Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.05.01 @ 01:56:18 // AFD2020/Player2

Player: Nalzok

Result: Destroyed by H-77 Assassin with Coil Gun

 Performance 
-------------
Evolutions (7)             3500
Regions Visited (15)       3000
Robots Destroyed (81)      405
Value Destroyed (2953)     2953
Prototype IDs (43)         860
Alien Tech Used (0)        0
Bonus (3003)               3003
              TOTAL SCORE: 13721

 Bonus
-------
Triggered Max Security     1000
High Alert Combat Kills    80
Follower Combat Kills      2158
Aligned with FarCom        300
Met Data Miner             300
Scanned by Researcher      500
Friendly Fire              -1335

 Cogmind 
---------
Core Integrity             0/1300
Matter                     294/300
Energy                     97/100
System Corruption          0%
Temperature                Cool (9)
Movement                   Core (50)
Location                   -3/Testing

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (3) ---
               (None)
>          --- UTILITY (10) -----
               (None)
>          --- WEAPON (6) -------
               (None)
>          --- INVENTORY (4) ----
           AWS/Autocannon
  Advanced Micro-nuke Launcher

 Peak State 
------------
>              --- POWER ------------
               Cold Fusion Reactor
         Light Particle Reactor
>              --- PROPULSION -------
               Flexi-carbon Leg
               Flexi-carbon Leg
               Biometal Leg
>              --- UTILITY ----------
        Medium Storage Unit
               Matter Compressor
               Triangulator
      Advanced Visual Processing Unit
  Experimental Sensor Array
      Advanced Signal Interpreter
      Advanced Target Analyzer
               Core Analyzer
      Improved Kinecellerator
               Ghost Barrier
>              --- WEAPON -----------
               Gamma Rifle
        Cooled Nova Cannon
               KE Penetrator
               KE Penetrator
               KE Penetrator
         Heavy Pick
>              --- INVENTORY --------
               Flexi-carbon Leg
      Advanced Heat Sink
               Energy Well
      Improved Remote Shield
               AWS/Autocannon
               Proton Missile Launcher
[Rating: 131]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Nuclear Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Flight Unit              Impulse Thruster
Utility                    Experimental Sensor Array
  Device                   Experimental Sensor Array
  Storage                  Medium Storage Unit
  Processor                Advanced Signal Interpreter
  Hackware                 Ghost Barrier
  Protection               Improved Weapon Shielding
Weapon                     KE Penetrator
  Energy Gun               Heavy Particle Gun
  Energy Cannon            Beam Cannon
  Ballistic Gun            KE Penetrator
  Ballistic Cannon         AWS/Autocannon
  Launcher                 EMP Blaster
  Impact Weapon            Powered Hammer
  Slashing Weapon          Katana
  Piercing Weapon          Heavy Pick

 Build                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -5  -4  -3  -3  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Fac Res Tes 
Slots Evolved              14   | .   .   .   .   .   4   2   .   .   .   .   2   2   2   2   .   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Propulsion               1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Utility                  8    | .   .   .   .   .   2   1   .   .   .   .   1   2   2   .   .   
  Weapon                   4    | .   .   .   .   .   2   .   .   .   .   .   1   .   .   1   .   
Parts Attached             115  | .   19  5   2   3   10  10  3   3   .   4   9   15  6   20  6   
  Power                    14   | .   4   1   .   1   .   1   .   .   .   .   1   4   .   2   .   
    Engine                 6    | .   4   1   .   1   .   .   .   .   .   .   .   .   .   .   .   
    Core                   5    | .   .   .   .   .   .   1   .   .   .   .   1   3   .   .   .   
    Reactor                3    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   2   .   
  Propulsion               27   | .   10  .   .   1   1   3   1   1   .   .   1   3   .   5   1   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    26   | .   10  .   .   1   1   3   1   1   .   .   1   3   .   5   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Utility                  29   | .   2   1   1   1   5   1   .   .   .   .   1   4   5   7   1   
    Device                 13   | .   1   1   .   .   .   .   .   .   .   .   1   3   3   4   .   
    Storage                5    | .   .   .   1   1   1   .   .   .   .   .   .   .   1   1   .   
    Processor              8    | .   1   .   .   .   4   1   .   .   .   .   .   .   1   1   .   
    Hackware               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Protection             2    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   45   | .   3   3   1   .   4   5   2   2   .   4   6   4   1   6   4   
    Energy Gun             15   | .   2   2   .   .   2   3   .   .   .   2   .   .   .   3   1   
    Energy Cannon          2    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Ballistic Gun          12   | .   .   1   1   .   1   1   .   .   .   1   2   2   1   2   .   
    Ballistic Cannon       3    | .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   
    Launcher               6    | .   .   .   .   .   .   .   1   1   .   1   .   1   .   .   2   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          4    | .   .   .   .   .   .   .   1   1   .   .   2   .   .   .   .   
    Slashing Weapon        1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        2    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  9    | .   .   1   .   .   .   1   .   .   .   .   .   1   .   2   4   
Parts Lost                 15   | .   3   3   .   .   .   .   .   1   .   .   .   1   2   2   3   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   
  Utility                  3    | .   .   .   .   .   .   .   .   .   .   .   .   1   1   1   .   
  Weapon                   10   | .   3   3   .   .   .   .   .   1   .   .   .   .   .   1   2   
  Highest Loss Streak      2    | .   1   2   .   .   .   .   .   1   .   .   .   1   2   1   2   
Average Slot Usage (%)     94   | .   92  99  100 100 93  99  100 99  92  99  91  87  87  98  45  
  Engine                   4    | .   14  14  14  14  9   5   .   .   .   .   .   .   .   .   .   
  Core                     2    | .   .   .   .   .   .   1   7   7   7   7   6   4   .   .   .   
  Reactor                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   5   9   4   
  Leg                      20   | .   28  28  28  28  18  23  23  23  23  23  20  17  14  13  6   
  Device                   11   | .   .   11  14  14  9   7   7   7   7   7   13  16  20  18  7   
  Storage                  8    | .   14  14  14  14  9   7   7   7   7   7   6   5   9   9   4   
  Processor                15   | .   11  2   .   .   14  22  23  23  23  23  20  17  15  19  8   
  Protection               1    | .   .   .   .   .   .   .   .   .   .   .   .   4   4   .   .   
  Energy Gun               6    | .   9   22  9   .   7   12  7   7   7   6   2   .   .   4   3   
  Ballistic Gun            11   | .   10  5   18  28  18  7   7   7   7   14  9   10  5   17  6   
  Ballistic Cannon         3    | .   .   .   .   .   .   1   7   7   7   7   9   5   5   .   .   
  Slashing Weapon          1    | .   .   .   .   .   8   7   .   .   .   .   .   .   .   .   .   
Naked Turns                70   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   70  
Heaviest Build             103  | 11  13  12  16  16  21  32  34  34  30  40  93  101 103 86  83  
  Greatest Support         76   | 20  20  20  20  20  20  43  51  53  53  53  53  58  58  76  68  
  Greatest Overweight (x)  2    | .   .   .   .   .   1   .   .   .   .   .   1   1   2   1   2   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   
Largest Inventory Capacity 8    | 6   6   6   8   8   8   8   8   8   8   8   8   8   8   8   8   
  Average Capacity         7    | 6   6   6   7   8   8   8   8   8   8   8   8   8   8   8   5   
  Most Carried             8    | 5   6   6   8   8   8   8   8   8   8   8   8   8   8   8   8   
  Average Carried          7    | 3   4   5   7   7   7   7   8   8   8   8   7   7   7   7   5   
  Final Capacity           8    | 6   6   6   8   8   8   8   8   8   8   8   8   8   8   8   4   
  Final Carried            8    | 2   6   6   8   8   8   8   8   8   8   8   8   8   8   8   4   

 Class Distribution 
--------------------
 41% | Skirmisher
 16% | Assassin
 16% | Scavenger-Mutant
 11% | Scavenger-Assassin
  6% | Scavenger-Skirmisher
  3% | Mutant
  3% | Derelict-Assassin

 Dominant Class 
----------------
     Scavenger-Mutant | -10/Materials
     Scavenger-Mutant | -10/Mines
     Scavenger-Mutant | -10/Exiles
 Scavenger-Skirmisher | -9/Mines
   Scavenger-Assassin | -8/Materials
             Assassin | -7/Factory
           Skirmisher | -7/Lower Caves
           Skirmisher | -7/Lower Caves
           Skirmisher | -7/Data Miner
           Skirmisher | -6/Proximity Caves
           Skirmisher | -6/Factory
           Skirmisher | -5/Factory
             Assassin | -4/Factory
             Assassin | -3/Research
               Mutant | -3/Testing

 Resources                      | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -5   -4   -3   -3   
-----------                Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Fac  Fac  Res  Tes  
Matter Collected           2718 | 200  240  52   10   66   67   195  116  237  .    70   263  539  156  468  39   
  Remotely                 32   | .    32   .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            3407 | .    587  56   .    126  41   238  130  368  .    119  278  1087 50   327  .    
  Parts                    191  | .    43   2    .    3    6    6    6    22   .    11   15   50   3    24   .    
Haulers Intercepted        1    | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Recyclers Shooed           2    | .    .    .    .    .    .    1    .    .    .    .    .    .    .    1    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      46   | .    .    .    .    .    .    .    13   18   .    15   .    .    .    .    .    
  Prevented                5    | .    .    .    .    .    .    .    .    4    .    1    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -5  -4  -3  -3  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Fac Res Tes 
Combat Hostiles Destroyed  53   | .   9   2   .   1   .   2   2   10  .   3   3   17  .   4   .   
  Guns                     28   | .   7   2   .   1   .   1   1   5   .   .   .   7   .   4   .   
  Cannons                  20   | .   2   .   .   .   .   1   1   2   .   1   3   10  .   .   .   
  AOE                      5    | .   .   .   .   .   .   .   .   3   .   2   .   .   .   .   .   
Classes Destroyed          17   | .   5   2   .   1   .   1   2   3   .   .   2   1   .   .   .   
  Worker                   8    | .   4   .   .   .   1   .   .   .   .   .   .   2   1   .   .   
  Builder                  3    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   2   .   
  Tunneler                 1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycler                 4    | .   1   .   .   1   .   2   .   .   .   .   .   .   .   .   .   
  Operator                 3    | .   1   .   .   .   1   .   .   .   .   .   1   .   .   .   .   
  Watcher                  6    | .   .   .   .   .   .   .   .   .   .   .   1   4   1   .   .   
  Swarmer                  7    | .   .   .   .   .   .   .   .   5   .   2   .   .   .   .   .   
  Grunt                    27   | .   9   .   .   .   .   .   1   2   .   .   1   11  .   3   .   
  Duelist                  2    | .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   
  Sentry                   6    | .   .   .   .   .   .   2   .   1   .   1   .   2   .   .   .   
  Hunter                   3    | .   .   .   .   .   .   .   .   1   .   .   .   2   .   .   .   
  Programmer               4    | .   .   .   .   .   .   .   1   .   .   .   1   1   .   1   .   
  Behemoth                 1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Enhanced Grunt           1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Samaritan                1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Assembled                2    | .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Mutant                   1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Best Kill Streak           7    | .   5   2   .   1   1   2   2   3   .   2   5   7   1   4   .   
  Combat Bots Only         7    | .   3   2   .   1   .   1   2   3   .   2   2   7   .   3   .   
Max Kills in Single Turn   3    | .   1   1   .   1   1   1   1   3   .   1   1   2   1   2   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 1    | .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -5   -4   -3   -3   
--------                   Run   | Scr  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Fac  Fac  Res  Tes  
Damage Taken               4698  | .    725  189  .    47   50   32   15   185  .    30   178  496  295  731  1725 
  Core                     1424  | .    92   10   .    11   4    .    .    41   .    .    18   86   46   218  898  
  Absorbed by Shields      185   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    154  31   
Core Remaining (%)         86    | 100  .    .    .    41   99   .    .    .    .    93   97   82   96   .    .    
Volleys Fired              217   | .    74   24   .    13   1    12   7    17   .    3    5    26   15   17   3    
  Largest                  5     | .    2    2    .    2    3    3    4    4    .    4    4    2    2    5    1    
  Hottest                  213   | .    80   80   .    40   103  138  164  164  .    164  179  72   66   213  80   
Shots Fired                549   | .    105  39   .    26   3    34   25   61   .    12   24   114  23   80   3    
  Gun                      405   | .    91   39   .    26   3    32   14   34   .    7    7    51   19   80   2    
  Cannon                   126   | .    14   .    .    .    .    2    7    17   .    3    17   62   4    .    .    
  Launcher                 18    | .    .    .    .    .    .    .    4    10   .    2    .    1    .    .    1    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  389   | .    63   2    .    26   2    14   14   34   .    9    22   113  23   67   .    
  Thermal                  136   | .    42   37   .    .    1    18   7    17   .    1    .    .    .    13   .    
  Explosive                1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Electromagnetic          23    | .    .    .    .    .    .    2    4    10   .    2    2    1    .    .    2    
  Robot Hit Streak         26    | .    10   8    .    5    .    5    5    8    .    3    6    26   14   3    1    
  Robot Miss Streak        7     | .    2    5    .    2    .    3    2    3    .    3    5    4    2    7    2    
  Penetration Max          2     | .    .    .    .    .    .    1    1    1    .    .    .    1    2    1    .    
  Secondary Targets        5     | .    1    1    .    .    .    .    .    .    .    .    .    1    .    2    .    
    Max Gunslinging Chain  1     | .    1    1    .    .    .    .    .    .    .    .    .    1    .    1    .    
  Autonomous               79    | .    .    .    .    .    .    .    .    .    .    .    12   62   5    .    .    
Shots Hit Robots           338   | .    76   20   .    17   1    18   16   28   .    4    17   88   17   35   1    
  Core Hits                149   | .    29   8    .    7    2    8    8    22   .    4    9    33   6    12   1    
  Critical Hits            34    | .    1    .    .    .    .    1    1    1    .    2    .    14   4    10   .    
  Critical Kills           14    | .    .    .    .    .    .    1    1    .    .    1    .    8    1    2    .    
  Critical Parts Destroyed 16    | .    1    .    .    .    .    .    .    1    .    1    .    4    2    7    .    
Melee Attacks              48    | .    .    .    .    .    12   4    .    1    .    .    15   1    .    8    7    
  Impact                   16    | .    .    .    .    .    .    .    .    1    .    .    15   .    .    .    .    
  Slashing                 16    | .    .    .    .    .    12   4    .    .    .    .    .    .    .    .    .    
  Piercing                 16    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    8    7    
  Sneak Attacks            2     | .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           11012 | .    833  223  .    140  101  393  477  956  .    152  1313 5059 474  851  40   
  Guns                     3843  | .    674  223  .    140  .    370  248  415  .    44   61   559  229  851  29   
  Cannons                  6395  | .    159  .    .    .    .    23   158  259  .    23   1100 4428 245  .    .    
  Explosions               579   | .    .    .    .    .    58   .    71   282  .    85   .    72   .    .    11   
  Melee                    195   | .    .    .    .    .    43   .    .    .    .    .    152  .    .    .    .    
  Ramming                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  8799  | .    386  7    .    140  .    170  322  474  .    50   1153 4987 474  636  .    
  Thermal                  1407  | .    447  216  .    .    .    198  84   230  .    17   .    .    .    215  .    
  Explosive                11    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    11   
  Electromagnetic          600   | .    .    .    .    .    58   25   71   252  .    85   8    72   .    .    29   
  Impact                   152   | .    .    .    .    .    .    .    .    .    .    .    152  .    .    .    .    
  Slashing                 43    | .    .    .    .    .    43   .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         4     | .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    
  Average Corruption       1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  2     | .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    
    Message Errors         1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
    Energy Discharges      1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            872   | .    .    .    .    .    .    .    .    19   .    .    387  449  17   .    .    
  Projectiles              801   | .    .    .    .    .    .    .    .    15   .    .    320  449  17   .    .    
  Explosions               4     | .    .    .    .    .    .    .    .    4    .    .    .    .    .    .    .    
  Melee                    67    | .    .    .    .    .    .    .    .    .    .    .    67   .    .    .    .    
Knockbacks                 18    | .    .    .    .    .    .    .    1    .    .    .    6    11   .    .    .    
  Impact                   2     | .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    
  Kinetic                  16    | .    .    .    .    .    .    .    1    .    .    .    4    11   .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      171   | .    .    .    .    .    55   .    .    .    .    .    .    24   .    .    92   
  Shots                    4     | .    .    .    .    .    2    .    .    .    .    .    .    1    .    .    1    
  Rammed                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             1     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   1     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        594   | .    348  114  .    .    50   153  318  234  .    132  216  1    .    594  15   
  Average Temperature      106   | .    90   45   .    .    33   50   146  81   .    58   112  1    .    234  15   
  Received Heat Transfer   1039  | .    402  104  .    6    .    6    .    18   .    6    57   45   9    80   306  
  Effects                  7     | .    1    .    .    .    .    .    1    .    .    .    .    .    .    5    .    
    Shutdowns              3     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    2    .    
    Matter Decay           1     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
    Short Circuit          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
    Damage (major)         1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
    Damage (core)          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              2     | .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    
  Impact Corruptions       1     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             2     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Heat Transferred         2710  | .    955  475  .    .    .    370  120  457  .    37   .    .    .    296  .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      5     | .    .    .    .    .    .    .    .    2    .    3    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -5   -4   -3   -3   
-------                    Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Fac  Fac  Res  Tes  
Peak Influence             1862 | .    351  151  .    180  160  113  .    .    .    .    190  591  353  432  1862 
  Average Influence        150  | .    157  72   .    68   14   29   .    .    .    .    83   149  240  172  1709 
Maximum Alert Level        5    | .    1    .    .    .    .    .    .    .    .    .    .    2    1    2    5    
  Low Security (%)         79   | 100  58   100  .    100  100  100  .    .    .    .    100  75   23   71   .    
  Level 1                  13   | .    41   .    .    .    .    .    .    .    .    .    .    13   76   8    .    
  Level 2                  4    | .    .    .    .    .    .    .    .    .    .    .    .    10   .    20   .    
  Level 3                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Level 4                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    99   
Squads Dispatched          26   | .    3    .    .    .    .    5    .    .    .    .    1    5    2    3    7    
  Investigation            4    | .    1    .    .    .    .    1    .    .    .    .    .    1    1    .    .    
  Extermination            7    | .    .    .    .    .    .    2    .    .    .    .    1    2    1    1    .    
  Reinforcement            9    | .    2    .    .    .    .    2    .    .    .    .    .    2    .    2    1    
  Assault                  6    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    
  Garrison                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       4    | .    .    .    .    .    .    1    .    .    .    .    .    1    .    2    .    
Haulers Reinforced         1    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -5  -4  -3  -3  
---------                  Run  | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Fac Res Tes 
Distress Signals           6    | .   2   .   .   .   .   1   .   .   .   .   .   .   1   2   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              173  | .   19  9   .   3   5   13  4   15  .   4   8   29  4   9   51  
  Peak Tracking Total      29   | .   4   3   .   3   3   6   4   4   .   3   4   5   2   7   29  
  Tactical Retreats        8    | .   1   1   .   .   .   .   .   .   .   .   1   1   .   .   4   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -5  -4  -3  -3  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Fac Res Tes 
Traps Triggered            6    | .   1   .   .   .   .   .   .   .   .   .   .   3   1   1   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -5  -4  -3  -3  
----------                 Run  | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Fac Res Tes 
Machines Disabled          18   | .   .   .   .   .   3   .   .   2   .   .   3   3   .   .   7   
  Max in Single Turn       3    | .   .   .   .   .   3   .   .   1   .   .   1   1   .   .   2   
  Garrison Access          2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -5  -4  -3  -3  
---------                  Run  | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Fac Res Tes 
Machines Accessed          33   | .   2   1   2   .   7   1   .   .   4   1   7   6   2   .   .   
  Terminals                24   | .   2   1   .   .   7   1   .   .   .   1   7   3   2   .   .   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
Total Hacks                99   | .   2   2   5   .   22  4   .   .   26  4   16  14  4   .   .   
  Successful               59   | .   1   1   5   .   10  3   .   .   26  1   6   5   1   .   .   
  Failed                   40   | .   1   1   .   .   12  1   .   .   .   3   10  9   3   .   .   
    Catastrophic           9    | .   1   .   .   .   2   .   .   .   .   1   1   2   2   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   48   | .   1   2   1   .   20  4   .   .   .   3   12  3   2   .   .   
  Terminals                61   | .   2   2   .   .   22  4   .   .   .   4   16  7   4   .   .   
  Fabricators              3    | .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          4    | .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   
Terminal Hacks             45   | .   1   1   5   .   3   2   .   .   26  1   4   1   1   .   .   
  Record                   18   | .   .   .   4   .   .   .   .   .   11  1   .   1   1   .   .   
  Part Schematic           7    | .   .   .   .   .   1   .   .   .   5   .   1   .   .   .   .   
  Robot Schematic          7    | .   .   .   .   .   .   .   .   .   7   .   .   .   .   .   .   
  Prototype ID Bank        4    | .   1   .   .   .   .   .   .   .   3   .   .   .   .   .   .   
  Level Access Points      1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Branch Access Points     2    | .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   
  Unreport Threat          5    | .   .   1   .   .   1   1   .   .   .   .   2   .   .   .   .   
  EX-Prototype ID Bank     1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Load Schematic           1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
  Seal Access              2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
Unauthorized Hacks         11   | .   .   .   .   .   7   1   .   .   .   .   2   1   .   .   .   
  Terminals                11   | .   .   .   .   .   7   1   .   .   .   .   2   1   .   .   .   
    Assimilate             2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
    Botnet                 8    | .   .   .   .   .   4   1   .   .   .   .   2   1   .   .   .   
    Operators              1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       2    | .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         26   | .   2   1   .   .   7   1   .   .   .   1   7   5   2   .   .   
  Full Trace Events        2    | .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   
  Feedback Events          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
    Corruption             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  7    | .   .   .   .   .   .   .   .   .   7   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   7    | .   .   .   .   .   1   .   .   .   5   .   1   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -5  -4  -3  -3  
------------               Run  | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Fac Res Tes 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             4    | .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -5   -4   -3   -3   
--------                   Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Fac  Fac  Res  Tes  
Total Allies               10   | .    1    3    .    .    1    .    .    4    .    1    .    .    .    .    .    
  Largest Group            5    | .    1    4    4    4    4    1    1    5    2    3    2    1    1    1    1    
  Highest-Rated Group      206  | .    58   98   97   97   101  81   81   199  112  206  186  122  138  162  168  
  Highest-Rated Ally       168  | .    58   58   57   57   71   81   81   81   81   94   103  122  138  162  168  
Total Orders               5    | .    .    2    .    2    .    .    .    .    .    .    .    1    .    .    .    
  STAY                     2    | .    .    1    .    1    .    .    .    .    .    .    .    .    .    .    .    
  FOLLOW                   2    | .    .    1    .    1    .    .    .    .    .    .    .    .    .    .    .    
  EXPLORE                  1    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
Ally Attacks               244  | .    25   16   .    23   14   17   3    21   .    10   11   40   10   19   35   
  Total Damage             6865 | .    438  293  .    204  252  518  58   446  .    186  412  978  340  1585 1155 
  Kills                    86   | .    10   9    .    5    5    6    2    6    .    4    3    14   4    11   7    
Allies Corrupted           1    | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -5  -4  -3  -3  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Fac Res Tes 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    6    | .   .   1   .   2   .   .   1   1   .   1   .   .   .   .   .   
Drone Launches             2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -5   -4   -3   -3   
-------------              Run   | Scr  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Fac  Fac  Res  Tes  
Turns Passed               11029 | 3    678  839  571  621  734  790  495  822  104  647  944  2119 639  830  193  
Spaces Moved               7180  | 1    397  555  420  416  476  584  375  537  85   503  625  1239 311  451  205  
  Core                     132   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    132  
  Treads                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     7020  | 1    397  555  420  416  476  584  375  537  85   503  625  1239 311  451  45   
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   28    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    28   
  Fastest Speed            40    | 120  120  120  120  120  120  120  123  123  123  123  123  153  153  113  40   
  Average Speed            131   | 120  120  120  120  120  142  121  123  123  123  123  138  153  158  146  71   
  Slowest Speed            185   | 120  120  120  120  120  150  123  123  123  123  123  153  153  185  155  150  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       44    | 2    61   92   61   74   34   18   67   58   73   60   17   41   10   10   29   
  Regions Visited          15
    Branch Regions         8
  Pre-discovered Areas     4     | .    .    1    1    .    .    .    .    .    1    1    .    .    .    .    .    
  Known Exits Taken        10    | .    .    .    .    .    1    1    1    1    1    1    1    1    1    1    .    
  Unknown Exits Taken      5     | 1    1    1    1    1    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             7     | .    .    1    .    .    .    .    2    2    .    2    .    .    .    .    .    
Spaces Dug                 29    | .    .    .    .    .    11   4    .    .    .    .    7    1    .    4    2    
Terrain Destroyed          72    | .    .    .    .    .    11   6    2    13   .    4    11   10   1    4    10   
  Melee                    29    | .    .    .    .    .    11   4    .    .    .    .    7    1    .    4    2    
  Projectile               27    | .    .    .    .    .    .    2    2    8    .    1    4    9    1    .    .    
  AOE                      16    | .    .    .    .    .    .    .    .    5    .    3    .    .    .    .    8    

 Actions                        | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -5   -4   -3   -3   
---------                  Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Fac  Fac  Res  Tes  
Total                      8346 | 4    512  691  489  517  514  637  392  656  84   522  678  1413 436  567  234  
  Wait                     553  | .    1    99   59   81   3    7    6    43   .    12   2    96   103  40   1    
  Move                     7166 | .    397  554  419  415  475  583  374  536  84   502  624  1238 310  450  205  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  52   | .    5    4    4    2    6    7    .    .    .    .    10   6    1    7    .    
  Fast Attach              42   | .    4    4    .    .    3    5    1    .    .    2    2    4    2    10   5    
  Attach                   16   | .    1    .    .    .    1    1    .    .    .    .    3    2    2    5    1    
  Detach                   8    | .    1    1    .    .    .    .    .    .    .    .    1    .    1    2    2    
  Swap                     59   | .    14   1    2    3    6    4    2    3    .    2    4    10   2    6    .    
  Drop                     102  | 4    15   4    5    3    7    14   2    1    .    1    12   14   .    17   3    
  Fire                     217  | .    74   24   .    13   1    12   7    17   .    3    5    26   15   17   3    
  Melee                    48   | .    .    .    .    .    12   4    .    1    .    .    15   1    .    8    7    
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            27   | .    .    .    .    .    .    .    .    .    .    .    .    15   .    5    7    
  Rewire                   55   | .    .    .    .    .    .    .    .    55   .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            1    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: [*Mat] / *Min x2)
-10/Mines (discovered 2 exits: [*Mat] / *Exi)
-10/Exiles (discovered 2 exits: [*Min x2])
-9/Mines
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory (discovered 3 exits: Sto / *Low x2)
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: *Fac / *Dat)
-7/Data Miner
-6/Proximity Caves
-6/Factory (discovered 3 exits: *Fac / Low x2)
-5/Factory
-4/Factory
-3/Research
-3/Testing

 History 
---------
  Turn | Location           | Event
     4 | -11/Scrapyard      | Discovered new exit (range 0)
     4 | -11/Scrapyard      | Entered Materials
    46 | -10/Materials      | Discovered new exit (range 8)
   272 | -10/Materials      | Discovered new exit (range 15)
   543 | -10/Materials      | Discovered new exit (range 16)
   628 | -10/Materials      | Build established: Scavenger-Mutant
   682 | -10/Materials      | Entered Mines
   682 | -10/Mines          | Accompanied by 1 ally
   686 | -10/Mines          | Met a Derelict bent on vengeance
   701 | -10/Mines          | Core integrity fell below 50%
   820 | -10/Mines          | Found a damaged Exp. Sensor Array with a note attached
   835 | -10/Mines          | Found Prototype Device
   835 | -10/Mines          | Identified Exp. Sensor Array
   878 | -10/Mines          | Assisted by bots powering up and referring to "LRC-V3"
   981 | -10/Mines          | Assembled infested the area
  1384 | -10/Mines          | Discovered new exit (range 8)
  1488 | -10/Mines          | Deemed a non-threat by the Exiles lab entrance
  1488 | -10/Mines          | Discovered new exit (range 5)
  1521 | -10/Mines          | Entered Exiles
  1521 | -10/Exiles         | Accompanied by 4 allies
  1537 | -10/Exiles         | Discovered new exit (range 15)
  1554 | -10/Exiles         | Met 8R-AWN
  1571 | -10/Exiles         | Met EX-HEX
  1603 | -10/Exiles         | Met EX-BIN
  1617 | -10/Exiles         | Aligned with FarCom system
  1619 | -10/Exiles         | Given EX-Vault access code
  1650 | -10/Exiles         | Opened EX-Vault
  1661 | -10/Exiles         | Found Lightpack 2.0
  1688 | -10/Exiles         | Warned to stay clear of 0b10 Research branches
  1723 | -10/Exiles         | Met EX-DEC
  1732 | -10/Exiles         | Learned location of Zion (-6)
  1799 | -10/Exiles         | Discovered new exit (range 10)
  1916 | -10/Exiles         | Found AWS/Autocannon
  2092 | -10/Exiles         | Left Exiles lab with AWS/Autocannon
  2092 | -10/Exiles         | Entered Mines
  2092 | -9/Mines           | Accompanied by 4 allies
  2389 | -9/Mines           | Build established: Scavenger-Skirmisher
  2390 | -9/Mines           | Assisted by bots powering up and referring to "LRC-V3"
  2397 | -9/Mines           | Learned Materials terminal intel
  2687 | -9/Mines           | Discovered new exit (range 9)
  2713 | -9/Mines           | Entered Materials
  2713 | -8/Materials       | Accompanied by 3 allies
  2713 | -8/Materials       | Evolved 4 slots: Utility x2, Weapon x2
  2714 | -8/Materials       | Loaded intel: 12 terminal locations
  2954 | -8/Materials       | Identified exit to Factory
  3067 | -8/Materials       | Build established: Scavenger-Assassin
  3447 | -8/Materials       | Entered Factory
  3447 | -7/Factory         | Accompanied by 1 ally
  3447 | -7/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
  3448 | -7/Factory         | Identified exit to Storage
  4071 | -7/Factory         | Identified exit to Lower Caves
  4115 | -7/Factory         | Build established: Assassin
  4237 | -7/Factory         | Entered Lower Caves
  4237 | -7/Lower Caves     | Accompanied by 1 ally
  4487 | -7/Lower Caves     | Learned Factory terminal intel
  4535 | -7/Lower Caves     | Discovered new exit (range 7)
  4540 | -7/Lower Caves     | Encountered a Warlord checkpoint
  4543 | -7/Lower Caves     | Identified exit to Lower Caves
  4665 | -7/Lower Caves     | Build established: Skirmisher
  4732 | -7/Lower Caves     | Entered another Lower Caves area
  4732 | -7/Lower Caves     | Accompanied by 1 ally
  4747 | -7/Lower Caves     | Attacked by a delusional Derelict stockpiling parts
  4777 | -7/Lower Caves     | Discovered new exit (range 8)
  4785 | -7/Lower Caves     | Identified exit to Factory
  4814 | -7/Lower Caves     | Attracted the attention of an 0b10 checkpoint
  5203 | -7/Lower Caves     | Discovered new exit (range 15)
  5224 | -7/Lower Caves     | Encountered a Warlord checkpoint
  5224 | -7/Lower Caves     | Learned location of 1 exit from Lower Caves
  5230 | -7/Lower Caves     | Identified exit to Data Miner
  5304 | -7/Lower Caves     | Attacked by a delusional Derelict stockpiling Unaware
  5554 | -7/Lower Caves     | Entered Data Miner
  5554 | -7/Data Miner      | Accompanied by 2 allies
  5554 | -7/Data Miner      | Discovered new exit (range 6)
  5573 | -7/Data Miner      | Met Data Miner
  5602 | -7/Data Miner      | Learned location of Section 7 (-2)
  5602 | -7/Data Miner      | Acquired the access code to Warlord's prototype stash
  5623 | -7/Data Miner      | Received God Mode back door access code from Data Miner
  5655 | -7/Data Miner      | Identified exit to Proximity Caves
  5658 | -7/Data Miner      | Entered Proximity Caves
  5658 | -6/Proximity Caves | Accompanied by 2 allies
  5786 | -6/Proximity Caves | Escorted by Enhanced Grunt
  5897 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint
  6103 | -6/Proximity Caves | Discovered exit to Factory (range 8)
  6305 | -6/Proximity Caves | Entered Factory
  6305 | -6/Factory         | Accompanied by 2 allies
  6305 | -6/Factory         | Evolved 2 slots: Utility x1, Weapon x1
  6306 | -6/Factory         | Loaded intel: 20 terminal locations
  6616 | -6/Factory         | Build established: Derelict-Assassin
  6877 | -6/Factory         | Identified exit to Lower Caves
  6949 | -6/Factory         | Discovered new exit (range 13)
  6965 | -6/Factory         | Identified exit to Factory
  7249 | -6/Factory         | Entered another Factory area
  7249 | -5/Factory         | Accompanied by 1 ally
  7249 | -5/Factory         | Evolved 2 slots: Utility x2
  7309 | -5/Factory         | Build established: Skirmisher
  7951 | -5/Factory         | Spotted B-75 Beast
  7991 | -5/Factory         | Destroyed B-75 Beast
  8374 | -5/Factory         | Found Prototype Processor
  8374 | -5/Factory         | Identified Exp. Targeting Computer
  9179 | -5/Factory         | Destroyed 7 combat bots
  9342 | -5/Factory         | Discovered new exit (range 12)
  9366 | -5/Factory         | Identified exit to Factory
  9368 | -5/Factory         | Entered another Factory area
  9368 | -4/Factory         | Accompanied by 1 ally
  9368 | -4/Factory         | Evolved 2 slots: Utility x2
  9617 | -4/Factory         | Build established: Assassin
  9675 | -4/Factory         | Incoming investigation squad redirected
  9966 | -4/Factory         | Discovered new exit (range 17)
 10005 | -4/Factory         | Identified exit to Research
 10007 | -4/Factory         | Entered Research
 10007 | -3/Research        | Accompanied by 1 ally
 10007 | -3/Research        | Evolved 2 slots: Power x1, Weapon x1
 10781 | -3/Research        | Discovered new exit (range 3)
 10784 | -3/Research        | Identified exit to Testing
 10837 | -3/Research        | Entered Testing
 10837 | -3/Testing         | Accompanied by 1 ally
 10838 | -3/Testing         | Maximum security lockdown engaged
 10881 | -3/Testing         | Found Prototype Hackware
 10881 | -3/Testing         | Identified Ghost Barrier
 10900 | -3/Testing         | Found Prototype Energy Cannon
 10900 | -3/Testing         | Identified Cld. Nova Cannon
 10928 | -3/Testing         | Released all parts (20)
 10931 | -3/Testing         | Found Prototype Launcher
 10931 | -3/Testing         | Identified Adv. Micro-nuke Launcher
 10969 | -3/Testing         | Scanned by Researcher
 10978 | -3/Testing         | Core integrity fell below 50%
 10978 | -3/Testing         | Found Prototype Energy Gun
 10978 | -3/Testing         | Identified Tachyon Dispersion Ray
 10986 | -3/Testing         | Spotted Executioner
 11018 | -3/Testing         | Core integrity fell below 20%
 11030 | -3/Testing         | Destroyed by H-77 Assassin with Coil Gun

 Last Messages 
---------------
10985_ P-80 Master resets L-61 Swordsman, system corruption cleaned.
10986_ Tachyon Dispersion Ray destroyed.
10986_ Penetrated by Slug.
10986_ Slug penetrates Wall.
10986_ Slug penetrates C-55 Analyst.
10986_ Slug penetrates Machine.
10987_ Slug penetrates Wall. <x2>
10999_ Organic Neutralizer disabled.
11004_ Acquired Impulse Thruster.
11015_ C-30 ARC bursts open, deploying its payload.
11015_ G-73 Enforcer unfolds itself.
11015_ L-61 Swordsman unfolds itself.
11015_ G-67 Veteran unfolds itself. <x2>
11015_ M-36 Artificer unfolds itself.
11015_ Penetrated by Slug. <x2>
11016_ Slug penetrates G-73 Enforcer. <x2>
11016_ Impulse Thruster destroyed.
11021_ Acquired 39 matter.
11023_ The unstable cave ceiling collapses.
11024_ Penetrated by Slug. <x2>

 Map 
-----
+----------------------------------------------------+
| ????????###+#########?????"???????????#            |
| ????????#           #???""" ??????????#            |
| ????????#           #???""" """ ??????#            |
| ????????#           +???""" """ ??????#            |
| ????????+  """      #???""" """???????#    ######/ |
| ????????#  """      #????"" """???????#    #?#     |
| ????????#  """  ""  #??????    ???????#    #?#     |
| ????????#  """  F"  #####+### #########    #?#     |
| ????????#] """   "        ^       p        #?#     |
| ????????#       ""        ^     p          #?#     |
| ????????#             =  !   *   p         #?#     |
| ????????#[]           / gggglghhlEg   i    #?#     |
| ????????#![[ #" "######;#### ##########    #?#     |
|  ???????#!=! #"T"#??#       b         #    #?#     |
|  """"???#=!=*#"""#??#                 #g   #?##### |
|      ? ##=!! #####??#    """   ""     #    #?????? |
|        ##[*! #??????#    " "    "     #  " ####### |
|        ##!   #??????#           "     # "%"        |
|     "" ##    #??????#    /%=          #  "       # |
|      " ?#    #??????#     =           #  !!  ""  # |
|   !    ?#    ##########        ###+####  !!  ""  # |
| ##/*## ##                           g g  !! """    |
|  =%                           g                    |
|    !                          i                    |
|                                                    |
|               ### #######@   ###########+######### |
|     #####  ###??#???????#    #????#            #?? |
|     #??#   ##???????????#   g#????#    """ """ #?? |
|     #?## """#???????????#  ig#????#    """ """ #?? |
| ""  ##"    "#???????????#    #????#    """ """ #?? |
|     ## "  ""#???????????# %h%#????#            #?? |
| "!"  [""   "#???????????#   %#????#    """ """ #?? |
| " " #### """#???????????# % %#????#    """ """ #?? |
| """ #??######???????????#    #????#    ??? """ #?? |
|  ?  #????????????????????    #????#   ????  ?????? |
|     #????????????????????  gg#????#  ?????  ?????? |
|     #????????????????????    #????#???????? ?????? |
|     #????????????????????   h#???????????????????? |
| #####????????????????????    #???????????????????? |
| ?????????????????????????    #???????????????????? |
| ?????????????????????????   ?????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????xxx?????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           46
Energy Generation          35
Energy Capacity            315
Matter Stores              550
Matter Capacity            550
Sight Range                20
Robot Scan Range           30
Terrain Scan Density       10
Corruption Prevention      12
Armor Coverage             150
Weapon Shielding           66
Evasion (%)                62
Target Analysis            8
Core Analysis              6
Recoil Reduction           6
Kinecelleration            40
Defensive Hacking          20

 Item Schematics 
-----------------
         Hcp. Storage Unit | -8/Materials  | Hacked
          Combat Drone Bay | -7/Data Miner | Free
 Lgt. Regenerative Plating | -7/Data Miner | Free
              Triangulator | -7/Data Miner | Free
  Exp. Transmission Jammer | -7/Data Miner | Free
              Plasma Sword | -7/Data Miner | Free
          Hyp. Gauss Rifle | -6/Factory    | Hacked

 Robot Schematics 
------------------
     S-27 Virus | -7/Data Miner | Free
   G-50 Soldier | -7/Data Miner | Free
   G-67 Veteran | -7/Data Miner | Free
   L-41 Fighter | -7/Data Miner | Free
 X-72 Disruptor | -7/Data Miner | Free
     I-36 Angel | -7/Data Miner | Free
 I-47 Archangel | -7/Data Miner | Free

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Player 2                       | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -5   -4   -3   -3   
----------                 Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Fac  Fac  Res  Tes  
Slots Evolved              14   | .    .    .    .    4    2    .    .    .    .    2    2    2    2    .    .    
  Power                    3    | .    .    .    .    1    .    .    .    .    .    .    .    1    1    .    .    
  Propulsion               4    | .    .    .    .    1    2    .    .    .    .    .    .    .    1    .    .    
  Utility                  5    | .    .    .    .    1    .    .    .    .    .    2    2    .    .    .    .    
  Weapon                   2    | .    .    .    .    1    .    .    .    .    .    .    .    1    .    .    .    
Parts Attached             110  | .    13   2    .    4    16   6    2    5    .    .    10   23   5    17   7    
Parts Lost                 13   | .    .    1    .    1    .    .    .    .    .    .    .    2    .    1    8    
Damage Taken               3869 | .    268  50   .    72   109  216  102  123  .    .    23   977  43   670  1216 
  Core                     312  | .    33   .    .    .    .    .    .    6    .    .    .    85   .    64   124  
    Player 2/Cogmind (%)   17   | .    26   .    .    .    .    .    .    12   .    .    .    49   .    22   12   
  Absorbed by Shields      85   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    78   7    
Damage Inflicted           6226 | .    438  219  .    55   188  518  58   280  .    .    412  978  340  1585 1155 
  Player 2/Cogmind (%)     36   | .    34   49   .    28   65   56   10   22   .    .    23   16   41   65   96   
Combat Hostiles Destroyed  54   | .    7    6    .    1    2    2    2    3    .    .    3    11   3    8    6    
  Player 2/Cogmind (%)     50   | .    43   75   .    50   100  50   50   23   .    .    50   39   100  66   100  

 Game 
------
Seed              SpreadAbsorptionLeg
  Manual?         0
Play Time         01:26:48
  Cumulative      254.1 hours
  Start           2020.04.29 @ 01:05:19
  End             2020.05.01 @ 01:56:18
Sessions          12
Manual Loads      0
Difficulty        Rogue
Special Mode      AFD2020/Player2
Game No.          391
  Rogue           390
  Adventurer      0
  Explorer        1
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0
Lore%             65
Gallery%          79
Achievement%      54
Wizard Run        0

 Options 
---------
ASCII             1
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        2
Font              14/Cog
Map View          72x52
Tactical HUD      1
Map Filters       NONE
Filters           LOW_CONTRAST(13,24,33)
Steam             0


RUN: 7310a05a-a7ba-41f9-a89e-5d011b6c8018