Cogmind - Beta 17 @@@ ROGUE MODE // 2026.08.05 @ 19:06:44 Player: beans Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (8) 40 Value Destroyed (345) 345 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (800) 800 TOTAL SCORE: 4405 Bonus ------- Registered with UFD 300 Met Optimus in HQ 500 Cogmind --------- Core Integrity 86/850 Matter 137/300 Energy 100/100 System Corruption 11% Temperature Critical (569) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Enhanced Optical Array > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Large Storage Unit A0-MCA's Component Scanner High-powered Tractor Beam CPS Tube (1) Botcube Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Light Angular Momentum Engine > --- PROPULSION ------- Light Treads Light Treads Spiked Treads > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Advanced Targeting Computer Matter Filter Improved Medium Armor Plating Improved Medium Armor Plating > --- WEAPON ----------- Heavy Laser High-powered Shotgun Assault Cannon > --- INVENTORY -------- Improved Cooling System Large Storage Unit A0-MCA's Component Scanner High-powered Tractor Beam CPS Tube CPS Tube CPS Tube CPS Tube CPS Tube CPS Tube Botcube [Rating: 49] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Propulsion Light Treads Treads Light Treads Wheel Compact Wheel Utility Large Storage Unit Device Matter Filter Storage Large Storage Unit Processor Enhanced Optical Array Protection Improved Medium Armor Plating Weapon Assault Cannon Energy Gun Plasma Rifle Ballistic Gun High-powered Shotgun Ballistic Cannon Assault Cannon Special Weapon Improved Plasma Cutter Build | -11 -10 -10 -8 -6 -6 -6 ------- Run | Yrd Mat Sub Scr Fac Was Fac Slots Evolved 8 | . . . . 8 . . Power 1 | . . . . 1 . . Propulsion 2 | . . . . 2 . . Utility 4 | . . . . 4 . . Weapon 1 | . . . . 1 . . Parts Attached 33 | 4 2 . 6 6 1 14 Power 4 | 1 . . 1 1 . 1 Engine 4 | 1 . . 1 1 . 1 Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 7 | 2 . . 1 . . 4 Treads 3 | 2 . . 1 . . . Leg . | . . . . . . . Wheel 4 | . . . . . . 4 Hover . | . . . . . . . Flight . | . . . . . . . Utility 11 | . 2 . 1 4 . 4 Device 3 | . . . . 2 . 1 Storage 1 | . 1 . . . . . Processor 2 | . . . . 1 . 1 Hackware . | . . . . . . . Protection 5 | . 1 . 1 1 . 2 Artifact . | . . . . . . . Weapon 11 | 1 . . 3 1 1 5 Energy Gun 2 | . . . . 1 . 1 Energy Cannon . | . . . . . . . Ballistic Gun 2 | 1 . . 1 . . . Ballistic Cannon 5 | . . . 2 . . 3 Launcher . | . . . . . . . Special Weapon 2 | . . . . . 1 1 Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Parts Lost 15 | . . . . . 4 11 Power 1 | . . . . . . 1 Propulsion 6 | . . . . . 2 4 Utility 3 | . . . . . 1 2 Weapon 5 | . . . . . 1 4 Highest Loss Streak 9 | . . . . . 4 9 To Critical Strikes . | . . . . . . . Average Backups 10 | . 1 3 13 11 8 4 Power . | . . . . . . . Propulsion . | . . . 1 . . . Utility 5 | . 1 2 6 5 3 3 Weapon . | . . 1 . . . . Tool/Special . | . . . . . . . Unused Backups 16 | . . . 8 . 6 2 Power 1 | . . . 1 . . . Propulsion 2 | . . . 2 . . . Utility 6 | . . . 3 . 1 2 Weapon 2 | . . . 2 . . . Tool/Special 5 | . . . . . 5 . Average Slot Usage (%) 88 | . 77 85 98 71 49 34 Engine 12 | . 14 14 14 9 6 1 Treads 24 | . 28 28 28 17 10 . Storage 12 | . 12 14 14 6 3 . Protection 12 | . 7 14 14 7 6 8 Ballistic Gun 9 | . 14 14 10 6 2 . Ballistic Cannon 12 | . . . 16 6 2 . Peak Build Rating 49 | 4 6 6 25 49 49 44 Average Rating 21 | 3 5 6 21 38 26 31 On Entrance 13 | . 4 6 6 24 49 8 Avg Prop Armor Cover (%) . | . . . . . . . Naked Turns 32 | . . . . . 32 . Heaviest Build 68 | 5 28 28 45 68 68 49 Greatest Support 64 | 40 40 40 40 60 60 64 Greatest Overweight (x) 11 | . . . 1 1 7 11 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 15 | 5 15 15 15 15 15 5 Average Capacity 13 | 5 14 15 15 15 10 5 Most Carried 15 | . 3 3 15 15 15 5 Average Carried 11 | . 1 3 13 12 9 4 Final Capacity 15 | 5 15 15 15 15 5 5 Final Carried 15 | . 3 3 15 11 5 5 Class Distribution -------------------- 94% | Mutant 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Mutant | -8/Scraptown Gunner | -6/Factory Mutant | -6/Waste Mutant | -6/Factory Resources | -11 -10 -10 -8 -6 -6 -6 ----------- Run | Yrd Mat Sub Scr Fac Was Fac Matter Collected 528 | 240 29 6 6 54 . 193 Remotely 105 | . . . . . . 105 Salvage Created 489 | . 46 . . 151 . 292 Parts 23 | . 4 . . 5 . 14 Haulers Intercepted 1 | . . . . . . 1 Recyclers Shooed 1 | . 1 . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 13 | . . 13 . . . . Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -10 -8 -6 -6 -6 ------- Run | Yrd Mat Sub Scr Fac Was Fac Combat Hostiles Destroyed 6 | . 1 . . 3 . 2 Guns 1 | . 1 . . . . . Cannons 4 | . . . . 3 . 1 Classes Destroyed 4 | . 1 . . . . 3 Hauler 1 | . . . . . . 1 Recycler 1 | . . . . . . 1 Grunt 5 | . 1 . . 3 . 1 Hunter 1 | . . . . . . 1 Best Kill Streak 3 | . 1 . . 3 . 2 Combat Bots Only 3 | . 1 . . 3 . 2 Max Kills in Single Turn 1 | . 1 . . 1 . 1 Gunslinging . | . . . . . . . Exploded . | . . . . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -8 -6 -6 -6 -------- Run | Yrd Mat Sub Scr Fac Was Fac Hostile Shots Fired 310 | . 1 18 . 22 5 264 Missed 102 | . . 10 . 8 . 84 Hits 208 | . 1 8 . 14 5 180 Melee 6 | . . . . . 5 1 Projectile 202 | . 1 8 . 14 . 179 AOE 1 | . . 1 . . . . Critical Strikes 10 | . . . . . 5 5 Damage Taken 3068 | . 11 73 . 265 222 2497 Core 784 | . . 20 . 74 178 512 Absorbed by Shields . | . . . . . . . Regen/Repaired (Parts) 269 | . . . 269 . . . Core Remaining (%) 96 | 100 . . 92 . . . Volleys Fired 39 | . 3 4 . 10 . 22 Largest 3 | . 1 1 . 2 . 3 Hottest 120 | . 20 20 . 62 . 120 Shots Fired 61 | . 3 4 . 20 . 34 Gun 33 | . 3 4 . 10 . 16 Cannon 27 | . . . . 10 . 17 Launcher . | . . . . . . . Special 1 | . . . . . . 1 Kinetic 44 | . 3 4 . 20 . 17 Thermal 16 | . . . . . . 16 Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Robot Hit Streak 6 | . 2 4 . 4 . 6 Robot Miss Streak 4 | . 1 1 . 2 . 4 Penetration Max . | . . . . . . . Secondary Targets . | . . . . . . . Shots Hit Robots 35 | . 2 3 . 11 . 19 Core Hits 26 | . 1 . . 9 . 16 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 1 | . . . . . . 1 Blast 1 | . . . . . . 1 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 1264 | . 26 42 . 266 . 930 Guns 410 | . 26 42 . 100 . 242 Cannons 477 | . . . . 166 . 311 Explosions 336 | . . . . . . 336 Melee . | . . . . . . . Ramming 41 | . . . . . . 41 Kinetic 645 | . 26 42 . 266 . 311 Thermal 242 | . . . . . . 242 Explosive . | . . . . . . . Electromagnetic 336 | . . . . . . 336 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 11 | . . . . . 11 11 Average Corruption 10 | . . . . . 6 11 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 24 | . . . . . 3 21 Message Errors 6 | . . . . . . 6 Matter Fused 6 | . . . . . 1 5 Heat Flow Errors 3 | . . . . . 1 2 Energy Discharges 4 | . . . . . 1 3 Data Loss (minor) 1 | . . . . . . 1 Data Loss (major) 1 | . . . . . . 1 Misdirections 3 | . . . . . . 3 Overload Shots . | . . . . . . . Overflow Damage 3 | . . . . . . 3 Projectiles 3 | . . . . . . 3 Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks 4 | . . . . 2 . 2 Impact . | . . . . . . . Kinetic 3 | . . . . 2 . 1 Secondary 1 | . . . . . . 1 Self-Inflicted Damage 46 | . . . . . . 46 Shots 1 | . . . . . . 1 Rammed 10 | . . . . . . 10 Targets Rammed 10 | . . . . . . 10 Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 533 | . . . . 14 229 533 Average Temperature 128 | . . . . 5 118 155 Received Heat Transfer 972 | . 6 48 . 126 . 792 Effects 1 | . . . . . . 1 Damage (minor) 1 | . . . . . . 1 Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted 1 | . . . . . . 1 Combat Hostiles 1 | . . . . . . 1 Robots Corrupted 1 | . . . . . . 1 Combat Hostiles 1 | . . . . . . 1 Parts Fried 3 | . . . . . . 3 Impact Corruptions 1 | . . . . . . 1 Robots Melted 1 | . . . . . . 1 Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 550 | . . . . . . 550 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -10 -8 -6 -6 -6 ------- Run | Yrd Mat Sub Scr Fac Was Fac Maximum Alert Level . | . . . . . . . Low Security (%) 100 | 100 100 . . 100 100 100 Level 1 . | . . . . . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 88 | . 20 . . 70 3 88 Initial 3 | . . . . . 3 . Average 6 | . 1 . . 28 . 3 Influence Increases 258 | . 20 30 . 70 . 138 Destroy 0b10 Robot/C 120 | . 20 . . 60 . 40 Destroy 0b10 Robot/NC 10 | . . . . . . 10 Destroy Leader 22 | . . . . 10 . 12 Disable Machine 30 | . . . . . . 30 Destroy Structure 1 | . . . . . . 1 Lose Combat Pursuer 75 | . . 30 . . . 45 Influence Decreases 230 | . 20 30 . 60 10 110 Entered New Map 7 | . . . . . 7 . Time Decay 133 | . 20 30 . 60 3 20 Lost Part 90 | . . . . . . 90 Squads Dispatched 4 | . 1 . . 1 . 2 Investigation 1 | . . . . . . 1 Extermination . | . . . . . . . Reinforcement 3 | . 1 . . 1 . 1 Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -8 -6 -6 -6 --------- Run | Yrd Mat Sub Scr Fac Was Fac Distress Signals 2 | . 1 . . . . 1 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 38 | . 2 4 . 3 5 24 Peak Tracking Total 19 | . 2 2 . 3 5 19 Tactical Retreats 2 | . . 1 . . . 1 Traps | -11 -10 -10 -8 -6 -6 -6 ------- Run | Yrd Mat Sub Scr Fac Was Fac Traps Triggered 1 | . . . . 1 . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -8 -6 -6 -6 ---------- Run | Yrd Mat Sub Scr Fac Was Fac Machines Disabled 2 | . . . . . . 2 Max in Single Turn 2 | . . . . . . 2 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -8 -6 -6 -6 --------- Run | Yrd Mat Sub Scr Fac Was Fac Machines Accessed 3 | . . . 1 . . 2 Terminals . | . . . . . . . Fabricators 1 | . . . . . . 1 Repair Stations . | . . . . . . . Recycling Units 1 | . . . . . . 1 Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 11 | . . . 8 . . 3 Successful 10 | . . . 8 . . 2 Failed 1 | . . . . . . 1 Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual 1 | . . . . . . 1 Terminals . | . . . . . . . Fabricators 2 | . . . . . . 2 Repair Stations . | . . . . . . . Recycling Units 1 | . . . . . . 1 Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 8 | . . . 8 . . . Record 8 | . . . 8 . . . Fabricator Hacks 1 | . . . . . . 1 Network Status 1 | . . . . . . 1 Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 1 | . . . . . . 1 Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 1 | . . . . . . 1 Scrapoids 1 | . . . . . . 1 Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 1 | . . . . . . 1 Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -8 -6 -6 -6 ------------ Run | Yrd Mat Sub Scr Fac Was Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -8 -6 -6 -6 -------- Run | Yrd Mat Sub Scr Fac Was Fac Total Allies 5 | . . . . . . 5 Largest Group 5 | . . . . . . 5 Highest-Rated Group 143 | . . . . . . 143 Highest-Rated Ally 31 | . . . . . . 31 Initial UFD Resources 23 | . . . . 23 23 23 Total Orders . | . . . . . . . Ally Attacks 18 | . . . . . . 18 Total Damage 348 | . . . . . . 348 Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -8 -6 -6 -6 ------- Run | Yrd Mat Sub Scr Fac Was Fac Active Infowar (turns) 475 | . . . . . . 475 Optics 475 | . . . . . . 475 Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -8 -6 -6 -6 ------------- Run | Yrd Mat Sub Scr Fac Was Fac Turns Passed 5479 | 79 264 284 4044 176 136 496 Spaces Moved 2529 | 49 122 155 1676 57 131 339 Core 335 | 4 . . . . 100 231 Treads 2086 | 45 122 155 1676 57 31 . Legs . | . . . . . . . Wheels 108 | . . . . . . 108 Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 160 160 160 50 50 Average Speed 203 | 151 160 160 238 230 94 110 Slowest Speed 600 | 160 160 160 250 250 400 600 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 33 | 3 28 17 86 2 84 12 Regions Visited 6 Branch Regions 2 Pre-discovered Areas 1 | . . . 1 . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 4 | 1 1 1 1 . . . Scrap Searched 1 | . . . 1 . . . Spaces Dug . | . . . . . . . Terrain Destroyed 1 | . . . . . . 1 Melee . | . . . . . . . Projectile 1 | . . . . . . 1 AOE . | . . . . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -8 -6 -6 -6 --------- Run | Yrd Mat Sub Scr Fac Was Fac Total 2797 | 52 187 187 1721 80 144 426 Wait 133 | . 58 29 . 5 7 34 Move 2524 | 48 121 154 1675 57 130 339 Hop . | . . . . . . . Pick Up 33 | . 3 . 26 1 1 2 Fast Attach 22 | 4 2 . 1 2 1 12 Attach 8 | . . . 1 5 . 2 Detach 6 | . . . . . 4 2 Swap 4 | . . . 4 . . . Drop 18 | . . . 14 . 1 3 Fire 39 | . 3 4 . 10 . 22 Melee . | . . . . . . . Ram 10 | . . . . . . 10 Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat] / [*Min x2] / [*Sub]) -10/Subcaves (discovered 2 exits: [*Rec] / *Scr) -8/Scraptown (discovered 2 exits: [*Fac x2]) -6/Factory -6/Waste -6/Factory (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 7 | -11/Scrapyard | Discovered new exit (range 16) 80 | -11/Scrapyard | Entered Materials 81 | -10/Materials | Met a group of wandering Federalists 122 | -10/Materials | Discovered new exit (range 13) 214 | -10/Materials | Discovered new exit (range 15) 275 | -10/Materials | Discovered new exit (range 16) 313 | -10/Materials | Build established: Mutant 341 | -10/Materials | Discovered new exit (range 3) 344 | -10/Materials | Entered Subcaves 345 | -10/Subcaves | Continued accompanying wandering Federalists (5) 453 | -10/Subcaves | Discovered new exit (range 13) 605 | -10/Subcaves | Wandering Federalist uncovered a shortcut to Scraptown 628 | -10/Subcaves | Entered Scraptown 1536 | -8/Scraptown | Visited UFD Registry 1536 | -8/Scraptown | Registered with UFD as "Kinetichip" 1596 | -8/Scraptown | Visited Botcube Research 1611 | -8/Scraptown | Found Botcube 1660 | -8/Scraptown | Visited Curators Association 1700 | -8/Scraptown | Visited LU-1G1's Boring Crew 1732 | -8/Scraptown | Visited Derelict Rescue Squad 1832 | -8/Scraptown | Visited Modified Component R&D 1925 | -8/Scraptown | Visited Junk Repository 2107 | -8/Scraptown | Visited A0-MCA Data Center 2122 | -8/Scraptown | Given a B rating by A0-MCA 2131 | -8/Scraptown | Found A0-MCA's Component Scanner 2937 | -8/Scraptown | Discovered new exit (range 11) 2984 | -8/Scraptown | Heard Great Nut preacher, LISTEN AND RECITE! 3092 | -8/Scraptown | Visited CPS Storage 3192 | -8/Scraptown | Visited Fellowship of the Rings 3220 | -8/Scraptown | Visited Awakened 3305 | -8/Scraptown | Visited Supply Room 3365 | -8/Scraptown | Visited Comm Corps 3485 | -8/Scraptown | Visited Cave Peace 3550 | -8/Scraptown | Visited CR-KLE's Repair Center 3567 | -8/Scraptown | CR-KLE repaired 6 parts 4517 | -8/Scraptown | Met Optimus 4517 | -8/Scraptown | Accepted into 0bPrime 4655 | -8/Scraptown | Discovered new exit (range 5) 4672 | -8/Scraptown | Entered Factory 4672 | -6/Factory | Evolved 8 slots: Power x1, Propulsion x2, Utility x4, Weapon x1 4848 | -6/Factory | Manually triggered Chute Trap 4848 | -6/Factory | Sucked down chute 4848 | -6/Factory | Entered Waste 4863 | -6/Waste | EMP discharged 4887 | -6/Waste | Spotted C-40 Crusher 4897 | -6/Waste | Spotted C-40 Crusher 4909 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4912 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4917 | -6/Waste | Spotted C-40 Crusher 4918 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4925 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4930 | -6/Waste | Spotted C-40 Crusher 4954 | -6/Waste | Spotted C-40 Crusher 4956 | -6/Waste | Lost 4 parts (2n1u1w) 4963 | -6/Waste | EMP discharged 4963 | -6/Waste | System corruption reached 10% 4969 | -6/Waste | Spotted C-40 Crusher 4977 | -6/Waste | Discovered new exit (range 14) 4984 | -6/Waste | Entered Factory 5293 | -6/Factory | Attached CPS modules to R-10 Processor 5381 | -6/Factory | Discovered new exit (range 21) 5409 | -6/Factory | Scrapoids reinforcements arrived? 5457 | -6/Factory | Lost 5 allies 5468 | -6/Factory | Core integrity fell below 50% 5480 | -6/Factory | Self-destructed Last Messages --------------- S-27 Virus misfires. Imp. Heavy Armor Plating destroyed. G-50 Soldier destroyed. Imp. Heavy Armor Plating destroyed. G-50 Soldier misfires. U-05 Engineer repairs door. S-27 Virus misfires. Adv. Assault Cannon destroyed. Critical hit (Burn: +37). U-05 Engineer lays Concrete. Imp. Ion Engine destroyed. U-05 Engineer lays Concrete. Adv. Assault Cannon destroyed. U-05 Engineer repairs door. U-05 Engineer lays Concrete. Com. Wheel destroyed. Adv. Assault Cannon destroyed. U-05 Engineer lays Concrete. Overheating: Enh. Optical Array damaged (-15). U-05 Engineer lays Concrete. Map ----- +----------------------------------------------------+ | ???????####+########## *%! #??????##+ | | ????+### """ """ """ ###### | | ???? """ """ """ | | ?????? """ """ """ | | ????????? """ !*%!! | | ????????? """ =% ==%! | | ????????? """ #######+######## [ | | ??????????????????????????????# ########### | | ?????????????????????????????## #??????????? | | ?????????????????????????????+ #??????????? | | ?????????????????????????????## ####??????????? | | ??????????????????????????????# #?????????????? | | ??????????????????????????????# #?????????????? | | ??????????????????????????????# #?????????????? | | ??????????????????############# #?????????????? | | ??????????????????# #?????????????? | | ??????????????????# ##### #####+##+###???????????? | | ??????????????????#?????# #?? #???????????? | | ??????????????????#g????#=#??" #???????????? | | ??????????????????#/#####u## T """ #???????????? | | ??????????????????#%= =%Y# " """ #???????????? | | ???????????????#### gg[g/ """ #???????????? | | ????????????????u /g gssgg# ! #???????????? | | ??????????????????#u % g# #???????????? | | ??????????????????# % l# #???????????? | | ??????????????????# @]###########???????????? | | ??????????????????# #?????????????????????? | | ??????????????????# #?????????????????????? | | ??????????????????# Y #?????????????????????? | | ??????????????????#### #####?????????????????????? | | ?????????????????????##??????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 31 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Density 10 Armor Coverage 1200 Evasion (%) 50 Targeting Accuracy 8 Recoil Reduction 3 Matter Filtering 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ArchitectVisualAssimilator Manual? 0 Play Time 00:18:48 Cumulative 378.7 hours Start 2026.08.05 @ 18:48:23 End 2026.08.05 @ 19:06:44 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 931 Rogue 929 Adventurer 2 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 55 Gallery% 68 Achievement% 53 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: a382699e-ddc4-4aec-8d45-0c4029a9dc9c