Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.01 @ 23:28:04 Player: garza Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (27) 135 Value Destroyed (585) 585 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (746) 746 TOTAL SCORE: 3166 Bonus ------- Follower Combat Kills 310 Met Imprinter 300 Was Imprinted 300 Friendly Fire -164 Cogmind --------- Core Integrity 215/400 Matter 258/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Walking (120) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Aluminum Leg Aluminum Leg > --- UTILITY (4) ------ Cryofiber Web Advanced Weight Redist. System Seismic Detector > --- WEAPON (2) ------- Light Assault Rifle Improved Grenade Launcher > --- INVENTORY (5) ---- Improved Carbon-fiber Leg Improved Titanium Leg Light Assault Rifle CR-A16's Pointy Stick Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Cryofiber Web Improved Heat Sink Advanced Weight Redist. System Seismic Detector > --- WEAPON ----------- Light Assault Rifle Improved Grenade Launcher > --- INVENTORY -------- Improved Carbon-fiber Leg Improved Titanium Leg Light Assault Rifle CR-A16's Pointy Stick [Rating: 18] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Seismic Detector Device Seismic Detector Protection Light Armor Plating Weapon Light Assault Rifle Ballistic Gun Light Assault Rifle Launcher Improved Grenade Launcher Build | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Slots Evolved 2 | . . . 2 . . . Power . | . . . . . . . Propulsion . | . . . . . . . Utility 2 | . . . 2 . . . Weapon . | . . . . . . . Parts Attached 32 | 7 2 10 4 4 1 4 Power 5 | 1 1 2 . 1 . . Engine 3 | 1 1 . . 1 . . Core 2 | . . 2 . . . . Reactor . | . . . . . . . Propulsion 8 | 2 1 2 1 . 1 1 Treads . | . . . . . . . Leg 8 | 2 1 2 1 . 1 1 Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 6 | 2 . 1 2 . . 1 Device 5 | 2 . . 2 . . 1 Storage . | . . . . . . . Processor . | . . . . . . . Hackware . | . . . . . . . Protection 1 | . . 1 . . . . Artifact . | . . . . . . . Weapon 13 | 2 . 5 1 3 . 2 Energy Gun . | . . . . . . . Energy Cannon . | . . . . . . . Ballistic Gun 9 | 2 . 4 . 3 . . Ballistic Cannon . | . . . . . . . Launcher 4 | . . 1 1 . . 2 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Parts Lost 9 | . 1 5 . . . 3 Power 3 | . 1 1 . . . 1 Propulsion 1 | . . 1 . . . . Utility 3 | . . 2 . . . 1 Weapon 2 | . . 1 . . . 1 Highest Loss Streak 3 | . 1 3 . . . 2 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 92 | . 99 94 85 88 88 97 Engine 9 | . 13 5 . 7 11 11 Core 2 | . . 8 11 3 . . Leg 23 | . 28 27 22 22 22 22 Device 32 | . 28 23 30 33 33 42 Ballistic Gun 21 | . 28 26 16 20 22 12 Launcher 2 | . . 1 5 1 . 9 Naked Turns . | . . . . . . . Heaviest Build 14 | 7 7 11 14 14 7 13 Greatest Support 29 | 20 20 20 29 20 28 28 Greatest Overweight (x) . | . . . . . . . Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 Most Carried 5 | 4 5 5 5 5 5 5 Average Carried 4 | 2 4 4 4 5 4 4 Final Capacity 5 | 5 5 5 5 5 5 5 Final Carried 5 | 4 5 5 5 5 5 4 Class Distribution -------------------- 82% | Scavenger-Mutant 17% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Min Mat Min Zio Pro Matter Collected 800 | 306 53 116 39 88 57 141 Remotely . | . . . . . . . Salvage Created 661 | 110 117 219 39 88 . 88 Parts 50 | 7 7 16 5 12 . 3 Haulers Intercepted . | . . . . . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 5 | . . . . . . 5 Prevented 1 | . . . . . . 1 Kills | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Combat Hostiles Destroyed 22 | 1 4 7 1 6 . 3 Guns 18 | 1 4 7 . 6 . . AOE 4 | . . . 1 . . 3 Classes Destroyed 8 | 3 1 . 2 . . 2 Worker 2 | 1 . . 1 . . . Tunneler 2 | 2 . . . . . . Watcher 1 | . . . 1 . . . Swarmer 11 | . 2 3 . 6 . . Grunt 8 | 1 2 4 . . . 1 Brawler 1 | . . . . . . 1 Protector 1 | . . . . . . 1 Sentry 1 | . . . 1 . . . Best Kill Streak 3 | 3 2 2 2 3 . 1 Combat Bots Only 3 | 1 2 2 1 3 . 1 Max Kills in Single Turn 1 | 1 1 1 1 1 . 1 Gunslinging . | . . . . . . . Exploded 1 | . . . 1 . . 1 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Hostile Shots Fired 191 | 10 30 60 4 24 . 63 Missed 66 | 1 7 17 . 7 . 34 Damage Taken 1549 | 101 240 552 62 143 . 451 Core 356 | 35 42 94 . 41 . 144 Absorbed by Shields . | . . . . . . . Regen/Repaired (Parts) 157 | . . . . . 157 . Core Remaining (%) 58 | 86 . 31 . . . . Volleys Fired 100 | 18 19 34 4 11 . 14 Largest 2 | 2 2 2 1 2 . 1 Hottest 40 | 40 40 40 36 40 . 36 Shots Fired 175 | 36 38 61 4 22 . 14 Gun 159 | 36 38 61 . 22 . 2 Cannon . | . . . . . . . Launcher 16 | . . . 4 . . 12 Special . | . . . . . . . Kinetic 159 | 36 38 61 . 22 . 2 Thermal . | . . . . . . . Explosive 16 | . . . 4 . . 12 Electromagnetic . | . . . . . . . Robot Hit Streak 10 | 6 10 6 5 7 . 3 Robot Miss Streak 3 | 2 2 3 . 2 . 1 Penetration Max . | . . . . . . . Secondary Targets 2 | . . 1 . 1 . . Max Gunslinging Chain 1 | . . 1 . 1 . . Shots Hit Robots 113 | 26 28 41 2 12 . 4 Core Hits 67 | 9 8 17 3 8 . 22 Critical Kills . | . . . . . . . Critical Parts Destroyed 1 | . . . . 1 . . Critical Strikes 1 | . . . . 1 . . Destroy 1 | . . . . 1 . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 2424 | 200 225 336 157 92 . 1414 Guns 862 | 200 225 336 . 92 . 9 Cannons . | . . . . . . . Explosions 1562 | . . . 157 . . 1405 Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 862 | 200 225 336 . 92 . 9 Thermal . | . . . . . . . Explosive 1562 | . . . 157 . . 1405 Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption . | . . . . . . . Average Corruption . | . . . . . . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage . | . . . . . . . Projectiles . | . . . . . . . Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 35 | . . . . . . 35 Shots 1 | . . . . . . 1 Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 103 | 12 13 103 . . . 13 Average Temperature 23 | 8 7 31 . . . 7 Received Heat Transfer 597 | 54 114 288 . . . 141 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred . | . . . . . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Peak Influence 199 | 35 127 199 82 186 . . Initial 49 | . 22 49 5 31 . . Average 69 | 9 71 91 32 121 . . Maximum Alert Level . | . . . . . . . Low Security (%) 100 | 100 100 100 100 100 . . Level 1 . | . . . . . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 3 | . 2 . . . . 1 Investigation 1 | . 1 . . . . . Extermination . | . . . . . . . Reinforcement 1 | . 1 . . . . . Assault 1 | . . . . . . 1 Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Distress Signals 1 | . . . 1 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 45 | 1 5 11 2 6 . 20 Peak Tracking Total 11 | 1 3 3 2 3 . 11 Tactical Retreats 3 | . 1 2 . . . . Traps | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Traps Triggered 2 | . 1 . 1 . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Min Mat Min Zio Pro Machines Disabled . | . . . . . . . Max in Single Turn . | . . . . . . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Machines Accessed 2 | . 1 . 1 . . . Terminals 1 | . 1 . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers 1 | . . . 1 . . . Garrison Access . | . . . . . . . Total Hacks 6 | . 4 . 2 . . . Successful 2 | . . . 2 . . . Failed 4 | . 4 . . . . . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual 4 | . 4 . . . . . Terminals 4 | . 4 . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers 2 | . . . 2 . . . Garrison Access . | . . . . . . . Terminal Hacks . | . . . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer 2 | . . . 2 . . . Insert Component 1 | . . . 1 . . . Analyze 1 | . . . 1 . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 2 | . 1 . 1 . . . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired 2 | . . . . . 2 . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 16 | . . . 1 . 15 . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . Part Schematics Acquired 1 | . . . 1 . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Min Mat Min Zio Pro Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Total Allies 4 | . . . . . 4 . Largest Group 4 | . . . . . 4 4 Highest-Rated Group 158 | . . . . . 158 158 Highest-Rated Ally 40 | . . . . . 40 40 Total Orders . | . . . . . . . Ally Attacks 28 | . . . . . . 28 Total Damage 1343 | . . . . . . 1343 Kills 10 | . . . . . . 10 Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 5 | . . 2 . . 1 2 Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Min Mat Min Zio Pro Turns Passed 3105 | 188 385 443 157 127 1174 631 Spaces Moved 2161 | 112 196 256 107 69 956 465 Core 13 | 13 . . . . . . Treads . | . . . . . . . Legs 2148 | 99 196 256 107 69 956 465 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 Average Speed 119 | 111 120 120 120 120 120 120 Slowest Speed 120 | 120 120 120 120 120 120 120 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 39 | 8 26 52 13 21 89 69 Regions Visited 6 Branch Regions 4 Pre-discovered Areas 5 | . . 2 . . 2 1 Known Exits Taken 1 | . . . 1 . . . Unknown Exits Taken 5 | 1 1 1 . 1 1 . Scrap Searched 6 | . . . . . 4 2 Spaces Dug . | . . . . . . . Terrain Destroyed 83 | . . . 22 . . 61 Melee . | . . . . . . . Projectile . | . . . . . . . AOE 83 | . . . 22 . . 61 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Total 2539 | 142 316 345 131 96 984 525 Wait 218 | 2 95 35 13 10 25 38 Move 2155 | 111 195 255 106 68 955 465 Hop . | . . . . . . . Pick Up 16 | 4 3 5 2 . 1 1 Fast Attach 14 | 7 . 1 3 1 . 2 Attach 5 | . 1 3 . . . 1 Detach 1 | . . . . . . 1 Swap 13 | . 1 6 1 3 1 1 Drop 17 | . 2 6 2 3 2 2 Fire 100 | 18 19 34 4 11 . 14 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -9/Mines -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 116 | -11/Scrapyard | Discovered new exit (range 8) 189 | -11/Scrapyard | Entered Materials 307 | -10/Materials | Build established: Mutant 324 | -10/Materials | Discovered new exit (range 9) 574 | -10/Materials | Entered Mines 604 | -10/Mines | Learned 2 Materials zone layouts 622 | -10/Mines | Discovered new exit (range 14) 626 | -10/Mines | Found a hidden stash of uninstalled traps 649 | -10/Mines | Learned location of Storage (-8) 876 | -10/Mines | Build established: Scavenger-Mutant 881 | -10/Mines | Core integrity fell below 50% 927 | -10/Mines | Lost 3 parts (1n2u) 1006 | -10/Mines | Discovered new exit (range 9) 1017 | -10/Mines | Entered Materials 1017 | -9/Materials | Evolved 2 slots: Utility x2 1018 | -9/Materials | Identified exit to Mines 1174 | -9/Materials | Entered Mines 1299 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1301 | -9/Mines | Entered Zion 1423 | -7/Zion | Found CR-A16's Pointy Stick 1678 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 1720 | -7/Zion | Given A8's code to call for help 1800 | -7/Zion | Imprinted 1802 | -7/Zion | Declared Zion's savior 2042 | -7/Zion | Visited the Megawrench Repair Shop 2042 | -7/Zion | Megawrench repaired 6 parts 2097 | -7/Zion | Learned Factory repair station intel 2360 | -7/Zion | Received a visual enhancement algorithm 2448 | -7/Zion | Discovered new exit (range 14) 2475 | -7/Zion | Entered Proximity Caves 2475 | -6/Proximity Caves | Accompanied by 4 allies 2478 | -6/Proximity Caves | Learned location of Extension (-4) 2488 | -6/Proximity Caves | Learned Factory terminal intel 2680 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 3084 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 3106 | -6/Proximity Caves | Self-destructed Last Messages --------------- 8P-PYS(M) destroyed. Slug penetrates L-41 Fighter. G-50 Soldier destroyed. C-30 ARC bursts open, deploying its payload. G-67 Veteran unfolds itself. G-50 Soldier unfolds itself. DG-TJN(M) destroyed. Hvy. Laser fries itself beyond repair. Imp. Heat Sink destroyed. Hvy. Laser self-destruct mechanism malfunctions. Slug penetrates 85-4RV(M). 85-4RV(M) destroyed. I-36 Angel destroyed. Imp. Light Armor Plating fries itself beyond repair. Power Amplifier fries itself beyond repair. Lgt. Ion Engine destroyed. When the line of fire is red, you are attempting to shoot through an object at another target, which incurs significant penalties. Map ----- +----------------------------------------------------+ | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????? ??????????????????????????? | | ????????????????# ??????????????????????????? | | ???????????????? #?#???????###?????????????? | | ????????????????? # ??????? #?????????????? | | ????????????????## ??##### #?????????????? | | ??????????????## % ?""""# #?????????????? | | ?????????????## g ?? # #?????????????? | | ?????????????# ! ? #?????????????? | | ?????????????# g ? #?????????????? | | ????#####?????# ?? # #?????????????? | | ##### ##????# ??""# #?????????????? | | ##???? g ###;;;% #?????????????? | | ##????# % #?????????????? | | #????# %[##?????????????? | | #????# gl!#" #?????????????? | | # ##???# l Y #???????????????? | | ## #???## b g####???????????????? | | ?## #????## l #??????????????????? | | #?# #?????### @ ##?????????????????? | | #### ##????#### #?????????????????? | | #?### ##????## #?????????????????? | | #??## ######## #?????????????????? | | #?## ##?# #????????????????? | | ### #### ## #????????????????? | | ######## #???????????????? | | #??????## #???????????????? | | ######???????## ##???????????????? | | #?????????????## ##????????????????? | | #??????????????#####?????????????????? | | ##########????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 42 Energy Generation 14 Energy Capacity 160 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 150 Evasion (%) 55 Item Schematics ----------------- Imp. Grenade Launcher | -9/Materials | Scanalyzed Nuclear Pulse Thruster | -7/Zion | Archive System Restoration Module | -7/Zion | Archive Mak. Hacking Suite | -7/Zion | Archive Mak. Transmission Jammer | -7/Zion | Archive Adv. Shield Generator | -7/Zion | Archive Hrd. Heavy Armor Plating | -7/Zion | Archive EM Disruption Field | -7/Zion | Archive Mak. Spear | -7/Zion | Archive Magnetic Acceleration Cannon | -7/Zion | Archive Coolant Injector | -7/Zion | Archive Plasma Rifle | -7/Zion | Archive Mak. Terrain Scan Processor | -7/Zion | Archive Plasma Flamer | -7/Zion | Archive Mak. Leg | -7/Zion | Archive Mak. Trap Scanner | -7/Zion | Archive Robot Schematics ------------------ T-07 Excavator | -7/Zion | Archive S-27 Virus | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Crack Shot Robot Respite The One Tourist Uninvited Guest Challenges ------------ None Game ------ Seed CouplerPhysicsDetonator Manual? 0 Play Time 00:39:52 Cumulative 0.6 hours Start 2024.04.01 @ 22:50:33 End 2024.04.01 @ 23:28:04 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1 Rogue 1 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 1 Achievement% 1 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/X11 Map View 50x35 Zoom Use 1% Tactical HUD 0 Map Filters NONE Filters NONE Steam 0 RUN: 7b120fc4-c3d4-49bf-b2a8-1e7756c9df87