Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.06.26 @ 23:47:11

Player: PerrySimm

Result: Destroyed by D-53 Grenadier with Mini Grenade Launcher

 Performance 
-------------
Evolutions (1)             500
Regions Visited (4)        800
Robots Destroyed (20)      100
Value Destroyed (671)      671
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 2111

 Bonus
-------
High Alert Combat Kills    22
Friendly Fire              -22

 Cogmind 
---------
Core Integrity             0/400
Matter                     220/300
Energy                     21/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -9/Mines

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (3) ---
               (None)
>          --- UTILITY (3) ------
               (None)
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (4) ----
     Light Nuclear Core
  Improved Light Cannon
  Improved Light Cannon
      Mini Grenade Launcher

 Peak State 
------------
>          --- POWER ------------
           Deuterium Engine
>          --- PROPULSION -------
           Aluminum Leg
  Improved Aluminum Leg
           Wheel
>          --- UTILITY ----------
     Large Storage Unit
  Improved Terrain Scanner
     Light Armor Plating
>          --- WEAPON -----------
           Ion Cannon
      Mini Grenade Launcher
>          --- INVENTORY --------
     Light Nuclear Core
           Aluminum Leg
  Improved Terrain Scanner
  Improved ECM Suite
  Improved Light Cannon
  Improved Light Cannon
      Mini Grenade Launcher
[Rating: 17]

 Favorites 
-----------
Power                      Deuterium Engine
  Engine                   Deuterium Engine
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Wheel                    Wheel
Utility                    Improved Terrain Scanner
  Device                   Improved Terrain Scanner
  Storage                  Small Storage Unit
  Protection               Light Armor Plating
Weapon                     Ion Cannon
  Energy Gun               Medium Laser
  Energy Cannon            Ion Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Improved Light Cannon
  Launcher                 Mini Grenade Launcher

 Build                          | -11 -10 -10 -9  -9  
-------                    Run  | Scr Mat Min Mat Min 
Slots Evolved              2    | .   .   .   2   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               1    | .   .   .   1   .   
  Utility                  1    | .   .   .   1   .   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             32   | 6   2   3   11  10  
  Power                    2    | 1   .   1   .   .   
    Engine                 2    | 1   .   1   .   .   
    Core                   .    | .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               11   | 2   .   1   4   4   
    Treads                 .    | .   .   .   .   .   
    Leg                    9    | 2   .   1   2   4   
    Wheel                  2    | .   .   .   2   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  8    | 1   1   .   3   3   
    Device                 4    | .   1   .   .   3   
    Storage                2    | 1   .   .   1   .   
    Processor              .    | .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   
    Protection             2    | .   .   .   2   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   11   | 2   1   1   4   3   
    Energy Gun             1    | 1   .   .   .   .   
    Energy Cannon          2    | .   .   1   .   1   
    Ballistic Gun          1    | 1   .   .   .   .   
    Ballistic Cannon       3    | .   1   .   2   .   
    Launcher               4    | .   .   .   2   2   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   
Parts Lost                 10   | .   .   .   .   10  
  Power                    1    | .   .   .   .   1   
  Propulsion               5    | .   .   .   .   5   
  Utility                  2    | .   .   .   .   2   
  Weapon                   2    | .   .   .   .   2   
  Highest Loss Streak      10   | .   .   .   .   10  
Average Slot Usage (%)     99   | .   99  100 98  98  
  Engine                   12   | .   14  14  11  10  
  Leg                      25   | .   28  28  22  21  
  Wheel                    5    | .   .   .   11  10  
  Device                   12   | .   13  14  11  11  
  Storage                  12   | .   14  14  11  11  
  Protection               4    | .   .   .   9   10  
  Energy Gun               3    | .   14  2   .   .   
  Energy Cannon            8    | .   .   11  11  10  
  Ballistic Cannon         9    | .   13  14  8   .   
  Launcher                 3    | .   .   .   2   10  
Naked Turns                1    | .   .   .   .   1   
Heaviest Build             39   | 12  16  24  39  39  
  Greatest Support         23   | 20  20  20  10  23  
  Greatest Overweight (x)  3    | .   .   1   3   3   
  Average Overweight (x)   1    | .   .   .   2   2   
Largest Inventory Capacity 10   | 6   6   6   10  10  
  Average Capacity         6    | 5   6   6   6   9   
  Most Carried             8    | 4   6   6   6   8   
  Average Carried          6    | 2   5   5   5   7   
  Final Capacity           10   | 6   6   6   10  4   
  Final Carried            6    | 4   6   6   6   4   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -9/Materials
 Mutant | -9/Mines

 Resources                      | -11 -10 -10 -9  -9  
-----------                Run  | Scr Mat Min Mat Min 
Matter Collected           636  | 196 108 48  208 76  
  Remotely                 .    | .   .   .   .   .   
Salvage Created            678  | .   109 41  414 114 
  Parts                    42   | .   4   2   33  3   
Haulers Intercepted        1    | .   .   .   1   .   
Recyclers Shooed           .    | .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  
-------                    Run  | Scr Mat Min Mat Min 
Combat Hostiles Destroyed  29   | .   3   1   12  13  
  Guns                     1    | .   1   .   .   .   
  Cannons                  10   | .   2   1   6   1   
  AOE                      18   | .   .   .   6   12  
Classes Destroyed          7    | .   1   .   4   2   
  Hauler                   1    | .   .   .   1   .   
  Watcher                  1    | .   .   .   1   .   
  Swarmer                  3    | .   .   .   3   .   
  Grunt                    10   | .   3   1   5   1   
  Duelist                  1    | .   .   .   .   1   
  Sentry                   4    | .   .   .   4   .   
  Assembled                11   | .   .   .   .   11  
Best Kill Streak           11   | .   2   1   6   11  
  Combat Bots Only         11   | .   2   1   3   11  
Max Kills in Single Turn   4    | .   1   1   3   4   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 4    | .   .   .   2   4   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   
--------                   Run  | Scr  Mat  Min  Mat  Min  
Damage Taken               1381 | .    58   59   309  955  
  Core                     411  | .    .    10   37   364  
  Absorbed by Shields      .    | .    .    .    .    .    
Core Remaining (%)         98   | 100  .    96   .    .    
Volleys Fired              40   | .    6    7    22   5    
  Largest                  2    | .    2    2    2    2    
  Hottest                  99   | .    89   99   99   90   
Shots Fired                74   | .    12   14   38   10   
  Gun                      6    | .    6    .    .    .    
  Cannon                   55   | .    6    14   32   3    
  Launcher                 13   | .    .    .    6    7    
  Special                  .    | .    .    .    .    .    
  Kinetic                  29   | .    6    7    16   .    
  Thermal                  32   | .    6    7    16   3    
  Explosive                13   | .    .    .    6    7    
  Electromagnetic          .    | .    .    .    .    .    
  Robot Hit Streak         15   | .    5    12   15   6    
  Robot Miss Streak        1    | .    1    1    1    .    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    
Shots Hit Robots           47   | .    9    12   25   1    
  Core Hits                50   | .    4    2    17   27   
  Critical Hits            .    | .    .    .    .    .    
  Critical Kills           .    | .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    
Melee Attacks              .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           2317 | .    137  259  908  1013 
  Guns                     51   | .    51   .    .    .    
  Cannons                  815  | .    86   259  423  47   
  Explosions               1451 | .    .    .    485  966  
  Melee                    .    | .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    
  Kinetic                  313  | .    86   98   129  .    
  Thermal                  651  | .    51   161  294  145  
  Explosive                1353 | .    .    .    485  868  
  Electromagnetic          .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            57   | .    .    25   32   .    
  Projectiles              39   | .    .    25   14   .    
  Explosions               18   | .    .    .    18   .    
  Melee                    .    | .    .    .    .    .    
Knockbacks                 1    | .    .    .    1    .    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  1    | .    .    .    1    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      87   | .    .    .    87   .    
  Shots                    3    | .    .    .    3    .    
  Rammed                   .    | .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        315  | .    99   255  315  33   
  Average Temperature      89   | .    52   109  104  19   
  Received Heat Transfer   165  | .    42   45   78   .    
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    
  Heat Transferred         1062 | .    148  259  481  174  
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  
-------                    Run  | Scr Mat Min Mat Min 
Peak Influence             529  | .   85  48  529 242 
  Initial                  174  | .   .   28  4   174 
  Average                  136  | .   50  26  296 227 
Maximum Alert Level        2    | .   .   .   2   1   
  Low Security (%)         66   | 100 100 100 35  15  
  Level 1                  25   | .   .   .   26  84  
  Level 2                  8    | .   .   .   38  .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          1    | .   .   1   .   .   
  Investigation            1    | .   .   1   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            .    | .   .   .   .   .   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  
---------                  Run  | Scr Mat Min Mat Min 
Distress Signals           2    | .   .   .   2   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              55   | .   3   5   25  22  
  Peak Tracking Total      17   | .   2   2   6   17  
  Tactical Retreats        8    | .   .   1   7   .   

 Traps                          | -11 -10 -10 -9  -9  
-------                    Run  | Scr Mat Min Mat Min 
Traps Triggered            2    | .   .   .   2   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  
----------                 Run  | Scr Mat Min Mat Min 
Machines Disabled          3    | .   .   .   1   2   
  Max in Single Turn       2    | .   .   .   1   2   
Machines Sabotaged         .    | .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  
---------                  Run  | Scr Mat Min Mat Min 
Machines Accessed          6    | .   3   2   1   .   
  Terminals                4    | .   2   1   1   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                16   | .   7   3   6   .   
  Successful               9    | .   6   1   2   .   
  Failed                   7    | .   1   2   4   .   
    Catastrophic           .    | .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   9    | .   4   .   5   .   
  Terminals                14   | .   6   2   6   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             6    | .   4   1   1   .   
  Prototype ID Bank        1    | .   1   .   .   .   
  Open Door                1    | .   .   1   .   .   
  Branch Access Points     2    | .   1   .   1   .   
  Zone Layout              2    | .   2   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         3    | .   2   .   1   .   
  Terminals                3    | .   2   .   1   .   
    Track                  3    | .   2   .   1   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         5    | .   3   1   1   .   
  Full Trace Events        .    | .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  
------------               Run  | Scr Mat Min Mat Min 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  
--------                   Run  | Scr Mat Min Mat Min 
Total Allies               5    | .   .   .   .   5   
  Largest Group            5    | .   .   .   .   5   
  Highest-Rated Group      85   | .   .   .   .   85  
  Highest-Rated Ally       31   | .   .   .   .   31  
Total Orders               .    | .   .   .   .   .   
Ally Attacks               17   | .   .   .   .   17  
  Total Damage             196  | .   .   .   .   196 
  Kills                    4    | .   .   .   .   4   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  
-------                    Run  | Scr Mat Min Mat Min 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11 -10 -10 -9  -9  
-------------              Run  | Scr Mat Min Mat Min 
Turns Passed               1575 | 98  289 474 358 356 
Spaces Moved               980  | 51  128 266 238 297 
  Core                     16   | 14  .   .   .   2   
  Treads                   .    | .   .   .   .   .   
  Legs                     434  | 37  128 266 .   3   
  Wheels                   530  | .   .   .   238 292 
  Hover                    .    | .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   
  Fastest Speed            50   | 50  120 120 100 50  
  Average Speed            116  | 100 120 140 100 110 
  Slowest Speed            150  | 120 120 150 110 150 
  Overloaded Moves         .    | .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   
Exploration Rate (%)       38   | 4   29  68  21  69  
  Regions Visited          4
    Branch Regions         2
  Pre-discovered Areas     .    | .   .   .   .   .   
  Known Exits Taken        2    | .   1   .   1   .   
  Unknown Exits Taken      2    | 1   .   1   .   .   
Scrap Searched             2    | .   .   1   .   1   
Spaces Dug                 .    | .   .   .   .   .   
Terrain Destroyed          120  | .   .   1   60  59  
  Melee                    .    | .   .   .   .   .   
  Projectile               2    | .   .   1   1   .   
  AOE                      118  | .   .   .   59  59  
Terrain Rammed             .    | .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   

 Actions                        | -11 -10 -10 -9  -9  
---------                  Run  | Scr Mat Min Mat Min 
Total                      1334 | 94  252 354 319 315 
  Wait                     259  | 34  110 72  43  .   
  Move                     976  | 50  127 265 237 297 
  Hop                      .    | .   .   .   .   .   
  Pick Up                  11   | 4   4   2   1   .   
  Fast Attach              11   | 6   2   2   1   .   
  Attach                   5    | .   .   .   1   4   
  Detach                   .    | .   .   .   .   .   
  Swap                     16   | .   .   1   9   6   
  Drop                     16   | .   3   5   5   3   
  Fire                     40   | .   6   7   22  5   
  Melee                    .    | .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: Mat / *Min x2)
-10/Mines
-9/Materials (discovered 3 exits: [*Mat] / *Min x2)
-9/Mines (discovered 3 exits: [*Mat x2] / [*Exi])

 History 
---------
 Turn | Location      | Event
    6 | -11/Scrapyard | Discovered new exit (range 15)
   99 | -11/Scrapyard | Entered Materials
  191 | -10/Materials | Identified exit to Mines
  310 | -10/Materials | Build established: Mutant
  347 | -10/Materials | Discovered new exit (range 17)
  388 | -10/Materials | Entered Mines
  446 | -10/Mines     | Met a Derelict bent on vengeance
  482 | -10/Mines     | Met a Derelict shopkeep closing up shop
  523 | -10/Mines     | Learned Materials stockpile data
  682 | -10/Mines     | Joined a pair of Derelicts in attacking an 0b10 outpost
  748 | -10/Mines     | Discovered new exit (range 14)
  862 | -10/Mines     | Entered Materials
  862 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1098 | -9/Materials  | Identified exit to Mines
 1137 | -9/Materials  | Discovered new exit (range 3)
 1220 | -9/Materials  | Entered Mines
 1268 | -9/Mines      | Discovered new exit (range 6)
 1318 | -9/Mines      | Assisted by bots powering up and referring to "LRC-V3"
 1381 | -9/Mines      | Discovered new exit (range 10)
 1424 | -9/Mines      | Discovered new exit (range 15)
 1538 | -9/Mines      | Assembled infested the area
 1543 | -9/Mines      | Assisted by a Guerilla fighting off Assembled
 1571 | -9/Mines      | Core integrity fell below 50%
 1576 | -9/Mines      | Destroyed by D-53 Grenadier with Mini Grenade Launcher

 Last Messages 
---------------
01560_ as-10678 destroyed.
01560_ Lgt. Armor Plating destroyed.
01560_ 65-4PA(g) destroyed.
01561_ The unstable cave ceiling collapses.
01562_ Imp. Aluminum Leg destroyed.
01562_ Wheel destroyed.
01562_ Aluminum Leg destroyed.
01563_ as-50329 destroyed.
01568_ Ion Cannon destroyed.
01568_ Imp. Aluminum Leg destroyed.
01568_ Deuterium Engine destroyed.
01570_ Mni. Grenade Launcher destroyed.
01570_ Aluminum Leg destroyed.
01571_ The unstable cave ceiling collapses.
01572_ Imp. Terrain Scanner destroyed.
01574_ Dropped Imp. Terrain Scanner.
01575_ The unstable cave ceiling collapses.
01575_ Dropped Imp. ECM Suite.
01575_ Dropped Lrg. Storage Unit.
01576_ The unstable cave ceiling collapses.

 Map 
-----
+----------------------------------------------------+
| ??????????????????????????????????#####      ##    |
| ??????????????????????????????????????##           |
| ???????????????????????????????????????###         |
| ?????????????????????????????#??????????###        |
| ??????????????????????????????????????????#        |
| ??????????????????????????????????????????#        |
| ??????????????????????????#??#??#?????#?####       |
| ????????????????????????????????????#??????##      |
| ?????????????????????????#??????????#???????#      |
| ?????????????????????????????????#????##????##     |
| ??????????????????  ?????????????????????????##    |
| ????????????????? <  ?##??#####???#?????#?????##   |
| ????????????????     ## ###   ##???????#???????#   |
| ????????????????               #####??????#????#   |
| ????????????????#  a %  #          ##??????????#   |
| ????????????????#      #            ##?????????#   |
| ?????????????????#   a          =    ##?#####??#   |
| ?????????????????#               =    ###  #####   |
| ???????????????#?#                                 |
| ??????????????????#                                |
| ??????????????????#                       ######## |
| ?????????????????? ???#               #####?????#? |
| ??????????????????????#          d   ##??#??????#? |
| ??????????????????????#     !        #?????#?????? |
| ?????????????????#????#             d #??????????? |
| ??????????????????????#  @                ???????? |
| ??????????????????????#              t     ?#????? |
| ??????????????????????#             ##     #?????? |
| ???????????????$???#?              ##?# "  #??#### |
| ??????????????# ????   t          ##???#%"##??#    |
| ??????? ??????# ???#  ####       ##?????"##???# ## |
| ??????????????# #??#  ???#     ###???????#????# ?# |
| ?????????????##  ??  ?#??#    ##??????????#?#?#??# |
| #####???????##   ?  ?????#    #????????????#?????# |
|     #???????#     ##?????##    ??????#?????? ????# |
|     #?????#?#    ##??#?##?## ##???#???#?#???????## |
|     #???????#    ##?????????##???? ??#?????#?????# |
|  """#????????#    ###?#??????????# #???#?????????# |
|  """#??#??????#     ##???????????# #?????????????? |
|  """#######????#     #######?????# #???###???????? |
|           #?????#     ##%  #?????# #???#  ???????? |
|     ##### #######     ##!! #?????# #???# #?????### |
| #####???#              #   ###???# #???# #???#?#   |
| ????????#                    ##### #???# #?????#   |
| ????????####### #               ## ##### #######   |
| ??????????????# ##    ###                          |
| ??????????????# ##    #?##                         |
| ??????????? ?## ###   #??####   ########           |
| ??????????????# ##### #?????#####??????##   ##   # |
| ?????????????##  ##?# #?????????????????#  ##### # |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          14
Energy Capacity            275
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       10
Armor Coverage             150
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Evasion (%)                50
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              FusionMinesnifferStorage
  Manual?         0
Play Time         00:28:09
  Cumulative      92.5 hours
  Start           2021.06.26 @ 23:09:11
  End             2021.06.26 @ 23:47:11
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          65
  Rogue           3
  Adventurer      60
  Explorer        2
Win Type          -
  Total           2
  Types           2/0/0/0/0/0/0/0/0
Lore%             42
Gallery%          49
Achievement%      35
Wizard Run        0

 Options 
---------
ASCII             1
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/X11Bold
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: adde47ed-e3c1-438c-b927-ea3298b9ba00