Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.02.11 @ 17:41:30

Player: Finestep

Result: Destroyed by H-88 Terminator with Heavy Machine Gun

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (29)       5800
Robots Destroyed (540)     2700
Value Destroyed (25257)    25257
Prototype IDs (71)         1420
Alien Tech Used (6)        1200
Bonus (16884)              16884
              TOTAL SCORE: 57761

 Bonus
-------
Triggered High Security    500
High Alert Combat Kills    7859
Follower Combat Kills      2963
Met Data Miner             300
Met Imprinter              300
Met Zhirov                 300
Built Enhanced Grunts      300
A7 Reached Mainframe       300
Met R17 at Cetus           500
Used Core Reset Matrix     3000
Met Sigix                  2000
Friendly Fire              -1438

 Cogmind 
---------
Core Integrity             0/1600
Matter                     300/300
Energy                     100/100
System Corruption          11%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -1/Access

 Parts 
-------
>   --- POWER (2) --------
        (None)
>   --- PROPULSION (4) ---
        (None)
>   --- UTILITY (15) -----
        (None)
>   --- WEAPON (4) -------
        (None)
>   --- INVENTORY (4) ----
    Perforator
    Sigix Containment Pod

 Peak State 
------------
>               --- POWER ------------
     Reinforced Antimatter Reactor
     Reinforced Antimatter Reactor
>               --- PROPULSION -------
   Experimental Flexi-carbon Leg
   Experimental Flexi-carbon Leg
                Centrium Leg
   High-density Centrium Leg
>               --- UTILITY ----------
       Advanced Power Amplifier
   Experimental Coolant Injector
          Large Storage Unit
  High-capacity Storage Unit
  High-capacity Storage Unit
       Advanced Matter Compressor
       Advanced Signal Interpreter
   Experimental Targeting Computer
       Advanced Target Analyzer
       Advanced Armor Integrity Analyzer
       Improved Transmission Jammer
                Thermal Barrier
   Experimental Hardlight Generator
       Advanced System Shield
           Mini Drone Bay
>               --- WEAPON -----------
                Perforator
                Sigix Broadsword
>               --- INVENTORY --------
     Reinforced Antimatter Reactor
   Experimental Flexi-carbon Leg
       Enhanced Biometal Leg
       Improved Fusion Compressor
   Experimental Coolant Injector
  High-capacity Storage Unit
       Improved Energy Well
   Experimental Energy Well
       Advanced Sensor Array
                Quantum Capacitor
                EM Dispersion Field
                Antimissile System
                Transdimensional Reconstructor
       Enhanced Nova Cannon
       Enhanced Nova Cannon
       Enhanced Nova Cannon
                Potential Cannon
       Improved Potential Cannon
                Gamma Bomb Array
                Tactical Quantum Warhead
       Advanced Remote Datajack
                Sigix Containment Pod
[Rating: 212]

 Favorites 
-----------
Power                      Heavy Deuterium Engine
  Engine                   Heavy Deuterium Engine
  Power Core               Light Nuclear Core
  Reactor                  Heavy Antimatter Reactor
Propulsion                 Armored Treads
  Treads                   Armored Treads
  Leg                      Experimental Flexi-carbon Leg
  Wheel                    Armored Huge Wheel
Utility                    Large Storage Unit
  Device                   Long-range Sensor Array
  Storage                  Large Storage Unit
  Processor                Advanced Signal Interpreter
  Hackware                 Advanced System Shield
  Protection               Hardened Heavy Armor Plating
  Artifact                 Phase Armor
Weapon                     Heavy Flak Cannon
  Energy Gun               Improved Medium Laser
  Energy Cannon            Advanced Plasma Cannon
  Ballistic Gun            Precision Assault Rifle
  Ballistic Cannon         Heavy Flak Cannon
  Launcher                 Advanced EMP Blaster
  Special Weapon           Advanced Remote Datajack
  Impact Weapon            Powered Hammer
  Slashing Weapon          Sigix Broadsword

 Build                          | -11 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -3  -3  -2  -2  -1  
-------                    Run  | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Ext Cet Arc Hub Res Qua Res Tes Acc 
Slots Evolved              18   | .   .   2   .   2   2   .   .   .   .   2   .   .   .   .   2   .   .   .   .   2   .   .   .   .   2   .   2   .   2   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  13   | .   .   2   .   1   1   .   .   .   .   2   .   .   .   .   1   .   .   .   .   2   .   .   .   .   2   .   .   .   2   
  Weapon                   2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
Parts Attached             622  | 7   9   31  .   44  50  .   4   8   12  27  2   3   .   13  38  10  1   7   13  62  10  15  7   3   37  67  46  47  49  
  Power                    45   | 1   1   3   .   4   3   .   .   .   .   1   .   .   .   .   1   .   .   2   1   6   .   .   .   .   1   13  6   .   2   
    Engine                 14   | 1   1   3   .   4   2   .   .   .   .   1   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
    Core                   2    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
    Reactor                29   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   6   .   .   .   .   1   12  6   .   2   
  Propulsion               87   | 2   2   5   .   14  8   .   .   .   3   6   .   1   .   .   2   2   .   .   .   9   2   5   .   .   2   7   4   4   9   
    Treads                 58   | 1   1   5   .   14  4   .   .   .   3   4   .   1   .   .   1   2   .   .   .   8   2   5   .   .   2   4   .   1   .   
    Leg                    15   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   3   8   
    Wheel                  14   | 1   1   .   .   .   4   .   .   .   .   2   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   3   .   .   1   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  259  | 2   2   7   .   8   16  .   1   6   1   9   2   2   .   7   18  8   1   1   3   25  3   5   3   2   23  27  20  28  29  
    Device                 160  | .   .   4   .   1   6   .   1   1   .   4   1   2   .   4   12  8   .   1   1   22  3   1   2   2   13  17  13  22  19  
    Storage                34   | 2   2   3   .   3   3   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   1   .   .   2   4   2   3   7   
    Processor              20   | .   .   .   .   .   1   .   .   5   .   2   .   .   .   .   2   .   .   .   .   .   .   .   .   .   2   2   1   3   2   
    Hackware               6    | .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
    Protection             36   | .   .   .   .   4   4   .   .   .   1   2   1   .   .   3   3   .   .   .   2   2   .   3   1   .   4   2   3   .   1   
    Artifact               3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   1   .   .   
  Weapon                   231  | 2   4   16  .   18  23  .   3   2   8   11  .   .   .   6   17  .   .   4   9   22  5   5   4   1   11  20  16  15  9   
    Energy Gun             13   | 1   .   5   .   4   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
    Energy Cannon          56   | .   .   6   .   1   2   .   .   .   .   1   .   .   .   1   6   .   .   4   4   7   .   1   .   .   .   6   5   8   4   
    Ballistic Gun          57   | 1   4   .   .   10  13  .   3   2   4   .   .   .   .   .   .   .   .   .   .   .   .   .   2   1   5   5   3   4   .   
    Ballistic Cannon       52   | .   .   .   .   .   .   .   .   .   1   7   .   .   .   2   9   .   .   .   4   12  5   1   2   .   2   2   2   3   .   
    Launcher               33   | .   .   4   .   3   2   .   .   .   3   .   .   .   .   3   2   .   .   .   1   3   .   2   .   .   1   3   3   .   3   
    Special Weapon         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
    Impact Weapon          13   | .   .   1   .   .   4   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   2   .   .   .   
    Slashing Weapon        6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   2   .   2   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  47   | .   .   2   .   3   2   .   .   5   .   2   .   .   .   .   .   .   .   2   .   5   .   2   1   .   .   7   4   12  .   
Parts Lost                 67   | .   2   7   .   5   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   5   17  5   1   22  
  Power                    9    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   5   .   .   3   
  Propulsion               9    | .   1   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   3   
  Utility                  31   | .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   3   9   4   1   11  
  Weapon                   18   | .   1   4   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   1   .   5   
  Highest Loss Streak      7    | .   1   3   .   2   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   4   2   1   7   
Average Slot Usage (%)     90   | .   98  99  100 99  90  92  91  91  89  92  93  92  93  93  89  87  88  88  88  87  83  85  84  83  87  85  90  92  84  
  Engine                   4    | .   14  11  11  9   5   7   7   7   7   6   6   6   6   6   11  11  11  10  9   .   .   .   .   .   .   .   .   .   .   
  Reactor                  3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   9   10  10  10  10  8   8   8   8   7   
  Treads                   12   | .   14  20  22  26  10  15  15  15  16  17  13  13  13  13  11  11  11  11  11  12  10  9   10  10  9   6   2   .   .   
  Leg                      2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   14  17  15  
  Wheel                    4    | .   12  1   .   .   10  7   7   7   6   8   13  13  13  13  6   5   5   5   5   1   .   .   .   .   .   5   .   .   .   
  Device                   12   | .   .   11  11  5   7   7   14  14  9   6   12  12  13  11  9   10  11  11  10  19  21  14  15  15  17  12  13  19  21  
  Storage                  19   | .   28  33  33  27  23  23  23  23  23  20  20  20  20  20  17  17  17  17  17  15  15  21  15  15  14  15  16  13  16  
  Processor                8    | .   .   .   .   .   6   7   7   7   7   11  6   6   6   6   10  11  11  11  11  10  10  10  10  10  13  13  12  13  15  
  Hackware                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   9   8   6   1   
  Protection               4    | .   .   .   .   12  6   7   .   .   2   6   6   6   6   7   6   5   5   5   5   5   5   7   9   10  7   1   .   1   .   
  Energy Cannon            1    | .   .   11  11  2   .   .   .   .   .   .   .   .   .   .   .   .   .   4   7   1   .   4   .   .   .   2   3   1   2   
  Ballistic Gun            5    | .   26  1   .   10  14  15  14  14  14  3   .   .   .   .   .   .   .   .   .   .   .   .   9   9   8   2   1   2   .   
  Ballistic Cannon         3    | .   .   .   .   .   .   .   .   .   .   9   13  13  13  12  9   11  11  6   3   8   9   1   .   .   .   1   .   2   1   
Naked Turns                23   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   23  
Heaviest Build             183  | 17  39  64  64  74  76  71  71  69  86  101 106 101 101 107 120 114 113 114 118 146 143 130 142 131 152 178 160 164 183 
  Greatest Support         160  | 20  20  40  40  63  83  28  28  28  104 104 24  24  24  24  28  28  28  28  28  145 150 160 160 160 160 140 123 108 122 
  Greatest Overweight (x)  41   | 1   3   5   1   1   4   2   2   2   3   4   4   4   4   4   4   4   4   4   4   5   .   1   41  .   1   8   4   3   2   
  Average Overweight (x)   2    | .   2   1   1   1   1   2   2   2   2   2   4   4   4   4   3   3   4   3   3   1   .   .   16  .   .   4   1   1   .   
Largest Inventory Capacity 30   | 8   16  22  22  22  22  22  22  22  22  22  22  22  22  22  22  22  22  22  22  28  22  22  22  22  24  30  24  24  26  
  Average Capacity         22   | 6   12  21  22  22  22  22  22  22  22  22  22  22  22  22  22  22  22  22  22  22  22  22  22  22  22  25  23  22  25  
  Most Carried             30   | 6   16  22  22  22  22  22  22  22  22  22  22  22  22  22  22  22  22  22  22  22  22  22  22  22  24  30  24  24  26  
  Average Carried          21   | 3   11  19  22  21  21  22  21  21  21  21  22  21  22  22  21  22  22  21  22  21  22  21  22  21  21  23  23  21  22  
  Final Capacity           24   | 8   16  22  22  22  22  22  22  22  22  22  22  22  22  22  22  22  22  22  22  22  22  22  22  22  24  24  22  24  4   
  Final Carried            24   | 6   16  22  22  22  22  22  22  22  22  22  22  22  22  22  22  22  22  22  22  22  22  22  22  21  24  23  22  24  4   

 Class Distribution 
--------------------
 56% | Hauler-Mutant
 22% | Scavenger-Mutant
 10% | Hauler-Skirmisher
  7% | Hacker-Mutant

 Dominant Class 
----------------
            Mutant | -10/Materials
     Hauler-Mutant | -9/Materials
     Hauler-Mutant | -9/Mines
     Hauler-Mutant | -8/Materials
     Hauler-Mutant | -7/Factory
     Hauler-Mutant | -7/Lower Caves
 Hauler-Skirmisher | -7/Lower Caves
 Hauler-Skirmisher | -7/Zion
 Hauler-Skirmisher | -6/Proximity Caves
     Hauler-Mutant | -6/Factory
     Hauler-Mutant | -6/Lower Caves
     Hauler-Mutant | -6/Lower Caves
     Hauler-Mutant | -6/Data Miner
     Hauler-Mutant | -5/Proximity Caves
     Hauler-Mutant | -5/Factory
     Hauler-Mutant | -5/Upper Caves
     Hauler-Mutant | -5/Upper Caves
     Hauler-Mutant | -5/Zhirov
     Hauler-Mutant | -4/Proximity Caves
     Hauler-Mutant | -4/Factory
     Hauler-Mutant | -4/Extension
  Commander-Mutant | -4/Cetus
  Scavenger-Mutant | -4/Archives
  Scavenger-Mutant | -4/Hub_04(d)
  Scavenger-Mutant | -3/Research
     Hacker-Mutant | -3/Quarantine
     Hacker-Mutant | -2/Research
  Scavenger-Mutant | -2/Testing
  Scavenger-Mutant | -1/Access

 Resources                       | -11  -10  -9   -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -4   -3   -3   -2   -2   -1   
-----------                Run   | Scr  Mat  Mat  Min  Mat  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Ext  Cet  Arc  Hub  Res  Qua  Res  Tes  Acc  
Matter Collected           16110 | 276  460  393  10   787  1122 10   80   102  314  821  384  58   .    258  971  374  27   70   281  1314 347  267  140  279  858  1937 1354 1191 1625 
  Remotely                 10    | .    .    .    .    .    .    .    .    .    .    .    .    10   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            27533 | 72   697  1592 78   2095 1710 .    36   .    600  551  .    .    .    255  904  310  .    191  513  2437 989  401  197  466  2267 3634 2302 1234 4002 
  Parts                    1302  | 5    53   89   4    102  94   .    4    .    29   17   .    .    .    14   21   14   .    3    16   113  54   21   12   21   135  157  83   84   157  
Haulers Intercepted        22    | .    1    3    .    6    2    .    .    .    .    2    .    .    .    .    1    .    .    .    .    3    .    .    .    .    .    .    2    1    1    
Recyclers Shooed           11    | .    .    .    .    1    1    .    .    .    .    2    .    .    .    .    2    .    .    .    .    2    .    .    .    .    .    .    3    .    .    
Parts Field Recycled       60    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    13   .    .    .    .    21   6    .    .    .    18   2    .    .    .    
  Retrieved Matter         1176  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    280  .    .    .    .    263  136  .    .    .    441  56   .    .    .    
Parts Self-Destructed      65    | .    .    .    .    .    .    .    4    1    20   .    1    .    .    19   .    13   .    1    6    .    .    .    .    .    .    .    .    .    .    
  Prevented                23    | .    .    .    .    .    .    .    .    .    7    .    .    .    .    6    .    1    .    2    7    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -3  -3  -2  -2  -1  
-------                    Run  | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Ext Cet Arc Hub Res Qua Res Tes Acc 
Combat Hostiles Destroyed  403  | .   19  33  2   30  22  .   .   .   14  4   1   .   .   8   15  8   .   .   9   29  6   5   1   6   36  51  23  18  63  
  Melee                    28   | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   2   6   16  
  Guns                     126  | .   19  7   .   21  16  .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   28  16  4   7   .   
  Cannons                  145  | .   .   18  1   5   2   .   .   .   .   4   1   .   .   3   11  8   .   .   5   20  6   3   1   .   4   20  8   5   20  
  AOE                      68   | .   .   7   .   4   3   .   .   .   12  .   .   .   .   4   1   .   .   .   .   9   .   .   .   .   4   1   .   .   23  
Classes Destroyed          20   | 2   5   3   .   2   3   .   1   .   1   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Worker                   26   | .   .   2   .   2   7   .   .   .   .   1   .   .   .   .   .   .   .   .   .   6   1   .   .   2   .   1   .   2   2   
  Builder                  12   | .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   2   .   .   .   1   .   2   1   2   
  Tunneler                 10   | 1   1   .   .   1   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   3   1   .   .   .   .   .   .   .   1   
  Hauler                   22   | .   1   3   .   6   2   .   .   .   .   2   .   .   .   .   1   .   .   .   .   3   .   .   .   .   .   .   2   1   1   
  Recycler                 25   | 1   .   1   1   5   4   .   .   .   .   2   .   .   .   .   2   .   .   .   .   5   3   .   .   .   .   .   1   .   .   
  Minesweeper              2    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Mechanic                 3    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   
  Operator                 11   | .   1   2   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   1   .   1   .   .   
  Watcher                  21   | .   2   2   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   1   .   2   2   2   3   
  Swarmer                  90   | .   9   6   2   9   3   .   .   .   9   .   .   .   .   6   .   4   .   .   5   7   .   1   .   .   9   7   .   6   7   
  Saboteur                 3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   1   .   .   
  Grunt                    143  | .   10  21  .   9   8   .   .   .   2   1   .   .   .   .   8   3   .   .   2   10  2   2   .   2   9   19  8   4   23  
  Brawler                  17   | .   .   .   .   1   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   5   4   .   4   
  Duelist                  11   | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   2   2   1   .   3   
  Protector                4    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   1   
  Sentry                   39   | .   .   6   .   9   3   .   .   .   1   .   .   .   .   .   2   1   .   .   1   1   3   .   1   2   4   1   2   .   2   
  Hunter                   28   | .   .   .   .   2   2   .   .   .   .   2   .   .   .   1   1   .   .   .   .   .   1   .   .   1   .   4   1   .   13  
  Programmer               61   | .   .   .   .   .   4   .   .   .   .   2   .   .   .   .   4   .   .   .   .   10  .   .   .   1   9   8   5   8   10  
  Behemoth                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Cetus Guard              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
  Lightning                3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   
  Packrat                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Thief                    1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Thug                     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Savage                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Butcher                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Best Kill Streak           18   | 2   5   5   2   7   10  .   1   .   6   2   1   .   .   4   5   4   .   .   5   7   3   3   2   2   9   8   5   5   18  
  Combat Bots Only         16   | .   5   4   2   6   7   .   .   .   6   1   1   .   .   4   4   4   .   .   5   5   2   3   1   2   9   8   5   5   16  
Max Kills in Single Turn   6    | 1   2   3   1   4   3   .   1   .   4   1   1   .   .   2   1   1   .   .   1   5   2   1   1   1   4   1   2   1   6   
  Gunslinging              1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 5    | .   .   3   .   4   2   .   .   .   4   .   .   .   .   2   1   .   .   .   .   5   .   .   .   .   4   1   .   .   5   
  Melee                    1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   1   1   
Uniques/NPCs Destroyed     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Revision 17 (-4/Cetus)

 Combat                          | -11   -10   -9    -9    -8    -7    -7    -7    -7    -6    -6    -6    -6    -6    -5    -5    -5    -5    -5    -4    -4    -4    -4    -4    -4    -3    -3    -2    -2    -1    
--------                   Run   | Scr   Mat   Mat   Min   Mat   Fac   Low   Low   Zio   Pro   Fac   Low   Low   Dat   Pro   Fac   Upp   Upp   Zhi   Pro   Fac   Ext   Cet   Arc   Hub   Res   Qua   Res   Tes   Acc   
Damage Taken               32343 | .     784   1153  78    1543  1252  32    .     .     410   972   31    .     .     239   1043  288   .     .     481   1191  302   309   95    789   3569  6867  1766  1040  8109  
  Core                     3959  | .     140   162   6     109   58    15    .     .     30    64    3     .     .     31    89    10    .     .     44    95    28    19    19    30    123   1051  268   48    1517  
  Absorbed by Shields      4522  | .     .     .     .     .     .     .     .     .     .     28    12    .     .     89    317   81    .     .     180   436   110   114   34    291   930   .     .     .     1900  
  Reduced by Siege Mode    569   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     319   250   .     .     .     
  Redirected to Core       845   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     632   213   .     .     
Core Remaining (%)         71    | 100   44    .     58    80    .     .     .     .     85    .     .     .     .     88    .     .     .     .     85    .     .     .     .     83    .     9     .     78    .     
Volleys Fired              1314  | 2     79    100   4     118   91    .     5     .     25    44    10    .     .     17    51    19    .     10    38    125   25    13    10    30    96    165   95    56    86    
  Largest                  2     | 2     2     2     2     2     2     .     2     .     2     2     2     .     .     2     2     2     .     2     2     2     2     2     2     2     2     2     2     2     1     
  Hottest                  200   | 60    60    136   124   125   97    .     56    .     61    106   106   .     .     106   150   106   .     150   173   132   132   138   132   70    132   133   163   143   200   
Shots Fired                2257  | 4     157   193   8     231   168   1     12    1     38    86    19    .     .     24    95    38    .     14    59    195   52    18    18    60    191   254   137   98    86    
  Gun                      1072  | 4     157   72    4     192   154   1     12    1     26    12    .     .     .     .     .     .     .     .     .     .     .     1     10    60    174   103   46    43    .     
  Cannon                   1116  | .     .     116   4     37    10    .     .     .     3     74    19    .     .     18    91    38    .     14    56    187   52    11    8     .     16    148   85    55    74    
  Launcher                 68    | .     .     5     .     2     4     .     .     .     9     .     .     .     .     6     4     .     .     .     3     8     .     6     .     .     1     3     5     .     12    
  Special                  1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     
  Kinetic                  1516  | 2     154   28    .     124   152   1     12    1     29    86    19    .     .     14    70    38    .     .     18    139   52    5     16    60    190   164   55    76    11    
  Thermal                  486   | .     .     160   8     67    2     .     .     .     .     .     .     .     .     .     10    .     .     6     19    46    .     1     .     .     .     37    45    22    63    
  Explosive                11    | .     .     5     .     2     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     2     
  Electromagnetic          243   | 2     3     .     .     38    13    .     .     .     9     .     .     .     .     10    15    .     .     8     22    10    .     12    2     .     .     53    36    .     10    
  Robot Hit Streak         39    | 2     10    13    11    19    21    15    18    .     6     7     3     .     .     4     18    10    .     8     14    16    16    4     11    16    39    22    14    13    8     
  Robot Miss Streak        9     | 1     6     4     4     4     5     .     4     .     2     9     9     .     .     6     5     6     .     1     3     3     3     2     1     1     3     4     5     5     5     
  Penetration Max          1     | .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     1     .     .     1     1     1     1     1     .     
  Secondary Targets        18    | .     5     .     .     3     3     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     4     2     .     .     .     
    Max Gunslinging Chain  1     | .     1     .     .     1     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     1     1     .     .     .     
  Capacitor                60    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     60    
Shots Hit Robots           1606  | 2     94    126   3     171   119   1     6     .     21    75    17    .     .     9     89    28    .     13    37    98    36    7     15    38    139   191   100   71    100   
  Core Hits                1002  | 2     41    54    2     82    64    .     2     .     20    54    4     .     .     17    76    35    .     2     20    78    21    14    9     17    70    97    59    35    127   
  Critical Hits            301   | .     .     4     .     4     1     .     .     .     .     1     .     .     .     .     1     .     .     .     .     61    35    4     5     9     46    56    19    16    39    
  Critical Kills           127   | .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     29    13    2     .     5     21    22    7     10    17    
  Critical Parts Destroyed 157   | .     .     4     .     4     .     .     .     .     .     1     .     .     .     .     1     .     .     .     .     31    16    2     4     4     22    32    8     6     22    
Melee Attacks              145   | .     .     1     .     .     4     .     .     .     .     6     .     .     .     .     .     .     .     .     .     .     .     .     .     .     8     14    18    22    72    
  Impact                   23    | .     .     1     .     .     4     .     .     .     .     6     .     .     .     .     .     .     .     .     .     .     .     .     .     .     8     4     .     .     .     
  Slashing                 122   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     10    18    22    72    
  Piercing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Sneak Attacks            3     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     2     
    Combat Hostiles        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Follow-up Attacks        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Damage Inflicted           58952 | 26    841   2904  97    3137  3238  23    129   .     1370  1171  183   .     .     558   2832  624   .     323   1058  3240  1019  985   403   1247  4376  6621  4777  3128  14642 
  Guns                     16276 | 26    841   607   33    2278  2219  23    129   .     326   120   .     .     .     .     .     .     .     .     .     .     .     .     256   1232  3662  2462  1052  1010  .     
  Cannons                  23141 | .     .     1591  62    620   244   .     .     .     .     1051  183   .     .     270   2265  624   .     323   802   2122  1019  261   147   .     287   3504  2587  943   4236  
  Explosions               13893 | .     .     706   .     239   775   .     .     .     1044  .     .     .     .     288   567   .     .     .     256   1118  .     724   .     .     427   306   581   .     6862  
  Melee                    5624  | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     349   557   1175  3543  
  Ramming                  18    | .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     15    .     .     .     .     1     
  Kinetic                  23889 | 11    808   185   .     1349  2219  23    129   .     326   1171  183   .     .     200   1614  624   .     .     158   2122  1019  137   341   1232  3949  3039  1308  1662  80    
  Thermal                  17190 | .     .     2013  95    1035  270   .     .     .     463   .     .     .     .     .     447   .     .     186   199   546   .     271   .     .     .     1078  870   291   9426  
  Explosive                2279  | .     .     706   .     208   90    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     427   .     .     .     848   
  Electromagnetic          9952  | 15    33    .     .     545   659   .     .     .     581   .     .     .     .     358   771   .     .     137   701   572   .     577   62    .     .     2155  2042  .     744   
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 5624  | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     349   557   1175  3543  
  Piercing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Highest Corruption         36    | .     .     .     .     3     6     6     6     6     .     2     2     2     2     2     1     1     .     .     .     6     6     6     6     .     12    36    4     7     11    
  Average Corruption       5     | .     .     .     .     2     1     6     6     6     .     1     2     2     2     2     1     1     .     .     .     3     6     6     3     .     9     25    3     5     2     
  Corruption Purged        7     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     6     .     .     .     .     .     .     
  Effects                  571   | .     .     .     .     19    13    12    28    3     .     5     8     7     .     6     6     4     .     .     .     47    38    16    15    .     76    187   19    41    21    
    Message Errors         108   | .     .     .     .     4     3     4     9     .     .     1     1     1     .     3     2     1     .     .     .     7     6     2     4     .     12    33    2     7     6     
    Matter Fused           94    | .     .     .     .     4     1     2     5     .     .     .     .     .     .     .     .     .     .     .     .     11    9     4     2     .     12    20    7     17    .     
    Heat Flow Errors       52    | .     .     .     .     6     1     .     4     1     .     1     1     2     .     1     .     .     .     .     .     4     5     2     1     .     7     6     3     5     2     
    Energy Discharges      57    | .     .     .     .     2     3     1     3     .     .     2     1     1     .     .     1     .     .     .     .     5     6     3     4     .     7     11    1     3     3     
    Parts Rejected         4     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     1     1     .     .     .     1     .     .     .     
    Data Loss (minor)      68    | .     .     .     .     3     2     4     4     .     .     .     4     3     .     1     2     3     .     .     .     4     5     3     2     .     7     13    1     2     5     
    Data Loss (major)      19    | .     .     .     .     .     .     .     1     1     .     .     .     .     .     .     .     .     .     .     .     2     .     1     1     .     7     6     .     .     .     
    Misfires               18    | .     .     .     .     .     .     1     2     1     .     .     .     .     .     .     .     .     .     .     .     2     3     .     .     .     4     1     .     3     1     
    Alerts                 3     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     .     .     .     
    Misdirections          29    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     26    .     .     1     
    Targeting Errors       95    | .     .     .     .     .     2     .     .     .     .     .     1     .     .     1     1     .     .     .     .     8     2     .     1     .     16    53    5     3     2     
    Weapon Failures        24    | .     .     .     .     .     1     .     .     .     .     1     .     .     .     .     .     .     .     .     .     3     1     .     .     .     2     14    .     1     1     
Overload Shots             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Overflow Damage            1543  | .     .     40    .     21    .     .     .     .     7     .     3     .     .     28    36    3     .     59    60    74    .     16    .     .     23    88    123   103   859   
  Projectiles              650   | .     .     2     .     21    .     .     .     .     .     .     3     .     .     28    14    3     .     59    60    .     .     .     .     .     .     64    56    10    330   
  Explosions               611   | .     .     38    .     .     .     .     .     .     7     .     .     .     .     .     22    .     .     .     .     74    .     16    .     .     23    .     .     .     431   
  Melee                    282   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     24    67    93    98    
Knockbacks                 103   | .     .     .     .     .     .     .     .     .     .     17    15    .     .     2     16    4     .     .     2     25    8     1     1     .     1     3     1     5     2     
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  101   | .     .     .     .     .     .     .     .     .     .     17    15    .     .     2     15    4     .     .     2     24    8     1     1     .     1     3     1     5     2     
  Secondary                2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     1     .     .     .     .     .     .     .     .     .     
Self-Inflicted Damage      275   | .     .     17    .     70    .     .     .     .     17    .     .     .     .     .     .     .     .     .     .     83    .     .     .     .     .     8     13    .     67    
  Shots                    15    | .     .     1     .     1     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     4     3     .     4     
  Rammed                   2     | .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     
Targets Rammed             4     | .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     1     
  Kicked                   1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     
  Crushed                  1     | .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Highest Temperature        465   | .     18    229   6     234   249   .     250   465   48    370   322   237   .     255   382   269   .     168   259   327   78    .     50    2     136   216   224   264   212   
  Average Temperature      86    | .     7     64    4     35    53    .     93    189   17    111   151   111   .     98    136   103   .     83    61    85    48    .     33    2     34    99    74    88    98    
  Received Heat Transfer   4378  | .     216   486   .     594   264   18    .     .     57    87    .     .     .     .     236   36    .     .     48    111   30    24    10    80    450   801   396   81    353   
  Effects                  9     | .     .     1     .     .     .     .     .     1     .     1     .     .     .     .     6     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Shutdowns              2     | .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Energy Bleed           2     | .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Interference           4     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     4     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Damage (minor)         1     | .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Siege Activations          13    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     7     6     .     .     .     
  Total Turns              386   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     230   156   .     .     .     
  Longest Duration         61    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     56    61    .     .     .     
Robots Corrupted           37    | .     .     .     .     1     1     .     .     .     .     .     .     .     .     1     4     .     .     1     4     .     .     2     .     .     .     12    9     .     2     
  Combat Hostiles          34    | .     .     .     .     .     1     .     .     .     .     .     .     .     .     1     3     .     .     1     4     .     .     2     .     .     .     11    9     .     2     
  Parts Fried              74    | .     .     .     .     3     2     .     .     .     3     .     .     .     .     2     3     .     .     .     12    3     .     1     1     .     .     23    17    .     4     
  Impact Corruptions       .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Robots Melted              3     | .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     
  Combat Hostiles          3     | .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     
  Parts Melted             28    | .     .     4     .     1     .     .     .     .     2     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     1     9     3     .     7     
  Heat Transferred         18649 | .     .     3774  185   1974  400   .     .     .     500   .     .     .     .     .     650   .     .     300   300   300   .     150   .     .     .     1500  1198  259   7159  
Parts Sabotaged            9     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     3     5     .     .     .     
Parts Stolen               .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stripped             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Power Chain Reactions      15    | .     .     .     .     1     3     .     .     .     4     .     .     .     .     .     .     .     .     .     .     3     .     1     .     .     .     1     .     .     2     
Missiles Intercepted       .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     

 Alert                          | -11  -10  -9   -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -4   -3   -3   -2   -2   -1   
-------                    Run  | Scr  Mat  Mat  Min  Mat  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Ext  Cet  Arc  Hub  Res  Qua  Res  Tes  Acc  
Peak Influence             2297 | 10   512  681  249  696  569  .    .    .    .    229  .    .    .    .    424  .    .    .    .    788  602  1222 665  739  937  1261 874  582  2297 
  Initial                  631  | .    6    165  166  96   298  .    .    .    .    208  .    .    .    .    148  .    .    .    .    .    379  308  408  113  372  499  631  376  288  
  Average                  502  | 3    331  490  173  422  370  .    .    .    .    75   .    .    .    .    299  .    .    .    .    446  297  832  484  423  682  861  669  442  1091 
Maximum Alert Level        5    | .    2    2    1    2    2    .    .    .    .    1    .    .    .    .    2    .    .    .    .    3    2    4    2    3    3    4    3    2    5    
  Low Security (%)         14   | 100  15   2    93   19   6    .    .    .    .    79   .    .    .    .    19   .    .    .    .    15   22   .    .    8    .    .    .    .    .    
  Level 1                  27   | .    49   15   6    31   52   .    .    .    .    20   .    .    .    .    78   .    .    .    .    25   58   4    28   44   10   .    .    30   14   
  Level 2                  38   | .    35   82   .    48   40   .    .    .    .    .    .    .    .    .    1    .    .    .    .    40   18   18   71   33   43   29   59   69   27   
  Level 3                  14   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    18   .    67   .    13   46   62   40   .    11   
  Level 4                  2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    9    .    .    .    8    .    .    16   
  Level 5                  1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    22   
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    7    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          114  | .    5    6    .    5    12   .    .    .    1    7    .    .    .    .    5    .    .    .    .    9    1    .    .    5    11   12   8    5    22   
  Investigation            27   | .    3    3    .    2    6    .    .    .    .    2    .    .    .    .    2    .    .    .    .    .    1    .    .    .    1    2    1    1    3    
  Extermination            30   | .    .    .    .    .    3    .    .    .    .    3    .    .    .    .    2    .    .    .    .    5    .    .    .    1    4    3    3    3    3    
  Reinforcement            22   | .    2    3    .    3    2    .    .    .    .    2    .    .    .    .    1    .    .    .    .    1    .    .    .    2    .    .    2    1    3    
  Assault                  29   | .    .    .    .    .    1    .    .    .    1    .    .    .    .    .    .    .    .    .    .    2    .    .    .    2    6    4    2    .    11   
  Garrison                 6    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    3    .    .    2    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       3    | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    
Haulers Reinforced         5    | .    .    .    .    .    1    .    .    .    .    1    .    .    .    .    .    .    .    .    .    1    .    .    .    1    .    .    1    .    .    

 Stealth                        | -11 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -3  -3  -2  -2  -1  
---------                  Run  | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Ext Cet Arc Hub Res Qua Res Tes Acc 
Distress Signals           23   | .   3   4   .   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   .   4   1   .   .   2   3   
Communications Jammed      139  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   10  .   67  30  .   5   25  .   
  Distress Signals         138  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   10  .   66  30  .   5   25  .   
Times Spotted              666  | .   38  54  3   53  32  1   .   .   23  12  1   .   .   13  21  10  .   .   10  32  14  12  6   27  46  71  40  27  120 
  Peak Tracking Total      23   | .   7   9   3   8   6   2   .   .   10  3   1   .   .   5   4   4   .   .   4   5   2   5   2   11  7   10  5   7   23  
  Tactical Retreats        54   | .   5   7   .   2   2   .   .   .   2   .   .   .   .   .   3   2   .   .   1   5   .   .   .   1   2   5   .   4   13  

 Traps                          | -11 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -3  -3  -2  -2  -1  
-------                    Run  | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Ext Cet Arc Hub Res Qua Res Tes Acc 
Traps Triggered            27   | .   2   .   .   2   2   .   .   .   .   1   .   .   .   .   1   .   .   .   .   5   .   .   .   .   1   1   6   4   2   
  Indirectly               10   | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   5   .   2   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                6    | .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   2   .   .   

 Machines                       | -11 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -3  -3  -2  -2  -1  
----------                 Run  | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Ext Cet Arc Hub Res Qua Res Tes Acc 
Machines Disabled          54   | .   .   1   .   6   3   .   .   .   1   .   .   .   .   .   2   .   .   1   .   9   1   .   4   5   3   8   2   4   4   
  Max in Single Turn       5    | .   .   1   .   5   1   .   .   .   1   .   .   .   .   .   2   .   .   1   .   4   1   .   1   1   1   1   1   1   1   
  Garrison Access          7    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   1   .   1   2   
  Energy Cycler            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -3  -3  -2  -2  -1  
---------                  Run  | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Ext Cet Arc Hub Res Qua Res Tes Acc 
Machines Accessed          84   | .   4   6   .   8   9   .   2   .   .   7   1   .   3   .   3   .   .   4   .   4   3   1   .   1   5   7   6   7   3   
  Terminals                45   | .   2   4   .   5   5   .   1   .   .   4   .   .   .   .   1   .   .   .   .   2   3   1   .   1   3   4   5   4   .   
  Fabricators              7    | .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   1   1   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          8    | .   2   2   .   2   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              7    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   2   1   1   .   
  Garrison Access          8    | .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   1   .   1   2   
Total Hacks                257  | .   14  24  .   39  23  .   2   .   .   18  1   .   20  .   11  .   .   17  .   9   7   1   .   3   14  16  17  15  6   
  Successful               140  | .   6   13  .   27  10  .   2   .   .   7   1   .   20  .   6   .   .   17  .   4   2   1   .   1   4   7   8   4   .   
  Failed                   117  | .   8   11  .   12  13  .   .   .   .   11  .   .   .   .   5   .   .   .   .   5   5   .   .   2   10  9   9   11  6   
    Catastrophic           23   | .   1   .   .   1   4   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   1   .   .   1   2   2   2   4   3   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   72   | .   6   11  .   14  11  .   .   .   .   6   .   .   .   .   2   .   .   .   .   2   2   1   .   2   3   2   .   5   5   
  Terminals                129  | .   7   17  .   20  12  .   1   .   .   11  .   .   .   .   2   .   .   .   .   5   7   1   .   3   8   9   15  11  .   
  Fabricators              23   | .   .   .   .   .   4   .   .   .   .   6   .   .   .   .   9   .   .   .   .   .   .   .   .   .   .   .   .   2   2   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          27   | .   7   7   .   10  3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              20   | .   .   .   .   9   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   5   2   1   .   
  Garrison Access          19   | .   .   .   .   .   4   .   .   .   .   1   .   .   .   .   .   .   .   .   .   2   .   .   .   .   5   2   .   1   4   
Terminal Hacks             87   | .   1   8   .   11  3   .   2   .   .   2   1   .   20  .   .   .   .   17  .   2   2   1   .   1   3   4   6   3   .   
  Record                   19   | .   .   .   .   .   .   .   1   .   .   .   .   .   11  .   .   .   .   5   .   .   .   .   .   .   1   1   .   .   .   
  Part Schematic           12   | .   .   .   .   2   .   .   .   .   .   .   .   .   6   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   
  Robot Schematic          1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           6    | .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        10   | .   1   .   .   2   .   .   .   .   .   .   .   .   3   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   
  Open Door                5    | .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   1   .   1   .   .   .   1   .   .   .   
  Branch Access Points     3    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   
  Machine Index            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Terminal Index           3    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   
  Garrison Index           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Alert Level              3    | .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Unreport Threat          13   | .   .   3   .   1   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   2   2   1   .   
  Locate Traps             3    | .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Hauler Manifests         2    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Zone Layout              4    | .   .   2   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Protovariant Controls    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Fabricator Hacks           11   | .   .   .   .   .   3   .   .   .   .   4   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Load Schematic           6    | .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Build                    5    | .   .   .   .   .   2   .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       6    | .   2   2   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieve Components      6    | .   2   2   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 17   | .   .   .   .   9   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   3   2   .   .   
  Insert Component         10   | .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   3   2   .   .   
  Analyze                  7    | .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Seal Access              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Unauthorized Hacks         18   | .   3   3   .   5   4   .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                8    | .   1   1   .   3   2   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Botnet                 5    | .   .   1   .   3   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Disrupt                1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Search                 2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              3    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Prioritize             2    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Siphon                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          6    | .   2   2   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Tunnel                 6    | .   2   2   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Jam                    1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         64   | .   4   4   .   7   8   .   1   .   .   7   .   .   .   .   3   .   .   .   .   3   3   .   .   1   4   5   5   6   3   
  Full Trace Events        15   | .   .   1   .   1   3   .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   1   .   .   .   1   2   1   1   1   
  Feedback Events          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Hackware Fried         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   15   | .   .   .   .   4   .   .   .   .   .   .   .   .   6   .   .   .   .   4   .   1   .   .   .   .   .   .   .   .   .   
  Parts Built              6    | .   .   .   .   .   2   .   .   .   .   3   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 869  | .   .   .   .   .   292 .   .   .   .   292 .   .   .   .   285 .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   407  | .   .   .   .   .   109 .   .   .   .   146 .   .   .   .   152 .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  20   | .   .   .   .   .   6   .   .   .   .   9   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     18   | .   4   5   .   9   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           4    | .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 3    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -3  -3  -2  -2  -1  
------------               Run  | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Ext Cet Arc Hub Res Qua Res Tes Acc 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Relay Couplers Released    10   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   4   1   .   .   2   
  Machine Destruction      6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   1   .   .   2   
  Programmers              4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   
Robots Rewired             10   | .   .   .   .   .   .   .   .   .   2   1   .   .   .   .   .   .   .   .   .   .   7   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                          | -11  -10  -9   -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -4   -3   -3   -2   -2   -1   
--------                   Run   | Scr  Mat  Mat  Min  Mat  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Ext  Cet  Arc  Hub  Res  Qua  Res  Tes  Acc  
Total Allies               37    | .    .    .    2    .    .    .    .    4    2    1    .    .    .    1    .    .    .    .    .    .    13   5    .    .    .    .    1    .    8    
  Largest Group            9     | .    .    .    2    2    .    .    .    4    4    4    .    .    .    1    1    .    .    .    .    .    9    8    7    6    .    .    1    .    8    
  Highest-Rated Group      714   | .    .    .    50   50   .    .    .    90   109  107  .    .    .    94   89   .    .    .    .    .    372  714  670  514  .    .    147  .    115  
  Highest-Rated Ally       156   | .    .    .    31   31   .    .    .    31   31   32   .    .    .    94   89   .    .    .    .    .    156  156  156  94   .    .    147  .    15   
Total Orders               16    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    3    .    .    .    .    .    6    5    
  STAY                     3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    1    .    
  FOLLOW                   2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    1    .    
  EXPLORE                  10    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    3    5    
  RETURN                   1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Ally Attacks               441   | .    .    .    2    23   .    .    .    .    57   24   .    .    .    11   8    .    .    .    .    .    77   76   25   95   .    .    34   .    9    
  Total Damage             13568 | .    .    .    138  245  .    .    .    .    798  551  .    .    .    476  334  .    .    .    .    .    2078 2348 1029 4123 .    .    1217 .    231  
  Kills                    85    | .    .    .    1    3    .    .    .    .    5    6    .    .    .    5    2    .    .    .    .    .    18   20   3    19   .    .    2    .    1    
Allies Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -3  -3  -2  -2  -1  
-------                    Run  | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Ext Cet Arc Hub Res Qua Res Tes Acc 
Robot Analysis Total       6    | .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    11   | .   .   .   .   .   .   3   1   2   .   .   2   .   .   1   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             11   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   4   5   
  Drone Recoveries         7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   3   3   

 Exploration                     | -11  -10  -9   -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -4   -3   -3   -2   -2   -1   
-------------              Run   | Scr  Mat  Mat  Min  Mat  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Ext  Cet  Arc  Hub  Res  Qua  Res  Tes  Acc  
Turns Passed               35423 | 76   806  1254 241  2990 1989 423  1230 2004 739  1963 1167 541  99   784  1197 1067 657  296  1273 2919 1203 544  1121 561  1841 1837 1325 1534 1742 
Spaces Moved               19268 | 60   491  503  123  1409 1315 309  1004 1600 486  1035 872  368  77   544  679  480  468  183  726  1364 655  293  112  252  821  731  677  828  803  
  Core                     98    | 6    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    46   .    .    .    .    .    46   
  Treads                   5848  | 4    16   446  123  1409 141  .    .    .    46   329  .    .    .    .    .    .    .    .    .    935  655  293  66   252  821  211  101  .    .    
  Legs                     2161  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    576  828  757  
  Wheels                   11161 | 50   475  57   .    .    1174 309  1004 1600 440  706  872  368  77   544  679  480  468  183  726  429  .    .    .    .    .    520  .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   90   120  180  175  110  120  120  120  120  110  130  130  130  130  130  130  140  130  130  140  160  160  160  160  160  130  129  129  50   
  Average Speed            145   | 89   103  173  180  178  118  120  120  120  126  139  130  130  130  130  135  139  140  139  139  161  160  160  956  160  163  162  137  134  135  
  Slowest Speed            2100  | 160  180  200  180  180  160  120  120  120  183  205  130  130  130  130  140  140  140  140  140  186  160  180  2100 160  185  210  220  210  172  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Teleports                1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Exploration Rate (%)       55    | 4    74   49   29   96   27   57   92   87   71   23   87   45   69   74   23   60   66   61   79   26   86   70   70   29   20   52   19   85   28   
  Regions Visited          29
    Branch Regions         19
  Pre-discovered Areas     15    | .    2    2    .    2    .    2    .    2    .    .    .    .    1    .    .    1    .    3    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        21    | .    .    .    .    .    1    1    1    .    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    .    1    .    .    
  Unknown Exits Taken      8     | 1    1    1    1    1    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    .    
Scrap Searched             22    | .    .    .    .    .    .    1    2    3    2    .    2    1    .    1    .    4    5    .    1    .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 142   | .    .    13   .    10   4    .    .    .    .    4    .    .    .    .    .    .    .    .    5    18   .    .    .    2    13   .    16   7    50   
Terrain Destroyed          641   | .    .    43   .    66   19   .    1    .    3    4    .    .    .    .    35   .    .    .    13   128  4    16   1    16   34   6    27   30   195  
  Melee                    41    | .    .    1    .    .    4    .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    8    .    9    2    13   
  Projectile               158   | .    .    1    .    6    .    .    1    .    .    .    .    .    .    .    .    .    .    .    13   48   4    1    1    16   9    3    18   28   9    
  AOE                      442   | .    .    41   .    60   15   .    .    .    3    .    .    .    .    .    35   .    .    .    .    80   .    15   .    .    17   3    .    .    173  
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -9   -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -4   -3   -3   -2   -2   -1   
---------                  Run   | Scr  Mat  Mat  Min  Mat  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Ext  Cet  Arc  Hub  Res  Qua  Res  Tes  Acc  
Total                      24161 | 74   660  696  133  1678 1579 362  1021 1689 568  1461 886  431  76   592  862  840  470  208  919  1873 758  350  141  348  1120 1092 902  1112 1260 
  Wait                     2037  | .    57   34   5    34   62   52   .    60   13   267  1    56   .    16   59   317  1    .    141  274  4    9    11   63   131  53   19   89   209  
  Move                     19240 | 59   490  502  122  1408 1314 308  1003 1599 485  1034 871  367  76   543  678  479  467  182  725  1363 654  292  111  252  820  730  676  827  803  
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  231   | 6    15   15   .    24   22   1    3    7    2    10   1    1    .    1    15   5    .    2    .    12   .    7    .    .    14   27   11   18   12   
  Fast Attach              224   | 7    2    4    .    14   9    .    2    8    2    12   .    3    .    .    6    4    .    4    1    25   7    8    2    1    7    23   22   35   16   
  Attach                   136   | .    2    8    .    10   11   .    2    .    1    4    .    .    .    .    6    .    .    .    .    9    .    1    .    1    9    32   8    9    23   
  Detach                   34    | .    .    .    .    2    .    .    1    .    .    .    .    .    .    .    2    .    .    1    .    2    .    1    .    .    1    10   6    1    7    
  Swap                     265   | .    5    19   .    20   30   .    .    .    9    11   2    .    .    13   26   6    1    4    12   28   3    6    5    1    21   12   16   4    11   
  Drop                     395   | .    10   13   .    48   36   1    5    15   3    23   1    4    .    2    19   10   1    5    2    35   6    13   2    .    13   26   31   51   20   
  Fire                     1314  | 2    79   100  4    118  91   .    5    .    25   44   10   .    .    17   51   19   .    10   38   125  25   13   10   30   96   165  95   56   86   
  Melee                    145   | .    .    1    .    .    4    .    .    .    .    6    .    .    .    .    .    .    .    .    .    .    .    .    .    .    8    14   18   22   72   
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Crush                    2     | .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   137   | .    .    .    .    .    .    .    .    .    28   50   .    .    .    .    .    .    .    .    .    .    59   .    .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x2 / [*Min])
-9/Materials (discovered 2 exits: *Mat / [*Min])
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory (discovered 5 exits: *Fac / Sto x2 / *Low x2)
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: *Fac / *Zio)
-7/Zion
-6/Proximity Caves
-6/Factory (discovered 3 exits: *Fac x2 / *Low)
-6/Lower Caves
-6/Lower Caves
-6/Data Miner
-5/Proximity Caves
-5/Factory (discovered 3 exits: Fac x2 / *Upp)
-5/Upper Caves
-5/Upper Caves (discovered 2 exits: *Fac / *Zhi)
-5/Zhirov
-4/Proximity Caves
-4/Factory (discovered 2 exits: *Res / *Ext)
-4/Extension (discovered 2 exits: *Res / *Cet)
-4/Cetus (discovered 2 exits: *Res / *Arc)
-4/Archives (discovered 2 exits: *Res / *Hub)
-4/Hub_04(d) (discovered 2 exits: *Res x2)
-3/Research (discovered 3 exits: Arm / *Qua x2)
-3/Quarantine
-2/Research (discovered 2 exits: *Tes x2)
-2/Testing
-1/Access

 History 
---------
  Turn | Location           | Event
    32 | -11/Scrapyard      | Discovered new exit (range 15)
    77 | -11/Scrapyard      | Entered Materials
   283 | -10/Materials      | Discovered new exit (range 16)
   318 | -10/Materials      | Build established: Mutant
   532 | -10/Materials      | Discovered new exit (range 3)
   708 | -10/Materials      | Discovered new exit (range 6)
   763 | -10/Materials      | Core integrity fell below 50%
   883 | -10/Materials      | Entered another Materials area
   883 | -9/Materials       | Evolved 2 slots: Utility x2
  1050 | -9/Materials       | Lost 3 parts (1n2w)
  1179 | -9/Materials       | Build established: Hauler-Mutant
  1557 | -9/Materials       | Discovered new exit (range 16)
  1785 | -9/Materials       | Lost 3 parts (2n1w)
  1976 | -9/Materials       | Discovered new exit (range 11)
  2137 | -9/Materials       | Entered Mines
  2137 | -9/Mines           | Discovered new exit (range 8)
  2347 | -9/Mines           | Discovered new exit (range 3)
  2378 | -9/Mines           | Entered Materials
  2378 | -8/Materials       | Accompanied by 2 allies
  2378 | -8/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  2383 | -8/Materials       | Led the pair of lost Derelicts to an unsafe place
  2689 | -8/Materials       | Build established: Scavenger-Mutant
  3408 | -8/Materials       | Build established: Hauler-Mutant
  3463 | -8/Materials       | Discovered new exit (range 9)
  4001 | -8/Materials       | Discovered new exit (range 9)
  4435 | -8/Materials       | Discovered new exit (range 11)
  5368 | -8/Materials       | Entered Factory
  5368 | -7/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
  6242 | -7/Factory         | Fabricated Hacking Suite?
  6290 | -7/Factory         | Fabricated Hacking Suite?
  6463 | -7/Factory         | Identified exit to Storage
  6463 | -7/Factory         | Identified exit to Lower Caves
  6467 | -7/Factory         | Found Rocket Array
  6968 | -7/Factory         | First assault squad dispatched
  7005 | -7/Factory         | Discovered new exit (range 13)
  7138 | -7/Factory         | Destroyed 7 combat bots
  7357 | -7/Factory         | Entered Lower Caves
  7360 | -7/Lower Caves     | Learned 4 Factory zone layouts
  7479 | -7/Lower Caves     | Encountered a Warlord checkpoint
  7543 | -7/Lower Caves     | Learned location of Zion (-7)
  7770 | -7/Lower Caves     | Discovered new exit (range 6)
  7777 | -7/Lower Caves     | Identified exit to Lower Caves
  7780 | -7/Lower Caves     | Entered another Lower Caves area
  8018 | -7/Lower Caves     | Learned Factory emergency access door positions
  8184 | -7/Lower Caves     | Build established: Hauler-Skirmisher
  8202 | -7/Lower Caves     | Discovered new exit (range 13)
  8217 | -7/Lower Caves     | Identified exit to Zion
  8596 | -7/Lower Caves     | Discovered new exit (range 9)
  8602 | -7/Lower Caves     | Encountered a Warlord checkpoint
  8604 | -7/Lower Caves     | Identified exit to Factory
  9010 | -7/Lower Caves     | Entered Zion
  9112 | -7/Zion            | System corruption cleaned by Quarantine Array
  9179 | -7/Zion            | Discovered new exit (range 8)
  9398 | -7/Zion            | Learned Factory terminal intel
  9547 | -7/Zion            | Learned Factory interactive machine intel
  9578 | -7/Zion            | Gained Derelict followers
 10587 | -7/Zion            | Found Prototype Processor
 10587 | -7/Zion            | Identified Exp. Melee Analysis Suite
 10592 | -7/Zion            | Found Prototype Processor
 10592 | -7/Zion            | Identified Exp. Target Analyzer
 10595 | -7/Zion            | Found Prototype Processor
 10595 | -7/Zion            | Identified Exp. Armor Integrity Analyzer
 10598 | -7/Zion            | Found Prototype Processor
 10598 | -7/Zion            | Identified Exp. Core Analyzer
 10608 | -7/Zion            | Found Prototype Processor
 10608 | -7/Zion            | Identified Exp. Terrain Scan Processor
 11014 | -7/Zion            | Entered Proximity Caves
 11014 | -6/Proximity Caves | Accompanied by 4 allies
 11240 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost
 11525 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 11722 | -6/Proximity Caves | Discovered exit to Factory (range 5)
 11731 | -6/Proximity Caves | Build established: Hauler-Mutant
 11753 | -6/Proximity Caves | Entered Factory
 11753 | -6/Factory         | Accompanied by 3 allies
 11753 | -6/Factory         | Evolved 2 slots: Utility x2
 11754 | -6/Factory         | Identified exit to Lower Caves
 11756 | -6/Factory         | Loaded intel: 46 interactive machine locations
 11757 | -6/Factory         | Loaded intel: 20 terminal locations
 12443 | -6/Factory         | Discovered new exit (range 16)
 12464 | -6/Factory         | Fabricated Arm. Treads?
 12542 | -6/Factory         | Fabricated Hacking Suite (x1)
 13591 | -6/Factory         | Discovered new exit (range 11)
 13716 | -6/Factory         | Entered Lower Caves
 13717 | -6/Lower Caves     | Encountered a Warlord checkpoint
 14097 | -6/Lower Caves     | Learned 4 Factory zone layouts
 14276 | -6/Lower Caves     | Learned Factory emergency access door positions
 14279 | -6/Lower Caves     | Discovered new exit (range 8)
 14881 | -6/Lower Caves     | Identified exit to Lower Caves
 14883 | -6/Lower Caves     | Entered another Lower Caves area
 15346 | -6/Lower Caves     | Encountered a Warlord checkpoint
 15385 | -6/Lower Caves     | Discovered new exit (range 5)
 15389 | -6/Lower Caves     | Identified exit to Data Miner
 15424 | -6/Lower Caves     | Entered Data Miner
 15424 | -6/Data Miner      | Discovered new exit (range 6)
 15449 | -6/Data Miner      | Met Data Miner
 15475 | -6/Data Miner      | Learned location of Section 7 (-3)
 15475 | -6/Data Miner      | Acquired the access code to Warlord's prototype stash
 15496 | -6/Data Miner      | Received God Mode back door access code from Data Miner
 15522 | -6/Data Miner      | Identified exit to Proximity Caves
 15523 | -6/Data Miner      | Entered Proximity Caves
 15812 | -5/Proximity Caves | Escorted by Enhanced Grunt
 15859 | -5/Proximity Caves | Learned location of 1 exit from Factory
 15980 | -5/Proximity Caves | Spotted B-75 Beast
 15998 | -5/Proximity Caves | Destroyed B-75 Beast
 16120 | -5/Proximity Caves | Discovered new exit (range 10)
 16306 | -5/Proximity Caves | Identified exit to Factory
 16307 | -5/Proximity Caves | Entered Factory
 16307 | -5/Factory         | Accompanied by 1 ally
 16307 | -5/Factory         | Evolved 2 slots: Power x1, Utility x1
 16308 | -5/Factory         | Identified exit to Factory
 16406 | -5/Factory         | Fabricated Exp. Targeting Computer (x1)
 17414 | -5/Factory         | Discovered new exit (range 5)
 17419 | -5/Factory         | Identified exit to Upper Caves
 17504 | -5/Factory         | Entered Upper Caves
 17540 | -5/Upper Caves     | Encountered a Warlord checkpoint
 17613 | -5/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 18164 | -5/Upper Caves     | Discovered new exit (range 5)
 18169 | -5/Upper Caves     | Identified exit to Upper Caves
 18571 | -5/Upper Caves     | Entered another Upper Caves area
 18606 | -5/Upper Caves     | Discovered exit to Factory (range 9)
 19201 | -5/Upper Caves     | Discovered new exit (range 6)
 19212 | -5/Upper Caves     | Learned Factory stockpile data
 19225 | -5/Upper Caves     | Identified exit to Zhirov
 19228 | -5/Upper Caves     | Entered Zhirov
 19228 | -5/Zhirov          | Discovered new exit (range 3)
 19254 | -5/Zhirov          | Met Zhirov
 19284 | -5/Zhirov          | Learned location of Command (-1)
 19284 | -5/Zhirov          | Learned location of Quarantine (-3)
 19303 | -5/Zhirov          | Zhirov requested help retrieving the SGEMP Prototype
 19324 | -5/Zhirov          | Found Alien Artifact
 19324 | -5/Zhirov          | Identified Integrated Dissipator
 19324 | -5/Zhirov          | Installed Integrated Dissipator, increased core heat dissipation (+20)
 19344 | -5/Zhirov          | Found Alien Artifact
 19523 | -5/Zhirov          | Identified exit to Proximity Caves
 19524 | -5/Zhirov          | Entered Proximity Caves
 19611 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 20429 | -4/Proximity Caves | Discovered exit to Factory (range 15)
 20669 | -4/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer
 20797 | -4/Proximity Caves | Entered Factory
 20797 | -4/Factory         | Evolved 2 slots: Utility x2
 21154 | -4/Factory         | Garrison activated, responded to threat
 21914 | -4/Factory         | Discovered new exit (range 6)
 22326 | -4/Factory         | Identified exit to Extension
 22763 | -4/Factory         | Discovered new exit (range 15)
 22808 | -4/Factory         | Identified exit to Research
 23716 | -4/Factory         | Entered Extension
 23855 | -4/Extension       | Rescued a captive Derelict
 23914 | -4/Extension       | Rescued a captive Derelict
 23960 | -4/Extension       | Rescued a captive Derelict
 23961 | -4/Extension       | Rescued a captive Derelict
 24055 | -4/Extension       | Rescued a captive Derelict
 24385 | -4/Extension       | Spotted B-86 Titan
 24394 | -4/Extension       | Allies destroyed B-86 Titan
 24398 | -4/Extension       | Spotted B-86 Titan
 24416 | -4/Extension       | Allies destroyed B-86 Titan
 24541 | -4/Extension       | Disrupted transfer network
 24594 | -4/Extension       | Incoming investigation squad redirected
 24788 | -4/Extension       | Rescued A7
 24879 | -4/Extension       | Discovered exit to Research (range 10)
 24881 | -4/Extension       | Discovered new exit (range 6)
 24908 | -4/Extension       | Identified exit to Cetus
 24919 | -4/Extension       | Entered Cetus
 24919 | -4/Cetus           | Accompanied by 6 allies (A7)
 24924 | -4/Cetus           | Acquired a Cetus Manufacturing Module code from A7
 24940 | -4/Cetus           | Spotted Cetus Guard
 24940 | -4/Cetus           | Spotted Cetus Guard
 24944 | -4/Cetus           | Spotted Cetus Guard
 24945 | -4/Cetus           | Allies destroyed Cetus Guard
 24954 | -4/Cetus           | Allies destroyed Cetus Guard
 24957 | -4/Cetus           | Allies destroyed Cetus Guard
 25097 | -4/Cetus           | Started Cetus Manufacturing Module
 25113 | -4/Cetus           | Escorted A7 to Cetus Mainframe
 25122 | -4/Cetus           | Manufactured an Enhanced Grunt
 25133 | -4/Cetus           | Discovered new exit (range 15)
 25147 | -4/Cetus           | Manufactured an Enhanced Grunt
 25168 | -4/Cetus           | Spotted Cetus Guard
 25171 | -4/Cetus           | Spotted Cetus Guard
 25171 | -4/Cetus           | Spotted Cetus Guard
 25172 | -4/Cetus           | Manufactured an Enhanced Grunt
 25175 | -4/Cetus           | Destroyed Cetus Guard
 25177 | -4/Cetus           | Allies destroyed Cetus Guard
 25182 | -4/Cetus           | Destroyed Cetus Guard
 25184 | -4/Cetus           | Discovered exit to Research (range 15)
 25192 | -4/Cetus           | Met Revision 17
 25192 | -4/Cetus           | Destroyed Revision 17
 25197 | -4/Cetus           | Manufactured an Enhanced Grunt
 25222 | -4/Cetus           | Manufactured an Enhanced Grunt
 25451 | -4/Cetus           | Identified exit to Archives
 25463 | -4/Cetus           | Entered Archives
 25463 | -4/Archives        | Accompanied by 7 allies (A7)
 25468 | -4/Archives        | Received a hacking code to weaken MAIN.C
 25504 | -4/Archives        | Build established: Commander-Mutant
 25516 | -4/Archives        | Discovered exit to Research (range 14)
 25826 | -4/Archives        | Build established: Scavenger-Mutant
 26538 | -4/Archives        | Discovered new exit (range 16)
 26571 | -4/Archives        | Identified exit to Hub_04(d)
 26584 | -4/Archives        | Entered Hub_04(d)
 26584 | -4/Hub_04(d)       | Accompanied by 6 allies
 26620 | -4/Hub_04(d)       | Discovered exit to Research (range 6)
 26916 | -4/Hub_04(d)       | Discovered exit to Research (range 8)
 27004 | -4/Hub_04(d)       | Disrupted transfer network
 27084 | -4/Hub_04(d)       | First assault squad dispatched
 27113 | -4/Hub_04(d)       | Incoming assault squad redirected
 27145 | -4/Hub_04(d)       | Entered Research
 27145 | -3/Research        | Evolved 2 slots: Utility x2
 27507 | -3/Research        | Found Gamma Bomb Array
 27510 | -3/Research        | Found Gamma Bomb Array
 27734 | -3/Research        | Identified exit to Armory
 27734 | -3/Research        | Identified exit to Quarantine
 27802 | -3/Research        | Incoming investigation squad redirected
 27944 | -3/Research        | First assault squad dispatched
 27978 | -3/Research        | System corruption reached 10%
 28003 | -3/Research        | Incoming assault squad redirected
 28048 | -3/Research        | Destroyed 8 combat bots
 28328 | -3/Research        | Destroyed 9 combat bots
 28586 | -3/Research        | Build established: Hacker-Mutant
 28663 | -3/Research        | Incoming assault squad redirected
 28667 | -3/Research        | Incoming assault squad redirected
 28850 | -3/Research        | Found Antimissile System
 28986 | -3/Research        | Entered Quarantine
 28994 | -3/Quarantine      | Spotted Alpha 7
 29087 | -3/Quarantine      | Found Alien Artifact
 29165 | -3/Quarantine      | Identified Phase Armor
 29165 | -3/Quarantine      | Identified Transdimensional Reconstructor
 29216 | -3/Quarantine      | Cryocooling Duct disabled
 29228 | -3/Quarantine      | Found Prototype Launcher
 29228 | -3/Quarantine      | Identified Tactical Quantum Warhead
 29231 | -3/Quarantine      | Ambient heat levels rising (+20)
 29231 | -3/Quarantine      | Non-combat units ordered to evacuate
 29301 | -3/Quarantine      | Lost 3 parts (1p1n1u)
 29346 | -3/Quarantine      | Garrison activated, responded to threat
 29362 | -3/Quarantine      | Incoming investigation squad redirected
 29399 | -3/Quarantine      | Lost 3 parts (1p1u1w)
 29442 | -3/Quarantine      | Found Alien Artifact
 29463 | -3/Quarantine      | Build established: Hauler-Mutant
 29479 | -3/Quarantine      | Found Alien Slashing Weapon
 29548 | -3/Quarantine      | Identified Sigix Broadsword
 29634 | -3/Quarantine      | Core integrity fell below 50%
 29649 | -3/Quarantine      | Incoming assault squad redirected
 29733 | -3/Quarantine      | Met incapacitated Sigix Warrior
 29733 | -3/Quarantine      | Lockdown squad dispatched
 29736 | -3/Quarantine      | Acquired the access code to the Sigix quarantine chamber
 29738 | -3/Quarantine      | Unlocked Sigix quarantine chamber
 29792 | -3/Quarantine      | Spotted Lightning
 29797 | -3/Quarantine      | Destroyed Lightning
 29805 | -3/Quarantine      | Build established: Hacker-Mutant
 29821 | -3/Quarantine      | Destroyed Lightning
 29838 | -3/Quarantine      | System corruption reached 30%
 29845 | -3/Quarantine      | Destroyed Lightning
 29888 | -3/Quarantine      | Found Prototype Energy Cannon
 29893 | -3/Quarantine      | Found Exp. Targeting Computer
 29897 | -3/Quarantine      | Found Prototype Device
 29897 | -3/Quarantine      | Identified Exp. Phase Shifter
 29900 | -3/Quarantine      | Found Prototype Device
 29900 | -3/Quarantine      | Identified EM Dispersion Field
 29986 | -3/Quarantine      | First assault squad dispatched
 30063 | -3/Quarantine      | Core integrity fell below 20%
 30069 | -3/Quarantine      | Incoming assault squad redirected
 30103 | -3/Quarantine      | Identified EMDS
 30135 | -3/Quarantine      | Lost 4 parts (2p1n1u)
 30139 | -3/Quarantine      | Destroyed 8 combat bots
 30227 | -3/Quarantine      | Found Alien Artifact
 30438 | -3/Quarantine      | Build established: Scavenger-Mutant
 30636 | -3/Quarantine      | Identified Phase Redirector
 30709 | -3/Quarantine      | Discovered new exit (range 11)
 30802 | -3/Quarantine      | Found Alien Artifact
 30823 | -3/Quarantine      | Entered Research
 30823 | -2/Research        | Evolved 2 slots: Weapon x2
 30881 | -2/Research        | Build established: Hacker-Mutant
 31073 | -2/Research        | First assault squad dispatched
 31219 | -2/Research        | Identified exit to Testing
 31241 | -2/Research        | Incoming assault squad redirected
 31477 | -2/Research        | Identified Core Reset Matrix
 31477 | -2/Research        | Identified Stasis Generator
 31593 | -2/Research        | Spotted B-90 Cyclops
 31596 | -2/Research        | Befriended a Behemoth using the annoying Tinkerer's hack
 31606 | -2/Research        | Found Prototype Device
 31606 | -2/Research        | Identified Thermal Barrier
 31610 | -2/Research        | Found Prototype Launcher
 31610 | -2/Research        | Identified Mni. Smartbomb Launcher
 31617 | -2/Research        | Found Thermal Barrier
 31869 | -2/Research        | Spotted B-90 Cyclops
 31930 | -2/Research        | Destroyed B-90 Cyclops
 31953 | -2/Research        | Found Quantum Capacitor
 32148 | -2/Research        | Entered Testing
 32240 | -2/Testing         | Build established: Scavenger-Mutant
 32743 | -2/Testing         | Found Prototype Ballistic Cannon
 32865 | -2/Testing         | Used Core Reset Matrix
 32869 | -2/Testing         | Sensed 1 artifact in vicinity
 33264 | -2/Testing         | Found Prototype Energy Cannon
 33264 | -2/Testing         | Identified Potential Cannon
 33267 | -2/Testing         | Found Prototype Energy Cannon
 33267 | -2/Testing         | Identified Imp. Potential Cannon
 33270 | -2/Testing         | Identified Perforator
 33342 | -2/Testing         | Found Prototype Device
 33342 | -2/Testing         | Identified Exp. Thermal Defense Suite
 33442 | -2/Testing         | Found Prototype Device
 33442 | -2/Testing         | Identified Exp. Hardlight Generator
 33546 | -2/Testing         | Discovered new exit (range 27)
 33682 | -2/Testing         | Entered Access
 33682 | -1/Access          | Evolved 2 slots: Utility x2
 33736 | -1/Access          | Incoming assault squad redirected
 33932 | -1/Access          | First assault squad dispatched
 33955 | -1/Access          | Incoming assault squad redirected
 34374 | -1/Access          | Adv. System Shield fried by hacking feedback
 34390 | -1/Access          | Incoming investigation squad redirected
 34404 | -1/Access          | Energy Cycler disabled
 34550 | -1/Access          | Destroyed 10 combat bots
 34681 | -1/Access          | Lost 6 parts (1p2n2u1w)
 34688 | -1/Access          | Destroyed 13 combat bots
 34697 | -1/Access          | Incoming assault squad redirected
 34865 | -1/Access          | Warped through subspace
 34958 | -1/Access          | Incoming assault squad redirected
 35156 | -1/Access          | Spotted B-99 Colossus
 35198 | -1/Access          | Incoming assault squad redirected
 35210 | -1/Access          | Incoming assault squad redirected
 35287 | -1/Access          | High security lockdown imminent
 35287 | -1/Access          | Garrison activated, responded to threat
 35366 | -1/Access          | Destroyed 16 combat bots
 35367 | -1/Access          | High security lockdown engaged
 35370 | -1/Access          | Crushed by falling debris
 35370 | -1/Access          | System corruption reached 10%
 35401 | -1/Access          | Released all parts (15)
 35403 | -1/Access          | Core integrity fell below 50%
 35414 | -1/Access          | Emitted hypermatrix ping
 35419 | -1/Access          | Assembled emerged from beneath the floor
 35421 | -1/Access          | Core integrity fell below 20%
 35424 | -1/Access          | Destroyed by H-88 Terminator with Heavy Machine Gun

 Last Messages 
---------------
35420_ Slug penetrates Garrison Access. <x3>
35420_ Penetrated by Slug.
35420_ Slug penetrates Garrison Access.
35420_ Penetrated by Slug.
35420_ Slug penetrates Garrison Access. <x2>
35420_ Slug penetrates as-79080.
35420_ as-79080 suffers critical hit.
35420_ as-79080 destroyed.
35420_ Slug penetrates Wall. <x2>
35420_ Slug penetrates Sealed Freight Elevator. <x2>
35420_ H-88 Terminator destroyed.
35420_ K-01 Serf collects debris.
35420_ Penetrated by Slug.
35421_ Slug penetrates as-44604.
35421_ as-44604 destroyed.
35421_ Slug penetrates as-49539.
35421_ as-49539 suffers critical hit.
35421_ Penetrated by Slug.
35423_ Slug penetrates Wall.
35423_ Penetrated by Slug. <x2>

 Map 
-----
+----------------------------------------------------+
|          ????????????????????????????????????#     |
|          ????????????????????????????????????#     |
|          ????????????????????????????????????#     |
|          ?????????????????????  ?????????????#     |
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|          ???????????????#       ?????????????#     |
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|          ???????????????#       #??  ##??# ??#     |
|          ???????????????#       ###  "#### ######+ |
|          ???????????????#       ==]                |
|          ???????????????#       =!]                |
|          ???????????????#       =]              *  |
|          ???????????????#           "         =!!! |
|          ???????????????#         ="%"       !!!!! |
|          ??????????????##           "        |]*=! |
|          ??????????????#;          "         !%=%] |
|          ??????????????#         """   #####"####/ |
|          ??????????????#           G   #???#    !% |
|          ???????######?#         """   #???#     = |
|          ???????#     ?#           "   #???#       |
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|          ??????????????#     ###*""%"% ""###   ""  |
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|          ???????????????#    #         %  ##   "   |
|          ?????????????? o    #            ##!      |
|          ?????????????""#   i#    " "     ## !%    |
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|          ???????????? T?#    #    """""!=[##%      |
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|          ???????????????#    #    """"" *= ####### |
|          ???????????????#    #       /%! !# #????? |
|          ???????????????#   k#!      %*!! ###????? |
|          ???????????????#    ##############??????? |
|          ???????????????      ???????????????????? |
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|          ????????????????###?????????????????????? |
|          ????????????????????????????????????????? |
|          ????????????????????????????????????????? |
|          ????????????????????????????????????????? |
|          ????????????????????????????????????????? |
|          ????????????????????????????????????????? |
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|          ????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           123
Coolant Potential          120
Energy Generation          46
Energy Capacity            1550
Matter Stores              700
Matter Capacity            700
Sight Range                16
Robot Scan Range           20
Terrain Scan Range         20
Terrain Scan Density       1010
Jamming Range              16
Cloak Strength             4
Power Amplification        30
Base Temperature (-)       200
Corruption Prevention      20
Armor Coverage             2100
Resistance: TH             50
Resistance: EX             50
Resistance: EM             75
Core Shielding             30
Phase Shifting             20
Evasion (%)                60
Targeting Accuracy         24
Target Analysis            8
Core Analysis              10
Armor Integrity Analysis   90
Recoil Reduction           4
Matter Filtering           50
Stasis Canceling           2
Offensive Hacking          14
Defensive Hacking          14

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
           Hacking Suite | x1 | -7/Factory 
           Hacking Suite | x1 | -7/Factory 
             Arm. Treads | x2 | -6/Factory 
           Hacking Suite | x1 | -6/Factory 
 Exp. Targeting Computer | x1 | -5/Factory 

 Alien Tech Used 
-----------------
Integrated Dissipator
Phase Armor
Sigix Broadsword
Phase Redirector
Core Reset Matrix
Transdimensional Reconstructor

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              AnalysisBottomlessClaws
  Manual?         0
Play Time         04:28:18
  Cumulative      537.1 hours
  Start           2021.02.08 @ 16:27:47
  End             2021.02.11 @ 17:41:30
Sessions          9
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          340
  Rogue           340
  Adventurer      0
  Explorer        0
Win Type          -
  Total           6
  Types           4/0/1/0/1/0/0/0/0
Lore%             88
Gallery%          89
Achievement%      70
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          1
Fullscreen        2
Font              24/Smallcaps
Map View          68x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 433265b1-dc93-4c37-ab6e-30a5f36d0a85