Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.12.08 @ 06:11:10 Player: Hert Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (12) 2400 Robots Destroyed (124) 620 Value Destroyed (4267) 4267 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (1005) 1005 TOTAL SCORE: 10352 Bonus ------- High Alert Combat Kills 111 Follower Combat Kills 50 Entered Garrisons 400 Used RIF Installer 500 Friendly Fire -56 Cogmind --------- Core Integrity 0/850 Matter 218/300 Energy 139/170 System Corruption 0% Temperature Cool (425) Movement Core (950) Ox18 Location -6/Garrison Parts ------- > --- POWER (2) -------- Light Antimatter Reactor > --- PROPULSION (3) --- (None) > --- UTILITY (7) ------ Large Storage Unit Large Storage Unit Signal Interpreter Advanced Targeting Computer Advanced Targeting Computer > --- WEAPON (3) ------- Heavy Plasma Cannon Enhanced Autogun > --- INVENTORY (16) --- Light Nuclear Core Light Treads Advanced Heat Sink Large Storage Unit Matter Compressor (250) Advanced Sensor Array Advanced Sensor Array Heart of Steel Autogun Autogun Autogun Autogun Autogun Peak State ------------ > --- POWER ------------ Enhanced Nuclear Core Light Angular Momentum Engine > --- PROPULSION ------- Armored Huge Wheel > --- UTILITY ---------- Large Storage Unit Large Storage Unit Matter Compressor Signal Interpreter Advanced Targeting Computer Transmission Jammer Advanced ECM Suite > --- WEAPON ----------- Enhanced Autogun Enhanced Autogun Heavy Flak Cannon > --- INVENTORY -------- Light Deuterium Engine Light Nuclear Core Light Nuclear Core Advanced Targeting Computer Core Shielding Improved Propulsion Shielding Weapon Shielding Improved Light Armor Plating Heart of Steel Enhanced Autogun Enhanced Autogun Enhanced Autogun [Rating: 55] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Advanced Treads Treads Advanced Treads Leg Aluminum Leg Wheel Armored Huge Wheel Hover Unit Improved Hover Unit Flight Unit VTOL Module Utility Large Storage Unit Device Improved ECM Suite Storage Large Storage Unit Processor Signal Interpreter Protection Hardened Medium Armor Plating Weapon Enhanced Autogun Energy Gun Particle Gun Energy Cannon Particle Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Heavy Flak Cannon Launcher Grenade Launcher Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Fac Gar Fac Gar Slots Evolved 8 | . . . 2 . 2 2 . . 2 . . . Power 1 | . . . . . . . . . 1 . . . Propulsion 1 | . . . . . 1 . . . . . . . Utility 5 | . . . 2 . . 2 . . 1 . . . Weapon 1 | . . . . . 1 . . . . . . . Parts Attached 142 | 6 14 6 14 3 26 3 9 2 31 22 4 2 Power 23 | 1 3 . 1 2 2 . 1 1 7 5 . . Engine 14 | 1 3 . 1 2 . . 1 . 4 2 . . Core 8 | . . . . . 2 . . 1 3 2 . . Reactor 1 | . . . . . . . . . . 1 . . Propulsion 38 | 2 2 3 5 . 12 . 1 . 6 7 . . Treads 16 | 2 . . 3 . 3 . . . 6 2 . . Leg 11 | . 2 3 . . 4 . . . . 2 . . Wheel 6 | . . . . . 5 . 1 . . . . . Hover 2 | . . . 2 . . . . . . . . . Flight 3 | . . . . . . . . . . 3 . . Utility 34 | 1 2 . 3 . 3 2 3 1 13 3 2 1 Device 5 | . . . . . . . 1 . 2 . 2 . Storage 10 | 1 1 . 1 . 2 . . . 5 . . . Processor 6 | . 1 . 2 . 1 . . . 2 . . . Hackware . | . . . . . . . . . . . . . Protection 13 | . . . . . . 2 2 1 4 3 . 1 Artifact . | . . . . . . . . . . . . . Weapon 47 | 2 7 3 5 1 9 1 4 . 5 7 2 1 Energy Gun 12 | 2 2 1 1 . 2 . . . 2 1 1 . Energy Cannon 2 | . . . 1 . . . . . . . . 1 Ballistic Gun 23 | . 3 1 2 1 4 1 3 . 1 6 1 . Ballistic Cannon 6 | . . . 1 . 2 . 1 . 2 . . . Launcher 4 | . 2 1 . . 1 . . . . . . . Special Weapon . | . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 3 | . . . . . 1 1 . . 1 . . . Parts Lost 65 | . 3 5 4 . 9 . 8 2 5 21 . 8 Power 11 | . 1 . 1 . 1 . 1 1 1 4 . 1 Propulsion 19 | . . 2 2 . 3 . 2 . 1 6 . 3 Utility 11 | . . . . . . . 2 1 2 4 . 2 Weapon 24 | . 2 3 1 . 5 . 3 . 1 7 . 2 Highest Loss Streak 10 | . 3 3 4 . 7 . 7 2 3 10 . 8 Average Slot Usage (%) 91 | . 76 98 84 100 97 100 93 83 91 84 96 98 Engine 5 | . 13 14 5 11 . . 2 1 3 5 6 6 Core 4 | . . . . . 7 7 4 5 9 3 . . Treads 7 | . 7 . 2 22 5 23 15 . 8 6 6 5 Leg 6 | . 13 27 4 . 10 . . . . 1 13 12 Wheel 2 | . . . . . 8 . 2 7 3 . . . Hover 1 | . . . 12 . . . . . . . . . Device 2 | . . . . . . . 2 7 11 . 8 5 Storage 15 | . 14 14 22 22 18 15 15 15 13 13 13 13 Processor 14 | . 1 14 16 22 18 15 12 7 12 20 20 20 Protection 6 | . . . . . . 15 14 14 7 8 3 6 Energy Gun 2 | . 14 6 2 . . . . . 1 2 3 6 Ballistic Gun 14 | . 7 6 14 3 20 22 17 23 11 14 13 13 Ballistic Cannon 2 | . . . 3 7 3 . 4 . 6 . . . Launcher 2 | . 3 13 . . . . . . . . . . Naked Turns . | . . . . . . . . . . . . . Heaviest Build 78 | 12 27 27 43 50 57 67 78 73 73 68 67 69 Greatest Support 70 | 40 40 20 40 40 66 66 66 28 70 70 30 30 Greatest Overweight (x) 18 | 2 3 7 13 1 2 1 2 2 2 18 2 3 Average Overweight (x) 1 | . . 1 1 1 . . 1 1 1 2 2 2 Largest Inventory Capacity 16 | 6 12 10 16 16 16 16 16 16 16 16 16 16 Average Capacity 14 | 5 7 10 16 16 16 16 16 16 16 16 16 16 Most Carried 16 | 5 4 6 11 14 16 16 16 11 16 16 16 16 Average Carried 10 | 1 1 3 6 10 13 14 13 9 11 11 15 15 Final Capacity 16 | 6 10 10 16 16 16 16 16 16 16 16 16 16 Final Carried 16 | 1 3 4 7 14 16 14 9 11 11 16 16 15 Class Distribution -------------------- 29% | Tank 22% | Mutant 15% | Scavenger-Mutant 15% | Scavenger-Gunner 8% | Infiltrator-Gunner 6% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Mines Gunner | -8/Materials Tank | -7/Factory Tank | -7/Lower Caves Tank | -7/Lower Caves Infiltrator-Gunner | -6/Factory Scavenger-Gunner | -6/Garrison Scavenger-Gunner | -6/Factory Scavenger-Gunner | -6/Garrison Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 ----------- Run | Scr Mat Min Mat Min Mat Fac Low Low Fac Gar Fac Gar Matter Collected 4310 | 218 188 143 256 127 900 127 609 189 676 855 . 22 Remotely . | . . . . . . . . . . . . . Salvage Created 4209 | . 224 81 265 . 991 127 562 206 806 850 . 97 Parts 238 | . 10 15 35 . 52 9 26 10 33 42 . 6 Haulers Intercepted . | . . . . . . . . . . . . . Recyclers Shooed 3 | . 1 . . . . . . . 2 . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 34 | . . . . . . . 25 9 . . . . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Fac Gar Fac Gar Combat Hostiles Destroyed 111 | . 7 10 12 . 19 2 17 6 15 20 . 3 Melee 1 | . . . . . . . . . 1 . . . Guns 77 | . 7 . 10 . 14 2 8 6 7 20 . 3 Cannons 22 | . . . 2 . 4 . 9 . 7 . . . AOE 11 | . . 10 . . 1 . . . . . . . Classes Destroyed 13 | . 2 1 2 . 5 1 . . 2 . . . Worker 3 | . . 1 . . . . . . 2 . . . Builder 3 | . . . . . 2 1 . . . . . . Recycler 2 | . . . . . 1 . . . 1 . . . Operator 1 | . . . . . 1 . . . . . . . Watcher 3 | . . . 1 . 2 . . . . . . . Swarmer 45 | . 3 6 9 . . . 9 4 2 10 . 2 Grunt 39 | . 4 4 1 . 9 1 6 1 6 6 . 1 Brawler 1 | . . . . . . . . . 1 . . . Duelist 1 | . . . . . . . . . 1 . . . Sentry 19 | . . . 2 . 8 . 1 1 3 4 . . Hunter 4 | . . . . . 2 . 1 . 1 . . . Programmer 2 | . . . . . . 1 . . 1 . . . Zionite 1 | . . . . . 1 . . . . . . . Best Kill Streak 8 | . 5 4 4 . 7 3 6 3 6 8 . 3 Combat Bots Only 8 | . 5 3 4 . 4 2 6 3 3 8 . 3 Max Kills in Single Turn 3 | . 1 3 2 . 2 1 1 1 1 1 . 2 Gunslinging 1 | . . . 1 . . . . . . . . . Exploded 3 | . . 3 . . 1 . . . . . . . Melee 1 | . . . . . . . . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -------- Run | Scr Mat Min Mat Min Mat Fac Low Low Fac Gar Fac Gar Damage Taken 10965 | . 391 491 706 47 1557 75 1782 442 1867 2264 . 1343 Core 1840 | . 93 75 266 12 292 . 183 57 142 283 . 437 Absorbed by Shields 10 | . . . . . . . . . . 10 . . Core Remaining (%) 54 | 100 . 32 . 30 46 . . 65 . . . . Volleys Fired 312 | . 29 12 35 . 57 6 48 17 56 44 . 8 Largest 3 | . 2 2 2 . 3 3 3 3 3 3 . 3 Hottest 202 | . 90 60 85 . 135 78 106 75 150 202 . 133 Shots Fired 724 | . 53 19 62 . 158 18 107 51 123 111 . 22 Gun 566 | . 53 . 53 . 113 18 74 51 74 108 . 22 Cannon 134 | . . . 9 . 40 . 33 . 49 3 . . Launcher 24 | . . 19 . . 5 . . . . . . . Special . | . . . . . . . . . . . . . Kinetic 599 | . 16 . 52 . 138 18 107 51 99 103 . 15 Thermal 101 | . 37 . 10 . 15 . . . 24 8 . 7 Explosive 24 | . . 19 . . 5 . . . . . . . Electromagnetic . | . . . . . . . . . . . . . Robot Hit Streak 38 | . 10 7 12 . 13 11 21 9 17 38 . 7 Robot Miss Streak 13 | . 2 1 3 . 13 2 7 3 4 6 . 6 Penetration Max . | . . . . . . . . . . . . . Secondary Targets 10 | . . . 1 . 1 . 1 1 . 5 . 1 Max Gunslinging Chain 1 | . . . 1 . 1 . 1 1 . 1 . 1 Shots Hit Robots 534 | . 39 10 36 . 116 15 71 33 95 98 . 21 Core Hits 373 | . 14 19 17 . 79 5 46 12 66 100 . 15 Critical Hits 5 | . . . . . 1 . . . 2 2 . . Critical Kills . | . . . . . . . . . . . . . Critical Parts Destroyed 5 | . . . . . 1 . . . 2 2 . . Melee Attacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 9959 | . 403 654 390 . 2108 274 1267 521 1984 2038 . 320 Guns 6691 | . 403 . 325 . 1124 274 745 521 1000 1979 . 320 Cannons 2056 | . . . 65 . 434 . 522 . 976 59 . . Explosions 1204 | . . 654 . . 550 . . . . . . . Melee . | . . . . . . . . . . . . . Ramming 8 | . . . . . . . . . 8 . . . Kinetic 7529 | . 89 . 283 . 1438 274 1267 521 1612 1846 . 199 Thermal 1218 | . 314 . 107 . 120 . . . 364 192 . 121 Explosive 1204 | . . 654 . . 550 . . . . . . . Electromagnetic . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption . | . . . . . . . . . . . . . Average Corruption . | . . . . . . . . . . . . . Corruption Purged . | . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 54 | . . 48 . . 6 . . . . . . . Projectiles . | . . . . . . . . . . . . . Explosions 54 | . . 48 . . 6 . . . . . . . Melee . | . . . . . . . . . . . . . Knockbacks 28 | . . . . . 4 . 10 . 14 . . . Impact . | . . . . . . . . . . . . . Kinetic 27 | . . . . . 3 . 10 . 14 . . . Secondary 1 | . . . . . 1 . . . . . . . Self-Inflicted Damage 310 | . . 287 . . 23 . . . . . . . Shots 12 | . . 11 . . 1 . . . . . . . Rammed 3 | . . . . . . . . . 3 . . . Targets Rammed 4 | . . . . . . . . . 4 . . . Kicked . | . . . . . . . . . . . . . Crushed 1 | . . . . . . . . . 1 . . . Highest Temperature 539 | . 345 24 119 . 472 158 539 188 408 417 . 539 Average Temperature 149 | . 145 17 59 . 140 85 253 65 130 119 . 307 Received Heat Transfer 2211 | . 171 72 105 24 405 18 207 99 468 489 . 153 Effects 52 | . 1 . . . 1 . 31 . 5 4 . 10 Shutdowns 9 | . . . . . 1 . 4 . 2 . . 2 Energy Bleed 6 | . . . . . . . 3 . . 2 . 1 Interference 13 | . . . . . . . 10 . 3 . . . Matter Decay 7 | . . . . . . . 4 . . 2 . 1 Short Circuit 4 | . 1 . . . . . 3 . . . . . Damage (minor) 3 | . . . . . . . 3 . . . . . Damage (major) 8 | . . . . . . . 4 . . . . 4 Damage (core) 2 | . . . . . . . . . . . . 2 Siege Activations . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted 3 | . 3 . . . . . . . . . . . Heat Transferred 2542 | . 867 . 259 . 198 . . . 703 240 . 275 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Fac Gar Fac Gar Peak Influence 639 | . 200 245 272 78 374 244 . . 461 639 335 304 Initial 335 | . . . . 22 29 170 . . 9 244 335 234 Average 179 | . 100 81 135 49 230 154 . . 144 408 335 241 Maximum Alert Level 2 | . 1 1 1 . 1 1 . . 2 2 1 1 Low Security (%) 57 | 100 67 80 66 100 41 90 . . 68 2 . . Level 1 34 | . 32 19 33 . 58 9 . . 26 45 100 100 Level 2 8 | . . . . . . . . . 4 51 . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 13 | . 2 . . 1 2 2 . . 6 . . . Investigation 3 | . 1 . . 1 1 . . . . . . . Extermination 3 | . . . . . . 2 . . 1 . . . Reinforcement 4 | . 1 . . . 1 . . . 2 . . . Assault . | . . . . . . . . . . . . . Garrison 3 | . . . . . . . . . 3 . . . Intercept . | . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . 1 . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 --------- Run | Scr Mat Min Mat Min Mat Fac Low Low Fac Gar Fac Gar Distress Signals 3 | . 1 . . . 2 . . . . . . . Communications Jammed 2 | . . . . . . . . . 2 . . . Distress Signals 1 | . . . . . . . . . 1 . . . Times Spotted 176 | . 13 9 21 2 34 5 21 9 28 26 . 8 Peak Tracking Total 10 | . 5 3 5 2 7 2 7 3 5 10 . 7 Tactical Retreats 21 | . 1 . 4 . 2 . 3 3 5 3 . . Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Fac Gar Fac Gar Traps Triggered 11 | . 5 . . . 1 . . . . 3 . 2 Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused 2 | . . . 2 . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed 2 | . . . 2 . . . . . . . . . Triggered 2 | . . . 2 . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 ---------- Run | Scr Mat Min Mat Min Mat Fac Low Low Fac Gar Fac Gar Machines Disabled 4 | . . 1 . . 1 . 2 . . . . . Max in Single Turn 1 | . . 1 . . 1 . 1 . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 --------- Run | Scr Mat Min Mat Min Mat Fac Low Low Fac Gar Fac Gar Machines Accessed 10 | . . 1 1 1 1 2 2 . 1 . 1 . Terminals 5 | . . 1 1 . 1 2 . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . . 1 . 1 . Total Hacks 16 | . . 3 3 1 1 4 2 . 1 . 1 . Successful 13 | . . 2 3 1 1 2 2 . 1 . 1 . Failed 3 | . . 1 . . . 2 . . . . . . Catastrophic . | . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . Manual . | . . . . . . . . . . . . . Terminals 11 | . . 3 3 . 1 4 . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . . 1 . 1 . Terminal Hacks 11 | . . 2 3 1 1 2 2 . . . . . Record 7 | . . 2 3 . 1 1 . . . . . . Open Door 3 | . . . . 1 . . 2 . . . . . Locate Traps 1 | . . . . . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . . . . 1 . 1 . Unlock Access 2 | . . . . . . . . . 1 . 1 . Unauthorized Hacks . | . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 3 | . . . 1 . . 2 . . . . . . Full Trace Events . | . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 ------------ Run | Scr Mat Min Mat Min Mat Fac Low Low Fac Gar Fac Gar Used RIF Installer 1 | . . . . . . . . . . 1 . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -------- Run | Scr Mat Min Mat Min Mat Fac Low Low Fac Gar Fac Gar Total Allies 2 | . . . . 2 . . . . . . . . Largest Group 2 | . . . . 2 2 . . . . . . . Highest-Rated Group 45 | . . . . 45 45 . . . . . . . Highest-Rated Ally 31 | . . . . 31 31 . . . . . . . Total Orders . | . . . . . . . . . . . . . Ally Attacks 9 | . . . . 3 6 . . . . . . . Total Damage 82 | . . . . 62 20 . . . . . . . Kills 2 | . . . . 2 . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Fac Gar Fac Gar Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 7 | . . 2 . . . . 3 2 . . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 ------------- Run | Scr Mat Min Mat Min Mat Fac Low Low Fac Gar Fac Gar Turns Passed 9216 | 65 467 1265 812 305 1040 519 1400 903 1224 975 140 101 Spaces Moved 5151 | 37 233 800 330 163 526 300 877 746 706 325 72 36 Core 55 | 15 33 2 3 . . . . . . 2 . . Treads 1694 | 22 57 . 76 163 122 300 532 . 199 223 . . Legs 1406 | . 143 798 58 . 240 . . . . 59 72 36 Wheels 1762 | . . . . . 164 . 345 746 507 . . . Hover 193 | . . . 193 . . . . . . . . . Flight 41 | . . . . . . . . . . 41 . . Fastest Speed 50 | 50 100 150 176 180 100 145 110 110 120 166 180 180 Average Speed 149 | 143 148 150 183 180 137 146 141 111 136 244 180 180 Slowest Speed 1000 | 160 200 400 700 180 200 165 185 120 190 1000 180 210 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 41 | 3 47 100 26 39 49 9 91 84 13 54 2 17 Regions Visited 12 Branch Regions 4 Pre-discovered Areas 1 | . . . . . . . 1 . . . . . Known Exits Taken 8 | . . . 1 1 1 1 1 1 1 . 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . . . . . . Scrap Searched 10 | . . 2 . 1 . . 4 3 . . . . Spaces Dug 12 | . . 12 . . . . . . . . . . Terrain Destroyed 162 | . . 100 . . 58 . . . 4 . . . Melee . | . . . . . . . . . . . . . Projectile 4 | . . . . . . . . . 4 . . . AOE 158 | . . 100 . . 58 . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 --------- Run | Scr Mat Min Mat Min Mat Fac Low Low Fac Gar Fac Gar Total 6167 | 49 305 839 484 174 743 371 969 799 872 425 81 56 Wait 324 | . 11 14 75 . 73 56 24 31 39 1 . . Move 5141 | 36 232 799 329 162 525 299 876 745 706 324 72 36 Hop . | . . . . . . . . . . . . . Pick Up 155 | 7 16 7 19 8 37 3 6 4 22 23 3 . Fast Attach 5 | . . . . . 1 . . . 1 2 1 . Attach 87 | 6 12 5 8 . 14 2 8 2 10 18 1 1 Detach 1 | . . . . . . . . . . 1 . . Swap 50 | . 2 1 6 3 11 1 1 . 20 2 2 1 Drop 67 | . 3 1 10 1 25 4 6 . 14 1 2 . Fire 312 | . 29 12 35 . 57 6 48 17 56 44 . 8 Melee . | . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . Crush 4 | . . . . . . . . . 4 . . . Escape Stasis 19 | . . . . . . . . . . 9 . 10 Rewire . | . . . . . . . . . . . . . Trap 2 | . . . 2 . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -9/Mines -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory (discovered 3 exits: *Fac / Ext / Gar) -6/Garrison -6/Factory -6/Garrison History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 16) 66 | -11/Scrapyard | Entered Materials 315 | -10/Materials | Lost 3 parts (1p2w) 364 | -10/Materials | Discovered new exit (range 13) 509 | -10/Materials | Discovered new exit (range 16) 533 | -10/Materials | Entered Mines 534 | -10/Mines | Core integrity fell below 50% 670 | -10/Mines | Met a Derelict bent on vengeance 671 | -10/Mines | Learned 4 Materials zone layouts 672 | -10/Mines | Discovered new exit (range 15) 777 | -10/Mines | Build established: Mutant 977 | -10/Mines | Learned Materials terminal intel 989 | -10/Mines | Found a hidden stash of uninstalled traps 1026 | -10/Mines | Discovered new exit (range 10) 1050 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1131 | -10/Mines | Lost 3 parts (2n1w) 1513 | -10/Mines | Build established: Scavenger-Mutant 1798 | -10/Mines | Entered Materials 1798 | -9/Materials | Evolved 2 slots: Utility x2 1800 | -9/Materials | Loaded intel: 12 terminal locations 2006 | -9/Materials | Lost 4 parts (1p2n1w) 2089 | -9/Materials | Core integrity fell below 50% 2261 | -9/Materials | Build established: Mutant 2579 | -9/Materials | Discovered new exit (range 14) 2602 | -9/Materials | Identified exit to Mines 2610 | -9/Materials | Entered Mines 2720 | -9/Mines | Discovered new exit (range 15) 2751 | -9/Mines | Identified exit to Materials 2761 | -9/Mines | Met a Derelict shopkeep closing up shop 2915 | -9/Mines | Entered Materials 2915 | -8/Materials | Accompanied by 2 allies 2915 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 2920 | -8/Materials | Led the pair of lost Derelicts to an unsafe place 3057 | -8/Materials | Lost 7 parts (1p2n4w) 3425 | -8/Materials | Build established: Scavenger-Gunner 3728 | -8/Materials | Core integrity fell below 50% 3767 | -8/Materials | Build established: Gunner 3917 | -8/Materials | Discovered new exit (range 10) 3954 | -8/Materials | Identified exit to Factory 3955 | -8/Materials | Entered Factory 3955 | -7/Factory | Evolved 2 slots: Utility x2 4247 | -7/Factory | Build established: Tank 4346 | -7/Factory | Discovered new exit (range 13) 4472 | -7/Factory | Identified exit to Lower Caves 4474 | -7/Factory | Entered Lower Caves 5052 | -7/Lower Caves | Found Prototype Device 5223 | -7/Lower Caves | Learned location of 1 exit from Factory 5267 | -7/Lower Caves | Learned location of Zion (-6) 5271 | -7/Lower Caves | Learned Factory stockpile data 5364 | -7/Lower Caves | Attracted the attention of an 0b10 base 5446 | -7/Lower Caves | Lost 7 parts (1p2n2u2w) 5768 | -7/Lower Caves | Discovered new exit (range 10) 5784 | -7/Lower Caves | Identified exit to Lower Caves 5874 | -7/Lower Caves | Entered another Lower Caves area 6012 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 6116 | -7/Lower Caves | Identified exit to Factory 6248 | -7/Lower Caves | Learned Factory security intel 6296 | -7/Lower Caves | Encountered a Warlord checkpoint 6777 | -7/Lower Caves | Entered Factory 6777 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 6778 | -6/Factory | Identified exit to Extension 7334 | -6/Factory | Build established: Infiltrator-Gunner 7349 | -6/Factory | Discovered new exit (range 12) 7361 | -6/Factory | Identified exit to Factory 7718 | -6/Factory | Garrison activated, responded to threat 7854 | -6/Factory | Lost 3 parts (2u1w) 8001 | -6/Factory | Identified exit to Garrison 8001 | -6/Factory | Entered Garrison 8060 | -6/Garrison | Triggered checkpoint 8161 | -6/Garrison | Lost 10 parts (3p1n2u4w) 8250 | -6/Garrison | Build established: Scavenger-Gunner 8417 | -6/Garrison | Destroyed 8 combat bots 8419 | -6/Garrison | Lost 3 parts (1n2w) 8546 | -6/Garrison | Triggered checkpoint 8578 | -6/Garrison | Lost 3 parts (2n1u) 8618 | -6/Garrison | Triggered checkpoint 8782 | -6/Garrison | Triggered checkpoint 8820 | -6/Garrison | Triggered checkpoint 8936 | -6/Garrison | Discovered new exit (range 13) 8956 | -6/Garrison | Identified exit to Factory 8969 | -6/Garrison | Installed Relay Interface Framework 8976 | -6/Garrison | Entered Factory 9116 | -6/Factory | Identified exit to Garrison 9116 | -6/Factory | Entered Garrison 9189 | -6/Garrison | Triggered checkpoint 9192 | -6/Garrison | Triggered checkpoint 9193 | -6/Garrison | Core integrity fell below 50% 9211 | -6/Garrison | Core integrity fell below 20% 9217 | -6/Garrison | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- 09210_ Overheating: Core damaged (-153). 09210_ Slug penetrates Reinforced Barrier. 09210_ Penetrated by Slug. 09210_ Imp. Light Armor Plating destroyed. 09210_ Penetrated by Slug. 09210_ Gatling Laser destroyed. 09211_ Overheating: Core damaged (-93). 09212_ Imp. Deuterium Engine destroyed. 09212_ Acquired 22 matter. 09213_ Power failure, Lgt. Antimatter Reactor shutdown. 09213_ Slug penetrates Reinforced Barrier. 09214_ Overheating: Energy bleed (-25). 09214_ Penetrated by Slug. 09214_ Flak Gun destroyed. 09215_ Overheating: Signal Interpreter damaged (-2). 09215_ Overheating: Lgt. Antimatter Reactor damaged (-12). 09215_ Overheating: Adv. Targeting Computer damaged (-8). 09215_ Overheating: Lrg. Storage Unit damaged (-88). 09216_ Slug penetrates Reinforced Barrier. 09217_ Carbon-fiber Leg destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?######??????????????????????????????????????????? | | ?# #??????????????????????????????????????????? | | ?# #??????????????????????????????????????????? | | ?# #??????????????????????????????????????????? | | ?### #??????????????????????????????????????????? | | ???# #??????????????????????????????????????????? | | ???# #??????????????????????????????????????????? | | ???# #??????????????????????????????????????????? | | ???# #????????????????#?????????????????????????? | | ???# ################ #######???????????????????? | | ???# #???????????????????? | | ???# ^ #???????????????????? | | ???############## ########? #???????????????????? | | ????????????????# #???????? #???????????????????? | | ????????????????# #??????? #???????????????????? | | ????????????????# #??????? #???????????????????? | | ????????????????# #??????? #???????????????????? | | ????????????????# #??????? #????##?????????????? | | ????????????????# #??????? #?? #?????????????? | | ????????????????# #?????## ##h ## #????????? | | ????????????????# ####### #????????? | | ????????????????# h #????????? | | ????????????????# @==[ #????????? | | ????????????????##########*%s## #?????????????? | | ?????????????????????????#!g #???????????????????? | | ????????????????????????? ??????????????????? | | ????????????????????????? ????????????????? | | ????????????????????????? ???????????????? | | ????????????????????????? ?????????????? | | ????????????????????????## ## ##????????????? | | ?????????????????????????# #? #?????????????? | | ?????????????????????????? ?? ????????????? | | ?????????????????????????? ?? ????????????? | | ?????????????????????????? ??? ???????????? | | ??????????????????????????# ##???"#?????????????? | | ??????????????????????????? #???????????????????? | | ??????????????????????????? #???????????????????? | | ??????????????????????????? ????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 32 Energy Capacity 490 Matter Stores 420 Matter Capacity 450 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 ECM Strength 3 Jamming Range 8 Armor Coverage 450 Resistance: KI 30 Core Shielding 20 Weapon Shielding 33 Evasion (%) 40 Targeting Accuracy 16 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Universal Adapter Challenges ------------ None Game ------ Seed InsulatedGatlingSegregator Manual? 0 Play Time 01:44:02 Cumulative 17.9 hours Start 2021.12.07 @ 18:49:34 End 2021.12.08 @ 06:11:10 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 22 Rogue 22 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 20 Gallery% 23 Achievement% 19 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Terminus Map View 130x56 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: abb4c8fb-f21a-4a4c-961d-567dacc0abd8