Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.05.16 @ 19:00:26 Player: mat Result: Destroyed by S-43 Plague with Heavy Machine Gun Performance ------------- Evolutions (9) 4500 Regions Visited (19) 3800 Robots Destroyed (12) 60 Value Destroyed (212) 212 Prototype IDs (17) 340 Alien Tech Used (1) 200 Bonus (5500) 5500 TOTAL SCORE: 14612 Bonus ------- Pacifist 200 Met Zhirov 300 Used Core Reset Matrix 3000 Met Sigix 2000 Cogmind --------- Core Integrity 0/1600 Matter 233/300 Energy 100/100 System Corruption 2% Temperature Cool (0) Movement Core (50) Location -1/Access Parts ------- > --- POWER (4) -------- (None) > --- PROPULSION (11) -- (None) > --- UTILITY (8) ------ Enhanced Optical Array > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- Enhanced Nova Cannon Sigix Containment Pod Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Light Antimatter Reactor > --- PROPULSION ------- Nuclear Pulse Array Field Propulsion Array Field Propulsion Array Impulse Thruster Array > --- UTILITY ---------- Visual Processing Unit Enhanced Optical Array Improved Signal Interpreter Advanced Terrain Scan Processor Hacking Suite Advanced System Shield > --- WEAPON ----------- Dispersion Rifle > --- INVENTORY -------- Light Deuterium Engine Makeshift Flight Unit Transdimensional Reconstructor [Rating: 98] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion VTOL Module Leg Aluminum Leg Hover Unit Gravmag System Flight Unit VTOL Module Utility Hacking Suite Device Advanced Focal Shield Storage Small Storage Unit Processor Visual Processing Unit Hackware Hacking Suite Weapon Flak Gun Energy Gun Dispersion Rifle Ballistic Gun Flak Gun Build | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Fac Fac Upp Upp Zhi Pro Fac Res Qua Res Acc Slots Evolved 18 | . . 2 2 2 . . . . 2 2 . . . . 2 2 . 2 2 Power 3 | . . . 1 . . . . . . . . . . . 1 . . . 1 Propulsion 9 | . . . 1 2 . . . . . 2 . . . . . 1 . 2 1 Utility 6 | . . 2 . . . . . . 2 . . . . . 1 1 . . . Weapon . | . . . . . . . . . . . . . . . . . . . . Parts Attached 76 | 6 1 2 5 1 3 5 1 . 6 4 2 2 3 . 10 5 2 9 9 Power 13 | 1 . . 2 . 1 . . . 1 . . 1 1 . 2 1 . . 3 Engine 8 | 1 . . 1 . 1 . . . 1 . . 1 . . 1 1 . . 1 Core 1 | . . . 1 . . . . . . . . . . . . . . . . Reactor 4 | . . . . . . . . . . . . . 1 . 1 . . . 2 Propulsion 26 | 2 . 2 3 1 2 2 . . 1 . 1 . . . 3 2 . 3 4 Treads . | . . . . . . . . . . . . . . . . . . . . Leg 2 | 2 . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . Hover 2 | . . . . . . 1 . . . . . . . . 1 . . . . Flight 22 | . . 2 3 1 2 1 . . 1 . 1 . . . 2 2 . 3 4 Utility 31 | 1 1 . . . . 2 1 . 4 3 1 1 2 . 3 2 2 6 2 Device 15 | . . . . . . . . . 1 1 1 1 2 . 1 . 1 5 2 Storage 1 | 1 . . . . . . . . . . . . . . . . . . . Processor 10 | . 1 . . . . 1 1 . 1 2 . . . . 1 1 1 1 . Hackware 5 | . . . . . . 1 . . 2 . . . . . 1 1 . . . Protection . | . . . . . . . . . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . . . . . . . . Weapon 6 | 2 . . . . . 1 . . . 1 . . . . 2 . . . . Energy Gun 2 | . . . . . . . . . . . . . . . 2 . . . . Energy Cannon . | . . . . . . . . . . . . . . . . . . . . Ballistic Gun 4 | 2 . . . . . 1 . . . 1 . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 8 | . . . . . . . . . 2 . . . 3 . . . 2 1 . Parts Lost 44 | . . 1 3 4 . 1 2 1 5 . 5 . . . 2 4 5 2 9 Power 7 | . . . 1 1 . . . . . . . . . . . 3 . . 2 Propulsion 21 | . . 1 1 3 . 1 2 1 1 . 1 . . . . . 4 1 5 Utility 12 | . . . . . . . . . 3 . 3 . . . 2 . 1 1 2 Weapon 4 | . . . 1 . . . . . 1 . 1 . . . . 1 . . . Highest Loss Streak 5 | . . 1 3 2 . 1 2 3 5 . 3 . . . 2 2 3 2 5 Average Slot Usage (%) 45 | . 95 73 65 32 36 53 74 46 49 38 38 35 35 35 42 59 45 38 20 Engine 2 | . 14 11 9 . 7 7 6 . . . . . . . 1 4 . . 1 Leg 1 | . 28 15 . . . . . . . . . . . . . . . . . Flight 9 | . . 5 27 17 21 20 22 7 5 5 4 5 5 5 7 18 14 7 3 Device 2 | . . . . . . . . . 3 2 4 11 11 11 6 . . 4 . Processor 14 | . 9 11 9 7 7 15 23 23 16 11 13 11 11 11 14 18 20 17 13 Hackware 6 | . . . . . . 2 7 7 17 11 9 5 5 5 5 8 9 6 1 Ballistic Gun 4 | . 28 22 13 . . 1 7 7 5 3 4 . . . . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . Heaviest Build 27 | 10 10 10 13 5 9 13 13 4 5 4 6 8 8 8 27 27 . 5 18 Greatest Support 93 | 20 20 20 13 13 14 17 17 12 8 8 8 8 8 8 54 93 93 19 69 Greatest Overweight (x) 2 | . . 2 . . . . . . . . . . . . . . . 1 . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 6 | 6 6 6 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 Average Capacity 4 | 4 6 5 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 Most Carried 5 | 4 4 5 4 4 3 2 4 4 4 4 4 4 4 4 4 4 4 4 4 Average Carried 3 | 2 1 4 3 3 1 1 2 4 3 3 3 3 3 4 3 3 3 3 3 Final Capacity 6 | 6 6 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 Final Carried 4 | . 4 4 4 4 1 2 4 4 4 3 4 4 4 4 2 4 4 4 3 Class Distribution -------------------- 58% | Mutant 19% | Hacker-Mutant 12% | Hacker-Scout 6% | Hacker-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Waste Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Hacker-Scout | -6/Factory Hacker-Scout | -5/Factory Hacker-Scout | -5/Upper Caves Mutant | -5/Upper Caves Mutant | -5/Zhirov Mutant | -4/Proximity Caves Scout | -4/Factory Hacker-Sprinter | -3/Research Hacker-Mutant | -3/Quarantine Hacker-Mutant | -2/Research Mutant | -1/Access Resources | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 ----------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Fac Fac Upp Upp Zhi Pro Fac Res Qua Res Acc Matter Collected 799 | 253 . 81 24 . . 98 36 . 20 32 80 8 . 50 . . . 117 . Remotely . | . . . . . . . . . . . . . . . . . . . . Salvage Created 211 | . . 106 53 . . . . . 20 32 . . . . . . . . . Parts 28 | . . 10 12 . . . . . 4 2 . . . . . . . . . Haulers Intercepted . | . . . . . . . . . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Fac Fac Upp Upp Zhi Pro Fac Res Qua Res Acc Combat Hostiles Destroyed 9 | . . 5 4 . . . . . . . . . . . . . . . . Guns 9 | . . 5 4 . . . . . . . . . . . . . . . . Classes Destroyed 4 | . . 2 . . . . . . 2 . . . . . . . . . . Tunneler 1 | . . . . . . . . . 1 . . . . . . . . . . Watcher 2 | . . . . . . . . . 1 1 . . . . . . . . . Swarmer 8 | . . 4 4 . . . . . . . . . . . . . . . . Sentry 1 | . . 1 . . . . . . . . . . . . . . . . . Best Kill Streak 4 | . . 4 4 . . . . . 1 1 . . . . . . . . . Combat Bots Only 4 | . . 4 4 . . . . . . . . . . . . . . . . Max Kills in Single Turn 2 | . . 2 1 . . . . . 1 1 . . . . . . . . . Gunslinging 1 | . . 1 . . . . . . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 -------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Fac Fac Upp Upp Zhi Pro Fac Res Qua Res Acc Damage Taken 5335 | . . 334 345 141 . 149 140 61 182 92 406 . . . 134 435 533 208 2175 Core 2745 | . . 94 132 16 . 11 31 38 69 69 193 . . . 20 129 225 94 1624 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . . Core Remaining (%) 86 | 100 100 76 76 . . . . 86 91 . . . . 73 98 . 72 93 . Volleys Fired 51 | . . 17 9 . . 2 . . 10 5 . . . . 5 3 . . . Largest 2 | . . 2 2 . . 1 . . 1 1 . . . . 1 1 . . . Hottest 88 | . . 40 40 . . 28 . . 28 28 . . . . 88 88 . . . Shots Fired 76 | . . 34 17 . . 2 . . 10 5 . . . . 5 3 . . . Gun 76 | . . 34 17 . . 2 . . 10 5 . . . . 5 3 . . . Cannon . | . . . . . . . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . . . Kinetic 68 | . . 34 17 . . 2 . . 10 5 . . . . . . . . . Thermal 8 | . . . . . . . . . . . . . . . 5 3 . . . Explosive . | . . . . . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . Robot Hit Streak 10 | . . 10 2 . . 1 . . 3 2 . . . . 5 1 . . . Robot Miss Streak 10 | . . 2 3 . . 3 . . 10 8 . . . . 1 1 . . . Penetration Max . | . . . . . . . . . . . . . . . . . . . . Secondary Targets 3 | . . 2 1 . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 1 . . . . . . . . . . . . . . . . Shots Hit Robots 45 | . . 21 7 . . 2 . . 7 3 . . . . 4 1 . . . Core Hits 28 | . . 7 4 . . . . . 7 2 . . . . 1 1 . . 6 Critical Hits . | . . . . . . . . . . . . . . . . . . . . Critical Kills . | . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . . . . Melee Attacks . | . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . Damage Inflicted 866 | . . 248 81 . . 11 . . 328 51 . . . . 106 26 . . 15 Guns 632 | . . 248 81 . . 11 . . 109 51 . . . . 106 26 . . . Cannons . | . . . . . . . . . . . . . . . . . . . . Explosions 219 | . . . . . . . . . 219 . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . . . Ramming 15 | . . . . . . . . . . . . . . . . . . . 15 Kinetic 500 | . . 248 81 . . 11 . . 109 51 . . . . . . . . . Thermal 245 | . . . . . . . . . 113 . . . . . 106 26 . . . Explosive 106 | . . . . . . . . . 106 . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . Highest Corruption 8 | . . . . . 6 8 8 8 . . . . . . . 2 2 . 2 Average Corruption 3 | . . . . . 6 6 8 8 . . . . . . . 1 2 . 1 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . Effects 14 | . . . . . 1 4 5 . . . . . . . . 2 . . 2 Message Errors 4 | . . . . . 1 . 2 . . . . . . . . . . . 1 Heat Flow Errors 2 | . . . . . . 1 . . . . . . . . . . . . 1 Energy Discharges 5 | . . . . . . 3 1 . . . . . . . . 1 . . . Data Loss (minor) 3 | . . . . . . . 2 . . . . . . . . 1 . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . Overflow Damage 179 | . . . . . . . . . 179 . . . . . . . . . . Projectiles . | . . . . . . . . . . . . . . . . . . . . Explosions 179 | . . . . . . . . . 179 . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 189 | . . . . . . . . . 183 . . . . . . . . . 6 Shots 2 | . . . . . . . . . 2 . . . . . . . . . . Rammed 9 | . . . . . . 1 . . . . . . . . . . . . 8 Targets Rammed 9 | . . . . . . 1 . . . . . . . . . . . . 8 Kicked . | . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . Highest Temperature 280 | . . 6 20 . . 219 . . . . . . . . 280 151 . . 217 Average Temperature 71 | . . 4 9 . . 106 . . . . . . . . 174 71 . . 113 Received Heat Transfer 471 | . . 54 63 . . 60 . 12 . 18 111 . . . 36 54 18 . 45 Siege Activations . | . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . . . . Heat Transferred 235 | . . . . . . . . . 50 . . . . . 148 37 . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Fac Fac Upp Upp Zhi Pro Fac Res Qua Res Acc Peak Influence 535 | . 15 115 378 287 123 211 . . 213 86 . . . . 30 149 178 186 535 Initial 171 | . . 5 48 171 93 86 . . 50 30 . . . . . 12 72 91 105 Average 137 | . . 63 189 200 104 123 . . 95 57 . . . . 15 66 125 104 336 Maximum Alert Level 2 | . . . 1 1 . 1 . . 1 . . . . . . . . . 2 Low Security (%) 80 | 100 100 100 55 64 100 97 . . 88 100 . . . . 100 100 100 100 28 Level 1 10 | . . . 44 35 . 2 . . 11 . . . . . . . . . 23 Level 2 9 | . . . . . . . . . . . . . . . . . . . 48 Level 3 . | . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . Squads Dispatched 10 | . . . 2 1 . 1 . . 1 . . . . . . . 3 . 2 Investigation 3 | . . . . 1 . . . . . . . . . . . . 1 . 1 Extermination . | . . . . . . . . . . . . . . . . . . . . Reinforcement 6 | . . . 2 . . 1 . . 1 . . . . . . . 2 . . Assault . | . . . . . . . . . . . . . . . . . . . . Garrison 1 | . . . . . . . . . . . . . . . . . . . 1 Intercept . | . . . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Fac Fac Upp Upp Zhi Pro Fac Res Qua Res Acc Distress Signals 8 | . . . 2 . . . . . . . . . . . . . . . 6 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . Times Spotted 170 | . . 5 23 10 5 9 3 3 7 4 12 . . . 6 6 16 12 49 Peak Tracking Total 17 | . 1 5 17 7 5 4 3 3 7 3 5 . . . 5 6 13 9 12 Tactical Retreats 24 | . . . 3 1 . 1 . . 2 1 5 . . . . 1 . 1 9 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Fac Fac Upp Upp Zhi Pro Fac Res Qua Res Acc Traps Triggered 7 | . . . . 1 . 1 . . . . . . . . . . . 1 4 Indirectly . | . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 ---------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Fac Fac Upp Upp Zhi Pro Fac Res Qua Res Acc Machines Disabled 3 | . . . . . . . . . 3 . . . . . . . . . . Max in Single Turn 3 | . . . . . . . . . 3 . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Fac Fac Upp Upp Zhi Pro Fac Res Qua Res Acc Machines Accessed 18 | . 1 . . 1 . . . . 2 2 1 . 5 . . 1 4 1 . Terminals 12 | . 1 . . 1 . . . . 2 2 . . . . . 1 4 1 . Fabricators . | . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . Total Hacks 55 | . 1 . . 3 . . . . 5 9 1 . 27 . . 1 7 1 . Successful 43 | . 1 . . 1 . . . . 3 5 1 . 27 . . 1 3 1 . Failed 12 | . . . . 2 . . . . 2 4 . . . . . . 4 . . Catastrophic 2 | . . . . 1 . . . . . . . . . . . . 1 . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . Manual 11 | . . . . 3 . . . . 2 3 . . . . . 1 2 . . Terminals 27 | . 1 . . 3 . . . . 5 9 . . . . . 1 7 1 . Fabricators . | . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . Terminal Hacks 42 | . 1 . . . . . . . 3 5 1 . 27 . . 1 3 1 . Record 17 | . . . . . . . . . . . . . 15 . . . 2 . . Part Schematic 4 | . . . . . . . . . . . . . 4 . . . . . . Robot Analysis 4 | . . . . . . . . . . . . . 4 . . . . . . Prototype ID Bank 4 | . . . . . . . . . . . . . 4 . . . . . . Open Door 2 | . . . . . . . . . . . 1 . . . . . 1 . . Branch Access Points 2 | . . . . . . . . . . 1 . . . . . 1 . . . Alert Level 4 | . . . . . . . . . 2 1 . . . . . . . 1 . Unreport Threat 1 | . . . . . . . . . 1 . . . . . . . . . . Locate Traps 1 | . . . . . . . . . . 1 . . . . . . . . . Dispatch Records 1 | . 1 . . . . . . . . . . . . . . . . . . Transport Status 1 | . . . . . . . . . . 1 . . . . . . . . . Zone Layout 1 | . . . . . . . . . . 1 . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 1 | . . . . 1 . . . . . . . . . . . . . . . Terminals 1 | . . . . 1 . . . . . . . . . . . . . . . Assimilate 1 | . . . . 1 . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . Hacking Detections 5 | . . . . 1 . . . . 1 1 . . . . . . 2 . . Full Trace Events 2 | . . . . 1 . . . . . . . . . . . . 1 . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 4 | . . . . . . . . . . . . . 4 . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 ------------ Run | Scr Mat Mat Mat Fac Was Fac Low Low Fac Fac Upp Upp Zhi Pro Fac Res Qua Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 -------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Fac Fac Upp Upp Zhi Pro Fac Res Qua Res Acc Total Allies 8 | . . . . . . . . . . . . . . . . . . . 8 Largest Group 6 | . . . . . . . . . . . . . . . . . . . 6 Highest-Rated Group 86 | . . . . . . . . . . . . . . . . . . . 86 Highest-Rated Ally 15 | . . . . . . . . . . . . . . . . . . . 15 Total Orders . | . . . . . . . . . . . . . . . . . . . . Ally Attacks 36 | . . . . . . . . . . . . . . . . . . . 36 Total Damage 789 | . . . . . . . . . . . . . . . . . . . 789 Kills 4 | . . . . . . . . . . . . . . . . . . . 4 Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Fac Fac Upp Upp Zhi Pro Fac Res Qua Res Acc Robot Analysis Total 4 | . . . . . . . . . . . . . 4 . . . . . . Derelict Logs Recovered 4 | . . . . . . . . . . . 1 1 . 2 . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 ------------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Fac Fac Upp Upp Zhi Pro Fac Res Qua Res Acc Turns Passed 2974 | 43 104 128 143 59 32 142 134 18 315 139 302 48 78 185 175 143 188 168 430 Spaces Moved 6198 | 41 82 110 314 158 85 333 381 46 616 282 716 113 175 462 307 390 326 379 882 Core 695 | 25 . . . . . . . . 58 . 118 . . . 69 4 9 12 400 Treads . | . . . . . . . . . . . . . . . . . . . . Legs 137 | 16 82 39 . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . Flight 5366 | . . 71 314 158 85 333 381 46 558 282 598 113 175 462 238 386 317 367 482 Fastest Speed 31 | 50 120 37 34 34 34 34 34 37 40 40 40 40 40 40 34 31 31 37 34 Average Speed 41 | 77 120 67 34 36 34 34 34 39 40 40 41 40 40 40 41 31 40 40 44 Slowest Speed 200 | 120 120 200 34 40 34 37 37 40 50 40 50 40 40 40 50 50 50 100 50 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . Robots Hopped 42 | . . . 2 . 3 2 4 . 4 1 1 . . . 2 11 2 3 7 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 30 | 4 23 18 36 7 70 14 59 16 20 12 78 23 62 59 11 12 38 14 41 Regions Visited 19 Branch Regions 7 Pre-discovered Areas 5 | . . . . . . . . . . . . . 3 2 . . . . . Known Exits Taken 12 | . 1 1 1 . . 1 1 1 1 1 . . . 1 1 1 1 . . Unknown Exits Taken 5 | 1 . . . . . . . . . . 1 1 1 . . . . 1 . Scrap Searched 8 | . . . . . . . 3 . . . 3 1 . 1 . . . . . Spaces Dug . | . . . . . . . . . . . . . . . . . . . . Terrain Destroyed 53 | . . . . . . . . . 53 . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . . . Projectile . | . . . . . . . . . . . . . . . . . . . . AOE 53 | . . . . . . . . . 53 . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Fac Fac Upp Upp Zhi Pro Fac Res Qua Res Acc Total 6497 | 51 87 133 332 160 84 354 380 45 665 302 717 115 182 461 348 396 380 390 915 Wait 124 | . . 1 . . . 10 . . 30 10 . . . . 21 1 50 . 1 Move 6107 | 40 81 109 309 158 79 330 374 45 608 279 713 112 174 461 302 370 321 373 869 Hop 32 | . . . 2 . 2 1 2 . 3 1 1 . . . 2 8 2 2 6 Pick Up 53 | 5 5 2 4 1 . 6 2 . 4 3 1 . 1 . 4 7 1 3 4 Fast Attach 26 | 1 . . 1 . . . . . 2 . 2 1 3 . 4 . 3 4 5 Attach 50 | 5 1 2 3 1 3 5 1 . 4 4 . 1 . . 6 5 . 5 4 Detach 6 | . . . . . . . 1 . 1 . . 1 . . 1 . . 2 . Swap 1 | . . . 1 . . . . . . . . . . . . . . . . Drop 25 | . . 2 3 . . . . . 3 . . . 4 . 3 2 3 1 4 Fire 51 | . . 17 9 . . 2 . . 10 5 . . . . 5 3 . . . Melee . | . . . . . . . . . . . . . . . . . . . . Ram 8 | . . . . . . . . . . . . . . . . . . . 8 Kick . | . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . Escape Stasis 14 | . . . . . . . . . . . . . . . . . . . 14 Rewire . | . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory -7/Waste -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory -5/Factory (discovered 3 exits: *Fac / *Upp x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory (discovered 3 exits: *Res / Upp / [Ext]) -3/Research (discovered 2 exits: *Qua x2) -3/Quarantine -2/Research -1/Access History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 44 | -11/Scrapyard | Entered Materials 64 | -10/Materials | Discovered new exit (range 16) 144 | -10/Materials | Discovered new exit (range 3) 146 | -10/Materials | Identified exit to Materials 148 | -10/Materials | Entered another Materials area 148 | -9/Materials | Evolved 2 slots: Utility x2 169 | -9/Materials | Discovered new exit (range 16) 270 | -9/Materials | Discovered new exit (range 14) 276 | -9/Materials | Identified exit to Materials 276 | -9/Materials | Entered another Materials area 276 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 304 | -8/Materials | Build established: Mutant 414 | -8/Materials | Discovered new exit (range 13) 418 | -8/Materials | Identified exit to Factory 419 | -8/Materials | Entered Factory 419 | -7/Factory | Evolved 2 slots: Propulsion x2 435 | -7/Factory | Lost 3 parts (1p1n1w) 478 | -7/Factory | Sucked down chute 478 | -7/Factory | Entered Waste 489 | -7/Waste | Spotted C-40 Crusher 490 | -7/Waste | Spotted C-40 Crusher 491 | -7/Waste | Spotted C-40 Crusher 491 | -7/Waste | Spotted C-40 Crusher 492 | -7/Waste | Spotted C-40 Crusher 493 | -7/Waste | EMP discharged 505 | -7/Waste | Discovered new exit (range 16) 510 | -7/Waste | Identified exit to Factory 510 | -7/Waste | Entered Factory 646 | -7/Factory | Discovered new exit (range 16) 651 | -7/Factory | Identified exit to Lower Caves 652 | -7/Factory | Entered Lower Caves 718 | -7/Lower Caves | Encountered a Warlord checkpoint 785 | -7/Lower Caves | Discovered new exit (range 3) 786 | -7/Lower Caves | Identified exit to Lower Caves 786 | -7/Lower Caves | Entered another Lower Caves area 788 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 792 | -7/Lower Caves | Encountered a Warlord checkpoint 801 | -7/Lower Caves | Discovered new exit (range 10) 804 | -7/Lower Caves | Identified exit to Factory 804 | -7/Lower Caves | Entered Factory 804 | -6/Factory | Evolved 2 slots: Utility x2 812 | -6/Factory | Found Prototype Processor 813 | -6/Factory | Identified Exp. Signal Interpreter 818 | -6/Factory | Lost 3 parts (3n) 1111 | -6/Factory | Lost 5 parts (1n3u1w) 1113 | -6/Factory | Discovered new exit (range 15) 1119 | -6/Factory | Identified exit to Factory 1119 | -6/Factory | Entered another Factory area 1119 | -5/Factory | Evolved 2 slots: Propulsion x2 1142 | -5/Factory | Identified exit to Upper Caves 1214 | -5/Factory | Discovered new exit (range 3) 1214 | -5/Factory | Identified exit to Factory 1258 | -5/Factory | Entered Upper Caves 1282 | -5/Upper Caves | Learned location of 1 exit from Factory 1350 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 1428 | -5/Upper Caves | Lost 3 parts (1n2u) 1556 | -5/Upper Caves | Discovered new exit (range 9) 1560 | -5/Upper Caves | Entered another Upper Caves area 1560 | -5/Upper Caves | Discovered exit to Factory (range 16) 1598 | -5/Upper Caves | Learned Factory stockpile data 1606 | -5/Upper Caves | Discovered new exit (range 6) 1608 | -5/Upper Caves | Entered Zhirov 1608 | -5/Zhirov | Discovered new exit (range 3) 1616 | -5/Zhirov | Met Zhirov 1623 | -5/Zhirov | Learned location of Quarantine (-3) 1623 | -5/Zhirov | Learned location of Testing (-2) 1623 | -5/Zhirov | Learned location of Command (-1) 1627 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 1634 | -5/Zhirov | Found Alien Artifact 1686 | -5/Zhirov | Entered Proximity Caves 1861 | -4/Proximity Caves | Discovered exit to Factory (range 17) 1871 | -4/Proximity Caves | Entered Factory 1871 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 1872 | -4/Factory | Identified exit to Upper Caves 1982 | -4/Factory | Spotted B-86 Titan 1995 | -4/Factory | Discovered new exit (range 9) 2021 | -4/Factory | Discovered new exit (range 19) 2046 | -4/Factory | Identified exit to Research 2046 | -4/Factory | Entered Research 2046 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 2092 | -3/Research | Spotted B-86 Titan 2175 | -3/Research | Identified exit to Quarantine 2182 | -3/Research | Spotted B-90 Cyclops 2189 | -3/Research | Entered Quarantine 2270 | -3/Quarantine | Found Prototype Processor 2270 | -3/Quarantine | Identified Spectral Analyzer 2302 | -3/Quarantine | Found Alien Artifact 2302 | -3/Quarantine | Identified Core Reset Matrix 2302 | -3/Quarantine | Identified Transdimensional Reconstructor 2302 | -3/Quarantine | Used Core Reset Matrix 2306 | -3/Quarantine | Detected hypermatrix surge 2306 | -3/Quarantine | Sensed 17 artifacts in vicinity 2319 | -3/Quarantine | Found Unknown Device 2319 | -3/Quarantine | Identified Antimissile System 2333 | -3/Quarantine | Met incapacitated Sigix Warrior 2333 | -3/Quarantine | Lockdown squad dispatched 2334 | -3/Quarantine | Acquired the access code to the Sigix quarantine chamber 2335 | -3/Quarantine | Unlocked Sigix quarantine chamber 2355 | -3/Quarantine | Spotted Lightning 2370 | -3/Quarantine | Discovered new exit (range 17) 2376 | -3/Quarantine | Identified exit to Research 2377 | -3/Quarantine | Entered Research 2377 | -2/Research | Evolved 2 slots: Propulsion x2 2406 | -2/Research | Lost 3 parts (2n1u) 2473 | -2/Research | Spotted B-90 Cyclops 2538 | -2/Research | Discovered new exit (range 13) 2545 | -2/Research | Entered Access 2545 | -1/Access | Evolved 2 slots: Power x1, Propulsion x1 2607 | -1/Access | Spotted B-99 Colossus 2767 | -1/Access | Spotted B-99 Colossus 2777 | -1/Access | Core integrity fell below 50% 2914 | -1/Access | Emitted hypermatrix ping 2919 | -1/Access | Assembled emerged from beneath the floor 2921 | -1/Access | Garrison activated, responded to threat 2939 | -1/Access | Spotted B-99 Colossus 2948 | -1/Access | Core integrity fell below 20% 2975 | -1/Access | Destroyed by S-43 Plague with Heavy Machine Gun Last Messages --------------- %TFT >PBITP VZ67ZK066Q> EFVLVW1YSZDND Lgt. Ion Engine destroyed. Penetrated by Slug. Slug penetrates Wall. Slug penetrates Door. Slug penetrates Wall. Penetrated by Slug. Slug penetrates Wall. Acquired Q-thruster. B-99 Colossus activates siege mode. Field Propulsion Array destroyed. Imp. Target Analyzer destroyed. Penetrated by Slug. Slug penetrates Wall. Penetrated by Slug. Slug penetrates Wall. System corrupted: Heat flow error (+267). Q-thruster destroyed. K-01 Serf cleans the Hyperwave Decoder. Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ###??????????????????????????????????????????????? | | #??????????????????????????????????????????????? | | !#??????????????????????????????????????????????? | | #??????????????????????????????????????????????? | | ! #??????????????????????????????????????????????? | | #?????????????#######??????????????????????????? | | ????????????? ???????????????????????????? | | ###??????????? ????????????????????????? | | #?????????? #???????????????????????? | | ########### /???????????????????????? | | / = #???????????????????????? | | ######### #""""" #???????????????????????? | | !#???????# #???"" ? #???????????????????????? | | ##???????# #?"""" #???????????????????????? | | #????????# #?"""" #???????????????????????? | | #?######## #?"""" #???????????????????????? | | # / #??? [?????????????????????????? | | # # #???? ????????????+###???????????? | | # " ??# #######+############ #???????????? | | # ""????# s s s #???????????? | | # ????? + s Y #???????????? | | #????????# sp s @ #???????????? | | #????????### #######+##########k #???????????? | | #??????????# #???? ?????????????????????????? | | #??????????# #?? ???????????????????????? | | #??????????# # ?????????????????????? | | #??????????# # #???????????????????? | | #??????????# # #???????????????????? | | #??????????# # #???????????????????? | | #??????????# ################???????????????????? | | #??????????? ???????????????????????????????????? | | #??????????? ???????????????????????????????????? | | ###????????? ???????????????????????????????????? | | #????????? ???????????????????????????????????? | | #????????? ???????????????????????????????????? | | #????????? ???????????????????????????????????? | | #????????? ???????????????????????????????????? | | #?????????????????????????????????????????????? | | #?????????????????????????????????????????????? | | #?????????????????????????????????????????????? | | ####?????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 52 Energy Generation 34 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 24 Robot Scan Range 13 Terrain Scan Range 20 Terrain Scan Density 210 Point Defense Rating 240 Reclamation Efficiency 25 Evasion (%) 63 Target Analysis 6 Particle Charging 30 Offensive Hacking 20 Defensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- Core Reset Matrix Achievements -------------- None Challenges ------------ None Game ------ Seed RiotBiocellThrower Manual? 0 Play Time 01:18:14 Cumulative 119.4 hours Start 2021.05.16 @ 17:41:01 End 2021.05.16 @ 19:00:26 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 194 Rogue 192 Adventurer 2 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 57 Gallery% 53 Achievement% 44 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: d7149d50-4c21-4515-8065-7e302984b513