Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.04 @ 22:33:02 Player: garza Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (34) 170 Value Destroyed (665) 665 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4155 Bonus ------- None Cogmind --------- Core Integrity 706/850 Matter 180/300 Energy 128/260 System Corruption 0% Temperature Cool (0) Movement Flying (34) Location -6/Factory Parts ------- > --- POWER (3) -------- Light Nuclear Core Cold Fusion Reactor > --- PROPULSION (4) --- Improved Flight Unit Xenon Bombardment Thruster Xenon Bombardment Thruster > --- UTILITY (6) ------ Improved Cooling System Small Storage Unit Advanced Weight Redist. System Improved Terrain Scanner Improved Targeting Computer > --- WEAPON (2) ------- (None) > --- INVENTORY (8) ---- Improved Deuterium Engine Heat Sink Large Battery (200) Core Analyzer Improved Light Armor Plating High-powered Shock Rifle Improved Heavy Laser Scythe Peak State ------------ > --- POWER ------------ Light Nuclear Core Cold Fusion Reactor > --- PROPULSION ------- Improved Flight Unit Xenon Bombardment Thruster Xenon Bombardment Thruster Xenon Bombardment Thruster > --- UTILITY ---------- Improved Cooling System Small Storage Unit Advanced Weight Redist. System Improved Terrain Scanner Improved Targeting Computer Recoil Stabilizer > --- WEAPON ----------- Improved Spread Laser Improved Heavy Laser > --- INVENTORY -------- Improved Deuterium Engine Heat Sink Large Battery Core Analyzer Improved Light Armor Plating High-powered Shock Rifle Proton Missile Launcher Scythe [Rating: 53] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Reactor Cold Fusion Reactor Propulsion Improved Flight Unit Wheel Wheel Flight Unit Improved Flight Unit Utility Improved Terrain Scanner Device Improved Terrain Scanner Storage Huge Storage Unit Processor Improved Targeting Computer Weapon Medium Laser Energy Gun Medium Laser Energy Cannon Beam Cannon Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Build | -11 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Slots Evolved 8 | . . 2 . 2 2 2 Power 2 | . . . . 1 1 . Propulsion 2 | . . . . 1 1 . Utility 4 | . . 2 . . . 2 Weapon . | . . . . . . . Parts Attached 62 | 8 6 4 11 15 4 14 Power 11 | 1 . . 3 5 1 1 Engine 7 | 1 . . 2 3 . 1 Core 2 | . . . . 2 . . Reactor 2 | . . . 1 . 1 . Propulsion 12 | 2 . 1 2 4 1 2 Treads . | . . . . . . . Leg . | . . . . . . . Wheel 5 | 2 . 1 2 . . . Hover . | . . . . . . . Flight 7 | . . . . 4 1 2 Utility 14 | 2 3 2 . 3 1 3 Device 9 | 1 1 1 . 3 . 3 Storage 4 | 1 2 . . . 1 . Processor 1 | . . 1 . . . . Hackware . | . . . . . . . Protection . | . . . . . . . Artifact . | . . . . . . . Weapon 25 | 3 3 1 6 3 1 8 Energy Gun 13 | 2 . 1 2 1 1 6 Energy Cannon 5 | . 1 . 2 2 . . Ballistic Gun 1 | 1 . . . . . . Ballistic Cannon . | . . . . . . . Launcher 6 | . 2 . 2 . . 2 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 5 | . . . 1 2 . 2 Parts Lost 7 | . . 1 2 . . 4 Power . | . . . . . . . Propulsion 4 | . . 1 1 . . 2 Utility 1 | . . . . . . 1 Weapon 2 | . . . 1 . . 1 Highest Loss Streak 3 | . . 1 1 . . 3 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 96 | . 100 98 97 95 93 91 Engine 9 | . 14 11 11 14 1 . Core 2 | . . . . 3 7 6 Reactor 1 | . . . . . 7 6 Wheel 13 | . 28 21 19 . . . Flight 11 | . . . . 27 30 25 Device 21 | . 14 22 22 22 23 26 Storage 7 | . 14 11 11 . . 6 Processor 6 | . . 9 11 9 7 6 Energy Gun 10 | . 14 13 8 3 13 12 Energy Cannon 5 | . 5 . 10 12 1 . Launcher 3 | . 7 8 3 1 . . Naked Turns . | . . . . . . . Heaviest Build 94 | 14 91 92 94 26 34 38 Greatest Support 32 | 26 26 26 20 25 31 32 Greatest Overweight (x) 9 | . 3 8 9 1 1 1 Average Overweight (x) 1 | . 1 3 4 . . . Largest Inventory Capacity 25 | 8 25 25 25 25 8 8 Average Capacity 15 | 7 19 25 25 5 5 8 Most Carried 24 | 6 13 12 23 24 6 8 Average Carried 9 | 2 10 11 16 5 4 7 Final Capacity 25 | 8 25 25 25 5 8 8 Final Carried 23 | 6 13 11 23 5 6 8 Class Distribution -------------------- 70% | Mutant 23% | Sprinter 6% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Storage Mutant | -8/Materials Sprinter | -7/Factory Sprinter | -6/Factory Resources | -11 -10 -9 -9 -8 -7 -6 ----------- Run | Yrd Mat Mat Sto Mat Fac Fac Matter Collected 770 | 280 90 35 129 161 . 75 Remotely . | . . . . . . . Salvage Created 1072 | 221 174 33 354 215 . 75 Parts 83 | 14 20 5 21 17 . 6 Haulers Intercepted 1 | . 1 . . . . . Recyclers Shooed 1 | . 1 . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Combat Hostiles Destroyed 21 | . 5 3 6 6 . 1 Guns 11 | . . 3 3 4 . 1 Cannons 5 | . 2 . 1 2 . . AOE 5 | . 3 . 2 . . . Classes Destroyed 9 | 3 5 . 1 . . . Worker 2 | 1 . . 1 . . . Builder 1 | . 1 . . . . . Tunneler 5 | 5 . . . . . . Hauler 1 | . 1 . . . . . Recycler 2 | 1 . . 1 . . . Watcher 2 | . 2 . . . . . Swarmer 11 | . 3 3 2 3 . . Grunt 2 | . 2 . . . . . Sentry 8 | . . . 4 3 . 1 Best Kill Streak 6 | 3 6 3 2 4 . 1 Combat Bots Only 4 | . 3 3 2 4 . 1 Max Kills in Single Turn 3 | 2 3 1 2 1 . 1 Gunslinging . | . . . . . . . Exploded 2 | . 2 . 2 . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Sto Mat Fac Fac Hostile Shots Fired 176 | . 6 16 35 32 . 87 Missed 65 | . 1 6 15 9 . 34 Damage Taken 1404 | . 41 104 332 256 . 671 Core 263 | . . 7 97 15 . 144 Absorbed by Shields 16 | . . . 16 . . . Regen/Repaired (Parts) 12 | . . . . . . 12 Core Remaining (%) 94 | 100 100 . 74 97 100 . Volleys Fired 93 | 22 15 11 18 16 . 11 Largest 2 | 2 2 2 2 2 . 2 Hottest 136 | 90 110 90 120 121 . 136 Shots Fired 154 | 35 27 14 30 32 . 16 Gun 94 | 35 12 14 8 12 . 13 Cannon 50 | . 12 . 18 20 . . Launcher 10 | . 3 . 4 . . 3 Special . | . . . . . . . Kinetic . | . . . . . . . Thermal 140 | 35 24 14 26 32 . 9 Explosive 7 | . 3 . 4 . . . Electromagnetic 7 | . . . . . . 7 Robot Hit Streak 20 | 9 5 7 20 9 . 5 Robot Miss Streak 6 | 6 3 1 1 2 . 2 Penetration Max . | . . . . . . . Secondary Targets . | . . . . . . . Shots Hit Robots 98 | 21 16 10 21 21 . 9 Core Hits 53 | 8 12 3 12 10 . 8 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 2 | 1 . . . . . 1 Burn 2 | 1 . . . . . 1 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 1961 | 255 477 116 451 384 . 278 Guns 858 | 255 87 116 99 175 . 126 Cannons 593 | . 139 . 245 209 . . Explosions 510 | . 251 . 107 . . 152 Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic . | . . . . . . . Thermal 1458 | 255 261 116 344 384 . 98 Explosive 323 | . 216 . 107 . . . Electromagnetic 180 | . . . . . . 180 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 1 | . . . 1 . . . Average Corruption 1 | . . . 1 . . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 2 | . . . 2 . . . Matter Fused 2 | . . . 2 . . . Overload Shots . | . . . . . . . Overflow Damage 8 | . 8 . . . . . Projectiles . | . . . . . . . Explosions 8 | . 8 . . . . . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 147 | . . . 73 . . 74 Shots 6 | . . . 3 . . 3 Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 419 | 140 344 . 93 419 . 60 Average Temperature 116 | 57 199 . 35 155 . 37 Received Heat Transfer 234 | . 12 . 90 72 . 60 Effects 7 | . 5 . . 2 . . Shutdowns 2 | . . . . 2 . . Energy Bleed 2 | . 2 . . . . . Interference 3 | . 3 . . . . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 10 | 1 . 1 3 3 . 2 Heat Transferred 3495 | 744 605 286 814 777 . 269 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . . . . . . 1 Alert | -11 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Peak Influence 297 | 35 243 92 297 293 133 207 Initial 133 | . 22 17 38 64 133 65 Average 106 | 14 77 26 162 155 133 103 Maximum Alert Level 1 | . 1 . 1 1 . 1 Low Security (%) 84 | 100 83 100 57 79 100 98 Level 1 15 | . 16 . 42 20 . 1 Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 4 | . . . 1 1 1 1 Investigation 2 | . . . . . 1 1 Extermination . | . . . . . . . Reinforcement 2 | . . . 1 1 . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Sto Mat Fac Fac Distress Signals 5 | . 2 . . 2 . 1 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 52 | . 8 4 12 12 . 16 Peak Tracking Total 12 | . 4 4 5 5 . 12 Tactical Retreats 4 | . . . 1 . . 3 Traps | -11 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Traps Triggered 4 | . . 1 3 . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 ---------- Run | Yrd Mat Mat Sto Mat Fac Fac Machines Disabled 3 | . 1 . 1 . . 1 Max in Single Turn 1 | . 1 . 1 . . 1 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Sto Mat Fac Fac Machines Accessed 14 | . 3 . 2 3 1 5 Terminals 8 | . 3 . 2 2 . 1 Fabricators 2 | . . . . . 1 1 Repair Stations 2 | . . . . . . 2 Recycling Units . | . . . . . . . Scanalyzers 2 | . . . . 1 . 1 Garrison Access . | . . . . . . . Total Hacks 38 | . 12 . 3 11 3 9 Successful 18 | . 4 . 2 6 2 4 Failed 20 | . 8 . 1 5 1 5 Catastrophic 2 | . 1 . . . . 1 Database Lockouts . | . . . . . . . Manual 15 | . 11 . . 3 . 1 Terminals 23 | . 12 . 3 7 . 1 Fabricators 4 | . . . . . 3 1 Repair Stations 4 | . . . . . . 4 Recycling Units . | . . . . . . . Scanalyzers 7 | . . . . 4 . 3 Garrison Access . | . . . . . . . Terminal Hacks 8 | . 4 . 2 2 . . Robot Analysis 2 | . 1 . . 1 . . Open Door 2 | . . . 2 . . . Branch Access Points 1 | . . . . 1 . . Terminal Index 1 | . 1 . . . . . Patrol Status 1 | . 1 . . . . . Zone Layout 1 | . 1 . . . . . Fabricator Hacks 2 | . . . . . 2 . Load Schematic 1 | . . . . . 1 . Build 1 | . . . . . 1 . Repair Station Hacks 2 | . . . . . . 2 Scan Component 1 | . . . . . . 1 Repair 1 | . . . . . . 1 Recycling Unit Hacks . | . . . . . . . Scanalyzer 6 | . . . . 4 . 2 Insert Component 2 | . . . . 1 . 1 Analyze 4 | . . . . 3 . 1 Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 9 | . 2 . . 3 1 3 Full Trace Events 2 | . . . . . 1 1 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 1 | . . . . 1 . . Parts Built 1 | . . . . . 1 . Authchips . | . . . . . . . Time 99 | . . . . . 99 . Total Part Build Rating 2 | . . . . . 2 . Parts Repaired 1 | . . . . . . 1 Time 44 | . . . . . . 44 Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 2 | . . . . 1 . 1 Part Schematics Acquired 1 | . . . . 1 . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 ------------ Run | Yrd Mat Mat Sto Mat Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Sto Mat Fac Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Robot Analysis Total 2 | . 1 . . 1 . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 ------------- Run | Yrd Mat Mat Sto Mat Fac Fac Turns Passed 2288 | 169 443 249 493 329 193 412 Spaces Moved 2039 | 107 262 160 247 338 219 706 Core 5 | 5 . . . . . . Treads . | . . . . . . . Legs . | . . . . . . . Wheels 771 | 102 262 160 247 . . . Hover . | . . . . . . . Flight 1263 | . . . . 338 219 706 Fastest Speed 31 | 50 90 135 140 34 31 31 Average Speed 73 | 88 119 135 149 60 38 31 Slowest Speed 215 | 100 135 200 215 104 106 108 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 23 | 5 44 12 53 25 6 18 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 76 | . 40 . 32 1 . 3 Melee . | . . . . . . . Projectile 1 | . . . . 1 . . AOE 75 | . 40 . 32 . . 3 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Sto Mat Fac Fac Total 2669 | 142 364 177 338 438 327 883 Wait 382 | . 70 3 43 35 96 135 Move 2033 | 106 261 159 246 337 218 706 Hop . | . . . . . . . Pick Up 48 | 6 7 . 13 11 5 6 Fast Attach 24 | 7 1 1 4 7 1 3 Attach 21 | . 1 2 3 3 3 9 Detach 14 | . 2 . 3 3 . 6 Swap 17 | 1 4 1 4 5 . 2 Drop 34 | . 3 . 1 21 4 5 Fire 93 | 22 15 11 18 16 . 11 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis 3 | . . . 3 . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Storage -8/Materials -7/Factory -6/Factory History --------- Turn | Location | Event 38 | -11/Scrapyard | Discovered new exit (range 16) 170 | -11/Scrapyard | Entered Materials 321 | -10/Materials | Build established: Mutant 540 | -10/Materials | Discovered new exit (range 10) 613 | -10/Materials | Entered another Materials area 613 | -9/Materials | Evolved 2 slots: Utility x2 614 | -9/Materials | Discovered new exit (range 5) 862 | -9/Materials | Entered Storage 1316 | -9/Storage | Discovered new exit (range 8) 1355 | -9/Storage | Entered Materials 1355 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 1660 | -8/Materials | Discovered new exit (range 15) 1684 | -8/Materials | Entered Factory 1684 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 1836 | -7/Factory | Fabricated Imp. Flight Unit? 1874 | -7/Factory | Discovered new exit (range 7) 1877 | -7/Factory | Entered another Factory area 1877 | -6/Factory | Evolved 2 slots: Utility x2 2037 | -6/Factory | Build established: Sprinter 2178 | -6/Factory | Repaired Xenon Bombardment Thruster 2289 | -6/Factory | Self-destructed Last Messages --------------- 02235_ Dropped Imp. Spread Laser. 02249_ R-10 Processor collects Prc. Beam Rifle. 02253_ R-10 Processor collects Imp. Spread Laser. 02273_ Drone sends a signal. 02275_ Slug penetrates Wall. 02280_ Penetrated by Slug. 02283_ Recoil Stabilizer destroyed. 02283_ Xenon Bombardment Thruster destroyed. 02283_ Repair Station disabled. 02283_ Backup Power III tumbles out of repair station. 02283_ Backup Laser III tumbles out of repair station. 02283_ Backup Propulsion III tumbles out of repair station. 02283_ Backup Laser III tumbles out of repair station. 02283_ Backup Propulsion III tumbles out of repair station. 02283_ Door malfunctions. 02283_ Slug penetrates Repair Station. 02285_ Chain reaction triggered in Corrupted Backup Power III. 02286_ W-25 Informer sends out distress signal. 02287_ Penetrated by Slug. 02287_ Proton Missile Launcher destroyed. 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T ?????? | | ????????????????????# #??????"" ?????? | | ??????????????????? # #?????? ?????? | | ????????????????????# #????#? ?????? | | ????????????????????# #?????? ? ?????? | | ????????????????????# % #?????? ? ?????? | | ????????????????????# #???????? ?????? | | ????????????????????#######s#####?????????? ?????? | | ???????????????????????? ?? ????????????????????? | | ???????????????????????????s?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 33 Energy Capacity 430 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Additional Mass Support 9 Evasion (%) 63 Targeting Accuracy 6 Recoil Reduction 4 Item Schematics ----------------- Imp. Flight Unit | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Imp. Flight Unit | x1 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- Safety First Short-term Sacrifices Challenges ------------ None Game ------ Seed CombatMicroMaul Manual? 0 Play Time 00:39:19 Cumulative 6.6 hours Start 2024.04.04 @ 21:54:48 End 2024.04.04 @ 22:33:02 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 8 Rogue 8 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 9 Gallery% 15 Achievement% 17 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 1 Fullscreen 1 Font 18/X11 Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: fa4b64f7-bddc-475b-bdd1-1353831615d2