Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.07.25 @ 19:14:25

Player: OccultOnion

Result: Destroyed by H-88 Terminator with KE Penetrator

 Performance 
-------------
Evolutions (8)             4000
Regions Visited (13)       2600
Robots Destroyed (60)      300
Value Destroyed (2626)     2626
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (20)                 20
              TOTAL SCORE: 9586

 Bonus
-------
High Alert Combat Kills    20

 Cogmind 
---------
Core Integrity             0/1450
Matter                     141/300
Energy                     90/100
System Corruption          17%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -2/Research

 Parts 
-------
>           --- POWER (2) --------
                (None)
>           --- PROPULSION (7) ---
                (None)
>           --- UTILITY (11) -----
   Enhanced Optical Array
            Target Analyzer
  Makeshift Hacking Suite
  Makeshift Hacking Suite
   Advanced System Shield
>           --- WEAPON (3) -------
                (None)
>           --- INVENTORY (4) ----
            Particle Reactor
   Advanced Heavy Treads
   Improved Melee Analysis Suite

 Peak State 
------------
>           --- POWER ------------
            Neutrino Core
      Micro Fission Core
>           --- PROPULSION -------
            Antigrav System
            Antigrav System
            Gyrokinetic Inverter
            Gyrokinetic Inverter
   Improved Antigrav System
            Nuclear Pulse Array
>           --- UTILITY ----------
   Improved Heat Sink
      Large Storage Unit
            Weight Redist. System
   Enhanced Optical Array
            Target Analyzer
  Makeshift Hacking Suite
  Makeshift Hacking Suite
  Makeshift Hacking Suite
   Advanced System Shield
   Improved System Restoration Module
>           --- WEAPON -----------
            Phase Gun
     Cooled Plasma Cannon
            Railgun
>           --- INVENTORY --------
            Neutrino Core
      Light Antimatter Reactor
            Particle Reactor
     Cooled Antigrav System
   Improved Melee Analysis Suite
     Cooled Plasma Cannon
      Heavy Neutron Cannon
            Railgun
            Micro-nuke Launcher
[Rating: 119]

 Favorites 
-----------
Power                      Micro Nuclear Core
  Engine                   Improved Deuterium Engine
  Power Core               Micro Nuclear Core
  Reactor                  Particle Reactor
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Armored Huge Wheel
  Hover Unit               Airjet
  Flight Unit              Nuclear Pulse Array
Utility                    Large Storage Unit
  Device                   Weight Redist. System
  Storage                  Large Storage Unit
  Processor                Target Analyzer
  Hackware                 Makeshift Hacking Suite
  Protection               Hardened Heavy Armor Plating
Weapon                     Railgun
  Energy Gun               Lightning Gun
  Energy Cannon            Cooled Plasma Cannon
  Ballistic Gun            Railgun
  Launcher                 Grenade Launcher
  Impact Weapon            Heavy Hammer
  Slashing Weapon          Makeshift Sword
  Piercing Weapon          Heavy Pick

 Build                          | -11 -10 -9  -8  -7  -6  -6  -6  -6  -6  -5  -4  -3  -2  
-------                    Run  | Scr Mat Mat Mat Fac Fac Was Fac Low Low Fac Fac Res Res 
Slots Evolved              16   | .   .   2   2   2   2   .   .   .   .   2   2   2   2   
  Power                    1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Propulsion               5    | .   .   1   1   1   .   .   .   .   .   .   1   .   1   
  Utility                  9    | .   .   1   1   .   1   .   .   .   .   2   1   2   1   
  Weapon                   1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Parts Attached             126  | 1   4   10  8   9   5   .   6   15  1   22  14  5   26  
  Power                    20   | .   1   1   1   1   1   .   1   4   .   2   1   1   6   
    Engine                 6    | .   1   1   .   1   1   .   .   1   .   .   1   .   .   
    Core                   9    | .   .   .   1   .   .   .   1   3   .   2   .   1   1   
    Reactor                5    | .   .   .   .   .   .   .   .   .   .   .   .   .   5   
  Propulsion               47   | .   .   4   4   4   .   .   3   2   1   14  7   1   7   
    Treads                 9    | .   .   2   .   3   .   .   1   .   .   .   .   .   3   
    Leg                    11   | .   .   .   4   .   .   .   2   .   .   5   .   .   .   
    Wheel                  5    | .   .   2   .   1   .   .   .   .   .   2   .   .   .   
    Hover                  18   | .   .   .   .   .   .   .   .   2   1   7   4   1   3   
    Flight                 4    | .   .   .   .   .   .   .   .   .   .   .   3   .   1   
  Utility                  20   | 1   1   2   1   1   2   .   .   3   .   3   2   2   2   
    Device                 5    | .   .   .   .   .   1   .   .   2   .   .   1   1   .   
    Storage                5    | 1   1   1   .   .   1   .   .   .   .   .   .   .   1   
    Processor              2    | .   .   .   .   .   .   .   .   .   .   .   1   1   .   
    Hackware               5    | .   .   .   .   .   .   .   .   1   .   3   .   .   1   
    Protection             3    | .   .   1   1   1   .   .   .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   39   | .   2   3   2   3   2   .   2   6   .   3   4   1   11  
    Energy Gun             13   | .   2   2   1   1   .   .   2   1   .   1   .   1   2   
    Energy Cannon          10   | .   .   .   .   1   1   .   .   1   .   2   2   .   3   
    Ballistic Gun          9    | .   .   1   1   .   .   .   .   2   .   .   2   .   3   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               2    | .   .   .   .   .   .   .   .   1   .   .   .   .   1   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          2    | .   .   .   .   1   1   .   .   .   .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   
    Piercing Weapon        2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   .   .   .   .   .   .   .   .   1   .   1   
Parts Lost                 95   | .   3   7   1   7   .   3   .   12  .   19  4   2   37  
  Power                    15   | .   1   1   .   1   .   .   .   1   .   2   .   1   8   
  Propulsion               36   | .   .   3   .   3   .   2   .   4   .   8   4   1   11  
  Utility                  11   | .   .   .   .   1   .   .   .   2   .   3   .   .   5   
  Weapon                   33   | .   2   3   1   2   .   1   .   5   .   6   .   .   13  
  Highest Loss Streak      14   | .   3   6   1   4   .   3   .   6   .   7   4   2   14  
Average Slot Usage (%)     78   | .   98  94  88  76  84  44  73  65  86  87  82  88  56  
  Engine                   3    | .   14  10  .   3   11  2   .   .   6   .   2   2   .   
  Core                     4    | .   .   .   8   2   .   .   6   7   6   7   5   6   1   
  Treads                   4    | .   .   15  .   12  13  2   6   3   .   .   .   .   1   
  Leg                      9    | .   28  5   35  15  6   1   13  5   .   9   .   .   .   
  Wheel                    2    | .   .   10  .   2   6   6   6   2   .   4   .   .   .   
  Hover                    6    | .   .   .   .   .   .   .   .   7   20  9   18  18  10  
  Device                   5    | .   .   .   .   .   6   6   6   8   13  6   9   14  3   
  Storage                  12   | .   28  22  18  15  13  13  13  13  13  10  5   4   3   
  Processor                1    | .   .   .   .   .   .   .   .   .   .   .   4   7   8   
  Hackware                 7    | .   .   .   .   .   .   .   .   .   6   20  15  14  16  
  Protection               2    | .   .   6   9   7   6   6   6   1   .   .   .   .   .   
  Energy Gun               5    | .   20  13  12  3   6   1   13  5   6   .   .   3   1   
  Energy Cannon            2    | .   .   .   .   4   6   2   .   1   .   6   4   4   1   
  Ballistic Gun            3    | .   6   7   4   3   .   .   .   3   6   .   9   5   2   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             74   | 13  28  40  52  64  74  74  56  61  46  60  54  60  69  
  Greatest Support         87   | 20  20  16  40  48  28  28  28  43  52  66  63  70  87  
  Greatest Overweight (x)  11   | .   1   7   2   2   2   2   1   11  .   2   1   1   9   
  Average Overweight (x)   .    | .   .   1   .   1   2   1   1   .   .   .   .   .   .   
Largest Inventory Capacity 14   | 8   12  14  12  12  12  12  12  12  12  12  10  10  10  
  Average Capacity         11   | 6   11  12  12  12  12  12  12  12  12  11  10  10  8   
  Most Carried             12   | 6   9   12  12  12  12  12  11  12  11  12  10  10  10  
  Average Carried          9    | 5   7   8   11  10  11  12  9   10  11  8   9   9   6   
  Final Capacity           12   | 8   12  12  12  12  12  12  12  12  12  10  10  10  4   
  Final Carried            12   | 6   9   12  12  12  12  12  11  12  11  9   10  10  4   

 Class Distribution 
--------------------
 44% | Mutant
 28% | Hacker-Mutant
 13% | Scavenger-Mutant
 12% | Hacker-Gunner

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
 Scavenger-Mutant | -8/Materials
           Mutant | -7/Factory
           Mutant | -6/Factory
           Mutant | -6/Waste
           Mutant | -6/Factory
           Mutant | -6/Lower Caves
 Scavenger-Mutant | -6/Lower Caves
    Hacker-Mutant | -5/Factory
    Hacker-Gunner | -4/Factory
    Hacker-Gunner | -3/Research
    Hacker-Mutant | -2/Research

 Resources                      | -11 -10 -9  -8  -7  -6  -6  -6  -6  -6  -5  -4  -3  -2  
-----------                Run  | Scr Mat Mat Mat Fac Fac Was Fac Low Low Fac Fac Res Res 
Matter Collected           1999 | 218 52  130 99  117 55  .   .   408 .   202 72  193 453 
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            3049 | 61  108 272 200 179 169 .   .   566 .   362 149 267 716 
  Parts                    129  | 2   6   18  9   5   5   .   .   28  .   8   5   7   36  
Haulers Intercepted        1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Recyclers Shooed           2    | .   .   .   .   .   .   .   .   .   .   .   .   1   1   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      13   | .   .   .   .   .   .   .   .   13  .   .   .   .   .   
  Prevented                3    | .   .   .   .   .   .   .   .   3   .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -7  -6  -6  -6  -6  -6  -5  -4  -3  -2  
-------                    Run  | Scr Mat Mat Mat Fac Fac Was Fac Low Low Fac Fac Res Res 
Combat Hostiles Destroyed  53   | .   2   10  4   3   1   .   .   12  .   3   2   3   13  
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Guns                     36   | .   2   9   4   1   .   .   .   8   .   1   .   2   9   
  Cannons                  9    | .   .   .   .   2   .   .   .   1   .   .   1   1   4   
  AOE                      4    | .   .   1   .   .   .   .   .   3   .   .   .   .   .   
Classes Destroyed          10   | 1   2   2   .   1   1   .   .   2   .   .   .   .   1   
  Builder                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Hauler                   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Recycler                 3    | 1   .   .   .   .   .   .   .   .   .   1   .   1   .   
  Watcher                  2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Swarmer                  14   | .   .   6   .   .   .   .   .   .   .   .   .   3   5   
  Grunt                    16   | .   2   3   3   1   .   .   .   6   .   1   .   .   .   
  Brawler                  1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Duelist                  1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Sentry                   13   | .   .   1   1   1   1   .   .   .   .   2   2   .   5   
  Programmer               4    | .   .   .   .   .   .   .   .   1   .   .   .   .   3   
  Wasp                     3    | .   .   .   .   .   .   .   .   3   .   .   .   .   .   
  Thug                     1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Best Kill Streak           4    | 1   1   4   2   1   1   .   .   4   .   2   2   3   4   
  Combat Bots Only         4    | .   1   4   2   1   1   .   .   4   .   2   2   3   4   
Max Kills in Single Turn   1    | 1   1   1   1   1   1   .   .   1   .   1   1   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 1    | .   .   1   .   .   .   .   .   1   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -8   -7   -6   -6   -6   -6   -6   -5   -4   -3   -2   
--------                   Run   | Scr  Mat  Mat  Mat  Fac  Fac  Was  Fac  Low  Low  Fac  Fac  Res  Res  
Damage Taken               12468 | .    426  551  705  1176 103  292  .    1770 .    1594 615  366  4870 
  Core                     2333  | .    93   87   18   76   11   .    .    343  .    150  80   24   1451 
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         84    | 100  62   78   96   89   .    .    .    .    58   85   93   98   .    
Volleys Fired              362   | 8    33   36   24   24   9    .    .    46   .    32   19   14   117  
  Largest                  3     | 2    2    2    2    2    2    .    .    3    .    2    3    3    3    
  Hottest                  158   | 60   80   80   108  134  132  .    .    120  .    100  105  158  158  
Shots Fired                576   | 16   57   57   27   46   15   .    .    90   .    39   54   30   145  
  Gun                      420   | 16   57   57   27   22   6    .    .    66   .    34   38   16   81   
  Cannon                   143   | .    .    .    .    24   9    .    .    16   .    5    16   14   59   
  Launcher                 13    | .    .    .    .    .    .    .    .    8    .    .    .    .    5    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  240   | 8    27   21   12   19   .    .    .    37   .    13   38   8    57   
  Thermal                  237   | 8    24   1    12   27   6    .    .    16   .    22   16   22   83   
  Explosive                13    | .    .    .    .    .    .    .    .    8    .    .    .    .    5    
  Electromagnetic          86    | .    6    35   3    .    9    .    .    29   .    4    .    .    .    
  Robot Hit Streak         16    | 3    7    6    7    9    7    .    .    15   .    16   10   10   12   
  Robot Miss Streak        5     | 2    5    3    2    3    1    .    .    5    .    2    5    2    5    
  Penetration Max          2     | .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  Secondary Targets        3     | .    1    .    .    .    .    .    .    2    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    1    .    .    .    .    .    .    1    .    .    .    .    .    
Shots Hit Robots           367   | 9    37   34   22   32   12   .    .    55   .    38   28   19   81   
  Core Hits                145   | 2    10   14   9    8    4    .    .    35   .    12   5    9    37   
  Critical Hits            7     | .    .    .    .    .    .    .    .    .    .    1    .    .    6    
  Critical Kills           2     | .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  Critical Parts Destroyed 4     | .    .    .    .    .    .    .    .    .    .    1    .    .    3    
Melee Attacks              19    | .    .    .    .    .    1    .    .    .    .    13   .    .    5    
  Impact                   1     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    
  Slashing                 13    | .    .    .    .    .    .    .    .    .    .    13   .    .    .    
  Piercing                 5     | .    .    .    .    .    .    .    .    .    .    .    .    .    5    
  Sneak Attacks            1     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           9119  | 104  413  698  341  711  261  .    .    1432 .    897  702  576  2984 
  Guns                     5076  | 104  392  416  341  254  77   .    .    685  .    548  339  311  1609 
  Cannons                  2516  | .    .    .    .    457  184  .    .    192  .    72   363  265  983  
  Explosions               1236  | .    21   282  .    .    .    .    .    555  .    71   .    .    307  
  Melee                    282   | .    .    .    .    .    .    .    .    .    .    206  .    .    76   
  Ramming                  9     | .    .    .    .    .    .    .    .    .    .    .    .    .    9    
  Kinetic                  2939  | 35   174  136  121  196  .    .    .    364  .    156  339  126  1292 
  Thermal                  4115  | 69   163  282  171  515  77   .    .    262  .    463  363  450  1300 
  Explosive                792   | .    .    .    .    .    .    .    .    485  .    .    .    .    307  
  Electromagnetic          982   | .    76   280  49   .    184  .    .    321  .    72   .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 206   | .    .    .    .    .    .    .    .    .    .    206  .    .    .    
  Piercing                 76    | .    .    .    .    .    .    .    .    .    .    .    .    .    76   
Highest Corruption         19    | .    .    .    .    .    1    18   18   19   19   8    .    .    17   
  Average Corruption       13    | .    .    .    .    .    1    11   18   18   19   5    .    .    7    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  106   | .    .    .    .    .    2    7    11   66   4    1    .    .    15   
    Message Errors         12    | .    .    .    .    .    .    .    1    6    1    1    .    .    3    
    Matter Fused           16    | .    .    .    .    .    .    2    3    9    .    .    .    .    2    
    Heat Flow Errors       10    | .    .    .    .    .    .    1    .    8    .    .    .    .    1    
    Energy Discharges      10    | .    .    .    .    .    1    1    1    5    .    .    .    .    2    
    Parts Rejected         3     | .    .    .    .    .    .    1    .    2    .    .    .    .    .    
    Data Loss (minor)      10    | .    .    .    .    .    .    1    2    4    1    .    .    .    2    
    Data Loss (major)      1     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    
    Misfires               2     | .    .    .    .    .    .    .    .    2    .    .    .    .    .    
    Alerts                 2     | .    .    .    .    .    .    .    .    2    .    .    .    .    .    
    Misdirections          21    | .    .    .    .    .    .    1    4    14   1    .    .    .    1    
    Targeting Errors       15    | .    .    .    .    .    1    .    .    10   .    .    .    .    4    
    Weapon Failures        4     | .    .    .    .    .    .    .    .    4    .    .    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            163   | .    .    46   .    50   .    .    .    .    .    .    .    6    61   
  Projectiles              81    | .    .    .    .    50   .    .    .    .    .    .    .    6    25   
  Explosions               82    | .    .    46   .    .    .    .    .    .    .    .    .    .    36   
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      311   | .    .    167  .    .    .    .    .    73   .    .    .    .    71   
  Shots                    7     | .    .    4    .    .    .    .    .    2    .    .    .    .    1    
  Rammed                   8     | .    .    .    .    .    .    .    .    .    .    .    .    .    8    
Targets Rammed             8     | .    .    .    .    .    .    .    .    .    .    .    .    .    8    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        434   | 40   212  115  341  434  60   218  .    209  .    57   117  219  373  
  Average Temperature      112   | 16   94   36   204  222  27   110  .    71   .    20   38   115  107  
  Received Heat Transfer   2340  | .    234  111  387  399  24   .    .    570  .    174  99   .    342  
  Effects                  6     | .    .    .    2    3    .    .    .    .    .    .    .    .    1    
    Shutdowns              2     | .    .    .    .    2    .    .    .    .    .    .    .    .    .    
    Energy Bleed           1     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    
    Interference           1     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    
    Short Circuit          1     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    
    Damage (minor)         1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           1     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    
  Combat Hostiles          1     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    
  Parts Fried              5     | .    2    1    .    .    .    .    .    2    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              2     | .    .    .    .    .    .    .    .    .    .    1    1    .    .    
  Combat Hostiles          2     | .    .    .    .    .    .    .    .    .    .    1    1    .    .    
  Parts Melted             15    | .    1    .    .    .    .    .    .    1    .    4    2    3    4    
  Heat Transferred         5845  | 150  375  250  370  740  148  .    .    309  .    790  550  659  1504 
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      5     | .    1    2    .    .    .    .    .    1    .    1    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -6  -6  -6  -6  -6  -5  -4  -3  -2  
-------                    Run  | Scr Mat Mat Mat Fac Fac Was Fac Low Low Fac Fac Res Res 
Peak Influence             423  | 5   72  144 179 133 118 41  30  .   .   130 114 163 423 
  Initial                  91   | .   3   29  59  81  36  41  28  .   .   .   .   31  91  
  Average                  84   | 2   32  102 90  73  89  35  29  .   .   32  50  79  223 
Maximum Alert Level        2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Low Security (%)         90   | 100 100 100 100 100 100 100 100 .   .   100 100 100 35  
  Level 1                  7    | .   .   .   .   .   .   .   .   .   .   .   .   .   54  
  Level 2                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   9   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          12   | .   .   .   1   .   2   .   .   .   .   3   .   2   4   
  Investigation            2    | .   .   .   1   .   1   .   .   .   .   .   .   .   .   
  Extermination            3    | .   .   .   .   .   .   .   .   .   .   1   .   .   2   
  Reinforcement            7    | .   .   .   .   .   1   .   .   .   .   2   .   2   2   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       2    | .   .   .   .   .   .   .   .   .   .   .   .   1   1   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -6  -6  -6  -6  -6  -5  -4  -3  -2  
---------                  Run  | Scr Mat Mat Mat Fac Fac Was Fac Low Low Fac Fac Res Res 
Distress Signals           3    | .   1   .   .   .   .   .   .   .   .   .   1   .   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              114  | .   7   13  7   6   1   6   .   13  .   18  11  6   26  
  Peak Tracking Total      9    | .   4   5   3   3   1   6   .   8   .   9   4   3   9   
  Tactical Retreats        12   | .   2   1   .   3   .   .   .   .   .   2   2   1   1   

 Traps                          | -11 -10 -9  -8  -7  -6  -6  -6  -6  -6  -5  -4  -3  -2  
-------                    Run  | Scr Mat Mat Mat Fac Fac Was Fac Low Low Fac Fac Res Res 
Traps Triggered            5    | .   .   1   1   .   2   .   .   .   .   .   .   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 6    | .   .   .   .   .   .   .   .   .   .   .   6   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -6  -6  -6  -6  -6  -5  -4  -3  -2  
----------                 Run  | Scr Mat Mat Mat Fac Fac Was Fac Low Low Fac Fac Res Res 
Machines Disabled          6    | .   .   3   .   2   .   .   .   .   .   .   1   .   .   
  Max in Single Turn       2    | .   .   2   .   1   .   .   .   .   .   .   1   .   .   
  Garrison Access          2    | .   .   .   .   1   .   .   .   .   .   .   1   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -6  -6  -6  -6  -6  -5  -4  -3  -2  
---------                  Run  | Scr Mat Mat Mat Fac Fac Was Fac Low Low Fac Fac Res Res 
Machines Accessed          24   | .   1   1   2   6   1   .   1   1   1   3   4   1   2   
  Terminals                16   | .   1   1   2   3   1   .   .   .   .   2   3   1   2   
  Fabricators              2    | .   .   .   .   1   .   .   .   .   .   1   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   .   1   .   .   1   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   1   .   .   .   .   .   .   1   .   .   
Total Hacks                61   | .   2   2   7   10  3   .   2   1   1   11  16  3   3   
  Successful               41   | .   .   1   3   5   1   .   2   1   1   10  14  1   2   
  Failed                   20   | .   2   1   4   5   2   .   .   .   .   1   2   2   1   
    Catastrophic           7    | .   .   .   1   3   1   .   .   .   .   .   .   1   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   43   | .   1   2   7   7   3   .   .   .   .   5   12  3   3   
  Terminals                49   | .   2   2   7   7   3   .   .   .   .   7   15  3   3   
  Fabricators              5    | .   .   .   .   1   .   .   .   .   .   4   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              3    | .   .   .   .   1   .   .   2   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   1   .   .   .   .   .   .   1   .   .   
Terminal Hacks             20   | .   .   .   1   2   .   .   .   1   1   4   10  .   1   
  Part Schematic           1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Open Door                2    | .   .   .   .   .   .   .   .   1   1   .   .   .   .   
  Level Access Points      2    | .   .   .   .   .   .   .   .   .   .   .   1   .   1   
  Emergency Access Points  1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Alert Level              1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Unreport Threat          4    | .   .   .   .   .   .   .   .   .   .   2   2   .   .   
  Locate Traps             2    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   
  Disarm Traps             1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Recall Investigation     1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Zone Layout              4    | .   .   .   .   1   .   .   .   .   .   2   1   .   .   
Fabricator Hacks           4    | .   .   .   .   .   .   .   .   .   .   4   .   .   .   
  Load Schematic           1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Build                    3    | .   .   .   .   .   .   .   .   .   .   3   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   
  Insert Component         1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Analyze                  1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Garrison Access Hacks      2    | .   .   .   .   1   .   .   .   .   .   .   1   .   .   
  Seal Access              2    | .   .   .   .   1   .   .   .   .   .   .   1   .   .   
Unauthorized Hacks         13   | .   .   1   2   2   1   .   .   .   .   2   3   1   1   
  Terminals                13   | .   .   1   2   2   1   .   .   .   .   2   3   1   1   
    Botnet                 13   | .   .   1   2   2   1   .   .   .   .   2   3   1   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         18   | .   1   1   2   5   1   .   .   .   .   3   3   1   1   
  Full Trace Events        1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   2    | .   .   .   .   .   .   .   1   .   .   .   1   .   .   
  Parts Built              6    | .   .   .   .   .   .   .   .   .   .   6   .   .   .   
    Matter                 438  | .   .   .   .   .   .   .   .   .   .   438 .   .   .   
    Time                   219  | .   .   .   .   .   .   .   .   .   .   219 .   .   .   
  Total Part Build Rating  18   | .   .   .   .   .   .   .   .   .   .   18  .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Part Schematics Acquired 1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -6  -6  -6  -6  -6  -5  -4  -3  -2  
------------               Run  | Scr Mat Mat Mat Fac Fac Was Fac Low Low Fac Fac Res Res 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -6  -6  -6  -6  -6  -5  -4  -3  -2  
--------                   Run  | Scr Mat Mat Mat Fac Fac Was Fac Low Low Fac Fac Res Res 
Total Allies               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -6  -6  -6  -6  -6  -5  -4  -3  -2  
-------                    Run  | Scr Mat Mat Mat Fac Fac Was Fac Low Low Fac Fac Res Res 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -9  -8  -7  -6  -6  -6  -6  -6  -5  -4  -3  -2  
-------------              Run  | Scr Mat Mat Mat Fac Fac Was Fac Low Low Fac Fac Res Res 
Turns Passed               5716 | 46  317 520 364 586 289 137 162 828 86  921 464 309 687 
Spaces Moved               4366 | 17  141 312 164 333 192 97  125 734 163 603 621 431 433 
  Core                     135  | .   .   1   .   .   .   .   .   1   .   .   .   .   133 
  Treads                   123  | .   .   .   .   75  .   .   .   .   .   .   .   .   48  
  Legs                     563  | 17  141 .   160 131 .   .   .   2   .   112 .   .   .   
  Wheels                   1360 | .   .   311 4   127 192 97  125 245 .   259 .   .   .   
  Hover                    2174 | .   .   .   .   .   .   .   .   486 163 232 610 431 252 
  Flight                   11   | .   .   .   .   .   .   .   .   .   .   .   11  .   .   
  Fastest Speed            44   | 120 120 110 120 120 120 110 110 56  52  44  44  50  48  
  Average Speed            92   | 120 147 117 148 147 120 112 110 89  52  96  55  51  72  
  Slowest Speed            600  | 120 150 400 150 200 120 120 110 600 52  196 117 108 500 
  Overloaded Moves         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Exploration Rate (%)       24   | 3   29  31  21  9   7   82  4   69  23  16  19  17  18  
  Regions Visited          13
    Branch Regions         2
  Pre-discovered Areas     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Known Exits Taken        1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Unknown Exits Taken      10   | 1   1   1   1   1   .   .   1   1   1   1   .   1   .   
Scrap Searched             1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Spaces Dug                 26   | .   .   .   .   .   1   .   .   .   .   7   .   .   18  
Terrain Destroyed          246  | .   2   34  .   3   1   .   .   59  .   15  24  6   102 
  Melee                    8    | .   .   .   .   .   1   .   .   .   .   6   .   .   1   
  Projectile               66   | .   .   .   .   3   .   .   .   4   .   1   24  6   28  
  AOE                      172  | .   2   34  .   .   .   .   .   55  .   8   .   .   73  
Terrain Rammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Actions                        | -11 -10 -9  -8  -7  -6  -6  -6  -6  -6  -5  -4  -3  -2  
---------                  Run  | Scr Mat Mat Mat Fac Fac Was Fac Low Low Fac Fac Res Res 
Total                      5513 | 28  198 408 260 386 238 124 149 823 163 891 701 491 653 
  Wait                     456  | .   15  38  52  1   15  28  15  4   .   196 19  36  37  
  Move                     4354 | 16  140 311 163 332 192 96  124 733 162 602 620 430 433 
  Hop                      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Pick Up                  144  | 2   6   12  7   14  9   .   4   21  .   19  20  5   25  
  Fast Attach              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Attach                   113  | 1   3   10  3   9   3   .   6   15  1   19  13  4   26  
  Detach                   8    | .   .   1   .   1   .   .   .   .   .   3   2   .   1   
  Swap                     13   | .   1   .   5   .   2   .   .   .   .   3   1   1   .   
  Drop                     37   | 1   .   .   6   5   7   .   .   4   .   4   7   1   2   
  Fire                     362  | 8   33  36  24  24  9   .   .   46  .   32  19  14  117 
  Melee                    18   | .   .   .   .   .   1   .   .   .   .   13  .   .   4   
  Ram                      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Kick                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Crush                    7    | .   .   .   .   .   .   .   .   .   .   .   .   .   7   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-9/Materials (discovered 2 exits: *Mat / [*Min])
-8/Materials
-7/Factory
-6/Factory
-6/Waste
-6/Factory
-6/Lower Caves
-6/Lower Caves
-5/Factory (discovered 2 exits: *Fac x2)
-4/Factory (discovered 4 exits: *Res x4)
-3/Research
-2/Research (discovered 4 exits: Acc x3 / [*Tes])

 History 
---------
 Turn | Location       | Event
    7 | -11/Scrapyard  | Discovered new exit (range 3)
   47 | -11/Scrapyard  | Entered Materials
  102 | -10/Materials  | Discovered new exit (range 16)
  220 | -10/Materials  | Lost 3 parts (1p2w)
  313 | -10/Materials  | Build established: Mutant
  349 | -10/Materials  | Discovered new exit (range 11)
  364 | -10/Materials  | Entered another Materials area
  364 | -9/Materials   | Evolved 2 slots: Propulsion x1, Utility x1
  531 | -9/Materials   | Lost 6 parts (1p3n2w)
  577 | -9/Materials   | Discovered new exit (range 8)
  871 | -9/Materials   | Discovered new exit (range 11)
  884 | -9/Materials   | Entered another Materials area
  884 | -8/Materials   | Evolved 2 slots: Propulsion x1, Utility x1
 1188 | -8/Materials   | Build established: Scavenger-Mutant
 1233 | -8/Materials   | Discovered new exit (range 9)
 1248 | -8/Materials   | Entered Factory
 1248 | -7/Factory     | Evolved 2 slots: Propulsion x1, Weapon x1
 1516 | -7/Factory     | Lost 4 parts (1p2n1u)
 1786 | -7/Factory     | Build established: Mutant
 1790 | -7/Factory     | Discovered new exit (range 7)
 1834 | -7/Factory     | Entered another Factory area
 1834 | -6/Factory     | Evolved 2 slots: Power x1, Utility x1
 2123 | -6/Factory     | Sucked down chute
 2123 | -6/Factory     | Entered Waste
 2131 | -6/Waste       | Spotted C-40 Crusher
 2132 | -6/Waste       | Spotted C-40 Crusher
 2138 | -6/Waste       | EMP discharged
 2138 | -6/Waste       | System corruption reached 10%
 2152 | -6/Waste       | Crushed by Compactor (0 parts destroyed, 2 dropped)
 2155 | -6/Waste       | Crushed by Compactor (1 part destroyed, 1 dropped)
 2159 | -6/Waste       | Crushed by Compactor (1 part destroyed)
 2169 | -6/Waste       | Spotted C-40 Crusher
 2170 | -6/Waste       | Spotted C-40 Crusher
 2178 | -6/Waste       | Spotted C-40 Crusher
 2178 | -6/Waste       | Crushed by Compactor (0 parts destroyed, 1 dropped)
 2190 | -6/Waste       | Lost 3 parts (2n1w)
 2190 | -6/Waste       | Spotted C-40 Crusher
 2238 | -6/Waste       | EMP discharged
 2242 | -6/Waste       | Discovered new exit (range 10)
 2260 | -6/Waste       | Entered Factory
 2369 | -6/Factory     | Discovered new exit (range 15)
 2422 | -6/Factory     | Entered Lower Caves
 2514 | -6/Lower Caves | Ambushed by wild Derelicts
 2753 | -6/Lower Caves | Lost 4 parts (1n1u2w)
 2928 | -6/Lower Caves | Lost 6 parts (1p2n1u2w)
 3149 | -6/Lower Caves | Learned Factory terminal intel
 3239 | -6/Lower Caves | Discovered new exit (range 11)
 3250 | -6/Lower Caves | Entered another Lower Caves area
 3334 | -6/Lower Caves | Discovered new exit (range 3)
 3336 | -6/Lower Caves | Entered Factory
 3336 | -5/Factory     | Evolved 2 slots: Utility x2
 3337 | -5/Factory     | Loaded intel: 20 terminal locations
 3370 | -5/Factory     | Discovered new exit (range 15)
 3464 | -5/Factory     | Lost 7 parts (1p4n2w)
 3568 | -5/Factory     | Lost 5 parts (1p2n1u1w)
 3829 | -5/Factory     | Build established: Hacker-Mutant
 3981 | -5/Factory     | Fabricated Airjet (x2)
 4057 | -5/Factory     | Fabricated Airjet (x2)
 4139 | -5/Factory     | Fabricated Airjet (x2)
 4253 | -5/Factory     | Discovered new exit (range 8)
 4257 | -5/Factory     | Entered another Factory area
 4257 | -4/Factory     | Evolved 2 slots: Propulsion x1, Utility x1
 4268 | -4/Factory     | Lost 7 parts (2n2u3w)
 4389 | -4/Factory     | Lost 4 parts (4n)
 4454 | -4/Factory     | Identified exit to Research
 4615 | -4/Factory     | Build established: Hacker-Gunner
 4667 | -4/Factory     | Spotted B-86 Titan
 4721 | -4/Factory     | Entered Research
 4721 | -3/Research    | Evolved 2 slots: Utility x2
 4865 | -3/Research    | Spotted B-86 Titan
 5027 | -3/Research    | Discovered new exit (range 7)
 5030 | -3/Research    | Entered another Research area
 5030 | -2/Research    | Evolved 2 slots: Propulsion x1, Utility x1
 5031 | -2/Research    | Spotted B-90 Cyclops
 5152 | -2/Research    | Discovered new exit (range 16)
 5244 | -2/Research    | Lost 14 parts (4p4n3u3w)
 5345 | -2/Research    | Lost 6 parts (2p1n3w)
 5389 | -2/Research    | Lost 3 parts (1p2w)
 5459 | -2/Research    | Build established: Hacker-Mutant
 5553 | -2/Research    | Lost 4 parts (2n1u1w)
 5586 | -2/Research    | Core integrity fell below 50%
 5607 | -2/Research    | System corruption reached 10%
 5674 | -2/Research    | Core integrity fell below 20%
 5680 | -2/Research    | Lost 10 parts (1p4n1u4w)
 5680 | -2/Research    | Spotted B-90 Cyclops
 5704 | -2/Research    | Identified exit to Access
 5717 | -2/Research    | Destroyed by H-88 Terminator with KE Penetrator

 Last Messages 
---------------
05667_ System corrupted: Energy discharge (-20).
05674_ O-24 Administrator: "IFF HANDSHAKE FAILED. SECURING TERMINAL."
05681_ O-24 Administrator uses terminal to summon reinforcements.
05681_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal
  R001.
05681_ O-24 Administrator locks terminal.
05704_ Connecting with Terminal...
>>Access(Main)
Found 3 level access points to Access:
    (161,17)
    (23,127)
    (190,184)
  Map updated.
05705_ Slug penetrates Quantum Separator. <x2>
05706_ Penetrated by Slug.
05708_ System corrupted: Energy discharge (-36).
05712_ Slug penetrates Wall.
05713_ Slug penetrates Quantum Separator.
05713_ Penetrated by Slug. <x2>
05714_ Slug penetrates Wall. <x3>

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| #######??????????????????????????????????????????? |
| ""T"""#??????????????????????????????????????????? |
| "" """########???????????????????????????????????? |
|               #??????????????????????????????????? |
|               #??????????????????????????????????? |
|             #????????????????????????????????????? |
|             #????????????????????????????????????? |
|             ###??????##############??????????????? |
|             ""#??????#            #??????????????? |
|             ""#??????#          = #??????????????? |
|   ^         T"#??????#!  *        #??????????????? |
|             ""#??????#            #??????????????? |
| """"""      ""#??????#   @        #??????????????? |
| """"""      ###########+####+#######?????????????? |
| """"""                                 #?????????? |
|                                             ?????? |
|                                             ??<??? |
|                                        ###???????? |
| ########  ####+######+#############+####?????????? |
| #      #  #         #????????????????????????????? |
| +      +  #         #????????????????????????????? |
| # !    #  +     !!  #????????????????????????????? |
| #      +  #     !!  #????????????????????????????? |
| #      ####         #????????????????????????????? |
| #      #??#         #????????????????????????????? |
| ########??#         #????????????????????????????? |
| ??????????#         #????????????????????????????? |
| ??????????###########????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           64
Energy Generation          39
Energy Capacity            530
Matter Stores              300
Matter Capacity            300
Sight Range                22
Terrain Scan Density       10
Additional Mass Support    6
Armor Coverage             600
Evasion (%)                56
Target Analysis            5
Recoil Reduction           2
Offensive Hacking          33
Defensive Hacking          14

 Item Schematics 
-----------------
              Airjet | -6/Factory | Scanalyzed
 Cmb. Gravmag System | -4/Factory | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
 Airjet | x2 | -5/Factory 
 Airjet | x2 | -5/Factory 
 Airjet | x2 | -5/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              HardcellColdHammer
  Manual?         0
Play Time         01:00:18
  Cumulative      95.6 hours
  Start           2021.07.25 @ 18:15:36
  End             2021.07.25 @ 19:14:25
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          195
  Rogue           195
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             34
Gallery%          57
Achievement%      35
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 27578004-1b9e-49d3-b093-89143e350d9b