Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.17 @ 11:36:53 Player: Suspectator Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (30) 150 Value Destroyed (745) 745 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (798) 798 TOTAL SCORE: 3213 Bonus ------- Follower Combat Kills 198 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/400 Matter 288/300 Energy 158/160 System Corruption 0% Temperature Cool (32) Movement Rolling (100) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (3) --- Armored Huge Wheel > --- UTILITY (3) ------ Medium Storage Unit Improved Targeting Computer Mobile Refinery Mk. CCLXVII > --- WEAPON (2) ------- Battle Rifle Battle Rifle > --- INVENTORY (10) --- Light Nuclear Core Light Nuclear Core Flexi-carbon Leg Flexi-carbon Leg Compact Battery (200) Medium Matter Pod (100) Phase Shifter Field Recycling Unit (9) Shotgun Plasma Cutter Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Armored Huge Wheel > --- UTILITY ---------- Medium Storage Unit Improved Targeting Computer Mobile Refinery Mk. CCLXVII > --- WEAPON ----------- Battle Rifle Battle Rifle > --- INVENTORY -------- Light Nuclear Core Light Nuclear Core Flexi-carbon Leg Flexi-carbon Leg Compact Battery Medium Matter Pod Phase Shifter Field Recycling Unit Shotgun Plasma Cutter [Rating: 27] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Wheel Armored Huge Wheel Flight Unit Flight Unit Utility Medium Storage Unit Device Mobile Refinery Mk. CCLXVII Storage Medium Storage Unit Processor Signal Interpreter Protection Improved Propulsion Shielding Weapon Light Assault Rifle Ballistic Gun Light Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Grenade Launcher Special Weapon Plasma Cutter Build | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion 1 | . . 1 . . . Utility 1 | . . 1 . . . Weapon . | . . . . . . Parts Attached 47 | 6 5 14 9 6 7 Power 9 | 1 2 1 2 1 2 Engine 8 | 1 2 1 2 1 1 Core 1 | . . . . . 1 Reactor . | . . . . . . Propulsion 10 | 2 1 4 1 1 1 Treads 7 | 2 1 4 . . . Leg . | . . . . . . Wheel 1 | . . . . 1 . Hover . | . . . . . . Flight 2 | . . . 1 . 1 Utility 10 | 1 2 3 1 2 1 Device 2 | . . . 1 1 . Storage 3 | 1 1 1 . . . Processor 3 | . . 2 . . 1 Hackware . | . . . . . . Protection 2 | . 1 . . 1 . Artifact . | . . . . . . Weapon 18 | 2 . 6 5 2 3 Energy Gun . | . . . . . . Energy Cannon . | . . . . . . Ballistic Gun 14 | 2 . 4 4 1 3 Ballistic Cannon 2 | . . 1 . 1 . Launcher 1 | . . 1 . . . Special Weapon 1 | . . . 1 . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . . 1 . Parts Lost 16 | . 2 5 5 . 4 Power 3 | . 1 . 1 . 1 Propulsion 6 | . 1 2 3 . . Utility 3 | . . 2 . . 1 Weapon 4 | . . 1 1 . 2 Highest Loss Streak 4 | . 1 3 3 . 4 To Critical Strikes . | . . . . . . Average Slot Usage (%) 80 | . 93 81 81 77 70 Engine 10 | . 14 11 11 11 3 Treads 9 | . 28 26 12 . . Wheel 5 | . . . . 8 11 Flight 1 | . . . 3 2 . Device 7 | . . . 6 11 11 Storage 12 | . 14 16 11 11 11 Processor 4 | . . 2 15 4 2 Protection 5 | . 8 3 . 6 3 Ballistic Gun 18 | . 28 15 20 15 18 Ballistic Cannon 4 | . . 4 . 6 3 Naked Turns . | . . . . . . Heaviest Build 29 | 14 22 24 29 27 27 Greatest Support 60 | 40 40 60 60 28 28 Greatest Overweight (x) 7 | . . 1 7 5 . Average Overweight (x) . | . . . 1 . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 Average Capacity 9 | 7 8 10 10 10 10 Most Carried 10 | 1 10 10 10 10 10 Average Carried 9 | . 6 9 9 9 9 Final Capacity 10 | 8 10 10 10 10 10 Final Carried 10 | 1 10 10 10 10 10 Class Distribution -------------------- 60% | Mutant 39% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Matter Collected 1289 | 174 233 169 392 213 108 Remotely . | . . . . . . Salvage Created 874 | . 264 153 392 . 65 Parts 56 | . 31 5 17 . 3 Haulers Intercepted 2 | . 1 1 . . . Recyclers Shooed . | . . . . . . Parts Field Recycled 10 | . . . 4 6 . Retrieved Matter 46 | . . . 28 18 . Parts Self-Destructed 11 | . . . . . 11 Prevented 3 | . . . . . 3 Kills | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Combat Hostiles Destroyed 24 | . 9 3 11 . 1 Melee 1 | . . 1 . . . Guns 21 | . 9 . 11 . 1 AOE 2 | . . 2 . . . Classes Destroyed 6 | . 5 . 1 . . Worker 3 | . 1 1 1 . . Hauler 2 | . 1 1 . . . Watcher 1 | . 1 . . . . Swarmer 8 | . 5 . 3 . . Grunt 15 | . 4 3 7 . 1 Duelist 1 | . . . 1 . . Best Kill Streak 6 | . 6 4 3 . 1 Combat Bots Only 3 | . 3 2 3 . 1 Max Kills in Single Turn 2 | . 2 1 1 . 1 Gunslinging 1 | . 1 . . . . Exploded 1 | . . 1 . . . Melee 1 | . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Hostile Shots Fired 282 | . 91 62 79 . 50 Missed 71 | . 28 15 15 . 13 Damage Taken 2981 | . 650 821 818 . 692 Core 463 | . 61 135 156 . 111 Absorbed by Shields . | . . . . . . Redirected to Shielding 66 | . . . . . 66 Regen/Repaired (Parts) 33 | . . 33 . . . Core Remaining (%) 87 | 100 75 . . . . Volleys Fired 110 | . 34 19 46 . 11 Largest 2 | . 2 2 2 . 2 Hottest 68 | . 40 65 46 . 68 Shots Fired 215 | . 68 36 90 . 21 Gun 197 | . 68 24 90 . 15 Cannon 12 | . . 6 . . 6 Launcher 6 | . . 6 . . . Special . | . . . . . . Kinetic 209 | . 68 30 90 . 21 Thermal . | . . . . . . Explosive 6 | . . 6 . . . Electromagnetic . | . . . . . . Robot Hit Streak 10 | . 10 6 10 . 4 Robot Miss Streak 5 | . 4 4 5 . 5 Penetration Max . | . . . . . . Secondary Targets 4 | . 3 . 1 . . Max Gunslinging Chain 1 | . 1 . 1 . . Shots Hit Robots 130 | . 42 16 60 . 12 Core Hits 66 | . 17 14 29 . 6 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes . | . . . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2103 | . 590 520 746 . 247 Guns 1554 | . 546 173 746 . 89 Cannons 245 | . . 87 . . 158 Explosions 301 | . 44 257 . . . Melee . | . . . . . . Ramming 3 | . . 3 . . . Kinetic 1799 | . 546 260 746 . 247 Thermal . | . . . . . . Explosive 301 | . 44 257 . . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 18 | . . 4 . . 14 Projectiles 14 | . . . . . 14 Explosions 4 | . . 4 . . . Melee . | . . . . . . Knockbacks 4 | . . 2 . . 2 Impact . | . . . . . . Kinetic 4 | . . 2 . . 2 Secondary . | . . . . . . Self-Inflicted Damage 236 | . 113 123 . . . Shots 6 | . 1 5 . . . Rammed 1 | . . 1 . . . Targets Rammed 1 | . . 1 . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 44 | . 2 17 19 . 44 Average Temperature 9 | . 2 4 8 . 18 Received Heat Transfer 656 | . 108 291 183 . 74 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred . | . . . . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Peak Influence 199 | . 163 199 173 . . Initial 63 | . . 63 3 . . Average 60 | . 57 62 68 . . Maximum Alert Level . | . . . . . . Low Security (%) 100 | 100 100 100 100 . . Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 4 | . 2 2 . . . Investigation 4 | . 2 2 . . . Extermination . | . . . . . . Reinforcement . | . . . . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Distress Signals 2 | . 2 . . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 52 | . 16 10 12 . 14 Peak Tracking Total 7 | . 5 4 3 . 7 Tactical Retreats 2 | . 1 . 1 . . Traps | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Traps Triggered 1 | . 1 . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed 2 | . . 2 . . . Reused 1 | . . 1 . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered 1 | . . 1 . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Machines Disabled 3 | . 1 2 . . . Max in Single Turn 1 | . 1 1 . . . Machines Repaired . | . . . . . . Machines Dismantled 1 | . . . 1 . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Machines Accessed 9 | . 4 5 . . . Terminals 6 | . 3 3 . . . Fabricators . | . . . . . . Repair Stations 1 | . . 1 . . . Recycling Units 1 | . 1 . . . . Scanalyzers 1 | . . 1 . . . Garrison Access . | . . . . . . Total Hacks 26 | . 11 15 . . . Successful 13 | . 4 9 . . . Failed 13 | . 7 6 . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 14 | . 3 7 . 4 . Terminals 16 | . 7 9 . . . Fabricators . | . . . . . . Repair Stations 2 | . . 2 . . . Recycling Units 4 | . 4 . . . . Scanalyzers 4 | . . 4 . . . Garrison Access . | . . . . . . Terminal Hacks 5 | . 2 3 . . . Branch Access Points 1 | . 1 . . . . Fabricator Index 1 | . . 1 . . . Reprogram Traps 1 | . . 1 . . . Hauler Manifests 2 | . 1 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 2 | . . 2 . . . Scan Component 1 | . . 1 . . . Repair 1 | . . 1 . . . Recycling Unit Hacks 2 | . 2 . . . . Report Inventory 1 | . 1 . . . . Retrieve Components 1 | . 1 . . . . Scanalyzer 4 | . . 4 . . . Insert Component 2 | . . 2 . . . Analyze 2 | . . 2 . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 7 | . 3 4 . . . Full Trace Events 4 | . 1 3 . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 2 | . . 2 . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . . 1 . . . Time 32 | . . 32 . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 3 | . 3 . . . . Parts Scanalyzed 2 | . . 2 . . . Part Schematics Acquired 2 | . . 2 . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked 3 | . . . . . 3 Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Total Allies 7 | . . . . 7 . Largest Group 7 | . . . . 7 7 Highest-Rated Group 210 | . . . . 210 210 Highest-Rated Ally 39 | . . . . 39 39 Total Orders . | . . . . . . Ally Attacks 48 | . . . . . 48 Total Damage 733 | . . . . . 733 Kills 9 | . . . . . 9 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Robot Analysis Total . | . . . . . . Derelict Logs Recovered 4 | . . . 1 2 1 Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Turns Passed 4662 | 68 660 682 740 2008 504 Spaces Moved 2937 | 40 323 329 236 1629 380 Core 9 | 4 . . 5 . . Treads 864 | 36 323 329 176 . . Legs . | . . . . . . Wheels 1919 | . . . . 1539 380 Hover . | . . . . . . Flight 145 | . . . 55 90 . Fastest Speed 50 | 50 160 160 160 100 100 Average Speed 135 | 149 160 163 237 118 100 Slowest Speed 440 | 160 160 240 440 440 100 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 43 | 3 44 33 52 90 41 Regions Visited 5 Branch Regions 3 Pre-discovered Areas . | . . . . . . Known Exits Taken 2 | . . 1 1 . . Unknown Exits Taken 3 | 1 1 . . 1 . Scrap Searched 4 | . . . . 4 . Spaces Dug 22 | . . 22 . . . Terrain Destroyed 60 | . 24 36 . . . Melee . | . . . . . . Projectile . | . . . . . . AOE 60 | . 24 36 . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Total 3392 | 46 399 435 319 1703 490 Wait 229 | . 26 61 7 58 77 Move 2932 | 39 322 328 235 1628 380 Hop . | . . . . . . Pick Up 32 | 1 10 7 4 4 6 Fast Attach 20 | 6 2 6 2 2 2 Attach 14 | . 1 4 5 1 3 Detach 5 | . . . 2 2 1 Swap 13 | . 2 4 2 3 2 Drop 20 | . 2 5 2 5 6 Fire 110 | . 34 19 46 . 11 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush 1 | . . 1 . . . Escape Stasis . | . . . . . . Rewire 5 | . . . 3 . 2 Trap . | . . . . . . Miscellaneous 11 | . . . 11 . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -9/Materials -9/Mines (discovered 3 exits: *Mat x2 / *Zio) -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 16) 69 | -11/Scrapyard | Entered Materials 108 | -10/Materials | Identified exit to Mines 317 | -10/Materials | Build established: Mutant 410 | -10/Materials | Discovered new exit (range 3) 729 | -10/Materials | Entered another Materials area 729 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1105 | -9/Materials | Lost 3 parts (1n1u1w) 1363 | -9/Materials | Repaired Shotgun 1385 | -9/Materials | Discovered new exit (range 6) 1410 | -9/Materials | Identified exit to Mines 1411 | -9/Materials | Entered Mines 1432 | -9/Mines | Core integrity fell below 50% 1499 | -9/Mines | Discovered new exit (range 6) 1506 | -9/Mines | Identified exit to Materials 1632 | -9/Mines | Build established: Scavenger-Mutant 1911 | -9/Mines | Lost 3 parts (1p1n1w) 2102 | -9/Mines | Learned 2 Materials zone layouts 2129 | -9/Mines | Discovered exit to Materials (range 14) 2130 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2147 | -9/Mines | Identified exit to Zion 2151 | -9/Mines | Entered Zion 2323 | -7/Zion | Found CR-A16's Pointy Stick 2687 | -7/Zion | Learned Factory security intel 2818 | -7/Zion | Found Prototype Device 2818 | -7/Zion | Identified Mobile Refinery Mk. CCLXVII 2982 | -7/Zion | Received a visual enhancement algorithm 3186 | -7/Zion | Build established: Mutant 3517 | -7/Zion | Imprinted 3519 | -7/Zion | Declared Zion's savior 4009 | -7/Zion | Gained Derelict followers 4124 | -7/Zion | Discovered new exit (range 15) 4159 | -7/Zion | Entered Proximity Caves 4159 | -6/Proximity Caves | Accompanied by 7 allies 4285 | -6/Proximity Caves | Ambushed by research squad 4292 | -6/Proximity Caves | Core integrity fell below 20% 4332 | -6/Proximity Caves | Lost 4 parts (1p1u2w) 4603 | -6/Proximity Caves | Build established: Scavenger-Mutant 4657 | -6/Proximity Caves | Attracted the attention of an 0b10 base 4663 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- S-27 Virus destroyed. DC-MJB(g) suffers critical hit (Burn). DC-MJB(g) destroyed. S-27 Virus destroyed. Acquired 12 matter. VTOL Module fries itself beyond repair. S-27 Virus destroyed. Dropped Autogun. Acquired Lgt. Nuclear Core. VTOL Module fries itself beyond repair. Corrupted Autogun fries itself beyond repair. Acquired Com. Battery. Acquired 10 matter. Acquired derelict log, extracted data. Data stored: Lower Caves entrances (x1). S-27 Virus springs to life. G-50 Soldier springs to life. S-27 Virus destroyed. Penetrated by Slug. G-50 Soldier destroyed. 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"?????????????????????? | | ???????????????# #??#+#####?????????????????????? | | ???????????????# ??????????????????????????????? | | ???????????????# ??????????????????????????????? | | ??????????????? ??????????????????????????????? | | ??????????????? ?????????????????????????????? | | ???????????????#####?????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 14 Energy Capacity 400 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Propulsion Shielding 66 Evasion (%) 40 Targeting Accuracy 6 Recoil Reduction 3 Item Schematics ----------------- Transport Network Coupler | -9/Materials | Scanalyzed Field Recycling Unit | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Fist Fight The More The Merrier Challenges ------------ None Game ------ Seed ShadingSniperBeam Manual? 0 Play Time 00:39:43 Cumulative 7.4 hours Start 2024.05.17 @ 10:57:08 End 2024.05.17 @ 11:36:53 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 13 Rogue 13 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 13 Achievement% 12 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 20/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 0 RUN: 9605bfb6-7a3e-4d23-8d7b-5602bef0427c