Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.06.06 @ 01:44:15 Player: Timo Result: Destroyed by Y-64 Sentinel with KE Penetrator Performance ------------- Evolutions (5) 2500 Regions Visited (12) 2400 Robots Destroyed (36) 180 Value Destroyed (1255) 1255 Prototype IDs (19) 380 Alien Tech Used (0) 0 Bonus (1974) 1974 TOTAL SCORE: 8689 Bonus ------- High Alert Combat Kills 40 Follower Combat Kills 1034 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/1000 Matter 300/300 Energy 100/100 System Corruption 4% Temperature Cool (9) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ Visual Processing Unit Improved Signal Interpreter Target Analyzer Zionite Weapon Casing > --- WEAPON (4) ------- Katana > --- INVENTORY (4) ---- Gravmag Array 0b10 Decoder Chip [Generic] Improved Thermal Shield Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Zionite Light DM Reactor > --- PROPULSION ------- Gravmag Array Gravmag Array > --- UTILITY ---------- Medium Storage Unit Visual Processing Unit Experimental Sensor Array Improved Signal Interpreter Target Analyzer Phase Shifter Zionite Weapon Casing > --- WEAPON ----------- Katana Axe Greatsword > --- INVENTORY -------- Gravmag Array Advanced Heat Sink 0b10 Decoder Chip [Generic] Improved Thermal Shield Improved Hardlight Generator [Rating: 77] Favorites ----------- Power Zionite Light DM Reactor Engine Light Ion Engine Power Core Light Fission Core Reactor Zionite Light DM Reactor Propulsion Gravmag Array Leg Flexi-carbon Leg Hover Unit Gravmag Array Flight Unit Flight Unit Utility Medium Storage Unit Device Bomb Drone Bay Storage Medium Storage Unit Processor Visual Processing Unit Protection Weapon Shielding Weapon Axe Energy Gun Makeshift Laser Ballistic Gun Hypervelocity Gauss Rifle Ballistic Cannon Light Cannon Launcher Rocket Launcher Slashing Weapon Axe Build | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Slots Evolved 10 | . . . 2 . . . 6 . . . . 2 Power 1 | . . . . . . . 1 . . . . . Propulsion 2 | . . . 1 . . . 1 . . . . . Utility 5 | . . . 1 . . . 3 . . . . 1 Weapon 2 | . . . . . . . 1 . . . . 1 Parts Attached 80 | . 4 8 7 9 4 8 26 2 . . 2 10 Power 11 | . . 3 . 1 1 1 5 . . . . . Engine 6 | . . 3 . 1 1 1 . . . . . . Core 1 | . . . . . . . 1 . . . . . Reactor 4 | . . . . . . . 4 . . . . . Propulsion 25 | . 2 3 2 4 1 4 6 . . . . 3 Treads . | . . . . . . . . . . . . . Leg 11 | . 2 3 1 . 1 4 . . . . . . Wheel . | . . . . . . . . . . . . . Hover 9 | . . . . 1 . . 6 . . . . 2 Flight 5 | . . . 1 3 . . . . . . . 1 Utility 25 | . 1 1 3 1 2 . 8 2 . . 2 5 Device 12 | . . . 2 1 1 . 4 1 . . . 3 Storage 4 | . . 1 . . 1 . . . . . 2 . Processor 3 | . . . . . . . 3 . . . . . Hackware . | . . . . . . . . . . . . . Protection 6 | . 1 . 1 . . . 1 1 . . . 2 Artifact . | . . . . . . . . . . . . . Weapon 19 | . 1 1 2 3 . 3 7 . . . . 2 Energy Gun 4 | . . 1 1 . . 2 . . . . . . Energy Cannon . | . . . . . . . . . . . . . Ballistic Gun 2 | . . . . . . . 2 . . . . . Ballistic Cannon 1 | . 1 . . . . . . . . . . . Launcher 3 | . . . . 2 . . 1 . . . . . Special Weapon . | . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon 9 | . . . 1 1 . 1 4 . . . . 2 Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 6 | . . . . 1 1 . 2 1 . . 1 . Parts Lost 32 | . . 6 6 1 . 1 5 1 . . . 12 Power 4 | . . 2 . . . . . . . . . 2 Propulsion 11 | . . 3 3 1 . . . . . . . 4 Utility 9 | . . . 1 . . . 3 1 . . . 4 Weapon 8 | . . 1 2 . . 1 2 . . . . 2 Highest Loss Streak 10 | . . 3 4 1 . 1 2 1 . . . 10 Average Slot Usage (%) 76 | . 96 91 86 74 57 85 77 79 80 80 80 73 Engine 6 | . 14 13 11 10 11 10 3 . . . . . Reactor 4 | . . . . . . . 6 13 13 13 13 9 Leg 10 | . 28 27 22 . 9 31 6 . . . . . Hover 5 | . . . . 2 . . 10 13 13 13 13 9 Flight 3 | . . . 2 27 4 . . . . . . . Device 10 | . . . 10 10 11 11 14 7 13 13 13 12 Storage 9 | . 14 14 22 11 10 11 6 6 6 6 6 4 Processor 7 | . . . . . . . 13 20 20 20 20 17 Protection 1 | . 10 13 . . . . . 4 . . . 1 Energy Gun 2 | . 15 6 5 . . 9 1 . . . . . Ballistic Cannon 1 | . 12 14 7 . . . . . . . . . Slashing Weapon 10 | . . . 5 11 11 11 10 13 13 13 13 15 Naked Turns . | . . . . . . . . . . . . . Heaviest Build 48 | 10 13 21 23 21 28 35 48 41 40 40 40 43 Greatest Support 56 | 20 20 20 30 12 17 55 56 56 56 56 56 56 Greatest Overweight (x) 6 | . . 3 3 6 2 1 1 . . . . 3 Average Overweight (x) . | . . . . 1 1 . . . . . . . Largest Inventory Capacity 10 | . 6 10 10 8 8 8 8 8 8 8 8 8 Average Capacity 7 | . 6 6 9 8 7 8 8 8 8 8 7 7 Most Carried 8 | . 6 7 8 8 8 8 8 8 8 8 8 8 Average Carried 7 | . 5 5 7 7 7 7 7 7 7 8 7 7 Final Capacity 10 | 6 6 10 8 8 8 8 8 8 8 8 8 4 Final Carried 8 | 6 6 7 8 8 8 8 8 8 8 8 8 4 Class Distribution -------------------- 35% | Scavenger-Scout 31% | Mutant 23% | Scavenger-Mutant 6% | Scavenger-Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Scavenger-Scout | -6/Factory Scavenger-Scout | -6/Lower Caves Scavenger-Scout | -6/Lower Caves Scavenger-Scout | -6/Data Miner Scavenger-Scout | -5/Proximity Caves Scavenger-Scout | -5/Factory Resources | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 ----------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Matter Collected 1749 | 175 131 457 156 201 62 170 284 35 . . 20 58 Remotely . | . . . . . . . . . . . . . Salvage Created 1105 | . 142 157 165 71 . 78 251 . . . 57 184 Parts 64 | . 5 15 14 4 . 3 10 . . . 2 11 Haulers Intercepted . | . . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 34 | . . . . . . 30 . . . . 4 . Prevented 4 | . . . . . . 4 . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Combat Hostiles Destroyed 36 | . 4 8 6 4 . 3 5 . . . 1 5 Melee 18 | . . . 3 2 . 3 4 . . . 1 5 Guns 5 | . 2 . 3 . . . . . . . . . Cannons 10 | . 2 8 . . . . . . . . . . AOE 3 | . . . . 2 . . 1 . . . . . Classes Destroyed 8 | . 1 2 2 1 . . . . . . 1 1 Worker 1 | . . . 1 . . . . . . . . . Swarmer 15 | . . 3 4 2 . 3 . . . . . 3 Grunt 14 | . 4 4 1 . . . 4 . . . . 1 Duelist 1 | . . . 1 . . . . . . . . . Sentry 3 | . . . . 2 . . 1 . . . . . Programmer 1 | . . . . . . . . . . . . 1 Behemoth 1 | . . . . . . . . . . . 1 . Assembled 1 | . . 1 . . . . . . . . . . Best Kill Streak 4 | . 2 4 3 2 . 2 3 . . . 1 3 Combat Bots Only 4 | . 2 4 2 2 . 2 3 . . . 1 3 Max Kills in Single Turn 2 | . 1 1 2 1 . 1 1 . . . 1 1 Gunslinging . | . . . . . . . . . . . . . Exploded 1 | . . . . 1 . . 1 . . . . . Melee 1 | . . . 1 1 . 1 1 . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Damage Taken 5352 | . 268 513 705 342 . 374 987 175 . . . 1988 Core 1623 | . 74 98 130 28 . 83 170 38 . . . 1002 Absorbed by Shields . | . . . . . . . . . . . . . Core Remaining (%) 61 | 100 . 31 . . . 39 . . . . 75 . Volleys Fired 125 | . 18 80 7 10 . . 10 . . . . . Largest 2 | . 2 2 2 1 . . 1 . . . . . Hottest 150 | . 85 85 75 33 . . 150 . . . . . Shots Fired 149 | . 36 82 11 10 . . 10 . . . . . Gun 32 | . 18 2 6 . . . 6 . . . . . Cannon 103 | . 18 80 5 . . . . . . . . . Launcher 14 | . . . . 10 . . 4 . . . . . Special . | . . . . . . . . . . . . . Kinetic 103 | . 18 80 5 . . . . . . . . . Thermal 32 | . 18 2 6 . . . 6 . . . . . Explosive 14 | . . . . 10 . . 4 . . . . . Electromagnetic . | . . . . . . . . . . . . . Robot Hit Streak 12 | . 6 12 6 7 . . 6 . . . . . Robot Miss Streak 4 | . 2 4 1 2 . . 1 . . . . . Penetration Max . | . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . Shots Hit Robots 133 | . 25 26 19 13 . 6 16 4 . . 3 21 Core Hits 56 | . 9 9 10 8 . 3 8 . . . 1 8 Critical Hits 1 | . . . . . . . . . . . . 1 Critical Kills . | . . . . . . . . . . . . . Critical Parts Destroyed 1 | . . . . . . . . . . . . 1 Melee Attacks 93 | . . . 21 9 . 13 12 6 . . 4 28 Impact . | . . . . . . . . . . . . . Slashing 93 | . . . 21 9 . 13 12 6 . . 4 28 Piercing . | . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks 4 | . . . . . . . 1 1 . . . 2 Damage Inflicted 3602 | . 355 415 477 366 . 216 668 189 . . 163 753 Guns 389 | . 189 12 68 . . . 120 . . . . . Cannons 603 | . 166 403 34 . . . . . . . . . Explosions 274 | . . . . 148 . . 126 . . . . . Melee 2336 | . . . 375 218 . 216 422 189 . . 163 753 Ramming . | . . . . . . . . . . . . . Kinetic 603 | . 166 403 34 . . . . . . . . . Thermal 389 | . 189 12 68 . . . 120 . . . . . Explosive 274 | . . . . 148 . . 126 . . . . . Electromagnetic . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Slashing 2336 | . . . 375 218 . 216 422 189 . . 163 753 Piercing . | . . . . . . . . . . . . . Highest Corruption 4 | . . 1 . . . . 2 2 2 2 2 4 Average Corruption 1 | . . 1 . . . . 2 2 2 2 2 3 Corruption Purged . | . . . . . . . . . . . . . Effects 20 | . . 1 . . . . . 2 4 . 11 2 Message Errors 6 | . . . . . . . . . 1 . 4 1 Heat Flow Errors 2 | . . . . . . . . 1 1 . . . Energy Discharges 6 | . . . . . . . . . 2 . 4 . Data Loss (minor) 4 | . . . . . . . . 1 . . 3 . Targeting Errors 2 | . . 1 . . . . . . . . . 1 Overload Shots 3 | . . . . . . . 3 . . . . . Overflow Damage 168 | . . 12 23 33 . 17 71 . . . . 12 Projectiles 12 | . . 12 . . . . . . . . . . Explosions 18 | . . . . . . . 18 . . . . . Melee 138 | . . . 23 33 . 17 53 . . . . 12 Knockbacks 7 | . 5 2 . . . . . . . . . . Impact . | . . . . . . . . . . . . . Kinetic 6 | . 5 1 . . . . . . . . . . Secondary 1 | . . 1 . . . . . . . . . . Self-Inflicted Damage 127 | . . . . . . . 127 . . . . . Shots 4 | . . . . . . . 4 . . . . . Rammed . | . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 294 | . 258 48 42 5 . . 294 140 203 . . 18 Average Temperature 88 | . 94 14 20 3 . . 54 124 174 . . 8 Received Heat Transfer 1053 | . 150 195 102 36 . 12 165 9 . . . 384 Effects 1 | . . . . . . . 1 . . . . . Energy Bleed 1 | . . . . . . . 1 . . . . . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted 1 | . 1 . . . . . . . . . . . Heat Transferred 929 | . 555 37 150 . . . 187 . . . . . Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Peak Influence 485 | . 135 182 250 184 . . 485 . . . . 127 Initial 119 | . . 52 25 89 . . 119 . . . . . Average 153 | . 61 80 110 87 . . 284 . . . . 13 Maximum Alert Level 2 | . . . 1 . . . 2 . . . . . Low Security (%) 70 | . 100 100 82 100 . . 28 . . . . 100 Level 1 27 | . . . 17 . . . 67 . . . . . Level 2 1 | . . . . . . . 4 . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 11 | . 1 . . . . . 8 . . . . 2 Investigation 6 | . . . . . . . 4 . . . . 2 Extermination 2 | . . . . . . . 2 . . . . . Reinforcement 1 | . 1 . . . . . . . . . . . Assault . | . . . . . . . . . . . . . Garrison 2 | . . . . . . . 2 . . . . . Intercept . | . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Distress Signals 4 | . . . 4 . . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 109 | . 9 12 21 9 . 15 20 1 . . 1 21 Peak Tracking Total 11 | . 3 3 10 4 . 5 4 1 . . 1 11 Tactical Retreats 13 | . 1 4 4 . . 1 . . . . . 3 Traps | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Traps Triggered 2 | . . . . . . . 1 . . . . 1 Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 ---------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Machines Disabled 11 | . 1 . . 2 . . 8 . . . . . Max in Single Turn 4 | . 1 . . 2 . . 4 . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Machines Accessed 19 | . 3 1 2 1 . . 4 2 . 4 . 2 Terminals 5 | . 1 1 2 . . . . 1 . . . . Fabricators 2 | . . . . . . . 1 . . . . 1 Repair Stations 3 | . . . . . . . 2 . . . . 1 Recycling Units 3 | . 2 . . . . . 1 . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Total Hacks 61 | . 4 3 4 1 . . 11 2 . 30 . 6 Successful 51 | . 3 1 3 1 . . 8 2 . 30 . 3 Failed 10 | . 1 2 1 . . . 3 . . . . 3 Catastrophic 1 | . . . . . . . 1 . . . . . Database Lockouts . | . . . . . . . . . . . . . Manual 21 | . . . . . . . 19 . . . . 2 Terminals 10 | . 2 3 4 . . . . 1 . . . . Fabricators 6 | . . . . . . . 3 . . . . 3 Repair Stations 7 | . . . . . . . 4 . . . . 3 Recycling Units 6 | . 2 . . . . . 4 . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Terminal Hacks 38 | . 1 1 3 1 . . . 2 . 30 . . Record 12 | . . . . . . . . 1 . 11 . . Part Schematic 11 | . . . . . . . . . . 11 . . Robot Schematic 5 | . . . . . . . . . . 5 . . Prototype ID Bank 3 | . . . . . . . . . . 3 . . Open Door 2 | . . . . 1 . . . 1 . . . . Emergency Access Points 1 | . 1 . . . . . . . . . . . Alert Level 1 | . . . 1 . . . . . . . . . Reinforcement Status 1 | . . . 1 . . . . . . . . . Registered Components 1 | . . . 1 . . . . . . . . . Zone Layout 1 | . . 1 . . . . . . . . . . Fabricator Hacks 2 | . . . . . . . 1 . . . . 1 Network Status 1 | . . . . . . . 1 . . . . . Build 1 | . . . . . . . . . . . . 1 Repair Station Hacks 5 | . . . . . . . 3 . . . . 2 Scan Component 3 | . . . . . . . 2 . . . . 1 Repair 2 | . . . . . . . 1 . . . . 1 Recycling Unit Hacks 3 | . 2 . . . . . 1 . . . . . Report Inventory 3 | . 2 . . . . . 1 . . . . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks 3 | . . . . . . . 3 . . . . . Terminals . | . . . . . . . . . . . . . Fabricators 2 | . . . . . . . 2 . . . . . Report 1 | . . . . . . . 1 . . . . . Siphon 1 | . . . . . . . 1 . . . . . Repair Stations 1 | . . . . . . . 1 . . . . . Mechanics 1 | . . . . . . . 1 . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 10 | . 2 1 1 . . . 4 . . . . 2 Full Trace Events 3 | . . 1 . . . . 2 . . . . . Feedback Events 1 | . . 1 . . . . . . . . . . Corruption 1 | . . 1 . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . . . 5 . . Robots Built . | . . . . . . . . . . . . . Matter 153 | . . . . . . . . . . . . 153 Time 40 | . . . . . . . . . . . . 40 Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 11 | . . . . . . . . . . 11 . . Parts Built . | . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired 2 | . . . . . . . 1 . . . . 1 Time 94 | . . . . . . . 44 . . . . 50 Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 ------------ Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Robots Rewired 2 | . . . . . . 2 . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Total Allies 22 | . . . . . 9 2 6 . . . 1 4 Largest Group 9 | . . . . . 9 9 4 1 1 1 2 4 Highest-Rated Group 297 | . . . . . 297 297 257 70 70 70 153 112 Highest-Rated Ally 94 | . . . . . 40 40 70 70 70 70 94 94 Zionite Dispatches 3 | . . . . . . . 2 . . . . 1 Light 2 | . . . . . . . 2 . . . . . Fire 1 | . . . . . . . . . . . . 1 Total Orders 4 | . . . . 1 . . 3 . . . . . EXPLORE 3 | . . . . . . . 3 . . . . . RETURN 1 | . . . . 1 . . . . . . . . Ally Attacks 170 | . . . . 2 . 71 73 8 . . 12 4 Total Damage 3876 | . . . . . . 1745 1459 207 . . 413 52 Kills 34 | . . . . . . 19 13 1 . . 1 . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 9 | . . 3 . 2 . . . 1 . . 3 . Drone Launches 11 | . . . . 5 . . 6 . . . . . Drone Recoveries 3 | . . . . 3 . . . . . . . . Zionite Intel Received 3 | . . . . . . . 3 . . . . . Emergency Access 1 | . . . . . . . 1 . . . . . Component Stockpiles 1 | . . . . . . . 1 . . . . . Depthwide Sectors/0 1 | . . . . . . . 1 . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 ------------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Turns Passed 7367 | . 300 576 262 601 1420 747 1435 338 100 49 1060 479 Spaces Moved 6220 | 1 183 297 116 407 904 535 1436 544 164 87 1055 491 Core 49 | . . 2 3 15 . . . . . . . 29 Treads . | . . . . . . . . . . . . . Legs 2229 | 1 183 295 113 . 761 535 341 . . . . . Wheels . | . . . . . . . . . . . . . Hover 3448 | . . . . 41 . . 1095 544 164 87 1055 462 Flight 494 | . . . . 351 143 . . . . . . . Fastest Speed 50 | 120 120 120 120 114 114 120 52 56 56 56 56 50 Average Speed 91 | 120 120 121 146 130 152 121 74 56 56 56 56 60 Slowest Speed 350 | 120 120 200 200 350 197 160 150 56 56 56 56 200 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 53 | 2 28 75 19 71 85 68 49 76 41 72 97 12 Regions Visited 12 Branch Regions 8 Pre-discovered Areas 13 | . . 1 . 1 4 . 6 . . 1 . . Known Exits Taken 5 | . . . . . . . 1 1 1 1 1 . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . . . . . . Scrap Searched 13 | . . 1 . 3 2 3 . 2 1 . 1 . Spaces Dug 28 | . . . . 28 . . . . . . . . Terrain Destroyed 169 | . . . . 89 . . 80 . . . . . Melee . | . . . . . . . . . . . . . Projectile . | . . . . . . . . . . . . . AOE 169 | . . . . 89 . . 80 . . . . . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Total 7601 | . 231 430 167 458 945 609 1781 567 172 86 1518 637 Wait 941 | . 9 35 12 4 24 27 260 12 7 . 447 104 Move 6208 | . 182 296 115 406 903 534 1435 543 163 86 1054 491 Hop . | . . . . . . . . . . . . . Pick Up 58 | . 8 6 2 7 6 1 16 2 1 . 7 2 Fast Attach 52 | . 3 6 3 6 4 8 16 1 . . 2 3 Attach 28 | . 1 2 4 3 . . 10 1 . . . 7 Detach 10 | . . . 3 3 . . 1 1 . . . 2 Swap . | . . . . . . . . . . . . . Drop 71 | . 10 5 . 10 8 5 22 2 1 . 5 3 Fire 125 | . 18 80 7 10 . . 10 . . . . . Melee 87 | . . . 21 9 . 13 11 5 . . 3 25 Ram . | . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . Rewire 21 | . . . . . . 21 . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: Mat / *Min) -9/Mines (discovered 2 exits: *Mat / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac / *Low) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 1 exit: Fac) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 200 | -10/Materials | Discovered new exit (range 10) 301 | -10/Materials | Entered Mines 306 | -10/Mines | Build established: Mutant 317 | -10/Mines | Learned Materials security intel 430 | -10/Mines | Learned location of Zion (-7) 523 | -10/Mines | Lost 3 parts (1p1n1w) 543 | -10/Mines | Excavation squad dispatched 543 | -10/Mines | A large section of the Mines collapsed 736 | -10/Mines | Core integrity fell below 50% 793 | -10/Mines | Excavation squad dispatched 823 | -10/Mines | Learned location of 1 exit from Materials 847 | -10/Mines | Discovered new exit (range 9) 877 | -10/Mines | Entered Materials 877 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 878 | -9/Materials | Identified exit to Materials 944 | -9/Materials | Discovered new exit (range 13) 1059 | -9/Materials | Build established: Scavenger-Mutant 1110 | -9/Materials | Lost 4 parts (2n2w) 1139 | -9/Materials | Entered Mines 1154 | -9/Mines | Found the Drone Emporium 1185 | -9/Mines | Found Prototype Device 1185 | -9/Mines | Identified Bomb Drone Bay 1310 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1370 | -9/Mines | Discovered exit to Materials (range 9) 1468 | -9/Mines | Found a hidden stash of uninstalled traps 1582 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 1585 | -9/Mines | Found Prototype Device 1657 | -9/Mines | Learned Materials trap positions 1727 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1740 | -9/Mines | Entered Zion 1859 | -7/Zion | Learned location of Warlord (-5) 1877 | -7/Zion | Gained Derelict followers 1999 | -7/Zion | Learned location of Armory (-3) 2080 | -7/Zion | Learned location of Quarantine (-3) 2139 | -7/Zion | Visited the Megawrench Repair Shop 2139 | -7/Zion | Megawrench repaired 5 parts 2148 | -7/Zion | Identified Exp. Sensor Array 2196 | -7/Zion | Build established: Mutant 2362 | -7/Zion | Found Relay Coupler [Programmer] 2403 | -7/Zion | Gained Derelict followers 2696 | -7/Zion | Imprinted 2698 | -7/Zion | Declared Zion's savior 3135 | -7/Zion | Discovered new exit (range 10) 3160 | -7/Zion | Entered Proximity Caves 3160 | -6/Proximity Caves | Accompanied by 9 allies 3460 | -6/Proximity Caves | Core integrity fell below 50% 3506 | -6/Proximity Caves | Build established: Scavenger-Mutant 3850 | -6/Proximity Caves | Discovered new exit (range 9) 3907 | -6/Proximity Caves | Entered Factory 3907 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x1, Utility x3, Weapon x1 4209 | -6/Factory | Build established: Scavenger-Assassin 4333 | -6/Factory | Zion Light squad teleported in 4620 | -6/Factory | Spotted B-75 Beast 4938 | -6/Factory | Build established: Scavenger-Scout 4997 | -6/Factory | Retrieved Zion intel report: Depthwide Sectors/0 4998 | -6/Factory | Zion Light squad teleported in 5056 | -6/Factory | Discovered new exit (range 12) 5076 | -6/Factory | Identified exit to Lower Caves 5165 | -6/Factory | Retrieved Zion intel report: Component Stockpiles 5184 | -6/Factory | Garrison activated, responded to threat 5212 | -6/Factory | Found Prototype Protection 5253 | -6/Factory | Retrieved Zion intel report: Emergency Access 5284 | -6/Factory | Repaired Greatsword 5289 | -6/Factory | Terminal network hard line cut 5309 | -6/Factory | Discovered new exit (range 14) 5342 | -6/Factory | Entered Lower Caves 5342 | -6/Lower Caves | Accompanied by 1 ally 5449 | -6/Lower Caves | Learned location of 1 exit from Factory 5591 | -6/Lower Caves | Identified Zio. Weapon Casing 5648 | -6/Lower Caves | Discovered new exit (range 9) 5652 | -6/Lower Caves | Identified exit to Lower Caves 5680 | -6/Lower Caves | Entered another Lower Caves area 5680 | -6/Lower Caves | Accompanied by 1 ally 5771 | -6/Lower Caves | Discovered new exit (range 10) 5778 | -6/Lower Caves | Identified exit to Data Miner 5780 | -6/Lower Caves | Entered Data Miner 5780 | -6/Data Miner | Accompanied by 1 ally 5780 | -6/Data Miner | Discovered new exit (range 6) 5790 | -6/Data Miner | Met Data Miner 5811 | -6/Data Miner | Learned location of Section 7 (-2) 5811 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 5816 | -6/Data Miner | Received God Mode back door access code from Data Miner 5828 | -6/Data Miner | Identified exit to Proximity Caves 5829 | -6/Data Miner | Entered Proximity Caves 5829 | -5/Proximity Caves | Accompanied by 1 ally 5887 | -5/Proximity Caves | Spotted B-75 Beast 5889 | -5/Proximity Caves | Escorted by Enhanced Grunt 5907 | -5/Proximity Caves | Destroyed B-75 Beast 6362 | -5/Proximity Caves | Discovered new exit (range 16) 6373 | -5/Proximity Caves | Identified exit to Factory 6404 | -5/Proximity Caves | Learned Factory stockpile data 6889 | -5/Proximity Caves | Entered Factory 6889 | -5/Factory | Accompanied by 1 ally 6889 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 6890 | -5/Factory | Identified exit to Factory 7033 | -5/Factory | Repaired Adv. Heat Sink 7175 | -5/Factory | Zion Fire squad teleported in 7256 | -5/Factory | Spotted B-75 Beast 7305 | -5/Factory | Core integrity fell below 50% 7337 | -5/Factory | Lost 10 parts (2p3n3u2w) 7349 | -5/Factory | Core integrity fell below 20% 7368 | -5/Factory | Destroyed by Y-64 Sentinel with KE Penetrator Last Messages --------------- 07308_ Dropped Med. Storage Unit. 07314_ Dropped Katana. 07314_ Acquired Katana. 07317_ Matter Pump disabled. 07325_ S-27 Virus destroyed. 07327_ Acquired 10 matter. 07327_ Construction Platform disabled. 07328_ Acquired VTOL Module. 07340_ System corrupted: Katana targeting data glitched. 07342_ G-50 Soldier suffers critical hit. 07342_ Destroyed Carbon-fiber Leg. 07347_ NOAOK:Z#3K|IL0=Z7DMH2RN6UEF D 07347_ Destroyed Hvy. Laser. 07352_ P-70 Sage destroyed. 07353_ Acquired 10 matter. 07355_ Destroyed Hvy. Laser. 07357_ Slug penetrates Wall. 07360_ Penetrated by Slug. 07362_ VTOL Module destroyed. 07365_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | % """" | | """ " F" | | """ " "" | | """ # # ###########+""""" | | # """ """ """ # #????# | | ######?# !=%" """ """ """ # #????# | | ???????# !%%"" """ """ """ # #????# | | ???????# |% # #????# | | ???????# %"% """ """ """ # #????# % | | ???????# %%" """ """ """ # ###### | | ???????# %" """ """ """ # + | | ???????# ! # # | | ???????# %%%" """ """ """ # """ # | | ???????# %%" """ """ """ # """ # | | ???????# """ """ """ %"" # """ # | | ???????# # # | | ???????+ """ """ """ """ # ###" | | ???????# """ """ """ """ # #?#### " " | | ???????# """ """ """ """ # #???# # # " | | ???????# # == #???###### # | | ???????# # == #????????# ? | | ???????# ########### ##### !#????????##? | | ???????# #?????????# #???# #??????????? | | ???????# #?????????#g#???# #??????????? | | ???????# #??????####Y##### """ #??????????? | | ???????# ######## !|%@= # """ !!#??????????? | | ???????# # ""[ * # """ ! #??????????? | | ???????# # """" # #??????????? | | ######## # """" # """ +???!??????? | | # + """" # """ #??????????? | | + # """" # """ #??????????? | | # # """" # #??????????? | | """""" # # """" # #??????????? | | """""" # # # #??????????? | | """""" # #####+#### ######??????????? | | """""" # #???# #??# #???????????????? | | # #???# #??# #???????????????? | | """""" + #???# #??# #???????????????? | | """""" # #???# #??# +???????????????? | | """""" # #?### #### #???????????????? | | """""" # #?#/ ## #???????????????? | | # ### #???????????????? | | # #???????????????? | | """# ### #???????????????? | | R"# #?# ##+#######???????????? | | """# #?####### #???????????? | | # #???????#"""" #???????????? | | #################+#######???#"""" #???????????? | | ??????????# #???#"""" #???????????? | | ??????????# """ """ """ #???#"""" #???????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 49 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 30 Terrain Scan Range 14 Terrain Scan Density 10 Armor Coverage 400 Core Shielding 20 Weapon Shielding 100 Melee Speed Boost 20 Phase Shifting 5 Evasion (%) 58 Target Analysis 5 Item Schematics ----------------- Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Cmb. Gravmag System | -6/Data Miner | Free Triangulator | -6/Data Miner | Free Exp. Terrain Scanner | -6/Data Miner | Free Exp. Sensor Array | -6/Data Miner | Free Exp. Terrain Scan Processor | -6/Data Miner | Free Exp. Transmission Jammer | -6/Data Miner | Free Exp. ECM Suite | -6/Data Miner | Free Mni. Smartbomb Launcher | -6/Data Miner | Free Kinetic Spear | -6/Data Miner | Free Robot Schematics ------------------ S-27 Virus | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free L-41 Fighter | -6/Data Miner | Free H-66 Slayer | -6/Data Miner | Free I-36 Angel | -6/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Party Time Challenges ------------ None Game ------ Seed MicroLightningRedirector Manual? 0 Play Time 02:00:09 Cumulative 43.1 hours Start 2021.06.05 @ 22:13:45 End 2021.06.06 @ 01:44:15 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 37 Rogue 37 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 29 Gallery% 36 Achievement% 24 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3189790d-08df-4774-9d0c-1c1b9710df40