Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.12 @ 05:36:16

Player: 5N-P3R

Result: Destroyed by F9-44P(R) with Subdweller Beam Cannon

 Performance 
-------------
Evolutions (0)             0
Regions Visited (3)        600
Robots Destroyed (16)      80
Value Destroyed (290)      290
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 970

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     279/300
Energy                     64/100
System Corruption          0%
Temperature                Cool (18)
Movement                   Rolling (105) Ox1
Location                   -10/Subcaves

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (2) ---
        Armored Wheel
>               --- UTILITY (2) ------
          Large Storage Unit
>               --- WEAPON (2) -------
         Medium Laser
          Light Assault Rifle
>               --- INVENTORY (15) ---
          Light Treads
        Armored Wheel
        Armored Wheel
  High-capacity Storage Unit
         Medium Matter Pod (100)
          Large Matter Pod (75)
                Sensor Array
   Experimental Sensor Array
                Seismic Detector
          Light Armor Plating
          Light Armor Plating

 Peak State 
------------
>               --- POWER ------------
                Ion Engine
>               --- PROPULSION -------
          Light Treads
        Armored Wheel
>               --- UTILITY ----------
          Large Storage Unit
                Seismic Detector
>               --- WEAPON -----------
     Subdweller Laser
     Subdweller Beam Cannon
>               --- INVENTORY --------
          Light Treads
        Armored Wheel
        Armored Wheel
  High-capacity Storage Unit
         Medium Matter Pod
          Large Matter Pod
                Sensor Array
   Experimental Sensor Array
                Seismic Detector
          Light Armor Plating
          Light Armor Plating
         Medium Laser
                Assault Rifle
          Light Assault Rifle
      Makeshift Axe
[Rating: 12]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Wheel                    Armored Wheel
Utility                    Seismic Detector
  Device                   Seismic Detector
  Storage                  Large Storage Unit
Weapon                     Medium Laser
  Energy Gun               Medium Laser
  Energy Cannon            Subdweller Beam Cannon
  Ballistic Gun            Assault Rifle
  Special Weapon           Mining Laser
  Slashing Weapon          Makeshift Axe

 Build                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Slots Evolved              .    | .   .   .   .   
  Power                    .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
  Utility                  .    | .   .   .   .   
  Weapon                   .    | .   .   .   .   
Parts Attached             21   | 6   8   1   6   
  Power                    2    | .   1   1   .   
    Engine                 2    | .   1   1   .   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               3    | 2   1   .   .   
    Treads                 1    | 1   .   .   .   
    Leg                    .    | .   .   .   .   
    Wheel                  2    | 1   1   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  4    | 2   2   .   .   
    Device                 1    | 1   .   .   .   
    Storage                3    | 1   2   .   .   
    Processor              .    | .   .   .   .   
    Hackware               .    | .   .   .   .   
    Protection             .    | .   .   .   .   
    Artifact               .    | .   .   .   .   
  Weapon                   12   | 2   4   .   6   
    Energy Gun             4    | 1   1   .   2   
    Energy Cannon          1    | .   .   .   1   
    Ballistic Gun          5    | 1   2   .   2   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               .    | .   .   .   .   
    Special Weapon         1    | .   1   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        1    | .   .   .   1   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 7    | .   .   1   6   
  Power                    2    | .   .   1   1   
  Propulsion               1    | .   .   .   1   
  Utility                  1    | .   .   .   1   
  Weapon                   3    | .   .   .   3   
  Highest Loss Streak      6    | .   .   1   6   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     97   | .   97  99  96  
  Engine                   12   | .   11  13  12  
  Treads                   13   | .   14  14  12  
  Wheel                    14   | .   14  14  14  
  Device                   13   | .   14  14  12  
  Storage                  14   | .   14  14  14  
  Energy Gun               11   | .   10  14  12  
  Energy Cannon            1    | .   .   .   9   
  Ballistic Gun            13   | .   15  14  5   
  Special Weapon           1    | .   2   .   .   
Peak Build Rating          12   | 7   10  11  12  
  Average Rating           9    | 4   9   9   11  
  On Entrance              6    | .   7   9   11  
Naked Turns                .    | .   .   .   .   
Heaviest Build             38   | 9   31  30  38  
  Greatest Support         12   | 10  12  12  12  
  Greatest Overweight (x)  3    | .   2   2   3   
  Average Overweight (x)   1    | .   1   2   2   
Largest Inventory Capacity 15   | 8   15  15  15  
  Average Capacity         13   | 7   12  15  15  
  Most Carried             15   | 8   15  15  15  
  Average Carried          12   | 4   11  14  14  
  Final Capacity           15   | 8   15  15  15  
  Final Carried            15   | 8   15  15  11  

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -10/Subcaves

 Resources                      | -11 -10 -10 -10 
-----------                Run  | Yrd Mat Min Sub 
Matter Collected           640  | 276 114 135 115 
  Remotely                 .    | .   .   .   .   
Salvage Created            464  | 161 132 88  83  
  Parts                    25   | 8   13  3   1   
Haulers Intercepted        .    | .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      1    | .   .   .   1   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Combat Hostiles Destroyed  11   | .   7   2   2   
  Guns                     11   | .   7   2   2   
Classes Destroyed          4    | 2   2   .   .   
  Tunneler                 4    | 4   .   .   .   
  Recycler                 1    | 1   .   .   .   
  Swarmer                  6    | .   6   .   .   
  Grunt                    5    | .   1   2   2   
Best Kill Streak           5    | 5   4   1   2   
  Combat Bots Only         4    | .   4   1   2   
Max Kills in Single Turn   1    | 1   1   1   1   
  Gunslinging              .    | .   .   .   .   
  Exploded                 .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11 -10 -10 -10 
--------                   Run  | Yrd Mat Min Sub 
Hostile Shots Fired        82   | .   29  4   49  
  Missed                   17   | .   5   .   12  
Damage Taken               1027 | .   208 58  761 
  Core                     266  | .   18  15  233 
  Absorbed by Shields      .    | .   .   .   .   
Core Remaining (%)         100  | 100 .   .   .   
Volleys Fired              56   | 16  11  8   21  
  Largest                  2    | 2   2   2   2   
  Hottest                  140  | 60  100 70  140 
Shots Fired                110  | 32  21  16  41  
  Gun                      102  | 32  20  16  34  
  Cannon                   7    | .   .   .   7   
  Launcher                 .    | .   .   .   .   
  Special                  1    | .   1   .   .   
  Kinetic                  47   | 16  10  8   13  
  Thermal                  47   | .   11  8   28  
  Explosive                .    | .   .   .   .   
  Electromagnetic          16   | 16  .   .   .   
  Robot Hit Streak         11   | 11  4   7   6   
  Robot Miss Streak        3    | 2   3   3   3   
  Penetration Max          .    | .   .   .   .   
  Secondary Targets        1    | .   1   .   .   
    Max Gunslinging Chain  1    | .   1   .   .   
Shots Hit Robots           77   | 23  14  9   31  
  Core Hits                27   | 9   8   5   5   
  Critical Kills           .    | .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   
  Critical Strikes         7    | .   2   5   .   
    Burn                   7    | .   2   5   .   
Melee Attacks              2    | .   .   .   2   
  Impact                   .    | .   .   .   .   
  Slashing                 2    | .   .   .   2   
  Piercing                 .    | .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   
Damage Inflicted           1223 | 296 199 118 610 
  Guns                     952  | 259 199 118 376 
  Cannons                  161  | .   .   .   161 
  Explosions               37   | 37  .   .   .   
  Melee                    73   | .   .   .   73  
  Ramming                  .    | .   .   .   .   
  Kinetic                  398  | 82  122 54  140 
  Thermal                  575  | 37  77  64  397 
  Explosive                .    | .   .   .   .   
  Electromagnetic          177  | 177 .   .   .   
  Impact                   .    | .   .   .   .   
  Slashing                 73   | .   .   .   73  
  Piercing                 .    | .   .   .   .   
Highest Corruption         .    | .   .   .   .   
  Average Corruption       .    | .   .   .   .   
  Corruption Purged        .    | .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   
Overload Shots             .    | .   .   .   .   
Overflow Damage            .    | .   .   .   .   
  Projectiles              .    | .   .   .   .   
  Explosions               .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
Knockbacks                 .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Kinetic                  .    | .   .   .   .   
  Secondary                .    | .   .   .   .   
Self-Inflicted Damage      .    | .   .   .   .   
  Shots                    .    | .   .   .   .   
  Rammed                   .    | .   .   .   .   
Targets Rammed             .    | .   .   .   .   
  Kicked                   .    | .   .   .   .   
  Crushed                  .    | .   .   .   .   
Highest Temperature        75   | 20  4   20  75  
  Average Temperature      15   | 9   3   12  24  
  Received Heat Transfer   342  | .   12  36  294 
Siege Activations          .    | .   .   .   .   
Robots Corrupted           .    | .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   
  Parts Fried              .    | .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   
Robots Melted              .    | .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   
  Parts Melted             3    | .   1   2   .   
  Heat Transferred         1509 | 50  370 555 534 
Parts Sabotaged            .    | .   .   .   .   
Parts Stolen               .    | .   .   .   .   
Parts Stripped             .    | .   .   .   .   
Power Chain Reactions      1    | 1   .   .   .   

 Alert                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Peak Influence             197  | 25  197 58  .   
  Initial                  18   | .   16  18  .   
  Average                  72   | 9   100 42  .   
Maximum Alert Level        .    | .   .   .   .   
  Low Security (%)         100  | 100 100 100 .   
  Level 1                  .    | .   .   .   .   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          4    | .   4   .   .   
  Investigation            3    | .   3   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            1    | .   1   .   .   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -10 -10 
---------                  Run  | Yrd Mat Min Sub 
Distress Signals           1    | .   1   .   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              23   | .   17  2   4   
  Peak Tracking Total      5    | .   5   2   2   
  Tactical Retreats        .    | .   .   .   .   

 Traps                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Traps Triggered            1    | .   1   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -10 -10 
----------                 Run  | Yrd Mat Min Sub 
Machines Disabled          .    | .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -10 -10 
---------                  Run  | Yrd Mat Min Sub 
Machines Accessed          8    | .   8   .   .   
  Terminals                6    | .   6   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          2    | .   2   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                25   | .   25  .   .   
  Successful               17   | .   17  .   .   
  Failed                   8    | .   8   .   .   
    Catastrophic           .    | .   .   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   19   | .   19  .   .   
  Terminals                18   | .   18  .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          7    | .   7   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             3    | .   3   .   .   
  Locate Traps             2    | .   2   .   .   
  Zone Layout              1    | .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       2    | .   2   .   .   
  Report Inventory         2    | .   2   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         12   | .   12  .   .   
  Terminals                7    | .   7   .   .   
    Track                  1    | .   1   .   .   
    Botnet                 1    | .   1   .   .   
    Skim                   5    | .   5   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          5    | .   5   .   .   
    Reject                 2    | .   2   .   .   
    Recyclers              1    | .   1   .   .   
    Tunnel                 2    | .   2   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         8    | .   8   .   .   
  Full Trace Events        .    | .   .   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 
------------               Run  | Yrd Mat Min Sub 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -10 -10 
--------                   Run  | Yrd Mat Min Sub 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11 -10 -10 -10 
-------------              Run  | Yrd Mat Min Sub 
Turns Passed               1689 | 127 815 490 257 
Spaces Moved               1013 | 66  539 280 128 
  Core                     16   | 16  .   .   .   
  Treads                   .    | .   .   .   .   
  Legs                     .    | .   .   .   .   
  Wheels                   997  | 50  539 280 128 
  Hover                    .    | .   .   .   .   
  Flight                   .    | .   .   .   .   
  Fastest Speed            50   | 50  80  120 105 
  Average Speed            111  | 72  106 120 129 
  Slowest Speed            135  | 80  120 120 135 
  Overloaded Moves         .    | .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   
  Robots Hopped            .    | .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   
Exploration Rate (%)       38   | 4   83  48  18  
  Regions Visited          3
    Branch Regions         2
  Pre-discovered Areas     5    | .   4   .   1   
  Known Exits Taken        1    | .   .   1   .   
  Unknown Exits Taken      2    | 1   1   .   .   
Scrap Searched             1    | .   .   1   .   
Spaces Dug                 1    | .   1   .   .   
Terrain Destroyed          2    | .   1   .   1   
  Melee                    .    | .   .   .   .   
  Projectile               2    | .   1   .   1   
  AOE                      .    | .   .   .   .   
Terrain Rammed             .    | .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   
  Machines Disabled        .    | .   .   .   .   

 Actions                        | -11 -10 -10 -10 
---------                  Run  | Yrd Mat Min Sub 
Total                      1467 | 112 760 418 177 
  Wait                     336  | 17  177 127 15  
  Move                     1010 | 65  538 279 128 
  Hop                      .    | .   .   .   .   
  Pick Up                  25   | 8   15  2   .   
  Fast Attach              10   | 6   2   .   2   
  Attach                   5    | .   1   1   3   
  Detach                   2    | .   .   .   2   
  Swap                     6    | .   5   .   1   
  Drop                     15   | .   11  1   3   
  Fire                     56   | 16  11  8   21  
  Melee                    2    | .   .   .   2   
  Ram                      .    | .   .   .   .   
  Kick                     .    | .   .   .   .   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: [*Mat x3] / [*Min] / Sub)
-10/Mines (discovered 2 exits: [*Mat] / *Sub)
-10/Subcaves

 History 
---------
 Turn | Location      | Event
   10 | -11/Scrapyard | Discovered new exit (range 14)
  128 | -11/Scrapyard | Entered Materials
  237 | -10/Materials | Discovered new exit (range 10)
  293 | -10/Materials | Discovered new exit (range 16)
  331 | -10/Materials | Build established: Mutant
  416 | -10/Materials | Discovered new exit (range 5)
  534 | -10/Materials | Discovered new exit (range 9)
  681 | -10/Materials | Learned location of 1 exit from Recycling
  736 | -10/Materials | Learned 2 Mines zone layouts
  780 | -10/Materials | Learned 2 Mines zone layouts
  815 | -10/Materials | Identified exit to Subcaves
  930 | -10/Materials | Learned location of 2 exits from Materials
  943 | -10/Materials | Entered Mines
 1039 | -10/Mines     | Discovered new exit (range 7)
 1140 | -10/Mines     | Found a damaged Exp. Sensor Array with a note attached
 1142 | -10/Mines     | Found Prototype Device
 1228 | -10/Mines     | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
 1418 | -10/Mines     | Discovered exit to Subcaves (range 9)
 1433 | -10/Mines     | Entered Subcaves
 1441 | -10/Subcaves  | Shifting Twisted Machinery released Sub. Laser
 1445 | -10/Subcaves  | Shifting Twisted Machinery released Sub. Beam Cannon
 1450 | -10/Subcaves  | Learned location of Zion (-6)
 1450 | -10/Subcaves  | Met a Zionite searching for "candidates"
 1681 | -10/Subcaves  | Core integrity fell below 50%
 1687 | -10/Subcaves  | Core integrity fell below 20%
 1690 | -10/Subcaves  | Destroyed by F9-44P(R) with Subdweller Beam Cannon

 Last Messages 
---------------
01465_ F7-633(O) collects matter.
01468_ Subatomizers dissect the Shotgun.
01492_ Acquired 15 matter.
01496_ Acquired 5 matter.
01557_ SU-R5B(u) builds Twisted Machinery.
01607_ Sub. Beam Cannon shoots sparks and powers
  down.
01612_ G-47 Trooper destroyed.
01629_ Particle Gun fries itself beyond repair.
01630_ G-34 Mercenary destroyed.
01633_ Dropped Broken Sub. Beam Cannon.
01639_ Acquired 49 matter.
01643_ Acquired 34 matter.
01668_ Lgt. Treads destroyed.
01674_ Ion Engine destroyed.
01676_ Seismic Detector destroyed.
01679_ Sub. Laser destroyed.
01684_ Assault Rifle destroyed.
01686_ Mak. Axe destroyed.
01689_ Destroyed Scrap Shield.

 Map 
-----
+----------------------------------------------------+
| ??????????????????????####            #??????????? |
| ?????????????????????##        ]     ##??????????? |
| ????????????????????##              ##???????????? |
| ????????????#???????#         "##   #????????????? |
| ??????????" " #?????#        ##### ##????????????? |
| ??????????      #???##       ##??###?????????????? |
| ?????????        #???##       #??????????????????? |
| ????????#         ###?#       #??????????????????? |
| ??????????#          ##       #??????????????????? |
| ??????????#                 ###??????????????????? |
| ??????????#                ##????????????????????? |
| ?????????#        ###     ##?????????  ??????????? |
| ?????????   ##  ??####   ##?????????  #??????????? |
| ?????????????#  ### ##   #?????????   #??????????? |
| ?????????????#           #????????    #??????????? |
| ?????????????#     ""    #####??##   #???????????? |
| ?????????????##### #"  #     ###    #????????????? |
| ????????????????#  "#  ##           #????????????? |
| ??????????????#     #" ##           ##???????????? |
| ??????????????##   ?##              ;#???????????? |
| ???????????????# # ??###            ;#???????????? |
| ???????????????   ?????##           #????????????? |
| ????????????????????????###         #????????????? |
| ????????????????????????###        ##????????????? |
| ?????????????????????####;        ##?????????????? |
| ?????????????????????#   @        #??????????????? |
| ????????????????????#"  RR    #####??????????????? |
| ???????????????????#"       ###??????????????????? |
| ???????????????????#"      ##????????????????????? |
| ???????????????????#########?????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                50
Recoil Reduction           1

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              VisualDecoyScreen
  Manual?         0
Play Time         00:20:27
  Cumulative      35.3 hours
  Start           2025.01.12 @ 05:18:37
  End             2025.01.12 @ 05:36:16
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          87
  Rogue           87
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             10
Gallery%          23
Achievement%      21
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              20/SmallcapsGlow
Map View          54x42
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             0


RUN: dcf936a5-733c-46c2-8fbc-ac58a7ed88d3