Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.08.05 @ 18:41:28 // Halloween2020/ForbiddenLore Player: Valguris Result: Escaped singularity! Performance ------------- Evolutions (9) 4500 Regions Visited (41) 8200 Robots Destroyed (412) 2060 Value Destroyed (16669) 16669 Prototype IDs (177) 3540 Alien Tech Used (15) 3000 Bonus (54096) 54096 TOTAL SCORE: 92065 Bonus ------- High Alert Combat Kills 3378 Follower Combat Kills 7696 Aligned with FarCom 300 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kill 612 Used Core Reset Matrix 3000 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Met Architect 300 Destroyed A6 400 Destroyed A5 500 Destroyed Architect 15000 Win 3000 Friendly Fire -2790 Cogmind --------- Core Integrity 654/1600 Matter 265/300 Energy 938/950 System Corruption 0% Temperature Cool (12) Movement Hovering (56) Location Near Former Tau Ceti IV Parts ------- > --- POWER (2) -------- Vortex Chain Reactor > --- PROPULSION (6) --- Combat Antigrav System Combat Antigrav System Combat Antigrav System Combat Antigrav System Combat Antigrav System Combat Linear Gravjet > --- UTILITY (13) ----- Large Storage Unit Large Storage Unit Experimental Target Analyzer Advanced Armor Integrity Analyzer Femtoactuators Experimental Actuator Array Advanced Reaction Control System 8R-AWN's Armor/EX Zionite Shade Armor Zionite Shade Armor AEGIS Remote Shield > --- WEAPON (4) ------- Kinetic Spear Kinetic Spear Plasma Lance Enhanced Force Lance > --- INVENTORY (16) --- Zero-point Reactor Combat Linear Gravjet Combat Linear Gravjet YI-UF0's Bottomless Matter Pit (1500) Zionite Shade Armor HERF Cannon Core Cannon 8R-AWN's Boregun Kinetic Spear Kinetic Spear Peak State ------------ > --- POWER ------------ Vortex Chain Reactor > --- PROPULSION ------- Combat Antigrav System Combat Antigrav System Combat Antigrav System Combat Antigrav System Combat Antigrav System Combat Linear Gravjet > --- UTILITY ---------- Large Storage Unit Large Storage Unit Experimental Target Analyzer Advanced Armor Integrity Analyzer Femtoactuators Experimental Actuator Array Advanced Reaction Control System Improved Utility Shielding 8R-AWN's Armor/EX Zionite Shade Armor Zionite Shade Armor AEGIS Remote Shield > --- WEAPON ----------- Sigix Broadsword Plasma Lance Enhanced Force Lance > --- INVENTORY -------- Zero-point Reactor Combat Linear Gravjet Combat Linear Gravjet YI-UF0's Bottomless Matter Pit Zionite Shade Armor High-powered Transdimensional Reconstructor Integrity Redistributor HERF Cannon Core Cannon 8R-AWN's Boregun Enhanced Force Lance [Rating: 231] Favorites ----------- Power Vortex Chain Reactor Engine Improved Deuterium Engine Power Core Reinforced Fission Core Reactor Vortex Chain Reactor Propulsion Cooled Gravmag System Treads Light Treads Leg Advanced Myomer Leg Wheel Armored Huge Wheel Hover Unit Cooled Gravmag System Utility Large Storage Unit Device Experimental Sensor Array Storage Large Storage Unit Processor Advanced Signal Interpreter Hackware Advanced Hacking Suite Protection Zionite Shade Armor Weapon Kinetic Spear Energy Gun Lightning Gun Energy Cannon EM Pulse Cannon Ballistic Gun 8R-AWN's Boregun Launcher Heavy Missile Launcher Special Weapon Advanced Remote Datajack Slashing Weapon Makeshift Axe Piercing Weapon Kinetic Spear Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Ac0 Slots Evolved 18 | . . . 2 . . . 2 2 . . . . 2 . . . . . . 2 . . . . . . 2 . . . . . . 2 . . 2 . 2 . . Power 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion 4 | . . . . . . . 1 . . . . . 2 . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Utility 11 | . . . 2 . . . 1 1 . . . . . . . . . . . 2 . . . . . . 2 . . . . . . 1 . . 2 . . . . Weapon 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Parts Attached 881 | 6 16 7 38 5 30 11 8 64 13 13 7 21 20 6 14 5 5 2 6 12 5 39 . 3 11 1 12 10 4 3 4 20 9 41 38 118 40 47 26 121 20 Power 36 | 1 . 1 3 . 1 1 . 10 . . . . 4 1 1 . . . . 1 1 4 . . . . . 1 . . . 1 . . . 1 . . . 4 . Engine 17 | 1 . 1 3 . 1 . . 5 . . . . . . 1 . . . . 1 1 3 . . . . . . . . . . . . . . . . . . . Core 13 | . . . . . . 1 . 5 . . . . 4 1 . . . . . . . 1 . . . . . 1 . . . . . . . . . . . . . Reactor 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 . . . 4 . Propulsion 85 | 2 3 . 5 1 4 . 2 8 1 . 2 3 4 . 1 . . . . . . 10 . . 2 . 4 . . . . . . 6 4 5 3 1 . 12 2 Treads 16 | 2 2 . 5 1 2 . 2 . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Leg 9 | . 1 . . . 2 . . 5 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel 7 | . . . . . . . . 3 1 . 2 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 53 | . . . . . . . . . . . . . 3 . 1 . . . . . . 10 . . 2 . 4 . . . . . . 6 4 5 3 1 . 12 2 Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 488 | 1 5 1 13 2 15 4 3 28 10 7 3 10 8 1 3 2 4 . 4 9 2 14 . 1 7 1 6 2 2 1 2 8 1 22 32 81 30 39 22 71 11 Device 309 | . 2 . 3 . 7 2 1 20 7 6 2 10 5 . 1 2 4 . 4 5 . 11 . 1 4 1 4 . 2 . . 6 . 15 24 60 24 22 14 33 7 Storage 22 | 1 2 . 3 1 3 2 . 1 1 . . . 2 . . . . . . . . . . . . . . . . . . 1 . 2 1 1 . . 1 . . Processor 23 | . . . 3 . . . 1 1 . . . . . . . . . . . . . 2 . . . . . . . . 1 1 . 1 . 1 4 2 . 6 . Hackware 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Protection 133 | . 1 1 4 1 5 . 1 6 2 1 1 . 1 1 2 . . . . 3 2 1 . . 3 . 2 2 . 1 1 . 1 4 7 19 2 15 7 32 4 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 272 | 2 8 5 17 2 10 6 3 18 2 6 2 8 4 4 9 3 1 2 2 2 2 11 . 2 2 . 2 7 2 2 2 11 8 13 2 31 7 7 4 34 7 Energy Gun 16 | . 6 2 2 . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . . . 2 . Energy Cannon 69 | . . . 9 2 6 2 1 15 1 5 2 5 . . . . . . . . . . . . . . . . . . . . . 2 . 7 . 1 1 9 1 Ballistic Gun 44 | 2 2 3 3 . 2 1 1 . . 1 . 2 . 2 2 1 . . . . 2 . . . . . . 3 . . 1 2 . . . 1 . 2 2 9 . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 31 | . . . 2 . 2 3 1 1 1 . . 1 . . 3 . . . . . . 2 . . 1 . 1 . . 1 . 1 4 2 . . 1 . 1 3 . Special Weapon 25 | . . . 1 . . . . . . . . . 1 . . . . 1 1 1 . 2 . 1 . . . . 1 . . 2 . 1 1 7 3 . . 2 . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 23 | . . . . . . . . . . . . . 3 2 4 2 . . . 1 . 1 . . . . . 2 . . . . . . . . . . . 6 2 Piercing Weapon 64 | . . . . . . . . . . . . . . . . . 1 1 1 . . 6 . 1 1 . 1 2 1 1 1 5 4 7 1 16 3 4 . 3 4 Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 53 | . . . 3 1 7 . . . . . 1 1 . . . . . . . . . 5 . . 3 . 1 . . . . 7 . 2 1 5 2 2 . 11 1 Parts Lost 47 | . 5 2 2 . 9 3 . 5 1 . . 2 . . . . . . . 1 . 1 . . 1 . . . . . . . 2 2 3 2 . . . . 6 Power 4 | . . . 1 . 1 . . 1 . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Propulsion 10 | . 1 . . . 3 . . . 1 . . 1 . . . . . . . . . . . . 1 . . . . . . . . 1 1 1 . . . . . Utility 15 | . 1 . . . 2 1 . . . . . . . . . . . . . . . 1 . . . . . . . . . . 2 1 2 1 . . . . 4 Weapon 18 | . 3 2 1 . 3 2 . 4 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Highest Loss Streak 9 | . 5 2 1 . 9 1 . 2 1 . . 1 . . . . . . . 1 . 1 . . 1 . . . . . . . 1 1 2 1 . . . . 2 Average Slot Usage (%) 88 | . 97 100 99 100 89 87 87 88 81 84 83 83 80 81 83 80 80 80 80 77 75 91 94 94 91 94 93 90 92 94 94 90 84 86 93 90 80 85 82 83 86 Engine 4 | . 14 14 10 11 11 3 . 6 7 7 7 7 4 . 3 6 6 6 6 4 3 4 5 5 5 5 5 2 . . . . . . . . . . . . . Core 3 | . . . . . . 7 9 6 7 7 7 7 7 8 8 6 6 6 6 5 5 5 5 5 5 5 5 7 10 10 10 3 . . . . . . . . . Reactor 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 5 4 4 4 4 4 4 4 4 Treads 4 | . 24 28 22 22 20 . 7 1 . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Leg 1 | . 2 . . . 1 22 18 14 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel 2 | . . . . . . . . 3 12 15 15 14 10 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 12 | . . . . . . . . . . . . . 3 20 20 20 20 20 20 17 17 27 29 29 27 29 25 26 26 26 26 26 26 26 27 25 21 21 20 21 23 Device 11 | . 1 . 4 . . 10 9 11 7 6 6 7 6 13 10 6 6 6 6 10 11 21 23 23 15 23 21 18 23 22 21 21 15 18 19 19 17 18 16 17 15 Storage 12 | . 19 14 19 22 14 11 9 7 11 15 12 7 7 13 13 13 13 13 13 11 11 11 11 11 11 11 10 10 10 10 10 10 10 10 14 14 13 13 12 11 8 Processor 9 | . . . 10 11 11 11 9 13 15 15 15 15 11 6 6 6 6 6 6 5 5 5 5 5 5 5 5 5 5 5 6 10 10 10 9 9 10 13 9 5 8 Protection 6 | . 5 14 8 11 8 . 8 4 3 . 1 7 6 6 6 6 6 6 6 5 5 . . . 6 . 9 8 6 8 9 5 5 4 7 7 3 6 10 9 13 Energy Cannon 5 | . . . 16 18 21 13 9 11 8 10 9 14 10 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Gun 2 | . 16 19 3 . . . 6 . . 1 5 . . 8 . . . . . . 11 . . . . . . 5 . . . . . . . . . . 3 3 . Piercing Weapon 4 | . . . . . . . . . . . . . . . . . 1 3 6 5 . 6 11 10 11 11 9 4 10 9 9 9 9 8 7 7 5 7 8 9 12 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 199 | 11 20 21 55 59 116 125 114 146 161 160 146 147 145 66 75 75 72 71 71 79 108 81 78 81 93 79 101 124 98 78 76 108 144 143 155 155 135 157 165 199 169 Greatest Support 207 | 40 40 40 43 40 60 60 60 75 44 44 44 44 67 67 78 78 78 78 78 78 78 94 94 94 95 95 101 101 101 101 101 101 101 134 134 142 141 156 156 207 192 Greatest Overweight (x) 5 | . 1 . 1 1 4 2 1 5 5 3 3 5 5 . . . . . . 1 1 . . . 1 . 1 1 . . . 1 1 1 1 1 1 1 1 1 . Average Overweight (x) . | . . . . 1 1 1 1 2 3 3 3 3 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 44 | 6 10 8 16 16 32 30 24 44 30 30 30 24 36 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 26 22 22 22 22 22 22 16 Average Capacity 19 | 4 7 8 12 16 21 24 24 24 27 30 28 24 22 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 17 22 22 22 22 22 21 16 Most Carried 30 | 6 8 8 16 16 24 24 24 24 30 30 29 24 24 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 22 22 22 22 22 22 22 16 Average Carried 19 | 3 6 7 12 15 20 21 22 23 26 29 27 23 22 15 15 16 16 16 16 15 15 15 16 16 15 15 15 16 15 16 16 15 14 17 21 21 21 21 21 21 14 Final Capacity 30 | 6 8 8 16 16 24 24 24 24 30 30 24 24 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 22 22 22 22 22 22 16 16 Final Carried 30 | 6 8 8 15 16 24 20 24 22 30 28 24 24 15 16 16 16 16 16 16 16 16 16 16 16 15 16 16 16 16 16 16 16 14 22 21 22 22 22 22 16 11 Class Distribution -------------------- 30% | Mutant 27% | Hauler-Mutant 17% | Alien-Mutant 14% | Scavenger-Mutant 5% | Alien-Ninja Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Hauler-Mutant | -9/Exiles Hauler-Mutant | -8/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Hauler-Mutant | -7/Lower Caves Hauler-Mutant | -7/Lower Caves Hauler-Mutant | -7/Zion Hauler-Mutant | -6/Proximity Caves Hauler-Mutant | -6/Factory Mutant | -6/Waste Mutant | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Lower Caves Mutant | -6/Data Miner Mutant | -5/Proximity Caves Mutant | -5/Factory Scavenger-Mutant | -5/Waste Scavenger-Mutant | -5/Factory Scavenger-Mutant | -5/Upper Caves Scavenger-Mutant | -5/Upper Caves Scavenger-Mutant | -5/Zhirov Mutant | -4/Proximity Caves Mutant | -4/Factory Mutant | -4/Waste Mutant | -4/Factory Messiah-Mutant | -4/Upper Caves Messiah-Mutant | -4/Upper Caves Commander-Mutant | -4/Warlord Mutant | -3/Proximity Caves Mutant | -3/Research Hauler-Mutant | -3/Quarantine Alien-Mutant | -3/Section 7 Alien-Mutant | -2/Research Alien-Ninja | -2/Testing Alien-Ninja | -1/Access Alien-Mutant | -1/Command Alien-Mutant | -1/Access_0 Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Ac0 Matter Collected 15566 | 161 241 132 455 319 431 356 380 1472 645 236 58 274 205 540 170 130 50 . 95 135 343 567 10 81 129 26 171 319 39 72 85 688 443 439 607 1880 556 416 379 1631 200 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 24111 | . 661 179 2347 175 129 356 511 1599 284 417 . 521 287 1461 102 341 313 . 264 1236 1131 1323 77 . 110 . 309 384 322 63 219 136 137 797 506 2119 747 422 1041 2132 953 Parts 1061 | . 33 18 141 4 12 41 21 59 10 14 . 18 9 45 9 18 7 . 8 41 29 50 6 . . . 20 10 9 2 9 1 7 42 26 82 22 33 42 115 48 Haulers Intercepted 40 | . 2 . 6 . . . . 2 . . . 1 . . . . . . . 4 . 6 . . . . . . 1 . . . . 3 1 4 3 1 6 . . Recyclers Shooed 10 | . 2 . 1 . . . . 2 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 . . 3 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 143 | . . . . . . . . . 4 20 . 18 . . . 18 7 . 15 . . . 5 5 . . . . . 7 5 21 18 . . . . . . . . Prevented 35 | . . . . . . . . . 3 1 . 7 . . . . . . . . . . . 1 . . . . . . 3 15 5 . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Ac0 Combat Hostiles Destroyed 282 | . 10 8 38 1 6 22 11 18 7 7 . 7 1 4 4 5 1 . 2 6 4 15 1 . . . 5 1 3 . 3 4 10 8 5 21 3 5 3 24 9 Melee 93 | . . . . . . . . . . . . . . . 1 1 1 . 2 6 . 10 1 . . . 5 . 3 . 2 . 1 5 5 20 3 5 3 11 8 Guns 51 | . 10 8 6 . . . 3 1 . 6 . 1 . 4 . 1 . . . . 4 . . . . . . 1 . . 1 . . . . . . . . 5 . Cannons 61 | . . . 31 1 . 3 5 13 2 1 . 3 1 . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . AOE 68 | . . . 1 . 5 18 3 1 5 . . 2 . . 3 3 . . . . . 5 . . . . . . . . . 4 9 3 . . . . . 6 . Classes Destroyed 25 | . 5 1 4 . 1 1 . 2 1 . . . . 2 . 2 . . 1 . . 1 . . . . . . . . . 1 . . 1 1 . . . 1 . Worker 28 | . 2 . 7 . . 2 . . . . . . 3 . . . . . . 4 . . . . . . . . 1 . . . . 1 1 1 1 . 2 3 . Builder 3 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . . . Tunneler 4 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Hauler 40 | . 2 . 6 . . . . 2 . . . 1 . . . . . . . 4 . 6 . . . . . . 1 . . . . 3 1 4 3 1 6 . . Recycler 26 | . 1 . 5 . . 1 1 5 . . . . 1 . . . . . . 3 . 1 . . . . . . . . . . . 1 . 1 1 . . 5 . Minesweeper 2 | . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Operator 3 | . . . 1 . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . Watcher 19 | . 1 . 5 . . . . 2 . . . . . . . . . . . 2 . . . . . . 1 . . . . . . 1 2 1 . . 3 1 . Swarmer 74 | . . 6 10 . . 18 3 . . . . . . . 3 3 . . . 2 . 9 . . . . . . . . . . 9 4 . . . . . 7 . Saboteur 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Grunt 88 | . 10 2 19 . . 3 3 10 7 5 . 5 . . 1 1 1 . 1 4 . 3 . . . . . . 1 . . 2 . . . 7 2 . . 1 . Brawler 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Duelist 2 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Sentry 27 | . . . 9 1 . . 3 3 . 1 . 1 1 . . . . . 1 . . 1 . . . . . . 1 . 1 . . . . 2 1 . . 1 . Demolisher 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Specialist 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Hunter 10 | . . . . . . 1 2 1 . 1 . . . . . . . . . . . . . . . . . . 1 . . . 1 . . 2 . . 1 . . Programmer 41 | . . . . . . . . 3 . . . 1 . . . . . . . . . 1 1 . . . 5 . . . 1 . . 4 4 7 . 5 2 7 . Behemoth 3 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . . . 1 . Compactor 9 | . . . . . . . . . . . . . . 4 . . . . . . 4 . . . . . . 1 . . . . . . . . . . . . . S7 Guard 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . M Guard 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Enhanced Grunt 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 Enhanced Hunter 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Combat Programmer 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Alpha 7 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Decomposer 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Assembled 5 | . . . . . 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Surgeon 3 | . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . 1 . . . . . . . . . . . Thug 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Savage 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Martyr 4 | . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . 2 . . . . . . . . . . . . . Fireman 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Mutant 2 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 . . . . . . . . . . Best Kill Streak 6 | . 4 3 5 1 5 4 4 4 6 3 . 4 3 2 3 3 1 . 1 6 2 6 1 . . . 3 1 2 . 1 4 5 4 2 5 1 2 2 3 5 Combat Bots Only 6 | . 3 3 3 1 5 4 3 4 6 3 . 4 1 2 3 3 1 . 1 3 2 5 1 . . . 3 1 2 . 1 4 5 4 2 5 1 2 1 3 5 Max Kills in Single Turn 3 | . 2 1 2 1 3 2 3 1 2 1 . 2 1 1 3 2 1 . 1 1 1 3 1 . . . 1 1 1 1 1 2 2 3 1 1 1 1 1 3 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 3 | . . . 1 . 3 2 2 1 2 . . 2 . . 3 2 . . . . . 3 . . . . . . . . . 2 2 3 . . . . . 3 . Melee 2 | . . . . . . . . . . . . . . . 1 1 1 . 1 1 . 2 1 . . . 1 . 1 . 1 . 1 1 1 1 1 1 1 1 1 Uniques/NPCs Destroyed 7 | . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 3 YI-UF0 (-9/Mines) 8R-AWN (-9/Exiles) MAIN.C Shell (-1/Command) MAIN.C (-1/Command) A6 (-1/Access_0) A5 (-1/Access_0) Architect (-1/Access_0) Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Ac0 Damage Taken 17609 | . 626 298 887 . 1448 584 608 1211 223 38 . 224 127 28 66 111 90 . 60 550 . 594 21 43 355 39 457 13 342 11 133 79 209 325 341 1495 216 21 76 1638 4022 Core 1606 | . 89 19 77 . 163 31 61 112 19 . . 23 . . 5 18 . . . 12 . 54 . . 70 . 97 . 78 11 11 18 . 13 40 113 . . . 40 432 Absorbed by Shields 8142 | . . . . . . . . . . . . . . . . . . . . . . 213 22 47 94 41 176 13 125 12 112 . 201 313 330 1421 207 21 79 881 3834 Core Remaining (%) 73 | 100 . 56 . . . 32 88 . . . . 78 . . . . . . 97 . . . . . . 86 . . . . . . 81 . . 52 . 100 . . 40 Volleys Fired 813 | . 64 21 119 7 56 28 34 74 29 24 . 41 6 40 3 9 . 2 1 3 24 9 . 4 1 . 2 17 1 1 2 23 11 7 10 12 5 3 7 109 4 Largest 2 | . 2 2 2 2 2 2 2 2 2 2 . 2 2 2 2 1 . 1 1 1 2 1 . 1 1 . 1 2 1 1 1 2 1 1 1 1 1 2 1 2 1 Hottest 300 | . 105 85 168 126 126 131 131 138 144 132 . 150 132 60 60 39 . 30 30 30 60 50 . 50 39 . 49 60 50 49 30 60 49 113 50 300 50 60 300 300 88 Shots Fired 1243 | . 127 42 228 10 77 37 62 128 32 26 . 62 11 80 4 9 . 2 1 3 47 9 . 4 1 . 2 34 1 1 1 24 11 7 10 12 5 6 7 116 4 Gun 527 | . 127 42 43 . . . 30 22 . 16 . 8 . 80 2 7 . . . . 47 . . . . . . 34 . . 1 2 . . . . . 6 5 55 . Cannon 585 | . . . 177 10 66 22 30 106 25 10 . 53 10 . . . . . . . . . . . . . . . . . . . . 5 . 7 . . 2 58 4 Launcher 67 | . . . 2 . 11 15 2 . 7 . . 1 . . 2 2 . . . . . 5 . . 1 . 2 . . 1 . 2 11 1 . . . . . 2 . Special 64 | . . . 6 . . . . . . . . . 1 . . . . 2 1 3 . 4 . 4 . . . . 1 . . 20 . 1 10 5 5 . . 1 . Kinetic 397 | . 61 21 22 . . . 30 . . 16 . 8 . 80 2 7 . . . . 47 . . . . . . 34 . . 1 2 . . . . . 6 5 55 . Thermal 416 | . 63 17 167 4 . 11 28 18 12 6 . 40 . . . . . . . . . . . . . . . . . . . . . 5 . 7 . . 2 36 . Explosive 67 | . . . 2 . 11 15 2 . 7 . . 1 . . 2 2 . . . . . 5 . . 1 . 2 . . 1 . 2 11 1 . . . . . 2 . Electromagnetic 305 | . 3 4 37 6 66 11 2 110 13 4 . 13 10 . . . . . . . . . . . . . . . . . . . . . . . . . . 22 4 Robot Hit Streak 43 | . 16 7 15 5 27 43 9 13 15 4 . 8 7 20 . . . 1 2 . 5 7 . 11 . . . 7 5 . . 14 5 1 3 3 3 3 2 6 4 Robot Miss Streak 7 | . 5 2 5 1 2 3 2 2 1 4 . 2 1 1 2 . . 3 . 3 4 . . . . . . 3 . . . 1 1 . 2 2 2 3 5 7 2 Penetration Max 1 | . . . . . . . . . . . . . . 1 . 1 . . . . 1 . . . . . . 1 . . . 1 . . . . . . . 1 . Secondary Targets 4 | . 2 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Capacitor 22 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 22 . Shots Hit Robots 1294 | . 87 27 135 8 66 19 41 95 15 8 . 24 14 57 2 8 7 1 7 52 22 50 2 5 4 . 14 27 21 2 9 21 6 32 28 91 19 14 38 100 116 Core Hits 661 | . 35 14 66 3 24 31 15 39 18 8 . 10 6 18 7 14 7 . 4 25 5 33 2 . 2 . 9 6 8 1 4 11 18 22 12 45 11 9 18 48 53 Critical Hits 175 | . . . 17 1 . 2 4 . . 7 . 3 . 30 . 4 . . . 3 19 2 1 . . . 1 8 1 . 1 2 . 1 5 7 . 2 6 26 22 Critical Kills 49 | . . . 8 1 . . 2 . . 6 . 1 . 5 . 2 . . . 2 4 1 1 . . . 1 1 . . 1 . . . 1 3 . . . 6 3 Critical Parts Destroyed 72 | . . . 8 . . 2 2 . . 1 . 2 . 5 . 2 . . . 1 3 1 . . . . . 1 1 . . 1 . 1 2 4 . 2 6 16 11 Melee Attacks 954 | . . . . . . . . . . . . . 8 3 3 13 25 . 13 81 . 89 5 3 5 1 32 4 25 9 22 3 6 65 42 129 35 39 56 92 146 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 97 | . . . . . . . . . . . . . 8 3 3 13 22 . 7 18 . 11 . . . . . 1 . . . . . . . . . . . 1 10 Piercing 857 | . . . . . . . . . . . . . . . . . 3 . 6 63 . 78 5 3 5 1 32 3 25 9 22 3 6 65 42 129 35 39 56 91 136 Sneak Attacks 104 | . . . . . . . . . . . . . 3 2 . 1 . . 3 16 . 12 1 . . . . 3 5 2 . . 1 8 3 10 7 1 16 10 . Combat Hostiles 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . 1 . . 2 . 1 . 2 . Follow-up Attacks 139 | . . . . . . . . . . . . . . . 1 2 1 . 2 11 . 10 . . . . 3 . 5 . 3 . . 7 3 13 . 3 8 9 58 Damage Inflicted 55087 | 1 979 388 3136 203 531 1590 1392 2501 1045 199 . 929 680 1512 427 835 538 . 389 2688 612 2923 179 26 243 . 622 915 1251 244 388 748 2280 2351 1443 4651 1301 839 3203 5915 4990 Guns 6125 | . 973 366 343 . . . 501 328 . 114 . 57 . 1279 13 148 . . . . 612 . . . . . . 543 . . 21 76 . . . . . 86 35 630 . Cannons 7282 | . . . 2524 197 124 369 354 1964 287 85 . 688 186 . . . . . . . . . . . . . . . . . . . . . . 150 . . . 261 93 Explosions 8516 | . . . 224 . 407 1221 537 201 758 . . 184 . . 330 234 . . . . . 508 . . . . 50 . . . . 672 1979 452 . . . . . 759 . Melee 33044 | . . . . . . . . . . . . . 494 233 84 453 538 . 389 2688 . 2415 179 26 243 . 572 372 1251 244 367 . 301 1899 1443 4469 1301 753 3168 4265 4897 Ramming 120 | 1 6 22 45 6 . . . 8 . . . . . . . . . . . . . . . . . . . . . . . . . . . 32 . . . . . Kinetic 4741 | . 379 82 165 . . . 501 . . 114 . 57 . 1279 13 148 . . . . 612 . . . . . . 543 . . 21 76 . . . . . 86 35 630 . Thermal 4668 | . 568 241 2149 66 . 241 301 574 . . . 378 . . . . . . . . . . . . . . . . . . . . . . . 150 . . . . . Explosive 8155 | . . . 159 . 407 1126 537 . 758 . . 184 . . 330 234 . . . . . 508 . . . . 50 . . . . 672 1979 452 . . . . . 759 . Electromagnetic 4359 | . 26 43 618 131 124 223 53 1919 287 85 . 310 186 . . . . . . . . . . . . . . . . . . . . . . . . . . 261 93 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 2931 | . . . . . . . . . . . . . 494 233 84 453 268 . 153 558 . 238 . . . . . . . . . . . . . . . . . . 450 Piercing 30113 | . . . . . . . . . . . . . . . . . 270 . 236 2130 . 2177 179 26 243 . 572 372 1251 244 367 . 301 1899 1443 4469 1301 753 3168 4265 4447 Highest Corruption 15 | . . . 2 2 2 2 . . . . . . . . 1 1 1 1 1 2 10 11 13 13 15 15 2 10 10 10 10 10 . 1 1 2 . . . . . Average Corruption 4 | . . . 2 2 2 2 . . . . . . . . 1 1 1 1 1 2 9 10 12 13 13 15 1 9 10 10 10 10 . 1 1 2 . . . . . Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 354 | . . . 13 12 23 8 . . . . . . . . . 5 3 . 1 . 16 88 20 26 6 21 . 15 16 23 32 2 . 3 . 21 . . . . . Message Errors 92 | . . . 7 4 10 3 . . . . . . . . . 3 1 . . . 4 15 6 8 1 3 . 4 1 7 6 1 . 1 . 7 . . . . . Matter Fused 27 | . . . . . . . . . . . . . . . . . . . . . 2 10 . 3 . 3 . 3 2 . 4 . . . . . . . . . . Heat Flow Errors 25 | . . . . 3 5 . . . . . . . . . . . . . . . 1 4 2 2 . . . . 2 1 3 . . . . 2 . . . . . Energy Discharges 31 | . . . 2 1 4 3 . . . . . . . . . . . . . . 1 8 . 1 1 1 . . 1 . 3 . . . . 5 . . . . . Parts Rejected 2 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . 1 . . . . . . . . . . Data Loss (minor) 31 | . . . 3 3 2 1 . . . . . . . . . 2 1 . . . 1 6 2 . . 1 . 1 1 2 1 . . 1 . 3 . . . . . Data Loss (major) 7 | . . . . . . . . . . . . . . . . . . . . . . 2 . . . 1 . . 2 2 . . . . . . . . . . . Misfires 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Alerts 4 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . 2 . . 1 . . . . . . . . . . . . Misdirections 97 | . . . . . . . . . . . . . . . . . . . . . 1 34 9 10 3 10 . 4 5 9 11 1 . . . . . . . . . Targeting Errors 34 | . . . 1 1 2 1 . . . . . . . . . . 1 . 1 . 3 8 1 1 1 . . 3 1 2 2 . . 1 . 4 . . . . . Weapon Failures 3 | . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . 1 . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 3864 | . . . 40 . 31 29 106 107 9 18 . 4 188 . . 44 . . 44 290 . 224 . . . . 34 . 265 119 . 4 463 207 68 212 207 132 196 676 147 Projectiles 154 | . . . 8 . . 3 18 98 9 18 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosions 783 | . . . 32 . 31 26 88 9 . . . 4 . . . . . . . . . 56 . . . . . . . . . 4 406 31 . . . . . 96 . Melee 2927 | . . . . . . . . . . . . . 188 . . 44 . . 44 290 . 168 . . . . 34 . 265 119 . . 57 176 68 212 207 132 196 580 147 Knockbacks 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 535 | . . . 88 . 73 203 35 65 20 . . 21 . . 8 . . . . . . . . . . . 6 . . . . . . . . 16 . . . . . Shots 18 | . . . 2 . 2 7 1 2 1 . . 1 . . 1 . . . . . . . . . . . 1 . . . . . . . . . . . . . . Rammed 18 | 1 1 4 9 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Targets Rammed 21 | 1 1 4 12 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed 3 | . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 403 | . 134 170 309 256 332 60 . 314 332 204 . 314 339 29 12 218 14 42 21 24 226 264 260 311 . . . . 90 226 159 29 . 104 . 403 . . 88 66 . Average Temperature 82 | . 35 70 83 87 115 21 . 61 122 93 . 116 109 10 7 84 6 18 6 10 64 101 118 109 . . . . 41 121 69 15 . 45 . 126 . . 55 41 . Received Heat Transfer 2333 | . 348 66 264 . . 45 162 357 108 9 . 57 42 9 . 42 18 . 27 120 . 34 . 4 31 . 18 . 13 . 16 . 6 46 38 150 32 4 12 96 159 Effects 13 | . . . . . 2 . . 1 1 . . 3 . . . 1 . . . . 1 . . . . . . . . . . . . . . 4 . . . . . Shutdowns 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Energy Bleed 4 | . . . . . . . . 1 . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . 1 . . . . . Interference 8 | . . . . . 2 . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 12 | . . . 1 1 1 1 . 4 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 1 Combat Hostiles 9 | . . . . . 1 1 . 3 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 1 Parts Fried 41 | . . . 4 2 1 2 . 18 . . . 2 2 . . . . . . . . . . . . . . . . . . . 2 . . . 1 . . 2 5 Impact Corruptions 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 14 | . 5 . 5 1 . . . 1 . . . . . . . . . . . . 1 . . . . . . . . . . . . 1 . . . . . . . Heat Transferred 7984 | . 1441 519 3750 111 . 409 518 681 . . . 555 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Sabotaged 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 6 | . . . 2 . . 2 . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Ac0 Peak Influence 1742 | . 162 185 1059 432 . 354 430 493 . . . . 152 61 1023 . . . . 239 75 832 . . . . 590 290 641 . . . . 645 377 1111 1742 1109 1039 1675 . Initial 905 | . . . . 412 . . 117 145 . . . . . 58 . . . . . . 69 42 . . . . 9 206 203 . . . . 86 299 177 624 905 612 586 . Average 469 | . 86 40 528 231 . 187 311 282 . . . . 50 14 675 . . . . 111 62 628 . . . . 191 262 354 . . . . 321 285 576 1242 1009 845 1127 . Maximum Alert Level 5 | . . . 3 2 . 1 2 2 . . . . . . 3 . . . . 1 . 3 . . . . 2 1 2 . . . . 2 1 4 5 4 3 5 . Low Security (%) 26 | 100 100 100 16 36 . 54 7 25 . . . . 100 100 1 . . . . 92 100 6 . . . . 59 . 1 . . . . 33 15 3 . . . . . Level 1 23 | . . . 21 31 . 45 84 69 . . . . . . 15 . . . . 7 . . . . . . 23 100 75 . . . . 27 84 28 . . . . . Level 2 15 | . . . 28 31 . . 8 5 . . . . . . 29 . . . . . . 57 . . . . 17 . 22 . . . . 39 . 37 20 . 19 . . Level 3 18 | . . . 33 . . . . . . . . . . . 53 . . . . . . 35 . . . . . . . . . . . . . 29 15 91 80 12 . Level 4 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 33 8 . 10 . Level 5 13 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 30 . . 76 . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 89 | . 5 . 6 . . . . 11 . . . . 2 . 5 . . . . 4 . 6 . . . . 3 . 1 . . . . 5 5 11 9 6 5 5 . Investigation 21 | . 4 . 2 . . . . 5 . . . . 1 . 1 . . . . 1 . 1 . . . . . . . . . . . 1 3 2 . . . . . Extermination 24 | . . . . . . . . 3 . . . . 1 . . . . . . 1 . 1 . . . . 1 . . . . . . 2 2 3 1 3 2 4 . Reinforcement 23 | . 1 . 3 . . . . 3 . . . . . . 3 . . . . 2 . 3 . . . . 1 . 1 . . . . 1 . 1 2 1 1 . . Assault 17 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 6 2 2 1 . Garrison 4 | . . . . . . . . . . . . . . . 1 . . . . . . 1 . . . . 1 . . . . . . 1 . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 7 | . . . 1 . . . . . . . . . . . 2 . . . . 1 . 1 . . . . . . 1 . . . . . . . 1 . . . . Haulers Reinforced 6 | . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . . . . . . . . . 1 . 1 1 1 . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Ac0 Distress Signals 48 | . 3 . 7 . . . . 1 2 . . . . . . . . . . . . 6 . . . . 5 . . . . . . . 1 2 1 . . 20 . Communications Jammed 141 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 65 66 1 9 . . Distress Signals 141 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 65 66 1 9 . . Times Spotted 640 | . 18 8 70 1 7 21 12 29 6 2 . 8 5 6 14 8 4 . 6 12 6 29 1 3 3 2 32 5 13 4 3 13 12 21 20 73 26 16 23 56 42 Peak Tracking Total 19 | . 5 3 6 1 9 4 3 5 3 1 . 4 3 4 4 3 3 . 5 3 4 5 1 3 3 1 13 3 6 4 1 10 5 5 5 15 5 6 4 5 19 Tactical Retreats 45 | . 1 . 7 . . . . 1 . . . 1 . 1 . . . . . 2 . . . . . 1 5 . . . 1 . . . 4 11 . 2 . . 8 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Ac0 Traps Triggered 33 | . 2 . 1 . . . . 5 . . . . 1 . 1 . . . . 4 . 6 . 1 . . 1 . . . . . . . . . 1 2 1 7 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed 6 | . . . . . . . . . . 5 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 16 | . . . . . . . . 1 1 1 . 1 . . . . . . . . . . . . . . . . . 2 1 9 . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Ac0 Machines Disabled 75 | . . . 5 . 7 1 4 4 . . . . . . . 1 . . . 2 . 9 . 1 1 . 1 . . . 1 . . 2 3 11 7 3 1 6 5 Max in Single Turn 5 | . . . 1 . 2 1 4 1 . . . . . . . 1 . . . 1 . 5 . 1 1 . . . . . 1 . . 1 1 3 1 1 1 2 1 Garrison Access 11 | . . . . . . . 1 1 . . . . . . 2 . . . . . . 1 . . . . . . 1 . . . . 2 . . 1 . 2 . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Ac0 Machines Accessed 95 | . 6 1 11 . 2 . 3 15 3 1 1 . 1 . 2 . . 4 . 4 . 11 1 1 4 . 3 . 2 1 1 5 . 3 1 1 2 3 2 . . Terminals 18 | . 4 . 7 . . . . 6 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators 14 | . . . . . . . . 4 . . . . 1 . . . . . . 3 . 3 . . . . 1 . . . . . . . . . . 2 . . . Repair Stations 12 | . 1 . 2 . . . 1 3 . . . . . . . . . . . . . 3 . . . . . . 1 . . . . . . 1 . . . . . Recycling Units 7 | . 1 . 2 . . . . 1 . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . 1 . . . . Scanalyzers 3 | . . . . . . . 1 . . . . . . . . . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . Garrison Access 17 | . . . . . . . 1 1 . . . . . . 2 . . . . . . 2 . . . . 2 . 1 . . . . 3 1 . 1 1 2 . . Total Hacks 251 | . 18 1 33 . 2 . 5 35 9 1 5 . 4 . 4 . . 27 . 11 . 27 1 5 16 . 5 . 3 1 1 16 . 6 2 2 2 6 3 . . Successful 151 | . 8 1 15 . 2 . 5 10 9 1 5 . 1 . 2 . . 27 . 6 . 12 1 5 16 . 1 . 1 1 1 16 . 2 . 1 . 1 1 . . Failed 100 | . 10 . 18 . . . . 25 . . . . 3 . 2 . . . . 5 . 15 . . . . 4 . 2 . . . . 4 2 1 2 5 2 . . Catastrophic 16 | . . . 2 . . . . 5 . . . . . . . . . . . . . 2 . . . . 2 . 1 . . . . 1 . . 2 1 . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 320 | . 6 . 19 . 1 . . 11 . . . . 3 . 5 . . . . 17 . 49 . . . . 13 . 7 . . 1 . 15 31 31 20 28 42 21 . Terminals 54 | . 13 . 22 . . . . 18 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators 43 | . . . . . . . . 9 . . . . 4 . . . . . . 9 . 14 . . . . 2 . . . . . . . . . . 5 . . . Repair Stations 30 | . 4 . 9 . . . 2 5 . . . . . . . . . . . . . 7 . . . . . . 1 . . . . . . 2 . . . . . Recycling Units 8 | . 1 . 2 . . . . 2 . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . 1 . . . . Scanalyzers 6 | . . . . . . . 2 . . . . . . . . . . . . 2 . 2 . . . . . . . . . . . . . . . . . . . Garrison Access 26 | . . . . . . . 1 1 . . . . . . 4 . . . . . . 2 . . . . 3 . 2 . . . . 6 2 . 1 1 3 . . Terminal Hacks 93 | . 3 1 4 . 2 . . 1 9 1 5 . . . . . . 27 . . . . 1 5 16 . . . . 1 1 16 . . . . . . . . . Record 40 | . . . . . 1 . . . 8 . . . . . . . . 11 . . . . . 5 5 . . . . . . 10 . . . . . . . . . Part Schematic 14 | . . . . . . . . . . . 5 . . . . . . 6 . . . . . . 3 . . . . . . . . . . . . . . . . Robot Schematic 7 | . . . . . . . . . . . . . . . . . . 7 . . . . . . . . . . . . . . . . . . . . . . . Robot Analysis 6 | . 1 . 1 . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . Prototype ID Bank 14 | . 1 . 1 . . . . . . . . . . . . . . 3 . . . . . . 4 . . . . . . 5 . . . . . . . . . Open Door 7 | . . 1 . . . . . . 1 1 . . . . . . . . . . . . 1 . . . . . . 1 1 1 . . . . . . . . . Branch Access Points 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Locate Traps 2 | . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recall Investigation 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . EX-Prototype ID Bank 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 13 | . . . . . . . . 3 . . . . 1 . . . . . . 4 . 3 . . . . 1 . . . . . . . . . . 1 . . . Load Schematic 10 | . . . . . . . . 3 . . . . 1 . . . . . . 2 . 2 . . . . 1 . . . . . . . . . . 1 . . . Build 3 | . . . . . . . . . . . . . . . . . . . . 2 . 1 . . . . . . . . . . . . . . . . . . . Repair Station Hacks 18 | . 4 . 6 . . . 2 2 . . . . . . . . . . . . . 3 . . . . . . . . . . . . . 1 . . . . . Scan Component 10 | . 2 . 3 . . . 1 1 . . . . . . . . . . . . . 2 . . . . . . . . . . . . . 1 . . . . . Repair 8 | . 2 . 3 . . . 1 1 . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 3 | . . . . . . . . 1 . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . Retrieve Components 3 | . . . . . . . . 1 . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . Scanalyzer 5 | . . . . . . . 2 . . . . . . . . . . . . 1 . 2 . . . . . . . . . . . . . . . . . . . Insert Component 3 | . . . . . . . 1 . . . . . . . . . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . Analyze 2 | . . . . . . . 1 . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 5 | . . . . . . . 1 . . . . . . . 1 . . . . . . . . . . . . . 1 . . . . 1 . . . . 1 . . Seal Access 5 | . . . . . . . 1 . . . . . . . 1 . . . . . . . . . . . . . 1 . . . . 1 . . . . 1 . . Unauthorized Hacks 14 | . 1 . 5 . . . . 3 . . . . . . 1 . . . . 1 . 2 . . . . . . . . . . . 1 . . . . . . . Terminals 4 | . . . 3 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Track 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Assimilate 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Botnet 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators 3 | . . . . . . . . 1 . . . . . . . . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . Prioritize 2 | . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . Haulers 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 3 | . 1 . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Tunnel 3 | . 1 . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 4 | . . . . . . . . 1 . . . . . . 1 . . . . . . 1 . . . . . . . . . . . 1 . . . . . . . Jam 4 | . . . . . . . . 1 . . . . . . 1 . . . . . . 1 . . . . . . . . . . . 1 . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 57 | . 5 . 8 . . . 1 14 . . . . 1 . 1 . . . . 4 . 7 . . . . 3 . 2 . . . . 3 1 1 2 3 1 . . Full Trace Events 8 | . 3 . . . . . . 3 . . . . 1 . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 30 | . . . . . . . . . . . . . . . . . . 7 . . . . . . . . . . . . . . . . 14 4 . 3 2 . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 94 | . . . . . . . 1 . . . 5 . . . . . . 6 . . . 12 . . 3 . 9 . . . . . . 11 25 . . 10 . 12 . Parts Built 4 | . . . . . . . . . . . . . . . . . . . . 3 . 1 . . . . . . . . . . . . . . . . . . . Matter 859 | . . . . . . . . . . . . . . . . . . . . 541 . 318 . . . . . . . . . . . . . . . . . . . Time 385 | . . . . . . . . . . . . . . . . . . . . 216 . 169 . . . . . . . . . . . . . . . . . . . Total Part Build Rating 27 | . . . . . . . . . . . . . . . . . . . . 21 . 6 . . . . . . . . . . . . . . . . . . . Parts Repaired 8 | . 2 . 3 . . . 1 1 . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Time 288 | . 58 . 90 . . . 32 28 . . . . . . . . . . . . . 80 . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 10 | . . . . . . . . 3 . . . . . . . . . . . . . 7 . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 2 | . . . . . . . 1 . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 2 | . . . . . . . 1 . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Ac0 Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 29 | . . . . . . . . . . . . . 1 . . . . 1 1 1 . 4 . . . . . . 1 . . 6 . 1 5 4 3 . . 1 . Non-combat 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 3 2 . . . . . Combat 23 | . . . . . . . . . . . . . 1 . . . . 1 1 1 . 4 . . . . . . 1 . . 5 . 1 2 2 3 . . 1 . Robot Hacks Applied 29 | . . . . . . . . . . . . . 1 . . . . 1 1 1 . 4 . . . . . . 1 . . 6 . 1 5 4 3 . . 1 . parse_system 29 | . . . . . . . . . . . . . 1 . . . . 1 1 1 . 4 . . . . . . 1 . . 6 . 1 5 4 3 . . 1 . Relay Couplers Released 6 | . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . 1 . 1 . . Machine Destruction 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . Programmers 4 | . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . . . Robots Rewired 9 | . . . . . . . . . . . . . 1 . . 2 . . . . . . . 1 . . . . . . . 5 . . . . . . . . . Allies Hacked 6 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . 1 . . 4 . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Ac0 Total Allies 125 | . . . . . . . . . 2 . 4 . 4 18 . 2 . . 1 3 1 10 . 1 . . 5 19 2 . . 5 . 3 . . 7 . 10 28 . Largest Group 19 | . . . . . . . . . 2 . 4 4 4 18 16 12 9 6 7 3 4 3 . 1 . . 2 19 17 7 . 5 5 3 . . 5 1 3 18 . Highest-Rated Group 2058 | . . . . . . . . . 40 . 154 154 240 668 568 390 315 248 342 210 241 210 . 30 . . 206 696 654 353 . 243 243 288 . . 476 268 342 2058 . Highest-Rated Ally 268 | . . . . . . . . . 20 . 40 40 70 70 46 46 46 46 94 70 70 85 . 30 . . 103 50 103 103 . 56 56 96 . . 268 268 122 268 . Zionite Dispatches 21 | . . . . . . . . . . . . . 1 . . . . . . 1 . 4 . . . . 3 . 1 . . . . 1 . . 5 . 5 . . Heavy 6 | . . . . . . . . . . . . . . . . . . . . . . 2 . . . . 1 . 1 . . . . . . . . . 2 . . Light 7 | . . . . . . . . . . . . . 1 . . . . . . 1 . 2 . . . . . . . . . . . 1 . . 1 . 1 . . Hacker 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Demo 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Experimental 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Hero 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Kinetic Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Infowar Resupply 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . Hover Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Total Orders 27 | . . . . . . . . . . . . . . . . . . . . . . 5 . . . 2 1 . . . . 7 1 6 2 . 2 . 1 . . STAY 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 1 . . . . . . . . FOLLOW 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . DROP 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 2 . 1 . . EXPLORE 10 | . . . . . . . . . . . . . . . . . . . . . . 3 . . . 1 . . . . . . . 5 1 . . . . . . RETURN 5 | . . . . . . . . . . . . . . . . . . . . . . 2 . . . 1 . . . . . . . 1 1 . . . . . . Ally Attacks 1211 | . . . . . . . . . . . . 32 13 70 108 25 18 . 25 . 107 89 . . . . 12 43 99 7 . 17 25 52 . . 83 15 66 305 . Total Damage 50827 | . . . . . . . . . . . . 752 276 1723 1920 603 506 . 880 . 2225 2126 . . . . 998 1676 3005 279 . 499 865 2479 . . 6092 1680 3591 18652 . Kills 222 | . . . . . . . . . . . . 1 2 2 16 6 3 . 4 . 2 12 . . . . 3 5 14 4 . 1 4 11 . . 38 7 14 73 . Allies Corrupted 8 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 . . . . . . 2 1 . 3 . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Ac0 Robot Analysis Total 6 | . 1 . 1 . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . Derelict Logs Recovered 20 | . . 2 . 1 . . . . 3 2 . 2 . . . . 2 . 1 . . . 2 1 . 2 . . . 1 1 . . . . . . . . . . Drone Launches 23 | . . . . . . . . . . . . . . . . . . . . . . 6 . . . 3 . . . . . . . 12 2 . . . . . . Drone Recoveries 17 | . . . . . . . . . . . . . . . . . . . . . . 6 . . . 3 . . . . . . . 6 2 . . . . . . Decoded 0b10 Intel 95 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13 18 15 26 15 8 . . Traps 51 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11 10 6 18 3 3 . . Emergency Access 39 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 9 7 11 4 . . Garrisons 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 1 1 . . Exits 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Zionite Intel Received 51 | . . . . . . . . . . . . . . . . . . . . 2 . 7 . . . . 1 . 1 . . . . 1 9 9 1 8 6 6 . Main Access 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . Branch Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Emergency Access 3 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . 1 . . 1 . . Guard Positions 4 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . 1 1 . 1 . . . Component Stockpiles 5 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . 1 1 . . 1 1 . Prototype Stockpiles 6 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . 1 1 . 1 1 1 . Component Schematics 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . Prototype Schematics 5 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . 1 1 . . 1 . . . Unaware Schematics 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 1 . 1 1 . . Unaware Analyses 6 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . . . . . . 1 . 2 . 1 . Trap Installations 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Active Terminals 4 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . 1 . . 1 1 . Active Garrisons 3 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . 1 1 . . . . . Depthwide Sectors/0 2 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . 1 . . Depthwide Sectors/-1 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Ac0 Turns Passed 41292 | 81 930 1175 3191 1258 2020 1035 572 2697 1655 1633 1359 1216 395 404 287 719 598 110 506 760 306 1404 295 338 110 378 361 243 274 398 543 704 514 1081 1178 1919 1296 937 1423 4173 816 Spaces Moved 37855 | 45 398 681 1463 682 931 588 271 1532 1148 1162 991 728 323 443 401 1106 914 137 541 861 208 2101 647 658 156 677 540 264 369 855 879 795 499 1085 1293 2103 1454 1066 1461 4257 1142 Core 6 | 6 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Treads 4038 | 39 308 681 1463 682 865 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Legs 1882 | . 90 . . . 66 588 271 867 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels 4921 | . . . . . . . . 665 1148 1162 991 728 227 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 27008 | . . . . . . . . . . . . . 96 443 401 1106 914 137 541 861 208 2101 647 658 156 677 540 264 369 855 879 795 499 1085 1293 2103 1454 1066 1461 4257 1142 Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 38 | 50 150 160 160 180 150 150 150 120 130 130 130 130 52 52 52 58 58 58 58 58 58 44 44 44 42 42 42 42 42 42 42 42 42 38 48 41 41 50 52 52 56 Average Speed 81 | 145 157 160 169 180 189 150 150 148 134 130 130 132 100 52 54 58 58 58 58 58 108 47 44 44 49 42 42 52 42 42 42 44 74 74 49 52 53 51 53 56 56 Slowest Speed 240 | 160 160 160 180 180 240 180 150 180 150 130 130 150 150 52 58 58 58 58 58 114 114 58 44 44 108 42 108 100 42 42 42 100 100 104 114 118 115 124 124 134 60 Overloaded Moves 189 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 181 8 . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . 1 1 Exploration Rate (%) 68 | 5 60 99 98 100 91 99 30 49 97 89 91 80 10 97 12 94 96 74 73 23 98 55 86 65 72 73 21 90 8 84 81 91 68 34 92 81 28 95 36 92 64 Regions Visited 41 Branch Regions 25 Pre-discovered Areas 27 | . 1 . 2 2 1 . . . . 1 1 . . . . . 1 1 . 8 . . . . 3 . . . . 1 1 . . . . 2 . . 2 . . Known Exits Taken 28 | . . . 1 . . 1 . 1 1 1 1 1 . . 1 1 1 1 1 . . 1 1 1 1 1 . . 1 1 1 1 1 1 1 1 1 1 1 . . Unknown Exits Taken 7 | 1 1 1 . 1 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Scrap Searched 45 | . . 3 . 1 . 2 . . 2 4 2 . . . . 2 7 . 4 . . . 2 2 . 4 . . . 1 5 . 4 . . . . . . . . Spaces Dug 396 | . . . 5 . . 88 . 1 22 5 . 18 1 . 7 26 9 . 5 9 . 17 2 1 . 1 7 1 2 4 3 1 28 43 5 7 10 10 25 29 4 Terrain Destroyed 1153 | . . . 34 . 53 172 47 18 91 6 . 32 1 3 23 26 9 . 5 9 5 99 2 1 10 1 37 1 2 32 3 6 151 45 5 76 10 10 25 99 4 Melee 121 | . . . . . . . . . . . . . 1 . . 1 9 . 5 9 . 17 2 1 . 1 7 1 2 4 3 1 2 12 5 3 10 10 6 5 4 Projectile 206 | . . . 8 . . 1 . 1 10 6 . 17 . 3 . . . . . . 5 . . . . . . . . . . . . 5 . 73 . . 19 58 . AOE 826 | . . . 26 . 53 171 47 17 81 . . 15 . . 23 25 . . . . . 82 . . 10 . 30 . . 28 . 5 149 28 . . . . . 36 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Ac0 Total 46111 | 57 584 729 1930 701 1114 697 379 1809 1223 1257 1063 913 380 536 460 1162 961 165 719 1070 240 2427 651 701 183 768 643 327 467 884 1033 1138 618 1268 1762 2693 1922 1391 2022 5799 1265 Wait 4767 | . 88 1 244 2 39 54 40 91 22 36 57 116 1 31 33 26 20 25 161 119 . 163 . 34 . 89 55 31 73 18 130 279 91 47 336 240 356 167 453 992 7 Move 37815 | 44 397 680 1462 681 930 587 270 1531 1147 1161 990 727 323 442 400 1105 913 136 540 861 207 2100 646 657 155 676 540 263 368 854 878 794 498 1084 1292 2102 1453 1065 1460 4255 1141 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 323 | 6 10 6 26 3 35 14 14 16 10 7 2 2 5 7 2 . 1 . . 3 1 11 . . 4 1 1 . 1 . 1 3 2 11 11 24 4 29 9 38 3 Fast Attach 361 | 6 6 4 7 . 10 . 4 19 1 2 1 3 1 . 2 . . . . 3 2 18 . . 4 . 6 1 . 1 2 11 . 25 25 52 25 21 15 74 10 Attach 187 | . 4 2 5 1 12 4 2 10 . . 2 2 9 1 . . . . . 2 1 8 . . 5 . 2 . 2 . . . 1 5 10 29 3 14 8 36 7 Detach 87 | . 1 1 5 . 8 . 2 4 . . 1 1 . 1 . . . . . 1 1 3 . . . . 2 . . . . 2 . 4 2 16 4 4 4 19 1 Swap 352 | . 6 1 26 4 8 7 2 35 12 11 4 16 10 5 12 5 5 2 6 7 2 13 . 3 3 1 4 9 2 2 2 9 8 11 4 50 12 12 3 12 6 Drop 532 | . 7 9 24 2 16 3 11 23 2 11 6 4 11 7 6 . 1 . . 3 2 19 . . 7 . 6 2 1 1 2 14 1 24 35 59 26 47 23 113 4 Fire 813 | . 64 21 119 7 56 28 34 74 29 24 . 41 6 40 3 9 . 2 1 3 24 9 . 4 1 . 2 17 1 1 2 23 11 7 10 12 5 3 7 109 4 Melee 739 | . . . . . . . . . . . . . 7 2 2 10 21 . 11 68 . 70 5 3 4 1 25 4 19 7 16 3 6 47 37 108 34 29 40 78 82 Ram 2 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 19 | 1 1 4 12 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 86 | . . . . . . . . . . . . . . . . . . . . . . 13 . . . . . . . . . . . . . . . . . 73 . Rewire 19 | . . . . . . . . 5 . . . . 7 . . 7 . . . . . . . . . . . . . . . . . . . . . . . . . Trap 6 | . . . . . . . . . . 5 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory (discovered 4 exits: *Fac x2 / *Sto / *Low) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 4 exits: Fac x3 / Low) -6/Waste -6/Factory (discovered 3 exits: *Fac x2 / *Low) -6/Lower Caves (discovered 2 exits: *Low / *Dat) -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory -5/Waste -5/Factory (discovered 4 exits: *Fac x2 / *Upp / [*Ext]) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory -4/Waste -4/Factory -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *War) -4/Warlord -3/Proximity Caves -3/Research (discovered 2 exits: *Res / *Qua) -3/Quarantine (discovered 2 exits: *Res / *Sec) -3/Section 7 -2/Research (discovered 2 exits: *Tes x2) -2/Testing -1/Access -1/Command (discovered 3 exits: *Sur x2 / [*Ac0]) -1/Access_0 Near Former Tau Ceti IV History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 14) 82 | -11/Scrapyard | Entered Materials 317 | -10/Materials | Build established: Mutant 606 | -10/Materials | Lost 5 parts (1n1u3w) 720 | -10/Materials | Discovered new exit (range 12) 788 | -10/Materials | Repaired Lgt. Treads 822 | -10/Materials | Repaired Particle Gun 968 | -10/Materials | Discovered new exit (range 9) 1012 | -10/Materials | Entered Mines 1158 | -10/Mines | Discovered new exit (range 8) 1221 | -10/Mines | Learned Materials stockpile data 1664 | -10/Mines | Discovered new exit (range 15) 1716 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 2187 | -10/Mines | Entered Materials 2187 | -9/Materials | Evolved 2 slots: Utility x2 2294 | -9/Materials | Repaired EM Pulse Gun 2535 | -9/Materials | Discovered new exit (range 4) 3097 | -9/Materials | Discovered new exit (range 16) 3291 | -9/Materials | Identified exit to Materials 3484 | -9/Materials | Build established: Scavenger-Mutant 3679 | -9/Materials | Discovered new exit (range 13) 3866 | -9/Materials | Repaired Med. Armor Plating 4179 | -9/Materials | Build established: Mutant 4342 | -9/Materials | Discovered new exit (range 15) 4403 | -9/Materials | Identified exit to Mines 4587 | -9/Materials | First assault squad dispatched 4945 | -9/Materials | Discovered exit to Materials (range 8) 5316 | -9/Materials | Repaired Med. Armor Plating 5378 | -9/Materials | Entered Mines 5578 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 5582 | -9/Mines | Found Prototype Device 5630 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 5630 | -9/Mines | Discovered new exit (range 5) 5680 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 5725 | -9/Mines | Learned location of Zion (-7) 5763 | -9/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 5773 | -9/Mines | Destroyed YI-UF0 5777 | -9/Mines | Found Prototype Storage 5780 | -9/Mines | Identified YI-UF0's Bottomless Matter Pit 5806 | -9/Mines | Discovered exit to Materials (range 9) 6002 | -9/Mines | Learned location of Storage (-7) 6476 | -9/Mines | Discovered exit to Materials (range 12) 6636 | -9/Mines | Entered Exiles 6660 | -9/Exiles | Discovered new exit (range 15) 6717 | -9/Exiles | Met 8R-AWN 6746 | -9/Exiles | Met EX-HEX 6816 | -9/Exiles | Met EX-DEC 7012 | -9/Exiles | Visited The Gauntlet 7408 | -9/Exiles | Met EX-BIN 7502 | -9/Exiles | Discovered new exit (range 10) 7541 | -9/Exiles | Build established: Hauler-Mutant 8097 | -9/Exiles | Aligned with FarCom system 8099 | -9/Exiles | Given EX-Vault access code 8145 | -9/Exiles | Opened EX-Vault 8191 | -9/Exiles | Warned to stay clear of 0b10 Research branches 8272 | -9/Exiles | Attacked by the Exiles 8474 | -9/Exiles | Core integrity fell below 50% 8503 | -9/Exiles | Destroyed 8R-AWN 8522 | -9/Exiles | Found Prototype Protection 8525 | -9/Exiles | Lost 9 parts (1p3n2u3w) 8526 | -9/Exiles | Found Prototype Protection 8528 | -9/Exiles | Found Prototype Device 8528 | -9/Exiles | Identified AS-neutralizer No. 17b 8536 | -9/Exiles | Found Prototype Ballistic Gun 8536 | -9/Exiles | Identified 8R-AWN's Boregun 8543 | -9/Exiles | Found 8R-AWN's Boregun 8567 | -9/Exiles | Identified 8R-AWN's Armor/TH 8569 | -9/Exiles | Identified 8R-AWN's Armor/EX 8656 | -9/Exiles | Entered Mines 9461 | -8/Mines | Discovered exit to Materials (range 10) 9613 | -8/Mines | Discovered exit to Materials (range 12) 9691 | -8/Mines | Entered Materials 9691 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 9789 | -8/Materials | Repaired Rocket Launcher 10007 | -8/Materials | Identified Exp. Sensor Array 10137 | -8/Materials | Build established: Scavenger-Mutant 10240 | -8/Materials | Discovered new exit (range 13) 10263 | -8/Materials | Entered Factory 10263 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 10573 | -7/Factory | Discovered new exit (range 15) 10609 | -7/Factory | Identified exit to Factory 11682 | -7/Factory | Discovered exit to Factory (range 7) 12061 | -7/Factory | Build established: Hauler-Mutant 12270 | -7/Factory | Discovered new exit (range 8) 12288 | -7/Factory | Identified exit to Storage 12804 | -7/Factory | Repaired Rnf. Fission Core 12938 | -7/Factory | Discovered new exit (range 5) 12943 | -7/Factory | Identified exit to Lower Caves 12960 | -7/Factory | Entered Lower Caves 12985 | -7/Lower Caves | Learned location of 1 exit from Factory 13196 | -7/Lower Caves | Learned location of 1 exit from Factory 14098 | -7/Lower Caves | Discovered new exit (range 16) 14189 | -7/Lower Caves | Learned 4 Factory zone layouts 14245 | -7/Lower Caves | A Commander dispatched an escort 14259 | -7/Lower Caves | Learned Extension trap positions 14259 | -7/Lower Caves | Learned Extension terminal intel 14259 | -7/Lower Caves | Learned Armory terminal intel 14259 | -7/Lower Caves | Learned Armory garrison access intel 14590 | -7/Lower Caves | Identified exit to Lower Caves 14615 | -7/Lower Caves | Entered another Lower Caves area 14615 | -7/Lower Caves | Accompanied by 2 allies 14616 | -7/Lower Caves | Commander's escort returned to base 14616 | -7/Lower Caves | Commander's escort returned to base 14691 | -7/Lower Caves | Discovered exit to Factory (range 6) 15008 | -7/Lower Caves | Learned 8 Factory zone layouts 16116 | -7/Lower Caves | Discovered new exit (range 13) 16246 | -7/Lower Caves | Identified exit to Zion 16248 | -7/Lower Caves | Entered Zion 16325 | -7/Zion | Discovered new exit (range 9) 16336 | -7/Zion | Identified exit to Proximity Caves 16700 | -7/Zion | Imprinted 16702 | -7/Zion | Declared Zion's savior 16774 | -7/Zion | Given A8's code to call for help 16789 | -7/Zion | Given the Hacking Drone Bay 16790 | -7/Zion | Found Prototype Device 16790 | -7/Zion | Identified Hacking Drone Bay 16863 | -7/Zion | Learned location of Quarantine (-3) 17607 | -7/Zion | Entered Proximity Caves 17607 | -6/Proximity Caves | Accompanied by 4 allies 17963 | -6/Proximity Caves | Spotted B-75 Beast 17990 | -6/Proximity Caves | Allies destroyed B-75 Beast 18309 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 18386 | -6/Proximity Caves | Discovered exit to Factory (range 7) 18512 | -6/Proximity Caves | Learned Factory trap positions 18823 | -6/Proximity Caves | Entered Factory 18823 | -6/Factory | Evolved 2 slots: Propulsion x2 18824 | -6/Factory | Identified exit to Lower Caves 18825 | -6/Factory | Identified exit to Factory 18827 | -6/Factory | Loaded intel: 71 trap records 18972 | -6/Factory | Zion Light squad teleported in 19218 | -6/Factory | Sucked down chute 19218 | -6/Factory | Entered Waste 19228 | -6/Waste | Spotted C-40 Crusher 19238 | -6/Waste | Destroyed C-40 Crusher 19260 | -6/Waste | 3 allies followed down the chute 19265 | -6/Waste | Spotted C-40 Crusher 19272 | -6/Waste | Allies destroyed C-40 Crusher 19283 | -6/Waste | Spotted C-40 Crusher 19283 | -6/Waste | Spotted C-40 Crusher 19295 | -6/Waste | Spotted C-40 Crusher 19304 | -6/Waste | Allies destroyed C-40 Crusher 19307 | -6/Waste | Spotted C-40 Crusher 19336 | -6/Waste | Destroyed C-40 Crusher 19339 | -6/Waste | Destroyed C-40 Crusher 19374 | -6/Waste | Discovered new exit (range 15) 19384 | -6/Waste | Destroyed C-40 Crusher 19442 | -6/Waste | Build established: Mutant 19463 | -6/Waste | Warlord forces began an assault 19513 | -6/Waste | Found Broken Imp. Powered Armor 19589 | -6/Waste | Identified exit to Factory 19622 | -6/Waste | Entered Factory 19622 | -6/Factory | Accompanied by 16 allies 19704 | -6/Factory | Discovered exit to Lower Caves (range 6) 19755 | -6/Factory | Garrison activated, responded to threat 19811 | -6/Factory | Discovered exit to Factory (range 15) 19826 | -6/Factory | Discovered exit to Factory (range 15) 19909 | -6/Factory | Entered Lower Caves 19909 | -6/Lower Caves | Accompanied by 10 allies 20027 | -6/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 20029 | -6/Lower Caves | Identified exit to Data Miner 20209 | -6/Lower Caves | Discovered new exit (range 15) 20294 | -6/Lower Caves | Identified exit to Lower Caves 20628 | -6/Lower Caves | Entered another Lower Caves area 20628 | -6/Lower Caves | Accompanied by 9 allies 20671 | -6/Lower Caves | Discovered exit to Factory (range 6) 21063 | -6/Lower Caves | Discovered exit to Data Miner (range 7) 21164 | -6/Lower Caves | Learned location of 1 exit from Lower Caves 21226 | -6/Lower Caves | Entered Data Miner 21226 | -6/Data Miner | Accompanied by 6 allies 21226 | -6/Data Miner | Discovered new exit (range 6) 21229 | -6/Data Miner | Identified exit to Proximity Caves 21238 | -6/Data Miner | Met Data Miner 21248 | -6/Data Miner | Learned location of Section 7 (-3) 21248 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 21257 | -6/Data Miner | Received God Mode back door access code from Data Miner 21336 | -6/Data Miner | Entered Proximity Caves 21336 | -5/Proximity Caves | Accompanied by 6 allies 21471 | -5/Proximity Caves | Learned Factory garrison access intel 21559 | -5/Proximity Caves | Escorted by Enhanced Grunt 21756 | -5/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 21802 | -5/Proximity Caves | Spotted B-75 Beast 21811 | -5/Proximity Caves | Discovered exit to Factory (range 14) 21816 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 21842 | -5/Proximity Caves | Entered Factory 21842 | -5/Factory | Evolved 2 slots: Utility x2 21843 | -5/Factory | Loaded intel: 4 garrison access locations 21953 | -5/Factory | Fabricated Exp. Sensor Array? 22278 | -5/Factory | Fabricated Adv. Force Field? 22310 | -5/Factory | Retrieved Zion intel report: Active Terminals 22502 | -5/Factory | Retrieved Zion intel report: Depthwide Sectors/0 22503 | -5/Factory | Zion Light squad teleported in 22602 | -5/Factory | Manually triggered Chute Trap 22602 | -5/Factory | Sucked down chute 22602 | -5/Factory | Entered Waste 22603 | -5/Waste | Met a frightened Derelict 22610 | -5/Waste | Spotted C-40 Crusher 22617 | -5/Waste | EMP discharged 22617 | -5/Waste | System corruption reached 10% 22633 | -5/Waste | Allies destroyed C-40 Crusher 22640 | -5/Waste | 6 allies followed down the chute 22641 | -5/Waste | Spotted C-40 Crusher 22641 | -5/Waste | Spotted C-40 Crusher 22646 | -5/Waste | Destroyed C-40 Crusher 22653 | -5/Waste | Destroyed C-40 Crusher 22663 | -5/Waste | Spotted C-40 Crusher 22673 | -5/Waste | Found Damper Plating 22706 | -5/Waste | Spotted C-40 Crusher 22716 | -5/Waste | Destroyed C-40 Crusher 22717 | -5/Waste | EMP discharged 22729 | -5/Waste | Destroyed C-40 Crusher 22776 | -5/Waste | Discovered new exit (range 10) 22817 | -5/Waste | EMP discharged 22907 | -5/Waste | Identified exit to Factory 22908 | -5/Waste | Entered Factory 22908 | -5/Factory | Accompanied by 2 allies 22967 | -5/Factory | Retrieved Zion intel report: Unaware Analyses 22968 | -5/Factory | Zion Heavy squad teleported in 23001 | -5/Factory | Garrison activated, responded to threat 23246 | -5/Factory | Retrieved Zion intel report: Component Stockpiles 23266 | -5/Factory | Retrieved Zion intel report: Guard Positions 23550 | -5/Factory | Build established: Scavenger-Mutant 23560 | -5/Factory | Retrieved Zion intel report: Emergency Access 23561 | -5/Factory | Zion Light squad teleported in 23592 | -5/Factory | Spotted B-75 Beast 23644 | -5/Factory | Destroyed B-75 Beast 23692 | -5/Factory | Discovered new exit (range 15) 23711 | -5/Factory | Discovered new exit (range 16) 23717 | -5/Factory | Identified exit to Factory 23735 | -5/Factory | Retrieved Zion intel report: Prototype Stockpiles 23776 | -5/Factory | Discovered exit to Factory (range 7) 23843 | -5/Factory | Fabricated Kinetic Spear (x1) 23878 | -5/Factory | Retrieved Zion intel report: Prototype Schematics 24050 | -5/Factory | Retrieved Zion intel report: Active Garrisons 24051 | -5/Factory | Zion Heavy squad teleported in 24108 | -5/Factory | Zion Light squad teleported in 24121 | -5/Factory | Repaired Exp. Sensor Array? 24150 | -5/Factory | Discovered new exit (range 15) 24170 | -5/Factory | Identified exit to Upper Caves 24235 | -5/Factory | Found Prototype Processor 24235 | -5/Factory | Identified Exp. Targeting Computer 24312 | -5/Factory | Entered Upper Caves 24539 | -5/Upper Caves | Identified exit to Upper Caves 24607 | -5/Upper Caves | Entered another Upper Caves area 24613 | -5/Upper Caves | Learned Factory trap positions 24613 | -5/Upper Caves | Learned Research security intel 24613 | -5/Upper Caves | Learned Factory garrison access intel 24657 | -5/Upper Caves | Discovered exit to Factory (range 11) 24658 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 24824 | -5/Upper Caves | Learned Factory trap positions 24920 | -5/Upper Caves | Discovered new exit (range 15) 24925 | -5/Upper Caves | Identified exit to Zhirov 24945 | -5/Upper Caves | Entered Zhirov 24945 | -5/Zhirov | Discovered new exit (range 3) 24946 | -5/Zhirov | Identified exit to Proximity Caves 24953 | -5/Zhirov | Met Zhirov 24961 | -5/Zhirov | Learned location of Testing (-2) 24961 | -5/Zhirov | Learned location of Command (-1) 24965 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 24972 | -5/Zhirov | Found Alien Artifact 24972 | -5/Zhirov | Identified Integrated Dissipator 24972 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 25004 | -5/Zhirov | Found Alien Artifact 25015 | -5/Zhirov | Cloak Generator disabled 25015 | -5/Zhirov | Attacked by Zhirov 25025 | -5/Zhirov | Zhirov warped through subspace 25031 | -5/Zhirov | Zhirov detonated his lab 25055 | -5/Zhirov | Entered Proximity Caves 25056 | -4/Proximity Caves | Learned Research emergency access door positions 25188 | -4/Proximity Caves | Learned Research terminal intel 25273 | -4/Proximity Caves | Build established: Mutant 25322 | -4/Proximity Caves | Spotted B-86 Titan 25432 | -4/Proximity Caves | Discovered exit to Factory (range 3) 25433 | -4/Proximity Caves | Entered Factory 25433 | -4/Factory | Evolved 2 slots: Utility x2 25434 | -4/Factory | Loaded intel: 111 trap records 25435 | -4/Factory | Loaded intel: 4 garrison access locations 25474 | -4/Factory | Zion Hover Resupply teleported in 25618 | -4/Factory | Garrison activated, responded to threat 25633 | -4/Factory | Zion Demo squad teleported in 25665 | -4/Factory | Discovered new exit (range 6) 25670 | -4/Factory | Identified exit to Upper Caves 25747 | -4/Factory | Retrieved Zion intel report: Prototype Schematics 25748 | -4/Factory | Zion Heavy squad teleported in 25794 | -4/Factory | Manually triggered Chute Trap 25794 | -4/Factory | Sucked down chute 25794 | -4/Factory | Entered Waste 25801 | -4/Waste | Spotted C-40 Crusher 25805 | -4/Waste | Destroyed C-40 Crusher 25809 | -4/Waste | EMP discharged 25809 | -4/Waste | System corruption reached 10% 25829 | -4/Waste | Spotted C-40 Crusher 25829 | -4/Waste | Spotted C-40 Crusher 25859 | -4/Waste | Met Warlord forces unprepared to attack 25861 | -4/Waste | Allies destroyed C-40 Crusher 25865 | -4/Waste | Found Damper Plating 25866 | -4/Waste | Spotted C-40 Crusher 25870 | -4/Waste | Allies destroyed C-40 Crusher 25871 | -4/Waste | Allies destroyed C-40 Crusher 25871 | -4/Waste | Spotted C-40 Crusher 25873 | -4/Waste | Allies destroyed C-40 Crusher 25898 | -4/Waste | Spotted C-40 Crusher 25899 | -4/Waste | Allies destroyed C-40 Crusher 25909 | -4/Waste | EMP discharged 25939 | -4/Waste | Discovered new exit (range 15) 25996 | -4/Waste | Identified exit to Factory 26009 | -4/Waste | EMP discharged 26037 | -4/Waste | Entered Factory 26037 | -4/Factory | Accompanied by 17 allies 26038 | -4/Factory | Loaded intel: 79 trap records 26113 | -4/Factory | Discovered exit to Upper Caves (range 6) 26192 | -4/Factory | Spotted B-86 Titan 26196 | -4/Factory | Retrieved Zion intel report: Unaware Analyses 26197 | -4/Factory | Zion Heavy squad teleported in 26221 | -4/Factory | Allies destroyed B-86 Titan 26311 | -4/Factory | Entered Upper Caves 26311 | -4/Upper Caves | Accompanied by 7 allies 26446 | -4/Upper Caves | Found Zio. Heavy Carapace 26615 | -4/Upper Caves | Encountered a Warlord checkpoint 26616 | -4/Upper Caves | Discovered new exit (range 9) 26622 | -4/Upper Caves | Identified exit to Upper Caves 26709 | -4/Upper Caves | Entered another Upper Caves area 26709 | -4/Upper Caves | Discovered new exit (range 12) 26710 | -4/Upper Caves | Identified exit to Warlord 26714 | -4/Upper Caves | Identified exit to Research 26736 | -4/Upper Caves | Build established: Messiah-Mutant 26966 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 27252 | -4/Upper Caves | Entered Warlord 27264 | -4/Warlord | Discovered new exit (range 9) 27283 | -4/Warlord | System corruption cleaned by Quarantine Array 27467 | -4/Warlord | Warlord's base attacked by MAIN.C 27480 | -4/Warlord | Rebuked by Warlord 27484 | -4/Warlord | Opened Warlord's prototype stash 27486 | -4/Warlord | Found Prototype Reactor 27486 | -4/Warlord | Identified Vortex Chain Reactor 27489 | -4/Warlord | Found Prototype Device 27489 | -4/Warlord | Identified Exp. Phase Shifter 27499 | -4/Warlord | Found Prototype Device 27499 | -4/Warlord | Identified System Purifier 27537 | -4/Warlord | Found Prototype Energy Gun 27537 | -4/Warlord | Identified Vortex Rail 27696 | -4/Warlord | Build established: Commander-Mutant 27817 | -4/Warlord | Warlord forces counterattacked 27831 | -4/Warlord | Spotted B-90 Cyclops 27874 | -4/Warlord | Found Prototype Processor 27874 | -4/Warlord | Identified Exp. Targeting Computer 27881 | -4/Warlord | Found Prototype Device 27881 | -4/Warlord | Identified Adv. Kinecellerator 27899 | -4/Warlord | Spotted B-90 Cyclops 27908 | -4/Warlord | Destroyed B-90 Cyclops 27915 | -4/Warlord | Spotted B-86 Titan 27916 | -4/Warlord | Spotted Executioner 27919 | -4/Warlord | Allies destroyed B-86 Titan 27928 | -4/Warlord | Identified exit to Proximity Caves 27956 | -4/Warlord | Entered Proximity Caves 27956 | -3/Proximity Caves | Accompanied by 5 allies 28103 | -3/Proximity Caves | P-80 Master assimilated allied Assassin 7a 28382 | -3/Proximity Caves | Build established: Mutant 28425 | -3/Proximity Caves | Spotted B-86 Titan 28449 | -3/Proximity Caves | Discovered exit to Research (range 15) 28470 | -3/Proximity Caves | Entered Research 28470 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 28473 | -3/Research | Loaded intel: 17 terminal locations 28503 | -3/Research | Identified exit to Research 28599 | -3/Research | Zion Light squad teleported in 28793 | -3/Research | Found Prototype Launcher 28793 | -3/Research | Identified Hellfire Missile Launcher 28815 | -3/Research | P-80 Master assimilated allied NR-5JV(z) 28900 | -3/Research | Garrison activated, responded to threat 29310 | -3/Research | Retrieved Zion intel report: Prototype Schematics 29332 | -3/Research | Found Enh. Force Lance 29547 | -3/Research | Discovered new exit (range 8) 29550 | -3/Research | Identified exit to Quarantine 29551 | -3/Research | Entered Quarantine 29560 | -3/Quarantine | Found Alien Impact Weapon 29573 | -3/Quarantine | Found Alien Artifact 29573 | -3/Quarantine | Identified Core Reset Matrix 29573 | -3/Quarantine | Identified Transdimensional Reconstructor 29573 | -3/Quarantine | Identified Core Stripper 29573 | -3/Quarantine | Used Core Reset Matrix 29577 | -3/Quarantine | Detected hypermatrix surge 29577 | -3/Quarantine | Sensed 9 artifacts in vicinity 29596 | -3/Quarantine | Build established: Hauler-Mutant 29644 | -3/Quarantine | Retrieved Zion intel report: Prototype Stockpiles 29683 | -3/Quarantine | Found Unknown Device 29683 | -3/Quarantine | Identified Antimissile System 29699 | -3/Quarantine | Discovered exit to Research (range 16) 29711 | -3/Quarantine | Found Subatomic Replicator 29715 | -3/Quarantine | Retrieved Zion intel report: Guard Positions 29733 | -3/Quarantine | Retrieved Zion intel report: Unaware Schematics 29754 | -3/Quarantine | Found Unknown Device 29754 | -3/Quarantine | Identified Quantum Capacitor 29761 | -3/Quarantine | Retrieved Zion intel report: Active Garrisons 29864 | -3/Quarantine | Spotted Alpha 7 29881 | -3/Quarantine | Destroyed Alpha 7 29891 | -3/Quarantine | Retrieved Zion intel report: Unaware Schematics 29970 | -3/Quarantine | Retrieved Zion intel report: Component Schematics 30171 | -3/Quarantine | Retrieved Zion intel report: Unaware Schematics 30311 | -3/Quarantine | Retrieved Zion intel report: Prototype Schematics 30325 | -3/Quarantine | Retrieved Zion intel report: Component Stockpiles 30412 | -3/Quarantine | Found Core Cannon 30541 | -3/Quarantine | Spotted Fortress 30545 | -3/Quarantine | Incoming investigation squad redirected 30579 | -3/Quarantine | Discovered new exit (range 6) 30581 | -3/Quarantine | Identified exit to Section 7 30729 | -3/Quarantine | Entered Section 7 30730 | -3/Section 7 | Sensed 26 artifacts in vicinity 30787 | -3/Section 7 | Found Prototype Processor 30787 | -3/Section 7 | Identified Exp. Melee Analysis Suite 30794 | -3/Section 7 | Spotted S7 Guard 30830 | -3/Section 7 | Found Core Membrane 30830 | -3/Section 7 | Installed Core Membrane, gained immunity to corruption 30846 | -3/Section 7 | Found Integrated Reactor 30846 | -3/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 30854 | -3/Section 7 | Retrieved Zion intel report: Active Terminals 30910 | -3/Section 7 | Retrieved Zion intel report: Guard Positions 30922 | -3/Section 7 | Spotted S7 Guard 31032 | -3/Section 7 | Retrieved Zion intel report: Component Stockpiles 31042 | -3/Section 7 | Retrieved Zion intel report: Unaware Schematics 31078 | -3/Section 7 | Build established: Alien-Mutant 31215 | -3/Section 7 | Discovered exit to Research (range 10) 31241 | -3/Section 7 | Retrieved Zion intel report: Prototype Stockpiles 31345 | -3/Section 7 | Found Integrated Dissipator 31345 | -3/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 31353 | -3/Section 7 | Spotted S7 Guard 31592 | -3/Section 7 | Found Integrated Singularity Reactor 31592 | -3/Section 7 | Installed Integrated Singularity Reactor, increased core energy generation (+20) 31604 | -3/Section 7 | Used Subatomic Replicator to replicate Integrity Redistributor 31606 | -3/Section 7 | Found Integrity Redistributor 31729 | -3/Section 7 | First assault squad dispatched 31729 | -3/Section 7 | Spotted B-86 Titan 31740 | -3/Section 7 | Found Integrated Dissipator 31740 | -3/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 31748 | -3/Section 7 | Found Prototype Device 31748 | -3/Section 7 | Identified Exp. Focal Shield 31767 | -3/Section 7 | Retrieved Zion intel report: Depthwide Sectors/-1 31804 | -3/Section 7 | Incoming investigation squad redirected 31818 | -3/Section 7 | Spotted Executioner 31818 | -3/Section 7 | Spotted Executioner 31873 | -3/Section 7 | Retrieved Zion intel report: Unaware Analyses 31874 | -3/Section 7 | Retrieved Zion intel report: Emergency Access 31883 | -3/Section 7 | Retrieved Zion intel report: Active Garrisons 31962 | -3/Section 7 | Incoming assault squad redirected 31983 | -3/Section 7 | Found Hpw. Transdimensional Reconstructor 32009 | -3/Section 7 | Incoming assault squad redirected 32030 | -3/Section 7 | Spotted B-99 Colossus 32048 | -3/Section 7 | Terminal network hard line cut 32079 | -3/Section 7 | Found LRC Energy Well 32079 | -3/Section 7 | Installed LRC Energy Well, increased energy storage capacity (+250) 32083 | -3/Section 7 | Found LRC Boosters 32083 | -3/Section 7 | Installed LRC Boosters, increased mass support (+10) 32085 | -3/Section 7 | Found LRC Insulator 32085 | -3/Section 7 | Installed LRC Insulator, gained EM resistance (25) 32257 | -3/Section 7 | Incoming assault squad redirected 32290 | -3/Section 7 | Spotted Alpha 7 32290 | -3/Section 7 | Spotted Alpha 7 32316 | -3/Section 7 | Incoming assault squad redirected 32328 | -3/Section 7 | Incoming assault squad redirected 32418 | -3/Section 7 | Destroyed S7 Guard 32436 | -3/Section 7 | Found Integrated Heat Negator 32436 | -3/Section 7 | Installed Integrated Heat Negator, increased core heat dissipation (+40) 32442 | -3/Section 7 | Found Prototype Protection 32442 | -3/Section 7 | Identified Hvy. Regenerative Plating 32451 | -3/Section 7 | Warped through subspace 32514 | -3/Section 7 | Found Transdimensional Reconstructor 32525 | -3/Section 7 | Found Transdimensional Reconstructor 32527 | -3/Section 7 | Warped through subspace 32551 | -3/Section 7 | Used Integrity Redistributor, redistributed integrity from core (-186) 32648 | -3/Section 7 | Entered Research 32648 | -2/Research | Evolved 2 slots: Utility x2 32769 | -2/Research | Zion hero teleported in (NK-0LA) 32898 | -2/Research | First assault squad dispatched 32926 | -2/Research | Incoming assault squad redirected 33278 | -2/Research | Retrieved Zion intel report: Branch Access 33278 | -2/Research | Identified exit to Testing 33279 | -2/Research | Zion Light squad teleported in 33338 | -2/Research | Zion Infowar Resupply teleported in 33340 | -2/Research | Found Prototype Processor 33340 | -2/Research | Identified Exp. Signal Interpreter 33416 | -2/Research | P-80 Master assimilated allied A1-BN8(z) 33588 | -2/Research | Zion Experimental squad teleported in 33665 | -2/Research | Incoming assault squad redirected 33672 | -2/Research | Incoming assault squad redirected 33676 | -2/Research | Incoming assault squad redirected 33756 | -2/Research | Spotted B-90 Cyclops 33768 | -2/Research | Zion Infowar Resupply teleported in 33913 | -2/Research | Incoming assault squad redirected 33944 | -2/Research | Entered Testing 33944 | -2/Testing | Accompanied by 1 ally 34037 | -2/Testing | Retrieved Zion intel report: Trap Installations 34083 | -2/Testing | Found Prototype Device 34083 | -2/Testing | Identified Exp. Shield Generator 34106 | -2/Testing | Spotted Striker 34107 | -2/Testing | Retrieved Zion intel report: Prototype Stockpiles 34109 | -2/Testing | Retrieved Zion intel report: Unaware Schematics 34122 | -2/Testing | Found Prototype Launcher 34126 | -2/Testing | Identified Mni. Smartbomb Launcher 34175 | -2/Testing | Retrieved Zion intel report: Unaware Analyses 34231 | -2/Testing | Found Prototype Device 34247 | -2/Testing | Identified Exp. Force Field 34276 | -2/Testing | Found Zio. Shade Armor 34279 | -2/Testing | Found Zio. Shade Armor 34287 | -2/Testing | Found Zio. Shade Armor 34290 | -2/Testing | Found Zio. Shade Armor 34344 | -2/Testing | Retrieved Zion intel report: Unaware Analyses 34370 | -2/Testing | Retrieved Zion intel report: Prototype Schematics 34410 | -2/Testing | Build established: Alien-Ninja 34527 | -2/Testing | Found Prototype Energy Cannon 34527 | -2/Testing | Identified Disintegrator 34551 | -2/Testing | Discovered new exit (range 13) 34554 | -2/Testing | Retrieved Zion intel report: Main Access 34554 | -2/Testing | Identified exit to Access 34673 | -2/Testing | Retrieved Zion intel report: Guard Positions 34734 | -2/Testing | First assault squad dispatched 34764 | -2/Testing | Incoming assault squad redirected 34881 | -2/Testing | Entered Access 34881 | -1/Access | Evolved 2 slots: Weapon x2 35044 | -1/Access | Retrieved Zion intel report: Active Terminals 35045 | -1/Access | Zion Light squad teleported in 35330 | -1/Access | Retrieved Zion intel report: Component Stockpiles 35429 | -1/Access | First assault squad dispatched 35600 | -1/Access | Retrieved Zion intel report: Unaware Schematics 35601 | -1/Access | Zion Hacker squad teleported in 35676 | -1/Access | Found Unknown Device 35676 | -1/Access | Identified Adv. Force Booster 35718 | -1/Access | Zion Heavy squad teleported in 35922 | -1/Access | Retrieved Zion intel report: Prototype Stockpiles 35935 | -1/Access | Retrieved Zion intel report: Depthwide Sectors/0 35941 | -1/Access | Retrieved Zion intel report: Emergency Access 35942 | -1/Access | Zion Kinetic Resupply teleported in 35947 | -1/Access | Discovered new exit (range 7) 35948 | -1/Access | Zion Heavy squad teleported in 35950 | -1/Access | Identified exit to Command 36304 | -1/Access | Entered Command 36304 | -1/Command | Accompanied by 2 allies 36413 | -1/Command | Retrieved Zion intel report: Unaware Analyses 36450 | -1/Command | Retrieved Zion intel report: Active Terminals 36487 | -1/Command | Retrieved Zion intel report: Component Stockpiles 36675 | -1/Command | Found Quantum Capacitor 36729 | -1/Command | Spotted M Guard 36729 | -1/Command | Spotted M Guard 36729 | -1/Command | Spotted Combat Programmer 36730 | -1/Command | Spotted Combat Programmer 36758 | -1/Command | Build established: Alien-Mutant 36766 | -1/Command | Destroyed M Guard 36769 | -1/Command | Destroyed M Guard 36817 | -1/Command | Destroyed Combat Programmer 36833 | -1/Command | Destroyed Combat Programmer 36833 | -1/Command | All MAIN.C guards destroyed 36844 | -1/Command | First assault squad dispatched 36869 | -1/Command | Incoming assault squad redirected 36901 | -1/Command | Retrieved Zion intel report: Prototype Stockpiles 36916 | -1/Command | Found Prototype Device 36916 | -1/Command | Identified AEGIS Remote Shield 36919 | -1/Command | Found Prototype Reactor 36919 | -1/Command | Identified Zero-point Reactor 37021 | -1/Command | Disengaged cave seal 37021 | -1/Command | Zionites emerged from the dark tunnel 37063 | -1/Command | Retrieved Zion intel report: Component Schematics 37099 | -1/Command | Retrieved Zion intel report: Main Access 37099 | -1/Command | Identified exit to Surface 37208 | -1/Command | Found Zero-point Reactor 37213 | -1/Command | Found Thermal Barrier 37273 | -1/Command | Found Prototype Energy Cannon 37273 | -1/Command | Identified Cld. Nova Cannon 37315 | -1/Command | Met MAIN.C 37323 | -1/Command | 0b10 Conduit disabled 37333 | -1/Command | Allies destroyed MAIN.C Shell 37336 | -1/Command | MAIN.C activated Command garrisons 37363 | -1/Command | Allies destroyed MAIN.C 37367 | -1/Command | Found Exp. Target Analyzer 37547 | -1/Command | P-80 Master assimilated allied CD-D4E(z) 37711 | -1/Command | Spotted B-99 Colossus 37725 | -1/Command | Destroyed B-99 Colossus 37862 | -1/Command | Found Zero-point Reactor 37865 | -1/Command | Found Vortex Chain Reactor 37868 | -1/Command | Found Prototype Device 37868 | -1/Command | Identified Femtoactuators 37872 | -1/Command | Found Prototype Device 37872 | -1/Command | Identified Exp. Cloaking Device 37875 | -1/Command | Found Prototype Processor 37875 | -1/Command | Identified Exp. Core Analyzer 37901 | -1/Command | Found Prototype Protection 37901 | -1/Command | Identified Zio. Shade Carapace 37906 | -1/Command | Found Prototype Energy Cannon 37906 | -1/Command | Identified Zio. Alpha Cannon 39715 | -1/Command | Build established: Scavenger-Mutant 40063 | -1/Command | Build established: Alien-Mutant 40067 | -1/Command | Found Exp. Target Analyzer 40467 | -1/Command | Warped through subspace to slip node 40467 | -1/Command | Discovered new exit (range 4) 40477 | -1/Command | Entered Access_0 40478 | -1/Access_0 | Sensed 3 artifacts in vicinity 40478 | -1/Access_0 | Met Architect 40521 | -1/Access_0 | Found Integrated Reactor 40521 | -1/Access_0 | Installed Integrated Reactor, increased core energy generation (+10) 40549 | -1/Access_0 | A6 warped into view 40557 | -1/Access_0 | Destroyed A6 40561 | -1/Access_0 | Found Enh. Force Lance 40564 | -1/Access_0 | Found Prototype Device 40567 | -1/Access_0 | Identified Exp. Actuator Array 40583 | -1/Access_0 | Subspace Access Node disabled 40680 | -1/Access_0 | A5 warped into view 40788 | -1/Access_0 | A4 warped into view 40809 | -1/Access_0 | Found Sigix Broadsword 40860 | -1/Access_0 | Subspace Access Node disabled 40954 | -1/Access_0 | Subspace Access Node disabled 40984 | -1/Access_0 | Destroyed A5 40999 | -1/Access_0 | Architect warped through subspace 41026 | -1/Access_0 | Subspace Access Node disabled 41082 | -1/Access_0 | Used Integrity Redistributor, redistributed integrity from core (-236) 41177 | -1/Access_0 | Core integrity fell below 50% 41286 | -1/Access_0 | Destroyed Architect 41287 | -1/Access_0 | Architect triggered a singularity event 41288 | -1/Access_0 | Warped through subspace to slip node 41288 | -1/Access_0 | Discovered exit to Surface (range 8) 41293 | *** | Escaped singularity! Last Messages --------------- 41284_ Penetrated by Quantum Shear. 41285_ Kinetic Spear follow-up attack on Architect. 41285_ Destroyed Prototype Hackware. 41285_ Kinetic Spear follow-up attack on Architect. 41286_ Penetrated by HV Slug. 41286_ Critical hit. 41286_ HV Slug penetrates Wall. 41286_ Penetrated by HV Slug. 41286_ Architect: "If I can't win, no one wins!" 41286_ Architect destroyed. 41287_ A0_COM: Initiating irreversible singularity event. Goodbye. 41287_ HV Slug penetrates Earth. 41288_ A0_COM: 10. 41288_ Warped through subspace, drawn to slip node. 41288_ EXIT=FOUND: SURFACE 41289_ A0_COM: 9. 41290_ A0_COM: 8. 41291_ A0_COM: 7. 41292_ A0_COM: 6. 41293_ A0_COM: 5. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????###??????????????????????? | | ???????????????????????## ##?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# @ #?????????????????????? | | ??????????????????????## #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????## #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????# ! #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????## #??????????????????????? | | ???????????????????????####??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 152 Energy Generation 95 Energy Capacity 950 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 30 Terrain Scan Range 24 Terrain Scan Density 10 Jamming Range 16 Additional Mass Support 20 Armor Coverage 1650 Resistance: KI 30 Resistance: TH 50 Resistance: EX 90 Resistance: EM 100 Resistance: I 30 Resistance: S 30 Resistance: P 30 Propulsion Shielding 66 Utility Shielding 90 Point Defense Rating 80 Weapon Cycling 25 Melee Speed Boost 50 Phase Shifting 20 Evasion (%) 88 Targeting Accuracy 8 Target Analysis 12 Core Analysis 15 Armor Integrity Analysis 66 Recoil Reduction 6 Energy Filtering 50 Particle Charging 20 Stasis Canceling 2 Offensive Hacking 14 Item Schematics ----------------- Biometal Medium Treads | -3/Quarantine | Z-intel Adv. Recalibrator | -3/Quarantine | Z-intel Com. Battery | -3/Quarantine | Z-intel HERF Cannon | -3/Quarantine | Z-intel Reaction Control System | -3/Quarantine | Z-intel Particle Reactor | -3/Quarantine | Z-intel Adv. Hardlight Generator | -3/Quarantine | Z-intel Adv. Cryofiber Web | -3/Quarantine | Z-intel Micro-nuke Launcher | -3/Quarantine | Z-intel Imp. Cloaking Device | -3/Quarantine | Z-intel Adv. Trap Extractor | -3/Quarantine | Z-intel Quantum Rifle | -3/Quarantine | Z-intel Imp. Overload Amplifier | -3/Quarantine | Z-intel Lgt. Antimatter Reactor | -3/Quarantine | Z-intel Shock Maul | -3/Quarantine | Z-intel Plasma Lance | -3/Quarantine | Z-intel Particle Accelerator | -3/Quarantine | Z-intel Centrium Greatsword | -3/Quarantine | Z-intel Cld. Impulse Thruster | -3/Quarantine | Z-intel Adv. Matter Compressor | -3/Quarantine | Z-intel Exp. Target Analyzer | -3/Quarantine | Z-intel Inertial Stasis Machine | -3/Quarantine | Z-intel Exp. Thermal Shield | -3/Quarantine | Z-intel Plasma Sword | -3/Quarantine | Z-intel Adv. Micro-nuke Launcher | -3/Quarantine | Z-intel Exp. Focal Shield | -2/Testing | Z-intel Cld. Plasma Rifle | -2/Testing | Z-intel Graviton Cannon | -2/Testing | Z-intel Exp. Q-thruster | -2/Testing | Z-intel Imp. Matter Compressor | -2/Testing | Z-intel Imp. Energy Mantle | -2/Testing | Z-intel Singularity Reactor | -2/Testing | Z-intel Exp. Shield Generator | -2/Testing | Z-intel Exp. Matter Compressor | -2/Testing | Z-intel Hdn. Centrium Leg | -2/Testing | Z-intel Fusion Bomb Launcher | -1/Command | Z-intel Corruption Screen | -1/Command | Z-intel Quantum Reactor | -1/Command | Z-intel Lgt. Quantum Reactor | -1/Command | Z-intel Gamma Bomb Array | -1/Command | Z-intel Antimissile System | -1/Command | Z-intel Quantum Capacitor | -1/Command | Z-intel System Guard | -1/Command | Z-intel Maneuvering Thrusters | -1/Command | Z-intel Stasis Canceller | -1/Command | Z-intel Imp. Remote Force Field | -1/Command | Z-intel Imp. Antigrav System | -1/Command | Z-intel Robot Schematics ------------------ O-32 Director | -3/Quarantine | Z-intel M-30 Cleanser | -3/Quarantine | Z-intel Y-72 Warden | -3/Quarantine | Z-intel L-61 Swordsman | -3/Quarantine | Z-intel E-15 Imp | -3/Quarantine | Z-intel R-10 Processor | -3/Quarantine | Z-intel Y-64 Sentinel | -3/Quarantine | Z-intel T-07 Excavator | -3/Quarantine | Z-intel H-77 Assassin | -3/Quarantine | Z-intel A-15 Conveyor | -3/Quarantine | Z-intel S-43 Plague | -3/Quarantine | Z-intel B-74 Champion | -3/Quarantine | Z-intel K-01 Serf | -3/Quarantine | Z-intel B-60 Warrior | -3/Quarantine | Z-intel C-55 Analyst | -3/Section 7 | Z-intel A-02 Transporter | -3/Section 7 | Z-intel R-06 Scavenger | -3/Section 7 | Z-intel G-67 Veteran | -3/Section 7 | Z-intel G-73 Enforcer | -2/Testing | Z-intel H-88 Terminator | -2/Testing | Z-intel C-65 Expert | -2/Testing | Z-intel X-82 Rainmaker | -1/Access | Z-intel D-83 Annihilator | -1/Access | Z-intel Fabricated ------------ Exp. Sensor Array | x1 | -5/Factory Adv. Force Field | x2 | -5/Factory | Preloaded Kinetic Spear | x1 | -5/Factory Alien Tech Used ----------------- Integrated Dissipator Core Reset Matrix Core Cannon Core Membrane Integrated Reactor Integrated Singularity Reactor Subatomic Replicator LRC Energy Well LRC Boosters LRC Insulator Integrated Heat Negator Transdimensional Reconstructor Integrity Redistributor Sigix Broadsword High-powered Transdimensional Reconstructor Achievements -------------- None Challenges ------------ None Game ------ Seed IonicHeatTreads Manual? 0 Play Time 11:18:27 Cumulative 1389.3 hours Start 2021.08.04 @ 13:35:37 End 2021.08.05 @ 18:41:28 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode Halloween2020/ForbiddenLore Game No. 425 Rogue 425 Adventurer 0 Explorer 0 Win Type 6 Total 266 Types 216/7/15/4/3/2/17/1/1 Lore% 99 Gallery% 99 Achievement% 95 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 16/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1593dd25-b1f6-4b33-9a73-1eedcb1456fa