Cogmind - Beta 17 @@@ ROGUE MODE // 2026.07.25 @ 21:27:36 Player: 50l Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (270) 1350 Value Destroyed (9908) 9908 Prototype IDs (15) 300 Alien Tech Used (0) 0 Bonus (5056) 5056 TOTAL SCORE: 20214 Bonus ------- Triggered High Security 500 High Alert Combat Kills 2953 Follower Combat Kills 813 Registered with UFD 300 Met Optimus in HQ 500 Friendly Fire -10 Cogmind --------- Core Integrity 0/850 Matter 290/300 Energy 80/100 System Corruption 10% Temperature Cool (9) Movement Core (900) Ox17 Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (4) ------ High-capacity Storage Unit Improved Terrain Scan Processor > --- WEAPON (4) ------- Power Sword Power Sword Power Sword Power Sword > --- INVENTORY (20) --- High-capacity Matter Pod (200) Improved Trap Scanner Improved Signal Interpreter A0-MCA's Component Scanner High-powered Tractor Beam Gauss Rifle Mini Assault Cannon Long-range Missile Launcher Power Sword DRS Beacon (Ready) Large Botcube Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Improved Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Multireflex Exoskeleton > --- UTILITY ---------- High-capacity Storage Unit Hardened Heavy Armor Plating System Guard > --- WEAPON ----------- Power Sword Power Sword Power Sword Power Sword > --- INVENTORY -------- Reinforced Deuterium Engine Flexi-carbon Leg Flexi-carbon Leg Armored Leg High-capacity Matter Pod Improved Trap Scanner Improved Signal Interpreter Advanced Terrain Scanner Improved Terrain Scan Processor Reflective Plating A0-MCA's Component Scanner High-powered Tractor Beam Gauss Rifle Mini Assault Cannon Long-range Missile Launcher Power Sword DRS Beacon Large Botcube [Rating: 80] Favorites ----------- Power Light Nuclear Core Engine Light Angular Momentum Engine Power Core Light Nuclear Core Propulsion Improved Treads Treads Improved Treads Leg Flexi-carbon Leg Utility High-capacity Storage Unit Device Improved Trap Scanner Storage High-capacity Storage Unit Processor Advanced Targeting Computer Protection Hardened Heavy Armor Plating Weapon Heavy Assault Rifle Energy Gun Heavy Laser Ballistic Gun Heavy Assault Rifle Ballistic Cannon Mini Assault Cannon Launcher Missile Launcher Slashing Weapon Katana Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -8 -8 -8 -8 -6 ------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Fac Slots Evolved 8 | . . . 2 2 . . . 4 Power . | . . . . . . . . . Propulsion 4 | . . . . 1 . . . 3 Utility 2 | . . . . 1 . . . 1 Weapon 2 | . . . 2 . . . . . Parts Attached 123 | 5 9 4 10 32 16 2 . 45 Power 11 | 1 . 1 1 3 1 . . 4 Engine 9 | 1 . 1 . 3 . . . 4 Core 2 | . . . 1 . 1 . . . Reactor . | . . . . . . . . . Propulsion 39 | 2 2 . 3 13 3 1 . 15 Treads 25 | . 2 . 3 13 3 1 . 3 Leg 14 | 2 . . . . . . . 12 Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 33 | 1 2 1 2 8 4 . . 15 Device 7 | . . . . 1 2 . . 4 Storage 4 | 1 1 . 1 1 . . . . Processor 11 | . 1 . . 4 . . . 6 Hackware . | . . . . . . . . . Protection 11 | . . 1 1 2 2 . . 5 Artifact . | . . . . . . . . . Weapon 40 | 1 5 2 4 8 8 1 . 11 Energy Gun 2 | . . . . 1 1 . . . Energy Cannon . | . . . . . . . . . Ballistic Gun 25 | 1 5 2 3 7 2 . . 5 Ballistic Cannon 4 | . . . . . 3 . . 1 Launcher 2 | . . . . . 2 . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon 6 | . . . 1 . . . . 5 Piercing Weapon . | . . . . . . . . . Special Melee Weapon 1 | . . . . . . 1 . . Unidentified Prototypes 3 | . . . . . 2 . . 1 Parts Lost 64 | . 3 5 . 14 7 . . 35 Power 8 | . . 2 . 1 1 . . 4 Propulsion 18 | . 1 . . 2 . . . 15 Utility 17 | . . 1 . 4 2 . . 10 Weapon 21 | . 2 2 . 7 4 . . 6 Highest Loss Streak 12 | . 2 4 . 6 1 . . 12 To Critical Strikes . | . . . . . . . . . Average Backups 15 | 3 8 12 13 15 18 19 18 15 Power 1 | . 1 2 1 1 1 1 1 . Propulsion 2 | 2 2 2 3 2 2 4 3 . Utility 8 | . 1 3 3 5 9 12 12 11 Weapon 2 | . 1 3 2 3 2 1 2 3 Tool/Special . | . . . . . . . . . Unused Backups 30 | . 3 . 3 10 1 1 1 11 Power 2 | . . . 1 1 . . . . Propulsion 6 | . 1 . 2 3 . . . . Utility 14 | . . . . 3 1 . 1 9 Weapon 7 | . 2 . . 3 . . . 2 Tool/Special 1 | . . . . . . 1 . . Average Slot Usage (%) 91 | . 98 89 98 95 88 90 90 86 Engine 4 | . 14 8 . 5 3 . . 5 Core 4 | . . . 10 3 4 9 9 . Treads 24 | . 16 28 22 26 27 27 27 22 Leg 4 | . 11 . . . . . . 9 Device 1 | . . . . 1 4 . . 2 Storage 8 | . 14 14 11 9 9 9 9 6 Processor 5 | . 12 5 . 12 1 . . 6 Protection 5 | . . 3 10 3 5 9 9 4 Ballistic Gun 17 | . 27 28 42 32 10 7 . 12 Ballistic Cannon 8 | . . . . . 13 18 18 9 Slashing Weapon 3 | . . . 1 . 4 4 9 2 Special Melee Weapon 2 | . . . . . . 6 9 1 Peak Build Rating 80 | 5 11 11 18 38 39 40 42 80 Average Rating 38 | 3 10 9 16 28 34 39 40 60 On Entrance 21 | . 5 11 9 18 29 39 39 42 Avg Prop Armor Cover (%) 7 | . . . . . . . . 7 Naked Turns . | . . . . . . . . . Heaviest Build 96 | 12 31 32 40 64 83 79 77 96 Greatest Support 136 | 20 40 40 40 69 69 68 65 136 Greatest Overweight (x) 17 | . . . . 1 1 1 1 17 Average Overweight (x) . | . . . . . . 1 1 . Largest Inventory Capacity 20 | 8 15 15 15 20 20 20 20 20 Average Capacity 18 | 7 11 15 15 16 20 20 20 20 Most Carried 20 | 7 12 13 15 20 20 20 20 20 Average Carried 16 | 3 8 12 13 15 19 19 19 18 Final Capacity 20 | 8 15 15 15 20 20 20 20 20 Final Carried 20 | 7 12 13 15 20 20 20 20 12 Class Distribution -------------------- 20% | Gunner 17% | Scavenger-Gunner 15% | Commander-Mutant 12% | Commander-Tank 12% | Mutant 8% | Scavenger-Tank 5% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Tank | -9/Materials Scavenger-Gunner | -8/Materials Tank | -8/Storage Commander-Tank | -8/Recycling Commander-Mutant | -8/Scraptown Gunner | -6/Factory Resources | -11 -10 -10 -9 -8 -8 -8 -8 -6 ----------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Fac Matter Collected 8452 | 201 721 205 776 2077 1191 177 . 3104 Remotely . | . . . . . . . . . Salvage Created 10429 | . 813 202 1240 2915 1841 101 . 3317 Parts 604 | . 54 16 97 180 98 4 . 155 Haulers Intercepted 19 | . 1 . 5 5 5 . . 3 Recyclers Shooed 4 | . 1 . 1 . . . . 2 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Parts Restored . | . . . . . . . . . Kills | -11 -10 -10 -9 -8 -8 -8 -8 -6 ------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Fac Combat Hostiles Destroyed 203 | . 19 5 23 49 36 1 . 70 Melee 14 | . . . . . . . . 14 Guns 132 | . 19 5 23 49 9 1 . 26 Cannons 41 | . . . . . 19 . . 22 AOE 16 | . . . . . 8 . . 8 Classes Destroyed 20 | . 6 2 2 7 1 . . 2 Worker 9 | . . . . 2 3 . . 4 Builder 12 | . 1 1 . . 4 . . 6 Tunneler 2 | . . . . 1 . . . 1 Hauler 19 | . 1 . 5 5 5 . . 3 Recycler 4 | . . 1 . . 2 . . 1 Mechanic 1 | . . . . . 1 . . . Operator 4 | . 2 . 1 . . . . 1 Watcher 16 | . 3 . 4 5 2 . . 2 Swarmer 23 | . 6 3 3 3 . . . 8 Saboteur 1 | . . . . . . . . 1 Grunt 95 | . 13 . 13 20 20 . . 29 Brawler 6 | . . . . 2 . . . 4 Duelist 11 | . . . 1 3 . . . 7 Protector 4 | . . . . 1 2 . . 1 Sentry 35 | . . . 6 12 14 1 . 2 Demolisher 2 | . . 2 . . . . . . Specialist 2 | . . . . 2 . . . . Hunter 14 | . . . . 5 . . . 9 Programmer 8 | . . . . . . . . 8 Heavy 1 | . . . . 1 . . . . Thug 1 | . . . . . . . . 1 Best Kill Streak 14 | . 4 4 4 6 11 1 . 14 Combat Bots Only 12 | . 4 3 4 6 7 1 . 12 Max Kills in Single Turn 4 | . 2 1 2 2 4 1 . 4 Gunslinging 1 | . . . 1 1 . . . . Exploded 3 | . . . . . 3 . . 2 Melee 1 | . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -8 -8 -8 -8 -6 -------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Fac Hostile Shots Fired 1124 | . 106 17 73 239 124 14 . 551 Missed 307 | . 34 2 16 66 33 3 . 153 Deflected 9 | . . . . . . . . 9 Hits 817 | . 72 15 57 173 91 11 . 398 Melee 32 | . . . 2 5 . . . 25 Projectile 785 | . 72 15 55 168 91 11 . 373 AOE 12 | . . 12 . . . . . . Critical Strikes 32 | . 3 . 1 10 3 . . 15 Damage Taken 13924 | . 755 490 736 2831 1513 151 . 7448 Core 1528 | . 92 128 141 239 67 . . 861 Absorbed by Shields 268 | . . . . . . 6 . 262 Ignored by Resistances 31 | . . . . . . . . 31 Regen/Repaired (Parts) 835 | . . . 104 204 . . . 527 Core Remaining (%) 55 | 100 . 12 64 . . . 44 . Volleys Fired 490 | . 62 15 58 141 65 4 . 145 Largest 4 | . 2 2 4 4 4 3 . 4 Hottest 194 | . 46 46 92 107 194 102 . 146 Shots Fired 1569 | . 120 29 227 469 203 13 . 508 Gun 1246 | . 120 29 227 469 101 4 . 296 Cannon 307 | . . . . . 92 9 . 206 Launcher 16 | . . . . . 10 . . 6 Special . | . . . . . . . . . Kinetic 1516 | . 120 29 227 467 158 13 . 502 Thermal 37 | . . . . 2 35 . . . Explosive 16 | . . . . . 10 . . 6 Electromagnetic . | . . . . . . . . . Robot Hit Streak 69 | . 24 5 23 69 12 8 . 12 Robot Miss Streak 12 | . 4 4 3 3 12 2 . 10 Penetration Max 1 | . . . . 1 1 . . 1 Secondary Targets 14 | . 2 . 4 8 . . . . Max Gunslinging Chain 1 | . 1 . 1 1 . . . . Shots Hit Robots 1168 | . 77 16 152 355 136 23 4 405 Core Hits 643 | . 33 10 50 135 112 4 . 299 Critical Kills 6 | . 2 1 1 2 . . . . Critical Parts Destroyed 4 | . 1 . 1 2 . . . . Critical Strikes 22 | . 3 1 2 4 3 . . 9 Burn 1 | . . . . . 1 . . . Destroy 10 | . 3 1 2 4 . . . . Blast 5 | . . . . . 2 . . 3 Sever 6 | . . . . . . . . 6 Melee Attacks 132 | . . . 1 4 7 24 4 92 Impact . | . . . . . . . . . Slashing 110 | . . . 1 4 7 12 . 86 Piercing . | . . . . . . . . . Sneak Attacks 23 | . . . . . . 13 4 6 Combat Hostiles . | . . . . . . . . . Follow-up Attacks 24 | . . . . . . . . 24 Martial Strikes 5 | . . . . . . . . 5 Damage Inflicted 25571 | . 1258 278 2404 5792 4066 465 . 11308 Guns 15266 | . 1251 278 2401 5792 1318 59 . 4167 Cannons 4928 | . . . . . 1472 137 . 3319 Explosions 2576 | . . . . . 1273 . . 1303 Melee 2663 | . . . . . . 259 . 2404 Ramming 138 | . 7 . 3 . 3 10 . 115 Kinetic 19711 | . 1251 278 2401 5770 2329 196 . 7486 Thermal 1015 | . . . . 22 461 . . 532 Explosive 2044 | . . . . . 1273 . . 771 Electromagnetic . | . . . . . . . . . Impact . | . . . . . . . . . Slashing 2663 | . . . . . . 259 . 2404 Piercing . | . . . . . . . . . Highest Corruption 10 | . . . . 3 3 3 . 10 Average Corruption 2 | . . . . 2 3 3 . 2 Corruption Purged 1 | . . . . 1 . . . . Corruption Blocked . | . . . . . . . . . Effects 108 | . . . . 7 26 34 . 41 Message Errors 24 | . . . . 1 5 7 . 11 Matter Fused 22 | . . . . 1 8 10 . 3 Heat Flow Errors 11 | . . . . . 3 5 . 3 Energy Discharges 13 | . . . . 1 4 3 . 5 Parts Rejected 3 | . . . . 2 . . . 1 Parts Fused 2 | . . . . 1 1 . . . Data Loss (minor) 16 | . . . . . 5 4 . 7 Data Loss (major) 7 | . . . . . . 4 . 3 Misfires 6 | . . . . 1 . 1 . 4 Alerts 1 | . . . . . . . . 1 Weapon Failures 3 | . . . . . . . . 3 Overload Shots . | . . . . . . . . . Overflow Damage 192 | . . . . . 14 45 . 133 Projectiles 30 | . . . . . 14 . . 16 Explosions 87 | . . . . . . . . 87 Melee 75 | . . . . . . 45 . 30 Knockbacks 36 | . . . . . 17 . . 19 Impact 1 | . . . . . . . . 1 Kinetic 32 | . . . . . 15 . . 17 Secondary 3 | . . . . . 2 . . 1 Self-Inflicted Damage 413 | . . . . . 90 . . 323 Shots 6 | . . . . . 2 . . 4 Rammed 8 | . 1 . 3 . 1 2 . 1 Targets Rammed 17 | . 3 . 3 . 1 2 . 8 Kicked 7 | . 1 . . . . . . 6 Crushed 2 | . 1 . . . . . . 1 Highest Temperature 464 | . 24 . 195 290 360 282 . 464 Average Temperature 89 | . 7 . 45 53 110 99 . 120 Received Heat Transfer 3747 | . 324 . 288 1197 666 43 . 1229 Effects 13 | . . . . 1 4 1 . 7 Shutdowns 1 | . . . . . . . . 1 Energy Bleed 3 | . . . . . . 1 . 2 Interference 5 | . . . . 1 4 . . . Matter Decay 2 | . . . . . . . . 2 Damage (minor) 2 | . . . . . . . . 2 Siege Activations . | . . . . . . . . . Martial Activations 1 | . . . . . . . . 1 Total Turns 89 | . . . . . . . . 89 Longest Duration 89 | . . . . . . . . 89 Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions 1 | . . . . . . . . 1 Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 1 | . 1 . . . . . . . Heat Transferred 1523 | . . . . 37 1036 . . 450 Parts Sabotaged 6 | . . . . . . . . 6 Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -10 -9 -8 -8 -8 -8 -6 ------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Fac Maximum Alert Level 5 | . 1 . 1 3 3 1 . 5 Low Security (%) 25 | 100 74 100 71 18 . 17 . 6 Level 1 25 | . 25 . 28 20 35 82 . 5 Level 2 25 | . . . . 55 26 . . 36 Level 3 10 | . . . . 5 37 . . 16 Level 4 7 | . . . . . . . . 20 Level 5 2 | . . . . . . . . 7 High Security 2 | . . . . . . . . 6 Max Security . | . . . . . . . . . Peak Influence 2159 | . 262 70 311 716 841 397 . 2159 Initial 316 | . . 42 1 113 286 316 . . Average 530 | . 126 26 145 431 562 279 . 928 Influence Increases 7858 | . 562 130 700 1501 1173 412 . 3380 Destroy 0b10 Robot/C 4440 | . 380 100 460 960 680 100 . 1760 Destroy 0b10 Robot/NC 380 | . 35 10 50 70 95 15 . 105 Destroy Leader 1132 | . 88 20 128 300 204 . . 392 Allied During Kill 367 | . . . . . . 75 . 292 Successful Hack 181 | . 12 . 57 37 16 . . 59 Select Force Hacks 210 | . . . . . . 210 . . Disable Machine 540 | . . . . 45 60 . . 435 Destroy Structure 233 | . 2 . 5 14 58 12 . 142 Partial Spotted 15 | . . . . . 15 . . . Lose Combat Pursuer 360 | . 45 . . 75 45 . . 195 Influence Decreases 5699 | . 453 234 435 1093 1038 1062 163 1221 Entered New Map 1280 | . . 67 4 157 392 497 163 . Time Decay 3352 | . 423 100 431 646 526 565 . 661 Lost Part 607 | . 30 17 . 140 70 . . 350 Lost Ally 310 | . . 50 . . 50 . . 210 Purge Threat 150 | . . . . 150 . . . . Squads Dispatched 72 | . 5 . 1 16 7 . . 43 Investigation 13 | . 2 . . 3 2 . . 6 Extermination 8 | . . . . . . . . 8 Reinforcement 19 | . 3 . 1 5 . . . 10 Assault 16 | . . . . 1 2 . . 13 Garrison 16 | . . . . 7 3 . . 6 Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 2 | . . . . . . . . 2 Haulers Reinforced 2 | . . . . . . . . 2 Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -8 -8 -8 -6 --------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Fac Distress Signals 13 | . . . 3 2 2 . . 6 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 316 | . 29 5 33 64 43 3 . 139 Peak Tracking Total 9 | . 7 3 4 5 7 1 . 9 Tactical Retreats 19 | . 3 . . 4 2 . . 10 Traps | -11 -10 -10 -9 -8 -8 -8 -8 -6 ------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Fac Traps Triggered 9 | . 1 . . 3 1 . . 4 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -8 -8 -8 -8 -6 ---------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Fac Machines Disabled 36 | . . . . 3 4 . . 29 Max in Single Turn 12 | . . . . 1 1 . . 12 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -8 -8 -8 -6 --------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Fac Machines Accessed 74 | . 5 . 12 11 12 13 4 17 Terminals 48 | . 5 . 10 8 11 6 . 8 Fabricators 1 | . . . . . . . . 1 Repair Stations 5 | . . . 1 1 1 . . 2 Recycling Units 11 | . . . . . . 7 . 4 Scanalyzers 3 | . . . 1 1 . . . 1 Garrison Access 2 | . . . . 1 . . . 1 Total Hacks 188 | . 22 . 40 30 31 17 8 40 Successful 96 | . 10 . 20 20 13 7 8 18 Failed 90 | . 12 . 19 9 18 10 . 22 Catastrophic 12 | . 1 . . 2 2 4 . 3 Database Lockouts 2 | . . . 1 1 . . . . Manual 108 | . 21 . 19 18 19 11 . 20 Terminals 140 | . 22 . 36 22 30 9 . 21 Fabricators 1 | . . . . . . . . 1 Repair Stations 13 | . . . 2 4 1 . . 6 Recycling Units 15 | . . . . . . 8 . 7 Scanalyzers 6 | . . . 2 2 . . . 2 Garrison Access 5 | . . . . 2 . . . 3 Terminal Hacks 36 | . 4 . 10 5 6 . 8 3 Record 3 | . . . 1 . . . 2 . Robot Analysis 12 | . 2 . 3 2 . . 5 . Prototype ID Bank 4 | . 1 . 2 . . . . 1 Open Door 3 | . . . . . 3 . . . Branch Access Points 1 | . . . 1 . . . . . Emergency Access Points 2 | . 1 . 1 . . . . . Terminal Index 1 | . . . . 1 . . . . Unreport Threat 1 | . . . . 1 . . . . Locate Traps 1 | . . . . 1 . . . . Recall Extermination 1 | . . . . . . . . 1 Registered Components 2 | . . . 1 . 1 . . . Zone Layout 4 | . . . 1 . 2 . . 1 Proto ID Catalog 1 | . . . . . . . 1 . Fabricator Hacks 1 | . . . . . . . . 1 Network Status 1 | . . . . . . . . 1 Repair Station Hacks 10 | . . . 2 4 . . . 4 Scan Component 5 | . . . 1 2 . . . 2 Repair 5 | . . . 1 2 . . . 2 Recycling Unit Hacks . | . . . . . . . . . Scanalyzer 4 | . . . 1 2 . . . 1 Retrieve Study 4 | . . . 1 2 . . . 1 Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 45 | . 6 . 7 9 7 7 . 9 Terminals 35 | . 6 . 7 9 7 . . 6 Botnet 17 | . 4 . 1 4 5 . . 3 Skim 18 | . 2 . 6 5 2 . . 3 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 10 | . . . . . . 7 . 3 Tunnel 7 | . . . . . . 7 . . Fedlink 3 | . . . . . . . . 3 Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 60 | . 5 . 11 11 11 7 . 15 Full Trace Events 6 | . 1 . . 1 2 . . 2 Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Part Studies Acquired 4 | . . . 1 2 . . . 1 Parts Repaired 5 | . . . 1 2 . . . 2 Time 172 | . . . 32 64 . . . 76 Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 -8 -8 -6 ------------ Run | Yrd Mat Min Mat Mat Sto Rec Scr Fac Used RIF Installer . | . . . . . . . . . Robots Hacked 7 | . . . . . . . 4 3 Non-combat 3 | . . . . . . . 1 2 Combat 4 | . . . . . . . 3 1 Robot Hacks Applied 7 | . . . . . . . 4 3 parse_system 5 | . . . . . . . 4 1 find_chute 1 | . . . . . . . . 1 find_recycling 1 | . . . . . . . . 1 Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired 14 | . . . . . . 14 . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -8 -8 -8 -8 -6 -------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Fac Total Allies 41 | . . 3 . . 12 14 . 12 Largest Group 24 | . . 3 . . 10 21 16 24 Highest-Rated Group 419 | . . 40 . . 173 313 279 419 Highest-Rated Ally 31 | . . 16 . . 31 29 29 31 Initial UFD Resources 22 | . . . . . . . . 22 Total Orders 9 | . . . . . 2 5 . 2 STAY 5 | . . . . . . 5 . . EXPLORE 4 | . . . . . 2 . . 2 Ally Attacks 171 | . . 3 . . 9 20 . 139 Total Damage 2078 | . . 25 . . 147 300 . 1606 Kills 28 | . . . . . . 6 . 22 Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -8 -8 -8 -8 -6 ------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Fac Active Infowar (turns) 1505 | . . . . . . . . 1505 Terrain 129 | . . . . . . . . 129 Traps 1376 | . . . . . . . . 1376 Robot Analysis Total 12 | . 2 . 3 2 . . 5 . Derelict Logs Recovered . | . . . . . . . . . Drone Launches 4 | . . . . . 2 . . 2 Drone Recoveries 3 | . . . . . 1 . . 2 Exploration | -11 -10 -10 -9 -8 -8 -8 -8 -6 ------------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Fac Turns Passed 15399 | 77 1506 208 1311 2345 1467 1690 2098 4697 Spaces Moved 7157 | 54 857 97 531 974 610 734 981 2319 Core 3 | 2 . . . . . . . 1 Treads 5806 | . 494 97 531 974 610 734 981 1385 Legs 1348 | 52 363 . . . . . . 933 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 160 160 160 155 208 211 117 Average Speed 171 | 117 143 160 160 161 181 209 211 160 Slowest Speed 900 | 120 160 160 160 205 208 211 211 900 Overloaded Moves 20 | . . . . . . . . 20 Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins 5 | . . . . . . . . 5 Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 67 | 5 95 22 62 92 93 97 76 62 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 12 | . . . 2 1 . 7 1 1 Known Exits Taken 4 | . . . 1 1 . 1 1 . Unknown Exits Taken 4 | 1 1 1 . . 1 . . . Scrap Searched 3 | . . . . . . . 3 . Spaces Dug 24 | . . . 1 4 5 8 . 6 Terrain Destroyed 246 | . . . 1 5 68 12 . 160 Melee 23 | . . . 1 4 5 8 . 5 Projectile 45 | . . . . 1 11 4 . 29 AOE 178 | . . . . . 52 . . 126 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -8 -8 -8 -8 -6 --------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Fac Total 9029 | 65 1016 120 847 1432 822 856 1012 2859 Wait 868 | . 70 1 224 220 96 25 21 211 Move 7149 | 53 856 96 530 973 609 733 980 2319 Hop . | . . . . . . . . . Pick Up 86 | 7 11 4 11 25 6 . 3 19 Fast Attach 64 | 5 2 1 2 12 11 1 . 30 Attach 49 | . 3 2 5 10 6 . . 23 Detach 9 | . . . 1 . 3 . . 5 Swap 52 | . 4 1 4 19 10 3 . 11 Drop 71 | . 5 . 8 28 8 2 4 16 Fire 490 | . 62 15 58 141 65 4 . 145 Melee 102 | . . . 1 4 7 24 4 62 Ram . | . . . . . . . . . Kick 7 | . 1 . . . . . . 6 Crush 10 | . 2 . 3 . 1 2 . 2 Escape Stasis 10 | . . . . . . . . 10 Rewire 62 | . . . . . . 62 . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -10/Mines -9/Materials (discovered 5 exits: *Mat x3 / *Min x2) -8/Materials (discovered 5 exits: *Fac x3 / *Sto x2) -8/Storage (discovered 2 exits: *Fac / *Rec) -8/Recycling (discovered 2 exits: *Fac / *Scr) -8/Scraptown -6/Factory (discovered 4 exits: *Fac x2 / *Low x2) History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 16) 78 | -11/Scrapyard | Entered Materials 307 | -10/Materials | Build established: Mutant 399 | -10/Materials | Discovered new exit (range 15) 508 | -10/Materials | Discovered new exit (range 14) 546 | -10/Materials | Discovered new exit (range 14) 1186 | -10/Materials | Discovered new exit (range 12) 1584 | -10/Materials | Entered Mines 1617 | -10/Mines | Discovered new exit (range 15) 1701 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1702 | -10/Mines | Assembled infested the area 1707 | -10/Mines | Assisted by a Guerilla fighting off Assembled 1723 | -10/Mines | Core integrity fell below 50% 1733 | -10/Mines | Core integrity fell below 20% 1746 | -10/Mines | Lost 4 allies 1763 | -10/Mines | Lost 4 parts (1p1u2w) 1792 | -10/Mines | Entered Materials 1792 | -9/Materials | Evolved 2 slots: Weapon x2 2094 | -9/Materials | Repaired Hvy. Assault Rifle+? 2136 | -9/Materials | Build established: Tank 2279 | -9/Materials | Discovered new exit (range 16) 2381 | -9/Materials | Identified exit to Mines 2501 | -9/Materials | Build established: Scavenger-Tank 2716 | -9/Materials | Identified exit to Materials 2747 | -9/Materials | Central database locked down 2859 | -9/Materials | Learned location of Recycling (-8) 2957 | -9/Materials | Learned location of Zion (-6) 3036 | -9/Materials | Learned 2 Materials zone layouts 3103 | -9/Materials | Entered another Materials area 3103 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3396 | -8/Materials | Garrison activated, responded to threat 3399 | -8/Materials | Build established: Scavenger-Gunner 3423 | -8/Materials | Discovered new exit (range 14) 3507 | -8/Materials | Garrison activated, responded to threat 3763 | -8/Materials | Lost 3 parts (1u2w) 3867 | -8/Materials | Garrison activated, responded to threat 3981 | -8/Materials | Discovered new exit (range 7) 4222 | -8/Materials | Discovered new exit (range 15) 4244 | -8/Materials | Identified exit to Factory 4305 | -8/Materials | Repaired Hvy. Assault Rifle+ 4339 | -8/Materials | Repaired Hvy. Assault Rifle+ 4498 | -8/Materials | Discovered new exit (range 13) 4954 | -8/Materials | Central database locked down 5011 | -8/Materials | Discovered exit to Factory (range 16) 5103 | -8/Materials | First assault squad dispatched 5136 | -8/Materials | Learned location of 1 exit from Recycling 5198 | -8/Materials | Learned 4 Factory zone layouts 5226 | -8/Materials | Lost 6 parts (1p2n1u2w) 5320 | -8/Materials | Learned 2 Lower Caves zone layouts 5340 | -8/Materials | Learned 2 Lower Caves zone layouts 5348 | -8/Materials | Learned location of 1 exit from Extension 5367 | -8/Materials | Learned location of 1 exit from Extension 5397 | -8/Materials | Learned Storage stockpile data 5435 | -8/Materials | Learned location of Storage (-8) 5446 | -8/Materials | Identified exit to Storage 5448 | -8/Materials | Entered Storage 5870 | -8/Storage | Garrison activated, responded to threat 6205 | -8/Storage | Met a pair of Derelict thieves 6310 | -8/Storage | Destroyed 7 combat bots 6575 | -8/Storage | Build established: Tank 6615 | -8/Storage | Core integrity fell below 50% 6770 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 6907 | -8/Storage | Used back door to open Recycling access 6907 | -8/Storage | Discovered new exit (range 5) 6915 | -8/Storage | Entered Recycling 6915 | -8/Recycling | Accompanied by 7 allies 6916 | -8/Recycling | Identified exit to Factory 6917 | -8/Recycling | Identified exit to Scraptown 7065 | -8/Recycling | Build established: Commander-Tank 8532 | -8/Recycling | Scanned before Scraplab entrance 8564 | -8/Recycling | Entered Scraplab 8591 | -8/Recycling | Build established: Commander-Mutant 8605 | -8/Recycling | Entered Scraptown 8605 | -8/Scraptown | Accompanied by 16 allies 8605 | -8/Scraptown | System corruption cleaned by C-Scrubber 9071 | -8/Scraptown | Visited Shadow of the Wyrm 9123 | -8/Scraptown | Visited Scrapoid Research Area 9153 | -8/Scraptown | Visited Cyclists 9168 | -8/Scraptown | Visited CPS Storage 9197 | -8/Scraptown | Visited TADAMA 9288 | -8/Scraptown | Visited Science Testing Area 9322 | -8/Scraptown | Visited UFD Registry 9322 | -8/Scraptown | Registered with UFD as "Protonforce" 9372 | -8/Scraptown | Visited Analyses Database 9423 | -8/Scraptown | Visited Botcube Research 9439 | -8/Scraptown | Found Lrg. Botcube 9473 | -8/Scraptown | Visited Curators Association 9543 | -8/Scraptown | Visited Science Guys 9747 | -8/Scraptown | Visited Sword Containment 9780 | -8/Scraptown | Visited Derelict Rescue Squad 9798 | -8/Scraptown | Found DRS Beacon 9843 | -8/Scraptown | Visited Chapter 10 9877 | -8/Scraptown | Visited A0-MCA Data Center 9892 | -8/Scraptown | Given a B+ rating by A0-MCA 9898 | -8/Scraptown | Found A0-MCA's Component Scanner 9950 | -8/Scraptown | Visited Abandonware Association 9965 | -8/Scraptown | Learned abandonware demo "OVRCLOCK.EXE" 9999 | -8/Scraptown | Learned abandonware demo "TRNCOAT.EXE" 10045 | -8/Scraptown | Visited Scrap Suit Storage 10564 | -8/Scraptown | Met Optimus 10564 | -8/Scraptown | Accepted into 0bPrime 10672 | -8/Scraptown | Discovered exit to Factory (range 3) 10703 | -8/Scraptown | Entered Factory 10703 | -6/Factory | Accompanied by 16 allies 10703 | -6/Factory | Evolved 4 slots: Propulsion x3, Utility x1 10704 | -6/Factory | Identified exit to Lower Caves 10977 | -6/Factory | Garrison activated, responded to threat 11029 | -6/Factory | Build established: Commander-Tank 11240 | -6/Factory | Lost 4 allies 11315 | -6/Factory | Lost 4 allies 11699 | -6/Factory | Build established: Gunner 11979 | -6/Factory | Discovered new exit (range 5) 12180 | -6/Factory | Identified exit to Factory 12443 | -6/Factory | Allied Derelicts emerged from ambush trap array 12625 | -6/Factory | Repaired Arm. Treads+ 12664 | -6/Factory | Repaired Arm. Treads+ 12733 | -6/Factory | P-60 Hacker assimilated allied 7Q-77B(g) 12803 | -6/Factory | First assault squad dispatched 12942 | -6/Factory | Garrison activated, responded to threat 13010 | -6/Factory | Destroyed 12 combat bots 13258 | -6/Factory | Discovered exit to Lower Caves (range 6) 14278 | -6/Factory | Loaded intel: 8 recycling unit locations 14371 | -6/Factory | Learned location of Protoforge (-2) 14527 | -6/Factory | Discovered exit to Factory (range 13) 14814 | -6/Factory | Core integrity fell below 50% 15073 | -6/Factory | High security lockdown imminent 15123 | -6/Factory | System corruption reached 10% 15145 | -6/Factory | Core integrity fell below 20% 15153 | -6/Factory | High security lockdown engaged 15153 | -6/Factory | Lost 12 parts (2p5n5u) 15319 | -6/Factory | Spotted B-75 Beast 15330 | -6/Factory | Lost 4 parts (3n1w) 15400 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- Veteran. 15381_ Imp. Melee Analysis Suite destroyed. 15382_ Destroyed Unknown Reactor. 15382_ Power Sword follow-up attack on G-67 Veteran. 15387_ Adv. Terrain Scanner destroyed. 15389_ Destroyed Com. Battery. 15389_ Power Sword follow-up attack on I-36 Angel. 15389_ I-36 Angel destroyed. 15390_ Flexi-carbon Leg destroyed. 15395_ G-67 Veteran destroyed. 15399_ C-45 Heavy ARC bursts open, deploying its payload. 15399_ G-67 Veteran unfolds itself. 15399_ G-50 Soldier unfolds itself. 15399_ E-15 Imp unfolds itself. 15399_ Flexi-carbon Leg blown off. 15399_ Rnf. Deuterium Engine blown off. 15399_ E-15 Imp destroyed. Map ----- +----------------------------------------------------+ | + ##?? | | """# ##### #??? | | """ Y"# ##?#? ###? | | !! """ """# #?#?? #??? | | !! """ #################+#######? ##?? | | ??? #??????##??# #?? ? | | ????############???#######" # ? ? | | ???????????##?#?#####?##?#" #???"" """ " | | ????????????#??########?##" """ """ #? ?"" """?? | | ????????????#??#######?###T """ """ # """?""" ? | | ????????????#?#???##?##?##" """ """ # ? ? ? ?? | | ??????????????######?##??#" #??"?"??""?" | | ???????????#??#####?######" """ #???????""?? | | ##########?##?######?##?## """ # ?"?"??"? " | | ##??#?############ !! """ #? ? ? ?? | | "" #???#?#?#?#?###?## !! [!! # ?"? ""??" | | T" ###?##?########?## !! =%= ! #? ""? "?"?" | | "" #???###?####?##??########+##### """ """ ? | | " #######?#?##?#?#####?####%#?###? | | " #??#?############?#?#####!##### " | | " #????######?#############[* " | | #??##?###??####?#! ## | | " """ ###?#?##?##?#####==* # ? | | " """ ##?#??#?###???###[""" + #? | | " """ #?#???###??#?#?##="""g # #? | | #???#?#####???#?#@"""gg# ]] ] "" # | | #########?#??#??#?#######%glgg=# ]] T" ####? | | #?###########?##?########### "" ?#??? | | # #???#???#??#?###?## ####?## #?##? | | # #########?##?##### #######? """"""""" ??#? | | # #???# ? #?###"#####???? ?#?? | | # #?#?# """"" # ? ?## ? #?#?? | | # #???# """"" # ## # ? ?#???? | | # #??## """ # * ??# ######## ? ?????" | | # #???# # ## ###? #? ???????? | | # #???# """"" # ## ?##?? # ???? ???? | | # #???# """"" # ## ?## ????? ???????? | | #???# """ # #? ?#?? ? #?????????? | | #???# # ## ??# #????"????? | | ##### """"" # ! #????#? ? #?????????? | | # """"" # # #??? ?? ???????? | | # """ # +? #? ? ??????????? | | # # # #?#?+???????????? | | # """"" ########+#####? #?#?????????????? | | + """"" ##?##?#??#?#? ? ?#??????????????? | | # """ #???##??????#? ?? ???????????????? | | = # *#???#????#???? ?? ???????????????? | | % #########????????#??? ???????????????????? | | "" ?????????? ?????????????????????????????? | | "" % ???????????????#???## ?????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 18 Energy Capacity 290 Matter Stores 500 Matter Capacity 500 Sight Range 16 Terrain Scan Range 20 Terrain Scan Density 110 Corruption Containment 8 Armor Coverage 600 Resistance: TH 10 Evasion (%) 55 Targeting Accuracy 8 Melee Accuracy 6 Armor Integrity Analysis 30 Recoil Reduction 6 Salvage Targeting 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Hvy. Assault Rifle | 9% | -9/Materials Hvy. Assault Rifle | 10% | -8/Materials Hvy. Assault Rifle | 12% | -8/Materials Arm. Treads | 2% | -6/Factory Arm. Treads | 22% | -6/Factory Studied --------- Hvy. Assault Rifle | -9/Materials | Hacked Arm. Treads | -8/Materials | Hacked Imp. Treads | -8/Materials | Hacked Magnetic Acceleration Cannon | -6/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- Junior Dev Not Today, Chutes Physics Protects Challenges ------------ None Game ------ Seed ArcRestorationDeck Manual? 0 Play Time 02:28:05 Cumulative 354.0 hours Start 2026.07.25 @ 17:38:41 End 2026.07.25 @ 21:27:36 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 204 Rogue 130 Adventurer 74 Explorer 0 Win Type - Total 17 Types 14/0/0/3/0/0/0/0/0/0 Lore% 74 Gallery% 68 Achievement% 53 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 60ca1b45-f34b-4ccd-9b3e-c5fbdcfee3e8