Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.09.27 @ 00:51:34 // Halloween2019/Abominations

Player: HOTSOUP

Result: Destroyed by Minor Abomination with Shock Bomb Launcher

 Performance 
-------------
Evolutions (1)             500
Regions Visited (2)        400
Robots Destroyed (0)       0
Value Destroyed (0)        0
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (200)                200
              TOTAL SCORE: 1120

 Bonus
-------
Pacifist                   200

 Cogmind 
---------
Core Integrity             0/400
Matter                     300/300
Energy                     100/100
System Corruption          12%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -9/Materials

 Parts 
-------
>   --- POWER (1) --------
        (None)
>   --- PROPULSION (2) ---
        (None)
>   --- UTILITY (4) ------
        (None)
>   --- WEAPON (2) -------
        (None)
>   --- INVENTORY (4) ----
        (None)

 Peak State 
------------
>          --- POWER ------------
               (None)
>          --- PROPULSION -------
           VTOL Module
>          --- UTILITY ----------
  Improved Sensor Array
           Signal Interpreter
>          --- WEAPON -----------
           Hammer
>          --- INVENTORY --------
               (None)
[Rating: 6]

 Favorites 
-----------
Power                      None
Propulsion                 VTOL Module
  Flight Unit              VTOL Module
Utility                    Signal Interpreter
  Device                   Improved Sensor Array
  Processor                Signal Interpreter
Weapon                     Hammer
  Impact Weapon            Hammer

 Build                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Slots Evolved              2    | .   .   2   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  2    | .   .   2   
  Weapon                   .    | .   .   .   
Parts Attached             4    | .   2   2   
  Power                    .    | .   .   .   
    Engine                 .    | .   .   .   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               1    | .   .   1   
    Treads                 .    | .   .   .   
    Leg                    .    | .   .   .   
    Wheel                  .    | .   .   .   
    Hover                  .    | .   .   .   
    Flight                 1    | .   .   1   
  Utility                  2    | .   1   1   
    Device                 1    | .   .   1   
    Storage                .    | .   .   .   
    Processor              1    | .   1   .   
    Hackware               .    | .   .   .   
    Protection             .    | .   .   .   
    Artifact               .    | .   .   .   
  Weapon                   1    | .   1   .   
    Energy Gun             .    | .   .   .   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          .    | .   .   .   
    Ballistic Cannon       .    | .   .   .   
    Launcher               .    | .   .   .   
    Special Weapon         .    | .   .   .   
    Impact Weapon          1    | .   1   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 4    | .   .   4   
  Power                    .    | .   .   .   
  Propulsion               1    | .   .   1   
  Utility                  2    | .   .   2   
  Weapon                   1    | .   .   1   
  Highest Loss Streak      3    | .   .   3   
Average Slot Usage (%)     28   | .   12  35  
  Flight                   2    | .   .   3   
  Device                   7    | .   .   9   
  Processor                10   | .   8   11  
  Impact Weapon            8    | .   3   10  
Naked Turns                33   | .   30  3   
Heaviest Build             3    | .   2   3   
  Greatest Support         5    | 3   3   5   
  Greatest Overweight (x)  .    | .   .   .   
  Average Overweight (x)   .    | .   .   .   
Largest Inventory Capacity 4    | 4   4   4   
  Average Capacity         4    | 4   4   4   
  Most Carried             .    | .   .   .   
  Average Carried          .    | .   .   .   
  Final Capacity           4    | 4   4   4   
  Final Carried            .    | .   .   .   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials

 Resources                      | -11 -10 -9  
-----------                Run  | Scr Mat Mat 
Matter Collected           240  | 200 20  20  
  Remotely                 .    | .   .   .   
Salvage Created            .    | .   .   .   
  Parts                    .    | .   .   .   
Haulers Intercepted        .    | .   .   .   
Recyclers Shooed           .    | .   .   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Combat Hostiles Destroyed  .    | .   .   .   
Classes Destroyed          .    | .   .   .   
Best Kill Streak           .    | .   .   .   
  Combat Bots Only         .    | .   .   .   
Max Kills in Single Turn   .    | .   .   .   
  Gunslinging              .    | .   .   .   
  Exploded                 .    | .   .   .   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11 -10 -9  
--------                   Run  | Scr Mat Mat 
Damage Taken               545  | .   28  517 
  Core                     430  | .   16  414 
  Absorbed by Shields      .    | .   .   .   
Core Remaining (%)         96   | 100 93  .   
Volleys Fired              .    | .   .   .   
  Largest                  .    | .   .   .   
  Hottest                  .    | .   .   .   
Shots Fired                .    | .   .   .   
  Gun                      .    | .   .   .   
  Cannon                   .    | .   .   .   
  Launcher                 .    | .   .   .   
  Special                  .    | .   .   .   
  Kinetic                  .    | .   .   .   
  Thermal                  .    | .   .   .   
  Explosive                .    | .   .   .   
  Electromagnetic          .    | .   .   .   
  Robot Hit Streak         .    | .   .   .   
  Robot Miss Streak        .    | .   .   .   
  Penetration Max          .    | .   .   .   
  Secondary Targets        .    | .   .   .   
Shots Hit Robots           5    | .   .   5   
  Core Hits                2    | .   .   2   
  Critical Hits            .    | .   .   .   
  Critical Kills           .    | .   .   .   
  Critical Parts Destroyed .    | .   .   .   
Melee Attacks              24   | .   1   23  
  Impact                   24   | .   1   23  
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
  Sneak Attacks            2    | .   .   2   
    Combat Hostiles        .    | .   .   .   
  Follow-up Attacks        .    | .   .   .   
Damage Inflicted           180  | .   .   180 
  Guns                     .    | .   .   .   
  Cannons                  .    | .   .   .   
  Explosions               .    | .   .   .   
  Melee                    140  | .   .   140 
  Ramming                  40   | .   .   40  
  Kinetic                  .    | .   .   .   
  Thermal                  .    | .   .   .   
  Explosive                .    | .   .   .   
  Electromagnetic          .    | .   .   .   
  Impact                   140  | .   .   140 
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
Highest Corruption         12   | .   2   12  
  Average Corruption       1    | .   2   1   
  Corruption Purged        .    | .   .   .   
  Effects                  2    | .   .   2   
    Message Errors         2    | .   .   2   
Overload Shots             .    | .   .   .   
Overflow Damage            3    | .   .   3   
  Projectiles              .    | .   .   .   
  Explosions               .    | .   .   .   
  Melee                    3    | .   .   3   
Knockbacks                 2    | .   .   2   
  Impact                   2    | .   .   2   
  Kinetic                  .    | .   .   .   
  Secondary                .    | .   .   .   
Self-Inflicted Damage      34   | .   .   34  
  Shots                    .    | .   .   .   
  Rammed                   2    | .   .   2   
Targets Rammed             2    | .   .   2   
  Kicked                   .    | .   .   .   
  Crushed                  .    | .   .   .   
Highest Temperature        .    | .   .   .   
  Average Temperature      .    | .   .   .   
  Received Heat Transfer   .    | .   .   .   
Siege Activations          .    | .   .   .   
Robots Corrupted           .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Fried              .    | .   .   .   
  Impact Corruptions       1    | .   .   1   
Robots Melted              .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Melted             .    | .   .   .   
  Heat Transferred         .    | .   .   .   
Parts Sabotaged            .    | .   .   .   
Parts Stolen               .    | .   .   .   
Parts Stripped             .    | .   .   .   
Power Chain Reactions      .    | .   .   .   
Missiles Intercepted       .    | .   .   .   

 Alert                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Peak Influence             79   | .   8   79  
  Initial                  3    | .   .   3   
  Average                  30   | .   7   42  
Maximum Alert Level        .    | .   .   .   
  Low Security (%)         100  | 100 100 100 
  Level 1                  .    | .   .   .   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          8    | .   3   5   
  Investigation            5    | .   2   3   
  Extermination            .    | .   .   .   
  Reinforcement            3    | .   1   2   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   

 Stealth                        | -11 -10 -9  
---------                  Run  | Scr Mat Mat 
Distress Signals           4    | .   1   3   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              11   | .   5   6   
  Peak Tracking Total      5    | .   5   4   
  Tactical Retreats        3    | .   .   3   

 Traps                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Traps Triggered            1    | .   1   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -9  
----------                 Run  | Scr Mat Mat 
Machines Disabled          .    | .   .   .   
  Max in Single Turn       .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Garrisons Compromised      .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   
Fab Network Shutdowns      .    | .   .   .   

 Hacking                        | -11 -10 -9  
---------                  Run  | Scr Mat Mat 
Machines Accessed          7    | .   3   4   
  Terminals                5    | .   3   2   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          1    | .   .   1   
  Scanalyzers              1    | .   .   1   
  Garrison Access          .    | .   .   .   
Total Hacks                20   | .   10  10  
  Successful               12   | .   3   9   
  Failed                   8    | .   7   1   
    Catastrophic           .    | .   .   .   
  Database Lockouts        .    | .   .   .   
  Manual                   16   | .   10  6   
  Terminals                17   | .   10  7   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          2    | .   .   2   
  Scanalyzers              1    | .   .   1   
  Garrison Access          .    | .   .   .   
Terminal Hacks             2    | .   .   2   
  Terminal Index           1    | .   .   1   
  Dispatch Records         1    | .   .   1   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       2    | .   .   2   
  Report Inventory         1    | .   .   1   
  Retrieve Components      1    | .   .   1   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         8    | .   3   5   
  Terminals                7    | .   3   4   
    Track                  3    | .   1   2   
    Botnet                 4    | .   2   2   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              1    | .   .   1   
    Extract                1    | .   .   1   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         5    | .   3   2   
  Full Trace Events        3    | .   2   1   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Matter                 .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   2    | .   .   2   
  Parts Built              .    | .   .   .   
    Matter                 .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     3    | .   .   3   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -9  
------------               Run  | Scr Mat Mat 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -9  
--------                   Run  | Scr Mat Mat 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11 -10 -9  
-------------              Run  | Scr Mat Mat 
Turns Passed               297  | 14  82  201 
Spaces Moved               419  | 28  128 263 
  Core                     315  | 28  128 159 
  Treads                   .    | .   .   .   
  Legs                     .    | .   .   .   
  Wheels                   .    | .   .   .   
  Hover                    .    | .   .   .   
  Flight                   104  | .   .   104 
  Fastest Speed            40   | 50  50  40  
  Average Speed            47   | 50  50  46  
  Slowest Speed            50   | 50  50  50  
  Overloaded Moves         .    | .   .   .   
  Propulsion Burnouts      .    | .   .   .   
  Robots Hopped            .    | .   .   .   
  Cave-ins Triggered       .    | .   .   .   
Exploration Rate (%)       24   | 3   37  34  
  Regions Visited          2
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   
  Known Exits Taken        1    | .   1   .   
  Unknown Exits Taken      1    | 1   .   .   
Scrap Searched             .    | .   .   .   
Spaces Dug                 10   | .   1   9   
Terrain Destroyed          10   | .   1   9   
  Melee                    10   | .   1   9   
  Projectile               .    | .   .   .   
  AOE                      .    | .   .   .   
Terrain Rammed             5    | .   .   5   
  Walls Destroyed          .    | .   .   .   
  Machines Disabled        .    | .   .   .   

 Actions                        | -11 -10 -9  
---------                  Run  | Scr Mat Mat 
Total                      476  | 27  142 307 
  Wait                     24   | .   12  12  
  Move                     417  | 27  127 263 
  Hop                      .    | .   .   .   
  Pick Up                  .    | .   .   .   
  Fast Attach              4    | .   2   2   
  Attach                   .    | .   .   .   
  Detach                   .    | .   .   .   
  Swap                     .    | .   .   .   
  Drop                     .    | .   .   .   
  Fire                     .    | .   .   .   
  Melee                    24   | .   1   23  
  Ram                      7    | .   .   7   
  Kick                     .    | .   .   .   
  Crush                    .    | .   .   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials

 History 
---------
 Turn | Location      | Event
    5 | -11/Scrapyard | Discovered new exit (range 14)
   15 | -11/Scrapyard | Entered Materials
   49 | -10/Materials | Discovered new exit (range 15)
   89 | -10/Materials | Discovered new exit (range 16)
   96 | -10/Materials | Identified exit to Materials
   97 | -10/Materials | Entered another Materials area
   97 | -9/Materials  | Evolved 2 slots: Utility x2
  217 | -9/Materials  | Discovered new exit (range 14)
  284 | -9/Materials  | Core integrity fell below 50%
  296 | -9/Materials  | Core integrity fell below 20%
  296 | -9/Materials  | System corruption reached 10%
  298 | -9/Materials  | Destroyed by Minor Abomination with Shock Bomb Launcher

 Last Messages 
---------------
00291_ Destabilizing: System interference.
00291_ Signal Interpreter temporarily disabled.
00292_ Slammed into Minor Abomination.
00293_ Rammed Earth.
00293_ Signal Interpreter permanently disabled.
00293_ Destabilizing: Short circuit.
00294_ Rammed Earth.
00294_ Destabilizing: System corrupted (+1).
00294_ Destabilizing: Core damaged (-4).
00295_ Rammed Earth.
00295_ Broken Signal Interpreter destroyed.
00295_ System corrupted by crushing effect (+4).
00295_ Destabilizing: System corrupted (+1).
00295_ Destabilizing: Core damaged (-8).
00296_ Rammed Earth.
00296_ Destabilizing: Core damaged (-8).
00297_ Rammed Earth.
00297_ Destabilizing: System corrupted (+2).
00297_ Destabilizing: Core damaged (-12).
00298_ QSDMSWO2GOKZ169EJSPJMH K SMC

 Map 
-----
+----------------------------------------------------+
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|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          5
Energy Capacity            100
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           13
Terrain Scan Density       10
Evasion (%)                62

 Item Schematics 
-----------------
         Imp. EM Shotgun | -9/Materials | Extracted
 Imp. Targeting Computer | -9/Materials | Extracted

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              WeaponMassManipulator
  Manual?         0
Play Time         00:08:55
  Cumulative      67.0 hours
  Start           2020.09.27 @ 00:45:48
  End             2020.09.27 @ 00:51:34
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      Halloween2019/Abominations
Game No.          85
  Rogue           61
  Adventurer      22
  Explorer        2
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             42
Gallery%          45
Achievement%      39
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              14/SmallcapsGlow
Map View          84x54
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: b8355f32-a52e-4483-b22a-b10b31fecbc3