Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.07 @ 01:49:28 Player: Lord Draconis Result: Destroyed by G-67 Veteran with Field Laser Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (136) 680 Value Destroyed (3847) 3847 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (376) 376 TOTAL SCORE: 8263 Bonus ------- High Alert Combat Kills 76 Met Imprinter 300 Cogmind --------- Core Integrity 0/700 Matter 113/300 Energy 99/100 System Corruption 25% Temperature Cool (18) Movement Core (50) Location -5/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (4) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Light Treads Medium Treads High-capacity Storage Unit Plasma Cutter Power Maul Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Improved Treads Armored Treads Medium Treads Spiked Medium Treads Spiked Medium Treads > --- UTILITY ---------- High-capacity Storage Unit Improved Sensor Array Advanced Targeting Computer Improved Medium Armor Plating > --- WEAPON ----------- Gatling Laser Beamcaster Gauss Rifle > --- INVENTORY -------- Improved Ion Engine Light Nuclear Core Light Treads Light Treads Medium Treads Armored Wheel Cooling System High-capacity Matter Pod Improved Terrain Scanner Advanced ECM Suite Improved Light Armor Plating High-powered Tractor Beam Heavy Laser Gatling Laser Gauss Cannon Grenade Launcher Rocket Launcher Plasma Cutter Power Maul Self-destruct Interrupter [Rating: 52] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Improved Treads Treads Improved Treads Wheel Compact Wheel Utility High-capacity Storage Unit Device Improved Sensor Array Storage High-capacity Storage Unit Processor Advanced Targeting Computer Hackware Authchip [Armor] Protection Hardened Light Armor Plating Weapon Gatling Laser Energy Gun Gatling Laser Energy Cannon Beam Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Light Cannon Launcher Mini Grenade Launcher Impact Weapon Power Maul Slashing Weapon Scythe Build | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Zio Pro Slots Evolved 6 | . . . 2 . 2 2 . . . Power . | . . . . . . . . . . Propulsion 3 | . . . 1 . 1 1 . . . Utility 2 | . . . 1 . 1 . . . . Weapon 1 | . . . . . . 1 . . . Parts Attached 134 | 6 12 9 18 8 22 18 8 6 27 Power 12 | 1 1 1 4 . . 2 . . 3 Engine 10 | 1 1 1 4 . . 2 . . 1 Core 2 | . . . . . . . . . 2 Reactor . | . . . . . . . . . . Propulsion 32 | 2 2 2 6 . 8 3 3 3 3 Treads 30 | 2 1 2 6 . 8 3 3 3 2 Leg . | . . . . . . . . . . Wheel 2 | . 1 . . . . . . . 1 Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 39 | 1 4 2 4 6 6 4 3 . 9 Device 15 | . . . 1 3 1 2 3 . 5 Storage 4 | 1 3 . . . . . . . . Processor 3 | . 1 . . . 1 1 . . . Hackware 1 | . . . . 1 . . . . . Protection 16 | . . 2 3 2 4 1 . . 4 Artifact . | . . . . . . . . . . Weapon 51 | 2 5 4 4 2 8 9 2 3 12 Energy Gun 14 | 1 2 1 . . 1 4 1 1 3 Energy Cannon 1 | . 1 . . . . . . . . Ballistic Gun 19 | 1 . 2 3 . 6 3 . 1 3 Ballistic Cannon 8 | . 2 1 1 1 . . . 1 2 Launcher 6 | . . . . 1 . 1 1 . 3 Special Weapon . | . . . . . . . . . . Impact Weapon 2 | . . . . . . 1 . . 1 Slashing Weapon 1 | . . . . . 1 . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 3 | . . . . 1 1 1 . . . Corrupted Parts 1 | . . . . . . . . . 1 System Corruption 1 | . . . . . . . . . 1 Parts Lost 41 | . 2 1 2 . 5 3 2 . 26 Power 5 | . 1 . . . . . . . 4 Propulsion 15 | . 1 . 1 . 3 2 1 . 7 Utility 10 | . . . 1 . 1 1 . . 7 Weapon 11 | . . 1 . . 1 . 1 . 8 Highest Loss Streak 24 | . 1 1 1 . 3 1 2 . 24 To Critical Strikes 1 | . . . . . . . 1 . . Average Slot Usage (%) 98 | . 94 100 98 100 99 99 99 99 95 Engine 9 | . 13 14 11 11 9 7 7 7 2 Treads 32 | . 19 27 32 33 35 37 37 38 36 Device 9 | . . . 10 11 9 11 13 15 12 Storage 9 | . 14 14 11 11 9 7 7 7 6 Processor 4 | . 11 . . . 9 7 7 7 6 Protection 5 | . . 13 11 10 8 3 1 . 1 Energy Gun 8 | . 10 8 . . 3 7 14 15 14 Ballistic Gun 8 | . . 5 11 11 13 14 7 6 5 Ballistic Cannon 5 | . 12 14 11 6 . . . . 1 Peak Build Rating 52 | 6 11 12 22 27 30 40 43 51 52 Average Rating 28 | 4 8 11 20 21 27 36 42 46 47 On Entrance 22 | . 6 11 11 21 20 28 39 42 51 Naked Turns 5 | . . . . . . . . . 5 Heaviest Build 70 | 14 51 56 59 60 60 69 70 65 68 Greatest Support 127 | 40 40 40 69 69 91 111 111 127 127 Greatest Overweight (x) 4 | . 3 3 1 . . . . . 4 Average Overweight (x) . | . 1 1 . . . . . . . Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 20 20 20 Average Capacity 19 | 6 14 20 20 20 20 20 20 20 19 Most Carried 20 | 3 20 20 20 20 20 20 20 20 20 Average Carried 18 | 1 11 19 19 19 19 19 19 19 19 Final Capacity 20 | 8 20 20 20 20 20 20 20 20 5 Final Carried 20 | 3 20 20 20 20 20 20 20 20 5 Class Distribution -------------------- 54% | Mutant 31% | Scavenger-Skirmisher 6% | Gunner 5% | Scavenger-Gunner 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Gunner | -7/Factory Scavenger-Skirmisher | -7/Lower Caves Scavenger-Skirmisher | -6/Zion Scavenger-Skirmisher | -5/Proximity Caves Resources | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 ----------- Run | Yrd Mat Min Mat Min Mat Fac Low Zio Pro Matter Collected 3725 | 264 263 580 1035 195 529 448 146 70 195 Remotely . | . . . . . . . . . . Salvage Created 4752 | 97 306 368 1480 24 965 682 232 . 598 Parts 288 | 7 22 30 109 2 50 48 11 . 9 Haulers Intercepted 8 | . 1 . 5 . 1 1 . . . Recyclers Shooed 4 | 1 1 1 . . 1 . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 15 | . . . . . . . 9 . 6 Prevented 2 | . . . . . . . . . 2 Kills | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Zio Pro Combat Hostiles Destroyed 100 | . 9 15 32 5 18 6 5 . 10 Guns 55 | . 3 9 15 1 17 5 2 . 3 Cannons 31 | . 6 5 17 . 1 . . . 2 AOE 13 | . . 1 . 4 . . 3 . 5 Classes Destroyed 16 | 2 4 . 3 1 3 2 1 . . Worker 2 | . . . . . 1 1 . . . Builder 1 | . . . . . . 1 . . . Tunneler 4 | 2 . 1 . . . 1 . . . Hauler 8 | . 1 . 5 . 1 1 . . . Recycler 8 | 1 1 . 2 . 1 3 . . . Operator 2 | . . . 2 . . . . . . Watcher 14 | . 3 . 4 . 3 4 . . . Swarmer 31 | . 6 9 7 2 3 . 3 . 1 Grunt 34 | . 3 6 16 . 7 . . . 2 Brawler 4 | . . . 1 . 1 . . . 2 Duelist 3 | . . . . . 1 . . . 2 Sentry 17 | . . . 8 . 4 3 1 . 1 Hunter 5 | . . . . . 2 2 1 . . Programmer 3 | . . . . . . 1 . . 2 Samaritan 3 | . . . . . . . 3 . . Assembled 3 | . . . . 3 . . . . . Best Kill Streak 6 | 3 4 5 4 2 4 5 4 . 6 Combat Bots Only 6 | . 3 5 3 2 4 1 4 . 6 Max Kills in Single Turn 2 | 1 1 1 1 1 1 2 2 . 2 Gunslinging . | . . . . . . . . . . Exploded 2 | . . 1 . 1 . . 2 . 2 Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 -------- Run | Yrd Mat Min Mat Min Mat Fac Low Zio Pro Hostile Shots Fired 749 | . 60 69 128 15 128 114 51 . 184 Missed 199 | . 14 15 33 4 35 29 23 . 46 Damage Taken 8229 | . 465 520 1171 172 1424 703 293 . 3481 Core 1189 | . 53 42 191 58 142 90 23 . 590 Absorbed by Shields . | . . . . . . . . . . Regen/Repaired (Parts) 232 | . 103 . 129 . . . . . . Core Remaining (%) 68 | 100 . 62 . 37 74 . . . . Volleys Fired 373 | 4 44 36 125 12 70 35 14 . 33 Largest 3 | 2 2 2 2 2 2 3 3 . 3 Hottest 224 | 70 110 91 58 58 86 131 188 . 224 Shots Fired 759 | 8 82 73 250 17 139 104 34 . 52 Gun 503 | 8 31 37 125 5 133 104 31 . 29 Cannon 236 | . 51 36 125 5 6 . . . 13 Launcher 20 | . . . . 7 . . 3 . 10 Special . | . . . . . . . . . . Kinetic 556 | 4 30 44 250 10 116 70 14 . 18 Thermal 183 | 4 52 29 . . 23 34 17 . 24 Explosive 20 | . . . . 7 . . 3 . 10 Electromagnetic . | . . . . . . . . . . Robot Hit Streak 23 | 4 13 13 15 18 23 15 16 . 11 Robot Miss Streak 7 | 1 5 6 6 1 2 7 2 . 2 Penetration Max 1 | . . . . . . 1 . . . Secondary Targets . | . . . . . . . . . . Shots Hit Robots 506 | 5 47 37 164 8 108 70 25 . 42 Core Hits 249 | 4 16 19 62 8 47 37 20 . 36 Critical Kills 2 | . . . 1 . 1 . . . . Critical Parts Destroyed 3 | . . . . . . . 1 . 2 Critical Strikes 22 | . 2 6 8 . 2 . 1 . 3 Burn 6 | . 1 4 . . 1 . . . . Destroy 3 | . . . 1 . 1 . 1 . . Blast 11 | . 1 2 7 . . . . . 1 Smash 2 | . . . . . . . . . 2 Melee Attacks 6 | . . . . . . 2 . . 4 Impact 6 | . . . . . . 2 . . 4 Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 10740 | 63 793 661 2780 336 1629 1507 784 . 2187 Guns 6195 | 63 227 314 1358 60 1555 1491 543 . 584 Cannons 2686 | . 566 278 1422 51 74 . . . 295 Explosions 1491 | . . 69 . 225 . . 241 . 956 Melee 352 | . . . . . . . . . 352 Ramming 16 | . . . . . . 16 . . . Kinetic 6191 | 39 353 343 2780 111 1265 767 141 . 392 Thermal 2759 | 24 440 318 . . 364 724 402 . 487 Explosive 1422 | . . . . 225 . . 241 . 956 Electromagnetic . | . . . . . . . . . . Impact 352 | . . . . . . . . . 352 Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 25 | . 4 4 . . 2 . . . 25 Average Corruption 4 | . 3 4 . . 2 . . . 7 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 67 | . 9 32 . . 6 . . . 20 Message Errors 11 | . . 6 . . 1 . . . 4 Matter Fused 15 | . 4 3 . . 3 . . . 5 Heat Flow Errors 10 | . 1 7 . . . . . . 2 Energy Discharges 9 | . 2 4 . . . . . . 3 Parts Fused 1 | . . 1 . . . . . . . Data Loss (minor) 6 | . 1 4 . . . . . . 1 Data Loss (major) 5 | . . 4 . . . . . . 1 Misfires 4 | . 1 1 . . 1 . . . 1 Alerts 2 | . . 2 . . . . . . . Weapon Failures 4 | . . . . . 1 . . . 3 Overload Shots . | . . . . . . . . . . Overflow Damage 272 | . 7 1 3 . . . 8 . 253 Projectiles 13 | . 7 1 3 . . . . . 2 Explosions 8 | . . . . . . . 8 . . Melee 251 | . . . . . . . . . 251 Knockbacks 26 | . 5 6 9 2 1 . . . 3 Impact . | . . . . . . . . . . Kinetic 25 | . 5 6 8 2 1 . . . 3 Secondary 1 | . . . 1 . . . . . . Self-Inflicted Damage 361 | . . . . 28 . . 36 . 297 Shots 12 | . . . . 2 . . 1 . 9 Rammed . | . . . . . . . . . . Targets Rammed 1 | . . . . . . 1 . . . Kicked . | . . . . . . . . . . Crushed 1 | . . . . . . 1 . . . Highest Temperature 384 | 27 356 325 17 . 11 239 210 . 384 Average Temperature 107 | 12 129 121 9 . 11 77 84 . 96 Received Heat Transfer 1929 | . 111 99 432 . 486 138 6 . 657 Effects 7 | . 4 1 . . . . 1 . 1 Shutdowns 1 | . 1 . . . . . . . . Energy Bleed 2 | . 1 . . . . . . . 1 Interference 3 | . 2 . . . . . 1 . . Damage (minor) 1 | . . 1 . . . . . . . Siege Activations . | . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . 1 Parts Fried 1 | . . . . . . . . . 1 Impact Corruptions 8 | . . . . . . . . . 8 Robots Melted 1 | . . . . . . 1 . . . Combat Hostiles 1 | . . . . . . 1 . . . Parts Melted 6 | . 1 1 . . 1 3 . . . Heat Transferred 6491 | 74 1110 1025 . . 851 1562 925 . 944 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Zio Pro Peak Influence 551 | 15 156 318 551 155 302 210 . . . Initial 155 | . 9 8 5 155 . 137 . . . Average 144 | 5 66 103 260 69 95 135 . . . Maximum Alert Level 2 | . . 1 2 . 1 1 . . . Low Security (%) 76 | 100 100 82 47 100 83 79 . . . Level 1 16 | . . 17 29 . 16 20 . . . Level 2 6 | . . . 22 . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 9 | . . . 6 . . 2 . . 1 Investigation 3 | . . . 3 . . . . . . Extermination 1 | . . . . . . 1 . . . Reinforcement 4 | . . . 3 . . 1 . . . Assault 1 | . . . . . . . . . 1 Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Zio Pro Distress Signals 11 | . . . 4 . 6 1 . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 156 | . 19 17 45 5 30 16 6 . 18 Peak Tracking Total 8 | . 4 3 4 1 5 2 4 . 8 Tactical Retreats 7 | . . 3 2 . 2 . . . . Traps | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Zio Pro Traps Triggered 8 | . 5 . 2 . 1 . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 ---------- Run | Yrd Mat Min Mat Min Mat Fac Low Zio Pro Machines Disabled 6 | . 1 1 1 1 . 2 . . . Max in Single Turn 1 | . 1 1 1 . . 1 . . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Zio Pro Machines Accessed 25 | . 7 1 8 2 2 4 1 . . Terminals 16 | . 5 1 5 1 2 2 . . . Fabricators 1 | . . . . . . 1 . . . Repair Stations 4 | . 1 . 2 . . 1 . . . Recycling Units 2 | . 1 . 1 . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 66 | . 16 7 23 6 6 7 1 . . Successful 27 | . 7 4 7 2 3 3 1 . . Failed 38 | . 8 3 16 4 3 4 . . . Catastrophic 6 | . 1 . 2 1 2 . . . . Database Lockouts 1 | . 1 . . . . . . . . Manual 32 | . 10 7 8 4 3 . . . . Terminals 47 | . 13 7 14 5 6 2 . . . Fabricators 1 | . . . . . . 1 . . . Repair Stations 12 | . 2 . 6 . . 4 . . . Recycling Units 4 | . 1 . 3 . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 20 | . 4 4 4 2 3 2 1 . . Part Schematic 2 | . 1 . 1 . . . . . . Robot Analysis 7 | . 2 3 1 . 1 . . . . Open Door 2 | . . . . 1 . . 1 . . Branch Access Points 3 | . . . 1 . 1 1 . . . Unreport Threat 2 | . . . 1 . 1 . . . . Hauler Manifests 1 | . 1 . . . . . . . . Zone Layout 3 | . . 1 . 1 . 1 . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 5 | . 2 . 2 . . 1 . . . Scan Component 3 | . 1 . 1 . . 1 . . . Repair 2 | . 1 . 1 . . . . . . Recycling Unit Hacks 2 | . 1 . 1 . . . . . . Retrieve Components 2 | . 1 . 1 . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 18 | . 3 1 8 1 2 3 . . . Full Trace Events 2 | . . . 2 . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . 3 . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 16 | . 1 . 1 . . . . 14 . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 2 | . 1 . 1 . . . . . . Time 58 | . 26 . 32 . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 13 | . 3 . 10 . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 ------------ Run | Yrd Mat Min Mat Min Mat Fac Low Zio Pro Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 -------- Run | Yrd Mat Min Mat Min Mat Fac Low Zio Pro Total Allies 2 | . . . . 2 . . . . . Largest Group 2 | . . . . 2 . . . . . Highest-Rated Group 45 | . . . . 45 . . . . . Highest-Rated Ally 31 | . . . . 31 . . . . . Total Orders . | . . . . . . . . . . Ally Attacks 4 | . . . . 4 . . . . . Total Damage 21 | . . . . 21 . . . . . Kills 1 | . . . . 1 . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Zio Pro Robot Analysis Total 7 | . 2 3 1 . 1 . . . . Derelict Logs Recovered 7 | . . 1 . 2 . . 1 2 1 Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 ------------- Run | Yrd Mat Min Mat Min Mat Fac Low Zio Pro Turns Passed 12685 | 85 1245 1555 2556 1092 715 988 2146 1414 889 Spaces Moved 6031 | 41 642 553 1177 507 275 495 1098 863 380 Core 13 | 3 . . . . . . . . 10 Treads 5639 | 38 283 538 1177 507 275 495 1098 863 365 Legs . | . . . . . . . . . . Wheels 379 | . 359 15 . . . . . . 5 Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 145 145 160 160 148 156 160 162 50 Average Speed 167 | 151 157 237 164 160 149 157 161 162 158 Slowest Speed 240 | 160 240 240 240 160 160 160 162 162 162 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 61 | 3 93 93 87 81 25 17 88 84 39 Regions Visited 9 Branch Regions 5 Pre-discovered Areas 3 | . . . . . . . 1 2 . Known Exits Taken 3 | . 1 . 1 . . 1 . . . Unknown Exits Taken 6 | 1 . 1 . 1 1 . 1 1 . Scrap Searched 10 | . . 1 . 2 . . 1 5 1 Spaces Dug 51 | . . . . 34 . 2 . . 15 Terrain Destroyed 156 | . . 11 . 80 . 4 19 . 42 Melee 2 | . . . . . . 2 . . . Projectile 7 | . . . . . . 2 1 . 4 AOE 147 | . . 11 . 80 . . 18 . 38 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Zio Pro Total 7909 | 53 795 729 1567 773 444 627 1432 883 606 Wait 1201 | . 70 116 208 238 57 44 312 5 151 Move 6022 | 40 641 552 1176 506 274 494 1097 862 380 Hop . | . . . . . . . . . . Pick Up 76 | 3 21 5 16 2 7 15 . 2 5 Fast Attach 30 | 6 5 3 2 3 6 1 1 2 1 Attach 37 | . 3 2 3 1 6 5 1 . 16 Detach 3 | . 1 . . . . 1 . . 1 Swap 67 | . 4 4 13 4 10 12 6 4 10 Drop 93 | . 6 11 24 7 14 17 1 8 5 Fire 373 | 4 44 36 125 12 70 35 14 . 33 Melee 6 | . . . . . . 2 . . 4 Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush 1 | . . . . . . 1 . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x2 / *Min x2 / [*Sub]) -10/Mines (discovered 2 exits: *Mat / [*Sub]) -9/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Mines -8/Materials -7/Factory (discovered 4 exits: Sto x2 / *Low x2) -7/Lower Caves -6/Zion (discovered 2 exits: Dee / [*Pro]) -5/Proximity Caves History --------- Turn | Location | Event 20 | -11/Scrapyard | Discovered new exit (range 15) 86 | -11/Scrapyard | Entered Materials 326 | -10/Materials | Build established: Mutant 352 | -10/Materials | Discovered new exit (range 15) 464 | -10/Materials | Central database locked down 759 | -10/Materials | Discovered new exit (range 15) 952 | -10/Materials | Discovered new exit (range 16) 1103 | -10/Materials | Discovered new exit (range 13) 1167 | -10/Materials | Repaired Lgt. Treads 1178 | -10/Materials | Discovered new exit (range 16) 1330 | -10/Materials | Identified exit to Mines 1331 | -10/Materials | Entered Mines 1365 | -10/Mines | Found DCF Scrap (12 items) 1708 | -10/Mines | Discovered new exit (range 5) 2020 | -10/Mines | Learned 2 Materials zone layouts 2314 | -10/Mines | Discovered new exit (range 9) 2574 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 2886 | -10/Mines | Entered Materials 2886 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3290 | -9/Materials | Identified exit to Mines 3499 | -9/Materials | Build established: Scavenger-Mutant 3516 | -9/Materials | Discovered new exit (range 10) 3837 | -9/Materials | Build established: Mutant 3949 | -9/Materials | Discovered new exit (range 7) 4506 | -9/Materials | Discovered new exit (range 8) 5156 | -9/Materials | Repaired Imp. Treads 5442 | -9/Materials | Entered Mines 5762 | -9/Mines | Assembled infested the area 6051 | -9/Mines | Core integrity fell below 50% 6129 | -9/Mines | Found Prototype Device 6129 | -9/Mines | Identified Thief Drone Bay 6356 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 6380 | -9/Mines | Learned Materials garrison access intel 6385 | -9/Mines | Learned Materials stockpile data 6452 | -9/Mines | Discovered new exit (range 6) 6534 | -9/Mines | Entered Materials 6534 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 6536 | -8/Materials | Loaded intel: 1 garrison access location 7210 | -8/Materials | Discovered new exit (range 16) 7218 | -8/Materials | Lost 3 parts (2n1u) 7249 | -8/Materials | Entered Factory 7249 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 7277 | -7/Factory | Identified exit to Storage 7277 | -7/Factory | Identified exit to Lower Caves 7548 | -7/Factory | Build established: Gunner 8237 | -7/Factory | Entered Lower Caves 8238 | -7/Lower Caves | Encountered a Warlord checkpoint 8317 | -7/Lower Caves | Build established: Scavenger-Gunner 8857 | -7/Lower Caves | Build established: Scavenger-Skirmisher 9937 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 10073 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 10383 | -7/Lower Caves | Entered Zion 10479 | -6/Zion | Given the Hacking Drone Bay 10565 | -6/Zion | Discovered new exit (range 12) 10722 | -6/Zion | Learned location of 1 exit from Lower Caves 10981 | -6/Zion | Learned Factory emergency access door positions 10999 | -6/Zion | Learned location of Armory (-3) 11189 | -6/Zion | Met Imprinter 11351 | -6/Zion | Identified exit to Deep Caves 11797 | -6/Zion | Entered Proximity Caves 12129 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 12217 | -5/Proximity Caves | Learned 12 Factory zone layouts 12599 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 12604 | -5/Proximity Caves | System corruption reached 10% 12652 | -5/Proximity Caves | Core integrity fell below 50% 12681 | -5/Proximity Caves | Core integrity fell below 20% 12686 | -5/Proximity Caves | Destroyed by G-67 Veteran with Field Laser Last Messages --------------- Slug penetrates G-67 Veteran. Slug penetrates Wall. Critical hit (Burn: +37). Imp. Treads destroyed. M-28 Smith repairs G-67 Veteran. Imp. Ion Engine destroyed. M-28 Smith repairs Adv. Heat Sink. System corrupted: Gauss Cannon jammed. The unstable cave ceiling collapses. M-28 Smith repairs G-50 Soldier. Dropped Hcp. Storage Unit. Dropped Self-destruct Interrupter. Acquired Hcp. Storage Unit. Gauss Cannon destroyed. The unstable cave ceiling collapses. Dropped Arm. Wheel. M-28 Smith repairs Y-72 Warden. J0I