Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.01 @ 19:07:29 Player: DeluxeH30 Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (111) 555 Value Destroyed (3186) 3186 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (22) 22 TOTAL SCORE: 7563 Bonus ------- High Alert Combat Kills 22 Follower Combat Kills 50 Friendly Fire -50 Cogmind --------- Core Integrity 0/850 Matter 295/300 Energy 121/125 System Corruption 10% Temperature Cool (0) Movement Rolling (95) Location -6/Factory Parts ------- > --- POWER (2) -------- Light Ion Engine > --- PROPULSION (4) --- Wheel Compact Wheel Compact Wheel Compact Wheel > --- UTILITY (6) ------ Advanced Heat Sink Targeting Computer Targeting Computer > --- WEAPON (3) ------- Shock Rifle Heavy Laser Improved Heavy Laser > --- INVENTORY (5) ---- Carbon-fiber Leg Medium Matter Pod (100) Autogun Gauss Rifle Axe Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Armored Leg > --- UTILITY ---------- Large Storage Unit Improved Terrain Scanner Targeting Computer Targeting Computer Kinecellerator Improved Light Armor Plating > --- WEAPON ----------- Plasma Rifle Heavy Machine Gun Gauss Cannon > --- INVENTORY -------- Light Ion Engine Improved Ion Engine Nuclear Core Light Angular Momentum Engine Nuclear Pulse Thruster Nuclear Pulse Thruster Nuclear Pulse Thruster Compact Battery Advanced ECM Suite Lightning Gun Phase Cannon Gauss Cannon Axe Axe [Rating: 52] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Carbon-fiber Leg Treads Improved Treads Leg Carbon-fiber Leg Wheel Compact Wheel Flight Unit VTOL Module Utility Large Storage Unit Device Terrain Scanner Storage Large Storage Unit Processor Targeting Computer Protection Improved Light Armor Plating Weapon Assault Rifle Energy Gun Particle Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Gauss Cannon Launcher Rocket Launcher Special Weapon Welding Torch Impact Weapon Heavy Hammer Slashing Weapon Katana Build | -11 -10 -9 -9 -9 -8 -8 -7 -6 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Slots Evolved 8 | . . 2 . . . 2 2 2 Power 1 | . . . . . . . 1 . Propulsion 2 | . . . . . . 1 . 1 Utility 4 | . . 1 . . . 1 1 1 Weapon 1 | . . 1 . . . . . . Parts Attached 198 | 6 5 12 26 . 29 51 17 52 Power 23 | 1 . 1 3 . 3 6 1 8 Engine 16 | 1 . 1 2 . 2 4 . 6 Core 7 | . . . 1 . 1 2 1 2 Reactor . | . . . . . . . . . Propulsion 50 | 2 2 . 10 . 5 11 6 14 Treads 8 | 2 2 . 2 . . 2 . . Leg 35 | . . . 8 . 5 9 6 7 Wheel 4 | . . . . . . . . 4 Hover . | . . . . . . . . . Flight 3 | . . . . . . . . 3 Utility 40 | 1 1 3 7 . 5 6 4 13 Device 26 | . . 3 4 . 5 3 2 9 Storage 6 | 1 1 . 1 . . . . 3 Processor 6 | . . . 2 . . 2 1 1 Hackware . | . . . . . . . . . Protection 2 | . . . . . . 1 1 . Artifact . | . . . . . . . . . Weapon 85 | 2 2 8 6 . 16 28 6 17 Energy Gun 23 | . . . 1 . 3 10 2 7 Energy Cannon 9 | . . 2 1 . 2 3 . 1 Ballistic Gun 19 | 2 1 2 2 . 5 4 . 3 Ballistic Cannon 8 | . . . . . . 3 3 2 Launcher 7 | . 1 1 1 . 1 3 . . Special Weapon 3 | . . . . . 2 . . 1 Impact Weapon 3 | . . 3 . . . . . . Slashing Weapon 13 | . . . 1 . 3 5 1 3 Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 4 | . . 1 1 . . 1 . 1 Parts Lost 59 | . . . 6 . 5 12 1 35 Power 12 | . . . 2 . 1 2 . 7 Propulsion 17 | . . . 1 . 1 4 . 11 Utility 11 | . . . 2 . 1 1 . 7 Weapon 19 | . . . 1 . 2 5 1 10 Highest Loss Streak 18 | . . . 6 . 3 9 1 18 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 93 | . 85 92 94 100 97 94 99 80 Engine 8 | . 14 11 8 11 10 5 7 1 Core 2 | . . . 2 . . 3 7 8 Treads 4 | . 28 22 3 . . 3 . . Leg 17 | . . . 18 22 21 20 23 17 Device 12 | . . 6 9 11 19 17 5 10 Storage 10 | . 14 22 11 11 11 9 7 4 Processor 7 | . . . 7 11 1 8 20 12 Energy Gun 8 | . . . 7 11 9 12 11 4 Energy Cannon 4 | . . 6 6 11 2 3 . . Ballistic Gun 8 | . 26 15 8 . 15 4 . 3 Ballistic Cannon 1 | . . . . . . 1 8 5 Launcher 2 | . 1 2 1 11 . . . . Slashing Weapon 2 | . . . 7 . 4 2 . 2 Naked Turns . | . . . . . . . . . Heaviest Build 58 | 14 34 40 39 39 40 45 56 58 Greatest Support 61 | 40 46 46 46 23 26 45 47 61 Greatest Overweight (x) 11 | . . . 1 1 3 11 1 7 Average Overweight (x) . | . . . . 1 1 . 1 . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 Average Capacity 13 | 7 8 15 14 15 15 15 15 11 Most Carried 15 | 3 8 10 11 9 10 15 14 15 Average Carried 8 | 1 4 8 8 9 8 10 9 8 Final Capacity 15 | 8 15 15 15 15 15 15 15 5 Final Carried 15 | 3 8 10 9 9 9 15 11 5 Class Distribution -------------------- 32% | Scavenger-Skirmisher 29% | Scavenger-Mutant 18% | Scavenger-Gunner 13% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Skirmisher | -9/Exiles Scavenger-Skirmisher | -8/Mines Scavenger-Gunner | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Mutant | -6/Factory Resources | -11 -10 -9 -9 -9 -8 -8 -7 -6 ----------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Matter Collected 3413 | 119 167 126 494 60 397 877 244 929 Remotely . | . . . . . . . . . Salvage Created 4141 | . 167 156 421 . 573 1256 363 1205 Parts 231 | . 4 26 31 . 39 76 14 41 Haulers Intercepted 1 | . . . . . . 1 . . Recyclers Shooed 10 | . 1 2 1 . 1 2 1 2 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 -7 -6 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Combat Hostiles Destroyed 74 | . 1 5 9 . 13 22 6 18 Melee 5 | . . . 1 . 1 1 . 2 Guns 44 | . 1 2 6 . 8 15 4 8 Cannons 19 | . . . 1 . 4 4 2 8 AOE 6 | . . 3 1 . . 2 . . Classes Destroyed 13 | . 3 3 1 . 2 2 . 2 Worker 10 | . 1 1 . . . 4 . 4 Builder 9 | . . 2 3 . 1 2 . 1 Tunneler 2 | . . . . . 2 . . . Hauler 1 | . . . . . . 1 . . Recycler 11 | . 1 1 . . 2 2 2 3 Watcher 4 | . . 1 . . . 3 . . Swarmer 22 | . . 4 . . 9 2 3 4 Grunt 36 | . 1 1 6 . 3 12 2 11 Duelist 3 | . . . 3 . . . . . Sentry 7 | . . . . . . 6 1 . Hunter 4 | . . . . . 1 2 . 1 Programmer 1 | . . . . . . . . 1 Heavy 1 | . . . . . . . . 1 Best Kill Streak 10 | . 2 6 3 . 5 10 4 10 Combat Bots Only 7 | . 1 4 3 . 3 6 3 7 Max Kills in Single Turn 3 | . 1 2 2 . 2 3 2 2 Gunslinging 1 | . . . . . 1 . . . Exploded 2 | . . 2 1 . . 1 . . Melee 1 | . . . 1 . 1 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -7 -6 -------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Hostile Shots Fired 662 | . 5 50 49 . 81 187 33 257 Missed 157 | . 2 14 9 . 20 54 8 50 Damage Taken 8132 | . 35 356 646 . 736 2038 342 3979 Core 1492 | . 12 56 130 . 166 266 . 862 Absorbed by Shields . | . . . . . . . . . Regen/Repaired (Parts) 1 | . . 1 . . . . . . Core Remaining (%) 71 | 100 95 . . . 12 51 100 . Volleys Fired 246 | . 17 18 23 6 35 73 14 60 Largest 3 | . 2 3 3 1 3 3 3 3 Hottest 186 | . 40 91 166 65 153 182 186 177 Shots Fired 519 | . 29 34 49 6 78 158 34 131 Gun 365 | . 29 26 43 6 60 104 20 77 Cannon 140 | . . 5 4 . 17 47 14 53 Launcher 13 | . . 3 2 . 1 7 . . Special 1 | . . . . . . . . 1 Kinetic 318 | . 29 26 29 . 35 89 14 96 Thermal 152 | . . 5 18 6 31 47 20 25 Explosive 13 | . . 3 2 . 1 7 . . Electromagnetic 36 | . . . . . 11 15 . 10 Robot Hit Streak 16 | . 3 9 7 . 8 9 8 16 Robot Miss Streak 7 | . 6 5 2 . 7 6 2 4 Penetration Max 1 | . . . . . . . . 1 Secondary Targets 5 | . . 1 2 . 2 . . . Max Gunslinging Chain 1 | . . 1 1 . 1 . . . Shots Hit Robots 333 | . 14 18 44 . 43 101 21 92 Core Hits 169 | . 5 11 18 . 23 58 10 44 Critical Kills . | . . . . . . . . . Critical Parts Destroyed 1 | . . . . . . 1 . . Critical Strikes 15 | . . . 1 . 1 4 4 5 Burn 4 | . . . . . 1 1 1 1 Destroy 1 | . . . . . . 1 . . Blast 6 | . . . . . . 1 2 3 Sever 4 | . . . 1 . . 1 1 1 Melee Attacks 53 | . . 11 13 . 7 6 3 13 Impact 11 | . . 11 . . . . . . Slashing 42 | . . . 13 . 7 6 3 13 Piercing . | . . . . . . . . . Sneak Attacks 13 | . . 2 1 . 3 3 . 4 Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 9167 | . 180 663 978 . 826 3192 579 2749 Guns 3657 | . 180 174 400 . 327 1250 271 1055 Cannons 2250 | . . 82 40 . 182 536 228 1182 Explosions 1586 | . . 253 184 . 33 1116 . . Melee 1661 | . . 154 354 . 280 287 75 511 Ramming 13 | . . . . . 4 3 5 1 Kinetic 3725 | . 180 174 261 . 193 967 228 1722 Thermal 1933 | . . 82 179 . 268 694 271 439 Explosive 1461 | . . 253 184 . 33 991 . . Electromagnetic 374 | . . . . . 48 250 . 76 Impact 154 | . . 154 . . . . . . Slashing 1507 | . . . 354 . 280 287 75 511 Piercing . | . . . . . . . . . Highest Corruption 10 | . . . . . . 3 . 10 Average Corruption 3 | . . . . . . 3 . 6 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 16 | . . . . . . 12 . 4 Message Errors 3 | . . . . . . 3 . . Matter Fused 4 | . . . . . . 3 . 1 Heat Flow Errors 2 | . . . . . . 1 . 1 Energy Discharges 3 | . . . . . . 2 . 1 Data Loss (minor) 2 | . . . . . . 1 . 1 Data Loss (major) 1 | . . . . . . 1 . . Misfires 1 | . . . . . . 1 . . Overload Shots . | . . . . . . . . . Overflow Damage 360 | . . 48 9 . 67 171 23 42 Projectiles 13 | . . . . . . 13 . . Explosions 109 | . . 12 . . . 97 . . Melee 238 | . . 36 9 . 67 61 23 42 Knockbacks 9 | . . . . . . 1 1 7 Impact . | . . . . . . . . . Kinetic 9 | . . . . . . 1 1 7 Secondary . | . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . Shots . | . . . . . . . . . Rammed . | . . . . . . . . . Targets Rammed 8 | . . . . . 2 2 1 3 Kicked 8 | . . . . . 2 2 1 3 Crushed . | . . . . . . . . . Highest Temperature 622 | . . 63 306 120 475 265 534 622 Average Temperature 164 | . . 25 78 62 163 80 167 228 Received Heat Transfer 2394 | . 18 81 192 . 252 918 144 789 Effects 41 | . . . 1 . 8 . 7 25 Shutdowns 9 | . . . . . 2 . 2 5 Energy Bleed 6 | . . . . . 1 . 1 4 Interference 9 | . . . 1 . 1 . . 7 Matter Decay 5 | . . . . . 1 . . 4 Short Circuit 4 | . . . . . 2 . 1 1 Damage (minor) 1 | . . . . . 1 . . . Damage (major) 7 | . . . . . . . 3 4 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 3 | . . . . . . 2 . 1 Impact Corruptions 2 | . . 2 . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 1 | . . . . . . 1 . . Heat Transferred 3854 | . . 148 407 . 629 1321 592 757 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -9 -9 -9 -8 -8 -7 -6 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Peak Influence 461 | . 40 194 113 . 222 461 297 238 Initial 189 | . . 16 3 . . . 189 91 Average 114 | . 25 68 58 . 64 250 211 117 Maximum Alert Level 2 | . . 1 . . 1 2 1 1 Low Security (%) 82 | 100 100 99 100 . 94 42 62 85 Level 1 15 | . . . . . 5 47 37 14 Level 2 1 | . . . . . . 9 . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 9 | . 1 1 . . . 2 1 4 Investigation 5 | . 1 1 . . . 1 1 1 Extermination 1 | . . . . . . . . 1 Reinforcement 3 | . . . . . . 1 . 2 Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 2 | . . . . . . 1 . 1 Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . 1 Stealth | -11 -10 -9 -9 -9 -8 -8 -7 -6 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Distress Signals 3 | . . 1 1 . . 1 . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 101 | . 4 11 11 . 15 28 6 26 Peak Tracking Total 7 | . 1 4 3 . 3 5 3 7 Tactical Retreats 4 | . . . . . 2 . . 2 Traps | -11 -10 -9 -9 -9 -8 -8 -7 -6 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Traps Triggered 1 | . . 1 . . . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -9 -9 -8 -8 -7 -6 ---------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Machines Disabled 14 | . . 1 . . . 8 2 3 Max in Single Turn 2 | . . 1 . . . 2 1 1 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -7 -6 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Machines Accessed 16 | . 2 3 1 4 . 3 1 2 Terminals 9 | . 2 2 1 . . 2 . 2 Fabricators . | . . . . . . . . . Repair Stations 2 | . . 1 . . . . 1 . Recycling Units 1 | . . . . . . 1 . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 86 | . 9 9 1 49 . 9 3 6 Successful 63 | . 2 3 1 49 . 5 1 2 Failed 23 | . 7 6 . . . 4 2 4 Catastrophic 5 | . 3 . . . . . 1 1 Database Lockouts . | . . . . . . . . . Manual 5 | . . . . 5 . . . . Terminals 26 | . 9 5 1 . . 5 . 6 Fabricators . | . . . . . . . . . Repair Stations 7 | . . 4 . . . . 3 . Recycling Units 4 | . . . . . . 4 . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 58 | . 2 1 1 49 . 3 . 2 Record 49 | . . . . 49 . . . . Prototype ID Bank 3 | . 1 . . . . 1 . 1 Open DSF 1 | . . . . . . . . 1 Emergency Access Points 2 | . . . . . . 2 . . Locate Traps 1 | . 1 . . . . . . . Zone Layout 2 | . . 1 1 . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 3 | . . 2 . . . . 1 . Scan Component 2 | . . 1 . . . . 1 . Repair 1 | . . 1 . . . . . . Recycling Unit Hacks 2 | . . . . . . 2 . . Report Inventory 1 | . . . . . . 1 . . Retrieve Components 1 | . . . . . . 1 . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 9 | . 2 1 1 . . 2 1 2 Full Trace Events 6 | . 2 1 . . . 1 1 1 Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 1 | . . 1 . . . . . . Time 26 | . . 26 . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 10 | . . . . . . 10 . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -7 -6 ------------ Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -7 -6 -------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Total Allies 4 | . . . 4 . . . . . Largest Group 3 | . . . 3 1 . . . . Highest-Rated Group 40 | . . . 40 31 . . . . Highest-Rated Ally 31 | . . . 31 31 . . . . Total Orders . | . . . . . . . . . Ally Attacks 29 | . . . 29 . . . . . Total Damage 339 | . . . 339 . . . . . Kills 2 | . . . 2 . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -7 -6 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 -7 -6 ------------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Turns Passed 6276 | 76 390 439 760 957 1285 887 496 986 Spaces Moved 2901 | 43 204 192 311 497 575 354 208 517 Core 10 | 6 . . . . . 1 . 3 Treads 515 | 37 204 192 45 . . 37 . . Legs 2286 | . . . 266 497 575 316 208 424 Wheels 79 | . . . . . . . . 79 Hover . | . . . . . . . . . Flight 11 | . . . . . . . . 11 Fastest Speed 50 | 50 160 160 120 190 190 120 190 90 Average Speed 168 | 144 160 160 184 190 191 150 192 125 Slowest Speed 600 | 160 160 160 190 190 330 600 195 595 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 38 | 4 32 26 67 70 99 32 4 9 Regions Visited 8 Branch Regions 3 Pre-discovered Areas 1 | . . . . 1 . . . . Known Exits Taken . | . . . . . . . . . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . Scrap Searched 1 | . . . . . 1 . . . Spaces Dug 7 | . . 6 . . 1 . . . Terrain Destroyed 109 | . . 11 16 . 8 57 2 15 Melee 7 | . . 6 . . 1 . . . Projectile 18 | . . . 1 . . . 2 15 AOE 84 | . . 5 15 . 7 57 . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -7 -6 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Total 3748 | 57 238 272 432 504 679 561 277 728 Wait 63 | . 1 26 20 . 2 4 2 8 Move 2893 | 42 203 191 310 496 574 353 207 517 Hop . | . . . . . . . . . Pick Up 181 | 9 9 8 24 . 15 45 15 56 Fast Attach . | . . . . . . . . . Attach 104 | 6 1 5 12 . 11 21 8 40 Detach 15 | . . 2 1 . 5 2 2 3 Swap 94 | . 4 7 14 . 18 30 9 12 Drop 89 | . 3 4 15 . 10 25 16 16 Fire 246 | . 17 18 23 6 35 73 14 60 Melee 53 | . . 11 13 . 7 6 3 13 Ram . | . . . . . . . . . Kick 8 | . . . . . 2 2 1 3 Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire 2 | . . . . 2 . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -6/Factory History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 77 | -11/Scrapyard | Entered Materials 305 | -10/Materials | Build established: Mutant 436 | -10/Materials | Discovered new exit (range 12) 467 | -10/Materials | Entered another Materials area 467 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 672 | -9/Materials | Repaired Structural Scanner 701 | -9/Materials | Discovered new exit (range 14) 906 | -9/Materials | Entered Mines 911 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 1180 | -9/Mines | Lost 6 parts (2p1n2u1w) 1240 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 1244 | -9/Mines | Found Prototype Device 1248 | -9/Mines | Identified Exp. Sensor Array 1289 | -9/Mines | Build established: Scavenger-Mutant 1313 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1452 | -9/Mines | Received a Mining Laser from a helpful Derelict 1580 | -9/Mines | Discovered new exit (range 6) 1628 | -9/Mines | Discovered new exit (range 6) 1654 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1656 | -9/Mines | Discovered new exit (range 5) 1666 | -9/Mines | Entered Exiles 1666 | -9/Exiles | Accompanied by 1 ally 1728 | -9/Exiles | Discovered new exit (range 15) 1813 | -9/Exiles | Met 8R-AWN 1848 | -9/Exiles | Met EX-HEX 1850 | -9/Exiles | Build established: Scavenger-Skirmisher 1979 | -9/Exiles | Met EX-BIN 2281 | -9/Exiles | Met EX-DEC 2296 | -9/Exiles | Learned location of Zion (-7) 2585 | -9/Exiles | Discovered new exit (range 14) 2623 | -9/Exiles | Entered Mines 2632 | -8/Mines | Core integrity fell below 50% 2806 | -8/Mines | Discovered new exit (range 10) 2905 | -8/Mines | Lost 3 parts (1p1n1w) 2937 | -8/Mines | Core integrity fell below 20% 3895 | -8/Mines | Discovered new exit (range 6) 3908 | -8/Mines | Entered Materials 3908 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4473 | -8/Materials | Lost 9 parts (1p4n4w) 4692 | -8/Materials | Build established: Scavenger-Gunner 4704 | -8/Materials | Discovered new exit (range 16) 4795 | -8/Materials | Entered Factory 4795 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 5126 | -7/Factory | Discovered new exit (range 15) 5291 | -7/Factory | Entered another Factory area 5291 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5578 | -6/Factory | Build established: Scavenger-Mutant 6001 | -6/Factory | Destroyed 7 combat bots 6001 | -6/Factory | Lost 18 parts (4p6n4u4w) 6055 | -6/Factory | Core integrity fell below 50% 6134 | -6/Factory | Core integrity fell below 20% 6164 | -6/Factory | Lost 14 parts (3p4n1u6w) 6266 | -6/Factory | Cargo convoy interrupted 6275 | -6/Factory | System corruption reached 10% 6277 | -6/Factory | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- 06228_ Acquired Com. Wheel. 06231_ System corrupted: Component data lost. 06231_ Dropped Gravmag System. 06232_ Acquired 13 matter. 06233_ Acquired 4 matter. 06234_ Acquired 3 matter. 06235_ Acquired 2 matter. 06236_ Acquired 3 matter. 06239_ Acquired 15 matter. 06250_ Acquired Prototype Energy Gun. 06251_ Identified Imp. Heavy Laser. 06265_ Adv. ECM Suite destroyed. 06265_ C-30 ARC bursts open, deploying its payload. 06265_ P-60 Hacker unfolds itself. 06265_ H-66 Slayer unfolds itself. 06265_ P-60 Hacker unfolds itself. 06265_ M-28 Smith unfolds itself. 06266_ System corrupted: Energy discharge (-47). 06266_ ALERT: Cargo convoy interrupted, initiating access lockdown. 06277_ U-05 Engineer builds a Wall. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????????????? ? ??????? | | ????????????????????????????????????????????????"? | | ???????????????????????????????????????? ????????? | | ???????????????????????????????????????? ?? ????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????????? ???? ???"? | | ????????????????????????????????????????????????? | | ???????????##############??????????#??????? ?????? | | ???????????# #?#??????????????????????? | | ???????????# #????????????####+######+# | | ???????????# #???????????## | | ???????????# #????#??????## | | ???????????# #????????????# % | | ???????????# #???????#????# [ % | | ???????????# #???#?????# # ] | | ???????????# #????????????# ####### | | ??????????## #?????######## #? | | ??????#????# ##??#?# # """ ? | | ??????# ??# #???#?# + """ | | ?????## ?# #?????# # """ ? | | ?????#[ #####;#+######?????# # " | | ?????# p ####### # """ | | " / % %m p @ #####?""" " | | " ## % p h %! ##????????? | | ?????# ######### %%"" % "" """" T#???????? | | ?????###/"#???????## "%% """" """" #?##?????# | | ?????? " ?#??#???##== %%% """" """" ##????????? | | ????# !%?????##?### % #?#???????? | | ????# ??#?????#=# #????#????? | | ????# ???#????#### ########+####+#?????????? | | ????# ???????????[# % #?? ????????? ??#???????? | | ????# ???+ ???????###+####??????????? ??????????? | | ????# ?????? ?????# % #? ????????? ??????????? | | ????#????????###???# #??????????? ??????????? | | ???????????????? ??# #??????????????????????? | | ???????? ??????????# """ ##?? ??????????????????? | | ????????? #???#? ??# """ #?????"????????????????? | | ??????????#??#???? # """ #??????????????????????? | | ????????????#??? ??########???????"??????????????? | | ?????????#???????????#?#???#? ? "????????????????? | | ?????????? ?? ?????????#?????? ??????????????????? | | ???????????#????? ??????????? ? ?????????????????? | | ???????????????? ? ????????#??#??????????????????? | | ????????????????????#????????#???????????????????? | | ????????????????????????? ???????????????????????? | | ????????????????? ????? ??? ??#??????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 23 Energy Capacity 420 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Range 16 Terrain Scan Density 85 ECM Strength 2 Armor Coverage 225 Evasion (%) 55 Targeting Accuracy 10 Melee Accuracy 5 Core Analysis 6 Recoil Reduction 2 Particle Charging 15 Kinecelleration 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Librarian Serviceable Loadout Challenges ------------ None Game ------ Seed TractorDefenseDetonator Manual? 0 Play Time 01:26:29 Cumulative 10.5 hours Start 2024.03.31 @ 20:56:52 End 2024.04.01 @ 19:07:29 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 14 Rogue 14 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 9 Gallery% 17 Achievement% 12 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a9c5e866-3ebc-44d3-ac0d-57beb82df430