . . . . 4 . . . . Reinforcement 11 | . 1 4 . 2 . 4 . . . . Assault . | . . . . . . . . . . . Garrison 5 | . . . . . 2 3 . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 . . . . Stealth | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Mat Min Mat Sto Fac Low Low Dat Pro Distress Signals 13 | . 1 4 . 4 3 1 . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 202 | . 11 41 13 40 37 35 3 8 4 10 Peak Tracking Total 7 | . 6 7 3 7 7 4 3 4 2 7 Tactical Retreats 10 | . . 1 . 1 4 2 . . . 2 Traps | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Min Mat Sto Fac Low Low Dat Pro Traps Triggered 4 | . 1 1 . . 1 1 . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 1 | . . . . . . 1 . . . . Machines | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 ---------- Run | Scr Mat Mat Min Mat Sto Fac Low Low Dat Pro Machines Disabled 7 | . . . . 1 5 . . . 1 . Max in Single Turn 1 | . . . . 1 1 . . . 1 . Garrison Access 1 | . . . . . 1 . . . . . Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised 1 | . . . . . . 1 . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Mat Min Mat Sto Fac Low Low Dat Pro Machines Accessed 49 | . 6 7 1 10 15 6 1 . 3 . Terminals 29 | . 5 3 1 6 12 2 . . . . Fabricators 2 | . . . . . . 2 . . . . Repair Stations 5 | . . 1 . 2 1 1 . . . . Recycling Units 4 | . 1 2 . . 1 . . . . . Scanalyzers 2 | . . 1 . 1 . . . . . . Garrison Access 3 | . . . . 1 1 1 . . . . Total Hacks 125 | . 11 17 1 25 36 17 1 . 17 . Successful 74 | . 6 10 1 14 16 9 1 . 17 . Failed 50 | . 4 7 . 11 20 8 . . . . Catastrophic 7 | . 1 . . 3 2 1 . . . . Database Lockouts 1 | . 1 . . . . . . . . . Manual 43 | . 10 7 . 8 14 4 . . . . Terminals 67 | . 10 8 1 14 29 5 . . . . Fabricators 8 | . . . . . . 8 . . . . Repair Stations 14 | . . 3 . 7 2 2 . . . . Recycling Units 6 | . 1 2 . . 3 . . . . . Scanalyzers 6 | . . 4 . 2 . . . . . . Garrison Access 6 | . . . . 2 2 2 . . . . Terminal Hacks 44 | . 4 2 1 6 12 1 1 . 17 . Record 2 | . . . . . . . . . 2 . Part Schematic 12 | . 2 . . . . . . . 10 . Robot Schematic 2 | . . . . . . . . . 2 . Robot Analysis 2 | . 1 . . . 1 . . . . . Prototype ID Bank 4 | . . . . . 1 . . . 3 . Open Door 5 | . . . . . 4 . 1 . . . Level Access Points 1 | . . . . . 1 . . . . . Branch Access Points 2 | . . . . 1 . 1 . . . . Alert Level 1 | . . . . 1 . . . . . . Unreport Threat 4 | . . . . 1 3 . . . . . Locate Traps 2 | . . . . 1 1 . . . . . Hauler Manifests 4 | . 1 2 . 1 . . . . . . Zone Layout 3 | . . . 1 1 1 . . . . . Fabricator Hacks 4 | . . . . . . 4 . . . . Network Status 1 | . . . . . . 1 . . . . Load Schematic 1 | . . . . . . 1 . . . . Build 2 | . . . . . . 2 . . . . Repair Station Hacks 12 | . . 2 . 6 2 2 . . . . Scan Component 6 | . . 1 . 3 1 1 . . . . Repair 6 | . . 1 . 3 1 1 . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer 6 | . . 4 . 2 . . . . . . Insert Component 3 | . . 2 . 1 . . . . . . Analyze 3 | . . 2 . 1 . . . . . . Garrison Access Hacks 1 | . . . . . 1 . . . . . Seal Access 1 | . . . . . 1 . . . . . Unauthorized Hacks 7 | . 2 2 . . 1 2 . . . . Terminals 2 | . 1 . . . . 1 . . . . Botnet 2 | . 1 . . . . 1 . . . . Fabricators 1 | . . . . . . 1 . . . . Prioritize 1 | . . . . . . 1 . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 4 | . 1 2 . . 1 . . . . . Tunnel 4 | . 1 2 . . 1 . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 33 | . 5 4 1 7 10 6 . . . . Full Trace Events 4 | . . . . . 2 2 . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired 2 | . . . . . . . . . 2 . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 15 | . 2 2 . 1 . . . . 10 . Parts Built 3 | . . . . . . 3 . . . . Authchips . | . . . . . . . . . . . Time 142 | . . . . . . 142 . . . . Total Part Build Rating 15 | . . . . . . 15 . . . . Parts Repaired 6 | . . 1 . 3 1 1 . . . . Time 186 | . . 26 . 84 38 38 . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed 3 | . . 2 . 1 . . . . . . Part Schematics Acquired 3 | . . 2 . 1 . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 ------------ Run | Scr Mat Mat Min Mat Sto Fac Low Low Dat Pro Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired 1 | . . . . . 1 . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -------- Run | Scr Mat Mat Min Mat Sto Fac Low Low Dat Pro Total Allies 10 | . . . . . 10 . . . . . Largest Group 10 | . . . . . 10 9 . . . . Highest-Rated Group 173 | . . . . . 173 157 . . . . Highest-Rated Ally 29 | . . . . . 29 29 . . . . Total Orders 1 | . . . . . . 1 . . . . EXPLORE 1 | . . . . . . 1 . . . . Ally Attacks 115 | . . . . . 64 51 . . . . Total Damage 1325 | . . . . . 776 549 . . . . Kills 14 | . . . . . 9 5 . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Min Mat Sto Fac Low Low Dat Pro Robot Analysis Total 2 | . 1 . . . 1 . . . . . Derelict Logs Recovered 6 | . . . 1 . . . 1 3 . 1 Drone Launches 2 | . . . . . . 2 . . . . Drone Recoveries 1 | . . . . . . 1 . . . . Exploration | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 ------------- Run | Scr Mat Mat Min Mat Sto Fac Low Low Dat Pro Turns Passed 9936 | 25 358 1116 895 1828 1926 1503 840 652 496 297 Spaces Moved 5135 | 31 374 512 469 911 893 662 500 369 201 213 Core 396 | 29 348 18 . . . . . . . 1 Treads 4490 | 2 26 494 469 911 893 662 500 369 147 17 Legs 249 | . . . . . . . . . 54 195 Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 50 50 160 160 162 163 163 163 120 50 Average Speed 153 | 57 57 157 160 160 162 168 163 163 183 128 Slowest Speed 330 | 160 160 240 160 162 165 250 163 163 330 330 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 56 | 3 75 52 68 64 90 20 68 55 80 45 Regions Visited 10 Branch Regions 6 Pre-discovered Areas 8 | . 1 2 1 . 1 . . 2 1 . Known Exits Taken 3 | . . . . 1 1 1 . . . . Unknown Exits Taken 7 | 1 1 1 1 . . . 1 1 1 . Scrap Searched 8 | . . . . . . . 3 2 . 3 Spaces Dug 3 | . . . . . 1 . . . . 2 Terrain Destroyed 100 | . . 1 . 42 6 . . 48 1 2 Melee 1 | . . . . . 1 . . . . . Projectile 12 | . . 1 . 3 5 . . . 1 2 AOE 87 | . . . . 39 . . . 48 . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Mat Min Mat Sto Fac Low Low Dat Pro Total 6394 | 35 444 702 532 1131 1189 907 517 391 312 234 Wait 498 | . 22 57 16 79 133 111 14 2 52 12 Move 5125 | 30 373 511 468 910 892 661 499 368 200 213 Hop . | . . . . . . . . . . . Pick Up 70 | 1 5 22 2 14 8 15 . . 1 2 Fast Attach 47 | 4 3 11 . 7 11 4 . 1 5 1 Attach 27 | . . 3 1 5 4 6 . 1 4 3 Detach 16 | . 1 1 . 3 3 5 . . 3 . Swap 58 | . . 9 1 14 12 15 . 3 4 . Drop 84 | . 2 19 2 15 24 16 . 1 4 1 Fire 462 | . 38 69 41 84 99 72 4 15 38 2 Melee 2 | . . . . . 1 . . . 1 . Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush 4 | . . . 1 . 1 2 . . . . Escape Stasis . | . . . . . . . . . . . Rewire 1 | . . . . . 1 . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 3 exits: *Mat x2 / *Min) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 4 exits: *Fac x2 / *Sto x2) -8/Storage -7/Factory (discovered 3 exits: [*Fac] / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: [*Fac] / *Dat) -7/Data Miner -6/Proximity Caves History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 26 | -11/Scrapyard | Entered Materials 49 | -10/Materials | Discovered new exit (range 8) 74 | -10/Materials | Discovered new exit (range 3) 252 | -10/Materials | Discovered new exit (range 3) 291 | -10/Materials | Discovered new exit (range 16) 312 | -10/Materials | Build established: Mutant 354 | -10/Materials | Central database locked down 384 | -10/Materials | Entered another Materials area 384 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 635 | -9/Materials | Discovered new exit (range 3) 984 | -9/Materials | Build established: Scavenger-Mutant 1192 | -9/Materials | Discovered new exit (range 15) 1278 | -9/Materials | Repaired Lgt. Treads 1481 | -9/Materials | Discovered new exit (range 9) 1500 | -9/Materials | Entered Mines 1559 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1675 | -9/Mines | Discovered new exit (range 14) 2376 | -9/Mines | Discovered new exit (range 8) 2395 | -9/Mines | Entered Materials 2395 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2665 | -8/Materials | Repaired Lgt. Treads 2699 | -8/Materials | Repaired Imp. Light Cannon 2741 | -8/Materials | Discovered new exit (range 16) 3186 | -8/Materials | Repaired Lgt. Treads 3625 | -8/Materials | Discovered new exit (range 8) 3628 | -8/Materials | Identified exit to Storage 4070 | -8/Materials | Build established: Mutant 4090 | -8/Materials | Discovered new exit (range 8) 4223 | -8/Materials | Entered Storage 4472 | -8/Storage | Identified exit to Factory 4590 | -8/Storage | Garrison activated, responded to threat 4702 | -8/Storage | Build established: Scavenger-Mutant 5202 | -8/Storage | Build established: Mutant 5425 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 5733 | -8/Storage | Build established: Commander-Mutant 6012 | -8/Storage | Repaired Deuterium Engine 6149 | -8/Storage | Entered Factory 6149 | -7/Factory | Accompanied by 9 allies 6149 | -7/Factory | Evolved 2 slots: Utility x2 6294 | -7/Factory | Fabricated Seismic Detector (x1) 6433 | -7/Factory | Discovered new exit (range 10) 6469 | -7/Factory | Garrison activated, responded to threat 6662 | -7/Factory | Build established: Mutant 6989 | -7/Factory | Repaired Arm. Treads 7086 | -7/Factory | Identified exit to Lower Caves 7273 | -7/Factory | Fabricated Quantum Capacitor? 7446 | -7/Factory | Cargo convoy interrupted 7652 | -7/Factory | Entered Lower Caves 7985 | -7/Lower Caves | Learned Factory security intel 8479 | -7/Lower Caves | Discovered new exit (range 8) 8492 | -7/Lower Caves | Entered another Lower Caves area 8635 | -7/Lower Caves | Discovered new exit (range 15) 8897 | -7/Lower Caves | Encountered a Warlord checkpoint 8913 | -7/Lower Caves | Learned location of Zion (-6) 9006 | -7/Lower Caves | Learned Factory terminal intel 9134 | -7/Lower Caves | Discovered new exit (range 5) 9144 | -7/Lower Caves | Entered Data Miner 9145 | -7/Data Miner | Discovered new exit (range 6) 9176 | -7/Data Miner | Met Data Miner 9209 | -7/Data Miner | Learned location of Section 7 (-3) 9209 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 9229 | -7/Data Miner | Received God Mode back door access code from Data Miner 9365 | -7/Data Miner | Data Conduit disabled 9482 | -7/Data Miner | Found Prototype Device 9482 | -7/Data Miner | Identified Exp. Thermal Shield 9618 | -7/Data Miner | Lost 4 parts (1p1n1u1w) 9640 | -7/Data Miner | Entered Proximity Caves 9642 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 9810 | -6/Proximity Caves | Learned Factory terminal intel 9815 | -6/Proximity Caves | Core integrity fell below 50% 9906 | -6/Proximity Caves | Core integrity fell below 20% 9907 | -6/Proximity Caves | Spotted B-75 Beast 9935 | -6/Proximity Caves | Released all parts (4) 9937 | -6/Proximity Caves | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- 09875_ Critical hit (Burn: +37). 09881_ P-60 Hacker: "UNIQUE TECHNOLOGY DETECTED, NEUTRALIZE FOR ANALYSIS." 09881_ Slug penetrates Wall. 09882_ Penetrated by Slug. 09884_ Enh. Flexi-carbon Leg destroyed. 09885_ Slug penetrates Wall. 09888_ Penetrated by Slug. 09892_ Slug penetrates Wall. 09906_ 4CY<43S/YWT4HMH KKCQ 09909_ Enh. Flexi-carbon Leg destroyed. 09911_ Slug penetrates Wall. 09925_ Arm. Treads destroyed. 09929_ System corrupted: Matter fused (-6). 09935_ Released Coolant Injector. 09935_ Released Hcp. Storage Unit. 09935_ Released Adv. Targeting Computer. 09935_ Released Arm. Treads. 09935_ Dropped Hrd. Heavy Armor Plating. 09936_ Acquired Hcp. Storage Unit. 09937_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ####?????????????????????????????????????????????? | | ###???????????????????????????????????????????? | | ##??????????????????????????????????????????? | | #??????????????????????????????????????????? | | #???????????????????????????????????????????? | | ##??????????###??????????????????????????????? | | ##?????????## ?????????????????????????????? | | ##????????? ?????????????????????????????? | | ##??????????? ?????????????????????????????? | | #????? ?????# ?????????????????????????????? | | ##???? ????? #?????????????????????????????? | | ##???? ??##? ##????????????????????????????? | | #???? ### ?# ###???????##?????????????????? | | ##????? ## #?????? #?????????????????? | | #??????? # ###???# ##?????????????????? | | ?????????? # #### ##?????#??????????? | | ???????????# # BB #### ??????????? | | ???????????# # BB # ????????????? | | ???????????# hh #? ??????????????? | | ???????????# gp % #? ?????????????????? | | ????????????# gg !!##! #########???????????? | | ####????????## ""## [!@]] #??????????? | | #?????????# # #### !]!!] #??????????? | | #?????????#% #????##/##]= ###### #??????????? | | # #?????????# #?????##??# ;#??????????????????? | | # ##????????#% #?????????? ##??????????????????? | | ########## #??????????? ;#??????????????????? | | # #??????????? # ??????????????????? | | # #????????????###?????????????????? | | ## # ########????????????????????????????????? | | ?## # #####???????????????????????????????????? | | ??## #???????????????????????????????????? | | ???# ### #???????????????????????????????????? | | ???# #???????????????????????????????????????? | | ?? ##???????????????????????????????????????? | | ? #????????????????????????????????????????? | | #### ????????????????????????????????????????? | | ???# ????????????????????????????????????????? | | ???# ####???????????????????????????????????????? | | ???# #??????????????????????????????????????????? | | ???# #??????????????????????????????????????????? | | ???# ???????????????????????????????????????????? | | ???# ???????????????????????????????????????????? | | ??? ???????????????????????????????????????????? | | ???###???????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Coolant Potential 65 Energy Generation 14 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 600 Resistance: KI 30 Resistance: TH 30 Evasion (%) 55 Targeting Accuracy 16 Recoil Reduction 4 Item Schematics ----------------- Huge Storage Unit | -10/Materials | Hacked Hcp. Storage Unit | -10/Materials | Hacked Hvy. Armor Plating | -9/Materials | Scanalyzed Adv. Targeting Computer | -9/Materials | Scanalyzed Seismic Detector | -8/Materials | Scanalyzed Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Biomechanical Wings | -7/Data Miner | Free Gravity Neutralizer | -7/Data Miner | Free Shock Maul | -7/Data Miner | Free Field Propulsion Drive | -7/Data Miner | Free Imp. Shock Absorption System | -7/Data Miner | Free Imp. Plasma Cutter | -7/Data Miner | Free Imp. Reaction Control System | -7/Data Miner | Free Adv. Reaction Control System | -7/Data Miner | Free Robot Schematics ------------------ H-55 Commando | -7/Data Miner | Free P-60 Hacker | -7/Data Miner | Free Fabricated ------------ Seismic Detector | x1 | -7/Factory Quantum Capacitor | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed HardenedVortexMachine Manual? 0 Play Time 01:18:56 Cumulative 291.8 hours Start 2023.01.23 @ 16:15:46 End 2023.01.23 @ 17:35:10 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 120 Rogue 120 Adventurer 0 Explorer 0 Win Type - Total 11 Types 4/2/2/1/1/0/0/1/0 Lore% 85 Gallery% 82 Achievement% 69 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 958d6efb-8007-4cf6-b817-ee4719c17f5e