Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.05 @ 21:08:02 Player: Cheeriohz Result: Destroyed by C-40 Crusher with Compactor Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (36) 180 Value Destroyed (879) 879 Prototype IDs (14) 280 Alien Tech Used (0) 0 Bonus (126) 126 TOTAL SCORE: 4465 Bonus ------- Follower Combat Kills 246 Friendly Fire -120 Cogmind --------- Core Integrity 0/850 Matter 267/300 Energy 100/100 System Corruption 12% Temperature Cool (0) Movement Core (100) Ox1 Location -6/Waste Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (8) ------ Gun Armor > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Light Nuclear Core Medium Armored Exoskeleton Dirty Datajack (18) Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Light Treads Spiked Treads Spiked Treads Arachnoskeleton Cooled Aerolev Unit > --- UTILITY ---------- Small Storage Unit High-capacity Storage Unit Structural Scanner Advanced Terrain Scanner Advanced Targeting Computer Advanced Targeting Computer Makeshift Light Armor Plating Gun Armor > --- WEAPON ----------- Flak Gun Battle Cannon Dual-blade Saw > --- INVENTORY -------- Light Nuclear Core Light Nuclear Core Medium Armored Exoskeleton High-capacity Matter Pod Advanced Targeting Computer Battle Cannon Battle Cannon Dirty Datajack Improved Datajack [Rating: 80] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Spiked Treads Treads Spiked Treads Leg Aluminum Leg Hover Unit Cooled Aerolev Unit Utility Small Storage Unit Device V3-11A's Pendant Storage Small Storage Unit Processor Advanced Targeting Computer Protection Gun Armor Weapon Battle Cannon Energy Gun EM Pulse Gun Ballistic Gun Light Assault Rifle Ballistic Cannon Battle Cannon Launcher Subdweller Shrapnel Launcher Slashing Weapon Dual-blade Saw Special Melee Weapon Dirty Datajack Build | -11 -10 -10 -8 -6 -6 ------- Run | Yrd Mat Sub Rec Fac Was Slots Evolved 8 | . . . . 8 . Power . | . . . . . . Propulsion 2 | . . . . 2 . Utility 6 | . . . . 6 . Weapon . | . . . . . . Parts Attached 43 | . 12 11 . 15 5 Power 5 | . 2 1 . 2 . Engine 4 | . 2 1 . 1 . Core 1 | . . . . 1 . Reactor . | . . . . . . Propulsion 11 | . 2 2 . 3 4 Treads 8 | . 2 2 . 2 2 Leg 1 | . . . . . 1 Wheel . | . . . . . . Hover 2 | . . . . 1 1 Flight . | . . . . . . Utility 11 | . 3 2 . 6 . Device 3 | . . 1 . 2 . Storage 1 | . . . . 1 . Processor 2 | . . . . 2 . Hackware . | . . . . . . Protection 5 | . 3 1 . 1 . Artifact . | . . . . . . Weapon 16 | . 5 6 . 4 1 Energy Gun 1 | . 1 . . . . Energy Cannon . | . . . . . . Ballistic Gun 5 | . 2 2 . 1 . Ballistic Cannon 4 | . . 3 . 1 . Launcher 4 | . 2 1 . 1 . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon 1 | . . . . . 1 Piercing Weapon . | . . . . . . Special Melee Weapon 1 | . . . . 1 . Unidentified Prototypes 2 | . . 1 . 1 . Parts Lost 13 | . . . . 3 10 Power 1 | . . . . . 1 Propulsion 4 | . . . . 1 3 Utility 5 | . . . . . 5 Weapon 3 | . . . . 2 1 Highest Loss Streak 10 | . . . . 2 10 To Critical Strikes 2 | . . . . . 2 Average Slot Usage (%) 94 | . 96 100 100 77 73 Engine 11 | . 13 13 11 4 3 Treads 22 | . 19 27 22 13 11 Leg 1 | . 8 . . . 4 Device 6 | . . 11 . 8 8 Storage 12 | . 14 13 11 8 8 Protection 6 | . 11 2 11 10 9 Ballistic Gun 8 | . 24 8 . . 3 Ballistic Cannon 17 | . . 19 33 14 4 Launcher 3 | . . 1 11 4 . Naked Turns . | . . . . . . Heaviest Build 82 | 11 15 31 31 82 76 Greatest Support 60 | 20 40 40 40 60 50 Greatest Overweight (x) 3 | . . . . 3 1 Average Overweight (x) . | . . . . . 1 Largest Inventory Capacity 20 | 8 8 8 8 20 20 Average Capacity 9 | 8 8 8 8 14 17 Most Carried 13 | 6 8 8 8 10 13 Average Carried 7 | 6 7 7 8 8 8 Final Capacity 20 | 8 8 8 8 20 5 Final Carried 10 | 6 8 8 8 10 5 Class Distribution -------------------- 38% | Mutant 26% | Derelict-Gunner 23% | Derelict-Mutant 8% | Derelict-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Derelict-Gunner | -8/Recycling Derelict-Skirmisher | -6/Factory Derelict-Mutant | -6/Waste Resources | -11 -10 -10 -8 -6 -6 ----------- Run | Yrd Mat Sub Rec Fac Was Matter Collected 1252 | 200 197 492 29 334 . Remotely . | . . . . . . Salvage Created 1012 | . 235 105 138 534 . Parts 59 | . 24 7 5 23 . Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 20 | . . 20 . . . Prevented . | . . . . . . Kills | -11 -10 -10 -8 -6 -6 ------- Run | Yrd Mat Sub Rec Fac Was Combat Hostiles Destroyed 21 | . 8 2 . 11 . Guns 4 | . 2 2 . . . AOE 17 | . 6 . . 11 . Classes Destroyed 11 | . 6 2 . 3 . Worker 3 | . 1 . . 2 . Builder 3 | . . . . 3 . Recycler 4 | . 1 . 2 1 . Mechanic 1 | . . . . 1 . Operator 1 | . 1 . . . . Watcher 2 | . 2 . . . . Swarmer 9 | . 6 . . 3 . Grunt 8 | . 2 . . 6 . Sentry 3 | . . . . 3 . Artisan 1 | . . 1 . . . Subdweller 2 | . . 2 . . . Best Kill Streak 11 | . 6 1 2 11 . Combat Bots Only 5 | . 3 1 . 5 . Max Kills in Single Turn 7 | . 4 1 2 7 . Gunslinging . | . . . . . . Exploded 3 | . 2 . . 3 . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -8 -6 -6 -------- Run | Yrd Mat Sub Rec Fac Was Hostile Shots Fired 201 | . 30 18 . 106 47 Missed 43 | . 6 4 . 32 1 Damage Taken 3713 | . 232 318 21 1058 2084 Core 1000 | . 28 71 . 159 742 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 69 | . 69 . . . . Core Remaining (%) 80 | 100 . . 60 . . Volleys Fired 79 | . 27 28 1 19 4 Largest 2 | . 2 2 1 1 2 Hottest 78 | . 60 78 40 40 67 Shots Fired 128 | . 49 51 1 19 8 Gun 86 | . 44 38 . . 4 Cannon 24 | . . 13 . 7 4 Launcher 18 | . 5 . 1 12 . Special . | . . . . . . Kinetic 122 | . 43 51 1 19 8 Thermal . | . . . . . . Explosive 5 | . 5 . . . . Electromagnetic 1 | . 1 . . . . Robot Hit Streak 9 | . 8 9 . 2 4 Robot Miss Streak 3 | . 3 1 1 . 3 Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 70 | . 28 29 . 4 9 Core Hits 70 | . 18 9 2 35 6 Critical Kills 1 | . . 1 . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 1 | . . 1 . . . Destroy 1 | . . 1 . . . Melee Attacks 3 | . . . . 2 1 Impact . | . . . . . . Slashing 1 | . . . . . 1 Piercing 2 | . . . . 2 . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2939 | . 608 262 113 1698 258 Guns 561 | . 215 262 . . 84 Cannons 69 | . . . . . 69 Explosions 2199 | . 393 . 113 1693 . Melee 12 | . . . . 3 9 Ramming 98 | . . . . 2 96 Kinetic 1944 | . 197 262 113 1219 153 Thermal . | . . . . . . Explosive 867 | . 393 . . 474 . Electromagnetic 18 | . 18 . . . . Impact . | . . . . . . Slashing 9 | . . . . . 9 Piercing 3 | . . . . 3 . Highest Corruption 12 | . 1 1 1 1 12 Average Corruption 1 | . 1 1 1 1 8 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 33 | . 6 15 6 . 6 Message Errors 11 | . 1 7 2 . 1 Matter Fused 6 | . 1 2 1 . 2 Heat Flow Errors 6 | . 1 2 2 . 1 Energy Discharges 4 | . . 2 1 . 1 Parts Rejected 1 | . 1 . . . . Data Loss (minor) 3 | . 2 1 . . . Alerts 1 | . . 1 . . . Misdirections 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 55 | . . . . 55 . Projectiles . | . . . . . . Explosions 55 | . . . . 55 . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 296 | . . . 23 266 7 Shots 8 | . . . 1 7 . Rammed 17 | . . . . 1 16 Targets Rammed 40 | . . . . 1 39 Kicked 23 | . . . . . 23 Crushed . | . . . . . . Highest Temperature 265 | . 155 168 254 13 265 Average Temperature 57 | . 23 82 112 7 138 Received Heat Transfer 384 | . 84 15 . 285 . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred . | . . . . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -10 -8 -6 -6 ------- Run | Yrd Mat Sub Rec Fac Was Peak Influence 337 | . 249 . 249 337 17 Initial 107 | . . . 107 84 17 Average 129 | . 103 . 149 173 9 Maximum Alert Level 1 | . 1 . 1 1 . Low Security (%) 63 | 100 87 . 46 44 100 Level 1 36 | . 12 . 53 55 . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 6 | . 1 . . 5 . Investigation 1 | . . . . 1 . Extermination . | . . . . . . Reinforcement 2 | . 1 . . 1 . Assault . | . . . . . . Garrison 3 | . . . . 3 . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . . 1 . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -8 -6 -6 --------- Run | Yrd Mat Sub Rec Fac Was Distress Signals 3 | . 3 . . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 57 | . 14 26 1 12 4 Peak Tracking Total 4 | . 4 2 . 4 4 Tactical Retreats 1 | . . 1 . . . Traps | -11 -10 -10 -8 -6 -6 ------- Run | Yrd Mat Sub Rec Fac Was Traps Triggered 2 | . 1 . . 1 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered 1 | . . 1 . . . Machines | -11 -10 -10 -8 -6 -6 ---------- Run | Yrd Mat Sub Rec Fac Was Machines Disabled 7 | . 1 1 1 4 . Max in Single Turn 2 | . 1 1 1 2 . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -8 -6 -6 --------- Run | Yrd Mat Sub Rec Fac Was Machines Accessed 14 | . 4 1 6 3 . Terminals 10 | . 3 . 5 2 . Fabricators . | . . . . . . Repair Stations 1 | . 1 . . . . Recycling Units 1 | . . . 1 . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . 1 . Total Hacks 44 | . 13 9 15 7 . Successful 27 | . 8 9 8 2 . Failed 15 | . 4 . 6 5 . Catastrophic 5 | . 1 . 1 3 . Database Lockouts 2 | . 1 . 1 . . Manual 26 | . 9 . 13 4 . Terminals 29 | . 11 . 14 4 . Fabricators . | . . . . . . Repair Stations 2 | . 2 . . . . Recycling Units 1 | . . . 1 . . Scanalyzers . | . . . . . . Garrison Access 3 | . . . . 3 . Terminal Hacks 17 | . 3 9 4 1 . Record 8 | . . 8 . . . Robot Analysis 3 | . 1 . 2 . . Prototype ID Bank 1 | . . . 1 . . Unreport Threat 1 | . . . . 1 . Locate Traps 1 | . 1 . . . . Hauler Manifests 1 | . 1 . . . . Zone Layout 1 | . . . 1 . . Derelict Proto ID Bank 1 | . . 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 2 | . 2 . . . . Scan Component 1 | . 1 . . . . Repair 1 | . 1 . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 8 | . 3 . 4 1 . Terminals 7 | . 3 . 3 1 . Botnet 7 | . 3 . 3 1 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . . . 1 . . Tunnel 1 | . . . 1 . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 11 | . 3 . 5 3 . Full Trace Events 1 | . . . . 1 . Feedback Events 1 | . . . . 1 . Corruption 1 | . . . . 1 . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . 1 . . . . Time 13 | . 13 . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -8 -6 -6 ------------ Run | Yrd Mat Sub Rec Fac Was Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -8 -6 -6 -------- Run | Yrd Mat Sub Rec Fac Was Total Allies 14 | . . 12 . 1 1 Largest Group 12 | . . 12 9 9 1 Highest-Rated Group 229 | . . 229 171 171 31 Highest-Rated Ally 31 | . . 20 19 28 31 Total Orders . | . . . . . . Ally Attacks 83 | . . 53 6 13 11 Total Damage 1265 | . . 709 91 276 189 Kills 11 | . . 7 3 1 . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -8 -6 -6 ------- Run | Yrd Mat Sub Rec Fac Was Robot Analysis Total 3 | . 1 . 2 . . Derelict Logs Recovered 1 | . . 1 . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -8 -6 -6 ------------- Run | Yrd Mat Sub Rec Fac Was Turns Passed 3781 | 3 614 1736 670 575 183 Spaces Moved 2097 | 3 349 1012 410 256 67 Core . | . . . . . . Treads 1884 | . 209 1012 410 253 . Legs 210 | 3 140 . . . 67 Wheels . | . . . . . . Hover 3 | . . . . 3 . Flight . | . . . . . . Fastest Speed 120 | 120 120 160 160 160 180 Average Speed 162 | 120 143 160 160 199 180 Slowest Speed 360 | 120 160 160 160 360 180 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 45 | 2 65 67 98 7 33 Regions Visited 5 Branch Regions 2 Pre-discovered Areas 2 | . . 1 1 . . Known Exits Taken . | . . . . . . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched 5 | . . 5 . . . Spaces Dug 17 | . 17 . . . . Terrain Destroyed 134 | . 28 . 13 93 . Melee . | . . . . . . Projectile . | . . . . . . AOE 134 | . 28 . 13 93 . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -8 -6 -6 --------- Run | Yrd Mat Sub Rec Fac Was Total 2356 | 2 419 1094 423 297 121 Wait 44 | . 19 12 13 . . Move 2093 | 2 348 1011 409 256 67 Hop . | . . . . . . Pick Up 21 | . 5 12 . 3 1 Fast Attach 18 | . 5 4 . 8 1 Attach 8 | . . 2 . 2 4 Detach 6 | . 2 . . . 4 Swap 17 | . 7 5 . 5 . Drop 27 | . 6 20 . 1 . Fire 79 | . 27 28 1 19 4 Melee 3 | . . . . 2 1 Ram 16 | . . . . . 16 Kick 23 | . . . . . 23 Crush 1 | . . . . 1 . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat] / [*Min] / *Sub) -10/Subcaves (discovered 2 exits: [*Mat] / *Rec) -8/Recycling -6/Factory -6/Waste History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 3) 4 | -11/Scrapyard | Entered Materials 54 | -10/Materials | Central database locked down 246 | -10/Materials | Discovered new exit (range 14) 352 | -10/Materials | Build established: Mutant 462 | -10/Materials | Repaired Lgt. Armor Plating 476 | -10/Materials | Discovered new exit (range 8) 604 | -10/Materials | Discovered new exit (range 10) 618 | -10/Materials | Entered Subcaves 626 | -10/Subcaves | Ambushed by Subdwellers from Twisted Machinery 672 | -10/Subcaves | Learned Materials terminal intel 784 | -10/Subcaves | Visited triangular shrine 794 | -10/Subcaves | Found Prototype Device 794 | -10/Subcaves | Identified V3-11A's Pendant 799 | -10/Subcaves | Befriended Subdweller 889 | -10/Subcaves | Befriended Subdweller 889 | -10/Subcaves | Befriended Subdweller 914 | -10/Subcaves | Disturbed a concealed Subdweller 914 | -10/Subcaves | Befriended Subdweller 966 | -10/Subcaves | Shifting Twisted Machinery released Spk. Treads 972 | -10/Subcaves | Shifting Twisted Machinery released Battle Cannon 1194 | -10/Subcaves | Befriended Subdweller 1194 | -10/Subcaves | Befriended Subdweller 1310 | -10/Subcaves | A Subdweller sparked back to life 1310 | -10/Subcaves | A Subdweller sparked back to life 1310 | -10/Subcaves | A Subdweller sparked back to life 1314 | -10/Subcaves | Befriended Subdweller 1314 | -10/Subcaves | Befriended Subdweller 1370 | -10/Subcaves | Discovered new exit (range 10) 1394 | -10/Subcaves | Learned location of Zion (-7) 1394 | -10/Subcaves | Met a Zionite searching for "candidates" 1418 | -10/Subcaves | Shifting Twisted Machinery released Sub. Laser 1439 | -10/Subcaves | Befriended Subdweller 1469 | -10/Subcaves | Befriended Subdweller 1469 | -10/Subcaves | Befriended Subdweller 1514 | -10/Subcaves | Befriended Subdweller 1705 | -10/Subcaves | Shifting Twisted Machinery released Sub. Beam Cannon 1713 | -10/Subcaves | Build established: Derelict-Mutant 1719 | -10/Subcaves | Shifting Twisted Machinery released Battle Cannon 1926 | -10/Subcaves | Discovered new exit (range 11) 2035 | -10/Subcaves | Visited 4L-MR0's lab 2055 | -10/Subcaves | Found Arachnoskeleton 2181 | -10/Subcaves | Found Gun Armor 2183 | -10/Subcaves | Attached Gun Armor, gained temporary slots: Weapon x2 2354 | -10/Subcaves | Entered Recycling 2354 | -8/Recycling | Accompanied by 9 allies 2483 | -8/Recycling | Build established: Derelict-Gunner 2977 | -8/Recycling | Discovered new exit (range 16) 3024 | -8/Recycling | Entered Factory 3024 | -6/Factory | Accompanied by 9 allies 3024 | -6/Factory | Evolved 8 slots: Propulsion x2, Utility x6 3395 | -6/Factory | Lost 8 allies 3513 | -6/Factory | Build established: Derelict-Skirmisher 3599 | -6/Factory | Sucked down chute 3599 | -6/Factory | Entered Waste 3600 | -6/Waste | Met a frightened Derelict 3602 | -6/Waste | Attached Arachnoskeleton, gained temporary slots: Propulsion x3 3614 | -6/Waste | EMP discharged 3678 | -6/Waste | Spotted C-40 Crusher 3714 | -6/Waste | EMP discharged 3714 | -6/Waste | System corruption reached 10% 3718 | -6/Waste | Spotted C-40 Crusher 3724 | -6/Waste | Spotted C-40 Crusher 3725 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3732 | -6/Waste | Spotted C-40 Crusher 3732 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3735 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3738 | -6/Waste | Crushed by Compactor (1 part destroyed) 3743 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3749 | -6/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 3752 | -6/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 3760 | -6/Waste | Core integrity fell below 50% 3767 | -6/Waste | Crushed by Compactor (1 part destroyed) 3772 | -6/Waste | Core integrity fell below 20% 3782 | -6/Waste | Destroyed by C-40 Crusher with Compactor Last Messages --------------- 03764_ Kicked C-40 Crusher. 03766_ Kicked C-40 Crusher out of the way. 03767_ System corrupted: Matter fused (-9). 03767_ Critical hit (Destroy). 03767_ Arachnoskeleton destroyed. 03767_ Slammed into C-40 Crusher. 03767_ Destabilizing: Core damaged (-17). 03767_ Adv. Targeting Computer crushed. 03768_ Slammed into C-40 Crusher. 03768_ Critical hit (Destroy). 03769_ Slammed into C-40 Crusher. 03769_ Adv. Targeting Computer broken. 03769_ Destabilizing: Short circuit. 03770_ Slammed into C-40 Crusher. 03770_ Critical hit (Destroy). 03771_ Slammed into C-40 Crusher. 03779_ Broken Adv. Targeting Computer destroyed. 03780_ Slammed into C-40 Crusher. 03782_ Critical hit (Destroy). 03782_ Slammed into C-40 Crusher. Map ----- +----------------------------------------------------+ | ???????????????????????## ##?#????????????????? | | ?????????????????????#### #######?? ??????????? | | ?#???????????????????#### ######??????????????? | | ?????????????????????## ??? ??? ??????? | | ?????????????#???????## ????????????????? | | ?????????????????????## ??????????????????? | | ??????????????????#???? ??????????????????? | | ?????????################ ##??????????????????? | | ?????????################ ##?#????????????????? | | ?????????## #### ##??????????????????? | | ?????????## #### ######## ? ##?#????? | | ?????????## #### ######## ##??????? | | ????#????## ##??????? | | ???????#?## ##??????? | | ?????????## ##??????? | | ?????????## ##??????? | | ?????????## #### ######## ##??????? | | ?????????## #### ######## ? ##??????? | | ?????????## #### ###???????? ###?#???? | | ?????????################ ##????????? ????????? | | ???#?????################ ###???#???????#?????? | | ?????????#????#?#????## ##??????????????????? | | ??????#?#???????????### ##??#?????? ????????? | | ???????????#?????????## CC ##??????????????????? | | ?????????#?????????#?## CCCC ##?????? ?? ????????? | | ?????????????????????####@CC ##???#???????#??????? | | ????????????????????#####CC ##??????????????????? | | ?????????????????#?????##CCCC##?????#????????????? | | ??????????????????####### CC#####???? ??????????? | | ????????##??#???##?#?#### ####????????#??#????? | | ?????????????????????## ###???????????????? | | ???????#??#??????????## ###??????##???????? | | ??????????????????##?## ###???????????????? | | ???????#???????#????### ##??#?????????????? | | ????????????????#??#?## ####????????#??#??? | | ?????????????????????## ##??#?????#???????? | | ????????????#???#????## ##???#????????????? | | ???????????#??#??#???## ##?????????#?#????? | | ?????????????????#?#?############???????????#????? | | ?????????????????#???############????????????????? | | ???????????????????????##??????????#?????????????? | | ??????????????????????????#?????#???#????????????? | | ??????????????#???????#???????????#???#??????????? | | ????????????????#????????????????????????????????? | | ???????????????????????#???#?????????????????????? | | ??????????????????????????#?????#????????????????? | | ?????????????????????????#?????##????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????#????????????????????????????? | | ????????????????????????#?????#??????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 20 Terrain Scan Density 10 Armor Coverage 160 Power Shielding 33 Evasion (%) 55 Targeting Accuracy 16 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed NeutronGreatGenerator Manual? 0 Play Time 00:34:01 Cumulative 98.6 hours Start 2024.04.05 @ 20:33:58 End 2024.04.05 @ 21:08:02 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 95 Rogue 95 Adventurer 0 Explorer 0 Win Type - Total 3 Types 2/0/0/1/0/0/0/0/0 Lore% 44 Gallery% 64 Achievement% 48 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 77x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3176a4a7-33be-43ee-b59e-f968f0314a64