Cogmind - Beta 16 @@@ ROGUE MODE // 2025.10.31 @ 21:09:49 Player: Kate Result: Destroyed by L-61 Swordsman with Power Sword Performance ------------- Evolutions (7) 3500 Regions Visited (20) 4000 Robots Destroyed (51) 255 Value Destroyed (1759) 1759 Prototype IDs (28) 560 Alien Tech Used (1) 200 Bonus (1835) 1835 TOTAL SCORE: 12109 Bonus ------- Triggered Max Security 1000 Follower Combat Kills 35 Entered DSFs 500 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/1300 Matter 5/300 Energy 72/100 System Corruption 5% Temperature Cool (0) Movement Core (50) Location -3/Quarantine Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (8) --- (None) > --- UTILITY (8) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Impulse Thruster Improved Weapon Cycler Mining Laser Sigix Broadsword Peak State ------------ > --- POWER ------------ Reinforced Antimatter Reactor Particle Reactor > --- PROPULSION ------- Impulse Thruster Impulse Thruster Impulse Thruster Array Impulse Thruster Array Impulse Thruster Array > --- UTILITY ---------- Experimental Power Amplifier Advanced Coolant Injector Advanced Reaction Control System > --- WEAPON ----------- Great Maul > --- INVENTORY -------- Target Analyzer Improved Weapon Cycler Mining Laser [Rating: 104] Favorites ----------- Power Micro Nuclear Core Engine Heavy Ion Engine Power Core Micro Nuclear Core Reactor Antimatter Reactor Propulsion Carbon-fiber Leg Leg Carbon-fiber Leg Flight Unit Impulse Thruster Array Utility Targeting Computer Device Kinecellerator Storage Medium Storage Unit Processor Targeting Computer Protection Hardened Medium Armor Plating Weapon Light Assault Rifle Energy Cannon Phase Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Mini Assault Cannon Special Weapon Mining Laser Impact Weapon Great Maul Slashing Weapon Blade Saw Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -3 -3 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Low Low Zio Pro Fac Fac DSF Res Qua Slots Evolved 14 | . . . 2 . . . 2 2 . . 2 . . . . 2 2 . 2 . Power 1 | . . . . . . . . . . . . . . . . 1 . . . . Propulsion 6 | . . . 1 . . . 1 1 . . . . . . . 1 2 . . . Utility 6 | . . . . . . . 1 1 . . 2 . . . . . . . 2 . Weapon 1 | . . . 1 . . . . . . . . . . . . . . . . . Parts Attached 87 | 6 . . 7 2 1 6 10 9 2 3 5 4 8 . . 6 . 7 7 4 Power 16 | 1 . . 2 . . 1 1 2 . 1 2 1 2 . . . . . 2 1 Engine 6 | 1 . . 2 . . . 1 . . 1 . . 1 . . . . . . . Core 6 | . . . . . . 1 . 2 . . 1 1 1 . . . . . . . Reactor 4 | . . . . . . . . . . . 1 . . . . . . . 2 1 Propulsion 31 | 2 . . 2 2 . 2 3 4 . 1 1 . 2 . . 3 . 6 3 . Treads . | . . . . . . . . . . . . . . . . . . . . . Leg 18 | 2 . . 2 2 . 2 3 4 . 1 1 . 1 . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . Flight 13 | . . . . . . . . . . . . . 1 . . 3 . 6 3 . Utility 17 | 1 . . 2 . 1 1 1 2 . 1 2 . . . . 3 . 1 1 1 Device 10 | . . . 1 . 1 . . . . 1 1 . . . . 3 . 1 1 1 Storage 3 | 1 . . 1 . . . . 1 . . . . . . . . . . . . Processor 3 | . . . . . . 1 1 1 . . . . . . . . . . . . Hackware . | . . . . . . . . . . . . . . . . . . . . . Protection 1 | . . . . . . . . . . . 1 . . . . . . . . . Artifact . | . . . . . . . . . . . . . . . . . . . . . Weapon 23 | 2 . . 1 . . 2 5 1 2 . . 3 4 . . . . . 1 2 Energy Gun . | . . . . . . . . . . . . . . . . . . . . . Energy Cannon 1 | . . . . . . . . . . . . 1 . . . . . . . . Ballistic Gun 16 | 2 . . 1 . . 2 4 1 2 . . 1 3 . . . . . . . Ballistic Cannon 1 | . . . . . . . 1 . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . . . . . . . Special Weapon 1 | . . . . . . . . . . . . 1 . . . . . . . . Impact Weapon 1 | . . . . . . . . . . . . . . . . . . . 1 . Slashing Weapon 3 | . . . . . . . . . . . . . 1 . . . . . . 2 Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 7 | . . . 1 . 1 . 1 . . . . . . . . 2 . . . 2 Parts Lost 33 | . . . . 1 . . 1 3 . . . 5 15 . . 1 . 1 2 4 Power 4 | . . . . . . . 1 . . . . 1 1 . . . . 1 . . Propulsion 14 | . . . . 1 . . . 2 . . . 3 4 . . 1 . . 1 2 Utility 6 | . . . . . . . . . . . . 1 3 . . . . . 1 1 Weapon 9 | . . . . . . . . 1 . . . . 7 . . . . . . 1 Highest Loss Streak 11 | . . . . 1 . . 1 2 . . . 4 11 . . 1 . 1 2 2 To Critical Strikes 1 | . . . . . . . . . . . . . 1 . . . . . . . Average Backups 10 | . 3 4 6 9 10 9 9 11 14 15 14 14 7 5 5 4 4 3 3 4 Power 2 | . 1 1 2 3 3 2 1 1 3 3 3 3 2 2 2 1 1 . . . Propulsion 1 | . . . . 2 2 2 1 1 1 1 1 . . . . . . . . . Utility 4 | . 1 2 2 3 3 3 4 5 6 7 5 5 3 2 2 2 2 2 2 1 Weapon 2 | . 1 1 1 1 2 2 2 2 3 4 4 4 1 1 1 1 1 1 1 1 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . Unused Backups 16 | . . . 2 . . 2 1 1 1 1 1 . 3 . . 1 . . . 3 Power 7 | . . . 2 . . 2 . . 1 . 1 . 1 . . . . . . . Propulsion . | . . . . . . . . . . . . . . . . . . . . . Utility 7 | . . . . . . . . 1 . 1 . . 2 . . 1 . . . 2 Weapon 1 | . . . . . . . 1 . . . . . . . . . . . . . Tool/Special 1 | . . . . . . . . . . . . . . . . . . . . 1 Average Slot Usage (%) 81 | . 85 85 89 99 99 100 92 89 100 100 99 95 23 . . 17 21 38 45 37 Engine 2 | . 14 14 11 11 11 . 3 2 . 1 . . . . . . . . . . Core 3 | . . . . . . 10 5 4 7 5 . 2 . . . 3 5 8 2 . Reactor 1 | . . . . . . . . . . . 5 3 . . . . . . 3 6 Leg 26 | . 28 28 27 32 33 33 36 31 38 38 33 29 2 . . . . . . . Flight 1 | . . . . . . . . . . . . . . . . 8 10 23 23 16 Device 6 | . . . 6 11 10 8 . . . 6 13 11 . . . 4 5 5 11 7 Storage 7 | . 14 14 11 11 11 11 9 7 7 7 6 6 5 . . . . . . . Processor 8 | . . . . . . 2 14 19 23 15 13 13 5 . . . . . . . Protection 1 | . . . . . . . . . . . 5 6 . . . . . . . . Ballistic Gun 20 | . 28 28 33 33 33 33 23 23 23 23 20 18 4 . . . . . . . Peak Build Rating 104 | 6 6 6 12 13 20 17 24 30 37 38 52 55 39 1 1 29 23 79 101 104 Average Rating 28 | 4 6 6 9 11 12 15 20 26 33 37 51 49 11 1 1 18 23 63 90 75 On Entrance 24 | . 6 6 6 11 13 13 17 24 30 37 38 52 39 1 1 1 23 23 79 94 Avg Prop Armor Cover (%) 3 | . . . . . . . . . . . . 3 . . . . . . . . Naked Turns 308 | . . . . . . . . . . . . . 83 80 111 16 . . . 18 Heaviest Build 67 | 10 10 10 22 22 22 22 24 32 37 45 62 67 31 . . 9 9 15 59 56 Greatest Support 71 | 20 20 20 30 33 33 40 60 70 65 65 71 71 31 3 3 18 12 60 62 62 Greatest Overweight (x) 4 | . . . . 1 . . . . . . . 1 4 . . . . . . 1 Average Overweight (x) . | . . . . . . . . . . . . . 1 . . . . . . . Largest Inventory Capacity 15 | 8 8 8 10 10 10 10 10 15 15 15 15 15 15 5 5 5 5 5 5 5 Average Capacity 11 | 6 8 8 8 10 10 10 10 12 15 15 15 15 10 5 5 5 5 5 5 5 Most Carried 15 | 2 4 5 9 10 10 10 10 14 15 15 15 15 13 5 5 5 4 5 5 5 Average Carried 10 | . 3 4 6 9 10 9 9 11 14 14 14 14 7 5 5 4 4 3 4 4 Final Capacity 15 | 8 8 8 10 10 10 10 10 15 15 15 15 15 5 5 5 5 5 5 5 5 Final Carried 15 | 2 4 5 9 10 10 10 10 13 15 15 15 13 5 5 5 4 4 5 3 5 Class Distribution -------------------- 62% | Scavenger-Gunner 18% | Mutant 12% | Scavenger-Skirmisher 3% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Gunner | -9/Materials Scavenger-Gunner | -9/Mines Scavenger-Gunner | -9/Exiles Scavenger-Skirmisher | -8/Mines Scavenger-Gunner | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -7/Waste Scavenger-Gunner | -7/Factory Scavenger-Gunner | -6/Factory Scavenger-Gunner | -6/Lower Caves Mutant | -6/Lower Caves Mutant | -6/Zion Mutant | -5/Proximity Caves Mutant | -5/Factory Mutant | -4/Factory Sprinter | -4/DSF Sprinter | -3/Research Mutant | -3/Quarantine Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -3 -3 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Low Low Zio Pro Fac Fac DSF Res Qua Matter Collected 1885 | 194 75 6 136 36 . 155 191 212 36 173 60 253 298 47 . 5 . 4 4 . Remotely . | . . . . . . . . . . . . . . . . . . . . . Salvage Created 2125 | . . 47 312 43 . 271 318 256 . 380 . 277 221 . . . . . . . Parts 121 | . . 7 15 5 . 12 21 20 . 20 . 13 8 . . . . . . . Haulers Intercepted 1 | . . . 1 . . . . . . . . . . . . . . . . . Recyclers Shooed 2 | . . . . . . 1 1 . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 28 | . . . . . . . . . . . . 17 11 . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -3 -3 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Low Low Zio Pro Fac Fac DSF Res Qua Combat Hostiles Destroyed 45 | . . 3 4 1 . 6 8 5 . 7 . 6 5 . . . . . . . Melee 2 | . . . . . . . . . . . . . 2 . . . . . . . Guns 42 | . . 3 4 1 . 6 8 5 . 7 . 6 2 . . . . . . . Cannons 1 | . . . . . . . . . . . . . 1 . . . . . . . Classes Destroyed 11 | . . 1 5 . . 2 1 1 . . . 1 . . . . . . . . Builder 1 | . . . . . . . 1 . . . . . . . . . . . . . Hauler 1 | . . . 1 . . . . . . . . . . . . . . . . . Recycler 3 | . . . 1 . . 1 1 . . . . . . . . . . . . . Watcher 1 | . . . 1 . . . . . . . . . . . . . . . . . Swarmer 14 | . . 3 . . . 3 5 . . . . 1 2 . . . . . . . Grunt 14 | . . . 2 1 . 1 . 1 . 4 . 3 2 . . . . . . . Brawler 2 | . . . . . . 1 . . . . . . 1 . . . . . . . Duelist 1 | . . . . . . . . . . . . 1 . . . . . . . . Sentry 8 | . . . 2 . . . 2 1 . 3 . . . . . . . . . . Hunter 4 | . . . . . . 1 1 2 . . . . . . . . . . . . Programmer 2 | . . . . . . . . 1 . . . 1 . . . . . . . . Best Kill Streak 6 | . . 3 6 1 . 3 4 2 . 4 . 4 1 . . . . . . . Combat Bots Only 4 | . . 3 2 1 . 2 4 2 . 4 . 4 1 . . . . . . . Max Kills in Single Turn 2 | . . 1 1 1 . 1 2 1 . 1 . 1 1 . . . . . . . Gunslinging . | . . . . . . . . . . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . . . . . . . . . Melee 1 | . . . . . . . . . . . . . 1 . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -3 -3 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Low Low Zio Pro Fac Fac DSF Res Qua Hostile Shots Fired 672 | . 3 4 28 7 . 37 61 48 . 59 1 23 122 . 27 9 . 9 54 180 Missed 223 | . 1 1 9 1 . 7 20 8 . 23 . 5 25 . 13 4 . 3 31 72 Hits 449 | . 2 3 19 6 . 30 41 40 . 36 1 18 97 . 14 5 . 6 23 108 Melee 13 | . . . . 2 . . . . . . . . 7 . . . . . . 4 Projectile 436 | . 2 3 19 4 . 30 41 40 . 36 1 18 90 . 14 5 . 6 23 104 Critical Strikes 21 | . . . 1 . . 1 1 2 . 1 . . 6 . . 1 . . 1 7 Damage Taken 8044 | . 34 20 269 127 . 384 499 458 . 358 19 652 1826 . 276 168 . 465 544 1945 Core 2807 | . 16 6 83 32 . 87 40 30 . 54 . 91 393 . 276 126 . 245 178 1150 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . . . Regen/Repaired (Parts) 20 | . . . . . . . . . . . . . . . . . . . . 20 Core Remaining (%) 74 | 100 . 91 . . . 49 92 . . 88 . . . . 10 87 . 78 . . Volleys Fired 216 | . 6 3 23 6 . 25 27 20 . 17 . 60 29 . . . . . . . Largest 3 | . 2 2 3 3 . 3 3 3 . 3 . 3 3 . . . . . . . Hottest 151 | . 40 40 60 60 . 60 60 63 . 89 . 151 89 . . . . . . . Shots Fired 568 | . 12 6 69 18 . 75 68 60 . 51 . 163 46 . . . . . . . Gun 540 | . 12 6 69 18 . 75 68 60 . 51 . 140 41 . . . . . . . Cannon 19 | . . . . . . . . . . . . 14 5 . . . . . . . Launcher . | . . . . . . . . . . . . . . . . . . . . . Special 9 | . . . . . . . . . . . . 9 . . . . . . . . Kinetic 540 | . 12 6 69 18 . 75 68 60 . 51 . 140 41 . . . . . . . Thermal 28 | . . . . . . . . . . . . 23 5 . . . . . . . Explosive . | . . . . . . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . Robot Hit Streak 18 | . . 2 8 5 . 17 11 18 . 7 . 8 8 . . . . . . . Robot Miss Streak 5 | . . 1 3 1 . 2 5 2 . 2 . 2 4 . . . . . . . Penetration Max . | . . . . . . . . . . . . . . . . . . . . . Secondary Targets 6 | . . 1 . . . 1 3 . . . . 1 . . . . . . . . Max Gunslinging Chain 1 | . . 1 . . . 1 1 . . . . 1 . . . . . . . . Shots Hit Robots 305 | . . 3 40 14 . 53 47 46 . 34 . 26 39 . . . . . . 3 Core Hits 133 | . . 3 16 4 . 24 22 21 . 18 . 13 12 . . . . . . . Critical Kills . | . . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed 3 | . . . . . . 1 . . . . . . 2 . . . . . . . Critical Strikes 7 | . . . 1 . . 1 . . . . . . 5 . . . . . . . Destroy 4 | . . . 1 . . 1 . . . . . . 2 . . . . . . . Sever 3 | . . . . . . . . . . . . . 3 . . . . . . . Melee Attacks 27 | . . . . . . . . . . . . . 15 . . . . . . 12 Thermal 3 | . . . . . . . . . . . . . . . . . . . . 3 Impact 7 | . . . . . . . . . . . . . . . . . . . . 7 Slashing 17 | . . . . . . . . . . . . . 15 . . . . . . 2 Piercing . | . . . . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks 1 | . . . . . . . . . . . . . . . . . . . . 1 Damage Inflicted 3943 | 4 . 25 326 103 . 396 415 493 . 690 3 608 685 . . . . . . 195 Guns 3448 | . . 25 326 103 . 374 415 487 . 690 . 608 420 . . . . . . . Cannons 93 | . . . . . . . . . . . . . 93 . . . . . . . Explosions . | . . . . . . . . . . . . . . . . . . . . . Melee 363 | . . . . . . . . . . . . . 172 . . . . . . 191 Ramming 39 | 4 . . . . . 22 . 6 . . 3 . . . . . . . . 4 Kinetic 3448 | . . 25 326 103 . 374 415 487 . 690 . 608 420 . . . . . . . Thermal 93 | . . . . . . . . . . . . . 93 . . . . . . . Explosive . | . . . . . . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . Impact 127 | . . . . . . . . . . . . . . . . . . . . 127 Slashing 236 | . . . . . . . . . . . . . 172 . . . . . . 64 Piercing . | . . . . . . . . . . . . . . . . . . . . . Highest Corruption 20 | . 1 1 . . . . . . . . . 15 20 20 20 . . . . 5 Average Corruption 10 | . 1 1 . . . . . . . . . 5 19 20 20 . . . . 3 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . Effects 70 | . 2 . . . . . . . . . . 28 32 2 6 . . . . . Message Errors 18 | . 2 . . . . . . . . . . 7 7 1 1 . . . . . Matter Fused 18 | . . . . . . . . . . . . 8 8 . 2 . . . . . Heat Flow Errors 5 | . . . . . . . . . . . . 3 1 . 1 . . . . . Energy Discharges 8 | . . . . . . . . . . . . 3 4 . 1 . . . . . Parts Fused 3 | . . . . . . . . . . . . 1 2 . . . . . . . Data Loss (minor) 9 | . . . . . . . . . . . . 1 6 1 1 . . . . . Data Loss (major) 1 | . . . . . . . . . . . . . 1 . . . . . . . Misfires 3 | . . . . . . . . . . . . 3 . . . . . . . . Alerts 2 | . . . . . . . . . . . . . 2 . . . . . . . Misdirections 1 | . . . . . . . . . . . . . 1 . . . . . . . Weapon Failures 2 | . . . . . . . . . . . . 2 . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . Overflow Damage 57 | . . . . . . . . . . . . . . . . . . . . 57 Projectiles . | . . . . . . . . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . . . . . . . Melee 57 | . . . . . . . . . . . . . . . . . . . . 57 Knockbacks 2 | . . . . . . . . . . . . . . . . . . . . 2 Impact 1 | . . . . . . . . . . . . . . . . . . . . 1 Kinetic . | . . . . . . . . . . . . . . . . . . . . . Secondary 1 | . . . . . . . . . . . . . . . . . . . . 1 Self-Inflicted Damage 2 | . . . . . . . . . . . . . . . . . . . . 2 Shots . | . . . . . . . . . . . . . . . . . . . . . Rammed 1 | . . . . . . . . . . . . . . . . . . . . 1 Targets Rammed 10 | 1 . . . . . 5 . 2 . . 1 . . . . . . . . 1 Kicked 9 | 1 . . . . . 5 . 2 . . 1 . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . Highest Temperature 384 | . . . 47 13 . 175 21 16 . 175 . 384 180 . 231 . . . 199 . Average Temperature 110 | . . . 22 5 . 106 9 7 . 63 . 142 90 . 120 . . . 133 . Received Heat Transfer 1440 | . 18 . 87 33 . 81 36 36 . 165 9 135 585 . 75 18 . . 27 135 Effects 2 | . . . . . . . . . . . . 2 . . . . . . . . Interference 1 | . . . . . . . . . . . . 1 . . . . . . . . Short Circuit 1 | . . . . . . . . . . . . 1 . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . . . . Impact Corruptions 1 | . . . . . . . . . . . . . . . . . . . . 1 Robots Melted . | . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . . . . . Heat Transferred 111 | . . . . . . . . . . . . . 111 . . . . . . . Parts Sabotaged 2 | . . . . . . . . . . . . . . . . . . . . 2 Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -3 -3 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Low Low Zio Pro Fac Fac DSF Res Qua Maximum Alert Level 5 | . . . . . . . . . . . . . . . . . . . . 5 Low Security (%) 96 | 100 100 100 100 100 . 100 100 100 100 100 100 . . . . 100 100 100 100 . Level 1 . | . . . . . . . . . . . . . . . . . . . . . Level 2 . | . . . . . . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . Max Security 3 | . . . . . . . . . . . . . . . . . . . . 99 Peak Influence 1812 | . . 70 59 53 . 95 86 46 11 112 25 . . . . 50 11 34 45 1812 Initial 25 | . . . 19 15 . . 5 22 11 . 25 . . . . . 11 4 13 12 Average 84 | . . 57 31 7 . 19 34 6 . 61 1 . . . . 13 6 19 9 1679 Influence Increases 1789 | . . 70 119 53 . 185 246 132 . 213 . 150 185 . . 90 5 30 69 242 Destroy 0b10 Robot/C 920 | . . 60 80 40 . 120 160 100 . 140 . 120 100 . . . . . . . Destroy 0b10 Robot/NC 30 | . . . 15 . . 5 10 . . . . . . . . . . . . . Destroy Leader 224 | . . 10 24 10 . 30 40 30 . 40 . 30 10 . . . . . . . Allied During Kill 3 | . . . . 3 . . . . . . . . . . . . . . . . Successful Hack 37 | . . . . . . . 6 2 . . . . . . . . 5 . 24 . Disable Machine 30 | . . . . . . . . . . 15 . . . . . . . . . 15 Destroy Structure 5 | . . . . . . . . . . 3 . . . . . . . . . 2 Partial Spotted 30 | . . . . . . . . . . . . . . . . 15 . . 15 . Lose Combat Pursuer 510 | . . . . . . 30 30 . . 15 . . 75 . . 75 . 30 30 225 Influence Decreases 1575 | . . 20 130 59 33 169 212 150 32 160 53 150 149 36 . 65 24 12 71 50 Entered New Map 249 | . . . 31 24 33 . 11 28 21 . 28 . . 36 . . 14 2 11 10 Time Decay 1156 | . . 20 99 35 . 169 191 112 11 160 25 120 94 . . 60 10 . 50 . Lost Part 170 | . . . . . . . 10 10 . . . 30 55 . . 5 . 10 10 40 Squads Dispatched 16 | . 1 . 1 . . . 1 1 . . 1 . . . . 2 . . 3 6 Investigation . | . . . . . . . . . . . . . . . . . . . . . Extermination 4 | . . . . . . . . 1 . . 1 . . . . 1 . . 1 . Reinforcement 6 | . 1 . 1 . . . 1 . . . . . . . . 1 . . 2 . Assault 6 | . . . . . . . . . . . . . . . . . . . . 6 Garrison . | . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -3 -3 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Low Low Zio Pro Fac Fac DSF Res Qua Distress Signals 6 | . . . 1 . . . 1 3 . . . . . . . . . . . 1 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . Times Spotted 157 | . 3 2 6 2 . 9 13 9 1 8 2 6 11 . 6 10 . 3 14 52 Peak Tracking Total 30 | . 3 2 2 2 . 3 5 2 1 4 2 4 4 . 6 5 . 1 9 30 Tactical Retreats 15 | . . . . . . 1 1 . . 1 . . 2 . . 3 . 2 1 4 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -3 -3 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Low Low Zio Pro Fac Fac DSF Res Qua Traps Triggered 4 | . 1 . . . . . . 1 . . . . . . . 1 . 1 . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -3 -3 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Low Low Zio Pro Fac Fac DSF Res Qua Machines Disabled 2 | . . . . . . . . . . 1 . . . . . . . . . 1 Max in Single Turn 1 | . . . . . . . . . . 1 . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -3 -3 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Low Low Zio Pro Fac Fac DSF Res Qua Machines Accessed 8 | . . . . . 1 . 1 2 . . . . . . . . 1 . 3 . Terminals 6 | . . . . . . . 1 1 . . . . . . . . 1 . 3 . Fabricators . | . . . . . . . . . . . . . . . . . . . . . Repair Stations 1 | . . . . . . . . 1 . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . Total Hacks 10 | . . . . . 1 . 1 2 . . . . . . . . 3 . 3 . Successful 8 | . . . . . 1 . 1 2 . . . . . . . . 1 . 3 . Failed 2 | . . . . . . . . . . . . . . . . . 2 . . . Catastrophic . | . . . . . . . . . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . Manual 3 | . . . . . 1 . 1 . . . . . . 1 . . . . . . Terminals 8 | . . . . . . . 1 1 . . . . . . . . 3 . 3 . Fabricators . | . . . . . . . . . . . . . . . . . . . . . Repair Stations 1 | . . . . . . . . 1 . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . Terminal Hacks 7 | . . . . . 1 . 1 1 . . . . . . . . 1 . 3 . Record 1 | . . . . . . . . . . . . . . . . . . . 1 . Open Door 1 | . . . . . . . . . . . . . . . . . . . 1 . Open DSF 2 | . . . . . . . . . . . . . . . . . 1 . 1 . Alert Level 1 | . . . . . . . . 1 . . . . . . . . . . . . Zone Layout 1 | . . . . . . . 1 . . . . . . . . . . . . . Proto ID Catalog 1 | . . . . . 1 . . . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks 1 | . . . . . . . . 1 . . . . . . . . . . . . Scan Component 1 | . . . . . . . . 1 . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . Hacking Detections 6 | . . . . . . . 1 1 . . . . . . . . 1 . 3 . Full Trace Events . | . . . . . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -3 -3 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Low Low Zio Pro Fac Fac DSF Res Qua Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -3 -3 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Low Low Zio Pro Fac Fac DSF Res Qua Total Allies 5 | . . . . 1 . . . . . . . . . 4 . . . . . . Largest Group 4 | . . . . 1 1 . . . . . . . . 4 . . . . . . Highest-Rated Group 112 | . . . . 31 31 . . . . . . . . 112 . . . . . . Highest-Rated Ally 31 | . . . . 31 31 . . . . . . . . 31 . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . . . . . Ally Attacks 6 | . . . . 6 . . . . . . . . . . . . . . . . Total Damage 61 | . . . . 61 . . . . . . . . . . . . . . . . Kills 1 | . . . . 1 . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -3 -3 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Low Low Zio Pro Fac Fac DSF Res Qua Active Infowar (turns) 3668 | . . . . . . . . 434 297 394 444 1479 575 . . 45 . . . . Optics 3623 | . . . . . . . . 434 297 394 444 1479 575 . . . . . . . IFF 45 | . . . . . . . . . . . . . . . . 45 . . . . Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 5 | . . . . 1 . . . . . . . 2 2 . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -3 -3 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Low Low Zio Pro Fac Fac DSF Res Qua Turns Passed 8058 | 80 139 51 235 250 798 953 532 817 297 394 444 1493 658 80 111 245 34 102 148 197 Spaces Moved 6584 | 59 102 36 128 191 662 495 297 524 243 238 351 871 373 160 221 513 91 173 443 413 Core 765 | 3 . . . . . . . . . . . . 277 160 221 82 . . . 22 Treads . | . . . . . . . . . . . . . . . . . . . . . Legs 4245 | 56 102 36 128 191 662 495 297 524 243 238 351 871 51 . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . Flight 1574 | . . . . . . . . . . . . . 45 . . 431 91 173 443 391 Fastest Speed 28 | 50 120 120 120 120 120 120 122 120 120 120 120 120 50 50 50 34 37 28 31 31 Average Speed 98 | 116 120 120 120 120 120 122 122 121 120 120 120 134 141 50 50 38 37 29 31 34 Slowest Speed 260 | 120 120 120 120 190 120 123 122 122 120 120 120 190 260 50 50 50 37 37 31 119 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . Robots Hopped 23 | . . . . . . . . . . . . . . . . 6 . . 9 8 Potential Cave-ins 5 | . . . . . . . . . . . . 5 . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . 1 . . . . . . . . Exploration Rate (%) 38 | 4 33 14 12 39 90 78 29 18 94 7 14 80 53 12 42 17 4 94 19 58 Regions Visited 20 Branch Regions 9 Pre-discovered Areas . | . . . . . . . . . . . . . . . . . . . . . Known Exits Taken 2 | . . . . . . . 1 . . . . . . . . . 1 . . . Unknown Exits Taken 15 | 1 1 1 1 1 1 1 . . . 1 1 1 1 1 1 1 . . 1 . Scrap Searched 7 | . . 1 . 1 . 1 . . . . . 1 1 2 . . . . . . Spaces Dug 35 | . . . . . . . . . . . . 33 . . . . . . . 2 Terrain Destroyed 39 | . . . . . . . . . . 1 . 33 3 . . . . . . 2 Melee 2 | . . . . . . . . . . . . . . . . . . . . 2 Projectile 37 | . . . . . . . . . . 1 . 33 3 . . . . . . . AOE . | . . . . . . . . . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -3 -3 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Low Low Zio Pro Fac Fac DSF Res Qua Total 7697 | 67 109 39 170 202 665 804 422 665 252 309 374 1062 434 159 220 554 90 222 443 435 Wait 703 | . . . 5 . . 258 79 96 . 47 13 121 3 . . 37 . 36 . 8 Move 6523 | 58 101 35 127 190 661 494 296 524 242 237 350 870 372 159 220 500 90 172 426 399 Hop 19 | . . . . . . . . . . . . . . . . 6 . . 7 6 Pick Up 39 | 2 2 1 4 2 . 6 2 5 4 1 3 . 3 . . 1 . 1 . 2 Fast Attach 44 | 6 . . 3 1 2 . 3 5 . 1 . 1 3 . . 6 . 7 3 3 Attach 21 | . . . 1 . . 1 2 3 . . 2 3 6 . . 1 . 1 1 . Detach 7 | . . . 1 . . . 1 . . 1 . 1 1 . . . . 1 . 1 Swap 35 | . . . 3 1 . 5 5 5 2 2 3 4 1 . . . . . 3 1 Drop 53 | . . . 3 2 2 10 7 5 4 3 2 2 1 . . 3 . 3 3 3 Fire 216 | . 6 3 23 6 . 25 27 20 . 17 . 60 29 . . . . . . . Melee 26 | . . . . . . . . . . . . . 15 . . . . . . 11 Ram 1 | . . . . . . . . . . . . . . . . . . . . 1 Kick 9 | 1 . . . . . 5 . 2 . . 1 . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . Escape Stasis 1 | . . . . . . . . . . . . . . . . . . 1 . . Rewire . | . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/Waste -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 3 exits: *Fac / *Upp x2) -4/Factory -4/DSF -3/Research (discovered 2 exits: [*Res] / [*Qua]) -3/Quarantine History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 81 | -11/Scrapyard | Entered Materials 209 | -10/Materials | Discovered new exit (range 10) 220 | -10/Materials | Entered Mines 262 | -10/Mines | Discovered new exit (range 9) 271 | -10/Mines | Entered Materials 271 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 471 | -9/Materials | Discovered new exit (range 12) 506 | -9/Materials | Entered Mines 638 | -9/Mines | Learned location of 1 exit from Materials 657 | -9/Mines | Received a Mining Laser from a helpful Derelict 689 | -9/Mines | Build established: Scavenger-Gunner 751 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 751 | -9/Mines | Discovered new exit (range 5) 756 | -9/Mines | Entered Exiles 756 | -9/Exiles | Accompanied by 1 ally 772 | -9/Exiles | Discovered new exit (range 15) 786 | -9/Exiles | Met 8R-AWN 806 | -9/Exiles | Met EX-HEX 843 | -9/Exiles | Met EX-BIN 971 | -9/Exiles | Met EX-DEC 1012 | -9/Exiles | Visited The Gauntlet 1244 | -9/Exiles | Discovered new exit (range 11) 1395 | -9/Exiles | Aligned with FarCom system 1396 | -9/Exiles | Given EX-Vault access code 1427 | -9/Exiles | Opened EX-Vault 1433 | -9/Exiles | Found Prototype Device 1433 | -9/Exiles | Identified PSU Rigger 1462 | -9/Exiles | Warned to stay clear of 0b10 Research branches 1554 | -9/Exiles | Entered Mines 1559 | -8/Mines | Found DCF Scrap (15 items) 1716 | -8/Mines | Discovered new exit (range 5) 1874 | -8/Mines | Build established: Scavenger-Skirmisher 2343 | -8/Mines | Core integrity fell below 50% 2461 | -8/Mines | Discovered new exit (range 5) 2507 | -8/Mines | Entered Materials 2507 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2508 | -8/Materials | Identified exit to Factory 2989 | -8/Materials | Build established: Scavenger-Gunner 3037 | -8/Materials | Discovered exit to Factory (range 3) 3039 | -8/Materials | Entered Factory 3039 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3848 | -7/Factory | Discovered new exit (range 13) 3856 | -7/Factory | Sucked down chute 3856 | -7/Factory | Entered Waste 3856 | -7/Waste | The area was eerily silent 4116 | -7/Waste | A Compactor rumbled back to life 4116 | -7/Waste | Spotted C-40 Crusher 4134 | -7/Waste | Discovered new exit (range 12) 4153 | -7/Waste | Entered Factory 4467 | -7/Factory | Discovered new exit (range 8) 4547 | -7/Factory | Entered another Factory area 4547 | -6/Factory | Evolved 2 slots: Utility x2 4982 | -6/Factory | Discovered new exit (range 9) 4991 | -6/Factory | Entered Lower Caves 5403 | -6/Lower Caves | Spotted B-75 Beast 6114 | -6/Lower Caves | Crushed by falling debris 6114 | -6/Lower Caves | System corruption reached 10% 6136 | -6/Lower Caves | Discovered new exit (range 15) 6145 | -6/Lower Caves | Lost 4 parts (3n1u) 6176 | -6/Lower Caves | Learned Factory emergency access door positions 6193 | -6/Lower Caves | Learned 8 Factory zone layouts 6484 | -6/Lower Caves | Entered another Lower Caves area 6571 | -6/Lower Caves | Lost 11 parts (2n3u6w) 6587 | -6/Lower Caves | Learned Factory trap positions 6588 | -6/Lower Caves | Learned Factory emergency access door positions 6657 | -6/Lower Caves | Core integrity fell below 50% 6689 | -6/Lower Caves | Lost 4 parts (1p2n1w) 6744 | -6/Lower Caves | Spotted B-75 Beast 6807 | -6/Lower Caves | Build established: Mutant 7059 | -6/Lower Caves | Released all parts (4) 7135 | -6/Lower Caves | Discovered new exit (range 15) 7142 | -6/Lower Caves | Entered Zion 7153 | -6/Zion | Gained Derelict followers 7180 | -6/Zion | Received a visual enhancement algorithm 7181 | -6/Zion | Ran a visual enhancement algorithm 7200 | -6/Zion | Discovered new exit (range 11) 7222 | -6/Zion | Entered Proximity Caves 7326 | -5/Proximity Caves | Core integrity fell below 20% 7327 | -5/Proximity Caves | Discovered new exit (range 14) 7333 | -5/Proximity Caves | Entered Factory 7333 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 7334 | -5/Factory | Identified exit to Upper Caves 7335 | -5/Factory | Loaded intel: 106 trap records 7504 | -5/Factory | Discovered exit to Upper Caves (range 8) 7568 | -5/Factory | Discovered new exit (range 16) 7578 | -5/Factory | Entered another Factory area 7578 | -4/Factory | Evolved 2 slots: Propulsion x2 7612 | -4/Factory | Identified exit to DSF 7612 | -4/Factory | Entered DSF 7644 | -4/DSF | Additional patrols routed to DSF 7656 | -4/DSF | Discovered new exit (range 16) 7714 | -4/DSF | Entered Research 7714 | -3/Research | Evolved 2 slots: Utility x2 7792 | -3/Research | Spotted B-86 Titan 7808 | -3/Research | Spotted B-86 Titan 7825 | -3/Research | Spotted B-86 Titan 7825 | -3/Research | Discovered new exit (range 7) 7860 | -3/Research | Discovered new exit (range 7) 7862 | -3/Research | Entered Quarantine 7863 | -3/Quarantine | Maximum security lockdown engaged 7899 | -3/Quarantine | Spotted Alpha 7 8018 | -3/Quarantine | Found Alien Slashing Weapon 8018 | -3/Quarantine | Identified Sigix Broadsword 8027 | -3/Quarantine | Spotted Executioner 8031 | -3/Quarantine | Released all parts (5) 8040 | -3/Quarantine | Core integrity fell below 50% 8053 | -3/Quarantine | Core integrity fell below 20% 8059 | -3/Quarantine | Destroyed by L-61 Swordsman with Power Sword Last Messages --------------- 08039_ Penetrated by Slug. 08041_ C-45 Heavy ARC bursts open, deploying its payload. 08041_ G-73 Enforcer unfolds itself. 08041_ B-74 Champion unfolds itself. 08041_ L-61 Swordsman unfolds itself. 08041_ I-47 Archangel unfolds itself. 08042_ E-15 Imp destroyed. 08043_ Critical hit (Burn: +37). 08043_ Acquired Segregator. 08045_ Slug penetrates Wall. 08045_ Penetrated by Slug. 08045_ Slug penetrates Wall. 08053_ Segregator destroyed. 08053_ Slug penetrates Wall. 08056_ Penetrated by Slug. 08057_ Wall collapses. 08057_ Penetrated by Slug. 08057_ Suspension Chamber breached. 08057_ Penetrated by Slug. 08057_ Slug penetrates Suspension Chamber. Map ----- +----------------------------------------------------+ | #???????????????????????????????????????????????? | | !#???????????????????????????????????????????????? | | ##???????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | ##???????????????????????????????????????????????? | | "#???????????????????????????????????????????????? | | T#??????????????????##########???????????????????? | | "#?????????????###### #???????????????????? | | ##?????????????# #*= ! #???????????????????? | | ################ #*! #???????????????????? | | # #???????????????????? | | * / ######??????????????? | | " # """ ## ########???????? | | ################% # " " ## # #???????? | | ???????????????# # """ ## %# #???????? | | ?????????? ????# # / =g% #???????? | | ??????? ?# ########## =#*"""" #???????? | | ?????? #% ########## #!!/"" #???????? | | ?????? +" l #="""" #???????? | | ?????? #%" bilm hb #= !"" #???????? | | ???????????????#" lgb g E g g / | "" #???????? | | ???????????????# " gggg%7hhg # #???????? | | ???????????????#"%" ##=l##g####"### #???????? | | ???????????????# # = p # #?# #???????? | | ???????????????# # g l " ###?# #???????? | | ???????????????# # """@""" #???# #???????? | | ???????????????# # """ #???# #???????? | | ???????????????# # " " T #???########???????? | | ?????????????p?# # " #??????????????????? | | ???????????????# # #??????????????????? | | ???????????????# # #??????????????????? | | ??#########+#### ###########??????????????????? | | ?# #????????????????????????????? | | ?+ #????????????????????????????? | | ?# #????????????????????????????? | | ?# #????????????????????????????? | | ?? ?######+### ###????????????????????????????? | | ?? ??????????# #??????????????????????????????? | | ?? #?????????# #??????????????????????????????? | | ?? #?????""" # #??????????????????????????????? | | ?# #???""""" # #??????????????????????????????? | | ?# #??? # #??????????????????????????????? | | ?# #????"""" # #??????????????????????????????? | | ?# #????"""" # #??????????????????????????????? | | ?# #?????"""?# #??????????????????????????????? | | ?# #????? ?# #??????????????????????????????? | | ## #######+### #??????????????????????????????? | | #??????????????????????????????? | | #??????????????????????????????? | | #??????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 46 Coolant Potential 100 Energy Generation 52 Energy Capacity 565 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 Power Amplification 40 Armor Coverage 225 Evasion (%) 75 Targeting Accuracy 13 Matter Filtering 30 Kinecelleration 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- Sigix Broadsword Achievements -------------- Hornet's Nest Hydra Live, Flee, And Rebuild Sixth Sense Window Shopping Challenges ------------ None Game ------ Seed HeartTeleporterMallet Manual? 0 Play Time 01:06:16 Cumulative 77.1 hours Start 2025.10.31 @ 20:01:53 End 2025.10.31 @ 21:09:49 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 152 Rogue 152 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 56 Gallery% 51 Achievement% 28 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a26723d5-540f-4646-99ec-074000371a24