Cogmind - Beta 14 @@@ ROGUE MODE // 2025.04.06 @ 16:33:56 Player: mathSq Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (162) 810 Value Destroyed (5177) 5177 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (1663) 1663 TOTAL SCORE: 10990 Bonus ------- High Alert Combat Kills 1166 Follower Combat Kills 173 Entered Garrisons 200 Acquired ECA 300 Friendly Fire -176 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 99/100 System Corruption 3% Temperature Warm (152) Movement Core (50) Location -7/Lower Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Improved Deuterium Engine Long-range Missile Launcher Scythe Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Light Treads Light Treads Light Treads Light Treads > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit Improved Sensor Array Improved Targeting Computer Hardened Medium Armor Plating > --- WEAPON ----------- Plasma Cannon Plasma Cannon Mini Assault Cannon > --- INVENTORY -------- Light Nuclear Core Improved Deuterium Engine Micro Nuclear Core Light Treads Improved Heat Sink Improved Heat Sink Cooling System High-capacity Matter Pod Improved Signal Interpreter Weapon Cycler Improved Medium Armor Plating Hardlight Generator Shield Generator Light EM Pulse Cannon Improved EM Pulse Cannon Plasma Cannon Plasma Cannon Plasma Cannon Long-range Missile Launcher Scythe [Rating: 39] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Micro Nuclear Core Propulsion Light Treads Treads Light Treads Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Signal Interpreter Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Advanced Beam Cannon Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Launcher Rocket Launcher Impact Weapon Hammer Build | -11 -10 -9 -9 -8 -8 -8 -7 -7 ------- Run | Yrd Mat Mat Sto Mat Gar Mat Fac Low Slots Evolved 6 | . . 2 . 2 . . 2 . Power . | . . . . . . . . . Propulsion 2 | . . 1 . 1 . . . . Utility 3 | . . 1 . 1 . . 1 . Weapon 1 | . . . . . . . 1 . Parts Attached 191 | 7 5 29 42 23 37 19 16 13 Power 9 | 1 1 4 . . 2 . . 1 Engine 7 | 1 1 4 . . 1 . . . Core 2 | . . . . . 1 . . 1 Reactor . | . . . . . . . . . Propulsion 42 | 2 1 9 10 4 10 2 2 2 Treads 42 | 2 1 9 10 4 10 2 2 2 Leg . | . . . . . . . . . Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 82 | 2 1 7 25 13 9 11 8 6 Device 50 | 1 . 3 18 8 3 7 6 4 Storage 4 | 1 1 2 . . . . . . Processor 2 | . . 1 . . . . 1 . Hackware 1 | . . . . . . 1 . . Protection 25 | . . 1 7 5 6 3 1 2 Artifact . | . . . . . . . . . Weapon 58 | 2 2 9 7 6 16 6 6 4 Energy Gun . | . . . . . . . . . Energy Cannon 36 | . . 4 4 5 10 4 5 4 Ballistic Gun 2 | 2 . . . . . . . . Ballistic Cannon 7 | . 2 4 . . . . 1 . Launcher 9 | . . . 1 . 6 2 . . Special Weapon . | . . . . . . . . . Impact Weapon 4 | . . 1 2 1 . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 4 | . . 2 1 . . . 1 . Corrupted Parts 1 | . . . 1 . . . . . System Corruption 8 | . . . 8 . . . . . Parts Lost 46 | . . 2 . 1 17 5 3 18 Power 3 | . . 1 . . 2 . . . Propulsion 20 | . . 1 . . 10 2 2 5 Utility 14 | . . . . 1 4 2 1 6 Weapon 9 | . . . . . 1 1 . 7 Highest Loss Streak 9 | . . 1 . 1 6 2 2 9 To Critical Strikes 1 | . . . . . 1 . . . Average Slot Usage (%) 96 | . 100 97 99 98 92 99 99 79 Engine 8 | . 14 10 11 9 8 . . . Core 1 | . . . . . . 9 7 7 Treads 29 | . 28 31 32 34 29 36 29 13 Device 14 | . 14 14 10 14 19 9 12 18 Storage 9 | . 14 11 11 9 9 9 7 . Processor 3 | . . 7 4 . . . 7 6 Protection 5 | . . . 7 12 7 9 7 8 Energy Cannon 14 | . . 6 21 17 16 17 22 22 Ballistic Gun 1 | . 17 . . . . . . . Ballistic Cannon 4 | . 10 15 . . . . . . Peak Build Rating 39 | 7 8 18 23 30 29 29 39 37 Average Rating 21 | 5 7 13 20 27 25 26 35 31 On Entrance 19 | . 7 8 18 22 29 26 27 37 Naked Turns 4 | . . . . . . . . 4 Heaviest Build 77 | 13 32 59 70 71 67 66 77 77 Greatest Support 82 | 40 40 60 60 82 82 80 80 80 Greatest Overweight (x) 13 | 1 . 1 1 1 3 . . 13 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 20 | 8 15 20 20 20 20 20 20 20 Average Capacity 17 | 7 13 18 20 20 20 20 20 6 Most Carried 20 | 6 15 20 20 20 20 20 20 20 Average Carried 16 | 4 12 18 19 19 18 17 18 6 Final Capacity 20 | 8 15 20 20 20 20 20 20 5 Final Carried 20 | 6 15 20 20 20 20 16 20 3 Class Distribution -------------------- 52% | Mutant 32% | Scavenger-Mutant 13% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Storage Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Scavenger-Mutant | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -7/Lower Caves Resources | -11 -10 -9 -9 -8 -8 -8 -7 -7 ----------- Run | Yrd Mat Mat Sto Mat Gar Mat Fac Low Matter Collected 3282 | 292 234 663 702 234 582 234 239 102 Remotely . | . . . . . . . . . Salvage Created 5229 | 64 312 608 1164 718 959 392 568 444 Parts 322 | 8 26 39 61 45 75 29 26 13 Haulers Intercepted 9 | . 2 4 3 . . . . . Recyclers Shooed 4 | . . 1 2 . . . 1 . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 13 | . . . . . . . . 13 Prevented . | . . . . . . . . . Kills | -11 -10 -9 -9 -8 -8 -8 -7 -7 ------- Run | Yrd Mat Mat Sto Mat Gar Mat Fac Low Combat Hostiles Destroyed 129 | . 10 13 24 15 37 10 11 9 Guns 8 | . 8 . . . . . . . Cannons 91 | . 2 13 19 15 23 4 9 6 AOE 22 | . . . 3 . 14 5 . . Classes Destroyed 17 | 1 5 3 1 3 3 1 . . Worker 1 | . . 1 . . . . . . Builder 5 | . . 2 . 1 . 1 1 . Tunneler 3 | 3 . . . . . . . . Hauler 9 | . 2 4 3 . . . . . Recycler 5 | . . . 3 1 . 1 . . Mechanic 1 | . . . . . . 1 . . Operator 2 | . 1 . . . . 1 . . Watcher 6 | . 1 1 . 1 . 1 2 . Swarmer 42 | . 6 3 6 4 13 5 3 2 Saboteur 4 | . . . . . 4 . . . Grunt 40 | . 4 6 11 4 4 3 2 6 Brawler 1 | . . . . 1 . . . . Duelist 2 | . . . . 1 . . . 1 Sentry 29 | . . 4 7 4 9 2 3 . Specialist 3 | . . . . . 3 . . . Hunter 3 | . . . . 1 2 . . . Programmer 6 | . . . . . 3 . 3 . Best Kill Streak 10 | 2 5 3 5 10 10 5 4 3 Combat Bots Only 10 | . 4 2 5 5 10 3 4 3 Max Kills in Single Turn 4 | 1 1 1 2 2 4 3 1 1 Gunslinging . | . . . . . . . . . Exploded 4 | . . . 2 . 4 3 . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -8 -7 -7 -------- Run | Yrd Mat Mat Sto Mat Gar Mat Fac Low Hostile Shots Fired 834 | . 56 59 97 53 257 53 101 158 Missed 240 | . 16 21 27 13 74 13 40 36 Damage Taken 8691 | . 411 474 846 590 2751 570 762 2287 Core 1606 | . 94 37 232 94 355 79 57 658 Absorbed by Shields . | . . . . . . . . . Regen/Repaired (Parts) 71 | . . . 71 . . . . . Core Remaining (%) 49 | 100 62 . 32 . . 4 . . Volleys Fired 370 | 11 48 49 53 24 99 27 26 33 Largest 3 | 2 2 2 2 2 2 2 3 3 Hottest 240 | 40 70 95 168 168 168 136 220 240 Shots Fired 688 | 22 96 98 100 45 150 48 67 62 Gun 88 | 22 66 . . . . . . . Cannon 576 | . 30 98 98 45 131 45 67 62 Launcher 24 | . . . 2 . 19 3 . . Special . | . . . . . . . . . Kinetic 184 | 22 96 65 . . . . 1 . Thermal 470 | . . 33 98 42 126 45 66 60 Explosive 24 | . . . 2 . 19 3 . . Electromagnetic 10 | . . . . 3 5 . . 2 Robot Hit Streak 23 | 9 9 23 13 12 12 7 12 9 Robot Miss Streak 8 | 2 3 3 8 6 4 3 2 7 Penetration Max . | . . . . . . . . . Secondary Targets 5 | . 5 . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . Shots Hit Robots 436 | 14 61 65 67 37 83 31 39 39 Core Hits 200 | 6 21 21 28 25 55 14 15 15 Critical Kills 5 | . 1 . 1 . . . 1 2 Critical Parts Destroyed 2 | . 1 . 1 . . . . . Critical Strikes 12 | . 2 5 2 . . . 1 2 Meltdown 4 | . . . 1 . . . 1 2 Destroy 2 | . 2 . . . . . . . Blast 5 | . . 5 . . . . . . Smash 1 | . . . 1 . . . . . Melee Attacks 6 | . . 1 4 1 . . . . Impact 6 | . . 1 4 1 . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks 2 | . . . 2 . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 12204 | 114 690 1234 2079 1252 3549 1173 1106 1007 Guns 484 | 114 370 . . . . . . . Cannons 9148 | . 319 1159 1637 1123 2214 664 1025 1007 Explosions 2107 | . . . 225 84 1335 463 . . Melee 215 | . . . 179 36 . . . . Ramming 250 | . 1 75 38 9 . 46 81 . Kinetic 1566 | 114 689 733 . . . . 30 . Thermal 7993 | . . 426 1637 1140 2124 664 995 1007 Explosive 2023 | . . . 225 . 1335 463 . . Electromagnetic 157 | . . . . 67 90 . . . Impact 215 | . . . 179 36 . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 8 | . . . 8 . 8 8 3 3 Average Corruption 6 | . . . 8 . 7 8 2 3 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 111 | . . . 33 . 42 18 8 10 Message Errors 22 | . . . 8 . 8 3 2 1 Matter Fused 31 | . . . 8 . 13 5 4 1 Heat Flow Errors 21 | . . . 7 . 9 2 1 2 Energy Discharges 12 | . . . 4 . 2 4 . 2 Parts Rejected 1 | . . . . . . . . 1 Parts Fused 2 | . . . 1 . 1 . . . Data Loss (minor) 9 | . . . 3 . 3 1 1 1 Data Loss (major) 5 | . . . 2 . 1 1 . 1 Misfires 3 | . . . . . 2 1 . . Weapon Failures 5 | . . . . . 3 1 . 1 Overload Shots . | . . . . . . . . . Overflow Damage 309 | . . 4 151 26 87 36 5 . Projectiles 161 | . . 4 47 17 84 4 5 . Explosions 61 | . . . 17 9 3 32 . . Melee 87 | . . . 87 . . . . . Knockbacks 11 | . . 9 1 . . . 1 . Impact 3 | . . 2 1 . . . . . Kinetic 8 | . . 7 . . . . 1 . Secondary . | . . . . . . . . . Self-Inflicted Damage 416 | . . . 26 42 326 22 . . Shots 10 | . . . 1 1 7 1 . . Rammed 31 | . 1 7 8 4 . 4 7 . Targets Rammed 39 | . 1 10 9 5 . 6 8 . Kicked . | . . . . . . . . . Crushed 8 | . . 3 1 1 . 2 1 . Highest Temperature 649 | . 87 222 649 407 216 234 407 574 Average Temperature 116 | . 21 54 151 173 38 32 109 238 Received Heat Transfer 2364 | . 63 138 231 198 324 306 168 936 Effects 36 | . . . 20 4 . . 2 10 Shutdowns 11 | . . . 4 2 . . 1 4 Energy Bleed 2 | . . . 2 . . . . . Matter Decay 5 | . . . 3 1 . . 1 . Short Circuit 5 | . . . 3 1 . . . 1 Damage (minor) 2 | . . . . . . . . 2 Damage (major) 7 | . . . 7 . . . . . Damage (core) 4 | . . . 1 . . . . 3 Siege Activations . | . . . . . . . . . Robots Corrupted 1 | . . . 1 . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions 2 | . . . 2 . . . . . Robots Melted 8 | . . . 2 . . 1 2 3 Combat Hostiles 8 | . . . 2 . . 1 2 3 Parts Melted 44 | . . 2 5 3 11 2 10 11 Heat Transferred 12480 | . . 888 2499 1517 2748 1110 1744 1974 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 1 | . . . . 1 . . . . Alert | -11 -10 -9 -9 -8 -8 -8 -7 -7 ------- Run | Yrd Mat Mat Sto Mat Gar Mat Fac Low Peak Influence 1556 | 15 291 314 792 802 1556 1033 698 . Initial 758 | . 9 81 124 323 391 758 415 . Average 500 | 5 126 113 420 498 1071 859 552 . Maximum Alert Level 4 | . 1 1 3 3 4 3 2 . Low Security (%) 32 | 100 93 74 14 . . . . . Level 1 14 | . 6 25 25 44 2 . . . Level 2 22 | . . . 42 42 14 . 100 . Level 3 18 | . . . 16 12 36 100 . . Level 4 10 | . . . . . 47 . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 17 | . 2 2 5 4 . 1 3 . Investigation 1 | . . 1 . . . . . . Extermination 2 | . . . . . . . 2 . Reinforcement 8 | . 2 1 2 1 . 1 1 . Assault 2 | . . . 1 1 . . . . Garrison 4 | . . . 2 2 . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 2 | . . . . 1 . . 1 . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -8 -8 -7 -7 --------- Run | Yrd Mat Mat Sto Mat Gar Mat Fac Low Distress Signals 17 | . 2 2 4 2 3 2 2 . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 207 | . 21 30 42 20 43 14 20 17 Peak Tracking Total 7 | . 5 3 7 7 6 5 6 7 Tactical Retreats 24 | . . 14 3 . 1 1 1 4 Traps | -11 -10 -9 -9 -8 -8 -8 -7 -7 ------- Run | Yrd Mat Mat Sto Mat Gar Mat Fac Low Traps Triggered 13 | . 2 4 1 . 5 . 1 . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -9 -8 -8 -8 -7 -7 ---------- Run | Yrd Mat Mat Sto Mat Gar Mat Fac Low Machines Disabled 12 | . . 1 5 1 3 2 . . Max in Single Turn 1 | . . 1 1 1 1 1 . . Garrison Access 1 | . . . 1 . . . . . Garrison Relay 2 | . . . . . 2 . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -8 -7 -7 --------- Run | Yrd Mat Mat Sto Mat Gar Mat Fac Low Machines Accessed 43 | . 7 11 9 4 2 3 7 . Terminals 31 | . 5 8 7 2 2 2 5 . Fabricators . | . . . . . . . . . Repair Stations 3 | . . . 2 1 . . . . Recycling Units 4 | . 2 1 . . . . 1 . Scanalyzers 4 | . . 2 . . . 1 1 . Garrison Access 1 | . . . . 1 . . . . Total Hacks 150 | . 18 41 35 9 6 10 31 . Successful 76 | . 8 21 15 5 1 7 19 . Failed 73 | . 10 19 20 4 5 3 12 . Catastrophic 9 | . 1 3 . . 1 2 2 . Database Lockouts 1 | . . 1 . . . . . . Manual 33 | . 5 11 7 . . 2 8 . Terminals 102 | . 15 34 25 5 6 3 14 . Fabricators . | . . . . . . . . . Repair Stations 13 | . . . 10 3 . . . . Recycling Units 12 | . 3 2 . . . . 7 . Scanalyzers 22 | . . 5 . . . 7 10 . Garrison Access 1 | . . . . 1 . . . . Terminal Hacks 42 | . 7 17 9 3 1 . 5 . Record 1 | . 1 . . . . . . . Part Schematic 4 | . . 2 2 . . . . . Robot Analysis 4 | . 2 1 1 . . . . . Prototype ID Bank 6 | . 1 2 2 1 . . . . Open Door 2 | . . . 1 . 1 . . . Branch Access Points 2 | . . 1 . . . . 1 . Emergency Access Points 1 | . . 1 . . . . . . Unreport Threat 2 | . . 2 . . . . . . Locate Traps 5 | . 2 . 1 . . . 2 . Transport Status 3 | . . 2 1 . . . . . Hauler Manifests 6 | . 1 2 1 1 . . 1 . Zone Layout 6 | . . 4 . 1 . . 1 . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 6 | . . . 5 1 . . . . Scan Component 4 | . . . 3 1 . . . . Repair 2 | . . . 2 . . . . . Recycling Unit Hacks 3 | . 1 1 . . . . 1 . Retrieve Components 3 | . 1 1 . . . . 1 . Scanalyzer 20 | . . 3 . . . 7 10 . Insert Component 10 | . . 2 . . . 3 5 . Analyze 10 | . . 1 . . . 4 5 . Garrison Access Hacks 1 | . . . . 1 . . . . Unlock Access 1 | . . . . 1 . . . . Unauthorized Hacks 4 | . . . 1 . . . 3 . Terminals 2 | . . . 1 . . . 1 . Botnet 2 | . . . 1 . . . 1 . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 2 | . . . . . . . 2 . Reject 1 | . . . . . . . 1 . Recyclers 1 | . . . . . . . 1 . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 2 | . 1 . . . . 1 . . Used 1 | . . . . . . 1 . . Hacking Detections 42 | . 7 11 9 3 2 3 7 . Full Trace Events 3 | . . 1 1 . 1 . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 13 | . . 3 2 . . 3 5 . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 2 | . . . 2 . . . . . Time 58 | . . . 58 . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 15 | . 3 10 . . . . 2 . Parts Scanalyzed 10 | . . 2 . . . 3 5 . Part Schematics Acquired 9 | . . 1 . . . 3 5 . Parts Damaged 2 | . . . . . . . 2 . Bothacking | -11 -10 -9 -9 -8 -8 -8 -7 -7 ------------ Run | Yrd Mat Mat Sto Mat Gar Mat Fac Low Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 9 | . . . 1 . 8 . . . Machine Destruction 9 | . . . 1 . 8 . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired 7 | . . . . . 7 . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -8 -7 -7 -------- Run | Yrd Mat Mat Sto Mat Gar Mat Fac Low Total Allies 7 | . . . . . 7 . . . Largest Group 5 | . . . . . 5 . . . Highest-Rated Group 117 | . . . . . 117 . . . Highest-Rated Ally 25 | . . . . . 25 . . . Total Orders . | . . . . . . . . . Ally Attacks 30 | . . . . . 30 . . . Total Damage 734 | . . . . . 734 . . . Kills 6 | . . . . . 6 . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -8 -7 -7 ------- Run | Yrd Mat Mat Sto Mat Gar Mat Fac Low Robot Analysis Total 4 | . 2 1 1 . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -8 -8 -7 -7 ------------- Run | Yrd Mat Mat Sto Mat Gar Mat Fac Low Turns Passed 8145 | 171 775 1881 1383 404 1734 511 735 551 Spaces Moved 3574 | 79 376 983 470 141 696 230 358 241 Core 16 | 6 . . . . . . . 10 Treads 3558 | 73 376 983 470 141 696 230 358 231 Legs . | . . . . . . . . . Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 160 160 160 156 156 160 160 50 Average Speed 173 | 153 160 160 208 171 187 160 160 176 Slowest Speed 700 | 160 160 240 240 240 400 160 160 700 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 46 | 6 78 82 71 21 76 26 12 49 Regions Visited 8 Branch Regions 2 Pre-discovered Areas 1 | . . . . . . . . 1 Known Exits Taken 3 | . . 1 . 1 . . 1 . Unknown Exits Taken 4 | 1 1 . 1 . . 1 . . Scrap Searched . | . . . . . . . . . Spaces Dug 34 | . . 1 12 . 6 15 . . Terrain Destroyed 232 | . . 1 23 3 146 59 . . Melee 1 | . . 1 . . . . . . Projectile 3 | . . . . . . 3 . . AOE 228 | . . . 23 3 146 56 . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -8 -7 -7 --------- Run | Yrd Mat Mat Sto Mat Gar Mat Fac Low Total 4777 | 108 468 1187 734 240 943 320 464 313 Wait 348 | 6 15 50 136 38 22 21 40 20 Move 3566 | 78 375 982 469 140 695 229 357 241 Hop . | . . . . . . . . . Pick Up 96 | 6 15 30 7 3 13 9 11 2 Fast Attach 39 | 7 3 12 2 . 11 . 2 2 Attach 37 | . . 2 1 3 13 5 6 7 Detach 3 | . . . 1 . 1 . 1 . Swap 121 | . 2 16 39 20 18 14 8 4 Drop 85 | . 9 35 13 6 4 9 5 4 Fire 370 | 11 48 49 53 24 99 27 26 33 Melee 6 | . . 1 4 1 . . . . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush 39 | . 1 10 9 5 . 6 8 . Escape Stasis 2 | . . . . . 2 . . . Rewire 65 | . . . . . 65 . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -9/Materials (discovered 6 exits: *Mat x2 / *Min x2 / *Sto x2) -9/Storage -8/Materials -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials -7/Factory (discovered 3 exits: [*Fac] / *Low x2) -7/Lower Caves History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 172 | -11/Scrapyard | Entered Materials 306 | -10/Materials | Build established: Mutant 384 | -10/Materials | Discovered new exit (range 14) 539 | -10/Materials | Discovered new exit (range 7) 775 | -10/Materials | Discovered new exit (range 12) 881 | -10/Materials | Discovered new exit (range 7) 947 | -10/Materials | Entered another Materials area 947 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 977 | -9/Materials | Discovered new exit (range 13) 1217 | -9/Materials | Discovered new exit (range 16) 1629 | -9/Materials | Discovered new exit (range 14) 1712 | -9/Materials | Discovered new exit (range 15) 1890 | -9/Materials | Central database locked down 1941 | -9/Materials | Discovered new exit (range 12) 2056 | -9/Materials | Identified exit to Storage 2155 | -9/Materials | Build established: Scavenger-Mutant 2392 | -9/Materials | Discovered new exit (range 7) 2517 | -9/Materials | Identified exit to Mines 2828 | -9/Materials | Entered Storage 2861 | -9/Storage | Build established: Mutant 2967 | -9/Storage | Repaired Lgt. Treads 3002 | -9/Storage | Repaired Hrd. Light Armor Plating 3569 | -9/Storage | Discovered new exit (range 16) 3851 | -9/Storage | Garrison activated, responded to threat 3959 | -9/Storage | Core integrity fell below 50% 4211 | -9/Storage | Entered Materials 4211 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4444 | -8/Materials | Garrison activated, responded to threat 4610 | -8/Materials | Identified exit to Garrison 4611 | -8/Materials | First assault squad dispatched 4615 | -8/Materials | Entered Garrison 4658 | -8/Garrison | Triggered checkpoint 4777 | -8/Garrison | Triggered checkpoint 4895 | -8/Garrison | Build established: Scavenger-Mutant 4934 | -8/Garrison | Destroyed 10 combat bots 4960 | -8/Garrison | Discovered new exit (range 8) 4993 | -8/Garrison | Triggered checkpoint 5043 | -8/Garrison | Lost 3 parts (3n) 5215 | -8/Garrison | Core integrity fell below 50% 5244 | -8/Garrison | Lost 6 parts (1p2n2u1w) 5431 | -8/Garrison | Discovered new exit (range 9) 5453 | -8/Garrison | Build established: Mutant 5525 | -8/Garrison | Triggered checkpoint 5559 | -8/Garrison | Triggered checkpoint 5681 | -8/Garrison | Triggered checkpoint 5879 | -8/Garrison | Triggered checkpoint 5926 | -8/Garrison | Triggered checkpoint 5951 | -8/Garrison | Triggered checkpoint 6112 | -8/Garrison | Build established: Scavenger-Mutant 6151 | -8/Garrison | Core integrity fell below 20% 6187 | -8/Garrison | Discovered new exit (range 10) 6198 | -8/Garrison | Lost 5 parts (1p2n2u) 6349 | -8/Garrison | Entered Materials 6812 | -8/Materials | Discovered new exit (range 16) 6860 | -8/Materials | Entered Factory 6860 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 6894 | -7/Factory | Identified exit to Lower Caves 7172 | -7/Factory | Build established: Scavenger-Gunner 7243 | -7/Factory | Discovered new exit (range 6) 7595 | -7/Factory | Entered Lower Caves 7674 | -7/Lower Caves | Lost 7 parts (3n1u3w) 7702 | -7/Lower Caves | Met a Warlord Commander 7703 | -7/Lower Caves | Learned location of Warlord (-4) 7704 | -7/Lower Caves | Warlord Commander delivered Encrypted Comm Array 8084 | -7/Lower Caves | Attracted the attention of an 0b10 base 8107 | -7/Lower Caves | Core integrity fell below 50% 8138 | -7/Lower Caves | Core integrity fell below 20% 8142 | -7/Lower Caves | Released all parts (2) 8146 | -7/Lower Caves | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 08125_ Penetrated by Slug. 08125_ Machine disabled. 08129_ Plasma Cannon destroyed. 08131_ Penetrated by Slug. 08131_ Imp. Medium Armor Plating destroyed. 08131_ Hrd. Light Armor Plating destroyed. 08135_ S-27 Virus suffers critical hit (Meltdown). 08135_ Autogun melted. 08135_ VTOL Module melted. 08139_ Imp. EM Pulse Cannon destroyed. 08140_ Plasma Cannon destroyed. 08140_ Slug penetrates Wall. 08142_ Lgt. Nuclear Core fries itself beyond repair. 08142_ Plasma Cannon destroyed. 08142_ Penetrated by Slug. 08142_ Released Imp. Heat Sink. 08142_ Released Mic. Nuclear Core. 08143_ Critical hit (Burn: +37). 08145_ Slug penetrates Machine. 08145_ Machine disabled. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????????????######## | | ?????????????????????????????????????????## # | | ?????????????????????????????????????????# | | ??????????????????????????????????????##?# | | ?????????????????????????????????????## ## | | ?????????????????????????????????????# ## | | ?????????????????????????????????????# ### | | ?????????????????????????????????????# ## # | | ?????????????????????????????????????## ## | | ??????????????????????????????????????## ##? | | ????????????????? ????????????????????## #?? | | ????????????????? ????????????????????# #?? | | ?????????????????# ???????????????????# #?? | | ?????????????????# ??????????###?????## ##? | | ????????????????## ??######## ####?# ## | | ???????????????? ?? #?# # | | ????????????????? ??? ?? #?# # | | ???????????? ??? ####/###### ### ## | | ???????????? ? #"""g """# ##? | | ???????????# ; g ""; ##? | | ???????????# ????# ! # #? | | ???????????# ??# *%%Y #####? | | ????????????? # # ###### | | ???????????????????# ;@ "# | | ???????????????????# #""" g "# | | ???????????????????# ????" "# | | ??????????????????# ?????" "# | | ??????????????????# ???????###+#### | | ????????????????? ????????? ## | | ???????????????? ?????????? ### ##### | | ?????????????? ????????????### ##?## #???## | | ?????????????? ???????????????######????# ????## | | ????????????????????????????????????????## ????? | | ?????????????????????????????????????????## ???? | | ???????????????????????????????????????????# ???? | | ????????????????????????????????????????????###??? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 70 Energy Generation 15 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 375 Evasion (%) 40 Targeting Accuracy 6 Recoil Reduction 4 Offensive Hacking 10 Item Schematics ----------------- Hcp. Storage Unit | -9/Materials | Scanalyzed Huge Storage Unit | -9/Materials | Hacked Imp. Light Cannon | -9/Materials | Hacked Particle Cannon | -9/Storage | Hacked Hardlight Generator | -9/Storage | Hacked Lrn. Missile Launcher | -8/Materials | Scanalyzed Adv. Beam Cannon | -8/Materials | Scanalyzed Hcp. Matter Pod | -8/Materials | Scanalyzed Plasma Cannon | -7/Factory | Scanalyzed Hrd. Medium Armor Plating | -7/Factory | Scanalyzed Shield Generator | -7/Factory | Scanalyzed Cooling System | -7/Factory | Scanalyzed Imp. Heat Sink | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed NavigationVisualPrototype Manual? 0 Play Time 01:35:37 Cumulative 38.9 hours Start 2025.04.06 @ 14:58:47 End 2025.04.06 @ 16:33:56 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 21 Rogue 21 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 28 Gallery% 43 Achievement% 39 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Vi Keybinds 0 Fullscreen 1 Font 24/Tamsyn Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b8635c1e-a4e0-4d10-a3b7-b9b6eddc0ab3