Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.01 @ 17:02:50 Player: BrainTooSmol Result: Destroyed by S-10 Pest with Light Assault Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (116) 580 Value Destroyed (3566) 3566 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (805) 805 TOTAL SCORE: 6811 Bonus ------- High Alert Combat Kills 605 Entered Garrisons 200 Cogmind --------- Core Integrity 0/550 Matter 243/300 Energy 160/160 System Corruption 4% Temperature Cool (0) Movement Treading (170) Location -8/Garrison Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (2) --- Armored Treads Armored Treads > --- UTILITY (6) ------ Heat Sink Improved Heat Sink Improved Heat Sink Large Storage Unit Light Armor Plating Hacking Suite > --- WEAPON (2) ------- Minigun Minigun > --- INVENTORY (15) --- Armored Treads Armored Treads Large Matter Pod (150) Structural Scanner Improved Sensor Array Hacking Suite Minigun Minigun Minigun Minigun Minigun Rocket Launcher Datajack Plasma Cutter Hammer Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Armored Treads Armored Wheel > --- UTILITY ---------- Large Storage Unit Improved Sensor Array Advanced Targeting Computer Hardened Medium Armor Plating Hardened Medium Armor Plating Medium Reflective Plating > --- WEAPON ----------- Greatsword > --- INVENTORY -------- Improved Ion Engine Armored Treads Armored Treads Armored Treads Armored Treads Armored Treads Structural Scanner Light Armor Plating Light Armor Plating Shield Generator Hacking Suite Hacking Suite Rocket Launcher Datajack Plasma Cutter [Rating: 36] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Armored Wheel Treads Armored Treads Leg Aluminum Leg Wheel Armored Wheel Utility Light Armor Plating Device Improved Sensor Array Storage Large Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Light Armor Plating Weapon Light EM Pulse Cannon Energy Gun Improved EM Shotgun Energy Cannon Light EM Pulse Cannon Ballistic Gun Minigun Launcher Grenade Launcher Impact Weapon Hammer Slashing Weapon Greatsword Build | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Slots Evolved 4 | . . 2 2 . Power . | . . . . . Propulsion . | . . . . . Utility 4 | . . 2 2 . Weapon . | . . . . . Parts Attached 80 | . 13 18 25 24 Power 8 | . 2 1 3 2 Engine 4 | . 2 1 1 . Core 4 | . . . 2 2 Reactor . | . . . . . Propulsion 10 | . 2 3 2 3 Treads 5 | . . . 2 3 Leg . | . . . . . Wheel 5 | . 2 3 . . Hover . | . . . . . Flight . | . . . . . Utility 32 | . 3 7 13 9 Device 8 | . 1 1 2 4 Storage 2 | . 1 1 . . Processor 2 | . . 1 1 . Hackware 1 | . . . 1 . Protection 19 | . 1 4 9 5 Artifact . | . . . . . Weapon 30 | . 6 7 7 10 Energy Gun 7 | . . 4 1 2 Energy Cannon 9 | . 2 3 4 . Ballistic Gun 10 | . 3 . 1 6 Ballistic Cannon . | . . . . . Launcher 2 | . 1 . . 1 Special Weapon . | . . . . . Impact Weapon 1 | . . . . 1 Slashing Weapon 1 | . . . 1 . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 3 | . . 3 . . Parts Lost 30 | . 1 6 8 15 Power 2 | . . . . 2 Propulsion 5 | . . 2 . 3 Utility 14 | . 1 1 5 7 Weapon 9 | . . 3 3 3 Highest Loss Streak 8 | . 1 2 2 8 To Critical Strikes . | . . . . . Average Slot Usage (%) 94 | . 99 98 92 90 Engine 7 | . 14 11 7 . Core 2 | . . . 1 8 Treads 5 | . . . 6 16 Wheel 14 | . 25 21 11 1 Device 9 | . 7 6 8 15 Storage 10 | . 14 11 9 9 Processor 7 | . . 10 9 5 Hackware 2 | . . . . 9 Protection 14 | . 5 15 22 9 Energy Gun 6 | . 17 3 8 2 Energy Cannon 7 | . 3 17 3 . Ballistic Gun 3 | . 7 . . 9 Slashing Weapon 1 | . . . 2 2 Naked Turns . | . . . . . Heaviest Build 59 | 11 24 42 59 53 Greatest Support 40 | 20 20 24 24 40 Greatest Overweight (x) 4 | . 1 2 4 4 Average Overweight (x) 1 | . . 1 2 . Largest Inventory Capacity 15 | . 10 15 15 15 Average Capacity 12 | . 8 11 15 15 Most Carried 15 | . 10 15 15 15 Average Carried 11 | . 7 9 14 12 Final Capacity 15 | 8 10 15 15 15 Final Carried 15 | 6 10 15 14 15 Class Distribution -------------------- 81% | Mutant 18% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Resources | -11 -10 -9 -8 -8 ----------- Run | Yrd Mat Mat Mat Gar Matter Collected 1283 | 200 154 150 249 530 Remotely . | . . . . . Salvage Created 4745 | . 351 1672 1642 1080 Parts 252 | . 27 88 96 41 Haulers Intercepted 8 | . 2 5 1 . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Combat Hostiles Destroyed 89 | . 8 28 30 23 Melee 18 | . . . 8 10 Guns 33 | . 8 . 12 13 Cannons 29 | . . 23 6 . AOE 3 | . . . 3 . Classes Destroyed 13 | . 5 5 2 1 Worker 1 | . . 1 . . Builder 2 | . 1 . 1 . Tunneler 1 | . . . 1 . Hauler 8 | . 2 5 1 . Recycler 1 | . . 1 . . Mechanic 1 | . . 1 . . Operator 2 | . . 1 1 . Watcher 11 | . 2 5 4 . Swarmer 25 | . 6 8 6 5 Grunt 41 | . 2 10 18 11 Brawler 2 | . . . . 2 Sentry 16 | . . 10 5 1 Hunter 5 | . . . 1 4 Best Kill Streak 6 | . 4 6 3 5 Combat Bots Only 5 | . 3 4 3 5 Max Kills in Single Turn 2 | . 1 2 2 1 Gunslinging . | . . . . . Exploded 1 | . . . 1 . Melee 1 | . . . 1 1 Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Hostile Shots Fired 548 | . 34 101 165 248 Missed 133 | . 8 27 45 53 Damage Taken 5501 | . 293 859 1805 2544 Core 679 | . 29 95 119 436 Absorbed by Shields 155 | . . . . 155 Ignored by Resistances 128 | . . . 76 52 Core Remaining (%) 88 | 100 88 76 . . Volleys Fired 222 | . 34 77 60 51 Largest 2 | . 2 2 2 2 Hottest 112 | . 80 112 112 88 Shots Fired 419 | . 67 152 115 85 Gun 230 | . 66 2 79 83 Cannon 186 | . . 150 36 . Launcher 3 | . 1 . . 2 Special . | . . . . . Kinetic 84 | . 14 . 7 63 Thermal 49 | . 27 2 . 20 Explosive 3 | . 1 . . 2 Electromagnetic 283 | . 25 150 108 . Robot Hit Streak 25 | . 5 19 11 25 Robot Miss Streak 6 | . 6 3 3 3 Penetration Max . | . . . . . Secondary Targets 2 | . . . 1 1 Max Gunslinging Chain 1 | . . . 1 1 Shots Hit Robots 343 | . 30 116 107 90 Core Hits 166 | . 19 45 65 37 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 11 | . . 2 3 6 Burn 1 | . . . . 1 Corrupt 2 | . . 2 . . Sever 8 | . . . 3 5 Melee Attacks 104 | . . . 31 73 Impact 25 | . . . . 25 Slashing 79 | . . . 31 48 Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 9282 | . 375 3154 3127 2626 Guns 2319 | . 335 34 990 960 Cannons 3202 | . . 2602 600 . Explosions 1000 | . 40 518 442 . Melee 2752 | . . . 1086 1666 Ramming 9 | . . . 9 . Kinetic 799 | . 79 . 36 684 Thermal 1337 | . 139 552 370 276 Explosive . | . . . . . Electromagnetic 4385 | . 157 2602 1626 . Impact . | . . . . . Slashing 2752 | . . . 1086 1666 Piercing . | . . . . . Highest Corruption 4 | . . . 1 4 Average Corruption 1 | . . . 1 2 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 44 | . . . 12 32 Message Errors 9 | . . . 1 8 Matter Fused 14 | . . . 2 12 Heat Flow Errors 6 | . . . 5 1 Energy Discharges 3 | . . . 1 2 Parts Rejected 1 | . . . 1 . Data Loss (minor) 4 | . . . 2 2 Data Loss (major) 5 | . . . . 5 Misfires 1 | . . . . 1 Alerts 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 228 | . . 96 80 52 Projectiles 96 | . . 96 . . Explosions 8 | . . . 8 . Melee 124 | . . . 72 52 Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 33 | . . 12 21 . Shots 2 | . . 1 1 . Rammed 1 | . . . 1 . Targets Rammed 1 | . . . 1 . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 496 | . 397 352 496 382 Average Temperature 114 | . 124 101 117 180 Received Heat Transfer 2295 | . 93 258 1062 882 Effects 12 | . 2 3 6 1 Shutdowns 5 | . 2 . 3 . Energy Bleed 4 | . . 3 . 1 Interference 2 | . . . 2 . Damage (minor) 1 | . . . 1 . Siege Activations . | . . . . . Robots Corrupted 6 | . . 5 1 . Combat Hostiles 6 | . . 5 1 . Parts Fried 30 | . . 22 8 . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 3 | . . 1 . 2 Heat Transferred 2039 | . 325 724 250 740 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 18 | . 1 10 7 . Alert | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Peak Influence 1257 | . 197 588 765 1257 Initial 474 | . . . 161 474 Average 412 | . 99 285 398 800 Maximum Alert Level 4 | . . 2 3 4 Low Security (%) 29 | . 100 36 14 . Level 1 22 | . . 35 34 . Level 2 29 | . . 28 43 28 Level 3 16 | . . . 8 61 Level 4 2 | . . . . 9 Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 11 | . . 4 7 . Investigation 2 | . . 1 1 . Extermination . | . . . . . Reinforcement 8 | . . 3 5 . Assault 1 | . . . 1 . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Distress Signals 7 | . 1 3 3 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 132 | . 18 38 50 26 Peak Tracking Total 5 | . 4 4 5 5 Tactical Retreats 11 | . 1 . 8 2 Traps | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Traps Triggered 7 | . . 1 4 2 Indirectly 2 | . . . 2 . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -8 ---------- Run | Yrd Mat Mat Mat Gar Machines Disabled 13 | . 1 3 9 . Max in Single Turn 4 | . 1 1 4 . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Machines Accessed 30 | . 9 10 9 2 Terminals 22 | . 7 7 6 2 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 6 | . 2 2 2 . Scanalyzers 1 | . . 1 . . Garrison Access 1 | . . . 1 . Total Hacks 72 | . 25 27 17 3 Successful 40 | . 13 17 9 1 Failed 32 | . 12 10 8 2 Catastrophic 3 | . 1 1 1 . Database Lockouts . | . . . . . Manual 53 | . 23 17 13 . Terminals 54 | . 18 20 13 3 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 15 | . 7 5 3 . Scanalyzers 2 | . . 2 . . Garrison Access 1 | . . . 1 . Terminal Hacks 11 | . 2 6 2 1 Robot Analysis 2 | . 1 . 1 . Terminal Index 1 | . . . 1 . Recycling Unit Index 1 | . . 1 . . Unreport Threat 1 | . . 1 . . Locate Traps 1 | . 1 . . . Security Status 2 | . . 2 . . Patrol Status 1 | . . 1 . . Zone Layout 1 | . . 1 . . Patrol Navigation 1 | . . . . 1 Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks 4 | . 1 2 1 . Report Inventory 2 | . 1 1 . . Retrieve Components 2 | . . 1 1 . Scanalyzer 2 | . . 2 . . Insert Component 1 | . . 1 . . Analyze 1 | . . 1 . . Garrison Access Hacks 1 | . . . 1 . Unlock Access 1 | . . . 1 . Unauthorized Hacks 22 | . 10 7 5 . Terminals 15 | . 7 5 3 . Assimilate 4 | . 3 1 . . Botnet 8 | . 3 3 2 . Operators 3 | . 1 1 1 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 7 | . 3 2 2 . Reject 4 | . 2 1 1 . Mask 3 | . 1 1 1 . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 20 | . 6 7 6 1 Full Trace Events 1 | . 1 . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 1 | . . 1 . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 7 | . . 3 4 . Parts Scanalyzed 1 | . . 1 . . Part Schematics Acquired 1 | . . 1 . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -8 ------------ Run | Yrd Mat Mat Mat Gar Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Total Allies 2 | . 2 . . . Largest Group 2 | . 2 2 2 . Highest-Rated Group 20 | . 20 20 20 . Highest-Rated Ally 10 | . 10 10 10 . Total Orders 15 | . 4 4 7 . STAY 8 | . 2 2 4 . FOLLOW 7 | . 2 2 3 . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Robot Analysis Total 2 | . 1 . 1 . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -8 ------------- Run | Yrd Mat Mat Mat Gar Turns Passed 9295 | . 1242 3116 2807 2130 Spaces Moved 5635 | 1 1075 2115 1421 1023 Core . | . . . . . Treads 822 | . . . . 822 Legs 34 | 1 33 . . . Wheels 4779 | . 1042 2115 1421 201 Hover . | . . . . . Flight . | . . . . . Fastest Speed 80 | 120 80 95 105 135 Average Speed 117 | 120 83 102 131 165 Slowest Speed 250 | 120 120 110 150 250 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 69 | 2 98 96 84 69 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . Scrap Searched . | . . . . . Spaces Dug 26 | . . . 3 23 Terrain Destroyed 120 | . 10 40 39 31 Melee 17 | . . . 3 14 Projectile . | . . . . . AOE 103 | . 10 40 36 17 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Total 7705 | . 1360 2914 2190 1241 Wait 1547 | . 210 672 623 42 Move 5632 | . 1074 2114 1421 1023 Hop . | . . . . . Pick Up 51 | . 14 18 10 9 Fast Attach 36 | . 5 6 14 11 Attach 20 | . . 6 6 8 Detach 2 | . . . 2 . Swap 24 | . 8 6 5 5 Drop 50 | . 15 15 17 3 Fire 222 | . 34 77 60 51 Melee 104 | . . . 31 73 Ram 1 | . . . 1 . Kick . | . . . . . Crush . | . . . . . Escape Stasis 16 | . . . . 16 Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min] / [*Sub]) -9/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -8/Materials (discovered 2 exits: [*Fac] / Gar) -8/Garrison (discovered 4 exits: [*Mat x4]) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 317 | -10/Materials | Build established: Mutant 392 | -10/Materials | Discovered new exit (range 16) 634 | -10/Materials | Discovered new exit (range 14) 731 | -10/Materials | Discovered new exit (range 13) 891 | -10/Materials | Discovered new exit (range 5) 937 | -10/Materials | Discovered new exit (range 12) 1243 | -10/Materials | Entered another Materials area 1243 | -9/Materials | Accompanied by 2 allies 1243 | -9/Materials | Evolved 2 slots: Utility x2 1739 | -9/Materials | Discovered new exit (range 6) 3223 | -9/Materials | Discovered new exit (range 3) 3343 | -9/Materials | Discovered new exit (range 12) 3464 | -9/Materials | Discovered new exit (range 9) 3600 | -9/Materials | Discovered new exit (range 12) 4359 | -9/Materials | Entered another Materials area 4359 | -8/Materials | Accompanied by 2 allies 4359 | -8/Materials | Evolved 2 slots: Utility x2 5705 | -8/Materials | Discovered new exit (range 4) 7159 | -8/Materials | First assault squad dispatched 7166 | -8/Materials | Identified exit to Garrison 7166 | -8/Materials | Entered Garrison 7216 | -8/Garrison | Triggered checkpoint 7520 | -8/Garrison | Triggered checkpoint 7520 | -8/Garrison | Triggered checkpoint 7591 | -8/Garrison | Lost 6 parts (1p2n3u) 7760 | -8/Garrison | Core integrity fell below 50% 7840 | -8/Garrison | Lost 8 parts (1p1n3u3w) 7938 | -8/Garrison | Discovered new exit (range 10) 8136 | -8/Garrison | Discovered new exit (range 12) 8147 | -8/Garrison | Build established: Scavenger-Mutant 8444 | -8/Garrison | Triggered checkpoint 8457 | -8/Garrison | Core integrity fell below 20% 8528 | -8/Garrison | Discovered new exit (range 15) 8618 | -8/Garrison | Triggered checkpoint 8676 | -8/Garrison | Triggered checkpoint 8730 | -8/Garrison | Discovered new exit (range 7) 8920 | -8/Garrison | Triggered checkpoint 9276 | -8/Garrison | Triggered checkpoint 9296 | -8/Garrison | Destroyed by S-10 Pest with Light Assault Rifle Last Messages --------------- 08920_ Beams of light sweep through the air. An alarm sounds. 08966_ ALERT: Garrison interior compromised. 08973_ System corrupted: Matter fused (-5). 09020_ Acquired 6 matter. 09024_ Acquired 28 matter. 09026_ Dropped Minigun. 09028_ Acquired Hammer. 09029_ Acquired 10 matter. 09067_ System corrupted: Heat flow error (+265). 09088_ Y6BCF=LE,1SQANPESBLMWQGERN #P%L5 R,R 09123_ System corrupted: Component data lost. 09159_ IST&|7%Y5 B1T&KIW4A4,0 CL 09194_ Acquired 4 matter. 09235_ System corrupted: Matter fused (-10). 09266_ ALERT: Garrison interior compromised. 09276_ Beams of light sweep through the air. An alarm sounds. 09279_ System corrupted: Matter fused (-5). 09287_ S-10 Pest destroyed. 09292_ Destroyed Flight Unit. 09292_ S-10 Pest destroyed. 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