Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.09.29 @ 19:51:23 Player: John_Oxford Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (58) 290 Value Destroyed (1426) 1426 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (56) 56 TOTAL SCORE: 3612 Bonus ------- High Alert Combat Kills 56 Cogmind --------- Core Integrity 84/550 Matter 19/450 Energy 100/100 System Corruption 0% Temperature Cool (9) Movement Core (350) Ox6 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (5) ------ Large Storage Unit Large Matter Pod > --- WEAPON (3) ------- (None) > --- INVENTORY (10) --- Light Deuterium Engine Light Nuclear Core Large Matter Pod (0) Heavy Rocket Launcher Heavy Rocket Launcher Heavy Missile Launcher Heavy Missile Launcher Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Light Treads > --- UTILITY ---------- Heat Sink Large Storage Unit Large Matter Pod Sensor Array Hardlight Generator > --- WEAPON ----------- Heavy Missile Launcher Power Maul Power Maul > --- INVENTORY -------- Large Matter Pod Heavy Rocket Launcher Heavy Rocket Launcher Heavy Rocket Launcher Heavy Rocket Launcher Heavy Missile Launcher Heavy Missile Launcher Heavy Missile Launcher [Rating: 23] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Wheel Compact Wheel Utility Large Storage Unit Device Heat Sink Storage Large Storage Unit Processor Advanced Signal Interpreter Protection Light Armor Plating Weapon Power Maul Energy Gun Shock Rifle Ballistic Gun Improved Assault Rifle Launcher Grenade Launcher Impact Weapon Power Maul Build | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Slots Evolved 4 | . . 2 . 2 Power . | . . . . . Propulsion . | . . . . . Utility 3 | . . 2 . 1 Weapon 1 | . . . . 1 Parts Attached 38 | 3 3 15 6 11 Power 4 | . 1 2 1 . Engine 4 | . 1 2 1 . Core . | . . . . . Reactor . | . . . . . Propulsion 6 | 2 . 2 1 1 Treads 4 | . . 2 1 1 Leg . | . . . . . Wheel 2 | 2 . . . . Hover . | . . . . . Flight . | . . . . . Utility 13 | 1 . 5 3 4 Device 5 | . . 1 2 2 Storage 5 | 1 . 2 . 2 Processor 2 | . . 2 . . Hackware . | . . . . . Protection 1 | . . . 1 . Artifact . | . . . . . Weapon 15 | . 2 6 1 6 Energy Gun 5 | . 1 4 . . Energy Cannon . | . . . . . Ballistic Gun 3 | . . 2 1 . Ballistic Cannon . | . . . . . Launcher 5 | . 1 . . 4 Special Weapon . | . . . . . Impact Weapon 2 | . . . . 2 Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 2 | . . 2 . . Parts Lost 24 | . . 10 2 12 Power 2 | . . 1 . 1 Propulsion 6 | . . 4 . 2 Utility 5 | . . 1 1 3 Weapon 11 | . . 4 1 6 Highest Loss Streak 5 | . . 5 2 4 Average Slot Usage (%) 70 | . 67 71 81 66 Engine 6 | . 3 7 10 4 Treads 6 | . . 4 10 7 Wheel 5 | . 28 8 . . Device 9 | . . 3 20 12 Storage 14 | . 14 11 11 18 Processor 5 | . . 16 1 . Protection 1 | . . . 8 . Energy Gun 4 | . 9 10 . . Ballistic Gun 5 | . . 4 19 2 Launcher 4 | . 11 4 . 5 Impact Weapon 6 | . . . . 15 Naked Turns . | . . . . . Heaviest Build 44 | 4 14 30 32 44 Greatest Support 26 | 26 26 26 20 20 Greatest Overweight (x) 12 | . . 6 6 12 Average Overweight (x) 1 | . . 1 1 1 Largest Inventory Capacity 18 | 6 6 18 10 10 Average Capacity 9 | 5 6 9 10 9 Most Carried 10 | 6 6 10 9 10 Average Carried 6 | 3 5 7 3 6 Final Capacity 10 | 6 6 10 10 10 Final Carried 9 | 6 5 9 3 7 Class Distribution -------------------- 88% | Mutant 11% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Mutant | -8/Materials Resources | -11 -10 -9 -9 -8 ----------- Run | Scr Mat Mat Min Mat Matter Collected 890 | 230 32 317 58 253 Remotely . | . . . . . Salvage Created 1258 | . 37 740 63 418 Parts 86 | . 2 50 5 29 Haulers Intercepted 2 | . 1 . . 1 Recyclers Shooed 1 | . . . . 1 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Combat Hostiles Destroyed 38 | . . 17 2 19 Melee 4 | . . . . 4 Guns 18 | . . 16 2 . AOE 15 | . . 1 . 14 Classes Destroyed 13 | . 2 7 2 2 Worker 3 | . . 1 . 2 Builder 5 | . . 2 . 3 Tunneler 2 | . . . 1 1 Hauler 2 | . 1 . . 1 Recycler 1 | . . . . 1 Operator 2 | . 1 . . 1 Watcher 5 | . . 2 . 3 Swarmer 13 | . . 3 . 10 Grunt 15 | . . 10 1 4 Duelist 1 | . . 1 . . Sentry 6 | . . 3 . 3 Hunter 2 | . . . . 2 Assembled 1 | . . . 1 . Best Kill Streak 11 | . 2 11 1 8 Combat Bots Only 10 | . . 10 1 5 Max Kills in Single Turn 3 | . 1 3 1 3 Gunslinging 1 | . . 1 . . Exploded 2 | . . 1 . 2 Melee 1 | . . . . 1 Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -8 -------- Run | Scr Mat Mat Min Mat Damage Taken 3550 | . 38 1352 450 1710 Core 839 | . . 307 66 466 Absorbed by Shields 42 | . . . . 42 Core Remaining (%) 68 | 100 100 . 6 . Volleys Fired 108 | . 5 54 22 27 Largest 2 | . 2 2 2 1 Hottest 106 | . 80 106 46 39 Shots Fired 158 | . 8 92 31 27 Gun 117 | . 5 81 31 . Cannon . | . . . . . Launcher 41 | . 3 11 . 27 Special . | . . . . . Kinetic 67 | . . 36 31 . Thermal 29 | . 5 24 . . Explosive 41 | . 3 11 . 27 Electromagnetic 21 | . . 21 . . Robot Hit Streak 11 | . 3 11 4 9 Robot Miss Streak 4 | . 1 3 2 4 Penetration Max . | . . . . . Secondary Targets 6 | . . 6 . . Max Gunslinging Chain 1 | . . 1 . . Shots Hit Robots 113 | . 5 61 20 27 Core Hits 89 | . 3 34 4 48 Critical Hits 1 | . . . 1 . Critical Kills . | . . . . . Critical Parts Destroyed 1 | . . . 1 . Melee Attacks 14 | . . . . 14 Impact 14 | . . . . 14 Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks 2 | . . . . 2 Combat Hostiles . | . . . . . Follow-up Attacks 2 | . . . . 2 Damage Inflicted 4423 | . 130 1220 288 2785 Guns 1230 | . 26 916 288 . Cannons . | . . . . . Explosions 2691 | . 99 302 . 2290 Melee 495 | . . . . 495 Ramming 7 | . 5 2 . . Kinetic 732 | . . 444 288 . Thermal 210 | . 26 184 . . Explosive 2646 | . 99 302 . 2245 Electromagnetic 333 | . . 288 . 45 Impact 495 | . . . . 495 Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Overload Shots . | . . . . . Overflow Damage 339 | . . . . 339 Projectiles . | . . . . . Explosions 100 | . . . . 100 Melee 239 | . . . . 239 Knockbacks 3 | . . . . 3 Impact 3 | . . . . 3 Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 324 | . 40 85 . 199 Shots 11 | . 1 4 . 6 Rammed 2 | . 1 1 . . Targets Rammed 2 | . 1 1 . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 90 | . 10 90 . . Average Temperature 32 | . 5 36 . . Received Heat Transfer 1107 | . . 432 216 459 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 5 | . . . . 5 Impact Corruptions 7 | . . . . 7 Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 481 | . 74 407 . . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Peak Influence 680 | . 56 327 102 680 Initial 97 | . . 23 97 39 Average 195 | . 27 153 96 313 Maximum Alert Level 2 | . . 1 . 2 Low Security (%) 66 | 100 100 73 100 38 Level 1 17 | . . 26 . 22 Level 2 15 | . . . . 38 Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 5 | . 2 1 . 2 Investigation 1 | . 1 . . . Extermination . | . . . . . Reinforcement 4 | . 1 1 . 2 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Construction Impeded 3 | . . 1 . 2 Haulers Reinforced . | . . . . . Stealth | -11 -10 -9 -9 -8 --------- Run | Scr Mat Mat Min Mat Distress Signals 2 | . . . . 2 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 65 | . 5 29 4 27 Peak Tracking Total 10 | . 3 10 3 6 Tactical Retreats 4 | . . 3 1 . Traps | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Traps Triggered 1 | . 1 . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -8 ---------- Run | Scr Mat Mat Min Mat Machines Disabled 9 | . . . . 9 Max in Single Turn 2 | . . . . 2 Garrison Access 1 | . . . . 1 Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -9 -9 -8 --------- Run | Scr Mat Mat Min Mat Machines Accessed 4 | . 1 1 . 2 Terminals 3 | . 1 1 . 1 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access 1 | . . . . 1 Total Hacks 5 | . 1 2 . 2 Successful 4 | . 1 1 . 2 Failed 1 | . . 1 . . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual 5 | . 2 2 . 1 Terminals 4 | . 1 2 . 1 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access 1 | . . . . 1 Terminal Hacks . | . . . . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks 1 | . . . . 1 Seal Access 1 | . . . . 1 Unauthorized Hacks 3 | . 1 1 . 1 Terminals 3 | . 1 1 . 1 Botnet 3 | . 1 1 . 1 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 1 | . 1 . . . Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -8 ------------ Run | Scr Mat Mat Min Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -8 -------- Run | Scr Mat Mat Min Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -8 ------------- Run | Scr Mat Mat Min Mat Turns Passed 1693 | 45 127 561 269 691 Spaces Moved 753 | 39 121 235 83 275 Core 57 | 10 . 28 4 15 Treads 415 | . . 76 79 260 Legs . | . . . . . Wheels 281 | 29 121 131 . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 90 90 180 180 Average Speed 163 | 79 90 156 188 207 Slowest Speed 650 | 90 90 350 350 650 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 20 | 4 23 23 22 30 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . . 1 . . Unknown Exits Taken 3 | 1 1 . 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 331 | . 16 86 . 229 Melee . | . . . . . Projectile . | . . . . . AOE 331 | . 16 86 . 229 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -8 --------- Run | Scr Mat Mat Min Mat Total 1040 | 52 130 342 166 350 Wait 79 | 3 . 14 54 8 Move 749 | 38 120 234 82 275 Hop . | . . . . . Pick Up 39 | 8 1 15 . 15 Fast Attach 5 | 1 1 3 . . Attach 32 | 2 2 11 6 11 Detach 2 | . . 2 . . Swap 1 | . . 1 . . Drop 12 | . . 7 2 3 Fire 108 | . 5 54 22 27 Melee 11 | . . . . 11 Ram 1 | . 1 . . . Kick . | . . . . . Crush 1 | . . 1 . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials History --------- Turn | Location | Event 31 | -11/Scrapyard | Discovered new exit (range 16) 46 | -11/Scrapyard | Entered Materials 159 | -10/Materials | Discovered new exit (range 8) 173 | -10/Materials | Entered another Materials area 173 | -9/Materials | Evolved 2 slots: Utility x2 313 | -9/Materials | Build established: Mutant 578 | -9/Materials | Core integrity fell below 50% 605 | -9/Materials | Lost 5 parts (1p1n1u2w) 617 | -9/Materials | Destroyed 10 combat bots 643 | -9/Materials | Discovered new exit (range 7) 663 | -9/Materials | Lost 3 parts (1n2w) 731 | -9/Materials | Identified exit to Mines 734 | -9/Materials | Entered Mines 865 | -9/Mines | Excavation squad dispatched 865 | -9/Mines | A large section of the Mines collapsed 944 | -9/Mines | Core integrity fell below 20% 985 | -9/Mines | Discovered new exit (range 10) 1003 | -9/Mines | Entered Materials 1003 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1351 | -8/Materials | Lost 3 parts (1n1u1w) 1403 | -8/Materials | Lost 3 parts (1p1u1w) 1659 | -8/Materials | Core integrity fell below 50% 1689 | -8/Materials | Core integrity fell below 20% 1694 | -8/Materials | Self-destructed Last Messages --------------- 01676_ Recycling unit begins recycling process. 01676_ U-05 Engineer lays Concrete. 01676_ Slug penetrates Earth. 01677_ U-05 Engineer lays Concrete. 01678_ R-06 Scavenger inserts Aluminum Leg into recycling unit. 01679_ U-05 Engineer lays Concrete. 01679_ Slug penetrates Wall. 01680_ The unstable cave ceiling collapses. 01680_ U-05 Engineer lays Concrete. 01681_ Power Maul destroyed. 01681_ U-05 Engineer lays Concrete. 01681_ R-06 Scavenger inserts Aluminum Leg into recycling unit. 01682_ Recycling unit begins recycling process. 01682_ Penetrated by Slug. 01683_ U-05 Engineer lays Concrete. 01686_ Slug penetrates Wall. 01687_ U-05 Engineer lays Concrete. 01688_ The unstable cave ceiling collapses. 01688_ U-05 Engineer lays Concrete. 01694_ Power Maul destroyed. 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