Cogmind - Beta 11 *** ADVENTURER MODE // 2022.03.26 @ 15:58:13 Player: El Diablo Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (165) 825 Value Destroyed (5719) 5719 Prototype IDs (16) 320 Alien Tech Used (0) 0 Bonus (372) 372 TOTAL SCORE: 11036 Bonus ------- High Alert Combat Kills 214 Follower Combat Kills 80 Met Imprinter 300 Friendly Fire -222 Cogmind --------- Core Integrity 0/850 Matter 160/300 Energy 190/190 System Corruption 24% Temperature Cool (33) Movement Walking (400) Ox4 Location -6/Factory Parts ------- > --- POWER (3) -------- Light Deuterium Engine Light Angular Momentum Engine Fusion Compressor > --- PROPULSION (3) --- Carbon-fiber Leg Flexi-carbon Leg Armored Leg > --- UTILITY (6) ------ Cryofiber Web Advanced Heat Sink Humpback Advanced Targeting Computer Recoil Stabilizer > --- WEAPON (3) ------- Heavy Laser Autogun Gauss Rifle > --- INVENTORY (35) --- Proton Cannon Magnetic Acceleration Cannon Peak State ------------ > --- POWER ------------ Makeshift Power Source Light Angular Momentum Engine Light Antimatter Reactor > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Armored Leg > --- UTILITY ---------- Advanced Heat Sink Huge Storage Unit Compact Battery Advanced Targeting Computer Recoil Stabilizer Phasing AFG > --- WEAPON ----------- Improved Concussive RPG Improved Concussive RPG Improved Concussive RPG > --- INVENTORY -------- Light Deuterium Engine Flexi-carbon Leg Humpback Humpback Compact Battery Improved Reaction Control System High-powered Tractor Beam Shock Rifle Shock Rifle Heavy Laser Beamcaster Storm Laser Autogun Improved Concussive RPG Datajack Remote Datajack Katana GAL Module [Rating: 78] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Carbon-fiber Leg Treads Light Treads Leg Carbon-fiber Leg Wheel Armored Huge Wheel Hover Unit Hover Unit Flight Unit Cooled VTOL Module Utility Cryofiber Web Device Cryofiber Web Storage Huge Storage Unit Processor Advanced Targeting Computer Hackware System Shield Protection Core Shielding Weapon Flak Gun Energy Gun Gatling Laser Energy Cannon Plasma Cannon Ballistic Gun Flak Gun Ballistic Cannon Advanced Assault Cannon Launcher Rocket Launcher Special Weapon Remote Datajack Impact Weapon Flail Slashing Weapon Mining Claw Special Melee Weapon Datajack Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Slots Evolved 8 | . . 2 2 2 . . . . 2 Power 2 | . . . 1 1 . . . . . Propulsion 1 | . . . . . . . . . 1 Utility 4 | . . 2 1 1 . . . . . Weapon 1 | . . . . . . . . . 1 Parts Attached 194 | 6 13 25 34 35 17 2 8 3 51 Power 31 | 1 2 2 7 5 4 . . . 10 Engine 14 | 1 2 2 1 2 2 . . . 4 Core 15 | . . . 6 3 2 . . . 4 Reactor 2 | . . . . . . . . . 2 Propulsion 44 | 2 5 5 4 10 3 . . 3 12 Treads 11 | 2 1 4 2 2 . . . . . Leg 12 | . . . . 2 3 . . . 7 Wheel 2 | . . . 2 . . . . . . Hover 12 | . 4 1 . 4 . . . 1 2 Flight 7 | . . . . 2 . . . 2 3 Utility 56 | 1 2 9 14 10 6 2 . . 12 Device 17 | . . . 3 2 4 1 . . 7 Storage 12 | 1 1 . 4 3 . 1 . . 2 Processor 5 | . . 2 . . 2 . . . 1 Hackware 1 | . . . . 1 . . . . . Protection 21 | . 1 7 7 4 . . . . 2 Artifact . | . . . . . . . . . . Weapon 63 | 2 4 9 9 10 4 . 8 . 17 Energy Gun 15 | 1 1 1 1 2 . . 3 . 6 Energy Cannon 8 | . . . 3 3 1 . . . 1 Ballistic Gun 17 | 1 1 1 4 1 2 . 2 . 5 Ballistic Cannon 2 | . . . . 1 . . . . 1 Launcher 5 | . . 2 . . . . . . 3 Special Weapon 2 | . . . . . 1 . . . 1 Impact Weapon 8 | . . 4 1 2 . . 1 . . Slashing Weapon 3 | . 2 . . 1 . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon 3 | . . 1 . . . . 2 . . Unidentified Prototypes 4 | . . . 1 2 . . . . 1 Corrupted Parts 6 | . . . . 1 2 . . . 3 System Corruption 34 | . . . . 6 14 . . . 14 Parts Lost 63 | . 2 11 4 12 10 . . 1 23 Power 15 | . . . . 5 3 . . 1 6 Propulsion 9 | . 2 2 . 1 2 . . . 2 Utility 24 | . . 7 2 4 3 . . . 8 Weapon 15 | . . 2 2 2 2 . . . 7 Highest Loss Streak 6 | . 2 4 1 4 5 . . 1 6 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 95 | . 98 92 89 93 99 99 99 93 92 Engine 11 | . 13 11 5 3 7 15 15 15 8 Core 7 | . . . 12 16 14 7 7 1 5 Treads 2 | . 11 16 6 . 1 . . . . Leg 7 | . . . . 1 13 15 15 3 11 Hover 1 | . 16 2 . 4 . . . . . Flight 3 | . . . . 4 . . . 11 5 Device 12 | . . . 9 13 14 10 15 15 15 Storage 12 | . 20 10 14 7 7 14 15 15 11 Processor 10 | . . 3 6 . 14 15 15 15 8 Protection 6 | . 7 27 11 20 7 4 . . 1 Energy Gun 4 | . 10 . . 1 . . 5 7 6 Energy Cannon 1 | . . . 4 7 . . . . 1 Ballistic Gun 7 | . 9 . 11 . 13 15 7 7 9 Slashing Weapon 1 | . 7 6 . 2 . . . . . Naked Turns . | . . . . . . . . . . Heaviest Build 233 | 12 17 29 42 199 188 108 109 109 233 Greatest Support 51 | 40 40 40 40 49 49 25 25 25 51 Greatest Overweight (x) 41 | . 4 7 13 41 9 4 4 11 35 Average Overweight (x) 3 | . 1 . . 8 3 4 4 8 3 Largest Inventory Capacity 35 | 8 8 8 10 25 25 25 25 25 35 Average Capacity 21 | 7 8 7 8 20 25 25 25 25 25 Most Carried 25 | 4 8 8 10 23 25 25 25 25 25 Average Carried 20 | 2 7 7 8 16 23 23 24 24 23 Final Capacity 35 | 8 8 5 10 25 25 25 25 25 35 Final Carried 25 | 4 8 5 10 22 22 25 25 25 2 Class Distribution -------------------- 46% | Scavenger-Mutant 43% | Mutant 5% | Scavenger-Gunner 4% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Zion Mutant | -6/Proximity Caves Scavenger-Gunner | -6/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ----------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Matter Collected 3940 | 204 241 283 910 628 557 204 135 55 723 Remotely . | . . . . . . . . . . Salvage Created 6426 | . 666 1316 1349 1394 354 . 42 . 1305 Parts 346 | . 38 51 75 71 16 . . . 95 Haulers Intercepted 1 | . . . 1 . . . . . . Recyclers Shooed 3 | . . . . . . . . . 3 Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 20 | . . . . . 13 4 . 3 . Prevented 8 | . . . . . 8 . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Combat Hostiles Destroyed 118 | . 14 31 23 18 9 . . . 23 Melee 17 | . 5 12 . . . . . . . Guns 50 | . 7 2 12 4 5 . . . 20 Cannons 30 | . . . 10 14 3 . . . 3 AOE 10 | . 2 7 . . 1 . . . . Classes Destroyed 15 | . 3 5 4 1 2 . . . . Worker 16 | . 1 2 . 9 . . . . 4 Builder 7 | . . 2 1 1 . . . . 3 Tunneler 3 | . . 2 . . . . . . 1 Hauler 1 | . . . 1 . . . . . . Recycler 8 | . . . 2 5 . . . . 1 Operator 2 | . . . 1 1 . . . . . Watcher 11 | . 2 4 1 2 . . . . 2 Swarmer 11 | . . . . . 4 . . . 7 Grunt 73 | . 14 23 17 7 4 . . . 8 Brawler 1 | . . 1 . . . . . . . Duelist 2 | . . 2 . . . . . . . Sentry 14 | . . 5 5 3 . . . . 1 Hunter 6 | . . . 1 4 . . . . 1 Programmer 9 | . . . . 4 . . . . 5 Behemoth 1 | . . . . . 1 . . . . Thug 1 | . . . . 1 . . . . . Butcher 1 | . . . . . . . . . 1 Best Kill Streak 7 | . 5 7 5 7 3 . . . 7 Combat Bots Only 5 | . 3 5 3 3 3 . . . 3 Max Kills in Single Turn 3 | . 1 3 1 1 1 . . . 2 Gunslinging . | . . . . . . . . . . Exploded 1 | . 1 1 . . 1 . . . . Melee 1 | . 1 1 . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Damage Taken 10175 | . 507 2028 1848 1969 891 . . 84 2848 Core 2273 | . 113 312 486 401 105 . . 6 850 Absorbed by Shields 521 | . . . . 325 . . . 37 159 Redirected to Shielding 614 | . . 75 88 261 23 . . . 167 Regen/Repaired (Parts) 216 | . . . 216 . . . . . . Core Remaining (%) 42 | 100 54 22 11 . . . . 26 . Volleys Fired 334 | . 27 17 81 105 30 . 2 . 72 Largest 3 | . 2 2 2 2 2 . 1 . 3 Hottest 174 | . 60 73 130 145 117 . 28 . 174 Shots Fired 658 | . 53 29 158 169 60 4 3 . 182 Gun 431 | . 53 17 98 48 50 4 3 . 158 Cannon 211 | . . . 60 121 9 . . . 21 Launcher 15 | . . 12 . . . . . . 3 Special 1 | . . . . . 1 . . . . Kinetic 312 | . 26 6 90 51 49 4 3 . 83 Thermal 222 | . . . 68 92 4 . . . 58 Explosive 15 | . . 12 . . . . . . 3 Electromagnetic 108 | . 27 11 . 26 6 . . . 38 Robot Hit Streak 34 | . 11 5 26 18 34 8 5 . 21 Robot Miss Streak 4 | . 3 2 2 3 4 2 1 . 4 Penetration Max 1 | . . . 1 . . . . . . Secondary Targets 4 | . 1 . 1 . 1 . . . 1 Max Gunslinging Chain 1 | . 1 . 1 . 1 . . . 1 Shots Hit Robots 582 | . 51 84 131 126 44 3 2 . 141 Core Hits 311 | . 26 34 54 55 36 5 3 . 98 Critical Kills 3 | . . 2 1 . . . . . . Critical Parts Destroyed 11 | . . 11 . . . . . . . Critical Strikes 23 | . 1 13 2 6 . . . . 1 Burn 4 | . . . 1 2 . . . . 1 Meltdown 1 | . . . 1 . . . . . . Blast 4 | . . . . 4 . . . . . Corrupt 1 | . 1 . . . . . . . . Smash 13 | . . 13 . . . . . . . Melee Attacks 101 | . 17 83 1 . . . . . . Impact 61 | . . 60 1 . . . . . . Slashing 39 | . 17 22 . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks 1 | . . 1 . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks 7 | . 1 6 . . . . . . . Damage Inflicted 14193 | . 1080 2998 2898 2928 983 47 44 . 3215 Guns 6243 | . 576 107 1467 745 732 45 44 . 2527 Cannons 4159 | . . . 1431 2122 190 . . . 416 Explosions 1363 | . 270 708 . 52 61 . . . 272 Melee 2417 | . 234 2183 . . . . . . . Ramming 11 | . . . . 9 . 2 . . . Kinetic 4627 | . 224 55 1329 1048 769 45 44 . 1113 Thermal 4745 | . 270 . 1569 1633 80 . . . 1193 Explosive 825 | . . 708 . . . . . . 117 Electromagnetic 1568 | . 352 52 . 238 134 . . . 792 Impact 1839 | . . 1839 . . . . . . . Slashing 578 | . 234 344 . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 27 | . . 6 . 13 27 27 27 . 24 Average Corruption 13 | . . 6 . 3 18 27 27 . 9 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 252 | . . 2 . 54 98 64 8 . 26 Message Errors 69 | . . . . 11 27 24 3 . 4 Matter Fused 60 | . . . . 14 25 16 1 . 4 Heat Flow Errors 32 | . . . . 4 12 10 1 . 5 Energy Discharges 19 | . . 1 . 4 8 1 1 . 4 Parts Rejected 1 | . . 1 . . . . . . . Data Loss (minor) 29 | . . . . 8 11 4 1 . 5 Data Loss (major) 13 | . . . . 4 3 4 . . 2 Misfires 16 | . . . . 5 6 4 1 . . Alerts 7 | . . . . 2 4 1 . . . Weapon Failures 6 | . . . . 2 2 . . . 2 Overload Shots . | . . . . . . . . . . Overflow Damage 778 | . . 623 30 59 . 1 . . 65 Projectiles 76 | . . . 30 46 . . . . . Explosions 84 | . . 6 . 13 . . . . 65 Melee 618 | . . 617 . . . 1 . . . Knockbacks 37 | . . 17 . 13 1 . . . 6 Impact 13 | . . 13 . . . . . . . Kinetic 19 | . . . . 12 1 . . . 6 Secondary 5 | . . 4 . 1 . . . . . Self-Inflicted Damage 322 | . 3 67 . 50 . . . . 202 Shots 11 | . 1 3 . 1 . . . . 6 Rammed 2 | . . . . 2 . . . . . Targets Rammed 3 | . . . . 2 . 1 . . . Kicked 1 | . . . . . . 1 . . . Crushed . | . . . . . . . . . . Highest Temperature 1144 | . 90 48 1059 895 401 133 . . 1144 Average Temperature 217 | . 33 14 288 208 161 58 . . 313 Received Heat Transfer 3722 | . 369 894 1134 412 411 . . . 502 Effects 115 | . . . 32 37 5 . . . 41 Shutdowns 24 | . . . 3 13 3 . . . 5 Energy Bleed 9 | . . . 2 2 . . . . 5 Interference 18 | . . . 3 8 . . . . 7 Matter Decay 9 | . . . 6 1 . . . . 2 Short Circuit 12 | . . . 3 4 . . . . 5 Damage (minor) 13 | . . . 4 2 2 . . . 5 Damage (major) 17 | . . . 7 4 . . . . 6 Damage (core) 13 | . . . 4 3 . . . . 6 Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 26 | . . 22 . 2 . . . . 2 Impact Corruptions 28 | . . 27 . . . 1 . . . Robots Melted 1 | . . . 1 . . . . . . Combat Hostiles 1 | . . . 1 . . . . . . Parts Melted 13 | . . . 5 3 . . . . 5 Heat Transferred 8269 | . 350 . 2331 2935 87 . . . 2566 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 6 | . 4 . . 1 1 . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Peak Influence 726 | . 248 726 606 235 . . . . 173 Initial 261 | . . 50 261 235 . . . . . Average 132 | . 97 231 395 58 . . . . 55 Maximum Alert Level 3 | . 1 3 2 1 . . . . . Low Security (%) 72 | 100 84 47 . 88 . . . . 100 Level 1 19 | . 15 37 57 11 . . . . . Level 2 7 | . . 12 42 . . . . . . Level 3 . | . . 2 . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 35 | . 2 8 7 12 . . . . 6 Investigation 18 | . 2 7 4 2 . . . . 3 Extermination 9 | . . . . 6 . . . . 3 Reinforcement 5 | . . 1 3 1 . . . . . Assault . | . . . . . . . . . . Garrison 3 | . . . . 3 . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 3 | . . 1 1 1 . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Distress Signals 7 | . 1 2 3 . . . . . 1 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 178 | . 21 52 32 24 13 . . 4 32 Peak Tracking Total 6 | . 4 6 3 4 4 . . 4 5 Tactical Retreats 13 | . 1 8 . . 2 . . . 2 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Traps Triggered 7 | . 1 4 . . . . . . 2 Indirectly 1 | . . . . . . . . . 1 Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed 8 | . 6 1 1 . . . . . . Reprogrammed 1 | . 1 . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 2 | . . . . . 1 . . 1 . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ---------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Machines Disabled 26 | . . 3 4 1 . . . . 18 Max in Single Turn 6 | . . 1 2 1 . . . . 6 Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Machines Accessed 30 | . 7 9 6 4 . . . 1 3 Terminals 20 | . 6 7 4 2 . . . 1 . Fabricators 1 | . . . . . . . . . 1 Repair Stations 2 | . . 1 1 . . . . . . Recycling Units 5 | . 1 . 1 1 . . . . 2 Scanalyzers 2 | . . 1 . 1 . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 135 | . 28 40 35 20 . . . 3 9 Successful 92 | . 24 23 24 13 . . . 3 5 Failed 43 | . 4 17 11 7 . . . . 4 Catastrophic 1 | . . . . . . . . . 1 Database Lockouts . | . . . . . . . . . . Manual 2 | . 1 . . . . . 1 . . Terminals 85 | . 26 29 22 5 . . . 3 . Fabricators 3 | . . . . . . . . . 3 Repair Stations 13 | . . 3 10 . . . . . . Recycling Units 20 | . 2 . 3 9 . . . . 6 Scanalyzers 14 | . . 8 . 6 . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 53 | . 22 14 12 2 . . . 3 . Record 12 | . 7 . 2 . . . . 3 . Robot Analysis 1 | . 1 . . . . . . . . Prototype ID Bank 7 | . 2 3 1 1 . . . . . Open DSF 1 | . . . . 1 . . . . . Branch Access Points 2 | . 1 1 . . . . . . . Emergency Access Points 2 | . 1 . 1 . . . . . . Machine Index 1 | . . 1 . . . . . . . Terminal Index 1 | . . 1 . . . . . . . Repair Station Index 2 | . . 1 1 . . . . . . Unreport Threat 1 | . 1 . . . . . . . . Locate Traps 1 | . . . 1 . . . . . . Disarm Traps 4 | . 1 2 1 . . . . . . Reprogram Traps 2 | . 2 . . . . . . . . Dispatch Records 1 | . . . 1 . . . . . . Security Status 1 | . . 1 . . . . . . . Patrol Status 1 | . 1 . . . . . . . . Transport Status 2 | . 1 . 1 . . . . . . Investigation Status 1 | . 1 . . . . . . . . Reinforcement Status 2 | . . 1 1 . . . . . . Recall Reinforcements 1 | . . 1 . . . . . . . Registered Components 2 | . . 1 1 . . . . . . Registered Prototypes 1 | . 1 . . . . . . . . Zone Layout 4 | . 2 1 1 . . . . . . Fabricator Hacks 2 | . . . . . . . . . 2 Load Schematic 1 | . . . . . . . . . 1 Build 1 | . . . . . . . . . 1 Repair Station Hacks 10 | . . 1 9 . . . . . . Scan Component 5 | . . 1 4 . . . . . . Repair 4 | . . . 4 . . . . . . Refit 1 | . . . 1 . . . . . . Recycling Unit Hacks 15 | . 2 . 3 7 . . . . 3 Recycle Component 1 | . . . . 1 . . . . . Process 5 | . . . 2 3 . . . . . Report Inventory 2 | . . . 1 . . . . . 1 Retrieve Matter 2 | . 1 . . 1 . . . . . Retrieve Components 5 | . 1 . . 2 . . . . 2 Scanalyzer 12 | . . 8 . 4 . . . . . Insert Component 6 | . . 4 . 2 . . . . . Analyze 6 | . . 4 . 2 . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 2 | . . . 1 1 . . . . . Used . | . . . . . . . . . . Hacking Detections 27 | . 6 9 5 4 . . . 1 2 Full Trace Events 23 | . 5 9 5 2 . . . . 2 Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . 3 . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 21 | . . 4 . 2 . . 15 . . Parts Built 2 | . . . . . . . . . 2 Authchips . | . . . . . . . . . . Time 31 | . . . . . . . . . 31 Total Part Build Rating 10 | . . . . . . . . . 10 Parts Repaired 4 | . . . 4 . . . . . . Time 122 | . . . 122 . . . . . . Parts Recycled 1 | . . . . 1 . . . . . Recycled Matter 383 | . . . 208 175 . . . . . Retrieved Matter 434 | . 188 . . 246 . . . . . Retrieved Components 22 | . 9 . . . . . . . 13 Parts Scanalyzed 6 | . . 4 . 2 . . . . . Part Schematics Acquired 6 | . . 4 . 2 . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------------ Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Total Allies 2 | . . . . . . . 2 . . Largest Group 2 | . . . . . . . 2 2 2 Highest-Rated Group 53 | . . . . . . . 53 53 53 Highest-Rated Ally 28 | . . . . . . . 28 28 28 Total Orders . | . . . . . . . . . . Ally Attacks 9 | . . . . . . . . 8 1 Total Damage 188 | . . . . . . . . 165 23 Kills 4 | . . . . . . . . 4 . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Robot Analysis Total 1 | . 1 . . . . . . . . Derelict Logs Recovered 6 | . . . . . 2 2 1 1 . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Turns Passed 22300 | 95 1182 1421 1137 3335 2339 1371 4738 4885 1797 Spaces Moved 5555 | 55 591 654 510 501 629 339 1161 737 378 Core 21 | 7 1 1 4 5 . . . . 3 Treads 882 | 48 53 546 169 30 36 . . . . Legs 2726 | . . . . 57 593 339 1161 282 294 Wheels 410 | . . . 337 73 . . . . . Hover 747 | . 537 107 . 94 . . . . 9 Flight 769 | . . . . 242 . . . 455 72 Fastest Speed 50 | 50 116 116 100 115 330 400 400 400 260 Average Speed 364 | 146 164 169 135 583 345 400 400 661 382 Slowest Speed 2100 | 160 250 400 700 2100 880 400 400 824 1800 Overloaded Moves 120 | . . . . 120 . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered 2 | . . 1 . . . . . . 1 Exploration Rate (%) 47 | 4 78 53 30 10 75 43 88 85 7 Regions Visited 9 Branch Regions 4 Pre-discovered Areas 3 | . . . . . . . 3 . . Known Exits Taken . | . . . . . . . . . . Unknown Exits Taken 9 | 1 1 1 1 1 1 1 1 1 . Scrap Searched 10 | . . . . . 3 3 2 2 . Spaces Dug 6 | . 1 5 . . . . . . . Terrain Destroyed 129 | . 12 68 5 13 12 . . . 19 Melee 1 | . 1 . . . . . . . . Projectile 14 | . . . 5 7 2 . . . . AOE 114 | . 11 68 . 6 10 . . . 19 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Total 6891 | 70 724 821 807 752 751 356 1264 754 592 Wait 370 | . 46 23 112 40 53 5 67 1 23 Move 5546 | 54 590 653 509 500 628 338 1160 736 378 Hop . | . . . . . . . . . . Pick Up 201 | 10 18 12 39 43 15 6 9 6 43 Fast Attach 41 | . 6 11 11 5 . . 2 1 5 Attach 151 | 6 7 13 22 30 17 2 6 2 46 Detach 28 | . 1 3 2 5 4 1 3 1 8 Swap 2 | . . 1 1 . . . . . . Drop 126 | . 15 14 29 22 4 3 15 7 17 Fire 334 | . 27 17 81 105 30 . 2 . 72 Melee 89 | . 14 74 1 . . . . . . Ram 1 | . . . . 1 . . . . . Kick 1 | . . . . . . 1 . . . Crush 1 | . . . . 1 . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Materials (discovered 4 exits: *Mat x2 / *Min x2) -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 3 exits: *Fac x2 / [*Low]) History --------- Turn | Location | Event 44 | -11/Scrapyard | Discovered new exit (range 16) 96 | -11/Scrapyard | Entered Materials 254 | -10/Materials | Identified exit to Mines 318 | -10/Materials | Build established: Mutant 754 | -10/Materials | Discovered new exit (range 10) 930 | -10/Materials | Discovered new exit (range 11) 1268 | -10/Materials | Discovered new exit (range 6) 1278 | -10/Materials | Entered another Materials area 1278 | -9/Materials | Evolved 2 slots: Utility x2 1935 | -9/Materials | Discovered new exit (range 10) 2170 | -9/Materials | Discovered new exit (range 14) 2181 | -9/Materials | Identified exit to Mines 2427 | -9/Materials | Core integrity fell below 50% 2598 | -9/Materials | Discovered new exit (range 8) 2607 | -9/Materials | Crushed by falling debris 2638 | -9/Materials | Lost 4 parts (3u1w) 2699 | -9/Materials | Entered another Materials area 2699 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 3197 | -8/Materials | Core integrity fell below 50% 3495 | -8/Materials | Core integrity fell below 20% 3578 | -8/Materials | Repaired Mic. Nuclear Core 3578 | -8/Materials | Repaired Core Shielding 3578 | -8/Materials | Repaired Datajack 3604 | -8/Materials | Repaired Med. Storage Unit 3810 | -8/Materials | Discovered new exit (range 15) 3836 | -8/Materials | Entered Factory 3836 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 4129 | -7/Factory | Build established: Hacker-Mutant 5135 | -7/Factory | Build established: Mutant 6886 | -7/Factory | Discovered new exit (range 13) 6899 | -7/Factory | Garrison activated, responded to threat 6929 | -7/Factory | Core integrity fell below 50% 6988 | -7/Factory | System corruption reached 10% 7050 | -7/Factory | Lost 4 parts (1p1n2u) 7171 | -7/Factory | Entered Lower Caves 7360 | -7/Lower Caves | Lost 5 parts (1p1n2u1w) 7644 | -7/Lower Caves | Build established: Scavenger-Mutant 8282 | -7/Lower Caves | Learned 8 Factory zone layouts 9058 | -7/Lower Caves | Spotted B-75 Beast 9142 | -7/Lower Caves | Destroyed B-75 Beast 9210 | -7/Lower Caves | Learned location of 1 exit from Factory 9370 | -7/Lower Caves | Discovered new exit (range 10) 9510 | -7/Lower Caves | Entered another Lower Caves area 9768 | -7/Lower Caves | Learned Factory stockpile data 10389 | -7/Lower Caves | Encountered a Warlord checkpoint 10436 | -7/Lower Caves | Learned 8 Factory zone layouts 10849 | -7/Lower Caves | Discovered new exit (range 9) 10881 | -7/Lower Caves | Entered Zion 10989 | -7/Zion | Gained Derelict followers 11045 | -7/Zion | System corruption cleaned by Quarantine Array 11149 | -7/Zion | Learned location of Recycling (-7) 12118 | -7/Zion | Found GAL Module 12604 | -7/Zion | Found Prototype Device 15095 | -7/Zion | Found Prototype Energy Gun 15495 | -7/Zion | Discovered new exit (range 16) 15619 | -7/Zion | Entered Proximity Caves 15619 | -6/Proximity Caves | Accompanied by 2 allies 17041 | -6/Proximity Caves | Build established: Mutant 18617 | -6/Proximity Caves | Discovered new exit (range 8) 20504 | -6/Proximity Caves | Entered Factory 20504 | -6/Factory | Accompanied by 2 allies 20504 | -6/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 20505 | -6/Factory | Identified exit to Factory 21022 | -6/Factory | Discovered new exit (range 14) 21050 | -6/Factory | Build established: Scavenger-Gunner 21121 | -6/Factory | Fabricated Imp. Core Shielding (x2) 21276 | -6/Factory | Identified Phasing AFG 21673 | -6/Factory | Core integrity fell below 50% 21698 | -6/Factory | Lost 6 parts (2p1n1u2w) 21911 | -6/Factory | Core integrity fell below 20% 21944 | -6/Factory | Crushed by falling debris 21944 | -6/Factory | System corruption reached 10% 21975 | -6/Factory | Lost 6 parts (2p1u3w) 22301 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- ALERT: Rogue bot located, Programmers report to Factory Zone 2M. System corrupted: Heat flow error (+107). Critical hit (Burn: +37). System corrupted: Energy discharge (-76). Imp. Reaction Control System destroyed. Adv. Heat Sink melted. G-50 Soldier destroyed. Switching to secondary target: G-50 Soldier. Recycling Unit disabled. Slug penetrates Wall. Slug penetrates P-60 Hacker. Huge Storage Unit destroyed. P-60 Hacker destroyed. Slug penetrates Wall. Terminal disabled. Identified Humpback. Acquired Magnetic Acceleration Cannon. Acquired Unknown Energy Cannon. [Achievement: 5k Club] [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????##????????????????????? | | ??????????????????????????? #????????????????????? | | ?????????????????????###???g#????????????????????? | | ?????????????????????# ####/#######??????????????? | | ????????????? # =! ^ #??????????????? | | ???? ???????? "T" #=! #??????????????? | | ????""??????? "" # """ !#??????????????? | | ????"""?#########;#### """ #??????????????? | | ????""" # # """ #??????????????? | | ?????"" # u |#[ =! #??????????????? | | ??????? + %/%[! ] #??????????????? | | ????????# #*![![ #??????????????? | | ??????# #]= @/ ! #??????????????? | | ? ????# #!=/|] " " #??????????????? | | ###"##### # !&! """ #??????????????? | | =|% # #??????????????? | | ##############??????????????? | | ! ! """ #???????????????????????????? | | ! """ ##########??????????????????? | | """ # #??????????????????? | | # #??????????????????? | | # #??????????????????? | | # #??????????????????? | | ## # #??????????????????? | | ?# # #??????????????????? | | ?# # #??????????????????? | | ?# # #??????????????????? | | ?# = # #??????????????????? | | ?# =% ###+#############???????????? | | ?# ??????????????????????????????????? | | ?# "????????????????????????????????????? | | ?# ? ?????????????????????????????????????? | | ?# ? ??? ?????????????????????????????????????? | | ?# ?? ??? ?????????????????????????????????????? | | ??###??#?????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 47 Energy Capacity 735 Matter Stores 316 Matter Capacity 450 Sight Range 16 Terrain Scan Density 10 Additional Mass Support 9 Base Temperature (-) 100 Armor Coverage 450 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Core Shielding 30 Power Shielding 66 Propulsion Shielding 33 Utility Shielding 66 Weapon Cycling 15 Evasion (%) 40 Targeting Accuracy 8 Recoil Reduction 4 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- Med. Armor Plating | -9/Materials | Scanalyzed Med. Laser | -9/Materials | Scanalyzed Ion Engine | -9/Materials | Scanalyzed Grenade Launcher | -9/Materials | Scanalyzed Lgt. Treads | -7/Factory | Scanalyzed Huge Storage Unit | -7/Factory | Scanalyzed Lyr. Medium Armor Plating | -7/Zion | Archive Great Axe | -7/Zion | Archive Power Amplifier | -7/Zion | Archive Core Analyzer | -7/Zion | Archive Remote Force Field | -7/Zion | Archive Med. Reactive Plating | -7/Zion | Archive Adv. Trap Extractor | -7/Zion | Archive Mak. Shrapnel Gun | -7/Zion | Archive Mak. Hover Unit | -7/Zion | Archive Plasma Cannon | -7/Zion | Archive Plasma Rifle | -7/Zion | Archive Force Field | -7/Zion | Archive Lyr. Light Armor Plating | -7/Zion | Archive Mak. Flight Unit | -7/Zion | Archive Imp. Core Shielding | -7/Zion | Archive Robot Schematics ------------------ S-27 Virus | -7/Zion | Archive W-25 Informer | -7/Zion | Archive H-55 Commando | -7/Zion | Archive Fabricated ------------ Imp. Core Shielding | x2 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- 10k Club 5k Club Backstab I'm Back, Baby! It's Just You Just What I Needed Librarian Made in Tau Ceti IV Party Time Please Form A Line Robot Respite Serviceable Loadout Tourist Troublemaker Uninvited Guest Universal Adapter Unlikely Earthworm Challenges ------------ None Game ------ Seed XenonHeartGenerator Manual? 0 Play Time 02:45:25 Cumulative 7.5 hours Start 2022.03.26 @ 12:05:06 End 2022.03.26 @ 15:58:13 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 4 Rogue 0 Adventurer 4 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 12 Achievement% 12 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 0 Font 32/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 173c6ac7-2720-4b87-a604-d75b4bfeaf8a