Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.02.10 @ 16:58:04 Player: blackdogzx Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (38) 190 Value Destroyed (1489) 1489 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5319 Bonus ------- None Cogmind --------- Core Integrity 0/850 Matter 295/300 Energy 85/100 System Corruption 12% Temperature Warm (125) Movement Core (100) Ox1 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Armor Integrity Analyzer > --- WEAPON (3) ------- Force Rifle > --- INVENTORY (5) ---- Improved Terrain Scanner Melee Analysis Suite Matter Filter Stasis Canceller Peak State ------------ > --- POWER ------------ Light Fission Core Light Fission Core > --- PROPULSION ------- Improved Carbon-fiber Leg > --- UTILITY ---------- Visual Processing Unit Advanced Sensor Array Improved Signal Interpreter IFF Parser Matter Filter Kinecellerator > --- WEAPON ----------- Arc Projector High-powered Shock Rifle > --- INVENTORY -------- Improved Terrain Scanner Melee Analysis Suite Matter Filter [Rating: 47] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Hover Unit Gravmag Array Flight Unit Cesium-ion Thruster Utility Small Storage Unit Device ECM Suite Storage Small Storage Unit Processor Targeting Computer Protection Improved Propulsion Shielding Weapon Medium Laser Energy Gun Medium Laser Energy Cannon Particle Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Flak Cannon Launcher Missile Launcher Slashing Weapon Katana Build | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Slots Evolved 8 | . . 2 . 2 2 . . 2 Power 1 | . . . . . 1 . . . Propulsion 2 | . . . . . 1 . . 1 Utility 4 | . . 2 . 2 . . . . Weapon 1 | . . . . . . . . 1 Parts Attached 78 | 6 6 4 1 20 8 8 3 22 Power 13 | 1 1 1 . 3 1 2 . 4 Engine 8 | 1 1 1 . 1 1 1 . 2 Core 5 | . . . . 2 . 1 . 2 Reactor . | . . . . . . . . . Propulsion 21 | 2 3 . . 6 4 2 1 3 Treads 2 | . . . . 2 . . . . Leg 15 | 2 3 . . 3 4 1 1 1 Wheel . | . . . . . . . . . Hover 1 | . . . . . . . . 1 Flight 3 | . . . . 1 . 1 . 1 Utility 23 | 1 1 3 . 5 2 2 1 8 Device 14 | . 1 2 . 3 . 1 1 6 Storage 2 | 1 . . . . . 1 . . Processor 5 | . . 1 . . 2 . . 2 Hackware . | . . . . . . . . . Protection 2 | . . . . 2 . . . . Artifact . | . . . . . . . . . Weapon 21 | 2 1 . 1 6 1 2 1 7 Energy Gun 10 | 2 1 . . . 1 1 1 4 Energy Cannon 2 | . . . . 1 . 1 . . Ballistic Gun 4 | . . . 1 3 . . . . Ballistic Cannon 1 | . . . . 1 . . . . Launcher 1 | . . . . 1 . . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon 3 | . . . . . . . . 3 Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 2 | . . . . . 1 . . 1 Parts Lost 63 | . 2 2 . 15 4 16 . 24 Power 12 | . 1 . . 4 . 3 . 4 Propulsion 14 | . . 2 . 3 . 5 . 4 Utility 21 | . . . . 5 3 4 . 9 Weapon 16 | . 1 . . 3 1 4 . 7 Highest Loss Streak 10 | . 2 1 . 9 4 10 . 10 To Critical Strikes . | . . . . . . . . . Average Backups 4 | 1 4 6 6 6 5 2 1 3 Power . | . 1 2 2 . . . . . Propulsion . | . 1 . . 1 . . . . Utility 2 | . . 1 3 2 3 1 1 3 Weapon 1 | . 1 1 1 1 1 . . . Tool/Special . | . . . . . . . . . Unused Backups 7 | . 1 1 . 2 . . . 3 Power 2 | . . . . 2 . . . . Propulsion 1 | . 1 . . . . . . . Utility 3 | . . . . . . . . 3 Weapon 1 | . . 1 . . . . . . Tool/Special . | . . . . . . . . . Average Slot Usage (%) 73 | . 88 97 81 74 60 71 28 44 Engine 6 | . 13 11 11 3 3 7 . 1 Core 1 | . . . . . . 2 . 3 Treads 2 | . . . . 5 8 . . . Leg 13 | . 27 21 11 8 10 19 4 3 Device 15 | . 5 22 22 18 9 15 4 11 Storage 6 | . 14 11 11 9 2 . . . Processor 8 | . . 10 11 5 5 15 15 11 Protection 2 | . . . . 6 2 . . . Energy Gun 8 | . 26 19 11 . 4 7 3 5 Ballistic Gun 4 | . . . 4 9 7 2 . . Ballistic Cannon 1 | . . . . 4 . . . . Launcher 1 | . . . . 2 2 . . . Peak Build Rating 47 | 6 8 12 11 20 29 37 17 47 Average Rating 17 | 4 6 10 10 15 21 27 12 29 On Entrance 11 | . 6 8 10 11 19 29 5 17 Avg Prop Armor Cover (%) 12 | . . 9 . 9 20 27 . 19 Naked Turns . | . . . . . . . . . Heaviest Build 32 | 14 14 20 20 30 21 26 8 32 Greatest Support 48 | 20 20 20 10 20 48 48 18 20 Greatest Overweight (x) 5 | 1 1 1 1 4 1 . . 5 Average Overweight (x) . | . . . 1 . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 5 5 5 Average Capacity 7 | 7 8 8 8 8 6 5 5 5 Most Carried 8 | 2 7 8 7 8 8 4 1 5 Average Carried 5 | 1 4 6 6 6 5 2 1 3 Final Capacity 8 | 8 8 8 8 8 5 5 5 5 Final Carried 7 | 2 7 7 6 7 5 1 1 4 Class Distribution -------------------- 71% | Mutant 27% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -6/Factory Resources | -11 -10 -9 -9 -8 -7 -7 -7 -6 ----------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Matter Collected 1358 | 249 79 121 . 531 124 96 20 138 Remotely . | . . . . . . . . . Salvage Created 1657 | . 233 183 . 623 204 141 . 273 Parts 81 | . 17 8 . 28 13 3 . 12 Haulers Intercepted 1 | . . . . 1 . . . . Recyclers Shooed 2 | . . . . 2 . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 14 | . . . . . . 14 . . Prevented . | . . . . . . . . . Parts Restored . | . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Combat Hostiles Destroyed 34 | . 8 4 . 12 3 3 . 4 Melee 4 | . . . . . . . . 4 Guns 22 | . 8 3 . 6 3 2 . . Cannons 6 | . . . . 6 . . . . Classes Destroyed 8 | . 2 1 . 3 1 . . 1 Builder 1 | . . . . 1 . . . . Hauler 1 | . . . . 1 . . . . Watcher 2 | . . . . 1 1 . . . Swarmer 3 | . 3 . . . . . . . Grunt 24 | . 5 3 . 8 2 3 . 3 Brawler 1 | . . . . . . . . 1 Duelist 1 | . . . . . 1 . . . Sentry 5 | . . 1 . 4 . . . . Best Kill Streak 5 | . 5 3 . 3 3 3 . 3 Combat Bots Only 5 | . 5 3 . 3 3 3 . 3 Max Kills in Single Turn 1 | . 1 1 . 1 1 1 . 1 Gunslinging . | . . . . . . . . . Exploded . | . . . . . . . . . Melee 1 | . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Hostile Shots Fired 594 | . 55 43 1 161 32 140 12 150 Missed 159 | . 13 15 . 39 4 48 4 36 Hits 435 | . 42 28 1 122 28 92 8 114 Melee 11 | . . . . . 2 . . 9 Projectile 424 | . 42 28 1 122 26 92 8 105 Critical Strikes 26 | . . 1 . 12 3 6 . 4 Actively Blocked 1 | . . . . . 1 . . . Damage Taken 6909 | . 418 403 10 1747 424 1499 53 2355 Core 2118 | . 88 81 . 488 25 564 22 850 Absorbed by Shields 296 | . . . . 144 . 152 . . Redirected to Shielding 114 | . . . . 34 80 . . . Regen/Repaired (Parts) 71 | . . 71 . . . . . . Core Remaining (%) 53 | 100 64 . 79 11 . . 12 . Volleys Fired 175 | . 26 24 . 79 10 27 . 9 Largest 2 | . 2 2 . 2 2 2 . 1 Hottest 124 | . 115 115 . 100 78 124 . 80 Shots Fired 264 | . 37 42 . 113 20 43 . 9 Gun 216 | . 37 42 . 71 20 37 . 9 Cannon 48 | . . . . 42 . 6 . . Launcher . | . . . . . . . . . Special . | . . . . . . . . . Kinetic 121 | . . . . 104 10 7 . . Thermal 138 | . 37 42 . 9 10 36 . 4 Explosive . | . . . . . . . . . Electromagnetic 5 | . . . . . . . . 5 Robot Hit Streak 11 | . 9 8 . 9 4 11 . 6 Robot Miss Streak 9 | . 3 6 . 9 1 3 . 2 Penetration Max . | . . . . . . . . . Secondary Targets 4 | . 1 . . . 1 2 . . Max Gunslinging Chain 1 | . 1 . . . 1 1 . . Shots Hit Robots 195 | . 28 17 . 82 13 27 . 28 Core Hits 114 | . 14 7 . 65 10 7 . 11 Critical Kills . | . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 14 | . 5 4 . . . 1 . 4 Burn 10 | . 5 4 . . . 1 . . Sever 4 | . . . . . . . . 4 Melee Attacks 26 | . . . . . . . . 26 Impact . | . . . . . . . . . Slashing 26 | . . . . . . . . 26 Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks 4 | . . . . . . . . 4 Damage Inflicted 3749 | . 390 269 1 1559 223 502 . 805 Guns 2171 | . 388 269 . 733 220 420 . 141 Cannons 892 | . . . . 810 . 82 . . Explosions . | . . . . . . . . . Melee 659 | . . . . . . . . 659 Ramming 27 | . 2 . 1 16 3 . . 5 Kinetic 1612 | . . . . 1368 149 95 . . Thermal 1409 | . 388 269 . 175 71 407 . 99 Explosive . | . . . . . . . . . Electromagnetic 42 | . . . . . . . . 42 Impact . | . . . . . . . . . Slashing 659 | . . . . . . . . 659 Piercing . | . . . . . . . . . Highest Corruption 12 | . . . . . . . . 12 Average Corruption 11 | . . . . . . . . 11 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 19 | . . . . . . . . 19 Message Errors 3 | . . . . . . . . 3 Matter Fused 4 | . . . . . . . . 4 Heat Flow Errors 1 | . . . . . . . . 1 Energy Discharges 4 | . . . . . . . . 4 Parts Fused 1 | . . . . . . . . 1 Data Loss (minor) 1 | . . . . . . . . 1 Misfires 1 | . . . . . . . . 1 Misdirections 3 | . . . . . . . . 3 Weapon Failures 1 | . . . . . . . . 1 Overload Shots . | . . . . . . . . . Overflow Damage . | . . . . . . . . . Projectiles . | . . . . . . . . . Explosions . | . . . . . . . . . Melee . | . . . . . . . . . Knockbacks 24 | . . . . 24 . . . . Impact . | . . . . . . . . . Kinetic 21 | . . . . 21 . . . . Secondary 3 | . . . . 3 . . . . Self-Inflicted Damage 2 | . . . . . . . . 2 Shots . | . . . . . . . . . Rammed 6 | . . . . 2 . . . 4 Targets Rammed 15 | . 1 1 1 7 1 . . 4 Kicked 9 | . 1 1 1 5 1 . . . Crushed . | . . . . . . . . . Highest Temperature 579 | . 328 579 . 354 22 119 . 224 Average Temperature 123 | . 177 192 . 87 8 44 . 69 Received Heat Transfer 2980 | . 174 159 6 875 228 641 . 897 Effects 15 | . 1 12 . 2 . . . . Shutdowns 2 | . . 2 . . . . . . Energy Bleed 4 | . . 2 . 2 . . . . Interference 4 | . 1 3 . . . . . . Matter Decay 1 | . . 1 . . . . . . Short Circuit 2 | . . 2 . . . . . . Damage (minor) 1 | . . 1 . . . . . . Damage (core) 1 | . . 1 . . . . . . Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted 2 | . . 1 . . . 1 . . Combat Hostiles 2 | . . 1 . . . 1 . . Parts Melted 6 | . 2 1 . 2 . 1 . . Heat Transferred 3885 | . 1480 999 . 259 148 851 . 148 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Maximum Alert Level . | . . . . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 . . 100 Level 1 . | . . . . . . . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 178 | . 85 52 . 55 42 . . 178 Initial 11 | . . 11 . . 11 . . . Average 15 | . 36 8 . 7 7 . . 49 Influence Increases 1193 | . 211 103 . 360 69 75 . 375 Destroy 0b10 Robot/C 680 | . 160 80 . 240 60 60 . 80 Destroy 0b10 Robot/NC 20 | . . . . 15 5 . . . Destroy Leader 136 | . 30 20 . 74 2 . . 10 Successful Hack 9 | . 6 3 . . . . . . Destroy Structure 3 | . . . . 1 2 . . . Lose Combat Pursuer 345 | . 15 . . 30 . 15 . 285 Influence Decreases 1092 | . 182 130 2 333 96 75 . 274 Entered New Map 36 | . . 18 2 . 16 . . . Time Decay 725 | . 162 92 . 217 70 50 . 134 Lost Part 331 | . 20 20 . 116 10 25 . 140 Squads Dispatched 5 | . 2 . . 2 1 . . . Investigation 1 | . 1 . . . . . . . Extermination 1 | . . . . . 1 . . . Reinforcement 3 | . 1 . . 2 . . . . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Distress Signals 7 | . . 4 . 3 . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 127 | . 10 22 1 43 7 16 1 27 Peak Tracking Total 9 | . 6 7 2 5 4 6 2 9 Tactical Retreats 14 | . 1 3 1 1 . 3 . 5 ECM-based Alert Blocks 9 | . . 7 2 . . . . . Traps | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Traps Triggered 6 | . 1 1 . 1 1 . . 2 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -6 ---------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Machines Disabled . | . . . . . . . . . Max in Single Turn . | . . . . . . . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Machines Accessed 6 | . 3 2 . 1 . . . . Terminals 4 | . 2 1 . 1 . . . . Fabricators . | . . . . . . . . . Repair Stations 1 | . . 1 . . . . . . Recycling Units 1 | . 1 . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 13 | . 5 5 . 3 . . . . Successful 13 | . 5 5 . 3 . . . . Failed . | . . . . . . . . . Catastrophic . | . . . . . . . . . Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals 8 | . 2 3 . 3 . . . . Fabricators . | . . . . . . . . . Repair Stations 2 | . . 2 . . . . . . Recycling Units 3 | . 3 . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 8 | . 2 3 . 3 . . . . Record 7 | . 1 3 . 3 . . . . Maintenance Status 1 | . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 2 | . . 2 . . . . . . Scan Component 1 | . . 1 . . . . . . Repair 1 | . . 1 . . . . . . Recycling Unit Hacks 3 | . 3 . . . . . . . Recycle Component 1 | . 1 . . . . . . . Process 1 | . 1 . . . . . . . Report Inventory 1 | . 1 . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 3 | . 1 1 . 1 . . . . Full Trace Events 1 | . 1 . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Part Studies Acquired . | . . . . . . . . . Parts Repaired 1 | . . 1 . . . . . . Time 32 | . . 32 . . . . . . Parts Recycled 1 | . 1 . . . . . . . Recycled Matter 86 | . 86 . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------------ Run | Yrd Mat Mat Min Mat Fac Low Low Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Active Infowar (turns) 3598 | . . 589 323 1322 345 708 78 233 Optics 1103 | . . . . . 85 708 78 232 Sensors 185 | . . . . . . . . 185 IFF 143 | . . . . . . . . 143 Terrain 1716 | . . 589 323 804 . . . . Traps 1314 | . . . . 476 345 493 . . Cloaking 1 | . . . . . . . . 1 ECM 1317 | . . 588 323 406 . . . . Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 1 | . . . 1 . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Turns Passed 4693 | 53 408 589 323 1644 345 708 78 545 Spaces Moved 2677 | 34 248 328 168 685 204 534 79 397 Core 273 | 5 . . . 5 . 19 36 208 Treads 294 | . . . . 216 78 . . . Legs 2050 | 29 248 328 168 464 126 503 43 141 Wheels . | . . . . . . . . . Hover 48 | . . . . . . . . 48 Flight 12 | . . . . . . 12 . . Fastest Speed 45 | 50 120 120 190 100 120 45 50 50 Average Speed 144 | 117 121 129 190 201 142 115 88 107 Slowest Speed 300 | 190 190 190 190 260 190 120 120 300 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped 1 | . . . . . . 1 . . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 29 | 4 37 25 56 50 6 63 14 14 Regions Visited 8 Branch Regions 3 Pre-discovered Areas 1 | . . . 1 . . . . . Known Exits Taken 3 | . . . . . 1 1 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . Scrap Searched 1 | . . . . . . . 1 . Spaces Dug . | . . . . . . . . . Terrain Destroyed 1 | . . . . 1 . . . . Melee . | . . . . . . . . . Projectile 1 | . . . . 1 . . . . AOE . | . . . . . . . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Total 3184 | 44 317 453 171 837 237 577 86 462 Wait 158 | 3 24 84 2 31 7 6 . 1 Move 2667 | 33 247 327 167 684 203 531 78 397 Hop 1 | . . . . . . 1 . . Pick Up 31 | 2 10 4 . 7 2 2 . 4 Fast Attach 56 | 6 1 1 . 15 6 3 3 21 Attach 24 | . 4 5 1 5 1 6 . 2 Detach 8 | . . 3 . 4 . . . 1 Swap 5 | . 2 1 . . 2 . . . Drop 15 | . 2 3 . 5 5 . . . Fire 175 | . 26 24 . 79 10 27 . 9 Melee 22 | . . . . . . . . 22 Ram 5 | . . . . . . . . 5 Kick 9 | . 1 1 1 5 1 . . . Crush 2 | . . . . 2 . . . . Escape Stasis . | . . . . . . . . . Rewire 6 | . . . . . . 1 5 . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -9/Mines -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory History --------- Turn | Location | Event 23 | -11/Scrapyard | Discovered new exit (range 14) 54 | -11/Scrapyard | Entered Materials 330 | -10/Materials | Build established: Mutant 343 | -10/Materials | Discovered new exit (range 12) 442 | -10/Materials | Discovered new exit (range 15) 462 | -10/Materials | Entered another Materials area 462 | -9/Materials | Evolved 2 slots: Utility x2 826 | -9/Materials | Repaired Particle Gun 1018 | -9/Materials | Discovered new exit (range 12) 1051 | -9/Materials | Entered Mines 1204 | -9/Mines | Learned location of Zion (-6) 1357 | -9/Mines | Discovered new exit (range 9) 1374 | -9/Mines | Entered Materials 1374 | -8/Materials | Evolved 2 slots: Utility x2 2198 | -8/Materials | Build established: Scavenger-Mutant 2390 | -8/Materials | Core integrity fell below 50% 2412 | -8/Materials | Core integrity fell below 20% 2453 | -8/Materials | Lost 9 parts (2p2n3u2w) 2471 | -8/Materials | Discovered new exit (range 7) 2529 | -8/Materials | Build established: Mutant 3018 | -8/Materials | Entered Factory 3018 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 3181 | -7/Factory | Lost 4 parts (3u1w) 3315 | -7/Factory | Discovered new exit (range 18) 3361 | -7/Factory | Identified exit to Lower Caves 3363 | -7/Factory | Entered Lower Caves 3519 | -7/Lower Caves | Build established: Scavenger-Mutant 3800 | -7/Lower Caves | Ambushed by wild Derelicts 3937 | -7/Lower Caves | Lost 10 parts (2p2n3u3w) 4017 | -7/Lower Caves | Core integrity fell below 50% 4060 | -7/Lower Caves | Discovered new exit (range 15) 4065 | -7/Lower Caves | Core integrity fell below 20% 4071 | -7/Lower Caves | Identified exit to Lower Caves 4071 | -7/Lower Caves | Entered another Lower Caves area 4122 | -7/Lower Caves | Discovered new exit (range 6) 4127 | -7/Lower Caves | Identified exit to Factory 4149 | -7/Lower Caves | Entered Factory 4149 | -6/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 4160 | -6/Factory | Build established: Mutant 4382 | -6/Factory | System corruption reached 10% 4412 | -6/Factory | Lost 10 parts (2p1n5u2w) 4586 | -6/Factory | Lost 5 parts (1n2u2w) 4633 | -6/Factory | Core integrity fell below 50% 4677 | -6/Factory | Core integrity fell below 20% 4694 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 04668_ Broken Gravmag Array destroyed. 04668_ Lgt. Angular Momentum Engine destroyed. 04670_ R-10 Processor collects Mace. 04673_ R-10 Processor collects Adv. Heat Sink. 04674_ Carbon-fiber Leg destroyed. 04677_ System corrupted: Energy discharge (-78). 04681_ M-13 Machinist repairs G-50 Soldier. 04682_ G-50 Soldier Lgt. Angular Momentum Engine severed. 04682_ Katana destroyed. 04683_ M-13 Machinist repairs G-50 Soldier Lgt. Angular Momentum Engine. 04684_ Identified Force Rifle. 04686_ Critical hit (Burn: +37). 04688_ Rnf. Deuterium Engine destroyed. 04689_ R-10 Processor collects Lgt. Angular Momentum Engine. 04689_ Destroyed Carbon-fiber Leg. 04693_ System corrupted: Force Rifle failed to cycle. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ???????????????????????###################???????? | | ??????????????????????# #???????? | | ??????????????????????# """""" // #???????? | | ??????????????????????# """""" / #???????? | | ??????????????????????# """""" #???????? | | ??????????????????????# """""" #???????? | | ??????????????????????# gm % #???????? | | ??????????????????????# @ R #???????? | | ??????????????????????# g #???????? | | ??????????????????????##########g################# | | ??????????????????????# !^! | | ??????????????????????# !=[ ########### ### | | ??????????????????????# #?#########/### | | ??????????????????????# #?# | | ??????????????????????# #?# | | ??????????????????????# ###+####?# | | ??????????????????????# ?????????# | | ????????????????????? ??????????# """ """ | | ???????????????????? ???????????# """ """ | | ????????????????????? ???????????# """ """ | | ????????????????????? ????????????# | | ??????????????????????? ?????????????# """ """ | | ?????????????????????????????????????# """ """ | | ?????????????????????????????????????# """ """ | | ?????????????????????????????????????# | | ?????????????????????????????????????####/######## | | ??????????????????????????????????????? ???????? | | ?????????????????????????????????????? ????????? | | ?????????????????????????????????????? ????????? | | ???????????????????????????????????????#?????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 44 Energy Generation 31 Energy Capacity 350 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 16 Terrain Scan Range 14 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 150 Propulsion Shielding 66 Evasion (%) 55 Targeting Accuracy 8 Armor Integrity Analysis 30 Recoil Reduction 2 Matter Filtering 45 Kinecelleration 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Particle Gun | 5% | -9/Materials Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Bumper Bots Spot Them First That Tickles Well Done Challenges ------------ None Game ------ Seed AblativeBehemothCannon Manual? 0 Play Time 00:55:43 Cumulative 32.4 hours Start 2026.02.10 @ 08:08:22 End 2026.02.10 @ 16:58:04 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 60 Rogue 57 Adventurer 3 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 9 Gallery% 19 Achievement% 11 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Terminus Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f456afde-4ccb-4cfb-9ad8-cca84826966a