Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.02 @ 17:21:51

Player: kikul

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (3)        600
Robots Destroyed (51)      255
Value Destroyed (1354)     1354
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (142)                142
              TOTAL SCORE: 3411

 Bonus
-------
High Alert Combat Kills    142

 Cogmind 
---------
Core Integrity             0/550
Matter                     267/300
Energy                     265/265
System Corruption          0%
Temperature                Cool (9)
Movement                   Walking (190) Ox1
Location                   -8/Materials

 Parts 
-------
>          --- POWER (1) --------
  Improved Ion Engine
>          --- PROPULSION (4) ---
           Aluminum Leg
           Wheel
           Wheel
>          --- UTILITY (2) ------
           Targeting Computer
  Improved Power Shielding
>          --- WEAPON (4) -------
     Light Assault Rifle
     Heavy Hammer
>          --- INVENTORY (5) ----
     Light Ion Engine
     Light Ion Engine
     Large Storage Unit
           Sensor Array
  Improved Targeting Computer

 Peak State 
------------
>           --- POWER ------------
      Light Ion Engine
>           --- PROPULSION -------
            Aluminum Leg
            Aluminum Leg
            Aluminum Leg
>           --- UTILITY ----------
      Small Storage Unit
      Light Armor Plating
>           --- WEAPON -----------
   Improved Medium Laser
  Precision Beam Rifle
   Advanced Beam Cannon
   Advanced Beam Cannon
>           --- INVENTORY --------
            Ion Engine
      Light Ion Engine
            Aluminum Leg
      Large Storage Unit
            Sensor Array
   Improved Targeting Computer
   Improved Medium Laser
[Rating: 20]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Aluminum Leg
  Treads                   Armored Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
Utility                    Small Storage Unit
  Device                   Heat Sink
  Storage                  Small Storage Unit
  Processor                Targeting Computer
  Protection               Light Armor Plating
Weapon                     Autogun
  Energy Gun               Improved Medium Laser
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Autogun
  Impact Weapon            Heavy Hammer

 Build                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Slots Evolved              4    | .   .   2   2   
  Power                    .    | .   .   .   .   
  Propulsion               2    | .   .   .   2   
  Utility                  .    | .   .   .   .   
  Weapon                   2    | .   .   2   .   
Parts Attached             50   | 6   3   5   36  
  Power                    6    | 1   .   .   5   
    Engine                 6    | 1   .   .   5   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               15   | 2   .   2   11  
    Treads                 1    | .   .   .   1   
    Leg                    12   | 2   .   2   8   
    Wheel                  2    | .   .   .   2   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  10   | 1   1   1   7   
    Device                 2    | .   1   .   1   
    Storage                4    | 1   .   1   2   
    Processor              1    | .   .   .   1   
    Hackware               .    | .   .   .   .   
    Protection             3    | .   .   .   3   
    Artifact               .    | .   .   .   .   
  Weapon                   19   | 2   2   2   13  
    Energy Gun             4    | 1   .   .   3   
    Energy Cannon          4    | .   .   .   4   
    Ballistic Gun          10   | 1   2   2   5   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               .    | .   .   .   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          1    | .   .   .   1   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  3    | .   .   .   3   
Parts Lost                 20   | .   .   .   20  
  Power                    2    | .   .   .   2   
  Propulsion               6    | .   .   .   6   
  Utility                  2    | .   .   .   2   
  Weapon                   10   | .   .   .   10  
  Highest Loss Streak      14   | .   .   .   14  
  To Critical Strikes      1    | .   .   .   1   
Average Slot Usage (%)     80   | .   95  100 66  
  Engine                   10   | .   14  11  8   
  Leg                      19   | .   28  22  14  
  Wheel                    1    | .   .   .   3   
  Device                   6    | .   9   11  2   
  Storage                  9    | .   14  11  6   
  Processor                1    | .   .   .   1   
  Protection               2    | .   .   .   4   
  Energy Gun               4    | .   2   .   8   
  Energy Cannon            2    | .   .   .   3   
  Ballistic Gun            22   | .   25  44  12  
Naked Turns                2    | .   .   .   2   
Heaviest Build             29   | 12  17  23  29  
  Greatest Support         30   | 20  20  20  30  
  Greatest Overweight (x)  6    | 1   .   1   6   
  Average Overweight (x)   .    | .   .   1   .   
Largest Inventory Capacity 10   | 8   8   8   10  
  Average Capacity         7    | 7   8   8   7   
  Most Carried             9    | 2   8   8   9   
  Average Carried          6    | 1   7   7   6   
  Final Capacity           8    | 8   8   8   5   
  Final Carried            8    | 2   8   8   5   

 Class Distribution 
--------------------
 37% | Gunner
 30% | Mutant
 19% | Scavenger-Mutant
  6% | Scavenger-Tank
  4% | Scavenger-Gunner

 Dominant Class 
----------------
           Mutant | -10/Materials
           Gunner | -9/Materials
 Scavenger-Mutant | -8/Materials

 Resources                      | -11 -10 -9  -8  
-----------                Run  | Yrd Mat Mat Mat 
Matter Collected           1537 | 229 217 371 720 
  Remotely                 .    | .   .   .   .   
Salvage Created            1749 | .   280 534 935 
  Parts                    114  | .   25  34  55  
Haulers Intercepted        2    | .   .   .   2   
Recyclers Shooed           .    | .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Combat Hostiles Destroyed  36   | .   6   13  17  
  Guns                     33   | .   6   13  14  
  Cannons                  3    | .   .   .   3   
Classes Destroyed          12   | .   5   2   5   
  Worker                   3    | .   .   .   3   
  Builder                  3    | .   1   .   2   
  Tunneler                 2    | .   .   1   1   
  Hauler                   2    | .   .   .   2   
  Operator                 1    | .   1   .   .   
  Watcher                  4    | .   2   1   1   
  Swarmer                  12   | .   2   4   6   
  Grunt                    13   | .   4   5   4   
  Sentry                   5    | .   .   4   1   
  Specialist               4    | .   .   .   4   
  Hunter                   1    | .   .   .   1   
  Heavy                    1    | .   .   .   1   
Best Kill Streak           10   | .   3   10  6   
  Combat Bots Only         8    | .   2   8   6   
Max Kills in Single Turn   2    | .   2   2   2   
  Gunslinging              1    | .   1   1   1   
  Exploded                 .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -9   -8   
--------                   Run  | Yrd  Mat  Mat  Mat  
Hostile Shots Fired        310  | .    22   65   223  
  Missed                   96   | .    10   15   71   
Damage Taken               3119 | .    131  574  2414 
  Core                     673  | .    48   63   562  
  Absorbed by Shields      .    | .    .    .    .    
  Redirected to Shielding  19   | .    .    .    19   
Core Remaining (%)         88   | 100  80   84   .    
Volleys Fired              124  | .    22   29   73   
  Largest                  4    | .    2    4    4    
  Hottest                  253  | .    60   92   253  
Shots Fired                351  | .    44   116  191  
  Gun                      317  | .    44   116  157  
  Cannon                   34   | .    .    .    34   
  Launcher                 .    | .    .    .    .    
  Special                  .    | .    .    .    .    
  Kinetic                  254  | .    43   116  95   
  Thermal                  97   | .    1    .    96   
  Explosive                .    | .    .    .    .    
  Electromagnetic          .    | .    .    .    .    
  Robot Hit Streak         10   | .    4    10   9    
  Robot Miss Streak        5    | .    4    5    4    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        14   | .    1    7    6    
    Max Gunslinging Chain  1    | .    1    1    1    
Shots Hit Robots           193  | .    20   67   106  
  Core Hits                85   | .    12   24   49   
  Critical Kills           .    | .    .    .    .    
  Critical Parts Destroyed 2    | .    1    .    1    
  Critical Strikes         5    | .    1    .    4    
    Burn                   3    | .    .    .    3    
    Destroy                2    | .    1    .    1    
Melee Attacks              .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           3099 | .    340  1108 1651 
  Guns                     2646 | .    326  1099 1221 
  Cannons                  430  | .    .    .    430  
  Explosions               .    | .    .    .    .    
  Melee                    .    | .    .    .    .    
  Ramming                  23   | .    14   9    .    
  Kinetic                  2053 | .    314  1099 640  
  Thermal                  1023 | .    12   .    1011 
  Explosive                .    | .    .    .    .    
  Electromagnetic          .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         .    | .    .    .    .    
  Average Corruption       .    | .    .    .    .    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            .    | .    .    .    .    
  Projectiles              .    | .    .    .    .    
  Explosions               .    | .    .    .    .    
  Melee                    .    | .    .    .    .    
Knockbacks                 .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Kinetic                  .    | .    .    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    
  Shots                    .    | .    .    .    .    
  Rammed                   .    | .    .    .    .    
Targets Rammed             4    | .    2    2    .    
  Kicked                   4    | .    2    2    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        622  | .    24   135  622  
  Average Temperature      143  | .    11   42   182  
  Received Heat Transfer   498  | .    60   177  261  
  Effects                  14   | .    .    .    14   
    Shutdowns              3    | .    .    .    3    
    Energy Bleed           2    | .    .    .    2    
    Interference           2    | .    .    .    2    
    Matter Decay           1    | .    .    .    1    
    Short Circuit          3    | .    .    .    3    
    Damage (major)         2    | .    .    .    2    
    Damage (core)          1    | .    .    .    1    
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              .    | .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             5    | .    .    .    5    
  Heat Transferred         2282 | .    25   .    2257 
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    

 Alert                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Peak Influence             611  | .   221 498 611 
  Initial                  209  | .   .   92  209 
  Average                  321  | .   152 293 425 
Maximum Alert Level        2    | .   1   2   2   
  Low Security (%)         27   | 100 62  43  .   
  Level 1                  20   | .   37  9   21  
  Level 2                  52   | .   .   47  78  
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          8    | .   1   1   6   
  Investigation            .    | .   .   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            5    | .   1   1   3   
  Assault                  .    | .   .   .   .   
  Garrison                 3    | .   .   .   3   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Distress Signals           8    | .   2   3   3   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              59   | .   13  16  30  
  Peak Tracking Total      8    | .   4   7   8   
  Tactical Retreats        3    | .   .   1   2   

 Traps                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Traps Triggered            .    | .   .   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -9  -8  
----------                 Run  | Yrd Mat Mat Mat 
Machines Disabled          2    | .   1   .   1   
  Max in Single Turn       1    | .   1   .   1   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Machines Accessed          .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                .    | .   .   .   .   
  Successful               .    | .   .   .   .   
  Failed                   .    | .   .   .   .   
    Catastrophic           .    | .   .   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             .    | .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       1    | .   1   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         .    | .   .   .   .   
  Full Trace Events        .    | .   .   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  
------------               Run  | Yrd Mat Mat Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -8  
--------                   Run  | Yrd Mat Mat Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11 -10 -9  -8  
-------------              Run  | Yrd Mat Mat Mat 
Turns Passed               1600 | 69  314 386 831 
Spaces Moved               758  | 52  200 157 349 
  Core                     55   | 7   .   .   48  
  Treads                   42   | .   .   .   42  
  Legs                     608  | 45  200 157 206 
  Wheels                   53   | .   .   .   53  
  Hover                    .    | .   .   .   .   
  Flight                   .    | .   .   .   .   
  Fastest Speed            50   | 50  120 190 50  
  Average Speed            148  | 113 120 190 150 
  Slowest Speed            350  | 120 120 190 350 
  Overloaded Moves         .    | .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   
  Robots Hopped            .    | .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   
Exploration Rate (%)       20   | 4   41  18  18  
  Regions Visited          3
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   
  Unknown Exits Taken      3    | 1   1   1   .   
Scrap Searched             .    | .   .   .   .   
Spaces Dug                 .    | .   .   .   .   
Terrain Destroyed          .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
  Projectile               .    | .   .   .   .   
  AOE                      .    | .   .   .   .   
Terrain Rammed             .    | .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   
  Machines Disabled        .    | .   .   .   .   

 Actions                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Total                      1005 | 59  240 195 511 
  Wait                     35   | .   .   .   35  
  Move                     755  | 51  199 156 349 
  Hop                      .    | .   .   .   .   
  Pick Up                  24   | 2   10  1   11  
  Fast Attach              30   | 6   1   .   23  
  Attach                   13   | .   1   2   10  
  Detach                   .    | .   .   .   .   
  Swap                     7    | .   1   3   3   
  Drop                     13   | .   4   2   7   
  Fire                     124  | .   22  29  73  
  Melee                    .    | .   .   .   .   
  Ram                      .    | .   .   .   .   
  Kick                     4    | .   2   2   .   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-8/Materials

 History 
---------
 Turn | Location      | Event
    3 | -11/Scrapyard | Discovered new exit (range 15)
   70 | -11/Scrapyard | Entered Materials
  312 | -10/Materials | Build established: Mutant
  364 | -10/Materials | Discovered new exit (range 10)
  384 | -10/Materials | Entered another Materials area
  384 | -9/Materials  | Evolved 2 slots: Weapon x2
  609 | -9/Materials  | Destroyed 8 combat bots
  673 | -9/Materials  | Build established: Gunner
  757 | -9/Materials  | Discovered new exit (range 5)
  770 | -9/Materials  | Entered another Materials area
  770 | -8/Materials  | Evolved 2 slots: Propulsion x2
  938 | -8/Materials  | Released all parts (9)
 1017 | -8/Materials  | Garrison activated, responded to threat
 1354 | -8/Materials  | Core integrity fell below 50%
 1417 | -8/Materials  | Lost 14 parts (2p3n2u7w)
 1566 | -8/Materials  | Core integrity fell below 20%
 1601 | -8/Materials  | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
01429_ K-01 Serf collects debris. <x2>
01430_ Acquired Targeting Computer.
01431_ Acquired 39 matter.
01433_ K-01 Serf collects debris. <x3>
01445_ K-01 Serf destroyed.
01451_ Acquired 6 matter.
01453_ R-06 Scavenger collects Ion Engine.
01455_ Acquired Wheel.
01456_ R-06 Scavenger collects Heat Sink.
01458_ Acquired Wheel.
01460_ R-06 Scavenger collects Lgt. Ion Engine.
01462_ Acquired 11 matter.
01463_ R-06 Scavenger collects Broken Hvy. Assault Rifle.
01463_ Acquired 9 matter.
01496_ Dropped Lgt. Armor Plating.
01496_ Acquired Imp. Power Shielding.
01503_ Acquired Aluminum Leg.
01571_ Critical hit (Burn: +37).
01574_ Lgt. Assault Rifle destroyed.
01595_ Acquired Hvy. Hammer.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           41
Energy Generation          12
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             150
Power Shielding            66
Evasion (%)                55
Targeting Accuracy         5
Recoil Reduction           1

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              RecyclingSurveybotSword
  Manual?         0
Play Time         00:28:10
  Cumulative      12.9 hours
  Start           2024.06.02 @ 15:55:49
  End             2024.06.02 @ 17:21:51
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          23
  Rogue           23
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             3
Gallery%          14
Achievement%      11
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          76x50
Zoom Use          37%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: b110ac52-611c-4fcc-9ab3-e54a7ba20959