Cogmind - Beta 15 @@@ ROGUE MODE // 2025.10.05 @ 20:04:30 Player: Runagate Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (8) 1600 Robots Destroyed (96) 480 Value Destroyed (3569) 3569 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (1454) 1454 TOTAL SCORE: 8143 Bonus ------- High Alert Combat Kills 396 Follower Combat Kills 158 Entered Garrisons 400 Used RIF Installer 500 Cogmind --------- Core Integrity 0/550 Matter 300/300 Energy 100/100 System Corruption 9% Temperature Cool (0) Movement Core (350) Ox6 Location -8/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (3) ------ Large Storage Unit Relay Coupler [Grunt] (19) > --- WEAPON (3) ------- (None) > --- INVENTORY (15) --- Light Treads Light Treads Light Treads Heat Sink Improved Heat Sink Energy Well (350) Improved Sensor Array Seismic Detector Relay Coupler [NC] (33) Relay Coupler [NC] (33) Relay Coupler [Grunt] (37) Relay Coupler [Grunt] (25) Field Laser Grenade Launcher Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Medium Treads Medium Treads Medium Treads Medium Treads > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Advanced Targeting Computer > --- WEAPON ----------- Particle Gun Spread Laser Assault Cannon > --- INVENTORY -------- Light Treads Light Treads Light Treads Armored Treads Heat Sink Small Storage Unit Medium Storage Unit Improved Sensor Array Seismic Detector Seismic Detector Advanced Targeting Computer Relay Coupler [Grunt] Light Assault Rifle Improved Datajack [Rating: 35] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Fission Core Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Utility Large Storage Unit Device Seismic Detector Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Relay Coupler [NC] Weapon Light Assault Rifle Energy Gun Particle Gun Ballistic Gun Light Assault Rifle Ballistic Cannon Assault Cannon Launcher Grenade Launcher Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Mat Gar Mat Gar Slots Evolved 4 | . . . 2 . 2 . . . Power . | . . . . . . . . . Propulsion 2 | . . . 1 . 1 . . . Utility 1 | . . . . . 1 . . . Weapon 1 | . . . 1 . . . . . Parts Attached 60 | 7 4 . 2 2 12 24 8 1 Power 7 | 1 . . . 2 2 2 . . Engine 5 | 1 . . . 2 1 1 . . Core 2 | . . . . . 1 1 . . Reactor . | . . . . . . . . . Propulsion 17 | 2 . . 1 . 4 8 2 . Treads 16 | 2 . . 1 . 4 7 2 . Leg 1 | . . . . . . 1 . . Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 16 | 2 2 . . . 4 4 4 . Device 8 | 1 1 . . . 3 3 . . Storage 4 | 1 1 . . . 1 . 1 . Processor 1 | . . . . . . 1 . . Hackware 3 | . . . . . . . 3 . Protection . | . . . . . . . . . Artifact . | . . . . . . . . . Weapon 20 | 2 2 . 1 . 2 10 2 1 Energy Gun 9 | 1 . . 1 . 1 6 . . Energy Cannon . | . . . . . . . . . Ballistic Gun 7 | 1 . . . . 1 2 2 1 Ballistic Cannon 1 | . . . . . . 1 . . Launcher 2 | . 2 . . . . . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon 1 | . . . . . . 1 . . Unidentified Prototypes . | . . . . . . . . . Parts Lost 25 | . . . 1 . 3 11 . 10 Power 2 | . . . . . . 1 . 1 Propulsion 10 | . . . . . 2 4 . 4 Utility 3 | . . . . . . 2 . 1 Weapon 10 | . . . 1 . 1 4 . 4 Highest Loss Streak 10 | . . . 1 . 2 5 . 10 To Critical Strikes . | . . . . . . . . . Average Backups 10 | 1 3 7 5 7 12 10 14 14 Power . | . 1 1 1 2 3 . . . Propulsion 1 | . . . . . 1 1 2 3 Utility 5 | . . 3 3 4 5 7 8 8 Weapon 1 | . 1 3 1 1 1 1 2 3 Tool/Special . | . . . . . . . . . Unused Backups 14 | . . . . . 2 4 1 7 Power 1 | . . . . . 1 . . . Propulsion 1 | . . . . . 1 . . . Utility 10 | . . . . . . 4 . 6 Weapon 2 | . . . . . . . 1 1 Tool/Special . | . . . . . . . . . Average Slot Usage (%) 96 | . 99 100 92 100 91 96 100 96 Engine 7 | . 13 14 11 11 6 7 . . Core 2 | . . . . . 2 1 9 8 Treads 32 | . 28 28 26 33 30 34 36 34 Device 10 | . 14 14 11 11 16 8 3 . Storage 9 | . 14 14 11 11 9 9 9 9 Processor 3 | . . . . . . 8 2 . Hackware 2 | . . . . . . . 12 18 Energy Gun 12 | . 10 . 17 13 15 15 9 4 Ballistic Gun 9 | . 10 . 11 11 9 8 10 17 Launcher 3 | . 7 28 4 8 2 . . . Special Melee Weapon 1 | . . . . . . 1 6 4 Peak Build Rating 35 | 7 7 7 9 9 28 35 32 28 Average Rating 19 | 5 6 7 8 9 20 24 29 25 On Entrance 13 | . 7 7 7 9 9 28 32 26 Naked Turns . | . . . . . . . . . Heaviest Build 42 | 14 32 32 32 30 37 42 42 40 Greatest Support 112 | 40 40 40 60 60 112 112 80 80 Greatest Overweight (x) 6 | . 3 . . . 1 . . 6 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 Average Capacity 14 | 7 8 15 15 15 15 15 15 15 Most Carried 15 | 2 7 7 6 8 15 15 15 15 Average Carried 10 | 1 3 7 5 7 12 10 14 14 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 Final Carried 15 | 2 7 7 6 8 15 15 15 14 Class Distribution -------------------- 27% | Scavenger-Gunner 24% | Bomber 23% | Mutant 8% | Bothacker-Mutant 6% | Bothacker-Gunner 4% | Gunner 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Bomber | -9/Materials Bomber | -9/Mines Bomber | -8/Materials Scavenger-Gunner | -8/Garrison Bothacker-Mutant | -8/Materials Bothacker-Gunner | -8/Garrison Resources | -11 -10 -10 -9 -9 -8 -8 -8 -8 ----------- Run | Yrd Mat Min Mat Min Mat Gar Mat Gar Matter Collected 1827 | 276 24 50 258 87 207 625 148 152 Remotely . | . . . . . . . . . Salvage Created 2492 | 112 254 71 139 108 588 838 84 298 Parts 168 | 7 10 13 16 11 45 35 8 23 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 3 | . 1 . . . 2 . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Mat Gar Mat Gar Combat Hostiles Destroyed 79 | . 4 6 6 6 16 25 4 12 Melee 1 | . . . . . . 1 . . Guns 61 | . 2 . 2 5 16 20 4 12 Cannons 4 | . . . . . . 4 . . AOE 13 | . 2 6 4 1 . . . . Classes Destroyed 14 | 2 3 2 2 1 . 4 . . Worker 5 | . 2 1 . . 2 . . . Builder 1 | . . 1 . . . . . . Tunneler 5 | 3 1 . . . . . 1 . Recycler 2 | 1 1 . . . . . . . Mechanic 1 | . . . 1 . . . . . Watcher 3 | . 1 . 2 . . . . . Swarmer 39 | . . 6 4 3 7 6 4 9 Grunt 19 | . 4 . 1 2 2 10 . . Brawler 2 | . . . . 1 1 . . . Sentry 11 | . . . 1 . 6 3 . 1 Demolisher 1 | . . . . . . 1 . . Hunter 4 | . . . . . . 2 . 2 Programmer 2 | . . . . . . 2 . . Butcher 1 | . . . . . . 1 . . Best Kill Streak 7 | 3 4 4 5 3 5 6 3 7 Combat Bots Only 7 | . 2 3 4 3 4 6 3 7 Max Kills in Single Turn 4 | 1 2 4 4 2 1 1 1 3 Gunslinging 2 | . . . . 1 . . . 2 Exploded 3 | . 1 3 3 1 . . . . Melee 1 | . . . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -8 -8 -8 -------- Run | Yrd Mat Min Mat Min Mat Gar Mat Gar Hostile Shots Fired 433 | . 26 3 18 12 76 152 21 125 Missed 117 | . 9 1 6 4 23 35 6 33 Hits 316 | . 17 2 12 8 53 117 15 92 Melee 3 | . . . . . 2 . . 1 Projectile 313 | . 17 2 12 8 51 117 15 91 AOE 9 | . . . . . . 8 . 1 Critical Strikes 9 | . . . . . 4 1 . 4 Damage Taken 4179 | . 234 29 137 85 666 1680 190 1158 Core 672 | . 64 . 43 . 64 211 28 262 Absorbed by Shields 8 | . . . . . . 8 . . Core Remaining (%) 87 | 100 . 74 . 89 . . . . Volleys Fired 231 | 6 29 2 13 7 43 90 10 31 Largest 3 | 2 2 2 3 3 3 3 3 3 Hottest 177 | 70 70 60 110 110 125 167 177 131 Shots Fired 570 | 12 58 4 34 21 122 228 22 69 Gun 525 | 12 48 . 32 16 122 204 22 69 Cannon 20 | . . . . . . 20 . . Launcher 25 | . 10 4 2 5 . 4 . . Special . | . . . . . . . . . Kinetic 253 | 6 24 . 13 7 43 92 13 55 Thermal 292 | 6 24 . 19 9 79 132 9 14 Explosive 25 | . 10 4 2 5 . 4 . . Electromagnetic . | . . . . . . . . . Robot Hit Streak 16 | 7 10 . 5 6 14 16 8 5 Robot Miss Streak 8 | 1 2 2 3 1 8 8 2 5 Penetration Max . | . . . . . . . . . Secondary Targets 15 | . 1 . 1 2 4 3 . 4 Max Gunslinging Chain 2 | . 1 . 1 2 1 1 . 2 Shots Hit Robots 337 | 9 40 . 18 13 81 126 23 27 Core Hits 202 | 5 13 5 11 11 44 90 5 18 Critical Kills 1 | . . . 1 . . . . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 12 | 2 3 . 2 . 1 1 2 1 Burn 10 | 2 3 . 1 . 1 . 2 1 Destroy 1 | . . . 1 . . . . . Blast 1 | . . . . . . 1 . . Melee Attacks 8 | . . . . . . . 7 1 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks 5 | . . . . . . . 5 . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 5600 | 94 867 301 426 341 1023 1852 263 433 Guns 3905 | 93 325 . 182 71 991 1550 263 430 Cannons 285 | . . . . . . 285 . . Explosions 1339 | . 542 288 239 270 . . . . Melee . | . . . . . . . . . Ramming 71 | 1 . 13 5 . 32 17 . 3 Kinetic 1611 | 31 113 . 51 36 293 610 137 340 Thermal 2579 | 62 212 . 131 35 698 1225 126 90 Explosive 1339 | . 542 288 239 270 . . . . Electromagnetic . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 9 | . . . . . . 3 3 9 Average Corruption 3 | . . . . . . 2 3 3 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 21 | . . . . . . 10 5 6 Message Errors 5 | . . . . . . 4 . 1 Matter Fused 4 | . . . . . . 2 2 . Heat Flow Errors 1 | . . . . . . 1 . . Energy Discharges 3 | . . . . . . 1 . 2 Parts Rejected 1 | . . . . . . 1 . . Data Loss (minor) 3 | . . . . . . . 1 2 Data Loss (major) 2 | . . . . . . . 1 1 Alerts 2 | . . . . . . 1 1 . Overload Shots . | . . . . . . . . . Overflow Damage 114 | . 54 60 . . . . . . Projectiles . | . . . . . . . . . Explosions 114 | . 54 60 . . . . . . Melee . | . . . . . . . . . Knockbacks 3 | . . . . . . 3 . . Impact . | . . . . . . . . . Kinetic 3 | . . . . . . 3 . . Secondary . | . . . . . . . . . Self-Inflicted Damage 46 | . 7 13 . . . 26 . . Shots 4 | . 2 1 . . . 1 . . Rammed 15 | . . 3 . . 5 4 . 3 Targets Rammed 19 | 1 . 4 1 . 6 4 . 3 Kicked . | . . . . . . . . . Crushed 4 | 1 . 1 1 . 1 . . . Highest Temperature 388 | 100 248 . 183 118 185 388 132 277 Average Temperature 80 | 57 91 . 61 48 35 94 54 113 Received Heat Transfer 925 | . 129 . 18 42 252 310 36 138 Effects 4 | . . . . . . 2 . 2 Interference 2 | . . . . . . . . 2 Matter Decay 2 | . . . . . . 2 . . Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 13 | 3 2 . . . 1 4 2 1 Heat Transferred 6403 | 333 851 . 433 87 1602 2210 537 350 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Mat Gar Mat Gar Maximum Alert Level 4 | . . . . . 1 4 3 3 Low Security (%) 40 | 100 100 100 100 100 85 2 . . Level 1 5 | . . . . . 14 7 . . Level 2 26 | . . . . . . 40 38 86 Level 3 22 | . . . . . . 38 61 13 Level 4 4 | . . . . . . 10 . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 1352 | 10 72 180 133 182 263 1352 741 816 Initial 659 | . . 7 21 46 35 163 659 471 Average 433 | 1 27 115 78 133 64 708 698 600 Influence Increases 3196 | 20 177 208 220 166 430 1339 246 390 Destroy 0b10 Robot/C 1700 | . 80 120 140 120 320 520 120 280 Destroy 0b10 Robot/NC 85 | 20 25 10 15 . 10 . 5 . Destroy Leader 246 | . 22 20 34 20 80 20 40 10 Allied During Kill 23 | . . . 7 . . 6 5 5 Successful Hack 39 | . . . 7 . 18 14 . . Disable Machine 30 | . . 30 . . . . . . Anti-Garrison Action 700 | . . . . . . 650 . 50 Destroy Structure 163 | . 20 28 17 26 2 69 1 . Partial Spotted 15 | . . . . . . . 15 . Lose Combat Pursuer 195 | . 30 . . . . 60 60 45 Influence Decreases 2475 | 20 157 173 155 194 270 239 873 394 Entered New Map 1214 | . . 13 34 74 57 89 693 254 Time Decay 911 | 20 157 160 91 120 203 . 160 . Lost Part 230 | . . . 10 . 10 110 . 100 Lost Ally 120 | . . . 20 . . 40 20 40 Squads Dispatched 6 | . . . 2 . 4 . . . Investigation 1 | . . . 1 . . . . . Extermination . | . . . . . . . . . Reinforcement 2 | . . . 1 . 1 . . . Assault . | . . . . . . . . . Garrison 3 | . . . . . 3 . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -8 -8 -8 --------- Run | Yrd Mat Min Mat Min Mat Gar Mat Gar Distress Signals 6 | . 2 1 2 . 1 . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 112 | . 9 3 9 4 25 28 11 23 Peak Tracking Total 8 | . 4 3 8 3 4 8 5 8 Tactical Retreats 8 | . 2 . . . . 1 3 2 Traps | -11 -10 -10 -9 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Mat Gar Mat Gar Traps Triggered 3 | . 2 . . . . . . 1 Indirectly . | . . . . . . . . . Trap Hack Attempts 15 | . . . . . . 15 . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed 1 | . . . . . . 1 . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -8 -8 -8 ---------- Run | Yrd Mat Min Mat Min Mat Gar Mat Gar Machines Disabled 9 | . . 2 . . . 6 . 1 Max in Single Turn 2 | . . 2 . . . 2 . 1 Garrison Relay 5 | . . . . . . 4 . 1 Phase Generator 1 | . . . . . . 1 . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 -8 -8 --------- Run | Yrd Mat Min Mat Min Mat Gar Mat Gar Machines Accessed 11 | . . . 1 . 6 3 1 . Terminals 8 | . . . 1 . 4 3 . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 1 | . . . . . 1 . . . Scanalyzers . | . . . . . . . . . Garrison Access 2 | . . . . . 1 . 1 . Total Hacks 23 | . . . 4 . 13 5 1 . Successful 12 | . . . 2 . 6 3 1 . Failed 11 | . . . 2 . 7 2 . . Catastrophic 2 | . . . 1 . 1 . . . Database Lockouts . | . . . . . . . . . Manual 17 | . . . 2 . 15 . . . Terminals 20 | . . . 4 . 11 5 . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 1 | . . . . . 1 . . . Scanalyzers . | . . . . . . . . . Garrison Access 2 | . . . . . 1 . 1 . Terminal Hacks 6 | . . . 2 . 1 3 . . Prototype ID Bank 1 | . . . 1 . . . . . Open Door 1 | . . . . . . 1 . . Emergency Access Points 1 | . . . . . . 1 . . Recall Investigation 1 | . . . 1 . . . . . Recall Reinforcements 1 | . . . . . 1 . . . Garrison Registry 1 | . . . . . . 1 . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 2 | . . . . . 1 . 1 . Unlock Access 2 | . . . . . 1 . 1 . Unauthorized Hacks 4 | . . . . . 4 . . . Terminals 3 | . . . . . 3 . . . Botnet 1 | . . . . . 1 . . . Operators 1 | . . . . . 1 . . . Skim 1 | . . . . . 1 . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 1 | . . . . . 1 . . . Recyclers 1 | . . . . . 1 . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 7 | . . . 1 . 4 1 1 . Full Trace Events 1 | . . . 1 . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 -8 -8 ------------ Run | Yrd Mat Min Mat Min Mat Gar Mat Gar Used RIF Installer 1 | . . . . . . 1 . . Robots Hacked 3 | . . . . . . . 2 1 Non-combat . | . . . . . . . . . Combat 3 | . . . . . . . 2 1 Robot Hacks Applied 3 | . . . . . . . 2 1 formatsys_high 3 | . . . . . . . 2 1 Relay Couplers Released 22 | . . . . . . 17 . 5 Machine Destruction 22 | . . . . . . 17 . 5 Attached 3 | . . . . . . . 3 . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired 3 | . . . . . . 3 . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -8 -8 -------- Run | Yrd Mat Min Mat Min Mat Gar Mat Gar Total Allies 8 | . . 2 . . . 3 2 1 Largest Group 3 | . . 2 2 . . 3 2 1 Highest-Rated Group 75 | . . 50 50 . . 75 30 16 Highest-Rated Ally 31 | . . 31 31 . . 25 15 16 Total Orders . | . . . . . . . . . Ally Attacks 24 | . . . 10 . . 3 5 6 Total Damage 482 | . . . 149 . . 68 131 134 Kills 7 | . . . 2 . . 1 2 2 Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Mat Gar Mat Gar Active Infowar (turns) 3539 | 29 460 328 215 242 813 1452 . . Sensors 63 | . . . . . 63 . . . Seismic 3539 | 29 460 328 215 242 813 1452 . . Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 1 | . . . . 1 . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -8 -8 -8 ------------- Run | Yrd Mat Min Mat Min Mat Gar Mat Gar Turns Passed 5203 | 116 460 328 215 242 813 2339 337 353 Spaces Moved 2525 | 56 223 198 93 136 363 1163 146 147 Core 6 | 4 1 . . . . . . 1 Treads 2519 | 52 222 198 93 136 363 1163 146 146 Legs . | . . . . . . . . . Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 160 162 160 Average Speed 162 | 152 160 160 160 160 167 161 162 163 Slowest Speed 350 | 160 200 160 160 160 240 165 162 350 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 33 | 4 52 50 14 38 27 87 14 18 Regions Visited 8 Branch Regions 2 Pre-discovered Areas 1 | . . . . 1 . . . . Known Exits Taken 2 | . . . . . 1 . 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . Scrap Searched 1 | . . . . 1 . . . . Spaces Dug 11 | . . . . . . 11 . . Terrain Destroyed 193 | . 20 28 18 39 . 88 . . Melee . | . . . . . . . . . Projectile . | . . . . . . . . . AOE 193 | . 20 28 18 39 . 88 . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 -8 -8 --------- Run | Yrd Mat Min Mat Min Mat Gar Mat Gar Total 3160 | 72 268 203 133 145 473 1443 228 195 Wait 161 | 1 1 . 22 . 29 54 47 7 Move 2516 | 55 222 197 92 135 362 1161 145 147 Hop . | . . . . . . . . . Pick Up 36 | 2 4 . 1 . 11 16 1 1 Fast Attach 20 | 7 6 . 1 . 4 2 . . Attach 19 | . . . 2 . 2 11 3 1 Detach 5 | . . . . . 1 1 3 . Swap 47 | . 5 . 1 3 7 22 7 2 Drop 33 | . 1 . . . 8 18 4 2 Fire 231 | 6 29 2 13 7 43 90 10 31 Melee 8 | . . . . . . . 7 1 Ram 3 | . . . . . . . . 3 Kick . | . . . . . . . . . Crush 16 | 1 . 4 1 . 6 4 . . Escape Stasis . | . . . . . . . . . Rewire 50 | . . . . . . 49 1 . Trap 15 | . . . . . . 15 . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -10/Mines -9/Materials -9/Mines -8/Materials -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials -8/Garrison History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 16) 117 | -11/Scrapyard | Entered Materials 308 | -10/Materials | Build established: Mutant 378 | -10/Materials | Discovered new exit (range 13) 469 | -10/Materials | Discovered new exit (range 10) 547 | -10/Materials | Discovered new exit (range 12) 577 | -10/Materials | Entered Mines 581 | -10/Mines | Assembled infested the area 899 | -10/Mines | Discovered new exit (range 5) 905 | -10/Mines | Entered Materials 905 | -9/Materials | Accompanied by 2 allies 905 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 910 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 1090 | -9/Materials | Discovered new exit (range 16) 1120 | -9/Materials | Entered Mines 1274 | -9/Mines | Discovered new exit (range 6) 1284 | -9/Mines | Build established: Bomber 1297 | -9/Mines | Learned location of Zion (-7) 1362 | -9/Mines | Entered Materials 1362 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1897 | -8/Materials | Garrison activated, responded to threat 2174 | -8/Materials | Identified exit to Garrison 2175 | -8/Materials | Entered Garrison 2217 | -8/Garrison | Triggered checkpoint 2259 | -8/Garrison | Garrison Relay disabled 2383 | -8/Garrison | Triggered checkpoint 2509 | -8/Garrison | Triggered checkpoint 2559 | -8/Garrison | Lost 5 parts (2n1u2w) 2592 | -8/Garrison | Discovered new exit (range 9) 2613 | -8/Garrison | Triggered checkpoint 3058 | -8/Garrison | Discovered new exit (range 8) 3119 | -8/Garrison | Triggered checkpoint 3151 | -8/Garrison | Garrison Relay disabled 3260 | -8/Garrison | Build established: Scavenger-Gunner 3324 | -8/Garrison | Garrison Relay disabled 3632 | -8/Garrison | Phase Generator disabled 4035 | -8/Garrison | P-60 Hacker assimilated allied KU-VVI(l) 4195 | -8/Garrison | Triggered checkpoint 4292 | -8/Garrison | Discovered new exit (range 35) 4292 | -8/Garrison | Discovered new exit (range 19) 4292 | -8/Garrison | Discovered new exit (range 46) 4333 | -8/Garrison | Installed Relay Interface Framework 4354 | -8/Garrison | Triggered checkpoint 4370 | -8/Garrison | Garrison Relay disabled 4514 | -8/Garrison | Entered Materials 4625 | -8/Materials | Core integrity fell below 50% 4849 | -8/Materials | Identified exit to Garrison 4851 | -8/Materials | Entered Garrison 4851 | -8/Garrison | Accompanied by 1 ally 4899 | -8/Garrison | Build established: Bothacker-Mutant 4947 | -8/Garrison | Triggered checkpoint 5002 | -8/Garrison | Garrison Relay disabled 5149 | -8/Garrison | Triggered checkpoint 5194 | -8/Garrison | Core integrity fell below 20% 5203 | -8/Garrison | Destroyed 7 combat bots 5204 | -8/Garrison | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- 05187_ Hvy. Assault Rifle destroyed. 05188_ Jacked G-47 Trooper... >>formatsys_high Rerouting network defenses. Erasing system data. Installing primary routines, ETC: 6. 05189_ Thermic Laser destroyed. 05190_ Chain reaction triggered in Lgt. Nuclear Core. 05190_ Trooper 3a destroyed. 05190_ B-36 Bruiser destroyed. 05190_ Lgt. Treads destroyed. 05191_ Fission Core destroyed. 05194_ Imp. Datajack destroyed. 05194_ Slammed into G-47 Trooper. 05199_ Acquired 14 matter. 05201_ Relay Coupler [NC] destroyed. 05201_ Slammed into G-47 Trooper. 05202_ System corrupted: Substantial component data lost. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????? #???????????? | | ??????????????????????#######""""## #???????????? | | ?????????????????????? ???????????? | | ??????????????????????? ? ????????????? | | ??????????????????????? ? ^ ??????????????? | | ???????????????????????# #? ^#??? #??????????? | | ?????????????????????### ## ## #??????????? | | ?????????????????????#=== "??????????? | | ?????????????????????#=* * "??????????? | | ?????????????????????#%% p "??????????? | | ?????????????????????#*=%= p "??????????? | | ?????????????????????###== ## ## #??????????? | | ?????????????###########=% ## ## #??????????? | | ?????????????# @ ????????? | | ?????????????# g ????????? | | ?????????????# ######## #??????????? | | ?????????????# #??????##+###""""######??????????? | | ?????????????# #???????? #??????????????????????? | | ?????????????# #???????? #??????????????????????? | | ????########## #???????? #??????????????????????? | | ????# #???????? #??????????????????????? | | ????# #????????##??????????????????????? | | ????# ##### ###????????????????????????????????? | | ????# #???# #??????????????????????????????????? | | ????######### #??????????????????????????????????? | | ???### # ## #??????????????????????????????????? | | ???# ## ## #??????????????????????????????????? | | ???# #??????????????????????????????????? | | ???# ##### #??????????????????????????????????? | | ???# ### #??????????????????????????????????? | | ???# ## #??????????????????????????????????? | | ???## # ## #??????????????????????????????????? | | ???## # ### #??????????????????????????????????? | | ????### # #????????#######???????????????????? | | ?????## ##### #????????#""[""#???????????????????? | | ?????#! !#??# ####+######!!!##???????????????????? | | ?????#! !#??# [!*%===!*=%=[#???????????????????? | | ?????#! !#??######[=[%######+#???????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Evasion (%) 40 Targeting Accuracy 8 Recoil Reduction 4 Relay Coupler Types 2 Relay Coupler Value 71 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BladeComponentSpear Manual? 0 Play Time 00:29:04 Cumulative 134.2 hours Start 2025.10.05 @ 19:36:52 End 2025.10.05 @ 20:04:30 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 248 Rogue 246 Adventurer 0 Explorer 2 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 46 Gallery% 53 Achievement% 44 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 28/SmallcapsGlow Map View 50x49 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6d0d401e-dd4a-4dd8-90e5-5850dd2d16a6