Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.21 @ 00:57:11 Player: Lazuli Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (106) 530 Value Destroyed (3935) 3935 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (116) 116 TOTAL SCORE: 8601 Bonus ------- High Alert Combat Kills 86 Follower Combat Kills 30 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 99/100 System Corruption 11% Temperature Cool (0) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ Enhanced Optical Array Terrain Scan Processor > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Light Fission Core Large Matter Pod (125) Matter Compressor (121) Improved Heavy Armor Plating Peak State ------------ > --- POWER ------------ Antimatter Reactor > --- PROPULSION ------- Medium Treads Medium Treads Light Armored Exoskeleton > --- UTILITY ---------- Matter Compressor Advanced Signal Interpreter Terrain Scan Processor Targeting Computer Experimental ECM Suite Improved Medium Armor Plating Improved System Shield > --- WEAPON ----------- Arc Projector Improved Heavy Machine Gun Magnetic Acceleration Cannon > --- INVENTORY -------- Angular Momentum Engine Light Fission Core Improved Heavy Armor Plating Magnetic Acceleration Cannon [Rating: 70] Favorites ----------- Power Light Nuclear Core Engine Improved Deuterium Engine Power Core Light Nuclear Core Reactor Antimatter Reactor Propulsion Medium Treads Treads Medium Treads Leg Improved Titanium Leg Utility Targeting Computer Device Terrain Scanner Storage Medium Storage Unit Processor Targeting Computer Hackware Improved System Shield Protection Improved Medium Armor Plating Weapon Cooled Pulse Rifle Energy Gun Cooled Pulse Rifle Ballistic Gun Gauss Rifle Ballistic Cannon Magnetic Acceleration Cannon Launcher Proton Missile Launcher Build | -11 -10 -10 -8 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Sub Mat Fac Low Low Fac Was Fac Slots Evolved 8 | . . . 4 2 . . 2 . . Power . | . . . . . . . . . . Propulsion 2 | . . . 1 . . . 1 . . Utility 5 | . . . 3 1 . . 1 . . Weapon 1 | . . . . 1 . . . . . Parts Attached 117 | 6 13 2 20 12 9 . 20 5 30 Power 16 | 1 2 . 2 4 . . 1 2 4 Engine 9 | 1 1 . . 3 . . 1 1 2 Core 6 | . 1 . 2 1 . . . . 2 Reactor 1 | . . . . . . . . 1 . Propulsion 28 | 2 5 . 5 2 1 . 7 1 5 Treads 9 | . . . . . . . 6 . 3 Leg 19 | 2 5 . 5 2 1 . 1 1 2 Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 34 | 1 3 . 6 3 4 . 3 1 13 Device 16 | . 2 . 4 . 2 . 1 1 6 Storage 4 | 1 1 . . . 1 . . . 1 Processor 8 | . . . 1 2 . . 1 . 4 Hackware 2 | . . . . . . . 1 . 1 Protection 4 | . . . 1 1 1 . . . 1 Artifact . | . . . . . . . . . . Weapon 39 | 2 3 2 7 3 4 . 9 1 8 Energy Gun 13 | 1 3 . 2 . . . 4 1 2 Energy Cannon . | . . . . . . . . . . Ballistic Gun 7 | 1 . 2 2 1 . . . . 1 Ballistic Cannon 12 | . . . . 2 2 . 3 . 5 Launcher 7 | . . . 3 . 2 . 2 . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 6 | . . . 1 . . . 2 1 2 Parts Lost 29 | . 4 . 3 1 2 . . 7 12 Power 5 | . 2 . . 1 . . . 1 1 Propulsion 10 | . 2 . 1 . . . . 3 4 Utility 9 | . . . 2 . 2 . . 1 4 Weapon 5 | . . . . . . . . 2 3 Highest Loss Streak 9 | . 2 . 1 1 2 . . 6 9 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 95 | . 97 96 99 99 99 100 99 64 86 Engine 3 | . 5 . . 3 7 7 6 3 . Core 4 | . 8 14 9 3 . . . . 4 Treads 6 | . . . . . . . 22 14 11 Leg 16 | . 26 28 26 23 23 23 3 . 6 Device 13 | . 13 14 23 15 14 15 13 8 6 Storage 7 | . 14 14 9 7 7 7 6 3 5 Processor 13 | . . . 8 15 15 15 20 16 18 Hackware 1 | . . . . . . . 2 5 5 Protection 4 | . . . 3 7 7 7 3 . 5 Energy Gun 9 | . 27 10 4 7 7 7 11 7 4 Ballistic Gun 4 | . . 14 12 6 7 7 1 . 3 Ballistic Cannon 5 | . . . . 6 6 7 5 2 8 Naked Turns . | . . . . . . . . . . Heaviest Build 50 | 12 22 22 30 40 45 45 50 42 50 Greatest Support 112 | 20 26 26 60 60 50 45 112 96 65 Greatest Overweight (x) 7 | 1 7 . 1 . . . 1 . 1 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 10 10 5 Average Capacity 8 | 6 9 10 10 10 10 10 10 7 5 Most Carried 10 | 4 10 10 10 10 10 10 10 10 5 Average Carried 7 | 2 8 10 9 9 9 10 9 7 4 Final Capacity 10 | 8 10 10 10 10 10 10 10 5 5 Final Carried 10 | 4 10 10 10 10 10 10 10 3 5 Class Distribution -------------------- 34% | Mutant 28% | Gunner 16% | Skirmisher 11% | Scavenger-Skirmisher 9% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Mutant | -8/Materials Skirmisher | -7/Factory Scavenger-Skirmisher | -7/Lower Caves Skirmisher | -7/Lower Caves Gunner | -6/Factory Gunner | -6/Waste Gunner | -6/Factory Resources | -11 -10 -10 -8 -7 -7 -7 -6 -6 -6 ----------- Run | Yrd Mat Sub Mat Fac Low Low Fac Was Fac Matter Collected 2999 | 260 90 . 459 367 309 19 488 9 998 Remotely . | . . . . . . . . . . Salvage Created 4021 | . 361 . 788 828 485 . 591 . 968 Parts 201 | . 17 . 58 34 20 . 26 . 46 Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed 2 | . . . . 2 . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 17 | . . . . . 17 . . . . Prevented 10 | . . . . . 10 . . . . Kills | -11 -10 -10 -8 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Sub Mat Fac Low Low Fac Was Fac Combat Hostiles Destroyed 87 | . 6 . 18 16 12 . 10 . 25 Guns 41 | . 5 . 10 10 6 . 4 . 6 Cannons 23 | . . . . 2 1 . 4 . 16 AOE 21 | . . . 8 4 5 . 1 . 3 Classes Destroyed 13 | . 4 . 4 5 . . . . . Worker 4 | . 1 . 1 2 . . . . . Builder 5 | . . . 2 1 . . . . 2 Tunneler 1 | . . . . 1 . . . . . Recycler 3 | . . . . 2 . . 1 . . Operator 2 | . 1 . 1 . . . . . . Watcher 4 | . 3 . . 1 . . . . . Swarmer 28 | . . . 7 3 6 . 4 . 8 Grunt 32 | . 6 . 4 8 3 . 3 . 8 Brawler 2 | . . . . 1 1 . . . . Duelist 2 | . . . . 1 . . . . 1 Sentry 13 | . . . 5 1 1 . 2 . 4 Hunter 4 | . . . 2 1 1 . . . . Programmer 6 | . . . . 1 . . 1 . 4 Best Kill Streak 11 | . 3 . 11 5 7 . 4 . 5 Combat Bots Only 8 | . 2 . 8 4 7 . 4 . 4 Max Kills in Single Turn 4 | . 1 . 3 4 2 . 2 . 2 Gunslinging 1 | . . . . . . . 1 . . Exploded 4 | . . . 3 4 2 . 1 . 1 Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -8 -7 -7 -7 -6 -6 -6 -------- Run | Yrd Mat Sub Mat Fac Low Low Fac Was Fac Hostile Shots Fired 755 | . 75 . 111 81 57 . 90 7 334 Missed 259 | . 22 . 36 29 18 . 42 1 111 Damage Taken 7352 | . 721 . 973 772 611 . 646 284 3345 Core 1382 | . 185 . 173 95 60 . 41 206 622 Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 67 | 100 . 26 68 . . 77 . . . Volleys Fired 271 | . 38 . 47 39 26 . 40 12 69 Largest 3 | . 2 . 2 3 3 . 2 3 3 Hottest 175 | . 112 . 53 96 96 . 85 150 175 Shots Fired 557 | . 76 . 78 95 60 1 48 20 179 Gun 378 | . 76 . 67 73 36 . 16 12 98 Cannon 157 | . . . . 22 16 1 29 8 81 Launcher 22 | . . . 11 . 8 . 3 . . Special . | . . . . . . . . . . Kinetic 313 | . . . 46 61 34 1 29 8 134 Thermal 193 | . 76 . 21 34 18 . 16 9 19 Explosive . | . . . . . . . . . . Electromagnetic 51 | . . . 11 . 8 . 3 3 26 Robot Hit Streak 24 | . 10 . 24 9 12 . 13 7 10 Robot Miss Streak 6 | . 3 . 2 5 2 1 2 2 6 Penetration Max 1 | . . . . 1 . . . . . Secondary Targets 5 | . 2 . . 1 . . 2 . . Max Gunslinging Chain 1 | . 1 . . 1 . . 1 . . Shots Hit Robots 356 | . 50 . 59 59 38 . 23 16 111 Core Hits 177 | . 19 . 35 36 19 . 14 6 48 Critical Kills . | . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . Critical Strikes 13 | . 3 . 4 3 1 . 1 . 1 Burn 10 | . 3 . 4 2 1 . . . . Blast 3 | . . . . 1 . . 1 . 1 Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 9789 | . 721 . 1397 2475 1012 . 809 399 2976 Guns 4623 | . 721 . 905 1086 520 . 123 194 1074 Cannons 3102 | . . . . 457 173 . 462 205 1805 Explosions 2064 | . . . 492 932 319 . 224 . 97 Melee . | . . . . . . . . . . Ramming . | . . . . . . . . . . Kinetic 5313 | . . . 560 1098 408 . 462 205 2580 Thermal 2416 | . 721 . 370 445 285 . 123 188 284 Explosive 932 | . . . . 932 . . . . . Electromagnetic 1128 | . . . 467 . 319 . 224 6 112 Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 11 | . . . . 1 6 6 3 3 11 Average Corruption 5 | . . . . 1 2 6 2 3 8 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 81 | . . . . 1 8 5 8 3 56 Message Errors 17 | . . . . . 1 . 2 1 13 Matter Fused 19 | . . . . . 2 1 3 . 13 Heat Flow Errors 12 | . . . . 1 1 1 . 1 8 Energy Discharges 8 | . . . . . 1 . 1 . 6 Parts Rejected 1 | . . . . . . . . . 1 Parts Fused 4 | . . . . . 1 . . . 3 Data Loss (minor) 8 | . . . . . 2 . . 1 5 Data Loss (major) 7 | . . . . . . 2 2 . 3 Misfires 3 | . . . . . . 1 . . 2 Alerts 2 | . . . . . . . . . 2 Overload Shots . | . . . . . . . . . . Overflow Damage 119 | . . . 13 35 15 . . . 56 Projectiles 73 | . . . . 27 15 . . . 31 Explosions 46 | . . . 13 8 . . . . 25 Melee . | . . . . . . . . . . Knockbacks 23 | . . . . 3 2 . 2 . 16 Impact . | . . . . . . . . . . Kinetic 22 | . . . . 3 2 . 2 . 15 Secondary 1 | . . . . . . . . . 1 Self-Inflicted Damage 87 | . . . 29 . 27 . . . 31 Shots 8 | . . . 2 . 5 . . . 1 Rammed . | . . . . . . . . . . Targets Rammed . | . . . . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 465 | . 214 . 17 164 160 178 27 71 465 Average Temperature 90 | . 112 . 5 54 60 74 7 16 98 Received Heat Transfer 1299 | . 402 . 171 144 87 . 114 . 381 Effects 7 | . . . . . . . . . 7 Shutdowns 1 | . . . . . . . . . 1 Interference 5 | . . . . . . . . . 5 Matter Decay 1 | . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . Robots Corrupted 1 | . . . . . . . 1 . . Combat Hostiles 1 | . . . . . . . 1 . . Parts Fried 7 | . . . 1 . 4 . 2 . . Impact Corruptions . | . . . . . . . . . . Robots Melted 1 | . 1 . . . . . . . . Combat Hostiles 1 | . 1 . . . . . . . . Parts Melted 10 | . 5 . 1 4 . . . . . Heat Transferred 5750 | . 2072 . 1062 999 629 . 222 296 470 Parts Sabotaged 2 | . . . . . . . . . 2 Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 5 | . . . 3 . . . . . 2 Alert | -11 -10 -10 -8 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Sub Mat Fac Low Low Fac Was Fac Peak Influence 756 | . 142 . 276 756 . . 323 61 354 Initial 198 | . . . 1 111 . . 198 61 3 Average 157 | . 64 . 158 212 . . 205 32 175 Maximum Alert Level 3 | . . . 1 3 . . 1 . 1 Low Security (%) 65 | 100 100 . 49 72 . . 43 100 57 Level 1 31 | . . . 50 10 . . 56 . 42 Level 2 1 | . . . . 8 . . . . . Level 3 1 | . . . . 8 . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 9 | . . . 2 1 . . 1 . 5 Investigation 2 | . . . 1 . . . . . 1 Extermination 5 | . . . . 1 . . 1 . 3 Reinforcement 2 | . . . 1 . . . . . 1 Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered 1 | . . . . 1 . . . . . Construction Impeded 1 | . . . 1 . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . 1 Stealth | -11 -10 -10 -8 -7 -7 -7 -6 -6 -6 --------- Run | Yrd Mat Sub Mat Fac Low Low Fac Was Fac Distress Signals 4 | . 1 . . 2 . . . . 1 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 140 | . 13 . 23 24 14 . 14 6 46 Peak Tracking Total 12 | . 4 . 7 6 4 . 5 5 12 Tactical Retreats 7 | . . . 1 1 1 . . 1 3 Traps | -11 -10 -10 -8 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Sub Mat Fac Low Low Fac Was Fac Traps Triggered 10 | . 2 . 1 . . . 5 . 2 Indirectly 1 | . . . . . . . 1 . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed 2 | . 2 . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 2 | . . . . . 1 . 1 . . Machines | -11 -10 -10 -8 -7 -7 -7 -6 -6 -6 ---------- Run | Yrd Mat Sub Mat Fac Low Low Fac Was Fac Machines Disabled 17 | . 1 . . 15 . . . . 1 Max in Single Turn 8 | . 1 . . 8 . . . . 1 Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -8 -7 -7 -7 -6 -6 -6 --------- Run | Yrd Mat Sub Mat Fac Low Low Fac Was Fac Machines Accessed 33 | . 10 . 6 5 2 . 3 . 7 Terminals 20 | . 8 . 5 2 . . 1 . 4 Fabricators 3 | . . . . 1 . . 1 . 1 Repair Stations 1 | . . . . 1 . . . . . Recycling Units 5 | . 2 . . . . . 1 . 2 Scanalyzers 2 | . . . 1 1 . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 100 | . 36 . 14 13 9 . 6 . 22 Successful 52 | . 18 . 5 4 9 . 4 . 12 Failed 48 | . 18 . 9 9 . . 2 . 10 Catastrophic 13 | . 4 . 2 4 . . 1 . 2 Database Lockouts . | . . . . . . . . . . Manual 15 | . 7 . 4 . . . . . 4 Terminals 66 | . 30 . 12 7 . . 2 . 15 Fabricators 4 | . . . . 1 . . 1 . 2 Repair Stations 3 | . . . . 3 . . . . . Recycling Units 14 | . 6 . . . . . 3 . 5 Scanalyzers 4 | . . . 2 2 . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 34 | . 14 . 3 1 9 . 1 . 6 Record 10 | . . . . . 8 . . . 2 Prototype ID Bank 2 | . 2 . . . . . . . . Open Door 1 | . . . . . 1 . . . . Branch Access Points 3 | . 1 . 1 1 . . . . . Emergency Access Points 1 | . 1 . . . . . . . . Terminal Index 2 | . 1 . 1 . . . . . . Alert Level 3 | . 1 . 1 . . . . . 1 Locate Traps 2 | . 1 . . . . . 1 . . Disarm Traps 1 | . 1 . . . . . . . . Maintenance Status 1 | . 1 . . . . . . . . Surveillance Status 1 | . 1 . . . . . . . . Investigation Status 1 | . 1 . . . . . . . . Recall Investigation 1 | . . . . . . . . . 1 Registered Components 2 | . 1 . . . . . . . 1 Zone Layout 3 | . 2 . . . . . . . 1 Fabricator Hacks 3 | . . . . . . . 1 . 2 Network Status 2 | . . . . . . . 1 . 1 Build 1 | . . . . . . . . . 1 Repair Station Hacks 1 | . . . . 1 . . . . . Scan Component 1 | . . . . 1 . . . . . Recycling Unit Hacks 8 | . 3 . . . . . 2 . 3 Report Inventory 1 | . 1 . . . . . . . . Retrieve Matter 3 | . . . . . . . 1 . 2 Retrieve Components 4 | . 2 . . . . . 1 . 1 Scanalyzer 3 | . . . 1 2 . . . . . Insert Component 2 | . . . 1 1 . . . . . Analyze 1 | . . . . 1 . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks 3 | . 1 . 1 . . . . . 1 Terminals 3 | . 1 . 1 . . . . . 1 Botnet 3 | . 1 . 1 . . . . . 1 Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 1 | . 1 . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 28 | . 9 . 6 5 . . 3 . 5 Full Trace Events . | . . . . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built 1 | . . . . . . . . . 1 Authchips . | . . . . . . . . . . Time 152 | . . . . . . . . . 152 Total Robot Build Rating 5 | . . . . . . . . . 5 Part Schematics Acquired 1 | . . . . 1 . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter 207 | . . . . . . . . . 207 Retrieved Components 17 | . 4 . . . . . 3 . 10 Parts Scanalyzed 2 | . . . 1 1 . . . . . Part Schematics Acquired 1 | . . . . 1 . . . . . Parts Damaged 1 | . . . . 1 . . . . . Bothacking | -11 -10 -10 -8 -7 -7 -7 -6 -6 -6 ------------ Run | Yrd Mat Sub Mat Fac Low Low Fac Was Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -8 -7 -7 -7 -6 -6 -6 -------- Run | Yrd Mat Sub Mat Fac Low Low Fac Was Fac Total Allies 2 | . . . . . . . . 1 1 Largest Group 1 | . . . . . . . . 1 1 Highest-Rated Group 31 | . . . . . . . . 31 23 Highest-Rated Ally 31 | . . . . . . . . 31 23 Total Orders . | . . . . . . . . . . Ally Attacks 8 | . . . . . . . . 8 . Total Damage 105 | . . . . . . . . 105 . Kills 1 | . . . . . . . . 1 . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -8 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Sub Mat Fac Low Low Fac Was Fac Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -8 -7 -7 -7 -6 -6 -6 ------------- Run | Yrd Mat Sub Mat Fac Low Low Fac Was Fac Turns Passed 6918 | 47 1107 42 875 950 861 125 961 173 1777 Spaces Moved 4122 | 32 655 32 520 589 621 102 534 159 878 Core 134 | 10 2 . . . . . . 117 5 Treads 1214 | . . . . . . . 427 37 750 Legs 2774 | 22 653 32 520 589 621 102 107 5 123 Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 126 123 123 122 50 50 Average Speed 132 | 106 121 120 124 128 123 123 152 78 156 Slowest Speed 400 | 190 400 120 190 130 126 123 240 160 240 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 37 | 3 93 4 43 21 77 18 17 72 23 Regions Visited 9 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 1 | . . . . 1 . . . . . Unknown Exits Taken 6 | 1 1 1 1 . 1 1 . . . Scrap Searched 4 | . . . . . 3 1 . . . Spaces Dug 5 | . . . . . . . 5 . . Terrain Destroyed 82 | . . . 11 34 4 1 7 1 24 Melee . | . . . . . . . . . . Projectile 34 | . . . . 5 4 1 7 1 16 AOE 48 | . . . 11 29 . . . . 8 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -8 -7 -7 -7 -6 -6 -6 --------- Run | Yrd Mat Sub Mat Fac Low Low Fac Was Fac Total 5077 | 41 892 35 672 705 664 101 639 189 1139 Wait 436 | . 166 . 58 46 2 . 8 14 142 Move 4114 | 31 654 31 519 588 620 101 534 158 878 Hop . | . . . . . . . . . . Pick Up 59 | 4 13 . 14 8 3 . 12 . 5 Fast Attach 55 | 6 8 2 2 3 . . 9 3 22 Attach 31 | . 4 . 7 4 3 . 6 2 5 Detach 11 | . 2 . . . . . 4 . 5 Swap 31 | . 1 . 11 5 6 . 5 . 3 Drop 68 | . 6 2 14 12 3 . 21 . 10 Fire 271 | . 38 . 47 39 26 . 40 12 69 Melee . | . . . . . . . . . . Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire 1 | . . . . . 1 . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: [*Mat x3] / *Min / [*Sub]) -10/Subcaves -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves -6/Factory -6/Waste -6/Factory History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 14) 48 | -11/Scrapyard | Entered Materials 196 | -10/Materials | Discovered new exit (range 15) 241 | -10/Materials | Core integrity fell below 50% 303 | -10/Materials | Build established: Mutant 550 | -10/Materials | Identified exit to Mines 577 | -10/Materials | Discovered new exit (range 16) 751 | -10/Materials | Discovered new exit (range 15) 1135 | -10/Materials | Discovered new exit (range 6) 1155 | -10/Materials | Entered Subcaves 1155 | -10/Subcaves | Discovered new exit (range 13) 1156 | -10/Subcaves | Shifting Twisted Machinery released Battle Rifle 1169 | -10/Subcaves | Shifting Twisted Machinery released Barrage Gun 1197 | -10/Subcaves | Entered Materials 1197 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x3 1428 | -8/Materials | Destroyed 8 combat bots 1484 | -8/Materials | Discovered new exit (range 9) 2052 | -8/Materials | Discovered new exit (range 15) 2072 | -8/Materials | Entered Factory 2072 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2387 | -7/Factory | Build established: Skirmisher 2507 | -7/Factory | Identified exit to Lower Caves 2872 | -7/Factory | Search patrols dispatched 3022 | -7/Factory | Entered Lower Caves 3306 | -7/Lower Caves | Build established: Scavenger-Skirmisher 3368 | -7/Lower Caves | Learned location of 1 exit from Factory 3368 | -7/Lower Caves | Learned Extension stockpile data 3368 | -7/Lower Caves | Learned Extension terminal intel 3368 | -7/Lower Caves | Learned Research garrison access intel 3652 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 3686 | -7/Lower Caves | Destroyed 7 combat bots 3830 | -7/Lower Caves | Discovered new exit (range 12) 3883 | -7/Lower Caves | Entered another Lower Caves area 3952 | -7/Lower Caves | Build established: Skirmisher 3972 | -7/Lower Caves | Discovered new exit (range 14) 4008 | -7/Lower Caves | Entered Factory 4008 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4009 | -6/Factory | Identified exit to Factory 4472 | -6/Factory | Build established: Gunner 4969 | -6/Factory | Sucked down chute 4969 | -6/Factory | Entered Waste 4970 | -6/Waste | Met a frightened Derelict 4984 | -6/Waste | Spotted C-40 Crusher 4990 | -6/Waste | Allies destroyed C-40 Crusher 5007 | -6/Waste | Spotted C-40 Crusher 5027 | -6/Waste | Spotted C-40 Crusher 5035 | -6/Waste | Spotted C-40 Crusher 5043 | -6/Waste | Spotted C-40 Crusher 5048 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 5065 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5068 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5071 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 5071 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 5102 | -6/Waste | Lost 6 parts (1p3n2w) 5108 | -6/Waste | Spotted C-40 Crusher 5113 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5124 | -6/Waste | Discovered new exit (range 11) 5129 | -6/Waste | Found Prototype Device 5129 | -6/Waste | Identified Exp. ECM Suite 5142 | -6/Waste | Entered Factory 5474 | -6/Factory | Fabricated A-15 Conveyor? 5751 | -6/Factory | Found Prototype Processor 5751 | -6/Factory | Identified Exp. Targeting Computer 5955 | -6/Factory | System corruption reached 10% 6018 | -6/Factory | Core integrity fell below 50% 6655 | -6/Factory | Build established: Scavenger-Gunner 6880 | -6/Factory | Cargo convoy interrupted 6917 | -6/Factory | Core integrity fell below 20% 6919 | -6/Factory | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- 06914_ M-28 Smith repairs H-66 Slayer. 06914_ Hvy. Laser destroyed. 06914_ H-66 Slayer knocked back. 06915_ Slug penetrates H-66 Slayer. 06915_ Penetrated by Slug. 06915_ Carbon-fiber Leg destroyed. 06915_ Magnetic Acceleration Cannon destroyed. 06915_ Penetrated by Slug. 06915_ U-05 Engineer lays Concrete. 06915_ Lgt. Armored Exoskeleton destroyed. 06916_ Penetrated by Slug. 06916_ Slug penetrates H-66 Slayer. 06916_ Penetrated by Slug. 06916_ Angular Momentum Engine destroyed. 06917_ Penetrated by Slug. 06917_ Slug penetrates Wall. 06917_ U-05 Engineer builds a Wall. 06918_ U-05 Engineer lays Concrete. 06918_ Penetrated by Slug. 06919_ Targeting Computer destroyed. Map ----- +----------------------------------------------------+ | | | | | | | ???????????????????????#########################?? | | ???????????????????????# ! [ # #?? | | ???????????????????????# # #?? | | ???????????????????????# """ ![ """ # """ """ #?? | | ??????????????????????## """ ][ """ # """ """ ##? | | ???????????????????????# """ """ # """ """ #?? | | ???????????????????????# # #?? | | ???????????????????????#######+####### ##? | | ?????????????????????###### ! ] #??# ##? | | ?????????????????????"" # m #######+######?? | | ????????????????????"?" # T" ### | | ??????????????????????" !#! "h | | ??????????????????? ??? # h *= | | ??????????????????????? ; hhh#####*! """"" | | ???????????????????#?###;;; ]!;#?##%! """"" | | ?????????????????????# ;; ;#####=*=""" ! | | ?????????????????????# ; !hh%=% %#%%% | | ??????????????????#### ; *= !""#% """"" | | ??????????????????# ; [ Y"#% """" | | ??????????????????# ; !""# """ | | ??????????????????## ; = # % | | ??????????????????# # ; ! #" """"" | | ??????????????????##?####@ ;;#######%" """"" | | ??????????????????????? u ; u % """ | | ????????????????????? ########## | | ??????????????????? u #??????### """ | | ????????????????? #????#??## G" | | ????????????????# #????????# """ | | ????????????????# #????????# ? | | ????????????????# #??#?????# ? | | ????????????????# u #????????# #######??T | | ????????????????# ! #????????? ?????????# | | ????????????????# #????????# ?????????? | | ????????????????+ !#????????# ????###### | | ????????????????# #????????# ????# | | ????????????????##############????????# ????# """" | | ??????????????????????????????????????# ????# """" | | ??????????????????????????????????????# #???# """" | | ??????????????????????????????????????# #???# """" | | ????????? ???????????????????????????# #???# | | ???????# ??????????????????????????# #???#+##+# | | ??????## ??????????????????????????# #???# !*# | | ??????? ??????????????????????????# #???# # | | ???????# ?????????????!????????????# ##### # | | ???????# ??????????????????###+#### # | | ???????? ??????????????????# ## # | | ????????? ?????????????????## % ## "" ! # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Coolant Potential 50 Energy Generation 21 Energy Capacity 325 Matter Stores 540 Matter Capacity 550 Sight Range 22 Terrain Scan Range 16 Terrain Scan Density 210 ECM Strength 3 Armor Coverage 225 Evasion (%) 55 Targeting Accuracy 11 Recoil Reduction 4 Matter Filtering 30 Offensive Hacking 11 Defensive Hacking 12 Item Schematics ----------------- Imp. Titanium Leg | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ A-15 Conveyor | x1 | -6/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BiocellCoolingDeconstructor Manual? 0 Play Time 02:08:04 Cumulative 41.8 hours Start 2024.03.20 @ 21:20:05 End 2024.03.21 @ 00:57:11 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 15 Rogue 14 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 9 Gallery% 29 Achievement% 22 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Terminus Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters LOW_CONTRAST(13,24,33) Steam 1 RUN: 101d6846-ce37-4002-a6ae-e6730f58aed9