Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.01 @ 18:06:25 Player: star Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (5) 2500 Regions Visited (14) 2800 Robots Destroyed (225) 1125 Value Destroyed (8843) 8843 Prototype IDs (22) 440 Alien Tech Used (0) 0 Bonus (1762) 1762 TOTAL SCORE: 17470 Bonus ------- High Alert Combat Kills 1422 Follower Combat Kills 40 Met Data Miner 300 Cogmind --------- Core Integrity 0/1000 Matter 294/300 Energy 95/100 System Corruption 8% Temperature Cool (2) Movement Hovering (70) Location -5/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- Gyrokinetic Inverter > --- UTILITY (8) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Carbon-fiber Leg Transmission Jammer Improved Component Analysis Suite Improved Recalibrator Heavy Flail Peak State ------------ > --- POWER ------------ Enhanced Nuclear Core > --- PROPULSION ------- Cooled Aerolev Unit Cooled Aerolev Unit Cooled Aerolev Unit Cooled Aerolev Unit > --- UTILITY ---------- Advanced Heat Sink Medium Storage Unit Improved Signal Interpreter Advanced Targeting Computer Advanced Targeting Computer Improved Hardlight Generator > --- WEAPON ----------- High-powered Field Laser Heavy Machine Gun Heavy Machine Gun > --- INVENTORY -------- Gravmag System Advanced Targeting Computer Improved Recalibrator Flak Gun Long-range Missile Launcher [Rating: 66] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Fission Core Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Wheel Wheel Hover Unit Cooled Aerolev Unit Flight Unit VTOL Module Utility Improved Heat Sink Device Improved Heat Sink Storage Large Storage Unit Processor Improved Signal Interpreter Protection Core Shielding Weapon Gatling Laser Energy Gun Gatling Laser Ballistic Gun Heavy Machine Gun Ballistic Cannon Flak Cannon Launcher Long-range Missile Launcher Special Weapon Flamer Impact Weapon Impact Mace Slashing Weapon Makeshift Axe Piercing Weapon Spear Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Low Low Dat Pro Fac Slots Evolved 10 | . . . 2 . 2 2 . . 2 . . . . 2 Power . | . . . . . . . . . . . . . . . Propulsion 3 | . . . 1 . . 1 . . . . . . . 1 Utility 6 | . . . 1 . 1 1 . . 2 . . . . 1 Weapon 1 | . . . . . 1 . . . . . . . . . Parts Attached 213 | 6 1 1 9 8 21 51 6 . 47 12 16 . 7 28 Power 22 | 1 . . . 2 1 3 1 . 6 2 2 . 1 3 Engine 12 | 1 . . . 1 1 2 1 . 2 1 2 . . 1 Core 10 | . . . . 1 . 1 . . 4 1 . . 1 2 Reactor . | . . . . . . . . . . . . . . . Propulsion 67 | 2 . . 3 . 8 17 1 . 12 1 9 . 2 12 Treads 17 | . . . . . . 11 1 . 5 . . . . . Leg 28 | . . . . . 8 3 . . . . 8 . 2 7 Wheel 7 | 2 . . 3 . . . . . 2 . . . . . Hover 13 | . . . . . . 3 . . 5 . . . . 5 Flight 2 | . . . . . . . . . . 1 1 . . . Utility 51 | 1 1 1 3 3 5 10 3 . 14 1 2 . 1 6 Device 25 | . 1 . 2 2 3 4 2 . 5 . 1 . 1 4 Storage 8 | 1 . 1 . . . 1 . . 3 . 1 . . 1 Processor 13 | . . . . . 1 4 1 . 5 1 . . . 1 Hackware . | . . . . . . . . . . . . . . . Protection 5 | . . . 1 1 1 1 . . 1 . . . . . Artifact . | . . . . . . . . . . . . . . . Weapon 73 | 2 . . 3 3 7 21 1 . 15 8 3 . 3 7 Energy Gun 15 | 1 . . 1 1 3 6 . . 2 . . . . 1 Energy Cannon . | . . . . . . . . . . . . . . . Ballistic Gun 27 | 1 . . 2 1 3 10 . . 6 3 1 . . . Ballistic Cannon 4 | . . . . . . 2 1 . 1 . . . . . Launcher 16 | . . . . 1 1 3 . . 6 3 . . . 2 Special Weapon 1 | . . . . . . . . . . . . . 1 . Impact Weapon 3 | . . . . . . . . . . . . . . 3 Slashing Weapon 2 | . . . . . . . . . . . 1 . . 1 Piercing Weapon 5 | . . . . . . . . . . 2 1 . 2 . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 12 | . . . 2 . 3 1 . . 3 . . . . 3 Corrupted Parts 1 | . . . . . . . . . . . . . . 1 System Corruption 4 | . . . . . . . . . . . . . . 4 Parts Lost 82 | . . . 4 1 4 17 . . 21 7 2 . 1 25 Power 13 | . . . 1 . . 2 . . 3 2 . . 1 4 Propulsion 29 | . . . 2 . 2 5 . . 6 2 1 . . 11 Utility 19 | . . . 1 1 . 3 . . 7 . 1 . . 6 Weapon 21 | . . . . . 2 7 . . 5 3 . . . 4 Highest Loss Streak 8 | . . . 2 1 2 3 . . 6 4 2 . 1 8 To Critical Strikes . | . . . . . . . . . . . . . . . Average Slot Usage (%) 91 | . 95 100 87 81 91 89 100 100 94 70 94 93 97 73 Engine 4 | . 14 14 6 . 3 5 7 7 1 . 6 6 1 . Core 1 | . . . . 5 5 . . . 4 4 . . 3 3 Treads 12 | . . . . . . 7 30 30 21 . . . . . Leg 7 | . . . . . 15 16 . . . . 19 26 26 14 Wheel 2 | . 28 28 30 22 6 . . . . . . . . . Hover 2 | . . . . . . . . . 2 16 4 . . 8 Device 9 | . 10 14 7 3 7 9 9 15 15 . 3 . 4 5 Storage 7 | . 14 14 11 11 9 7 7 7 5 6 12 13 13 8 Processor 16 | . . . . . 7 13 20 15 20 22 26 26 26 14 Protection 2 | . . . 9 16 9 4 . . 1 . . . . . Energy Gun 9 | . 14 14 11 11 21 9 15 15 8 4 . . . . Ballistic Gun 4 | . 14 14 11 9 4 9 4 . 6 4 . . . . Ballistic Cannon 2 | . . . . . . 1 2 7 3 . . . . . Piercing Weapon 1 | . . . . . . . . . . 5 12 13 12 . Peak Build Rating 66 | 6 7 8 17 21 33 47 42 38 66 56 57 48 55 66 Average Rating 41 | 4 6 7 12 15 28 39 40 37 51 44 51 48 52 53 On Entrance 29 | . 6 7 8 12 21 32 41 38 38 56 38 48 48 55 Naked Turns 46 | . . . . . . . . . . . . . . 46 Heaviest Build 114 | 12 13 18 23 30 35 50 46 46 114 32 37 34 41 49 Greatest Support 88 | 20 20 20 36 26 51 88 82 82 86 52 61 61 61 77 Greatest Overweight (x) 37 | . . . 1 1 2 4 . . 37 1 2 . . 1 Average Overweight (x) . | . . . . . . . . . . . . . . . Largest Inventory Capacity 25 | 8 8 10 10 10 10 15 15 15 25 10 10 10 10 10 Average Capacity 13 | 7 8 8 10 10 10 13 15 15 17 10 10 10 10 9 Most Carried 15 | 1 5 8 10 10 10 15 15 15 15 7 10 10 10 10 Average Carried 11 | . 2 6 9 9 9 10 14 14 13 5 9 10 9 8 Final Capacity 15 | 8 8 10 10 10 10 15 15 15 10 10 10 10 10 5 Final Carried 15 | 1 5 8 10 10 10 15 15 15 5 7 10 10 10 5 Class Distribution -------------------- 42% | Scavenger-Gunner 17% | Gunner 13% | Derelict-Gladiator 11% | Mutant 4% | Gladiator 4% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -9/Mines Gunner | -8/Materials Gunner | -7/Factory Scavenger-Gunner | -7/Lower Caves Scavenger-Gunner | -7/Lower Caves Scavenger-Gunner | -6/Factory Mutant | -6/Lower Caves Derelict-Gladiator | -6/Lower Caves Derelict-Gladiator | -6/Data Miner Derelict-Gladiator | -5/Proximity Caves Gladiator | -5/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 ----------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Low Low Dat Pro Fac Matter Collected 5048 | 244 11 243 210 73 276 1331 346 113 1020 534 240 . 121 286 Remotely 13 | . . . . 13 . . . . . . . . . . Salvage Created 9847 | . 11 48 840 38 1090 2498 281 73 1988 663 449 . 552 1316 Parts 410 | . 4 5 48 . 47 125 13 1 89 17 12 . 11 38 Haulers Intercepted 4 | . . . 1 . 1 . . . 1 . . . . 1 Recyclers Shooed 6 | . . . 1 . . 3 . . 1 . . . . 1 Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 52 | . . . . . . . 12 3 . 9 22 . 6 . Prevented 4 | . . . . . . . . . . . . . 4 . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Low Low Dat Pro Fac Combat Hostiles Destroyed 185 | . . 1 14 1 20 43 5 1 43 16 4 . 5 32 Melee 22 | . . . . . . 1 . . . 2 4 . 5 10 Guns 88 | . . 1 14 1 15 30 5 1 19 2 . . . . Cannons 10 | . . . . . . 3 . . 7 . . . . . AOE 54 | . . . . . 2 9 . . 17 12 . . . 14 Classes Destroyed 17 | . 1 1 6 . 4 3 . 1 . 1 . . . . Worker 13 | . . . . . . 5 . . 8 . . . . . Builder 10 | . 1 1 1 . 1 2 . . 2 . . . . 2 Tunneler 2 | . . . . . 1 1 . . . . . . . . Hauler 4 | . . . 1 . 1 . . . 1 . . . . 1 Recycler 5 | . . . 2 . . 1 . . 1 . . . . 1 Minesweeper 1 | . . . . . . . . 1 . . . . . . Mechanic 4 | . . . 1 . . 2 . . 1 . . . . . Watcher 5 | . . . . . . 4 . . 1 . . . . . Swarmer 37 | . . . 3 . . 4 . . 7 4 1 . . 18 Grunt 103 | . . 1 6 1 14 24 4 1 24 10 3 . 5 10 Brawler 6 | . . . 2 . 1 . . . 2 . . . . 1 Duelist 4 | . . . . . 1 1 . . 1 1 . . . . Sentry 20 | . . . 3 . 2 7 1 . 5 1 . . . 1 Hunter 4 | . . . . . 1 2 . . 1 . . . . . Programmer 10 | . . . . . . 5 . . 3 . . . . 2 Heavy 1 | . . . . . 1 . . . . . . . . . Samaritan 3 | . . . . . . . . . . 2 . . 1 . Best Kill Streak 11 | . 1 1 11 1 7 8 3 2 8 5 3 . 2 9 Combat Bots Only 7 | . . 1 5 1 6 5 3 1 5 5 3 . 2 7 Max Kills in Single Turn 9 | . 1 1 1 1 2 3 1 1 7 3 1 . 1 9 Gunslinging 1 | . . . . . . . . . 1 . . . . . Exploded 7 | . . . . . 2 2 . . 3 3 . . . 7 Melee 2 | . . . . . . 1 . . . 1 1 . 1 2 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Low Low Dat Pro Fac Hostile Shots Fired 1216 | . . 5 50 2 63 426 28 . 243 57 20 . 31 291 Missed 367 | . . 1 16 . 13 142 9 . 74 17 6 . 7 82 Damage Taken 12563 | . . 50 385 23 775 3283 206 . 2498 789 290 . 451 3813 Core 2025 | . . 10 43 . 100 313 36 . 177 230 57 . 57 1002 Absorbed by Shields 649 | . . . . . . . . . 385 . . . . 264 Redirected to Shielding 38 | . . . . . 33 5 . . . . . . . . Ignored by Resistances 61 | . . . . . . 61 . . . . . . . . Core Remaining (%) 75 | 100 . 96 . 89 81 . . 50 . . . . 38 . Volleys Fired 339 | . 1 5 46 2 36 128 9 6 80 19 . . . 7 Largest 3 | . 2 2 2 2 3 3 3 3 3 2 . . . 1 Hottest 204 | . 70 70 79 79 191 188 188 204 204 113 . . . 43 Shots Fired 822 | . 2 10 92 3 100 332 27 18 207 24 . . . 7 Gun 701 | . 2 10 92 3 96 293 27 12 158 8 . . . . Cannon 65 | . . . . . . 27 . 6 32 . . . . . Launcher 56 | . . . . . 4 12 . . 17 16 . . . 7 Special . | . . . . . . . . . . . . . . . Kinetic 398 | . 1 5 46 2 19 183 9 6 125 2 . . . . Thermal 344 | . 1 5 46 1 77 113 18 12 65 6 . . . . Explosive 33 | . . . . . . . . . 17 16 . . . . Electromagnetic 47 | . . . . . 4 36 . . . . . . . 7 Robot Hit Streak 37 | . 1 9 15 4 16 26 9 7 37 14 . . . 3 Robot Miss Streak 11 | . . . 4 . 4 11 3 4 4 1 . . . 1 Penetration Max 1 | . . . . . . 1 . . . . . . . . Secondary Targets 10 | . . . 2 . 1 3 . . 4 . . . . . Max Gunslinging Chain 2 | . . . 1 . 1 1 . . 2 . . . . . Shots Hit Robots 701 | . 1 8 65 3 71 233 17 12 162 31 19 . 27 52 Core Hits 524 | . 1 4 28 1 50 168 15 10 162 36 10 . 13 26 Critical Kills 5 | . . . 1 . . . . . 1 . . . . 3 Critical Parts Destroyed 12 | . . . . . 1 1 . . . . . . . 10 Critical Strikes 32 | . 1 . 3 . 3 5 . . 1 2 . . 4 13 Burn 7 | . 1 . 2 . 2 2 . . . . . . . . Destroy 4 | . . . 1 . 1 1 . . 1 . . . . . Blast 1 | . . . . . . 1 . . . . . . . . Corrupt 1 | . . . . . . 1 . . . . . . . . Smash 13 | . . . . . . . . . . . . . . 13 Sever 3 | . . . . . . . . . . . . . 3 . Impale 3 | . . . . . . . . . . 2 . . 1 . Melee Attacks 163 | . . . . . . . . . . 13 21 . 34 95 Impact 85 | . . . . . . . . . . . . . . 85 Slashing 33 | . . . . . . . . . . . 7 . 21 5 Piercing 45 | . . . . . . . . . . 13 14 . 13 5 Sneak Attacks 11 | . . . . . . . . . . 6 . . 4 1 Combat Hostiles 3 | . . . . . . . . . . . . . 3 . Follow-up Attacks 21 | . . . . . . . . . . . 6 . 9 6 Damage Inflicted 24882 | . 13 99 956 47 1666 6084 327 253 6649 2642 730 . 1226 4190 Guns 10622 | . 13 99 956 47 1459 4060 320 214 3298 156 . . . . Cannons 930 | . . . . . . 443 . 39 448 . . . . . Explosions 8352 | . . . . . 207 1566 . . 2903 1904 . . . 1772 Melee 4930 | . . . . . . . . . . 582 730 . 1226 2392 Ramming 48 | . . . . . . 15 7 . . . . . . 26 Kinetic 5351 | . . 35 512 32 141 2463 37 39 2048 44 . . . . Thermal 7352 | . 13 64 444 15 1318 1936 283 214 1698 112 . . . 1255 Explosive 5218 | . . . . . . 411 . . 2903 1904 . . . . Electromagnetic 1983 | . . . . . 207 1259 . . . . . . . 517 Impact 2355 | . . . . . . . . . . . . . . 2355 Slashing 1095 | . . . . . . . . . . . 190 . 868 37 Piercing 1480 | . . . . . . . . . . 582 540 . 358 . Highest Corruption 8 | . . . 2 2 5 5 5 5 8 8 8 8 8 8 Average Corruption 4 | . . . 2 2 3 2 5 5 4 8 8 8 8 6 Corruption Purged . | . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . Effects 231 | . . . . 2 11 35 29 44 37 17 12 2 23 19 Message Errors 64 | . . . . 1 2 7 8 11 12 5 3 2 7 6 Matter Fused 48 | . . . . . 1 5 7 13 5 6 2 . 6 3 Heat Flow Errors 31 | . . . . . 3 7 3 5 5 . 2 . 3 3 Energy Discharges 28 | . . . . . 2 6 3 4 5 2 2 . 1 3 Parts Rejected 2 | . . . . . . 2 . . . . . . . . Parts Fused 1 | . . . . . . . . . 1 . . . . . Data Loss (minor) 31 | . . . . . 2 3 5 9 2 1 1 . 5 3 Data Loss (major) 11 | . . . . . . . 2 2 5 1 1 . . . Misfires 5 | . . . . . . 4 . . 1 . . . . . Alerts 6 | . . . . . 1 . 1 . . 1 1 . 1 1 Weapon Failures 4 | . . . . 1 . 1 . . 1 1 . . . . Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 1609 | . . . . . . 117 . . 139 202 65 . 42 1044 Projectiles 4 | . . . . . . 2 . . 2 . . . . . Explosions 518 | . . . . . . 115 . . 137 68 . . . 198 Melee 1087 | . . . . . . . . . . 134 65 . 42 846 Knockbacks 33 | . . . . . . 2 . 3 12 . . . . 16 Impact 16 | . . . . . . . . . . . . . . 16 Kinetic 17 | . . . . . . 2 . 3 12 . . . . . Secondary . | . . . . . . . . . . . . . . . Self-Inflicted Damage 813 | . . . . . . 255 . . 285 23 . . . 250 Shots 22 | . . . . . . 11 . . 6 1 . . . 4 Rammed 5 | . . . . . . 1 1 . . . . . . 3 Targets Rammed 7 | . . . . . . 3 1 . . . . . . 3 Kicked 1 | . . . . . . 1 . . . . . . . . Crushed 1 | . . . . . . 1 . . . . . . . . Highest Temperature 436 | . 9 45 75 21 436 279 245 201 237 75 216 . 276 239 Average Temperature 78 | . 6 19 22 13 135 75 93 52 49 29 104 . 113 96 Received Heat Transfer 3447 | . . 27 123 12 252 939 99 . 733 279 123 . 225 635 Effects 12 | . . . . . 3 8 . . 1 . . . . . Energy Bleed 1 | . . . . . . . . . 1 . . . . . Interference 10 | . . . . . 2 8 . . . . . . . . Short Circuit 1 | . . . . . 1 . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted 10 | . . . . . 1 . . . . . . . . 9 Combat Hostiles 9 | . . . . . 1 . . . . . . . . 8 Parts Fried 15 | . . . . . 2 4 . . . . . . . 9 Impact Corruptions 26 | . . . . . . . . . . . . . . 26 Robots Melted 2 | . . . . . 2 . . . . . . . . . Combat Hostiles 2 | . . . . . 2 . . . . . . . . . Parts Melted 37 | . . 1 1 . 14 12 . . 6 1 . . . 2 Heat Transferred 14589 | . 111 185 1295 37 2969 4209 650 500 3698 185 . . . 750 Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions 5 | . . . . . . 4 . . . . . . . 1 Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Low Low Dat Pro Fac Peak Influence 1129 | . 20 47 433 178 434 1129 . . 860 . . . . 1050 Initial 462 | . . 7 18 168 68 197 . . . . . . . 462 Average 440 | . 5 34 217 171 231 687 . . 339 . . . . 502 Maximum Alert Level 4 | . . . 2 . 2 4 . . 3 . . . . 3 Low Security (%) 25 | 100 100 100 53 100 30 4 . . 33 . . . . . Level 1 17 | . . . 28 . 63 1 . . 27 . . . . 15 Level 2 34 | . . . 17 . 6 44 . . 23 . . . . 75 Level 3 21 | . . . . . . 45 . . 15 . . . . 9 Level 4 1 | . . . . . . 3 . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 35 | . . . 1 1 4 14 . . 9 . . . . 6 Investigation 8 | . . . . 1 1 3 . . 2 . . . . 1 Extermination 7 | . . . . . . 2 . . 3 . . . . 2 Reinforcement 11 | . . . 1 . 3 2 . . 3 . . . . 2 Assault 5 | . . . . . . 3 . . 1 . . . . 1 Garrison 4 | . . . . . . 4 . . . . . . . . Intercept . | . . . . . . . . . . . . . . . Searches Triggered 2 | . . . . . . . . . . . . . . 2 Data Miner Redirects 1 | . . . . . . . . . . . . . . 1 Construction Impeded 4 | . . . . . 1 1 . . 1 . . . . 1 Haulers Reinforced 1 | . . . . . . . . . 1 . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Low Low Dat Pro Fac Distress Signals 11 | . . . 4 . 1 2 . . . . . . . 4 Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 297 | . 1 3 22 2 27 68 6 1 56 16 7 . 10 78 Peak Tracking Total 15 | . 2 2 6 2 5 6 3 1 7 5 4 . 4 15 Tactical Retreats 22 | . . 1 1 . . 3 1 . 2 1 . . 1 12 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Low Low Dat Pro Fac Traps Triggered 8 | . . . 1 . 3 1 . . 3 . . . . . Indirectly 1 | . . . . . 1 . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered 3 | . . . . . . . . 1 . 1 . . 1 . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 ---------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Low Low Dat Pro Fac Machines Disabled 20 | . . . . . 1 8 . . 4 1 . . . 6 Max in Single Turn 4 | . . . . . 1 2 . . 2 1 . . . 4 Garrison Access 1 | . . . . . . 1 . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Low Low Dat Pro Fac Machines Accessed 23 | . . . 1 1 3 2 3 1 4 . . 4 . 4 Terminals 10 | . . . 1 . 2 1 . 1 1 . . . . 4 Fabricators . | . . . . . . . . . . . . . . . Repair Stations 1 | . . . . . . . . . 1 . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers 3 | . . . . . 1 . . . 2 . . . . . Garrison Access 1 | . . . . . . 1 . . . . . . . . Total Hacks 88 | . . . 4 1 14 8 7 1 11 . . 28 . 14 Successful 57 | . . . 2 1 7 1 7 1 8 . . 28 . 2 Failed 31 | . . . 2 . 7 7 . . 3 . . . . 12 Catastrophic 5 | . . . . . 1 1 . . . . . . . 3 Database Lockouts . | . . . . . . . . . . . . . . . Manual 29 | . . . 4 . 5 4 . . 2 . . . . 14 Terminals 30 | . . . 4 . 5 4 . 1 2 . . . . 14 Fabricators . | . . . . . . . . . . . . . . . Repair Stations 3 | . . . . . . . . . 3 . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers 15 | . . . . . 9 . . . 6 . . . . . Garrison Access 4 | . . . . . . 4 . . . . . . . . Terminal Hacks 41 | . . . 1 1 1 . 7 1 1 . . 28 . 1 Record 17 | . . . . . . . 5 1 . . . 11 . . Part Schematic 8 | . . . . . . . . . . . . 8 . . Robot Schematic 6 | . . . . . . . . . . . . 6 . . Prototype ID Bank 3 | . . . . . . . . . . . . 3 . . Open Door 3 | . . . . 1 . . 2 . . . . . . . Branch Access Points 4 | . . . 1 . 1 . . . 1 . . . . 1 Fabricator Hacks . | . . . . . . . . . . . . . . . Repair Station Hacks 1 | . . . . . . . . . 1 . . . . . Scan Component 1 | . . . . . . . . . 1 . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . Scanalyzer 9 | . . . . . 4 . . . 5 . . . . . Insert Component 5 | . . . . . 2 . . . 3 . . . . . Analyze 4 | . . . . . 2 . . . 2 . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . Unauthorized Hacks 5 | . . . 1 . 1 1 . . 1 . . . . 1 Terminals 5 | . . . 1 . 1 1 . . 1 . . . . 1 Botnet 5 | . . . 1 . 1 1 . . 1 . . . . 1 Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 13 | . . . . . 3 2 . 1 4 . . . . 3 Full Trace Events 5 | . . . . . 1 2 . . 1 . . . . 1 Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . . . . . 6 . . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 10 | . . . . . . . . . 2 . . 8 . . Parts Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed 4 | . . . . . 1 . . . 3 . . . . . Part Schematics Acquired 2 | . . . . . . . . . 2 . . . . . Parts Damaged 2 | . . . . . 1 . . . 1 . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 ------------ Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Low Low Dat Pro Fac Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released 5 | . . . . . . 5 . . . . . . . . Machine Destruction 1 | . . . . . . 1 . . . . . . . . Programmers 4 | . . . . . . 4 . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired 1 | . . . . . . . . . . 1 . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Low Low Dat Pro Fac Total Allies 1 | . . . . . . . . . . 1 . . . . Largest Group 1 | . . . . . . . . . . 1 1 . . . Highest-Rated Group 32 | . . . . . . . . . . 32 32 . . . Highest-Rated Ally 32 | . . . . . . . . . . 32 32 . . . Total Orders . | . . . . . . . . . . . . . . . Ally Attacks 7 | . . . . . . . . . . 3 4 . . . Total Damage 215 | . . . . . . . . . . 90 125 . . . Kills 2 | . . . . . . . . . . . 2 . . . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Low Low Dat Pro Fac Robot Analysis Total . | . . . . . . . . . . . . . . . Derelict Logs Recovered 9 | . . 2 . . . . 1 3 . 2 . . 1 . Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 ------------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Low Low Dat Pro Fac Turns Passed 12360 | 42 75 397 363 117 619 2481 1215 1849 2244 548 482 93 730 1105 Spaces Moved 7806 | 41 82 445 208 103 339 1220 738 1171 1265 582 342 77 362 831 Core 96 | 2 . . . . . . . . 6 . . . . 88 Treads 3139 | . . . . . . 364 738 1171 866 . . . . . Legs 2252 | . . . . . 194 835 . . . . 320 77 362 464 Wheels 1111 | 39 82 445 208 103 145 . . . 89 . . . . . Hover 1208 | . . . . . . 21 . . 304 582 22 . . 279 Flight . | . . . . . . . . . . . . . . . Fastest Speed 22 | 50 80 80 80 90 90 127 156 156 22 22 96 120 120 45 Average Speed 126 | 78 80 80 86 91 128 151 156 156 137 73 119 120 120 93 Slowest Speed 1900 | 80 80 80 95 105 260 330 156 156 1900 96 260 120 120 190 Overloaded Moves 81 | . . . . . . . . . 34 38 . . . 9 Propulsion Burnouts 1 | . . . . . . . . . . 1 . . . . Robots Hopped . | . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 46 | 3 18 90 19 28 29 36 90 96 32 73 47 68 43 20 Regions Visited 14 Branch Regions 8 Pre-discovered Areas 3 | . . 1 . . . . . . . 1 . 1 . . Known Exits Taken 9 | . . . 1 . . 1 1 1 1 1 1 1 1 . Unknown Exits Taken 5 | 1 1 1 . 1 1 . . . . . . . . . Scrap Searched 15 | . . 2 . 2 . . 4 3 . 2 1 . 1 . Spaces Dug 14 | . . . . . . . . . . . . . . 14 Terrain Destroyed 371 | . . . . . . 58 2 . 128 130 . . . 53 Melee 14 | . . . . . . . . . . . . . . 14 Projectile 13 | . . . . . . 11 2 . . . . . . . AOE 344 | . . . . . . 47 . . 128 130 . . . 39 Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Low Low Dat Pro Fac Total 9343 | 47 88 475 303 121 439 1564 775 1178 1597 646 391 77 632 1010 Wait 697 | . 1 23 24 . 30 132 17 . 164 7 9 1 236 53 Move 7792 | 40 81 444 207 102 338 1219 737 1170 1264 581 341 76 361 831 Hop . | . . . . . . . . . . . . . . . Pick Up 87 | 1 4 2 8 5 6 17 3 1 22 5 5 . 1 7 Fast Attach 62 | 6 1 . 2 1 6 11 . . 12 2 6 . 2 13 Attach 41 | . . . 2 2 2 11 . . 12 4 . . . 8 Detach 4 | . . . 1 . . . . . . 1 . . . 2 Swap 110 | . . 1 5 5 13 29 6 . 23 6 10 . 5 7 Drop 67 | . . . 8 4 8 14 2 1 20 . 5 . 4 1 Fire 339 | . 1 5 46 2 36 128 9 6 80 19 . . . 7 Melee 129 | . . . . . . . . . . 13 15 . 23 78 Ram 3 | . . . . . . . . . . . . . . 3 Kick 1 | . . . . . . 1 . . . . . . . . Crush 3 | . . . . . . 2 1 . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . Rewire 8 | . . . . . . . . . . 8 . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -9/Mines (discovered 2 exits: *Mat / *Zio) -8/Materials -7/Factory (discovered 3 exits: *Fac / [*Sto] / *Low) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Factory (discovered 3 exits: *Fac / *Low x2) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 4 exits: *Upp x2 / *Ext x2) History --------- Turn | Location | Event 30 | -11/Scrapyard | Discovered new exit (range 15) 43 | -11/Scrapyard | Entered Materials 108 | -10/Materials | Discovered new exit (range 8) 118 | -10/Materials | Entered Mines 176 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 200 | -10/Mines | Discovered new exit (range 5) 292 | -10/Mines | Discovered new exit (range 4) 297 | -10/Mines | Learned location of Storage (-7) 312 | -10/Mines | Build established: Mutant 401 | -10/Mines | Learned Materials interactive machine intel 406 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 408 | -10/Mines | Found Prototype Device 515 | -10/Mines | Entered Materials 515 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 516 | -9/Materials | Loaded intel: 18 interactive machine locations 516 | -9/Materials | Identified Exp. Sensor Array 811 | -9/Materials | Identified exit to Mines 878 | -9/Materials | Entered Mines 879 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 912 | -9/Mines | Discovered new exit (range 14) 921 | -9/Mines | Met a Derelict shopkeep closing up shop 995 | -9/Mines | Entered Materials 995 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1379 | -8/Materials | Build established: Gunner 1600 | -8/Materials | Discovered new exit (range 7) 1614 | -8/Materials | Entered Factory 1614 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2600 | -7/Factory | Lost 3 parts (1n1u1w) 2616 | -7/Factory | Discovered new exit (range 8) 2814 | -7/Factory | First assault squad dispatched 2934 | -7/Factory | Lost 3 parts (3w) 2942 | -7/Factory | Discovered new exit (range 5) 3329 | -7/Factory | Discovered new exit (range 5) 3390 | -7/Factory | Garrison activated, responded to threat 3866 | -7/Factory | Build established: Scavenger-Gunner 4094 | -7/Factory | Identified exit to Lower Caves 4095 | -7/Factory | Entered Lower Caves 4407 | -7/Lower Caves | Learned 8 Factory zone layouts 4407 | -7/Lower Caves | Learned Armory emergency access door positions 4699 | -7/Lower Caves | Learned Factory emergency access door positions 4721 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 4794 | -7/Lower Caves | Discovered new exit (range 13) 4811 | -7/Lower Caves | Identified exit to Lower Caves 5310 | -7/Lower Caves | Entered another Lower Caves area 5591 | -7/Lower Caves | Learned Factory stockpile data 5674 | -7/Lower Caves | Learned Factory terminal intel 5699 | -7/Lower Caves | Learned 8 Factory zone layouts 5870 | -7/Lower Caves | Encountered a Warlord checkpoint 6008 | -7/Lower Caves | Discovered new exit (range 8) 6020 | -7/Lower Caves | Identified exit to Zion 6641 | -7/Lower Caves | Discovered new exit (range 12) 6658 | -7/Lower Caves | Identified exit to Factory 7159 | -7/Lower Caves | Entered Factory 7159 | -6/Factory | Evolved 2 slots: Utility x2 7163 | -6/Factory | Loaded intel: 26 terminal locations 7910 | -6/Factory | Discovered new exit (range 4) 7922 | -6/Factory | Identified exit to Factory 8464 | -6/Factory | Lost 6 parts (1p2n2u1w) 8725 | -6/Factory | Build established: Scavenger-Tank 8909 | -6/Factory | First assault squad dispatched 9068 | -6/Factory | Lost 6 parts (1p4n1u) 9188 | -6/Factory | Identified exit to Lower Caves 9403 | -6/Factory | Entered Lower Caves 9460 | -6/Lower Caves | Learned Factory terminal intel 9468 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 9783 | -6/Lower Caves | Build established: Mutant 9885 | -6/Lower Caves | Discovered new exit (range 8) 9903 | -6/Lower Caves | Lost 4 parts (2p2w) 9922 | -6/Lower Caves | Identified exit to Lower Caves 9951 | -6/Lower Caves | Entered another Lower Caves area 9951 | -6/Lower Caves | Accompanied by 1 ally 9984 | -6/Lower Caves | Found DCF Scrap (13 items) 10200 | -6/Lower Caves | Core integrity fell below 50% 10245 | -6/Lower Caves | Build established: Derelict-Gladiator 10279 | -6/Lower Caves | Encountered a Warlord checkpoint 10422 | -6/Lower Caves | Discovered new exit (range 5) 10431 | -6/Lower Caves | Identified exit to Data Miner 10433 | -6/Lower Caves | Entered Data Miner 10433 | -6/Data Miner | Discovered new exit (range 6) 10456 | -6/Data Miner | Met Data Miner 10478 | -6/Data Miner | Learned location of Section 7 (-2) 10478 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 10498 | -6/Data Miner | Received God Mode back door access code from Data Miner 10524 | -6/Data Miner | Identified exit to Proximity Caves 10526 | -6/Data Miner | Entered Proximity Caves 10933 | -5/Proximity Caves | Spotter reported a threat 11000 | -5/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 11183 | -5/Proximity Caves | Spotter reported a threat 11242 | -5/Proximity Caves | Spotter reported a threat 11256 | -5/Proximity Caves | Entered Factory 11256 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 11257 | -5/Factory | Loaded intel: 28 terminal locations 11556 | -5/Factory | Search patrols dispatched 11708 | -5/Factory | Lost 8 parts (1p4n3u) 11805 | -5/Factory | Discovered new exit (range 6) 11810 | -5/Factory | Identified exit to Extension 11856 | -5/Factory | Search patrols dispatched 11982 | -5/Factory | Lost 3 parts (1p1u1w) 11999 | -5/Factory | Identified exit to Upper Caves 12156 | -5/Factory | First assault squad dispatched 12265 | -5/Factory | Core integrity fell below 50% 12282 | -5/Factory | Destroyed 7 combat bots 12290 | -5/Factory | Incoming assault squad redirected 12306 | -5/Factory | Released all parts (6) 12311 | -5/Factory | Core integrity fell below 20% 12337 | -5/Factory | Lost 8 parts (1p4n1u2w) 12361 | -5/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- 12306_ Released Imp. Signal Interpreter. 12306_ Released Gyrokinetic Inverter. 12306_ Released Hvy. Flail. 12306_ Released Imp. Melee Analysis Suite. 12307_ System corrupted: Energy discharge (-33). 12309_ Slammed into G-50 Soldier. 12312_ M-28 Smith repairs L-41 Fighter. 12315_ U-05 Engineer lays Concrete. 12316_ K-01 Serf collects debris. 12317_ U-05 Engineer lays Concrete. 12318_ U-05 Engineer builds a Wall. 12320_ Acquired 8 matter. 12320_ U-05 Engineer lays Concrete. 12320_ K-01 Serf collects debris. 12322_ XH77QG#LLXVXE6LPTOUO# 12339_ K-01 Serf cleans the Subcomponent Replicator. 12340_ ALERT: Rogue bot located, Programmers report to Factory Zone 1X. 12344_ Slammed into K-01 Serf. 12352_ Acquired Gyrokinetic Inverter. 12361_ Slammed into S-27 Virus. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????###+#?????????????????????????? | | ??????????????????## ?##############??????????? | | ??????????????????# # ! #??????????? | | ??????????????????#T s# """ #??????????? | | ??????????????????## @ """"" #??????????? | | ???????????? > s# """"" #??????????? | | ?????????????# ### s# s #??????????? | | ???????????????????# #######+######??????????? | | ???????????????????# ##### #?????????????? | | ???????????????????# T" #?????????????? | | ???????????????????# " #?????????????? | | ???????????????????# #?????????????? | | ???????????????????# ##### #?????????????? | | ???????????????????# #???### ###?????????????? | | ???????????????????# #######+########????????? | | ???????????????????# # #????????? | | ???????????????????# # """"""" #????????? | | ???????????????????# # """"""" ??????????? | | ???????????????????# + """"""" ?????????? | | ???????????????????# # """""""???????????? | | ???????????????????# # ????????????? | | ??????????####+##### %#############???????????? | | ????????? #???????????????????????? | | ????????? #???????????????????????? | | ????????? "" #???????????????????????? | | ?????????? "" #???????????????? ??????? | | ???????????? """ ########???????? ????? | | ????????????# """ # ? #????? #??? | | ????????????# """ # """ """ #????? #??? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 65 Coolant Potential 65 Energy Generation 31 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Corruption Containment 8 Armor Coverage 150 Resistance: TH 10 Core Shielding 20 Utility Shielding 66 Phase Shifting 5 Evasion (%) 60 Targeting Accuracy 16 Melee Accuracy 11 Recoil Reduction 4 Particle Charging 15 Kinecelleration 30 Salvage Targeting 5 Item Schematics ----------------- Hvy. Machine Gun | -6/Factory | Scanalyzed Lgt. Fission Core | -6/Factory | Scanalyzed Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Exp. Heat Sink | -6/Data Miner | Free Enh. Armored Leg | -6/Data Miner | Free Plasma Sword | -6/Data Miner | Free Adv. Reaction Control System | -6/Data Miner | Free Field Propulsion Array | -6/Data Miner | Free Adv. Datajack | -6/Data Miner | Free Robot Schematics ------------------ H-66 Slayer | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free B-48 Gladiator | -6/Data Miner | Free Y-64 Sentinel | -6/Data Miner | Free A-27 Freighter | -6/Data Miner | Free A-15 Conveyor | -6/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BehemothGatlingHammer Manual? 0 Play Time 01:39:09 Cumulative 126.4 hours Start 2024.10.31 @ 10:53:05 End 2024.11.01 @ 18:06:25 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 212 Rogue 212 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 52 Gallery% 59 Achievement% 47 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b5760e02-4ec6-40d1-99b5-4f9a413b53d3