Cogmind - Beta 10.2 *** ADVENTURER MODE // 2020.11.17 @ 17:42:26 Player: PFYCH Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (99) 495 Value Destroyed (3564) 3564 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (803) 803 TOTAL SCORE: 7842 Bonus ------- High Alert Combat Kills 103 Entered Garrisons 200 Used RIF Installer 500 Cogmind --------- Core Integrity 0/700 Matter 265/300 Energy 63/100 System Corruption 16% Temperature Cool (9) Movement Rolling (100) Location -7/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (3) --- Compact Wheel Compact Wheel > --- UTILITY (4) ------ (None) > --- WEAPON (3) ------- EM Pulse Cannon > --- INVENTORY (4) ---- Improved VTOL Module Disposable Heat Sink Remote Datajack Peak State ------------ > --- POWER ------------ Nuclear Core Nuclear Core Light Nuclear Core > --- PROPULSION ------- Medium Treads Improved VTOL Module > --- UTILITY ---------- Disposable Heat Sink Small Storage Unit Improved Light Armor Plating Improved Field Recycling Unit > --- WEAPON ----------- Heavy Ion Cannon Plasma Cannon Autogun > --- INVENTORY -------- Advanced Sensor Array Shock Rifle Particle Gun [Rating: 37] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Medium Treads Treads Medium Treads Leg Aluminum Leg Wheel Wheel Hover Unit Improved Hover Unit Flight Unit Flight Unit Utility Small Storage Unit Device Improved Field Recycling Unit Storage Small Storage Unit Processor Seismic Analyzer Protection Improved Light Armor Plating Weapon Autogun Energy Gun Particle Gun Energy Cannon Heavy Ion Cannon Ballistic Gun Autogun Ballistic Cannon Gauss Cannon Launcher Grenade Launcher Special Weapon Remote Datajack Impact Weapon Power Maul Build | -11 -10 -10 -9 -8 -8 -8 -7 ------- Run | Scr Mat Min Mat Mat Gar Mat Fac Slots Evolved 6 | . . . 2 2 . . 2 Power 2 | . . . 1 1 . . . Propulsion 1 | . . . . 1 . . . Utility 2 | . . . . . . . 2 Weapon 1 | . . . 1 . . . . Parts Attached 103 | 7 15 . 19 8 6 16 32 Power 10 | 1 . . 1 . 2 2 4 Engine 3 | 1 . . 1 . . . 1 Core 7 | . . . . . 2 2 3 Reactor . | . . . . . . . . Propulsion 28 | 4 3 . 5 1 . 5 10 Treads 8 | . . . 2 1 . 4 1 Leg 1 | 1 . . . . . . . Wheel 6 | 3 . . . . . . 3 Hover 1 | . . . . . . 1 . Flight 12 | . 3 . 3 . . . 6 Utility 14 | . 2 . 3 3 . 3 3 Device 3 | . 1 . . . . . 2 Storage 2 | . . . . . . 1 1 Processor 2 | . 1 . . 1 . . . Hackware . | . . . . . . . . Protection 7 | . . . 3 2 . 2 . Artifact . | . . . . . . . . Weapon 51 | 2 10 . 10 4 4 6 15 Energy Gun 18 | 1 1 . 2 1 2 3 8 Energy Cannon 3 | . . . . . . . 3 Ballistic Gun 19 | 1 6 . 7 1 2 . 2 Ballistic Cannon 5 | . . . . 2 . 3 . Launcher 4 | . 3 . 1 . . . . Special Weapon 1 | . . . . . . . 1 Impact Weapon 1 | . . . . . . . 1 Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 4 | . . . . . . 1 3 Parts Lost 42 | . . . 3 3 11 3 22 Power 9 | . . . 1 1 4 . 3 Propulsion 11 | . . . 1 1 2 1 6 Utility 5 | . . . . . 1 1 3 Weapon 17 | . . . 1 1 4 1 10 Highest Loss Streak 6 | . . . 2 1 6 2 5 Average Slot Usage (%) 69 | . 66 85 77 75 55 61 70 Engine 4 | . 14 14 6 9 3 . . Core 6 | . . . . . 5 8 13 Treads 11 | . . . 8 14 10 14 12 Flight 5 | . 19 28 12 5 . . 3 Device 2 | . 1 . . . . . 9 Storage 2 | . . . . . . 4 5 Processor 5 | . . 14 11 9 9 4 . Protection 6 | . . . 9 9 1 7 4 Energy Gun 5 | . 7 . 8 6 4 5 2 Energy Cannon 1 | . . . . . . . 3 Ballistic Gun 12 | . 11 28 20 18 18 3 6 Ballistic Cannon 3 | . . . . 2 3 11 3 Naked Turns 11 | . . . . . . . 11 Heaviest Build 56 | 6 9 5 21 22 19 32 56 Greatest Support 84 | 20 20 8 23 42 42 84 76 Greatest Overweight (x) 9 | . 1 . 1 1 1 5 9 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 6 | 4 4 4 4 4 4 6 6 Average Capacity 4 | 4 4 4 4 4 4 5 5 Most Carried 6 | 4 4 3 4 4 4 4 6 Average Carried 3 | 2 3 3 2 3 3 1 3 Final Capacity 6 | 4 4 4 4 4 4 6 4 Final Carried 4 | 3 3 3 3 4 3 2 3 Class Distribution -------------------- 26% | Mutant 26% | Scavenger-Tank 22% | Tank 13% | Gunner 9% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Tank | -9/Materials Tank | -8/Materials Scavenger-Gunner | -8/Garrison Mutant | -8/Materials Scavenger-Tank | -7/Factory Resources | -11 -10 -10 -9 -8 -8 -8 -7 ----------- Run | Scr Mat Min Mat Mat Gar Mat Fac Matter Collected 2752 | 267 141 . 541 396 439 534 434 Remotely . | . . . . . . . . Salvage Created 3668 | 40 168 . 571 803 742 570 774 Parts 210 | 1 12 . 45 43 27 39 43 Haulers Intercepted . | . . . . . . . . Recyclers Shooed . | . . . . . . . . Parts Field Recycled 3 | . . . . . . . 3 Retrieved Matter 58 | . . . . . . . 58 Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -8 -8 -8 -7 ------- Run | Scr Mat Min Mat Mat Gar Mat Fac Combat Hostiles Destroyed 82 | 1 5 . 13 14 18 15 16 Melee 1 | . . . . . . . 1 Guns 55 | 1 4 . 11 13 15 4 7 Cannons 23 | . . . . 1 3 11 8 AOE 3 | . 1 . 2 . . . . Classes Destroyed 13 | 1 2 . 3 3 1 1 2 Worker 3 | . . . . . . 2 1 Builder 1 | . . . 1 . . . . Recycler 2 | . . . . 1 . 1 . Operator 1 | . . . 1 . . . . Watcher 10 | . 1 . 3 2 . 2 2 Swarmer 19 | . 3 . 3 2 5 4 2 Grunt 41 | 1 2 . 7 3 12 8 8 Brawler 3 | . . . . 1 . 1 1 Duelist 1 | . . . . . . . 1 Protector 1 | . . . . . 1 . . Sentry 13 | . . . 3 7 . 2 1 Hunter 1 | . . . . 1 . . . Programmer 3 | . . . . . . . 3 Best Kill Streak 6 | 1 4 . 4 6 4 5 5 Combat Bots Only 5 | 1 3 . 3 5 4 2 5 Max Kills in Single Turn 2 | 1 1 . 2 2 1 2 2 Gunslinging 1 | . . . 1 1 . . . Exploded 1 | . 1 . 1 . . . . Melee 1 | . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -8 -8 -8 -7 -------- Run | Scr Mat Min Mat Mat Gar Mat Fac Damage Taken 5318 | 51 105 . 576 493 930 765 2398 Core 1234 | . 35 . 76 70 191 158 704 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 72 | 100 . 86 81 . . 23 . Volleys Fired 277 | 9 21 . 50 36 51 47 63 Largest 3 | 1 2 . 3 3 3 3 3 Hottest 168 | 20 60 . 102 109 111 161 168 Shots Fired 650 | 9 27 . 123 107 141 97 146 Gun 480 | 9 25 . 119 99 110 35 83 Cannon 161 | . . . . 8 31 62 60 Launcher 6 | . 2 . 4 . . . . Special 3 | . . . . . . . 3 Kinetic 487 | 9 13 . 95 80 129 80 81 Thermal 116 | . . . 9 27 12 17 51 Explosive 6 | . 2 . 4 . . . . Electromagnetic 38 | . 12 . 15 . . . 11 Robot Hit Streak 39 | 8 10 . 11 26 26 39 39 Robot Miss Streak 5 | 1 2 . 4 2 1 5 2 Penetration Max 1 | . . . . . . 1 1 Secondary Targets 9 | . 2 . 1 4 1 1 . Max Gunslinging Chain 2 | . 1 . 1 2 1 1 . Shots Hit Robots 473 | 8 16 . 74 75 112 68 120 Core Hits 211 | 3 10 . 30 33 45 42 48 Critical Hits 8 | . . . . . 1 2 5 Critical Kills 3 | . . . . . 1 . 2 Critical Parts Destroyed 5 | . . . . . . 2 3 Melee Attacks 1 | . . . . . . . 1 Impact 1 | . . . . . . . 1 Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 7691 | 65 228 . 979 1046 1595 1469 2309 Guns 4491 | 64 169 . 849 1006 1241 365 797 Cannons 2928 | . . . . 40 354 1099 1435 Explosions 189 | . 59 . 130 . . . . Melee 28 | . . . . . . . 28 Ramming 55 | 1 . . . . . 5 49 Kinetic 4973 | 64 31 . 574 640 1428 1230 1006 Thermal 2072 | . . . 118 406 167 234 1147 Explosive 189 | . 59 . 130 . . . . Electromagnetic 374 | . 138 . 157 . . . 79 Impact 28 | . . . . . . . 28 Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 16 | . . . . . . 3 16 Average Corruption 5 | . . . . . . 3 8 Corruption Purged . | . . . . . . . . Effects 23 | . . . . . . 8 15 Message Errors 5 | . . . . . . 2 3 Matter Fused 4 | . . . . . . 2 2 Heat Flow Errors 5 | . . . . . . 1 4 Energy Discharges 2 | . . . . . . . 2 Data Loss (minor) 2 | . . . . . . 1 1 Misfires 1 | . . . . . . . 1 Alerts 1 | . . . . . . . 1 Misdirections 1 | . . . . . . . 1 Targeting Errors 2 | . . . . . . 2 . Overload Shots . | . . . . . . . . Overflow Damage 76 | . . . . . 4 12 60 Projectiles 76 | . . . . . 4 12 60 Explosions . | . . . . . . . . Melee . | . . . . . . . . Knockbacks 22 | . . . . . 4 9 9 Impact 1 | . . . . . . . 1 Kinetic 18 | . . . . . 2 9 7 Secondary 3 | . . . . . 2 . 1 Self-Inflicted Damage 39 | . . . 17 . . . 22 Shots 1 | . . . 1 . . . . Rammed 18 | 1 . . . . . 1 16 Targets Rammed 18 | 1 . . . . . 1 16 Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 617 | 6 60 . 199 185 216 617 279 Average Temperature 92 | 6 23 . 59 56 69 154 107 Received Heat Transfer 2175 | 36 54 . 210 207 522 414 732 Effects 18 | . . . . . . 17 1 Shutdowns 3 | . . . . . . 3 . Energy Bleed 2 | . . . . . . 1 1 Interference 4 | . . . . . . 4 . Matter Decay 2 | . . . . . . 2 . Damage (minor) 2 | . . . . . . 2 . Damage (major) 4 | . . . . . . 4 . Damage (core) 1 | . . . . . . 1 . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 2 | . 1 . . . . . 1 Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 4 | . . . . . . . 4 Heat Transferred 3803 | . . . 296 888 371 518 1730 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -10 -9 -8 -8 -8 -7 ------- Run | Scr Mat Min Mat Mat Gar Mat Fac Peak Influence 581 | 20 186 61 129 408 581 490 198 Initial 243 | . 11 61 19 36 136 243 119 Average 171 | 2 95 61 74 118 415 330 80 Maximum Alert Level 2 | . . . . 2 2 2 . Low Security (%) 66 | 100 100 100 100 67 6 2 100 Level 1 24 | . . . . 30 39 90 . Level 2 9 | . . . . 1 54 7 . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 13 | . . . 5 3 . 1 4 Investigation 3 | . . . 3 . . . . Extermination 3 | . . . . . . . 3 Reinforcement 5 | . . . 2 1 . 1 1 Assault . | . . . . . . . . Garrison 2 | . . . . 2 . . . Intercept . | . . . . . . . . Construction Impeded 1 | . . . . . . . 1 Haulers Reinforced . | . . . . . . . . Stealth | -11 -10 -10 -9 -8 -8 -8 -7 --------- Run | Scr Mat Min Mat Mat Gar Mat Fac Distress Signals 4 | . 1 . . . . 3 . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 130 | 1 8 . 23 20 22 20 36 Peak Tracking Total 6 | 1 4 . 3 5 5 4 6 Tactical Retreats 7 | . . . . . 1 . 6 Traps | -11 -10 -10 -9 -8 -8 -8 -7 ------- Run | Scr Mat Min Mat Mat Gar Mat Fac Traps Triggered 2 | . . . 1 . . 1 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -8 -8 -8 -7 ---------- Run | Scr Mat Min Mat Mat Gar Mat Fac Machines Disabled 6 | . 2 . . 2 1 1 . Max in Single Turn 2 | . 2 . . 1 1 1 . Garrison Relay 1 | . . . . . 1 . . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -10 -9 -8 -8 -8 -7 --------- Run | Scr Mat Min Mat Mat Gar Mat Fac Machines Accessed 11 | . . . 5 3 . 1 2 Terminals 4 | . . . 2 . . 1 1 Fabricators 1 | . . . . . . . 1 Repair Stations 2 | . . . 1 1 . . . Recycling Units 2 | . . . 2 . . . . Scanalyzers 1 | . . . . 1 . . . Garrison Access 1 | . . . . 1 . . . Total Hacks 31 | . . . 17 6 . 5 3 Successful 28 | . . . 14 6 . 5 3 Failed 3 | . . . 3 . . . . Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 13 | . . . 6 . . 5 2 Fabricators 1 | . . . . . . . 1 Repair Stations 5 | . . . 4 1 . . . Recycling Units 7 | . . . 7 . . . . Scanalyzers 4 | . . . . 4 . . . Garrison Access 1 | . . . . 1 . . . Terminal Hacks 13 | . . . 6 . . 5 2 Record 8 | . . . 5 . . 3 . Emergency Access Points 1 | . . . . . . 1 . Alert Level 1 | . . . 1 . . . . Extermination Status 1 | . . . . . . . 1 Zone Layout 2 | . . . . . . 1 1 Fabricator Hacks 1 | . . . . . . . 1 Build 1 | . . . . . . . 1 Repair Station Hacks 4 | . . . 3 1 . . . Scan Component 2 | . . . 2 . . . . Repair 1 | . . . 1 . . . . Refit 1 | . . . . 1 . . . Recycling Unit Hacks 5 | . . . 5 . . . . Recycle Component 2 | . . . 2 . . . . Process 1 | . . . 1 . . . . Report Inventory 1 | . . . 1 . . . . Retrieve Components 1 | . . . 1 . . . . Scanalyzer 4 | . . . . 4 . . . Insert Component 2 | . . . . 2 . . . Analyze 2 | . . . . 2 . . . Garrison Access Hacks 1 | . . . . 1 . . . Unlock Access 1 | . . . . 1 . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 7 | . . . 3 1 . 1 2 Full Trace Events 4 | . . . 3 . . 1 . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 2 | . . . . 2 . . . Parts Built 2 | . . . . . . . 2 Matter 168 | . . . . . . . 168 Time 42 | . . . . . . . 42 Total Part Build Rating 8 | . . . . . . . 8 Parts Repaired 1 | . . . 1 . . . . Time 26 | . . . 26 . . . . Parts Recycled 2 | . . . 2 . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 3 | . . . 3 . . . . Parts Scanalyzed 2 | . . . . 2 . . . Part Schematics Acquired 2 | . . . . 2 . . . Parts Damaged 1 | . . . . 1 . . . Bothacking | -11 -10 -10 -9 -8 -8 -8 -7 ------------ Run | Scr Mat Min Mat Mat Gar Mat Fac Used RIF Installer 1 | . . . . . 1 . . Robots Hacked 2 | . . . . . . . 2 Non-combat 1 | . . . . . . . 1 Combat 1 | . . . . . . . 1 Robot Hacks Applied 2 | . . . . . . . 2 parse_system 2 | . . . . . . . 2 Relay Couplers Released 4 | . . . . . 4 . . Machine Destruction 4 | . . . . . 4 . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -8 -8 -8 -7 -------- Run | Scr Mat Min Mat Mat Gar Mat Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -8 -8 -8 -7 ------- Run | Scr Mat Min Mat Mat Gar Mat Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -8 -8 -8 -7 ------------- Run | Scr Mat Min Mat Mat Gar Mat Fac Turns Passed 6238 | 112 184 35 1316 882 899 979 1831 Spaces Moved 3902 | 113 230 95 830 465 521 508 1140 Core 223 | 39 . . . . 47 54 83 Treads 2598 | . . . 554 465 474 371 734 Legs . | . . . . . . . . Wheels 179 | 74 47 . . . . . 58 Hover 83 | . . . . . . 83 . Flight 819 | . 183 95 276 . . . 265 Fastest Speed 32 | 50 37 37 37 152 100 100 32 Average Speed 130 | 69 47 37 124 162 141 160 134 Slowest Speed 565 | 80 120 37 180 180 152 300 565 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped 3 | . 1 2 . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 34 | 5 44 28 42 28 68 36 22 Regions Visited 7 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 1 | . . . . 1 . . . Unknown Exits Taken 5 | 1 1 1 1 . . 1 . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 55 | . 7 . 26 1 . 16 5 Melee . | . . . . . . . . Projectile 22 | . . . . 1 . 16 5 AOE 33 | . 7 . 26 . . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -8 -8 -8 -7 --------- Run | Scr Mat Min Mat Mat Gar Mat Fac Total 4574 | 139 280 92 1032 522 581 593 1335 Wait 148 | . . . 110 . . . 38 Move 3885 | 112 227 90 829 464 516 507 1140 Hop 3 | . 1 2 . . . . . Pick Up 88 | 8 5 . 14 9 6 15 31 Fast Attach . | . . . . . . . . Attach 71 | 7 9 . 10 2 5 12 26 Detach 17 | 2 7 . 4 . . 1 3 Swap 32 | . 6 . 9 6 1 4 6 Drop 34 | . 4 . 6 5 2 6 11 Fire 277 | 9 21 . 50 36 51 47 63 Melee 1 | . . . . . . . 1 Ram 17 | 1 . . . . . . 16 Kick . | . . . . . . . . Crush 1 | . . . . . . 1 . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -8/Materials -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials -7/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 77 | -11/Scrapyard | Discovered new exit (range 8) 113 | -11/Scrapyard | Entered Materials 245 | -10/Materials | Discovered new exit (range 12) 253 | -10/Materials | Discovered new exit (range 11) 297 | -10/Materials | Entered Mines 310 | -10/Mines | Build established: Mutant 310 | -10/Mines | Discovered new exit (range 13) 327 | -10/Mines | Learned 4 Materials zone layouts 330 | -10/Mines | Discovered new exit (range 5) 332 | -10/Mines | Entered Materials 332 | -9/Materials | Evolved 2 slots: Power x1, Weapon x1 555 | -9/Materials | Repaired Lgt. Armor Plating 930 | -9/Materials | Build established: Tank 1199 | -9/Materials | Discovered new exit (range 15) 1565 | -9/Materials | Build established: Scavenger-Tank 1648 | -9/Materials | Entered another Materials area 1648 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 2122 | -8/Materials | Build established: Tank 2392 | -8/Materials | Garrison activated, responded to threat 2528 | -8/Materials | Identified exit to Garrison 2530 | -8/Materials | Entered Garrison 2638 | -8/Garrison | Triggered checkpoint 2694 | -8/Garrison | Triggered checkpoint 2741 | -8/Garrison | Lost 6 parts (3p1n1u1w) 2912 | -8/Garrison | Triggered checkpoint 2976 | -8/Garrison | Discovered new exit (range 14) 2998 | -8/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 3147 | -8/Garrison | Discovered new exit (range 14) 3169 | -8/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 3176 | -8/Garrison | Installed Relay Interface Framework 3179 | -8/Garrison | Build established: Scavenger-Gunner 3236 | -8/Garrison | Triggered checkpoint 3293 | -8/Garrison | Garrison Relay disabled 3356 | -8/Garrison | Triggered checkpoint 3409 | -8/Garrison | Lost 3 parts (1p1n1w) 3419 | -8/Garrison | Discovered new exit (range 9) 3429 | -8/Garrison | Entered Materials 3480 | -8/Materials | Core integrity fell below 50% 4379 | -8/Materials | Discovered new exit (range 16) 4408 | -8/Materials | Entered Factory 4408 | -7/Factory | Evolved 2 slots: Utility x2 4462 | -7/Factory | Build established: Mutant 4806 | -7/Factory | Build established: Scavenger-Tank 5768 | -7/Factory | Fabricated Power Maul (x2) 5847 | -7/Factory | Lost 5 parts (1p1n1u2w) 5918 | -7/Factory | Lost 5 parts (2n1u2w) 6050 | -7/Factory | Build established: Mutant 6108 | -7/Factory | Core integrity fell below 50% 6143 | -7/Factory | System corruption reached 10% 6151 | -7/Factory | Core integrity fell below 20% 6173 | -7/Factory | Lost 4 parts (1p3w) 6239 | -7/Factory | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 06142_ Shock Rifle destroyed. 06142_ Slammed into Y-54 Guardian. 06142_ Destabilizing: System corrupted (+2). [Achievement: System Compromised] 06144_ Slammed into Y-54 Guardian. 06158_ ALERT: Rogue bot located, Programmers report to Factory Zone 8I. 06166_ WD4QOHZU4YXU8EYQ6WMHGSD 06169_ Acquired Com. Wheel. 06176_ Dropped Cld. VTOL Module. 06177_ Acquired Com. Wheel. 06191_ E%:MMGX PCGSBFXYATY9T 06206_ System corrupted: IFF burst signal emitted. 06228_ Acquired EM Pulse Cannon. 06230_ System corrupted: Component data lost. 06237_ Com. Wheel destroyed. [Achievement: First Step to Greatness] Important note for Steam players: Cogmind player global achievement rates displayed by Steam are all significantly underreported, in some cases by a huge margin, due to how they are calculated by Valve. 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T" ?????????????????????? | | ??????????????????????? " ?????????????????????? | | ???????????????????????? ??????????????????????? | | ???????????????????????? ??????????????????????? | | ??????????????????????###/##########?????????????? | | ??????????????????????# @ #?????????????? | | ??????????????????????# #?????????????? | | ??????????????????????+ ! #?????????????? | | ??????????????????????# #?########## ?? | | ??????????????????????# #?#^ ? | | ??????????????????????# #?# ? | | ??????????????????????# + ? | | ??????????????????????# ### ? | | ??????????????????????# #?# ? | | ??????????????????????# !!! gl #?# ? | | ??????????????????????# !!!gp ### """"""" | | ??????????????????????# !! # ! | | ???????????????????#############+### """"""" | | ????????????????? !! | | ????????????????? !! """"""" | | ????????????????? ! "" | | ?????????????????????? "" """"""" | | ?????????????????????? """ | | ?????????????????????? """ | | ???????????????????????""" | | ??????????????????????? ###########+####### | | ?????????????????????? ?????????? ?????# | | ###?????????????????? ??????????"""?????# | | ?????????????????? ???????????""""????# | | ??????????? ??????? ???????????""""????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 35 Coolant Potential 50 Energy Generation 32 Energy Capacity 440 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 60 Armor Coverage 225 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Propulsion Shielding 66 Evasion (%) 62 Targeting Accuracy 5 Recoil Reduction 3 Offensive Hacking 10 Item Schematics ----------------- Imp. Light Cannon | -8/Materials | Scanalyzed Beam Rifle | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Power Maul | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- 5k Club Crack Shot First Step to Greatness Fist Fight Just What I Needed Made in Tau Ceti IV Novice Programmer One Hack Too Far Oops Part-time Mechanic Please Form A Line Risk Taker Storm Trooper System Compromised Troublemaker Uninvited Guest Challenges ------------ None Game ------ Seed PropulsionSpikedRegenerator Manual? 0 Play Time 01:34:36 Cumulative 3.1 hours Start 2020.11.16 @ 22:18:03 End 2020.11.17 @ 17:42:26 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 1 Rogue 0 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 6 Achievement% 6 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 489c461a-d8b3-415a-bf25-1aa59ce85add