Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.06.10 @ 15:05:57 Player: Cinder Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (4) 2000 Regions Visited (15) 3000 Robots Destroyed (25) 125 Value Destroyed (549) 549 Prototype IDs (15) 300 Alien Tech Used (0) 0 Bonus (940) 940 TOTAL SCORE: 6914 Bonus ------- Follower Combat Kills 40 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 98/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -5/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ Visual Processing Unit Improved Signal Interpreter Makeshift Terrain Scan Processor Advanced Terrain Scan Processor > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Light Deuterium Engine Light Deuterium Engine Transmission Jammer Makeshift System Restoration Module Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- VTOL Module > --- UTILITY ---------- Visual Processing Unit Improved Signal Interpreter IFF Parser Advanced Terrain Scanner Makeshift Terrain Scan Processor Advanced Terrain Scan Processor Advanced Terrain Scan Processor > --- WEAPON ----------- Gatling Laser > --- INVENTORY -------- Light Deuterium Engine Light Deuterium Engine Transmission Jammer Makeshift System Restoration Module [Rating: 34] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Flight Unit Wheel Compact Wheel Hover Unit Cooled Aerolev Unit Flight Unit Flight Unit Utility Advanced Terrain Scan Processor Device Improved Terrain Scanner Storage Small Storage Unit Processor Advanced Terrain Scan Processor Hackware Hacking Suite Protection Layered Light Armor Plating Weapon Mining Laser Energy Gun Small Laser Ballistic Gun Assault Rifle Launcher Grenade Launcher Special Weapon Mining Laser Build | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Slots Evolved 8 | . . 2 . 2 . 2 . . . . 2 . . . . Power 1 | . . . . 1 . . . . . . . . . . . Propulsion 2 | . . 1 . 1 . . . . . . . . . . . Utility 5 | . . 1 . . . 2 . . . . 2 . . . . Weapon . | . . . . . . . . . . . . . . . . Parts Attached 46 | 6 5 4 6 4 1 4 1 . 1 4 3 6 1 . . Power 5 | 1 . 1 1 1 . 1 . . . . . . . . . Engine 4 | 1 . 1 1 . . 1 . . . . . . . . . Core 1 | . . . . 1 . . . . . . . . . . . Reactor . | . . . . . . . . . . . . . . . . Propulsion 12 | 2 3 . . 1 1 1 . . . 2 1 1 . . . Treads . | . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . Wheel 3 | 2 . . . . . . . . . 1 . . . . . Hover 1 | . . . . . . . . . . . 1 . . . . Flight 8 | . 3 . . 1 1 1 . . . 1 . 1 . . . Utility 15 | 1 . . 3 1 . 2 1 . . . 2 4 1 . . Device 6 | . . . 2 1 . . . . . . . 2 1 . . Storage 1 | 1 . . . . . . . . . . . . . . . Processor 5 | . . . 1 . . 1 1 . . . . 2 . . . Hackware 1 | . . . . . . 1 . . . . . . . . . Protection 2 | . . . . . . . . . . . 2 . . . . Artifact . | . . . . . . . . . . . . . . . . Weapon 14 | 2 2 3 2 1 . . . . 1 2 . 1 . . . Energy Gun 3 | . 1 1 . . . . . . . 1 . . . . . Energy Cannon . | . . . . . . . . . . . . . . . . Ballistic Gun 6 | 2 1 2 1 . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . Launcher 4 | . . . . 1 . . . . 1 1 . 1 . . . Special Weapon 1 | . . . 1 . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 4 | . . 1 . . . . . . 1 . 2 . . . . Parts Lost 23 | . 1 . . 1 4 . 3 . . 1 2 7 . . 4 Power 2 | . 1 . . 1 . . . . . . . . . . . Propulsion 10 | . . . . . 2 . 3 . . 1 1 2 . . 1 Utility 8 | . . . . . 1 . . . . . 1 3 . . 3 Weapon 3 | . . . . . 1 . . . . . . 2 . . . Highest Loss Streak 5 | . 1 . . 1 4 . 3 . . 1 2 5 . . 4 To Critical Strikes . | . . . . . . . . . . . . . . . . Average Backups 6 | . 5 7 8 7 7 6 8 8 7 7 7 5 4 4 4 Power . | . 1 . . . . . 1 1 1 1 1 1 2 2 2 Propulsion 1 | . 2 3 3 2 1 1 1 1 1 . 1 . . . . Utility 2 | . . 1 . 2 4 3 4 4 3 3 3 2 2 2 2 Weapon 1 | . 1 2 4 2 1 2 2 2 2 1 2 1 . . . Tool/Special . | . . . . . . . . . . . . . . . . Unused Backups 17 | 1 . 3 2 1 . 2 . . 2 . 1 . 1 . 4 Power 4 | . . . . . . 1 . . . . . . 1 . 2 Propulsion 2 | 1 . . 1 . . . . . . . . . . . . Utility 6 | . . . . . . 1 . . 2 . 1 . . . 2 Weapon 5 | . . 3 1 1 . . . . . . . . . . . Tool/Special . | . . . . . . . . . . . . . . . . Average Slot Usage (%) 58 | . 76 75 85 86 79 77 81 46 46 40 39 43 53 53 42 Engine 2 | . 10 9 11 8 . 2 6 . . . . . . . . Core 1 | . . . . 5 9 7 6 . . . . . . . . Wheel 1 | . 21 . . . . . . . . . . 1 . . . Flight 13 | . 7 33 33 36 31 29 28 7 7 5 3 2 6 6 6 Device 5 | . . . 14 9 9 7 6 . 3 2 . 5 12 13 6 Storage 6 | . 14 11 11 9 9 7 7 7 7 7 6 2 . . . Processor 18 | . . . 1 9 9 15 15 23 23 23 20 26 33 33 28 Hackware 1 | . . . . . . 6 7 7 3 . . . . . . Energy Gun 1 | . 5 11 4 . . . . . . . . . . . . Ballistic Gun 1 | . 17 11 1 . 4 . . . . . . . . . . Special Weapon 1 | . . . 7 9 7 . . . . . . . . . . Peak Build Rating 34 | 6 6 10 14 18 20 28 28 19 24 20 28 29 34 30 30 Average Rating 18 | 4 5 8 10 16 17 24 25 19 18 15 21 23 30 30 20 On Entrance 16 | . 6 5 10 14 15 13 28 19 19 19 15 22 25 30 30 Avg Prop Armor Cover (%) 10 | . . . . 4 . . . . . . 11 19 . . . Naked Turns . | . . . . . . . . . . . . . . . . Heaviest Build 17 | 11 11 12 12 16 15 17 17 5 6 13 9 11 2 2 2 Greatest Support 32 | 32 32 12 12 20 20 21 21 6 6 10 9 13 4 4 4 Greatest Overweight (x) 1 | . . . . . . 1 . . . 1 . 1 . . . Average Overweight (x) . | . . . . . . . . . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 8 8 8 8 8 8 5 5 5 Average Capacity 7 | 7 8 8 8 8 8 8 8 8 8 8 8 6 5 5 5 Most Carried 8 | 2 8 8 8 8 8 8 8 8 8 8 8 8 5 4 4 Average Carried 6 | . 5 7 7 7 7 7 8 8 7 7 7 5 4 4 4 Final Capacity 8 | 8 8 8 8 8 8 8 8 8 8 8 8 5 5 5 5 Final Carried 8 | 2 8 8 8 8 7 8 8 8 7 8 8 5 4 4 4 Class Distribution -------------------- 52% | Mutant 22% | Scout 7% | Scavenger-Mutant 7% | Sprinter 5% | Scavenger-Sprinter 4% | Scavenger-Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Sprinter | -8/Materials Scavenger-Sprinter | -8/Storage Sprinter | -7/Factory Sprinter | -7/Lower Caves Mutant | -7/Lower Caves Scout | -7/Zion Mutant | -6/Proximity Caves Mutant | -6/Factory Mutant | -6/Lower Caves Scout | -6/Lower Caves Scout | -6/Data Miner Scout | -5/Proximity Caves Resources | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ----------- Run | Yrd Mat Mat Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Matter Collected 1132 | 235 182 101 27 35 32 . 182 68 20 92 . 148 10 . . Remotely . | . . . . . . . . . . . . . . . . Salvage Created 458 | . 194 . 14 51 . . . . . 66 . 133 . . . Parts 38 | . 18 . . 4 . . . . . 7 . 9 . . . Haulers Intercepted . | . . . . . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed 15 | . . . . . . . . . . 8 . 7 . . . Prevented . | . . . . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Combat Hostiles Destroyed 26 | . 10 . 1 4 . . . . . 3 . 8 . . . Guns 15 | . 10 . 1 . . . . . . 1 . 3 . . . AOE 11 | . . . . 4 . . . . . 2 . 5 . . . Classes Destroyed 5 | . 2 . 1 1 . . . . . 1 . . . . . Swarmer 22 | . 9 . . 3 . . . . . 2 . 8 . . . Grunt 1 | . 1 . . . . . . . . . . . . . . Hunter 1 | . . . . 1 . . . . . . . . . . . Programmer 1 | . . . . . . . . . . 1 . . . . . Assembled 1 | . . . 1 . . . . . . . . . . . . Best Kill Streak 4 | . 4 . 1 4 . . . . . 2 . 4 . . . Combat Bots Only 4 | . 4 . 1 4 . . . . . 2 . 4 . . . Max Kills in Single Turn 3 | . 1 . 1 2 . . . . . 1 . 3 . . . Gunslinging . | . . . . . . . . . . . . . . . . Exploded 3 | . . . . 2 . . . . . 1 . 3 . . . Melee . | . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Hostile Shots Fired 316 | . 41 . 4 16 10 1 12 2 . 24 . 173 4 . 29 Missed 136 | . 10 . 1 6 7 . 3 1 . 12 . 77 3 . 16 Hits 180 | . 31 . 3 10 3 1 9 1 . 12 . 96 1 . 13 Melee 5 | . . . 3 . . . . . . . . 1 1 . . Projectile 175 | . 31 . . 10 3 1 9 1 . 12 . 95 . . 13 Critical Strikes 3 | . . . . . . . 2 . . 1 . . . . . Damage Taken 2603 | . 268 . 97 164 130 16 136 16 . 146 82 1352 . . 196 Core 1158 | . 83 . 63 13 40 . 22 16 . 60 57 687 . . 117 Absorbed by Shields . | . . . . . . . . . . . . . . . . Core Remaining (%) 85 | 100 66 . 84 . 90 . . . . 86 . . . . . Volleys Fired 72 | . 20 . 14 15 . . . . . 4 . 14 5 . . Largest 2 | . 2 . 2 1 . . . . . 2 . 1 1 . . Hottest 110 | . 60 . 100 100 . . . . . 110 . 80 80 . . Shots Fired 98 | . 40 . 19 15 . . . . . 5 . 14 5 . . Gun 67 | . 40 . 12 . . . . . . 1 . 9 5 . . Cannon . | . . . . . . . . . . . . . . . . Launcher 13 | . . . . 4 . . . . . 4 . 5 . . . Special 18 | . . . 7 11 . . . . . . . . . . . Kinetic 28 | . 23 . 5 . . . . . . . . . . . . Thermal 57 | . 17 . 14 11 . . . . . 1 . 9 5 . . Explosive 12 | . . . . 4 . . . . . 4 . 4 . . . Electromagnetic 1 | . . . . . . . . . . . . 1 . . . Robot Hit Streak 8 | . 8 . 4 5 . . . . . 2 . 8 6 . . Robot Miss Streak 5 | . 2 . 3 . . . . . . 1 . 3 5 . . Penetration Max . | . . . . . . . . . . . . . . . . Secondary Targets 1 | . 1 . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . . . . Shots Hit Robots 54 | . 25 . 6 4 . . . . . 1 . 14 4 . . Core Hits 34 | . 12 . 2 4 . . . . . 4 . 12 . . . Critical Kills . | . . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . Critical Strikes . | . . . . . . . . . . . . . . . . Melee Attacks . | . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 1503 | . 291 . 85 240 . . . . . 230 . 582 75 . . Guns 630 | . 291 . 85 . . . . . . 15 . 164 75 . . Cannons . | . . . . . . . . . . . . . . . . Explosions 870 | . . . . 240 . . . . . 215 . 415 . . . Melee . | . . . . . . . . . . . . . . . . Ramming 3 | . . . . . . . . . . . . 3 . . . Kinetic 247 | . 185 . 62 . . . . . . . . . . . . Thermal 383 | . 106 . 23 . . . . . . 15 . 164 75 . . Explosive 755 | . . . . 240 . . . . . 215 . 300 . . . Electromagnetic 115 | . . . . . . . . . . . . 115 . . . Impact . | . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Highest Corruption 1 | . . . . . . . . . . 1 . . . . . Average Corruption 1 | . . . . . . . . . . 1 . . . . . Corruption Purged . | . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . Effects 4 | . . . . . . . . . . 4 . . . . . Message Errors 1 | . . . . . . . . . . 1 . . . . . Matter Fused 1 | . . . . . . . . . . 1 . . . . . Energy Discharges 2 | . . . . . . . . . . 2 . . . . . Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 40 | . . . . 20 . . . . . . . 20 . . . Projectiles . | . . . . . . . . . . . . . . . . Explosions 40 | . . . . 20 . . . . . . . 20 . . . Melee . | . . . . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . Self-Inflicted Damage 64 | . . . . 46 . . . . . . . 18 . . . Shots 3 | . . . . 2 . . . . . . . 1 . . . Rammed 1 | . . . . . . . . . . . . 1 . . . Targets Rammed 1 | . . . . . . . . . . . . 1 . . . Kicked . | . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 239 | . 1 . 83 239 3 . 21 . . 6 . 16 24 . . Average Temperature 44 | . 1 . 29 67 3 . 18 . . 4 . 6 12 . . Received Heat Transfer 372 | . 24 . . 36 18 9 81 9 . 12 . 183 . . . Effects 4 | . . . . 4 . . . . . . . . . . . Energy Bleed 1 | . . . . 1 . . . . . . . . . . . Interference 3 | . . . . 3 . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . Heat Transferred 875 | . 250 . 50 . . . . . . 25 . 375 175 . . Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen 1 | . . . . . . . . . . . . . 1 . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Maximum Alert Level 1 | . 1 . . . . . . . . . . . . . . Low Security (%) 97 | 100 88 100 100 100 100 100 . . . . 100 . . . . Level 1 2 | . 11 . . . . . . . . . . . . . . Level 2 . | . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Peak Influence 215 | . 215 101 35 128 31 15 . . . . . . . . . Initial 81 | . . 81 35 . 31 . . . . . . . . . . Average 39 | . 90 85 7 68 13 1 . . . . . . . . . Influence Increases 1204 | . 285 30 6 146 . 22 . 60 . 130 . 465 . . 60 Destroy 0b10 Robot/C 540 | . 200 . . 80 . . . . . 100 . 160 . . . Destroy 0b10 Robot/NC 5 | . . . . . . . . . . 5 . . . . . Destroy Leader 100 | . 40 . . 20 . . . . . 20 . 20 . . . Allied During Kill 5 | . . . . . . . . . . 5 . . . . . Successful Hack 7 | . . . . . . 7 . . . . . . . . . Disable Machine 15 | . . . . 15 . . . . . . . . . . . Destroy Structure 37 | . . . 6 31 . . . . . . . . . . . Partial Spotted 45 | . . 30 . . . 15 . . . . . . . . . Lose Combat Pursuer 450 | . 45 . . . . . . 60 . . . 285 . . 60 Influence Decreases 1174 | . 90 134 97 70 76 17 5 30 30 130 . 230 106 129 30 Entered New Map 423 | . . 114 56 . 45 . 3 . 30 . . . 46 129 . Time Decay 591 | . 80 20 41 60 11 17 2 30 . 100 . 160 60 . 10 Lost Part 140 | . 10 . . 10 20 . . . . 10 . 70 . . 20 Lost Ally 20 | . . . . . . . . . . 20 . . . . . Squads Dispatched 4 | . 1 . 1 . 1 . . . . . 1 . . . . Investigation 2 | . . . 1 . 1 . . . . . . . . . . Extermination . | . . . . . . . . . . . . . . . . Reinforcement 2 | . 1 . . . . . . . . . 1 . . . . Assault . | . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Distress Signals 5 | . 1 . . 2 2 . . . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 130 | . 17 . 12 13 11 3 8 4 . 9 1 41 1 . 10 Peak Tracking Total 20 | . 6 1 20 5 8 2 4 4 . 3 1 8 1 . 6 Tactical Retreats 21 | . 2 . 1 3 1 1 2 2 . . . 8 . . 1 ECM-based Alert Blocks 32 | . . . . 10 3 1 5 . . . . 13 . . . Traps | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Traps Triggered 3 | . . . . . 1 1 . . . . 1 . . . . Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ---------- Run | Yrd Mat Mat Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Machines Disabled 1 | . . . . 1 . . . . . . . . . . . Max in Single Turn 1 | . . . . 1 . . . . . . . . . . . Garrison Access 2 | . . . . . . 2 . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Machines Accessed 14 | . 1 . 1 2 2 3 . . . . . 1 . 4 . Terminals 5 | . 1 . . 1 2 1 . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . 1 . . . . . . . . . . . Garrison Access 2 | . . . . . . 2 . . . . . . . . . Total Hacks 51 | . 5 . 1 6 4 6 . . . . . 1 . 28 . Successful 36 | . . . 1 1 1 4 . . . . . 1 . 28 . Failed 14 | . 5 . . 4 3 2 . . . . . . . . . Catastrophic 2 | . 1 . . . 1 . . . . . . . . . . Database Lockouts 1 | . . . . 1 . . . . . . . . . . . Manual 16 | . 5 . . 4 3 4 . . . . . . . . . Terminals 17 | . 5 . . 4 4 4 . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers 2 | . . . . 2 . . . . . . . . . . . Garrison Access 2 | . . . . . . 2 . . . . . . . . . Terminal Hacks 32 | . . . 1 . 1 1 . . . . . 1 . 28 . Record 11 | . . . . . . . . . . . . . . 11 . Part Schematic 9 | . . . . . . . . . . . . . . 9 . Robot Schematic 5 | . . . . . . . . . . . . . . 5 . Prototype ID Bank 3 | . . . . . . . . . . . . . . 3 . Open Door 3 | . . . 1 . 1 . . . . . . 1 . . . Branch Access Points 1 | . . . . . . 1 . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . Scanalyzer 1 | . . . . 1 . . . . . . . . . . . Retrieve Study 1 | . . . . 1 . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . 2 . . . . . . . . . Seal Access 2 | . . . . . . 2 . . . . . . . . . Unauthorized Hacks 1 | . . . . . . 1 . . . . . . . . . Terminals 1 | . . . . . . 1 . . . . . . . . . Botnet 1 | . . . . . . 1 . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . Hacking Detections 4 | . 1 . . 1 1 1 . . . . . . . . . Full Trace Events 1 | . . . . . 1 . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired 8 | . . . . . . . . . 3 . . . . 5 . Robots Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired 24 | . . . . . . . . . 15 . . . . 9 . Parts Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . Part Studies Acquired 1 | . . . . 1 . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------------ Run | Yrd Mat Mat Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Total Allies 7 | . . . . . . . . . 6 . . . . . 1 Largest Group 6 | . . . . . . . . . 6 1 . . . . 1 Highest-Rated Group 194 | . . . . . . . . . 194 14 . . . . 96 Highest-Rated Ally 96 | . . . . . . . . . 42 14 . . . . 96 Total Orders . | . . . . . . . . . . . . . . . . Ally Attacks 16 | . . . . . . . . . . 11 . . . . 5 Total Damage 230 | . . . . . . . . . . 137 . . . . 93 Kills 3 | . . . . . . . . . . 3 . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Active Infowar (turns) 2604 | . . . 204 192 65 147 164 81 367 537 78 336 127 263 43 Optics 2143 | . . . . . . 147 164 81 367 537 78 336 127 263 43 Sensors 96 | . . . . 46 50 . . . . . . . . . . IFF 524 | . . . . . . . . . . . . 187 69 263 5 Terrain 1010 | . . . 126 63 . 85 18 . 187 148 15 . 77 263 28 ECM 462 | . . . 82 83 15 75 138 . . . . 69 . . . Robot Analysis Total . | . . . . . . . . . . . . . . . . Derelict Logs Recovered 9 | . . . 2 . . . . 1 . 2 . 2 1 . 1 Drone Launches . | . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------------- Run | Yrd Mat Mat Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Turns Passed 2965 | 57 230 59 216 194 66 147 164 81 367 537 78 336 127 263 43 Spaces Moved 4884 | 46 218 122 234 338 184 345 469 194 872 580 154 635 228 155 110 Core 194 | 1 . . . . . . . . . 38 . 143 . . 12 Treads . | . . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . Wheels 186 | 45 79 . . . . . . . . 62 . . . . . Hover 322 | . . . . . . . . . . . 97 225 . . . Flight 4182 | . 139 122 234 338 184 345 469 194 872 480 57 267 228 155 98 Fastest Speed 31 | 50 37 34 34 31 31 31 31 40 40 35 35 35 35 35 35 Average Speed 39 | 98 59 34 34 32 32 31 31 40 40 45 44 44 35 35 36 Slowest Speed 120 | 100 100 34 34 34 34 114 40 40 40 120 50 115 35 35 50 Overloaded Moves 45 | . . . . . . . . . . . . 45 . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped 22 | . 3 . 3 2 7 5 . . . . . . . . 2 Potential Cave-ins 2 | . . . . . . . . . . . . 2 . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . Exploration Rate (%) 42 | 3 32 14 38 26 48 15 68 47 86 81 5 78 45 77 20 Regions Visited 15 Branch Regions 10 Pre-discovered Areas 7 | . . . 2 . . . . . 1 1 . 1 . 1 1 Known Exits Taken 9 | . . . . . . 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . . . . . . . . . Scrap Searched 11 | . . . . . . . 3 1 2 1 . 3 1 . . Spaces Dug 15 | . . . 7 8 . . . . . . . . . . . Terrain Destroyed 94 | . . . 7 34 . . . . . 19 . 34 . . . Melee . | . . . . . . . . . . . . . . . . Projectile 15 | . . . 7 8 . . . . . . . . . . . AOE 79 | . . . . 26 . . . . . 19 . 34 . . . Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Total 5747 | 55 274 146 338 379 182 375 485 198 891 850 162 670 268 363 111 Wait 650 | . 10 . 75 15 . 18 13 1 10 257 . 7 32 209 3 Move 4825 | 45 211 121 227 333 169 334 468 193 871 579 153 634 227 154 106 Hop 22 | . 3 . 3 2 7 5 . . . . . . . . 2 Pick Up 44 | 3 8 8 4 3 1 6 . 2 3 . 3 2 1 . . Fast Attach 24 | 6 . 1 2 1 . 4 . . 1 1 2 5 1 . . Attach 31 | . 5 3 3 1 3 2 . . 1 4 3 5 1 . . Detach 17 | . 4 2 2 . 1 . . . 1 5 . 2 . . . Swap 27 | . 10 2 2 7 1 3 2 . . . . . . . . Drop 34 | 1 3 9 6 2 . 3 2 2 4 . 1 . 1 . . Fire 72 | . 20 . 14 15 . . . . . 4 . 14 5 . . Melee . | . . . . . . . . . . . . . . . . Ram 1 | . . . . . . . . . . . . 1 . . . Kick . | . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -8/Storage -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion (discovered 2 exits: Dee / *Pro) -6/Proximity Caves -6/Factory -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 15) 58 | -11/Scrapyard | Entered Materials 271 | -10/Materials | Discovered new exit (range 6) 288 | -10/Materials | Entered another Materials area 288 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 326 | -9/Materials | Discovered new exit (range 16) 347 | -9/Materials | Entered Mines 354 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 356 | -9/Mines | Assembled infested the area 392 | -9/Mines | Build established: Mutant 527 | -9/Mines | Discovered new exit (range 15) 533 | -9/Mines | Met a Derelict shopkeep closing up shop 559 | -9/Mines | Learned location of Zion (-7) 563 | -9/Mines | Entered Materials 563 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 672 | -8/Materials | Central database locked down 753 | -8/Materials | Discovered new exit (range 13) 757 | -8/Materials | Entered Storage 821 | -8/Storage | Discovered new exit (range 8) 823 | -8/Storage | Entered Factory 823 | -7/Factory | Evolved 2 slots: Utility x2 843 | -7/Factory | Lost 4 parts (2n1u1w) 899 | -7/Factory | Identified exit to Lower Caves 970 | -7/Factory | Entered Lower Caves 1038 | -7/Lower Caves | Spotted B-75 Beast 1132 | -7/Lower Caves | Discovered new exit (range 7) 1134 | -7/Lower Caves | Identified exit to Lower Caves 1134 | -7/Lower Caves | Entered another Lower Caves area 1138 | -7/Lower Caves | Discovered new exit (range 6) 1140 | -7/Lower Caves | Identified exit to Factory 1157 | -7/Lower Caves | Lost 3 parts (3n) 1180 | -7/Lower Caves | Encountered a Warlord checkpoint 1186 | -7/Lower Caves | Learned 4 Factory zone layouts 1211 | -7/Lower Caves | Discovered new exit (range 10) 1214 | -7/Lower Caves | Identified exit to Zion 1215 | -7/Lower Caves | Entered Zion 1307 | -7/Zion | Learned location of Warlord (-4) 1333 | -7/Zion | Identified exit to Proximity Caves 1333 | -7/Zion | Identified exit to Deep Caves 1338 | -7/Zion | Gained Derelict followers 1356 | -7/Zion | Found Prototype Launcher 1356 | -7/Zion | Identified Rocket Array 1392 | -7/Zion | Met Imprinter 1402 | -7/Zion | Imprinted 1404 | -7/Zion | Declared Zion's savior 1569 | -7/Zion | Found Relay Coupler [Programmer] 1582 | -7/Zion | Entered Proximity Caves 1582 | -6/Proximity Caves | Accompanied by 1 ally 1617 | -6/Proximity Caves | Learned 8 Factory zone layouts 1888 | -6/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 2111 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 2119 | -6/Proximity Caves | Discovered exit to Factory (range 2) 2119 | -6/Proximity Caves | Entered Factory 2119 | -6/Factory | Evolved 2 slots: Utility x2 2183 | -6/Factory | Discovered new exit (range 17) 2191 | -6/Factory | Identified exit to Lower Caves 2197 | -6/Factory | Entered Lower Caves 2205 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 2209 | -6/Lower Caves | Encountered a Warlord checkpoint 2329 | -6/Lower Caves | Core integrity fell below 50% 2359 | -6/Lower Caves | Lost 5 parts (1n3u1w) 2386 | -6/Lower Caves | Learned Factory garrison access intel 2409 | -6/Lower Caves | Core integrity fell below 20% 2529 | -6/Lower Caves | Discovered new exit (range 10) 2531 | -6/Lower Caves | Identified exit to Lower Caves 2533 | -6/Lower Caves | Entered another Lower Caves area 2542 | -6/Lower Caves | Discovered new exit (range 5) 2544 | -6/Lower Caves | Identified exit to Factory 2648 | -6/Lower Caves | Learned Factory stockpile data 2658 | -6/Lower Caves | Discovered new exit (range 7) 2660 | -6/Lower Caves | Identified exit to Data Miner 2660 | -6/Lower Caves | Entered Data Miner 2660 | -6/Data Miner | Discovered new exit (range 6) 2662 | -6/Data Miner | Identified exit to Proximity Caves 2667 | -6/Data Miner | Met Data Miner 2676 | -6/Data Miner | Received God Mode back door access code from Data Miner 2685 | -6/Data Miner | Learned location of Section 7 (-3) 2685 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 2818 | -6/Data Miner | Build established: Scout 2923 | -6/Data Miner | Entered Proximity Caves 2966 | -5/Proximity Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- with an estimated chance of unassisted success of 20% this hack is only available to exceptional hackers. >>Record "Recycling Access" MAIN.C eventually caught on to the high level of Derelict traffic moving through Recycling and, as expected, put stronger protective measures in place. This is actually quite beneficial, as it creates a false sense of security despite the fact that I've already installed a traceless back door that allows any Derelicts who know the access code to come and go freely: \\IAMDERELICT. However, safe travel still requires the means to avoid or neutralize the handful of Sentries posted to the area, and the wits to spot intentionally damaged robots sometimes lying in wait among the junk for a chance to ambush looters. LOCATION=PROXIMITY CAVES GOAL=ESCAPE 02928_ IFF Parser destroyed. 02931_ Adv. Terrain Scan Processor destroyed. 02951_ Adv. Terrain Scanner destroyed. 02957_ Acquired derelict log, extracted data. World map updated: -7/Factory. 02961_ VTOL Module destroyed. Map ----- +----------------------------------------------------+ | ###?? ??????????##??????????????????????? | | ##?# ???????### #??????????????????????? | | ### ?????? ??????????????????????? | | ### ??????? ??????????????????????? | | ???????? ??????????????????????? | | ###????????? ???????????????????????? | | #? ? ##???????? ???????????????????????? | | ##?? #?#?????? ! ???????????????????????? | | ##? #???????? %#???????????????????????? | | ### ######??? #???????????????????????? | | ##### ### ###?# #???????????????????????? | | ##??# ## ### ##??????????????????????? | | ##?## ## ## ## #??????????????????????? | | ?#??###### # #??????????????????????? | | ?#??##???# #### ##??????????????????????? | | ??##???## #?## #???????????????????????? | | ?#??#???# s## ##??????????????????????? | | ????????# ss #??????????????????????? | | ??##????## ######s ####???????????????????? | | ###??????####????## ##??????????????????? | | ???##????????????## ##?????????????????? | | ?##?????????????## #?????????????????? | | ????????#??????## #?????????????????? | | ???#???????????# #?????????????????? | | ?????#?????????# ## ##?????????????????? | | #????#?????????## @#?###??????????????????? | | ?????#??????????## #??????????????????????? | | ???#?????????????## ??????????????????????? | | ??????????????????## ?????????????????????? | | ???????????????????# ### ????????????????????? | | ???????????????????## ##?? ????????????????????? | | ????????????????????###???? ???????????????????? | | ????????????????????????????## ??????????????????? | | ?????????????????????????????? ?????????????????? | | ??????????????????????????????? ?????????????????? | | ???????????????????????????????? ????????????????? | | ???????????????????????????????? ???????????????? | | ????????????????????????????????? ??????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 23 Energy Capacity 200 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 15 Terrain Scan Range 20 Terrain Scan Density 535 ECM Strength 1 Armor Coverage 150 Evasion (%) 63 Offensive Hacking 10 Item Schematics ----------------- Transmission Jammer | -7/Zion | Archive Enh. Optical Array | -7/Zion | Archive Hvy. Plasma Cannon | -7/Zion | Archive Imp. Carbon-fiber Leg | -7/Zion | Archive Lrn. Missile Launcher | -7/Zion | Archive Adv. Assault Cannon | -7/Zion | Archive Point Defense System | -7/Zion | Archive Magnetic Acceleration Cannon | -7/Zion | Archive Recalibrator | -7/Zion | Archive Imp. Cooling System | -7/Zion | Archive Fission Core | -7/Zion | Archive Imp. Salvage Targeting Computer | -7/Zion | Archive Hvy. Machine Gun | -7/Zion | Archive Gauss Cannon | -7/Zion | Archive Antigrav System | -7/Zion | Archive Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Cld. Gravmag System | -6/Data Miner | Free Imp. Energy Well | -6/Data Miner | Free Enh. Coil Gun | -6/Data Miner | Free Impulse Thruster | -6/Data Miner | Free Nanoactuators | -6/Data Miner | Free Dual-blade Saw | -6/Data Miner | Free Imp. Thermal Shield | -6/Data Miner | Free Robot Schematics ------------------ R-06 Scavenger | -7/Zion | Archive K-01 Serf | -7/Zion | Archive T-07 Excavator | -7/Zion | Archive B-48 Gladiator | -6/Data Miner | Free L-41 Fighter | -6/Data Miner | Free R-10 Processor | -6/Data Miner | Free A-15 Conveyor | -6/Data Miner | Free X-72 Disruptor | -6/Data Miner | Free Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Flight Unit | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BlanketBeamDeck Manual? 0 Play Time 00:57:04 Cumulative 142.5 hours Start 2026.06.10 @ 13:00:21 End 2026.06.10 @ 15:05:57 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 211 Rogue 211 Adventurer 0 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0/0 Lore% 69 Gallery% 50 Achievement% 39 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 18/Terminus Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 22737ea8-0a7a-488b-adde-09edd287ddb7