Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.11 @ 16:57:32

Player: Rocketboy

Result: Destroyed by P-60 Hacker with Shock Rifle

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (7)        1400
Robots Destroyed (107)     535
Value Destroyed (3317)     3317
Prototype IDs (5)          100
Alien Tech Used (0)        0
Bonus (1085)               1085
              TOTAL SCORE: 7437

 Bonus
-------
High Alert Combat Kills    150
Follower Combat Kills      35
Entered Garrisons          400
Used RIF Installer         500

 Cogmind 
---------
Core Integrity             0/550
Matter                     300/300
Energy                     9/100
System Corruption          16%
Temperature                Cool (10)
Movement                   Hovering (60)
Location                   -8/Garrison

 Parts 
-------
>   --- POWER (1) --------
        (None)
>   --- PROPULSION (4) ---
    Gravmag System
>   --- UTILITY (4) ------
    Hacking Suite
    Relay Coupler [Swarmer] (27)
    Relay Coupler [Sentry] (7)
>   --- WEAPON (2) -------
    Katana
>   --- INVENTORY (5) ----
    Aluminum Leg
    Relay Coupler [Swarmer] (44)
    Relay Coupler [Brawler] (32)
    Greatsword

 Peak State 
------------
>          --- POWER ------------
           Deuterium Engine
>          --- PROPULSION -------
  Improved Carbon-fiber Leg
  Improved Carbon-fiber Leg
  Improved Carbon-fiber Leg
  Improved Carbon-fiber Leg
>          --- UTILITY ----------
     Large Storage Unit
           Hacking Suite
           Relay Coupler [Swarmer]
           Relay Coupler [Sentry]
>          --- WEAPON -----------
           Remote Datajack
           Katana
>          --- INVENTORY --------
     Light Nuclear Core
     Micro Nuclear Core
           Aluminum Leg
           Carbon-fiber Leg
           Gravmag System
           Gravmag System
           Relay Coupler [Swarmer]
           Relay Coupler [Brawler]
           Relay Coupler [Duelist]
           Relay Coupler [Behemoth]
  Improved EM Pulse Cannon
  Improved EM Pulse Cannon
           Datajack
           Greatsword
[Rating: 42]

 Favorites 
-----------
Power                      Cooled Ion Engine
  Engine                   Cooled Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Hover Unit               Gravmag System
Utility                    Improved Heat Sink
  Device                   Improved Heat Sink
  Storage                  Small Storage Unit
  Processor                Improved Signal Interpreter
  Hackware                 Relay Coupler [Swarmer]
Weapon                     Beam Rifle
  Energy Gun               Beam Rifle
  Energy Cannon            Improved EM Pulse Cannon
  Ballistic Gun            Heavy Assault Rifle
  Special Weapon           Remote Datajack
  Slashing Weapon          Katana
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -9  -9  -8  -8  -8  -8  
-------                    Run  | Yrd Mat Mat Min Mat Gar Mat Gar 
Slots Evolved              4    | .   .   2   .   2   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   1   .   1   .   .   .   
  Utility                  2    | .   .   1   .   1   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   
Parts Attached             121  | 7   2   18  14  33  22  12  13  
  Power                    12   | 1   .   3   2   2   1   .   3   
    Engine                 6    | 1   .   2   1   1   1   .   .   
    Core                   6    | .   .   1   1   1   .   .   3   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               53   | 2   .   7   7   16  10  8   3   
    Treads                 9    | .   .   6   1   2   .   .   .   
    Leg                    33   | 2   .   1   6   10  5   8   1   
    Wheel                  .    | .   .   .   .   .   .   .   .   
    Hover                  11   | .   .   .   .   4   5   .   2   
    Flight                 .    | .   .   .   .   .   .   .   .   
  Utility                  20   | 2   1   1   2   5   5   4   .   
    Device                 7    | 1   1   1   2   1   1   .   .   
    Storage                4    | 1   .   .   .   2   1   .   .   
    Processor              5    | .   .   .   .   2   3   .   .   
    Hackware               4    | .   .   .   .   .   .   4   .   
    Protection             .    | .   .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   36   | 2   1   7   3   10  6   .   7   
    Energy Gun             15   | .   1   5   1   3   2   .   3   
    Energy Cannon          1    | .   .   .   .   .   1   .   .   
    Ballistic Gun          12   | 2   .   2   2   6   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   .   .   
    Special Weapon         1    | .   .   .   .   .   1   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   
    Slashing Weapon        6    | .   .   .   .   1   2   .   3   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   1    | .   .   .   .   .   .   .   1   
  Unidentified Prototypes  5    | .   .   3   .   2   .   .   .   
  Corrupted Parts          1    | .   .   .   .   .   1   .   .   
    System Corruption      1    | .   .   .   .   .   1   .   .   
Parts Lost                 42   | .   .   4   7   6   11  3   11  
  Power                    7    | .   .   1   1   1   1   .   3   
  Propulsion               19   | .   .   2   1   2   6   2   6   
  Utility                  7    | .   .   .   2   1   3   1   .   
  Weapon                   9    | .   .   1   3   2   1   .   2   
  Highest Loss Streak      9    | .   .   2   4   2   7   3   9   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   
Average Slot Usage (%)     91   | .   100 96  84  96  79  94  88  
  Engine                   6    | .   14  9   8   4   1   9   3   
  Core                     2    | .   .   1   .   3   6   .   3   
  Treads                   9    | .   .   25  18  .   .   .   .   
  Leg                      15   | .   28  5   14  18  14  18  30  
  Hover                    7    | .   .   .   .   16  17  15  .   
  Device                   14   | .   14  21  9   15  14  3   .   
  Storage                  9    | .   14  11  11  11  1   9   8   
  Processor                3    | .   .   .   .   6   7   5   .   
  Hackware                 2    | .   .   .   .   .   .   16  27  
  Energy Gun               11   | .   14  18  14  5   12  .   4   
  Ballistic Gun            5    | .   14  3   7   11  .   .   .   
  Slashing Weapon          1    | .   .   .   .   .   4   9   8   
Naked Turns                .    | .   .   .   .   .   .   .   .   
Heaviest Build             35   | 12  12  21  21  33  35  35  33  
  Greatest Support         72   | 20  20  63  63  61  48  72  72  
  Greatest Overweight (x)  2    | .   .   1   .   .   2   2   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   
Largest Inventory Capacity 15   | 8   8   8   8   15  15  15  15  
  Average Capacity         8    | 7   8   8   8   8   6   15  14  
  Most Carried             15   | 2   2   8   8   15  14  15  15  
  Average Carried          7    | .   2   7   7   7   4   13  12  
  Final Capacity           15   | 8   8   8   8   15  15  15  5   
  Final Carried            15   | 2   2   8   8   15  13  15  5   

 Class Distribution 
--------------------
 63% | Scavenger-Mutant
 26% | Mutant
  9% | Bothacker-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -9/Mines
 Scavenger-Mutant | -8/Materials
 Scavenger-Mutant | -8/Garrison
 Bothacker-Mutant | -8/Materials
           Mutant | -8/Garrison

 Resources                      | -11  -10  -9   -9   -8   -8   -8   -8   
-----------                Run  | Yrd  Mat  Mat  Min  Mat  Gar  Mat  Gar  
Matter Collected           2127 | 289  95   298  195  641  260  226  123  
  Remotely                 .    | .    .    .    .    .    .    .    .    
Salvage Created            4545 | 78   150  1075 613  1330 532  288  479  
  Parts                    228  | 4    6    58   28   74   26   17   15   
Haulers Intercepted        4    | .    .    3    .    1    .    .    .    
Recyclers Shooed           7    | 1    .    1    3    1    .    1    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -9  -8  -8  -8  -8  
-------                    Run  | Yrd Mat Mat Min Mat Gar Mat Gar 
Combat Hostiles Destroyed  79   | .   5   17  12  19  13  4   9   
  Melee                    12   | .   .   .   .   .   2   4   6   
  Guns                     62   | .   5   15  10  19  10  .   3   
Classes Destroyed          16   | 2   2   5   .   5   1   .   1   
  Worker                   8    | .   .   1   .   6   .   1   .   
  Builder                  2    | .   .   1   .   1   .   .   .   
  Tunneler                 1    | 1   .   .   .   .   .   .   .   
  Hauler                   4    | .   .   3   .   1   .   .   .   
  Recycler                 7    | 1   .   2   2   1   .   1   .   
  Mechanic                 2    | .   .   1   .   .   .   1   .   
  Operator                 1    | .   .   .   .   1   .   .   .   
  Watcher                  3    | .   .   .   .   3   .   .   .   
  Swarmer                  13   | .   3   3   3   .   3   1   .   
  Grunt                    39   | .   2   6   9   10  4   2   6   
  Brawler                  2    | .   .   .   .   1   1   .   .   
  Duelist                  3    | .   .   .   .   .   .   .   3   
  Sentry                   14   | .   .   8   .   4   2   .   .   
  Specialist               2    | .   .   .   .   2   .   .   .   
  Hunter                   3    | .   .   .   .   2   .   1   .   
  Programmer               3    | .   .   .   .   .   3   .   .   
Best Kill Streak           9    | 2   3   9   3   7   3   2   4   
  Combat Bots Only         6    | .   3   6   3   4   3   2   4   
Max Kills in Single Turn   2    | 1   1   1   2   2   1   1   1   
  Gunslinging              1    | .   .   .   1   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   1   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -8   -8   -8   -8   
--------                   Run  | Yrd  Mat  Mat  Min  Mat  Gar  Mat  Gar  
Hostile Shots Fired        513  | .    38   92   87   99   80   18   99   
  Missed                   134  | .    10   30   21   28   16   6    23   
Damage Taken               5437 | .    270  792  808  1170 899  191  1307 
  Core                     842  | .    65   100  120  82   120  47   308  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   94   | .    .    94   .    .    .    .    .    
Core Remaining (%)         73   | 100  74   .    45   .    .    .    .    
Volleys Fired              307  | 5    28   73   36   84   42   20   19   
  Largest                  2    | 2    2    2    2    2    2    1    2    
  Hottest                  149  | 40   60   112  112  108  149  5    138  
Shots Fired                570  | 10   54   144  73   167  78   20   24   
  Gun                      545  | 10   54   144  73   167  73   .    24   
  Cannon                   5    | .    .    .    .    .    5    .    .    
  Launcher                 .    | .    .    .    .    .    .    .    .    
  Special                  20   | .    .    .    .    .    .    20   .    
  Kinetic                  210  | 10   28   40   22   110  .    .    .    
  Thermal                  301  | .    26   104  51   57   39   .    24   
  Explosive                .    | .    .    .    .    .    .    .    .    
  Electromagnetic          39   | .    .    .    .    .    39   .    .    
  Robot Hit Streak         20   | 8    8    20   10   18   20   4    12   
  Robot Miss Streak        11   | 1    4    2    3    11   2    2    2    
  Penetration Max          1    | .    .    .    .    1    .    .    .    
  Secondary Targets        6    | .    .    .    3    3    .    .    .    
    Max Gunslinging Chain  1    | .    .    .    1    1    .    .    .    
Shots Hit Robots           424  | 8    32   105  48   110  65   26   30   
  Core Hits                191  | 3    9    40   19   66   35   6    13   
  Critical Kills           .    | .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 1    | .    .    .    .    1    .    .    .    
  Critical Strikes         18   | .    .    7    3    3    2    3    .    
    Burn                   12   | .    .    7    3    2    .    .    .    
    Destroy                1    | .    .    .    .    1    .    .    .    
    Sever                  5    | .    .    .    .    .    2    3    .    
Melee Attacks              56   | .    .    .    .    3    23   16   14   
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 55   | .    .    .    .    3    23   16   13   
  Piercing                 .    | .    .    .    .    .    .    .    .    
  Sneak Attacks            7    | .    .    .    .    .    .    7    .    
    Combat Hostiles        1    | .    .    .    .    .    .    1    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    
Damage Inflicted           7625 | 73   373  1595 745  2023 1416 651  749  
  Guns                     6345 | 73   373  1557 745  2019 1160 .    418  
  Cannons                  29   | .    .    .    .    .    29   .    .    
  Explosions               .    | .    .    .    .    .    .    .    .    
  Melee                    1209 | .    .    .    .    .    227  651  331  
  Ramming                  42   | .    .    38   .    4    .    .    .    
  Kinetic                  2038 | 73   200  440  226  1099 .    .    .    
  Thermal                  3981 | .    173  1117 519  920  834  .    418  
  Explosive                .    | .    .    .    .    .    .    .    .    
  Electromagnetic          355  | .    .    .    .    .    355  .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 1209 | .    .    .    .    .    227  651  331  
  Piercing                 .    | .    .    .    .    .    .    .    .    
Highest Corruption         15   | .    .    1    1    3    12   12   15   
  Average Corruption       5    | .    .    1    1    3    8    12   12   
  Corruption Purged        .    | .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    
  Effects                  54   | .    .    6    5    5    16   10   12   
    Message Errors         17   | .    .    2    2    2    7    1    3    
    Matter Fused           14   | .    .    .    1    2    4    4    3    
    Heat Flow Errors       5    | .    .    1    .    .    2    1    1    
    Energy Discharges      2    | .    .    .    .    1    1    .    .    
    Parts Rejected         2    | .    .    .    .    .    .    1    1    
    Parts Fused            1    | .    .    .    .    .    .    .    1    
    Data Loss (minor)      5    | .    .    2    .    .    2    .    1    
    Data Loss (major)      1    | .    .    .    .    .    .    1    .    
    Misfires               1    | .    .    .    1    .    .    .    .    
    Alerts                 2    | .    .    .    1    .    .    1    .    
    Misdirections          1    | .    .    .    .    .    .    1    .    
    Weapon Failures        3    | .    .    1    .    .    .    .    2    
Overload Shots             .    | .    .    .    .    .    .    .    .    
Overflow Damage            100  | .    .    .    .    .    .    100  .    
  Projectiles              .    | .    .    .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    .    
  Melee                    100  | .    .    .    .    .    .    100  .    
Knockbacks                 .    | .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    
Self-Inflicted Damage      2    | .    .    .    .    2    .    .    .    
  Shots                    .    | .    .    .    .    .    .    .    .    
  Rammed                   7    | .    .    6    .    1    .    .    .    
Targets Rammed             7    | .    .    6    .    1    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    
Highest Temperature        325  | .    63   166  226  24   301  198  325  
  Average Temperature      65   | .    37   13   64   9    96   108  151  
  Received Heat Transfer   1950 | .    69   327  411  468  144  72   459  
  Effects                  4    | .    .    .    1    .    3    .    .    
    Energy Bleed           1    | .    .    .    .    .    1    .    .    
    Interference           3    | .    .    .    1    .    2    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Fried              1    | .    .    .    .    .    1    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    
Robots Melted              5    | .    .    2    2    .    1    .    .    
  Combat Hostiles          5    | .    .    2    2    .    1    .    .    
  Parts Melted             26   | .    .    14   3    3    3    .    3    
  Heat Transferred         9388 | .    400  3256 1517 2251 1224 .    740  
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  -8  -8  -8  
-------                    Run  | Yrd Mat Mat Min Mat Gar Mat Gar 
Peak Influence             539  | 10  187 350 297 511 539 394 370 
  Initial                  273  | .   6   78  127 57  273 262 256 
  Average                  254  | 4   94  187 208 262 442 320 320 
Maximum Alert Level        2    | .   .   1   1   2   2   1   1   
  Low Security (%)         40   | 100 100 62  50  35  .   .   .   
  Level 1                  43   | .   .   37  49  44  35  100 100 
  Level 2                  15   | .   .   .   .   20  64  .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   
Squads Dispatched          3    | .   .   .   .   3   .   .   .   
  Investigation            1    | .   .   .   .   1   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   .   
  Reinforcement            2    | .   .   .   .   2   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  -8  -8  -8  
---------                  Run  | Yrd Mat Mat Min Mat Gar Mat Gar 
Distress Signals           8    | .   .   1   .   5   .   2   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              119  | .   8   29  13  31  13  14  11  
  Peak Tracking Total      8    | .   3   6   4   4   4   3   8   
  Tactical Retreats        4    | .   2   1   .   .   1   .   .   

 Traps                          | -11 -10 -9  -9  -8  -8  -8  -8  
-------                    Run  | Yrd Mat Mat Min Mat Gar Mat Gar 
Traps Triggered            6    | .   .   1   .   .   5   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  -8  -8  -8  
----------                 Run  | Yrd Mat Mat Min Mat Gar Mat Gar 
Machines Disabled          .    | .   .   .   .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   .   .   .   
  Garrison Relay           1    | .   .   .   .   .   1   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -8  -8  -8  
---------                  Run  | Yrd Mat Mat Min Mat Gar Mat Gar 
Machines Accessed          16   | .   1   3   .   10  .   2   .   
  Terminals                13   | .   1   2   .   9   .   1   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   1   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   1   .   1   .   
Total Hacks                55   | .   2   11  .   36  .   6   .   
  Successful               32   | .   .   9   .   17  .   6   .   
  Failed                   22   | .   2   2   .   18  .   .   .   
    Catastrophic           2    | .   .   .   .   2   .   .   .   
  Database Lockouts        1    | .   .   .   .   1   .   .   .   
  Manual                   48   | .   2   6   .   33  .   7   .   
  Terminals                47   | .   2   7   .   34  .   4   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          4    | .   .   4   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          4    | .   .   .   .   2   .   2   .   
Terminal Hacks             13   | .   .   4   .   7   .   2   .   
  Robot Analysis           8    | .   .   3   .   3   .   2   .   
  Terminal Index           2    | .   .   1   .   1   .   .   .   
  Locate Traps             1    | .   .   .   .   1   .   .   .   
  Hauler Manifests         1    | .   .   .   .   1   .   .   .   
  Zone Layout              1    | .   .   .   .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   
Repair Station Hacks       3    | .   .   3   .   .   .   .   .   
  Scan Component           2    | .   .   2   .   .   .   .   .   
  Repair                   1    | .   .   1   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   
Garrison Access Hacks      3    | .   .   .   .   1   .   2   .   
  Unlock Access            2    | .   .   .   .   1   .   1   .   
  Coupler Status           1    | .   .   .   .   .   .   1   .   
Unauthorized Hacks         13   | .   .   2   .   9   .   2   .   
  Terminals                13   | .   .   2   .   9   .   2   .   
    Track                  3    | .   .   1   .   1   .   1   .   
    Botnet                 10   | .   .   1   .   8   .   1   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   
Hacking Detections         13   | .   1   3   .   8   .   1   .   
  Full Trace Events        3    | .   .   2   .   1   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   1   .   .   .   .   .   
  Time                     26   | .   .   26  .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -8  -8  -8  
------------               Run  | Yrd Mat Mat Min Mat Gar Mat Gar 
Used RIF Installer         1    | .   .   .   .   .   1   .   .   
Robots Hacked              9    | .   .   .   .   .   .   8   1   
  Non-combat               4    | .   .   .   .   .   .   4   .   
  Combat                   5    | .   .   .   .   .   .   4   1   
Robot Hacks Applied        9    | .   .   .   .   .   .   8   1   
  parse_system             1    | .   .   .   .   .   .   .   1   
  find_recycling           1    | .   .   .   .   .   .   1   .   
  mark_security            1    | .   .   .   .   .   .   1   .   
  go_dormant               1    | .   .   .   .   .   .   1   .   
  formatsys_high           5    | .   .   .   .   .   .   5   .   
Relay Couplers Released    4    | .   .   .   .   .   4   .   .   
  Machine Destruction      4    | .   .   .   .   .   4   .   .   
  Attached                 3    | .   .   .   .   .   .   3   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  -8  -8  -8  
--------                   Run  | Yrd Mat Mat Min Mat Gar Mat Gar 
Total Allies               5    | .   .   .   .   .   .   5   .   
  Largest Group            3    | .   .   .   .   .   .   3   3   
  Highest-Rated Group      49   | .   .   .   .   .   .   49  49  
  Highest-Rated Ally       19   | .   .   .   .   .   .   19  19  
Total Orders               .    | .   .   .   .   .   .   .   .   
Ally Attacks               15   | .   .   .   .   .   .   8   7   
  Total Damage             323  | .   .   .   .   .   .   146 177 
  Kills                    2    | .   .   .   .   .   .   1   1   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  -8  -8  -8  
-------                    Run  | Yrd Mat Mat Min Mat Gar Mat Gar 
Robot Analysis Total       8    | .   .   3   .   3   .   2   .   
Derelict Logs Recovered    2    | .   .   .   2   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -8   -8   -8   -8   
-------------              Run  | Yrd  Mat  Mat  Min  Mat  Gar  Mat  Gar  
Turns Passed               4249 | 90   336  1175 498  936  722  290  202  
Spaces Moved               2664 | 55   196  515  267  718  589  233  91   
  Core                     10   | 3    .    .    .    .    7    .    .    
  Treads                   507  | .    .    412  94   1    .    .    .    
  Legs                     1107 | 52   196  103  173  228  168  104  83   
  Wheels                   .    | .    .    .    .    .    .    .    .    
  Hover                    1040 | .    .    .    .    489  414  129  8    
  Flight                   .    | .    .    .    .    .    .    .    .    
  Fastest Speed            48   | 50   120  120  120  48   48   48   56   
  Average Speed            100  | 116  120  152  134  71   72   81   114  
  Slowest Speed            260  | 120  120  190  160  160  150  260  120  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    
Exploration Rate (%)       34   | 5    37   42   48   64   42   25   15   
  Regions Visited          7
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    
  Known Exits Taken        2    | .    .    .    .    1    .    1    .    
  Unknown Exits Taken      4    | 1    1    1    1    .    .    .    .    
Scrap Searched             1    | .    .    .    1    .    .    .    .    
Spaces Dug                 4    | .    .    .    .    3    1    .    .    
Terrain Destroyed          6    | .    .    .    .    5    1    .    .    
  Melee                    4    | .    .    .    .    3    1    .    .    
  Projectile               2    | .    .    .    .    2    .    .    .    
  AOE                      .    | .    .    .    .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    

 Actions                        | -11 -10 -9  -9  -8  -8  -8  -8  
---------                  Run  | Yrd Mat Mat Min Mat Gar Mat Gar 
Total                      3575 | 68  242 761 332 969 763 298 142 
  Wait                     297  | .   16  125 12  80  54  6   4   
  Move                     2659 | 54  195 514 266 718 588 233 91  
  Hop                      .    | .   .   .   .   .   .   .   .   
  Pick Up                  49   | 2   .   10  .   23  11  3   .   
  Fast Attach              58   | 7   1   11  7   12  13  5   2   
  Attach                   24   | .   .   1   4   6   4   2   7   
  Detach                   7    | .   .   2   1   .   2   2   .   
  Swap                     39   | .   1   6   3   15  5   5   4   
  Drop                     65   | .   1   13  3   27  15  5   1   
  Fire                     307  | 5   28  73  36  84  42  20  19  
  Melee                    56   | .   .   .   .   3   23  16  14  
  Ram                      1    | .   .   .   .   1   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   .   
  Crush                    6    | .   .   6   .   .   .   .   .   
  Escape Stasis            6    | .   .   .   .   .   6   .   .   
  Rewire                   1    | .   .   .   .   .   .   1   .   
  Trap                     .    | .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-9/Mines
-8/Materials (discovered 5 exits: *Fac x2 / *Sto x2 / Gar)
-8/Garrison
-8/Materials (discovered 2 exits: *Fac / Gar)
-8/Garrison

 History 
---------
 Turn | Location      | Event
    6 | -11/Scrapyard | Discovered new exit (range 15)
   91 | -11/Scrapyard | Entered Materials
  305 | -10/Materials | Build established: Mutant
  362 | -10/Materials | Discovered new exit (range 13)
  427 | -10/Materials | Entered another Materials area
  427 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1015 | -9/Materials  | Build established: Scavenger-Mutant
 1499 | -9/Materials  | Repaired Lgt. Treads
 1551 | -9/Materials  | Discovered new exit (range 15)
 1602 | -9/Materials  | Entered Mines
 1779 | -9/Mines      | Lost 4 parts (1p1n1u1w)
 1877 | -9/Mines      | Core integrity fell below 50%
 1936 | -9/Mines      | Learned location of 1 exit from Materials
 2093 | -9/Mines      | Discovered new exit (range 7)
 2100 | -9/Mines      | Entered Materials
 2100 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 2101 | -8/Materials  | Identified exit to Storage
 2102 | -8/Materials  | Identified exit to Factory
 2630 | -8/Materials  | Central database locked down
 2632 | -8/Materials  | Discovered exit to Storage (range 11)
 2947 | -8/Materials  | Discovered exit to Factory (range 9)
 3036 | -8/Materials  | Identified exit to Garrison
 3036 | -8/Materials  | Entered Garrison
 3323 | -8/Garrison   | Discovered new exit (range 7)
 3448 | -8/Garrison   | Triggered checkpoint
 3464 | -8/Garrison   | Installed Relay Interface Framework
 3502 | -8/Garrison   | Garrison Relay disabled
 3521 | -8/Garrison   | System corruption reached 10%
 3584 | -8/Garrison   | Lost 7 parts (1p4n1u1w)
 3758 | -8/Garrison   | Entered Materials
 3855 | -8/Materials  | Discovered exit to Factory (range 15)
 3904 | -8/Materials  | Lost 3 parts (2n1u)
 4029 | -8/Materials  | Build established: Bothacker-Mutant
 4042 | -8/Materials  | Identified exit to Garrison
 4048 | -8/Materials  | Entered Garrison
 4048 | -8/Garrison   | Accompanied by 3 allies
 4106 | -8/Garrison   | Triggered checkpoint
 4133 | -8/Garrison   | Core integrity fell below 50%
 4195 | -8/Garrison   | Lost 3 allies
 4227 | -8/Garrison   | Core integrity fell below 20%
 4250 | -8/Garrison   | Destroyed by P-60 Hacker with Shock Rifle

 Last Messages 
---------------
G-47 Trooper destroyed.
System corrupted: Mic. Nuclear Core rejected.
Acquired Mic. Nuclear Core.
Imp. Carbon-fiber Leg destroyed.
Hvy. Laser severed.
Imp. Carbon-fiber Leg destroyed.
Carbon-fiber Leg destroyed.
G-47 Trooper destroyed.
Mic. Nuclear Core destroyed.
Imp. Aluminum Leg melted.
Core Shielding melted.
L-31 Rogue destroyed.
ALERT: Dispatching investigation squad to
  Factory.
Imp. Carbon-fiber Leg destroyed.
System corrupted: Matter fused (-6).
Dropped Lrg. Storage Unit.
Acquired 36 matter.
Gravmag System destroyed.
Hvy. Laser destroyed.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ??#  #######################?????????????????????? |
| ??#                      / #?????????????????????? |
| ?                       !!!#?????????????????????? |
| ????????#####   #########[*#?????????????????????? |
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| ?????????????#        [=%/*#?????????????????????? |
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| ????????????????????????#  #?????????????????????? |
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| ????????????????????????#@p#?????????????????????? |
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| ??????????????????????????????????######??? ####?? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           59
Energy Generation          15
Energy Capacity            280
Matter Stores              350
Matter Capacity            350
Sight Range                20
Robot Scan Range           15
Terrain Scan Range         16
Terrain Scan Density       10
Evasion (%)                55
Target Analysis            7
Recoil Reduction           3
Offensive Hacking          10
Relay Coupler Types        2
Relay Coupler Value        47

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              FusionTractorRigger
  Manual?         0
Play Time         00:53:51
  Cumulative      36.8 hours
  Start           2024.04.11 @ 15:43:34
  End             2024.04.11 @ 16:57:32
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          58
  Rogue           58
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             23
Gallery%          38
Achievement%      30
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              32/SmallcapsGlow
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: ade62b33-68c0-4496-8154-5a16d58eb80b