Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.20 @ 01:43:17

Player: 0Z-4NL

Result: Escaped!

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (25)       5000
Robots Destroyed (255)     1275
Value Destroyed (10333)    10333
Prototype IDs (72)         1440
Alien Tech Used (0)        0
Bonus (8686)               8686
              TOTAL SCORE: 31234

 Bonus
-------
High Alert Combat Kills    901
Entered DSFs               500
Aligned with FarCom        300
Met Data Miner             300
Met Warlord at Base        500
MAIN.C Attacked Warlord    500
Warlord Defense Kills      720
Met Warlord at Research    2000
Win                        3000
Friendly Fire              -35

 Cogmind 
---------
Core Integrity             1276/1600
Matter                     295/300
Energy                     70/700
System Corruption          4%
Temperature                Cool (-184)
Movement                   Hovering (38)
Location                   To Epsilon Eridani

 Parts 
-------
>              --- POWER (2) --------
               Vortex Chain Reactor
>              --- PROPULSION (8) ---
      Improved Gyrokinetic Inverter
      Improved Gyrokinetic Inverter
      Improved Gyrokinetic Inverter
  Experimental Gyrokinetic Inverter
        Combat Linear Gravjet
        Combat Linear Gravjet
        Combat Linear Gravjet
        Combat Linear Gravjet
>              --- UTILITY (12) -----
      Advanced Cryofiber Web
      Advanced Heat Sink
      Advanced Melee Analysis Suite
      Advanced Melee Analysis Suite
      Advanced Melee Analysis Suite
      Improved Armor Integrity Analyzer
      Advanced Actuator Array
               Centrium Medium Armor Plating
      Advanced Force Field
>              --- WEAPON (3) -------
               Gamma Bomb Array
               Gravity Flail
>              --- INVENTORY (5) ----
      Improved Gyrokinetic Inverter
        Combat Linear Gravjet
      Enhanced Nova Cannon
               Phasing Sabre
               Ionic Axe

 Peak State 
------------
>              --- POWER ------------
               Vortex Chain Reactor
>              --- PROPULSION -------
      Improved Gyrokinetic Inverter
      Improved Gyrokinetic Inverter
      Improved Gyrokinetic Inverter
  Experimental Gyrokinetic Inverter
        Combat Linear Gravjet
        Combat Linear Gravjet
        Combat Linear Gravjet
        Combat Linear Gravjet
>              --- UTILITY ----------
      Advanced Cryofiber Web
      Advanced Heat Sink
      Advanced Melee Analysis Suite
      Advanced Melee Analysis Suite
      Advanced Melee Analysis Suite
      Improved Armor Integrity Analyzer
      Advanced Actuator Array
      Improved Reaction Control System
       Layered Heavy Armor Plating
               Centrium Medium Armor Plating
      Advanced Force Field
>              --- WEAPON -----------
               Gamma Bomb Array
               Gravity Flail
               Gravity Flail
>              --- INVENTORY --------
      Improved Gyrokinetic Inverter
        Combat Linear Gravjet
      Enhanced Nova Cannon
               Phasing Sabre
               Ionic Axe
[Rating: 189]

 Favorites 
-----------
Power                      Light Fission Core
  Engine                   Light Angular Momentum Engine
  Power Core               Light Fission Core
  Reactor                  Antimatter Reactor
Propulsion                 Armored Treads
  Treads                   Armored Treads
  Leg                      Improved Aluminum Leg
  Hover Unit               Combat Linear Gravjet
  Flight Unit              Impulse Thruster
Utility                    Structural Scanner
  Device                   Structural Scanner
  Storage                  Huge Storage Unit
  Processor                Advanced Melee Analysis Suite
  Hackware                 Advanced Hacking Suite
  Protection               Improved Medium Armor Plating
Weapon                     Flak Gun
  Energy Gun               Spread Laser
  Energy Cannon            Advanced Plasma Cannon
  Ballistic Gun            Flak Gun
  Ballistic Cannon         Heavy Mass Driver
  Launcher                 Grenade Launcher
  Special Weapon           Mining Laser
  Impact Weapon            Gravity Flail
  Slashing Weapon          Chainsword

 Build                          | -11 -10 -9  -9  -9  -8  -8  -7  -6  -6  -6  -6  -5  -5  -4  -4  -4  -4  -4  -4  -3  -3  -3  -2  -1  -1  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Fac Was Fac Upp Upp War Pro Res DSF Res Acc Com 
Slots Evolved              18   | .   .   2   .   .   .   2   2   2   .   .   .   .   2   2   .   .   .   .   .   .   2   .   2   2   .   
  Power                    1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               6    | .   .   1   .   .   .   1   1   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   
  Utility                  10   | .   .   .   .   .   .   1   1   .   .   .   .   .   1   2   .   .   .   .   .   .   2   .   1   2   .   
  Weapon                   1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             543  | .   17  16  4   5   5   50  39  36  29  6   2   20  47  86  14  31  9   5   14  6   13  12  32  21  24  
  Power                    19   | .   .   3   .   .   1   1   2   3   .   .   .   .   2   2   2   2   .   .   1   .   .   .   .   .   .   
    Engine                 10   | .   .   3   .   .   .   1   1   2   .   .   .   .   2   1   .   .   .   .   .   .   .   .   .   .   .   
    Core                   4    | .   .   .   .   .   1   .   1   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
    Reactor                5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   2   .   .   1   .   .   .   .   .   .   
  Propulsion               79   | .   2   5   .   4   1   9   8   10  .   .   .   .   3   4   7   7   2   1   3   .   4   5   2   1   1   
    Treads                 32   | .   2   1   .   2   .   4   1   8   .   .   .   .   3   4   7   .   .   .   .   .   .   .   .   .   .   
    Leg                    21   | .   .   4   .   2   1   5   7   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  24   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   1   1   3   .   4   5   2   1   1   
    Flight                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   
  Utility                  287  | .   5   .   4   1   3   13  14  13  19  4   1   10  37  64  1   16  5   3   4   5   7   6   26  13  13  
    Device                 212  | .   2   .   3   .   2   5   9   11  18  4   1   10  29  57  1   10  1   1   3   5   6   5   13  7   9   
    Storage                7    | .   2   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   2   .   .   
    Processor              15   | .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   4   1   1   .   .   1   .   3   2   1   
    Hackware               4    | .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   1   .   
    Protection             49   | .   .   .   1   .   1   7   4   1   1   .   .   .   7   7   .   1   3   1   .   .   .   1   8   3   3   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   158  | .   10  8   .   .   .   27  15  10  10  2   1   10  5   16  4   6   2   1   6   1   2   1   4   7   10  
    Energy Gun             25   | .   6   3   .   .   .   7   2   1   .   .   .   .   .   .   .   1   .   .   4   .   1   .   .   .   .   
    Energy Cannon          35   | .   .   .   .   .   .   .   1   .   2   1   .   3   3   8   1   1   1   1   1   1   1   1   1   4   4   
    Ballistic Gun          25   | .   .   3   .   .   .   8   6   5   2   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       20   | .   .   .   .   .   .   .   .   1   3   1   .   4   2   7   2   .   .   .   .   .   .   .   .   .   .   
    Launcher               17   | .   1   2   .   .   .   4   .   .   1   .   1   3   .   1   1   .   .   .   .   .   .   .   .   1   2   
    Special Weapon         3    | .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          15   | .   .   .   .   .   .   7   2   .   .   .   .   .   .   .   .   3   1   .   1   .   .   .   .   1   .   
    Slashing Weapon        18   | .   .   .   .   .   .   1   4   3   2   .   .   .   .   .   .   .   .   .   .   .   .   .   3   1   4   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  12   | .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   7   .   .   .   .   .   1   
  Corrupted Parts          4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   .   1   .   .   .   .   .   .   .   .   
    System Corruption      22   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   14  .   5   .   .   .   .   .   .   .   .   
Parts Lost                 35   | .   2   4   .   .   .   16  2   .   .   .   .   .   1   2   1   .   1   .   .   .   .   3   .   .   3   
  Power                    4    | .   .   1   .   .   .   1   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   
  Propulsion               11   | .   .   .   .   .   .   8   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   
  Utility                  9    | .   1   .   .   .   .   2   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   2   .   .   2   
  Weapon                   11   | .   1   3   .   .   .   5   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   
  Highest Loss Streak      8    | .   1   3   .   .   .   8   1   .   .   .   .   .   1   1   1   .   1   .   .   .   .   3   .   .   3   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     91   | .   96  98  100 100 99  99  91  92  93  93  93  93  93  84  55  67  86  89  86  84  89  82  91  91  91  
  Engine                   5    | .   14  10  11  11  7   3   4   8   6   6   6   6   6   5   2   .   .   .   .   .   .   .   .   .   .   
  Core                     2    | .   .   .   .   .   3   5   2   4   6   6   6   6   3   .   1   .   .   .   .   .   .   .   .   .   .   
  Reactor                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   1   9   10  10  7   5   4   4   4   4   4   
  Treads                   20   | .   18  13  .   .   .   .   11  35  40  40  40  40  37  27  22  1   .   .   .   .   .   .   .   .   .   
  Leg                      8    | .   9   19  33  32  32  34  22  4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hover                    5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   21  30  27  31  31  32  31  34  32  32  
  Device                   8    | .   4   .   6   11  7   1   9   6   5   6   6   6   6   13  5   8   8   13  9   10  14  14  13  12  14  
  Storage                  6    | .   14  11  11  11  11  9   7   6   6   6   6   6   5   5   2   .   .   .   .   .   .   .   3   4   2   
  Processor                3    | .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   13  16  16  15  15  19  14  13  18  16  
  Hackware                 1    | .   5   11  2   .   .   .   .   .   .   .   .   .   .   5   2   .   .   .   .   .   .   .   .   2   2   
  Protection               6    | .   .   .   1   .   3   9   8   5   6   6   6   6   14  7   5   .   3   1   5   5   4   4   7   6   8   
  Energy Gun               5    | .   24  13  22  22  22  9   9   4   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Energy Cannon            2    | .   .   .   .   .   .   .   .   .   .   .   .   2   9   7   4   .   .   4   3   4   4   1   2   1   .   
  Ballistic Gun            6    | .   .   17  11  11  11  14  8   10  11  13  13  13  3   .   .   .   3   .   .   .   .   .   .   .   .   
  Ballistic Cannon         1    | .   .   .   .   .   .   .   .   .   2   5   6   2   1   5   3   .   .   .   .   .   .   .   .   .   .   
  Impact Weapon            1    | .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   6   9   10  9   10  9   9   8   8   7   
Peak Build Rating          189  | 6   12  22  22  21  23  34  51  65  68  68  68  69  91  123 123 112 111 112 127 126 140 148 172 184 189 
  Average Rating           74   | 6   10  16  20  20  21  30  40  60  65  65  65  66  80  111 85  82  106 105 118 121 137 135 163 179 181 
  On Entrance              76   | 6   6   12  22  20  21  23  28  49  64  65  65  68  65  86  122 62  102 102 112 126 121 139 148 169 183 
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             173  | 12  27  37  44  58  64  72  78  133 139 135 139 139 154 173 173 53  57  57  73  71  69  80  95  109 106 
  Greatest Support         224  | 20  46  69  39  46  39  65  85  140 140 140 140 140 192 224 224 56  65  67  73  73  79  86  104 106 106 
  Greatest Overweight (x)  2    | .   .   1   1   1   2   1   1   1   .   .   .   .   .   1   .   1   .   .   1   .   1   .   .   1   .   
  Average Overweight (x)   .    | .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 25   | 8   15  15  15  20  20  20  20  25  25  25  25  25  25  25  25  5   5   5   5   5   5   5   15  15  15  
  Average Capacity         19   | 8   11  15  15  15  20  20  20  24  25  25  25  25  25  25  15  5   5   5   5   5   5   5   11  15  11  
  Most Carried             25   | 7   13  15  15  16  19  20  20  25  25  25  25  25  25  25  25  5   5   5   5   5   5   5   15  15  14  
  Average Carried          18   | 6   10  13  15  15  17  19  17  24  24  24  25  24  24  24  14  4   3   3   3   4   4   4   11  14  8   
  Final Capacity           25   | 8   15  15  15  20  20  20  20  25  25  25  25  25  25  25  5   5   5   5   5   5   5   5   15  15  5   
  Final Carried            25   | 7   13  15  15  16  19  10  20  25  25  25  25  25  25  24  5   5   4   2   5   5   5   5   15  14  5   

 Class Distribution 
--------------------
 43% | Tank
 21% | Mutant
 10% | Skirmisher
  7% | Scout
  4% | Scavenger-Skirmisher
  4% | Sprinter
  4% | Gladiator

 Dominant Class 
----------------
               Mutant | -10/Materials
               Gunner | -9/Materials
           Skirmisher | -9/Mines
           Skirmisher | -9/Exiles
           Skirmisher | -8/Mines
 Scavenger-Skirmisher | -8/Materials
               Mutant | -7/Factory
               Mutant | -6/Factory
                 Tank | -6/Lower Caves
                 Tank | -6/Lower Caves
                 Tank | -6/Data Miner
                 Tank | -5/Proximity Caves
                 Tank | -5/Factory
                 Tank | -4/Factory
               Mutant | -4/Waste
                Scout | -4/Factory
             Sprinter | -4/Upper Caves
             Sprinter | -4/Upper Caves
             Sprinter | -4/Warlord
             Sprinter | -3/Proximity Caves
                Scout | -3/Research
                Scout | -3/DSF
                Scout | -2/Research
                Scout | -1/Access
            Gladiator | -1/Command

 Resources                       | -11  -10  -9   -9   -9   -8   -8   -7   -6   -6   -6   -6   -5   -5   -4   -4   -4   -4   -4   -4   -3   -3   -3   -2   -1   -1   
-----------                Run   | Yrd  Mat  Mat  Min  Exi  Min  Mat  Fac  Fac  Low  Low  Dat  Pro  Fac  Fac  Was  Fac  Upp  Upp  War  Pro  Res  DSF  Res  Acc  Com  
Matter Collected           9166  | 200  286  252  58   .    121  647  449  1002 532  128  .    556  1061 1773 144  457  135  58   120  80   18   121  416  242  310  
  Remotely                 2274  | .    .    .    .    .    .    .    33   33   266  79   .    105  364  1394 .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            11365 | 89   510  422  39   .    127  866  424  941  396  79   .    260  1014 2138 261  461  420  .    155  .    18   154  668  439  1484 
  Parts                    511   | 3    30   37   6    .    8    65   24   27   15   5    .    7    53   101  .    5    16   .    5    .    .    4    15   26   59   
Haulers Intercepted        5     | .    .    1    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    
Recyclers Shooed           10    | .    .    2    .    .    .    2    3    1    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      31    | .    .    .    .    .    .    .    .    .    13   5    .    6    .    .    .    .    7    .    .    .    .    .    .    .    .    
  Prevented                8     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    7    1    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -9  -9  -8  -8  -7  -6  -6  -6  -6  -5  -5  -4  -4  -4  -4  -4  -4  -3  -3  -3  -2  -1  -1  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Fac Was Fac Upp Upp War Pro Res DSF Res Acc Com 
Combat Hostiles Destroyed  193  | .   16  14  3   .   3   22  7   7   10  4   .   15  15  36  1   1   11  .   5   .   .   2   .   8   13  
  Melee                    15   | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   7   .   .   .   .   1   .   3   3   
  Guns                     68   | .   12  9   3   .   3   14  7   6   3   3   .   4   1   .   .   .   .   .   3   .   .   .   .   .   .   
  Cannons                  53   | .   .   .   .   .   .   .   .   1   4   1   .   4   14  26  1   .   .   .   2   .   .   .   .   .   .   
  AOE                      40   | .   4   5   .   .   .   8   .   .   2   .   .   7   .   5   .   .   .   .   .   .   .   .   .   4   5   
Classes Destroyed          23   | 1   4   3   .   .   1   3   3   1   .   .   .   1   .   3   1   .   .   .   .   .   .   .   .   .   2   
  Worker                   17   | .   2   1   .   .   .   2   1   1   .   .   .   .   .   1   .   4   .   .   .   .   1   .   1   1   2   
  Builder                  3    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Tunneler                 3    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
  Hauler                   5    | .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   
  Recycler                 23   | 1   .   1   .   .   .   2   2   5   .   .   .   .   3   1   .   2   .   .   .   .   .   .   2   .   4   
  Mechanic                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Operator                 2    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Drone                    2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Watcher                  8    | .   .   1   .   .   .   .   1   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   1   .   3   
  Swarmer                  58   | .   6   8   3   .   .   6   .   1   .   4   .   7   1   5   .   .   8   .   .   .   .   .   .   4   5   
  Cutter                   2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Grunt                    43   | .   10  3   .   .   2   4   2   2   3   .   .   2   .   11  .   .   2   .   2   .   .   .   .   .   .   
  Brawler                  4    | .   .   .   .   .   .   .   .   1   1   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Duelist                  5    | .   .   .   .   .   1   .   .   .   1   .   .   1   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Protector                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Sentry                   24   | .   .   3   .   .   .   7   1   2   2   .   .   1   1   3   .   1   1   .   .   .   .   .   .   1   1   
  Specialist               6    | .   .   .   .   .   .   3   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   1   .   .   .   
  Hunter                   7    | .   .   .   .   .   .   .   1   .   2   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   1   
  Programmer               35   | .   .   .   .   .   .   .   3   1   1   .   .   .   11  10  .   .   .   .   3   .   .   .   .   3   3   
  Heavy                    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   
  Compactor                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Striker                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Alpha 7                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
Best Kill Streak           9    | 1   7   7   3   .   1   9   2   2   3   4   .   5   3   8   1   2   5   .   3   .   1   1   5   4   6   
  Combat Bots Only         8    | .   3   5   3   .   1   4   1   2   3   4   .   5   3   8   1   1   5   .   3   .   .   1   .   4   6   
Max Kills in Single Turn   5    | 1   3   5   1   .   1   3   1   1   1   1   .   2   2   3   1   1   1   .   1   .   1   1   1   2   4   
  Gunslinging              1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 4    | .   3   3   .   .   .   2   .   .   1   .   .   2   .   3   .   .   .   .   .   .   .   .   .   2   4   
  Melee                    1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   1   .   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -9   -9   -8   -8   -7   -6   -6   -6   -6   -5   -5   -4   -4   -4   -4   -4   -4   -3   -3   -3   -2   -1   -1   
--------                   Run   | Yrd  Mat  Mat  Min  Exi  Min  Mat  Fac  Fac  Low  Low  Dat  Pro  Fac  Fac  Was  Fac  Upp  Upp  War  Pro  Res  DSF  Res  Acc  Com  
Hostile Shots Fired        1301  | .    58   50   23   .    22   200  68   88   83   11   .    70   54   194  2    6    51   4    23   .    .    36   2    76   180  
  Missed                   409   | .    14   18   7    .    5    33   24   20   29   1    .    24   7    50   .    2    21   2    10   .    .    16   1    44   81   
Damage Taken               13771 | .    561  397  133  .    298  2981 469  592  435  87   .    485  1050 1797 110  135  451  37   294  .    .    697  55   805  1902 
  Core                     1538  | .    97   105  7    .    112  536  23   61   15   .    .    23   31   29   7    .    .    .    39   .    .    129  .    70   254  
  Absorbed by Shields      2198  | .    .    .    .    .    .    .    .    231  114  57   .    354  137  573  .    .    .    .    .    .    .    125  20   11   576  
  Reduced by Siege Mode    144   | .    .    .    .    .    .    .    .    .    .    .    .    .    31   113  .    .    .    .    .    .    .    .    .    .    .    
  Redirected to Shielding  88    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    30   58   
  Ignored by Resistances   534   | .    .    .    .    .    .    .    .    .    41   .    .    .    124  369  .    .    .    .    .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   979   | .    .    .    .    .    .    .    213  259  .    .    .    .    .    468  .    .    .    .    39   .    .    .    .    .    .    
Core Remaining (%)         77    | 100  61   .    .    .    44   2    96   .    .    .    .    88   96   .    .    .    .    .    .    93   .    90   100  .    79   
Volleys Fired              579   | 5    45   25   6    .    7    49   18   27   23   5    .    45   67   138  9    2    3    10   30   12   5    .    9    19   20   
  Largest                  3     | 2    2    3    3    .    3    3    3    3    3    3    .    3    3    3    3    1    1    1    2    1    1    .    1    1    1    
  Hottest                  281   | 80   140  125  144  .    144  144  144  161  109  109  .    109  278  281  271  90   90   90   90   90   90   .    90   120  120  
Shots Fired                1102  | 10   84   63   15   .    21   127  51   70   45   13   .    76   129  264  16   2    3    10   38   12   5    .    9    19   20   
  Gun                      535   | 10   77   57   15   .    21   120  51   69   24   8    .    34   26   .    .    1    .    .    22   .    .    .    .    .    .    
  Cannon                   518   | .    .    .    .    .    .    .    .    1    18   5    .    33   103  261  12   1    3    10   16   12   5    .    9    16   13   
  Launcher                 45    | .    3    6    .    .    .    7    .    .    3    .    .    9    .    3    4    .    .    .    .    .    .    .    .    3    7    
  Special                  4     | .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  427   | .    .    32   6    .    7    67   27   53   35   12   .    48   41   94   4    1    .    .    .    .    .    .    .    .    .    
  Thermal                  558   | 10   69   25   9    .    14   53   24   17   7    1    .    19   88   129  8    1    3    10   16   12   5    .    9    16   13   
  Explosive                35    | .    3    6    .    .    .    7    .    .    3    .    .    9    .    3    4    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          60    | .    12   .    .    .    .    .    .    .    .    .    .    .    .    38   .    .    .    .    .    .    .    .    .    3    7    
  Entropic                 22    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    22   .    .    .    .    .    .    
  Robot Hit Streak         30    | 6    13   24   3    .    5    14   10   13   12   6    .    14   18   30   13   2    .    .    4    .    .    .    6    .    3    
  Robot Miss Streak        13    | 2    3    5    6    .    4    5    5    7    5    9    .    13   8    4    1    .    .    .    3    .    .    .    .    .    4    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        9     | .    2    .    1    .    .    5    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    1    .    1    .    .    1    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           810   | 8    57   37   8    .    13   94   49   69   35   7    .    42   83   169  12   15   15   .    18   .    1    8    17   14   39   
  Core Hits                592   | 2    34   44   4    .    9    105  45   55   45   15   .    64   45   59   3    2    3    .    7    .    .    1    3    18   29   
  Critical Kills           14    | .    .    .    .    .    1    .    .    .    .    .    .    .    1    12   .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 25    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    9    .    4    3    .    .    .    1    1    3    .    4    
  Critical Strikes         53    | .    .    .    1    .    2    .    .    .    .    .    .    .    1    28   .    5    3    .    .    .    1    1    4    1    6    
    Burn                   2     | .    .    .    1    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Meltdown               3     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    2    .    .    .    .    .    .    .    .    .    .    .    
    Destroy                20    | .    .    .    .    .    1    .    .    .    .    .    .    .    .    19   .    .    .    .    .    .    .    .    .    .    .    
    Blast                  5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    .    .    .    .    .    .    .    .    .    .    .    
    Corrupt                2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    
    Smash                  17    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    3    .    .    .    1    1    3    .    4    
    Sever                  4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    2    
Melee Attacks              240   | .    .    .    .    .    .    14   28   12   4    .    .    .    .    .    .    24   23   .    .    1    3    9    31   31   60   
  Impact                   138   | .    .    .    .    .    .    13   4    .    .    .    .    .    .    .    .    24   23   .    .    1    3    9    17   18   26   
  Slashing                 102   | .    .    .    .    .    .    1    24   12   4    .    .    .    .    .    .    .    .    .    .    .    .    .    14   13   34   
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            39    | .    .    .    .    .    .    .    7    7    1    .    .    .    .    .    .    8    .    .    .    .    1    1    7    1    6    
    Combat Hostiles        1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
  Follow-up Attacks        20    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    2    .    .    .    .    1    2    5    7    
Damage Inflicted           30129 | 86   964  854  89   .    159  2312 1355 1693 1038 127  .    1542 2839 5822 815  1500 1019 .    768  .    167  369  1267 1211 4133 
  Guns                     7029  | 86   649  451  89   .    159  1458 729  1194 460  98   .    580  511  .    .    21   .    .    544  .    .    .    .    .    .    
  Cannons                  8802  | .    .    .    .    .    .    .    .    15   246  29   .    276  2328 5132 377  .    .    .    224  .    .    .    175  .    .    
  Explosions               5139  | .    312  403  .    .    .    854  .    .    275  .    .    686  .    625  438  .    .    .    .    .    .    .    .    335  1211 
  Melee                    9091  | .    .    .    .    .    .    .    626  484  57   .    .    .    .    .    .    1479 1019 .    .    .    167  369  1092 876  2922 
  Ramming                  68    | .    3    .    .    .    .    .    .    .    .    .    .    .    .    65   .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  7209  | .    .    171  39   .    58   644  423  811  706  127  .    823  1154 2035 197  21   .    .    .    .    .    .    .    .    .    
  Thermal                  7685  | 86   656  280  50   .    101  814  306  398  .    .    .    33   1685 2146 180  .    .    .    224  .    .    .    175  82   469  
  Explosive                3274  | .    168  403  .    .    .    679  .    .    275  .    .    686  .    625  438  .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          2258  | .    137  .    .    .    .    175  .    .    .    .    .    .    .    951  .    .    .    .    .    .    .    .    .    253  742  
  Impact                   5367  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1479 1019 .    .    .    167  369  610  480  1243 
  Slashing                 3724  | .    .    .    .    .    .    .    626  484  57   .    .    .    .    .    .    .    .    .    .    .    .    .    482  396  1679 
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Entropic                 544   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    544  .    .    .    .    .    .    
Highest Corruption         34    | .    .    .    .    .    .    .    2    .    .    .    .    .    5    7    34   34   9    9    9    2    .    .    1    1    4    
  Average Corruption       3     | .    .    .    .    .    .    .    1    .    .    .    .    .    4    1    15   12   6    9    2    1    .    .    1    1    1    
  Corruption Purged        33    | .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    30   .    .    .    1    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  120   | .    .    .    .    .    .    .    4    .    .    .    .    .    43   32   6    15   5    5    1    1    .    .    3    2    3    
    Message Errors         31    | .    .    .    .    .    .    .    1    .    .    .    .    .    13   5    2    3    2    2    1    .    .    .    .    .    2    
    Matter Fused           29    | .    .    .    .    .    .    .    1    .    .    .    .    .    12   10   .    2    1    1    .    .    .    .    .    1    1    
    Heat Flow Errors       18    | .    .    .    .    .    .    .    1    .    .    .    .    .    6    6    .    3    .    .    .    .    .    .    2    .    .    
    Energy Discharges      14    | .    .    .    .    .    .    .    .    .    .    .    .    .    4    4    .    3    1    2    .    .    .    .    .    .    .    
    Parts Rejected         1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
    Data Loss (minor)      15    | .    .    .    .    .    .    .    1    .    .    .    .    .    4    1    1    4    1    .    .    1    .    .    1    1    .    
    Data Loss (major)      2     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    
    Misfires               2     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    
    Alerts                 2     | .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    
    Misdirections          2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    
    Weapon Failures        4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            4459  | .    16   18   .    .    .    15   131  72   9    .    .    .    173  205  .    977  398  .    .    .    167  126  537  254  1361 
  Projectiles              378   | .    .    .    .    .    .    .    .    .    9    .    .    .    173  191  .    .    .    .    .    .    .    .    5    .    .    
  Explosions               186   | .    16   18   .    .    .    15   .    .    .    .    .    .    .    14   .    .    .    .    .    .    .    .    .    .    123  
  Melee                    3895  | .    .    .    .    .    .    .    131  72   .    .    .    .    .    .    .    977  398  .    .    .    167  126  532  254  1238 
Knockbacks                 64    | .    .    .    .    .    .    .    .    .    2    1    .    2    10   29   .    3    3    .    .    .    .    .    3    1    10   
  Impact                   21    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    3    3    .    .    .    .    .    3    1    9    
  Kinetic                  39    | .    .    .    .    .    .    .    .    .    2    1    .    2    10   24   .    .    .    .    .    .    .    .    .    .    .    
  Secondary                4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    1    
Self-Inflicted Damage      103   | .    60   21   .    .    .    .    .    .    .    .    .    .    .    .    22   .    .    .    .    .    .    .    .    .    .    
  Shots                    5     | .    3    1    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
  Rammed                   4     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             6     | .    2    .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   1     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        375   | 54   174  108  305  .    283  347  257  349  348  302  .    218  375  325  273  309  40   .    .    69   300  .    7    99   .    
  Average Temperature      102   | 25   42   43   192  .    123  159  92   124  101  105  .    81   109  96   116  128  18   .    .    23   154  .    3    30   .    
  Received Heat Transfer   1920  | .    213  45   .    .    135  981  72   177  35   .    .    54   9    139  .    18   .    .    9    .    .    .    4    9    20   
  Effects                  32    | .    .    .    .    .    .    7    .    8    .    2    .    1    4    4    .    6    .    .    .    .    .    .    .    .    .    
    Shutdowns              4     | .    .    .    .    .    .    1    .    1    .    .    .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    
    Energy Bleed           8     | .    .    .    .    .    .    2    .    .    .    2    .    1    1    .    .    2    .    .    .    .    .    .    .    .    .    
    Interference           15    | .    .    .    .    .    .    3    .    6    .    .    .    .    .    2    .    4    .    .    .    .    .    .    .    .    .    
    Matter Decay           1     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Short Circuit          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
    Damage (minor)         3     | .    .    .    .    .    .    .    .    1    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    
Siege Activations          18    | .    .    .    .    .    .    .    .    .    .    .    .    .    5    13   .    .    .    .    .    .    .    .    .    .    .    
  Total Turns              660   | .    .    .    .    .    .    .    .    .    .    .    .    .    158  502  .    .    .    .    .    .    .    .    .    .    .    
  Longest Duration         161   | .    .    .    .    .    .    .    .    .    .    .    .    .    84   161  .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           22    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    4    4    .    .    .    .    1    2    1    7    
  Combat Hostiles          15    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    1    4    .    .    .    .    1    .    1    5    
  Parts Fried              54    | .    .    .    .    .    .    1    .    .    .    .    .    .    .    10   .    13   7    .    .    .    .    4    4    5    10   
  Impact Corruptions       67    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    23   12   .    .    .    4    3    8    3    14   
Robots Melted              3     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    2    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             22    | .    2    .    .    .    1    1    1    .    .    .    .    .    5    11   .    .    .    .    .    .    .    .    1    .    .    
  Heat Transferred         10970 | 200  1425 420  168  .    238  1188 563  900  .    .    .    50   2450 2339 185  .    .    .    222  .    .    .    185  100  337  
Parts Sabotaged            1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      8     | .    3    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    3    

 Alert                          | -11  -10  -9   -9   -9   -8   -8   -7   -6   -6   -6   -6   -5   -5   -4   -4   -4   -4   -4   -4   -3   -3   -3   -2   -1   -1   
-------                    Run  | Yrd  Mat  Mat  Min  Exi  Min  Mat  Fac  Fac  Low  Low  Dat  Pro  Fac  Fac  Was  Fac  Upp  Upp  War  Pro  Res  DSF  Res  Acc  Com  
Peak Influence             1058 | 5    394  539  220  .    115  362  115  138  .    .    .    .    358  1058 412  339  .    .    .    .    317  257  234  374  748  
  Initial                  370  | .    3    166  150  .    .    .    86   33   .    .    .    .    318  105  370  285  .    .    .    .    300  237  138  40   239  
  Average                  201  | 2    143  368  187  .    61   197  40   50   .    .    .    .    196  358  402  278  .    .    .    .    308  244  134  178  371  
Maximum Alert Level        3    | .    1    2    1    .    .    1    .    .    .    .    .    .    1    3    2    1    .    .    .    .    1    1    1    1    3    
  Low Security (%)         56   | 100  61   6    49   .    100  43   100  100  .    .    .    .    53   32   .    18   .    .    .    .    .    .    83   53   .    
  Level 1                  32   | .    38   53   50   .    .    56   .    .    .    .    .    .    46   30   11   81   .    .    .    .    100  100  16   46   71   
  Level 2                  8    | .    .    39   .    .    .    .    .    .    .    .    .    .    .    24   88   .    .    .    .    .    .    .    .    .    24   
  Level 3                  2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    11   .    .    .    .    .    .    .    .    .    .    4    
  Level 4                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          49   | .    5    .    .    .    .    10   3    2    .    .    .    .    7    14   .    1    .    .    .    .    .    1    .    2    4    
  Investigation            8    | .    3    .    .    .    .    .    .    1    .    .    .    .    .    2    .    1    .    .    .    .    .    .    .    .    1    
  Extermination            18   | .    .    .    .    .    .    .    3    1    .    .    .    .    6    6    .    .    .    .    .    .    .    .    .    1    1    
  Reinforcement            14   | .    2    .    .    .    .    4    .    .    .    .    .    .    1    3    .    .    .    .    .    .    .    1    .    1    2    
  Assault                  3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    
  Garrison                 6    | .    .    .    .    .    .    6    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
Haulers Reinforced         1    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -9  -9  -9  -8  -8  -7  -6  -6  -6  -6  -5  -5  -4  -4  -4  -4  -4  -4  -3  -3  -3  -2  -1  -1  
---------                  Run  | Yrd Mat Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Fac Was Fac Upp Upp War Pro Res DSF Res Acc Com 
Distress Signals           18   | .   1   1   .   .   .   2   .   .   .   .   .   1   1   5   .   .   .   .   .   .   .   .   6   .   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              317  | .   28  21  3   .   6   36  14  8   11  4   .   18  17  48  6   1   16  3   17  2   .   3   7   13  35  
  Peak Tracking Total      10   | .   6   6   3   .   3   6   2   3   5   4   .   5   3   6   5   1   7   3   7   1   .   3   5   8   10  
  Tactical Retreats        31   | .   4   1   .   .   2   2   .   .   2   .   .   4   .   6   .   .   3   .   2   .   .   .   1   .   4   

 Traps                          | -11 -10 -9  -9  -9  -8  -8  -7  -6  -6  -6  -6  -5  -5  -4  -4  -4  -4  -4  -4  -3  -3  -3  -2  -1  -1  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Fac Was Fac Upp Upp War Pro Res DSF Res Acc Com 
Traps Triggered            41   | .   2   .   .   .   .   .   .   2   .   .   .   .   2   1   .   1   .   .   .   .   .   2   .   1   30  
  Indirectly               27   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   27  
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                11   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   5   1   .   .   .   .   3   

 Machines                       | -11 -10 -9  -9  -9  -8  -8  -7  -6  -6  -6  -6  -5  -5  -4  -4  -4  -4  -4  -4  -3  -3  -3  -2  -1  -1  
----------                 Run  | Yrd Mat Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Fac Was Fac Upp Upp War Pro Res DSF Res Acc Com 
Machines Disabled          15   | .   5   .   .   .   .   2   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   1   1   
  Max in Single Turn       2    | .   2   .   .   .   .   2   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   1   1   
  Garrison Access          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -9  -8  -8  -7  -6  -6  -6  -6  -5  -5  -4  -4  -4  -4  -4  -4  -3  -3  -3  -2  -1  -1  
---------                  Run  | Yrd Mat Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Fac Was Fac Upp Upp War Pro Res DSF Res Acc Com 
Machines Accessed          51   | .   6   1   .   2   .   2   4   1   .   .   4   1   7   6   .   4   .   .   5   .   1   .   1   2   4   
  Terminals                25   | .   5   1   .   .   .   1   3   .   .   .   .   1   2   2   .   3   .   .   .   .   1   .   1   1   4   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          7    | .   .   .   .   .   .   .   1   1   .   .   .   .   3   2   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          4    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   1   .   
Total Hacks                118  | .   8   4   .   2   .   4   8   3   .   .   20  2   20  13  .   8   .   .   13  .   1   .   1   4   7   
  Successful               69   | .   3   2   .   2   .   1   4   2   .   .   20  2   9   6   .   3   .   .   13  .   1   .   .   1   .   
  Failed                   49   | .   5   2   .   .   .   3   4   1   .   .   .   .   11  7   .   5   .   .   .   .   .   .   1   3   7   
    Catastrophic           10   | .   2   .   .   .   .   .   1   .   .   .   .   .   2   .   .   2   .   .   .   .   .   .   .   .   3   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   12   | .   5   .   .   1   .   .   1   .   .   .   .   .   .   1   .   1   .   .   1   .   .   .   .   2   .   
  Terminals                42   | .   7   4   .   .   .   1   5   .   .   .   .   2   2   4   .   6   .   .   .   .   1   .   1   2   7   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          19   | .   .   .   .   .   .   .   3   3   .   .   .   .   8   5   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          4    | .   1   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              9    | .   .   .   .   .   .   .   .   .   .   .   .   .   7   2   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          9    | .   .   .   .   .   .   3   .   .   .   .   .   .   .   2   .   2   .   .   .   .   .   .   .   2   .   
Terminal Hacks             49   | .   2   2   .   2   .   1   2   .   .   .   20  2   .   .   .   3   .   .   13  .   1   .   .   1   .   
  Record                   13   | .   .   .   .   1   .   .   .   .   .   .   3   2   .   .   .   .   .   .   7   .   .   .   .   .   .   
  Part Schematic           8    | .   .   .   .   .   .   .   .   .   .   .   8   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Schematic          6    | .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        10   | .   .   1   .   .   .   .   1   .   .   .   3   .   .   .   .   .   .   .   5   .   .   .   .   .   .   
  Open Door                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Open DSF                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   
  Alert Level              2    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Locate Traps             2    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Zone Layout              3    | .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Derelict Proto ID Bank   1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       10   | .   .   .   .   .   .   .   2   2   .   .   .   .   2   4   .   .   .   .   .   .   .   .   .   .   .   
  Scan Component           6    | .   .   .   .   .   .   .   1   1   .   .   .   .   2   2   .   .   .   .   .   .   .   .   .   .   .   
  Repair                   4    | .   .   .   .   .   .   .   1   1   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieve Matter          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 7    | .   .   .   .   .   .   .   .   .   .   .   .   .   6   1   .   .   .   .   .   .   .   .   .   .   .   
  Insert Component         4    | .   .   .   .   .   .   .   .   .   .   .   .   .   3   1   .   .   .   .   .   .   .   .   .   .   .   
  Analyze                  3    | .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         2    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Tunnel                 1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
    Jam                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       2    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         32   | .   4   1   .   .   .   1   2   1   .   .   .   1   6   6   .   4   .   .   .   .   1   .   .   2   3   
  Full Trace Events        3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   1   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  6    | .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   11   | .   .   .   .   .   .   .   .   .   .   .   8   .   3   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             4    | .   .   .   .   .   .   .   1   1   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Time                     166  | .   .   .   .   .   .   .   19  44  .   .   .   .   .   103 .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           4    | .   .   .   .   .   .   .   .   .   .   .   .   .   3   1   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 3    | .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -9  -8  -8  -7  -6  -6  -6  -6  -5  -5  -4  -4  -4  -4  -4  -4  -3  -3  -3  -2  -1  -1  
------------               Run  | Yrd Mat Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Fac Was Fac Upp Upp War Pro Res DSF Res Acc Com 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   
  Machine Destruction      4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -9  -8  -8  -7  -6  -6  -6  -6  -5  -5  -4  -4  -4  -4  -4  -4  -3  -3  -3  -2  -1  -1  
--------                   Run  | Yrd Mat Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Fac Was Fac Upp Upp War Pro Res DSF Res Acc Com 
Total Allies               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Largest Group            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      56   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   56  .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       56   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   56  .   .   .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             53   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   53  .   .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   

 Intel                          | -11 -10 -9  -9  -9  -8  -8  -7  -6  -6  -6  -6  -5  -5  -4  -4  -4  -4  -4  -4  -3  -3  -3  -2  -1  -1  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Fac Was Fac Upp Upp War Pro Res DSF Res Acc Com 
Robot Analysis Total       1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    5    | .   .   .   .   .   .   .   .   .   1   .   .   2   .   .   .   .   1   1   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -9   -9   -9   -8   -8   -7   -6   -6   -6   -6   -5   -5   -4   -4   -4   -4   -4   -4   -3   -3   -3   -2   -1   -1   
-------------              Run   | Yrd  Mat  Mat  Min  Exi  Min  Mat  Fac  Fac  Low  Low  Dat  Pro  Fac  Fac  Was  Fac  Upp  Upp  War  Pro  Res  DSF  Res  Acc  Com  
Turns Passed               18491 | 26   988  561  129  349  459  1219 2597 980  1217 168  132  1137 2356 2910 170  511  179  108  300  138  145  91   613  363  645  
Spaces Moved               12834 | 8    515  308  85   266  205  443  1202 428  651  86   78   574  1165 1185 136  879  276  226  681  281  320  125  1188 486  1037 
  Core                     153   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    88   65   .    .    .    .    .    .    .    .    .    
  Treads                   5004  | .    330  100  .    1    .    7    417  362  651  86   78   574  1165 1185 48   .    .    .    .    .    .    .    .    .    .    
  Legs                     2243  | 8    185  208  85   265  205  436  785  66   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    5434  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    814  276  226  681  281  320  125  1188 486  1037 
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            23    | 120  120  120  120  120  190  190  118  118  166  166  166  166  160  156  50   28   23   26   26   31   31   27   32   35   38   
  Average Speed            107   | 120  145  133  120  127  190  190  182  160  166  166  166  166  161  158  88   35   28   27   27   31   31   33   33   37   38   
  Slowest Speed            260   | 120  160  190  190  240  260  238  238  191  166  166  166  166  163  240  163  112  38   28   94   31   94   36   35   108  38   
  Overloaded Moves         13    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    13   .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       41    | 2    75   27   18   65   36   31   30   12   77   29   68   65   24   31   88   15   44   50   86   48   9    75   41   13   32   
  Regions Visited          25
    Branch Regions         12
  Pre-discovered Areas     4     | .    1    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    .    .    .    .    .    .    
  Known Exits Taken        7     | .    .    .    .    .    .    .    1    .    .    .    .    .    1    .    .    1    .    1    .    1    1    .    1    .    .    
  Unknown Exits Taken      15    | 1    1    1    1    1    1    1    .    1    1    1    1    1    .    .    .    .    1    .    1    .    .    .    .    1    .    
Scrap Searched             13    | .    .    .    1    .    2    .    .    .    1    .    .    3    .    .    .    .    1    2    .    3    .    .    .    .    .    
Spaces Dug                 260   | .    4    .    .    .    .    12   17   5    10   1    .    39   16   48   11   8    4    10   4    12   6    .    19   19   15   
Terrain Destroyed          634   | .    54   27   .    .    .    38   17   5    51   1    .    113  35   117  41   8    4    10   28   12   6    .    19   19   29   
  Melee                    75    | .    .    .    .    .    .    12   17   5    3    .    .    .    .    .    .    7    1    .    .    .    1    .    15   9    5    
  Projectile               239   | .    4    .    .    .    .    .    .    .    7    1    .    18   35   86   3    1    3    10   28   12   5    .    4    10   12   
  AOE                      320   | .    50   27   .    .    .    26   .    .    41   .    .    95   .    31   38   .    .    .    .    .    .    .    .    .    12   
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -9   -9   -9   -8   -8   -7   -6   -6   -6   -6   -5   -5   -4   -4   -4   -4   -4   -4   -3   -3   -3   -2   -1   -1   
---------                  Run   | Yrd  Mat  Mat  Min  Exi  Min  Mat  Fac  Fac  Low  Low  Dat  Pro  Fac  Fac  Was  Fac  Upp  Upp  War  Pro  Res  DSF  Res  Acc  Com  
Total                      16206 | 14   664  419  99   278  256  687  1518 640  731  99   80   684  1525 1961 165  1039 344  263  752  318  355  164  1349 609  1193 
  Wait                     1546  | 1    56   35   .    .    37   108  178  93   21   1    1    34   201  488  5    81   30   17   11   10   3    1    42   48   44   
  Move                     12809 | 7    514  307  84   265  204  442  1201 427  650  85   77   573  1164 1185 135  878  275  225  680  280  319  124  1187 485  1036 
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  235   | 1    17   20   2    4    2    15   29   25   2    1    .    6    18   24   .    9    2    .    2    4    5    4    31   3    9    
  Fast Attach              94    | .    3    2    1    .    2    1    6    1    .    .    .    .    6    8    8    22   3    2    9    2    4    7    3    2    2    
  Attach                   79    | .    1    7    .    .    .    17   5    2    .    .    .    .    5    5    2    5    5    3    1    .    2    4    6    5    4    
  Detach                   48    | .    1    1    1    .    1    1    4    .    .    .    .    .    4    5    2    5    5    4    4    .    .    1    3    4    2    
  Swap                     370   | .    13   7    3    5    3    32   28   33   29   6    2    20   36   73   4    4    1    .    4    4    7    1    23   14   18   
  Drop                     225   | .    12   15   2    4    .    8    21   20   2    1    .    6    24   29   .    14   1    2    10   5    8    8    20   3    10   
  Fire                     579   | 5    45   25   6    .    7    49   18   27   23   5    .    45   67   138  9    2    3    10   30   12   5    .    9    19   20   
  Melee                    194   | .    .    .    .    .    .    14   28   12   4    .    .    .    .    .    .    19   19   .    .    1    2    7    25   20   43   
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     1     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    5     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            18    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    7    .    6    5    
  Rewire                   3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    1    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x2 / [*Min x2])
-9/Materials
-9/Mines
-9/Exiles
-8/Mines
-8/Materials
-7/Factory
-6/Factory
-6/Lower Caves
-6/Lower Caves
-6/Data Miner
-5/Proximity Caves
-5/Factory (discovered 4 exits: *Fac x3 / Upp)
-4/Factory
-4/Waste
-4/Factory (discovered 3 exits: *Res x2 / *Upp)
-4/Upper Caves
-4/Upper Caves
-4/Warlord
-3/Proximity Caves
-3/Research
-3/DSF
-2/Research (discovered 2 exits: *Acc / [Qua])
-1/Access
-1/Command
To Epsilon Eridani

 History 
---------
  Turn | Location           | Event
    10 | -11/Scrapyard      | Discovered new exit (range 3)
    27 | -11/Scrapyard      | Entered Materials
   378 | -10/Materials      | Build established: Mutant
   381 | -10/Materials      | Discovered new exit (range 15)
   583 | -10/Materials      | Discovered new exit (range 5)
   658 | -10/Materials      | Discovered new exit (range 9)
   997 | -10/Materials      | Discovered new exit (range 5)
  1015 | -10/Materials      | Entered another Materials area
  1015 | -9/Materials       | Evolved 2 slots: Propulsion x1, Weapon x1
  1163 | -9/Materials       | Lost 3 parts (1p2w)
  1266 | -9/Materials       | Discovered new exit (range 10)
  1576 | -9/Materials       | Entered Mines
  1700 | -9/Mines           | Deemed a non-threat by the Exiles lab entrance
  1700 | -9/Mines           | Discovered new exit (range 5)
  1705 | -9/Mines           | Entered Exiles
  1739 | -9/Exiles          | Met 8R-AWN
  1756 | -9/Exiles          | Met EX-HEX
  1789 | -9/Exiles          | Met EX-BIN
  1804 | -9/Exiles          | Aligned with FarCom system
  1805 | -9/Exiles          | Given EX-Vault access code
  1834 | -9/Exiles          | Opened EX-Vault
  1842 | -9/Exiles          | Found Modified TNC
  1867 | -9/Exiles          | Warned to stay clear of 0b10 Research branches
  1905 | -9/Exiles          | Met EX-DEC
  1910 | -9/Exiles          | Learned location of Zion (-7)
  1957 | -9/Exiles          | Build established: Skirmisher
  2031 | -9/Exiles          | Discovered new exit (range 14)
  2054 | -9/Exiles          | Left Exiles lab with Modified TNC
  2054 | -9/Exiles          | Entered Mines
  2071 | -8/Mines           | Core integrity fell below 50%
  2490 | -8/Mines           | Discovered new exit (range 12)
  2513 | -8/Mines           | Entered Materials
  2513 | -8/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  2741 | -8/Materials       | Garrison activated, responded to threat
  3355 | -8/Materials       | Garrison activated, responded to threat
  3673 | -8/Materials       | Discovered new exit (range 9)
  3681 | -8/Materials       | Core integrity fell below 50%
  3702 | -8/Materials       | Core integrity fell below 20%
  3732 | -8/Materials       | Entered Factory
  3732 | -7/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
  3745 | -7/Factory         | Lost 8 parts (4n1u3w)
  4162 | -7/Factory         | Build established: Scavenger-Skirmisher
  4479 | -7/Factory         | Build established: Mutant
  4484 | -7/Factory         | Repaired Arm. Treads
  5059 | -7/Factory         | Build established: Tank
  6237 | -7/Factory         | Discovered new exit (range 8)
  6257 | -7/Factory         | Identified exit to Factory
  6298 | -7/Factory         | Build established: Mutant
  6329 | -7/Factory         | Entered another Factory area
  6329 | -6/Factory         | Evolved 2 slots: Power x1, Propulsion x1
  6701 | -6/Factory         | Repaired Hrd. Heavy Armor Plating
  6932 | -6/Factory         | Discovered new exit (range 16)
  7309 | -6/Factory         | Entered Lower Caves
  7545 | -6/Lower Caves     | Attracted the attention of an 0b10 outpost
  7841 | -6/Lower Caves     | Spotted B-75 Beast
  8054 | -6/Lower Caves     | Attracted the attention of an 0b10 checkpoint
  8162 | -6/Lower Caves     | Learned location of 1 exit from Factory
  8277 | -6/Lower Caves     | Build established: Tank
  8485 | -6/Lower Caves     | Discovered new exit (range 10)
  8526 | -6/Lower Caves     | Entered another Lower Caves area
  8681 | -6/Lower Caves     | Discovered new exit (range 7)
  8694 | -6/Lower Caves     | Entered Data Miner
  8694 | -6/Data Miner      | Discovered new exit (range 6)
  8726 | -6/Data Miner      | Met Data Miner
  8756 | -6/Data Miner      | Acquired the access code to Warlord's prototype stash
  8784 | -6/Data Miner      | Received God Mode back door access code from Data Miner
  8826 | -6/Data Miner      | Entered Proximity Caves
  8830 | -5/Proximity Caves | Spotter reported a threat
  8883 | -5/Proximity Caves | Spotter reported a threat
  8959 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint
  9334 | -5/Proximity Caves | Learned location of 1 exit from Factory
  9377 | -5/Proximity Caves | Spotted B-75 Beast
  9953 | -5/Proximity Caves | Discovered new exit (range 6)
  9963 | -5/Proximity Caves | Entered Factory
  9963 | -5/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
  9964 | -5/Factory         | Identified exit to Upper Caves
  9964 | -5/Factory         | Identified exit to Factory
 10059 | -5/Factory         | Discovered exit to Factory (range 5)
 12253 | -5/Factory         | Discovered exit to Factory (range 11)
 12319 | -5/Factory         | Entered another Factory area
 12319 | -4/Factory         | Evolved 2 slots: Utility x2
 12904 | -4/Factory         | Repaired Imp. Heavy Armor Plating
 14147 | -4/Factory         | Found Prototype Processor
 14200 | -4/Factory         | Identified Exp. Signal Interpreter
 14569 | -4/Factory         | First assault squad dispatched
 14962 | -4/Factory         | Destroyed 8 combat bots
 15196 | -4/Factory         | Repaired Corrupted Hvy. Mass Driver
 15229 | -4/Factory         | Sucked down chute
 15229 | -4/Factory         | Entered Waste
 15240 | -4/Waste           | Spotted C-40 Crusher
 15244 | -4/Waste           | EMP discharged
 15244 | -4/Waste           | System corruption reached 10%
 15258 | -4/Waste           | Crushed by Compactor (0 parts destroyed, 1 dropped)
 15261 | -4/Waste           | Crushed by Compactor (1 part destroyed, 1 dropped)
 15263 | -4/Waste           | Destroyed C-40 Crusher
 15284 | -4/Waste           | Spotted C-40 Crusher
 15299 | -4/Waste           | Spotted C-40 Crusher
 15302 | -4/Waste           | Spotted C-40 Crusher
 15310 | -4/Waste           | Spotted C-40 Crusher
 15320 | -4/Waste           | Released all parts (15)
 15340 | -4/Waste           | Spotted C-40 Crusher
 15344 | -4/Waste           | EMP discharged
 15374 | -4/Waste           | Discovered new exit (range 13)
 15398 | -4/Waste           | System corruption reached 30%
 15399 | -4/Waste           | Entered Factory
 15427 | -4/Factory         | Found Hvy. Reactive Plating
 15458 | -4/Factory         | Identified exit to DSF
 15593 | -4/Factory         | Discovered new exit (range 15)
 15597 | -4/Factory         | Identified exit to Upper Caves
 15675 | -4/Factory         | Discovered new exit (range 6)
 15679 | -4/Factory         | Identified exit to Research
 15780 | -4/Factory         | Discovered exit to Research (range 18)
 15910 | -4/Factory         | Entered Upper Caves
 15924 | -4/Upper Caves     | Learned location of Armory (-3)
 15978 | -4/Upper Caves     | Attracted the attention of an 0b10 outpost
 16087 | -4/Upper Caves     | Discovered new exit (range 9)
 16089 | -4/Upper Caves     | Entered another Upper Caves area
 16090 | -4/Upper Caves     | Identified exit to Warlord
 16197 | -4/Upper Caves     | Entered Warlord
 16206 | -4/Warlord         | System corruption cleaned by Quarantine Array
 16292 | -4/Warlord         | Visited the Vortex Lab
 16293 | -4/Warlord         | Found Prototype Energy Gun
 16293 | -4/Warlord         | Identified Vortex Shotgun
 16296 | -4/Warlord         | Found Prototype Energy Gun
 16296 | -4/Warlord         | Identified Vortex Rail
 16300 | -4/Warlord         | Warlord's base attacked by MAIN.C
 16300 | -4/Warlord         | Found Vortex Rail
 16316 | -4/Warlord         | Learned Research stockpile data
 16317 | -4/Warlord         | Learned 4 Research zone layouts
 16317 | -4/Warlord         | Learned 4 Testing zone layouts
 16317 | -4/Warlord         | Learned 4 Command zone layouts
 16317 | -4/Warlord         | Learned Quarantine security intel
 16317 | -4/Warlord         | Learned Factory repair station intel
 16317 | -4/Warlord         | Learned Armory garrison access intel
 16330 | -4/Warlord         | Met Warlord
 16334 | -4/Warlord         | Opened Warlord's prototype stash
 16340 | -4/Warlord         | Found Prototype Device
 16340 | -4/Warlord         | Identified Exp. Cloaking Device
 16346 | -4/Warlord         | Found Prototype Reactor
 16346 | -4/Warlord         | Identified Vortex Chain Reactor
 16357 | -4/Warlord         | Found System Purifier
 16374 | -4/Warlord         | Build established: Sprinter
 16492 | -4/Warlord         | Lost 5 allies
 16494 | -4/Warlord         | Discovered new exit (range 9)
 16497 | -4/Warlord         | Entered Proximity Caves
 16501 | -3/Proximity Caves | Spotter reported a threat
 16578 | -3/Proximity Caves | Spotted B-86 Titan
 16632 | -3/Proximity Caves | Spotter reported a threat
 16633 | -3/Proximity Caves | Discovered exit to Research (range 7)
 16635 | -3/Proximity Caves | Entered Research
 16635 | -3/Research        | Evolved 2 slots: Utility x2
 16773 | -3/Research        | Identified exit to DSF
 16780 | -3/Research        | Entered DSF
 16810 | -3/DSF             | Additional patrols routed to DSF
 16836 | -3/DSF             | Lost 3 parts (1n2u)
 16854 | -3/DSF             | Discovered new exit (range 15)
 16871 | -3/DSF             | Entered Research
 16871 | -2/Research        | Warlord forces began assault on 0b10
 16871 | -2/Research        | Evolved 2 slots: Propulsion x1, Utility x1
 16909 | -2/Research        | Spotted B-90 Cyclops
 16970 | -2/Research        | Found Gamma Bomb Array
 16981 | -2/Research        | Research machine network offline
 17060 | -2/Research        | Met up with Warlord
 17111 | -2/Research        | Build established: Scout
 17155 | -2/Research        | Found Prototype Processor
 17160 | -2/Research        | Identified Exp. Terrain Scan Processor
 17264 | -2/Research        | Discovered new exit (range 8)
 17291 | -2/Research        | Spotted Executioner
 17292 | -2/Research        | Spotted Striker
 17293 | -2/Research        | Spotted Striker
 17349 | -2/Research        | Lost 4 allies
 17428 | -2/Research        | Discovered new exit (range 12)
 17441 | -2/Research        | Identified exit to Access
 17475 | -2/Research        | Borebot progress halted
 17476 | -2/Research        | Borebot progress halted
 17484 | -2/Research        | Entered Access
 17484 | -1/Access          | Evolved 2 slots: Utility x2
 17779 | -1/Access          | Discovered new exit (range 18)
 17842 | -1/Access          | Spotted B-99 Colossus
 17842 | -1/Access          | Spotted B-99 Colossus
 17847 | -1/Access          | Entered Command
 18113 | -1/Command         | Found Heavy Servo Lattice
 18137 | -1/Command         | Build established: Gladiator
 18309 | -1/Command         | Spotted Executioner
 18309 | -1/Command         | Spotted Executioner
 18309 | -1/Command         | Spotted Striker
 18309 | -1/Command         | Spotted Striker
 18309 | -1/Command         | Spotted Alpha 7
 18309 | -1/Command         | Spotted Executioner
 18309 | -1/Command         | Spotted Alpha 7
 18309 | -1/Command         | Spotted Executioner
 18379 | -1/Command         | Destroyed Alpha 7
 18388 | -1/Command         | Destroyed Alpha 7
 18469 | -1/Command         | Destroyed Striker
 18477 | -1/Command         | Spotted B-99 Colossus
 18481 | -1/Command         | Discovered new exit (range 12)
 18486 | -1/Command         | Spotted B-99 Colossus
 18492 | ***                | Escaped!

 Last Messages 
---------------
18487_ Field strength at 50.
18487_ Knocked back.
18487_ Triggered Stasis Trap.
18487_ Penetrated by Slug. <x2>
18487_ Slug penetrates Wall. <x4>
18487_ Penetrated by Slug.
18487_ Slug penetrates Wall.
18487_ Slug penetrates B-99 Colossus. <x2>
18487_ A bubble of rippling energy engulfs the area.
18487_ Field strength at 93.
18488_ Field strength at 86.
18489_ Slug penetrates Wall.
18489_ Knocked back.
18489_ Penetrated by Slug. <x2>
18489_ Slug penetrates Wall. <x2>
18489_ Penetrated by Slug.
18490_ Slug penetrates Wall.
18491_ Lyr. Heavy Armor Plating destroyed.
18491_ Slug penetrates Wall. <x2>
18492_ Wall collapses.

 Map 
-----
+----------------------------------------------------+
| ?#    """"    #######                              |
| ?#     ""     #?????#                              |
| ?####+###########???#                            # |
| ????# #         #???#                            # |
|  #### #    =%   #####  =                         # |
|       #    !    /     !%*                        # |
|       + *  !    #####+#######################    # |
|  ######         #?#      #????????#  """""  #    # |
| ??????#         #?# """  #????????#  ""T""  #    # |
| ??????#   =     #?# """" #????????#    *    #    # |
| ??????#         #?# T""" #????????#     !   +    # |
| ??????###########?#  """ #????????#    !=   #    # |
| ??????????????????#      #????????# | ! !=  #    # |
| ??????????????????########????????#    !   !#!!  # |
| ??????????????????????????????????#         #!=  # |
| ??????????????????????????????????###########% ! # |
| ????????????????????????????????????????????#  = # |
| ????????????????????????###?????????????????#    # |
| ??????????????Y????######;#######???????????#    # |
| ???????????????????#          BB##??????????#    # |
| ???????????????????#          BB;########?###    # |
| ???????????????????#       ^ ^  ; # # # ### #    # |
| ???????????????????#             ^   ^^ !        # |
| ???????????????????#                 ^^[*!       # |
| ???????????????????#     ""          ^=^%[!      # |
| ???????????????????#     @"    %^    ^^^^!E%       |
| ???????????????????#             ^    ^^!= /     # |
| ???????????????????#     %      ^  %^^ ^  ] [    # |
| ???????????????????#            ; # ; # "        # |
| ???????????????????#          BB###"#######      # |
| ???????????????????#          BB#?###?????# "      |
| ???????????????????##############?????????###      |
| ????????????????????????###?????????????????#   !  |
| ????????????????##################??????????#      |
| ????????????????#                #??????????#      |
| ????????????????#  =   *         ##?????????#      |
| ????????????????#                 #?????????#      |
| ????????????????#                #########??###### |
| ????????????????#           " "  + *|=|[!#?????### |
| ????????????????#  !        "Y"  #######%#?????#   |
| ????????????????#  !        """  #######+####??# " |
| ???????????#  #########+###+#######   !==!!*#??# " |
| ????????                     ######   =%!!!*#??# " |
| ????????                          +   =[*!! #??#   |
| ???????????########### ############     [ = #??#   |
| ?????????????????????# #??????????#  !%==   #??### |
| ?????????????????????# #??????????#   =  !  #????? |
| ????????????????????##+#######????#         #????? |
| ????????????????????#        #????#   ]     ##???? |
| ????????????????????#        ######"####+###"##### |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           90
Coolant Potential          100
Energy Generation          55
Energy Capacity            725
Matter Stores              300
Matter Capacity            800
Sight Range                16
Terrain Scan Range         20
Terrain Scan Density       1010
Base Temperature (-)       200
EM Shielding               3
Armor Coverage             1650
Resistance: KI             30
Resistance: EM             20
Propulsion Shielding       66
Utility Shielding          66
Evasion (%)                67
Targeting Accuracy         20
Melee Accuracy             32
Armor Integrity Analysis   40
Recoil Reduction           7
Offensive Hacking          14
Defensive Hacking          14

 Item Schematics 
-----------------
           Hardcell Cannon | -6/Data Miner | Free
       Adv. Thermal Shield | -6/Data Miner | Free
      Imp. Antigrav System | -6/Data Miner | Free
         Cld. Plasma Rifle | -6/Data Miner | Free
            Exp. Heat Sink | -6/Data Miner | Free
       Cld. Gravmag System | -6/Data Miner | Free
 Lgt. Regenerative Plating | -6/Data Miner | Free
          Combat Drone Bay | -6/Data Miner | Free
  Imp. Heavy Armor Plating | -5/Factory    | Scanalyzed
     Imp. Coolant Injector | -5/Factory    | Scanalyzed
             F-cell Engine | -5/Factory    | Scanalyzed

 Robot Schematics 
------------------
   B-60 Warrior | -6/Data Miner | Free
   L-41 Fighter | -6/Data Miner | Free
  Y-54 Guardian | -6/Data Miner | Free
  X-62 Marksman | -6/Data Miner | Free
 M-22 Extractor | -6/Data Miner | Free
  A-15 Conveyor | -6/Data Miner | Free

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              MetafiberScrapSuperbattery
  Manual?         0
Play Time         07:17:11
  Cumulative      517.0 hours
  Start           2024.08.17 @ 16:47:19
  End             2024.08.20 @ 01:43:17
Sessions          15
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          121
  Rogue           81
  Adventurer      4
  Explorer        36
Win Type          0
  Total           38
  Types           18/6/4/2/2/3/2/0/1
Lore%             53
Gallery%          80
Achievement%      89
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        1
Font              24/Proggy
Map View          76x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 9765bf9e-d8a1-4734-b2bf-b050369d1426