Cogmind - Beta 16 @@@ ROGUE MODE // 2026.01.14 @ 23:21:23 Player: Benny Result: Destroyed by H-77 Assassin with Coil Gun Performance ------------- Evolutions (6) 3000 Regions Visited (10) 2000 Robots Destroyed (12) 60 Value Destroyed (270) 270 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5330 Bonus ------- None Cogmind --------- Core Integrity 0/1150 Matter 280/300 Energy 85/100 System Corruption 5% Temperature Cool (0) Movement Walking (90) Location -4/Factory Parts ------- > --- POWER (4) -------- (None) > --- PROPULSION (5) --- VSS Leg > --- UTILITY (5) ------ Improved Terrain Scan Processor > --- WEAPON (5) ------- (None) > --- INVENTORY (5) ---- Light Fission Core Light Fission Core Makeshift ECM Suite Peak State ------------ > --- POWER ------------ Improved Ion Engine Light Deuterium Engine > --- PROPULSION ------- Xenon Bombardment Thruster Xenon Bombardment Thruster Xenon Bombardment Thruster Xenon Bombardment Thruster > --- UTILITY ---------- Structural Scanner Sensor Array Improved Signal Interpreter Improved Terrain Scanner > --- WEAPON ----------- Lightning Gun Lightning Gun Gauss Rifle > --- INVENTORY -------- VTOL Module Makeshift ECM Suite Makeshift Light Armor Plating Datajack [Rating: 42] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Fission Core Propulsion Xenon Bombardment Thruster Leg VSS Leg Wheel Compact Wheel Flight Unit Xenon Bombardment Thruster Utility Sensor Array Device Sensor Array Storage Small Storage Unit Processor Improved Terrain Scan Processor Hackware Hacking Suite Protection Makeshift Light Armor Plating Weapon Medium Laser Energy Gun Medium Laser Energy Cannon Plasma Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Light Cannon Impact Weapon Great Maul Build | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Fac Fac Slots Evolved 12 | . . . 2 2 2 . . 2 2 2 Power 3 | . . . . . 1 . . 1 . 1 Propulsion 3 | . . . 1 1 . . . . 1 . Utility 3 | . . . 1 1 . . . 1 . . Weapon 3 | . . . . . 1 . . . 1 1 Parts Attached 57 | 7 2 1 9 1 18 2 3 13 . 1 Power 9 | 1 . . 1 . 2 2 . 3 . . Engine 5 | 1 . . 1 . 2 1 . . . . Core 4 | . . . . . . 1 . 3 . . Reactor . | . . . . . . . . . . . Propulsion 20 | 2 . 1 4 . 9 . 1 2 . 1 Treads . | . . . . . . . . . . . Leg 7 | . . . . . 4 . . 2 . 1 Wheel 5 | 2 . 1 1 . 1 . . . . . Hover . | . . . . . . . . . . . Flight 8 | . . . 3 . 4 . 1 . . . Utility 16 | 2 1 . 2 1 3 . 1 6 . . Device 7 | 1 1 . 1 . 2 . . 2 . . Storage 1 | 1 . . . . . . . . . . Processor 5 | . . . . 1 1 . . 3 . . Hackware 2 | . . . 1 . . . . 1 . . Protection 1 | . . . . . . . 1 . . . Artifact . | . . . . . . . . . . . Weapon 12 | 2 1 . 2 . 4 . 1 2 . . Energy Gun 6 | 1 . . 2 . 2 . . 1 . . Energy Cannon 1 | . . . . . 1 . . . . . Ballistic Gun 3 | 1 . . . . 1 . . 1 . . Ballistic Cannon 1 | . 1 . . . . . . . . . Launcher . | . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . Impact Weapon 1 | . . . . . . . 1 . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . . . Parts Lost 24 | . . . 4 3 2 . 1 9 . 5 Power 4 | . . . . 1 . . . 2 . 1 Propulsion 10 | . . . 1 2 1 . . 5 . 1 Utility 5 | . . . 1 . . . 1 1 . 2 Weapon 5 | . . . 2 . 1 . . 1 . 1 Highest Loss Streak 9 | . . . 3 3 1 . 1 9 . 2 To Critical Strikes 1 | . . . 1 . . . . . . . Average Backups 3 | 2 4 5 4 4 3 4 4 3 3 3 Power . | 1 1 1 1 1 . . . . 2 2 Propulsion . | . 2 2 2 2 1 1 . . . . Utility . | . . 1 . . . 1 1 1 1 1 Weapon . | . . . . 1 1 1 . 1 . . Tool/Special . | . . . . . . . . . . . Unused Backups 8 | 2 2 . . . 1 1 . 1 . 1 Power 1 | . 1 . . . . . . . . . Propulsion 2 | 1 1 . . . . . . . . . Utility 4 | 1 . . . . 1 1 . . . 1 Weapon . | . . . . . . . . . . . Tool/Special 1 | . . . . . . . . 1 . . Average Slot Usage (%) 65 | . 100 100 91 74 79 92 83 36 35 20 Engine 8 | . 14 14 11 9 8 15 15 4 . . Core 1 | . . . . . . . . 1 5 2 Leg 1 | . . . . . 3 . . 1 5 2 Wheel 7 | . 28 28 18 . 10 . . . . . Flight 10 | . . . 11 24 10 30 30 10 . . Device 14 | . 26 28 19 18 16 23 18 6 5 3 Processor 4 | . . . . 5 5 7 7 5 6 5 Hackware 3 | . . . 10 9 7 . . . 5 4 Energy Gun 7 | . 14 14 14 7 10 7 4 . 4 2 Ballistic Gun 1 | . 4 . . . 4 7 3 . . . Ballistic Cannon 2 | . 9 14 5 . . . . . . . Peak Build Rating 42 | 7 7 7 14 15 38 38 42 38 30 27 Average Rating 20 | 4 7 7 10 13 26 37 33 18 27 17 On Entrance 18 | . 7 7 7 12 10 36 38 34 25 27 Avg Prop Armor Cover (%) 3 | . . . . . 5 . 2 3 . . Naked Turns 38 | . . . . . . . . 38 . . Heaviest Build 23 | 14 14 12 12 10 22 23 23 18 12 12 Greatest Support 80 | 26 26 26 36 12 80 24 24 18 12 12 Greatest Overweight (x) 3 | . . . 1 . 3 . 1 3 . 1 Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 8 | 8 8 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 Most Carried 5 | 5 5 5 5 5 5 5 5 5 4 3 Average Carried 3 | 2 4 4 4 4 3 4 3 4 3 3 Final Capacity 8 | 8 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | 4 5 5 4 5 4 5 2 4 3 3 Class Distribution -------------------- 68% | Mutant 15% | Scout 11% | Sprinter 4% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Sprinter | -8/Materials Skirmisher | -7/Factory Scout | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -6/Factory Mutant | -5/Factory Mutant | -4/Factory Resources | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 ----------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Fac Fac Matter Collected 855 | 262 52 18 42 . 43 294 58 . 4 82 Remotely . | . . . . . . . . . . . Salvage Created 344 | 78 49 . 28 15 43 . 49 . . 82 Parts 21 | 7 6 . 3 3 . . 2 . . . Haulers Intercepted . | . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 2 | . . . . . . . 2 . . . Prevented 1 | . . . . . . . 1 . . . Parts Restored . | . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Fac Fac Combat Hostiles Destroyed 8 | . 2 . 2 . 1 . 2 . . 1 Guns 6 | . 1 . 1 . 1 . 2 . . 1 Cannons 2 | . 1 . 1 . . . . . . . Classes Destroyed 7 | 2 2 . . 1 1 . . . . 1 Tunneler 1 | 1 . . . . . . . . . . Recycler 1 | 1 . . . . . . . . . . Operator 1 | . . . . 1 . . . . . . Watcher 1 | . 1 . . . . . . . . . Swarmer 6 | . 2 . 2 . . . 2 . . . Sentry 1 | . . . . . 1 . . . . . Hunter 1 | . . . . . . . . . . 1 Best Kill Streak 3 | 1 3 . 2 1 1 . 2 . . 1 Combat Bots Only 2 | . 2 . 2 . 1 . 2 . . 1 Max Kills in Single Turn 1 | 1 1 . 1 1 1 . 1 . . 1 Gunslinging . | . . . . . . . . . . . Exploded . | . . . . . . . . . . . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 -------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Fac Fac Hostile Shots Fired 402 | . 27 7 47 32 27 18 22 80 15 127 Missed 173 | . 9 2 18 19 13 11 12 23 8 58 Hits 229 | . 18 5 29 13 14 7 10 57 7 69 Melee 1 | . . . . 1 . . . . . . Projectile 228 | . 18 5 29 12 14 7 10 57 7 69 AOE 2 | . . . . 1 1 . . . . . Critical Strikes 10 | . . . 1 . . . . 6 . 3 Damage Taken 3527 | . 183 70 323 179 175 52 120 958 97 1370 Core 1892 | . 61 . 101 51 17 6 29 447 23 1157 Absorbed by Shields 83 | . . . . . . . . 83 . . Core Remaining (%) 82 | 100 . 75 74 90 . . 92 47 97 . Volleys Fired 43 | 6 6 . 3 10 2 . 4 1 . 11 Largest 3 | 2 2 . 2 2 3 . 3 1 . 1 Hottest 148 | 70 80 . 80 110 148 . 138 55 . 85 Shots Fired 68 | 12 12 . 6 11 5 . 10 1 . 11 Gun 59 | 12 6 . 3 11 5 . 10 1 . 11 Cannon 9 | . 6 . 3 . . . . . . . Launcher . | . . . . . . . . . . . Special . | . . . . . . . . . . . Kinetic 20 | 6 6 . 3 . 2 . 3 . . . Thermal 37 | 6 6 . 3 10 1 . . . . 11 Explosive . | . . . . . . . . . . . Electromagnetic 11 | . . . . 1 2 . 7 1 . . Robot Hit Streak 7 | 4 5 . 1 2 5 . 6 . . 7 Robot Miss Streak 6 | 1 2 . 3 4 . . 6 . . 2 Penetration Max . | . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . Shots Hit Robots 36 | 8 6 . 2 4 5 . 3 . . 8 Core Hits 26 | 4 3 . 2 3 2 . 3 2 . 7 Critical Kills 1 | . . . . . . . 1 . . . Critical Parts Destroyed . | . . . . . . . . . . . Critical Strikes 5 | . 2 . . . . . 1 . . 2 Burn 3 | . 1 . . . . . . . . 2 Destroy 1 | . . . . . . . 1 . . . Blast 1 | . 1 . . . . . . . . . Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 629 | 74 93 . 45 63 93 . 108 8 . 145 Guns 527 | 74 37 . 26 63 93 . 108 . . 126 Cannons 70 | . 51 . 19 . . . . . . . Explosions . | . . . . . . . . . . . Melee . | . . . . . . . . . . . Ramming 32 | . 5 . . . . . . 8 . 19 Kinetic 188 | 37 51 . 19 . 42 . 39 . . . Thermal 294 | 37 37 . 26 50 18 . . . . 126 Explosive . | . . . . . . . . . . . Electromagnetic 115 | . . . . 13 33 . 69 . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 5 | . . . . . . . . . . 5 Average Corruption 2 | . . . . . . . . . . 2 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 2 | . . . . . . . . . . 2 Matter Fused 1 | . . . . . . . . . . 1 Heat Flow Errors 1 | . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . Overflow Damage . | . . . . . . . . . . . Projectiles . | . . . . . . . . . . . Explosions . | . . . . . . . . . . . Melee . | . . . . . . . . . . . Knockbacks 1 | . 1 . . . . . . . . . Impact . | . . . . . . . . . . . Kinetic 1 | . 1 . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 12 | . 2 . . . . . . 2 . 8 Shots . | . . . . . . . . . . . Rammed 11 | 1 1 . . . . . . 2 . 7 Targets Rammed 13 | 1 1 . . . . . . 4 . 7 Kicked 2 | . . . . . . . . 2 . . Crushed . | . . . . . . . . . . . Highest Temperature 300 | 70 45 . 27 64 76 10 300 32 . 197 Average Temperature 43 | 33 20 . 14 30 21 2 101 13 . 65 Received Heat Transfer 706 | . 51 42 66 9 36 12 . 472 9 9 Effects 4 | . . . . . . . 4 . . . Interference 3 | . . . . . . . 3 . . . Short Circuit 1 | . . . . . . . 1 . . . Siege Activations . | . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 2 | . . . . . . . . . . 2 Heat Transferred 1068 | 111 185 . 74 111 37 . . . . 550 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Fac Fac Maximum Alert Level . | . . . . . . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 . . 100 100 100 Level 1 . | . . . . . . . . . . . Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Peak Influence 140 | 5 83 30 105 40 30 . . 45 15 140 Initial 35 | . . 28 . 35 . . . . . . Average 13 | 1 17 9 40 16 2 . . 12 1 30 Influence Increases 808 | 10 103 30 155 20 30 15 55 165 15 210 Destroy 0b10 Robot/C 160 | . 40 . 40 . 20 . 40 . . 20 Destroy 0b10 Robot/NC 20 | 10 5 . . 5 . . . . . . Destroy Leader 42 | . 12 . 10 . 10 . . . . 10 Destroy Structure 1 | . 1 . . . . . . . . . Lose Combat Pursuer 585 | . 45 30 105 15 . 15 15 165 15 180 Influence Decreases 678 | 10 30 103 70 105 30 15 55 165 15 80 Entered New Map 95 | . . 45 . 50 . . . . . . Time Decay 468 | 10 30 58 50 50 30 15 45 115 15 50 Lost Part 115 | . . . 20 5 . . 10 50 . 30 Squads Dispatched 7 | . . 1 1 2 . . . 1 1 1 Investigation 2 | . . 1 1 . . . . . . . Extermination 1 | . . . . . . . . . 1 . Reinforcement 4 | . . . . 2 . . . 1 . 1 Assault . | . . . . . . . . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Fac Fac Distress Signals 2 | . 1 . . 1 . . . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 79 | . 9 2 12 13 2 2 4 14 2 19 Peak Tracking Total 13 | . 5 2 7 9 1 1 4 6 1 13 Tactical Retreats 18 | . 2 1 3 1 . 1 1 5 1 3 Traps | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Fac Fac Traps Triggered 5 | . . . 1 . . . . 3 . 1 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 ---------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Fac Fac Machines Disabled . | . . . . . . . . . . . Max in Single Turn . | . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Fac Fac Machines Accessed 1 | . . 1 . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 1 | . . 1 . . . . . . . . Successful 1 | . . 1 . . . . . . . . Failed . | . . . . . . . . . . . Catastrophic . | . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . Manual . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 1 | . . 1 . . . . . . . . Open Door 1 | . . 1 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . . . . Used . | . . . . . . . . . . . Hacking Detections . | . . . . . . . . . . . Full Trace Events . | . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 ------------ Run | Yrd Mat Min Mat Mat Fac Low Low Fac Fac Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 -------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Fac Fac Total Allies . | . . . . . . . . . . . Largest Group . | . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Fac Fac Active Infowar (turns) 2168 | 35 149 217 194 127 309 169 231 242 331 164 Sensors 1238 | . 131 217 194 127 309 169 91 . . . Terrain 1159 | . . . . . 22 169 231 242 331 164 Structural 1031 | . . . 74 127 309 169 216 136 . . Seismic 467 | 35 149 217 66 . . . . . . . Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 2 | . . . . . . 1 1 . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 ------------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Fac Fac Turns Passed 2440 | 118 149 217 194 127 309 169 231 381 331 214 Spaces Moved 3617 | 90 135 236 284 260 393 512 510 572 366 259 Core 322 | 17 . . . . . . . 112 . 193 Treads . | . . . . . . . . . . . Legs 564 | . . . . . 17 . . 115 366 66 Wheels 661 | 73 135 236 114 . 103 . . . . . Hover . | . . . . . . . . . . . Flight 2070 | . . . 170 260 273 512 510 345 . . Fastest Speed 29 | 50 90 90 32 32 31 31 29 34 90 50 Average Speed 55 | 82 90 90 54 32 53 31 34 55 90 64 Slowest Speed 280 | 90 90 90 117 35 280 31 114 200 90 100 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped 13 | . . . 1 4 1 7 . . . . Potential Cave-ins . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 28 | 5 31 59 27 27 7 70 54 14 8 9 Regions Visited 10 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 3 | . . . . . 1 1 1 . . . Unknown Exits Taken 7 | 1 1 1 1 1 . . . 1 1 . Scrap Searched 6 | . . 1 . . . 3 2 . . . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed . | . . . . . . . . . . . Melee . | . . . . . . . . . . . Projectile . | . . . . . . . . . . . AOE . | . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Fac Fac Total 3967 | 123 150 240 312 286 482 515 560 637 367 295 Wait 133 | 4 . . 9 17 42 1 34 9 . 17 Move 3581 | 89 134 235 281 251 390 497 509 571 365 259 Hop 13 | . . . 1 4 1 7 . . . . Pick Up 38 | 12 4 2 4 . 10 4 . 2 . . Fast Attach 29 | 1 . . 2 1 12 . 1 11 . 1 Attach 29 | 7 . . 5 1 5 . 5 5 1 . Detach 19 | 1 . . 1 2 2 . 3 9 1 . Swap 16 | . 2 1 4 . 6 3 . . . . Drop 33 | 2 3 2 2 . 12 3 4 5 . . Fire 43 | 6 6 . 3 10 2 . 4 1 . 11 Melee . | . . . . . . . . . . . Ram 11 | 1 1 . . . . . . 2 . 7 Kick 2 | . . . . . . . . 2 . . Crush . | . . . . . . . . . . . Escape Stasis 18 | . . . . . . . . 18 . . Rewire 2 | . . . . . . . . 2 . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: [*Mat] / [*Sto]) -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory -5/Factory (discovered 2 exits: [*Fac] / Upp) -4/Factory History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 14) 119 | -11/Scrapyard | Entered Materials 250 | -10/Materials | Discovered new exit (range 7) 268 | -10/Materials | Entered Mines 316 | -10/Mines | Build established: Mutant 378 | -10/Mines | Met a Derelict shopkeep closing up shop 468 | -10/Mines | Discovered new exit (range 16) 485 | -10/Mines | Entered Materials 485 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 609 | -9/Materials | Lost 3 parts (1n1u1w) 625 | -9/Materials | Discovered new exit (range 5) 636 | -9/Materials | Discovered new exit (range 10) 679 | -9/Materials | Entered another Materials area 679 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 803 | -8/Materials | Discovered new exit (range 8) 806 | -8/Materials | Entered Factory 806 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 833 | -7/Factory | Lost 3 parts (1p2n) 1102 | -7/Factory | Discovered new exit (range 5) 1115 | -7/Factory | Identified exit to Lower Caves 1115 | -7/Factory | Entered Lower Caves 1135 | -7/Lower Caves | Found DCF Scrap (13 items) 1152 | -7/Lower Caves | Learned 4 Factory zone layouts 1153 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 1282 | -7/Lower Caves | Discovered new exit (range 6) 1284 | -7/Lower Caves | Identified exit to Lower Caves 1284 | -7/Lower Caves | Entered another Lower Caves area 1491 | -7/Lower Caves | Discovered new exit (range 8) 1513 | -7/Lower Caves | Identified exit to Factory 1515 | -7/Lower Caves | Entered Factory 1515 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 1736 | -6/Factory | Lost 9 parts (2p5n1u1w) 1761 | -6/Factory | Core integrity fell below 50% 1837 | -6/Factory | Discovered new exit (range 16) 1896 | -6/Factory | Entered another Factory area 1896 | -5/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 1897 | -5/Factory | Identified exit to Upper Caves 1916 | -5/Factory | Discovered new exit (range 9) 2191 | -5/Factory | Spotted B-75 Beast 2227 | -5/Factory | Entered another Factory area 2227 | -4/Factory | Evolved 2 slots: Power x1, Weapon x1 2398 | -4/Factory | Core integrity fell below 50% 2410 | -4/Factory | Spotted B-86 Titan 2420 | -4/Factory | Core integrity fell below 20% 2441 | -4/Factory | Destroyed by H-77 Assassin with Coil Gun Last Messages --------------- Neutrino Reactor explodes. Linear Accelerator tumbles out of recycling unit. A bubble of electromagnetic force engulfs the area. Penetrated by Slug. System corrupted: Matter fused (-10). Neutrino Reactor explodes. Door malfunctions. Slug penetrates Wall. U-05 Engineer repairs door. Penetrated by Slug. Slug penetrates Wall. U-05 Engineer lays Concrete. Slug penetrates Wall. Matter Pump disabled. Acquired VSS Leg. U-05 Engineer lays Concrete. K-01 Serf cleans the Matter Pump. U-05 Engineer lays Concrete. Slug penetrates Wall. Penetrated by Slug. 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""" """ """ """ """ ?????????? | | ???? ??????# R k k#??????????? | | ????"" ????# """ """ """?????????????? | | ????"" R??# """ """ @== """ ????????????? | | ? """ """ # """ "%" = = """ ????????????? | | + === ]] k#??????????? | | ? """ """ # R ]] #??????????? | | ?????" ""??# = R s ]] #??????????? | | ?????" ????#####/###;############hh #??????????? | | ????????????# #??????????? #??????????? | | ????????????# u #????????????? #??????????? | | ????????????# #?????????????? #??????????? | | ###########?# #??????????????????????????? | | #?# #??????????????????????????? | | """ """ #?# #??????????????????????????? | | """ """ #?# #??????????????????????????? | | """ """ #?# #??????????????????????????? | | #?# #??????????????????????????? | | #" """"##"## #"###??????????????????????????? | | # #????????????????????????????? | | # #????????????????????????????? | | # ???????????????????????? | | # ] ####??????????????????????? | | # #?????????????????????????? | | # #?????????????????????????? | | # #?????????????????????????? | | #?????????????????????????? | | #?????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 43 Energy Generation 21 Energy Capacity 305 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Range 20 Terrain Scan Density 210 Armor Coverage 100 Evasion (%) 71 Targeting Accuracy 8 Offensive Hacking 12 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Omniscient Cartographer Organ Harvest Sprinter Challenges ------------ None Game ------ Seed SwordCouplerChip Manual? 0 Play Time 01:16:00 Cumulative 5.7 hours Start 2026.01.14 @ 21:50:39 End 2026.01.14 @ 23:21:23 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 6 Rogue 6 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 8 Achievement% 7 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 28/Terminus Map View 59x39 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam SD RUN: 30f16271-da3a-4a6d-86d0-fb98f6732f37