Cogmind - Beta 9.5 @@@ ROGUE MODE // 2020.03.26 @ 08:11:49 Player: Stryker Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (19) 3800 Robots Destroyed (105) 525 Value Destroyed (2592) 2592 Prototype IDs (60) 1200 Alien Tech Used (1) 200 Bonus (1974) 1974 TOTAL SCORE: 13291 Bonus ------- High Alert Combat Kills 19 Follower Combat Kills 755 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Cogmind --------- Core Integrity 1091/1150 Matter 300/300 Energy 533/540 System Corruption 12% Temperature Cool (7) Movement Flying (93) Ox1 Location -4/Factory Parts ------- > --- POWER (2) -------- Enhanced Nuclear Core Heavy Antimatter Reactor > --- PROPULSION (7) --- Improved VTOL Module Improved VTOL Module Improved VTOL Module Improved Cesium-ion Thruster Nuclear Pulse Thruster Field Propulsion Drive > --- UTILITY (8) ------ Medium Storage Unit Experimental Sensor Array Advanced Hacking Suite Advanced Hacking Suite > --- WEAPON (2) ------- Phasing Sabre Force Lance > --- INVENTORY (8) ---- Light Antimatter Reactor Xenon Bombardment Thruster Advanced Energy Well (800) Long-range Sensor Array Experimental Propulsion Shielding System Backup Module Transdimensional Reconstructor Phasing Sabre Peak State ------------ > --- POWER ------------ Heavy Antimatter Reactor Zionite Light DM Reactor > --- PROPULSION ------- Cesium-ion Thruster Improved VTOL Module Improved VTOL Module Improved VTOL Module Improved Cesium-ion Thruster Nuclear Pulse Thruster Field Propulsion Drive > --- UTILITY ---------- Medium Storage Unit Advanced Energy Well Experimental Signal Interpreter Makeshift Terrain Scan Processor Experimental Propulsion Shielding Advanced Hacking Suite Advanced Hacking Suite Advanced System Shield > --- WEAPON ----------- Power Sword Phasing Sabre > --- INVENTORY -------- Light Antimatter Reactor Xenon Bombardment Thruster Long-range Sensor Array Experimental Sensor Array Advanced Terrain Scanner System Backup Module Transdimensional Reconstructor Phasing Sabre [Rating: 105] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Fission Core Reactor Heavy Antimatter Reactor Propulsion Improved VTOL Module Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Flight Unit Improved VTOL Module Utility Large Storage Unit Device Advanced Terrain Scanner Storage Large Storage Unit Processor Advanced Signal Interpreter Hackware Advanced Hacking Suite Protection Medium Armor Plating Weapon Greatsword Energy Gun Lightning Gun Energy Cannon Light EM Pulse Cannon Ballistic Gun Shotgun Ballistic Cannon Heavy Flak Cannon Launcher Grenade Launcher Special Weapon Mining Laser Slashing Weapon Greatsword Piercing Weapon Force Lance Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Slots Evolved 12 | . . 2 2 2 . . . . 2 . . . . 2 . . . . 2 Power 1 | . . . . . . . . . 1 . . . . . . . . . . Propulsion 5 | . . 1 1 1 . . . . 1 . . . . 1 . . . . . Utility 6 | . . 1 1 1 . . . . . . . . . 1 . . . . 2 Weapon . | . . . . . . . . . . . . . . . . . . . . Parts Attached 153 | 4 10 37 15 28 . . 1 7 7 4 1 1 1 9 4 1 6 1 16 Power 15 | . 2 3 1 . . . . . 3 . . . . 2 . . 1 . 3 Engine 9 | . 2 3 1 . . . . . 2 . . . . 1 . . . . . Core 4 | . . . . . . . . . 1 . . . . 1 . . . . 2 Reactor 2 | . . . . . . . . . . . . . . . . . 1 . 1 Propulsion 29 | 2 1 12 2 9 . . . . 1 . . . . 2 . . . . . Treads 15 | 1 . 10 1 3 . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . . Wheel 5 | 1 1 2 . 1 . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . Flight 9 | . . . 1 5 . . . . 1 . . . . 2 . . . . . Utility 71 | 1 2 5 4 15 . . 1 7 3 4 1 1 1 5 4 1 3 1 12 Device 30 | 1 . . . 8 . . . 4 2 1 1 . 1 1 3 1 . 1 6 Storage 12 | . 2 3 2 2 . . . . . 1 . . . . . . 1 . 1 Processor 3 | . . . . 1 . . . . 1 . . . . 1 . . . . . Hackware 4 | . . . . . . . . . . . . . . 1 . . . . 3 Protection 22 | . . 2 2 4 . . 1 3 . 2 . 1 . 2 1 . 2 . 2 Artifact . | . . . . . . . . . . . . . . . . . . . . Weapon 38 | 1 5 17 8 4 . . . . . . . . . . . . 2 . 1 Energy Gun 8 | 1 . 2 3 2 . . . . . . . . . . . . . . . Energy Cannon 11 | . 1 8 2 . . . . . . . . . . . . . . . . Ballistic Gun 6 | . 2 3 1 . . . . . . . . . . . . . . . . Ballistic Cannon 2 | . 1 . . 1 . . . . . . . . . . . . . . . Launcher 3 | . 1 2 . . . . . . . . . . . . . . . . . Special Weapon 4 | . . 2 2 . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . Slashing Weapon 3 | . . . . 1 . . . . . . . . . . . . 2 . . Piercing Weapon 1 | . . . . . . . . . . . . . . . . . . . 1 Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 14 | . . 2 3 1 . . . . . 2 . . . 1 . . 4 . 1 Parts Lost 11 | . 2 3 . 1 . . . . . . . . . . . . . . 5 Power 1 | . 1 . . . . . . . . . . . . . . . . . . Propulsion 3 | . . 2 . . . . . . . . . . . . . . . . 1 Utility 5 | . . . . 1 . . . . . . . . . . . . . . 4 Weapon 2 | . 1 1 . . . . . . . . . . . . . . . . . Highest Loss Streak 5 | . 1 2 . 1 . . . . . . . . . . . . . . 5 Average Slot Usage (%) 95 | . 99 99 98 91 92 92 92 92 92 92 93 93 93 91 94 94 98 100 99 Engine 7 | . 14 11 9 7 7 7 7 7 8 6 6 6 6 3 . . . . . Core 2 | . . . . . . . . . 3 6 6 6 6 6 11 11 5 5 4 Treads 6 | . 14 11 17 18 . . . . . . . . . . . . . . . Wheel 7 | . 14 21 18 5 . . . . . . . . . . . . . . . Flight 22 | . . . . 6 38 38 38 38 39 40 40 40 40 39 41 41 41 41 36 Device 10 | . 11 . . 8 23 23 23 20 13 12 13 13 11 10 14 11 11 11 8 Storage 13 | . 16 22 26 20 7 7 7 7 6 6 6 6 6 5 5 5 9 11 5 Processor 5 | . . . . 1 7 7 7 7 12 13 13 13 13 11 11 11 11 11 10 Hackware 1 | . . . . . . . . . . . . . . 3 . . . . 13 Protection 3 | . . 10 8 6 . . . 2 . . . . 1 . 2 5 . . 1 Energy Gun 1 | . 4 1 . 8 . . . . . . . . . . . . . . . Energy Cannon 3 | . 5 11 8 . . . . . . . . . . . . . . . . Ballistic Gun 2 | . 9 5 6 . . . . . . . . . . . . . . . . Slashing Weapon 3 | . . . . 1 7 7 7 7 6 6 6 6 6 5 5 5 9 11 9 Naked Turns . | . . . . . . . . . . . . . . . . . . . . Heaviest Build 95 | 13 42 73 88 95 24 24 31 31 32 32 32 32 32 32 32 32 47 47 48 Greatest Support 49 | 20 16 32 32 32 24 24 32 32 37 32 32 32 32 32 32 32 49 49 49 Greatest Overweight (x) 4 | 1 2 4 3 3 . . . . . . . . . . . . . . . Average Overweight (x) . | . . 1 2 1 . . . . . . . . . . . . . . . Largest Inventory Capacity 24 | 6 16 18 24 24 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 Average Capacity 12 | 6 8 17 23 21 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 Most Carried 24 | 6 12 18 24 24 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 Average Carried 11 | 6 6 16 22 21 8 7 7 7 7 7 8 8 8 7 8 8 7 8 7 Final Capacity 24 | 6 16 18 24 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 Final Carried 24 | 6 12 18 24 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 Class Distribution -------------------- 37% | Messiah-Scout 27% | Mutant 15% | Hauler-Mutant 8% | Scout 5% | Assassin 3% | Messiah-Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Hauler-Mutant | -8/Materials Hauler-Mutant | -7/Factory Scout | -7/Lower Caves Scout | -7/Lower Caves Messiah-Scout | -7/Zion Messiah-Scout | -6/Proximity Caves Messiah-Scout | -6/Factory Messiah-Scout | -6/Lower Caves Messiah-Scout | -6/Lower Caves Messiah-Scout | -6/Data Miner Messiah-Scout | -5/Proximity Caves Messiah-Scout | -5/Factory Messiah-Scout | -5/Upper Caves Messiah-Scout | -5/Upper Caves Messiah-Scout | -5/Zhirov Messiah-Scout | -4/Proximity Caves Messiah-Scout | -4/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ----------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Matter Collected 2679 | 240 287 838 131 502 101 . . 80 60 40 20 . 20 90 30 20 60 . 160 Remotely . | . . . . . . . . . . . . . . . . . . . . Salvage Created 3601 | 80 329 1526 449 402 95 . . 258 74 . . . . 60 26 . 120 . 182 Parts 214 | 2 27 108 31 22 . . . 8 6 . . . . 1 1 . 2 . 6 Haulers Intercepted 8 | . 1 5 1 1 . . . . . . . . . . . . . . . Recyclers Shooed 2 | . . . 2 . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 24 | . . . . . . . . 10 . 7 . . . . 5 . 2 . . Prevented 10 | . . . . . . . . 9 . . . . . . 1 . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Combat Hostiles Destroyed 68 | . 13 33 8 8 . . . 4 . . . . . 1 1 . . . . Melee 6 | . . . . . . . . 4 . . . . . 1 1 . . . . Guns 11 | . 5 5 1 . . . . . . . . . . . . . . . . Cannons 33 | . 6 14 5 8 . . . . . . . . . . . . . . . AOE 17 | . 2 14 1 . . . . . . . . . . . . . . . . Classes Destroyed 14 | 2 4 6 1 1 . . . . . . . . . . . . . . . Worker 7 | . . 6 . 1 . . . . . . . . . . . . . . . Builder 5 | . . 3 2 . . . . . . . . . . . . . . . . Tunneler 2 | 1 1 . . . . . . . . . . . . . . . . . . Hauler 8 | . 1 5 1 1 . . . . . . . . . . . . . . . Recycler 4 | 1 . . 1 1 . . . . . . . . . . . . . . 1 Operator 2 | . . 2 . . . . . . . . . . . . . . . . . Watcher 8 | . 1 2 1 . . . . . 3 . . . . . . . . . 1 Swarmer 25 | . 6 11 4 3 . . . . . . . . . . 1 . . . . Grunt 24 | . 7 11 3 . . . . 3 . . . . . . . . . . . Brawler 1 | . . 1 . . . . . . . . . . . . . . . . . Duelist 2 | . . 2 . . . . . . . . . . . . . . . . . Sentry 10 | . . 8 . 2 . . . . . . . . . . . . . . . Hunter 3 | . . . 1 1 . . . 1 . . . . . . . . . . . Programmer 3 | . . . . 2 . . . . . . . . . 1 . . . . . Packrat 1 | . . . . . 1 . . . . . . . . . . . . . . Best Kill Streak 9 | 2 3 9 4 3 . . . 2 1 . . . . 1 1 . . . 1 Combat Bots Only 5 | . 3 5 4 3 . . . 2 . . . . . 1 1 . . . . Max Kills in Single Turn 3 | 1 1 2 3 1 1 . . 1 1 . . . . 1 1 . . . 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . . Exploded 2 | . 1 2 1 . . . . . . . . . . . . . . . . Melee 1 | . . . . . . . . 1 . . . . . 1 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Damage Taken 3669 | 25 639 949 272 868 . . . 319 . . . . 59 57 102 22 . . 357 Core 603 | . 119 82 64 120 . . . 86 . . . . 25 . 48 . . . 59 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . . Core Remaining (%) 83 | 100 52 79 88 . . . . 70 . . . . 97 . . . . 95 . Volleys Fired 220 | 4 50 99 31 36 . . . . . . . . . . . . . . . Largest 2 | 2 2 2 2 2 . . . . . . . . . . . . . . . Hottest 114 | 80 79 112 112 114 . . . . . . . . . . . . . . . Shots Fired 367 | 8 88 147 52 72 . . . . . . . . . . . . . . . Gun 161 | 8 47 46 20 40 . . . . . . . . . . . . . . . Cannon 164 | . 33 76 23 32 . . . . . . . . . . . . . . . Launcher 23 | . 8 15 . . . . . . . . . . . . . . . . . Special 19 | . . 10 9 . . . . . . . . . . . . . . . . Kinetic 146 | . 60 34 20 32 . . . . . . . . . . . . . . . Thermal 46 | 4 . 19 9 14 . . . . . . . . . . . . . . . Explosive 23 | . 8 15 . . . . . . . . . . . . . . . . . Electromagnetic 152 | 4 20 79 23 26 . . . . . . . . . . . . . . . Robot Hit Streak 18 | 6 9 14 14 18 . . . . . . . . . . . . . . . Robot Miss Streak 5 | . 5 4 2 5 . . . . . . . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 289 | 6 57 95 30 64 1 . . 8 6 . . . . 2 4 1 6 . 9 Core Hits 159 | 2 27 67 15 37 . . . 4 1 . . . . 1 1 1 1 . 2 Critical Hits 2 | . . . 1 . . . . 1 . . . . . . . . . . . Critical Kills 1 | . . . 1 . . . . . . . . . . . . . . . . Critical Parts Destroyed 1 | . . . . . . . . 1 . . . . . . . . . . . Melee Attacks 219 | . . . . 2 27 10 . 21 54 4 11 . 10 30 9 3 6 . 32 Impact . | . . . . . . . . . . . . . . . . . . . . Slashing 218 | . . . . 2 27 10 . 21 54 4 11 . 10 30 9 3 6 . 31 Piercing 1 | . . . . . . . . . . . . . . . . . . . 1 Sneak Attacks 3 | . . . . . 1 . . . 1 . . . . . . . . . 1 Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Follow-up Attacks 4 | . . . . . . . . . . . . . . . . . 1 . 3 Damage Inflicted 9282 | 144 1131 3171 800 1362 171 . . 423 490 . . . . 120 232 56 697 . 485 Guns 1620 | 82 419 486 135 498 . . . . . . . . . . . . . . . Cannons 3001 | . 362 1340 485 814 . . . . . . . . . . . . . . . Explosions 1987 | 62 350 1345 180 50 . . . . . . . . . . . . . . . Melee 2674 | . . . . . 171 . . 423 490 . . . . 120 232 56 697 . 485 Ramming . | . . . . . . . . . . . . . . . . . . . . Kinetic 1858 | . 535 374 135 814 . . . . . . . . . . . . . . . Thermal 766 | 84 . 266 180 236 . . . . . . . . . . . . . . . Explosive 1487 | . 350 1137 . . . . . . . . . . . . . . . . . Electromagnetic 2497 | 60 246 1394 485 312 . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . Slashing 2674 | . . . . . 171 . . 423 490 . . . . 120 232 56 697 . 485 Piercing . | . . . . . . . . . . . . . . . . . . . . Highest Corruption 3 | . . . 1 3 1 . . . . . . . . 2 2 . . . . Average Corruption 1 | . . . 1 2 1 . . . . . . . . 1 1 . . . . Corruption Purged 6 | . . . . 3 1 . . . . . . . . . 2 . . . . Effects 14 | . . . 1 9 . . . . . . . . . 4 . . . . . Message Errors 6 | . . . 1 3 . . . . . . . . . 2 . . . . . Matter Fused 1 | . . . . 1 . . . . . . . . . . . . . . . Heat Flow Errors 2 | . . . . 1 . . . . . . . . . 1 . . . . . Energy Discharges 3 | . . . . 3 . . . . . . . . . . . . . . . Targeting Errors 2 | . . . . 1 . . . . . . . . . 1 . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . Overflow Damage 755 | 8 . 22 18 2 154 . . . 315 . . . . 19 85 . 101 . 31 Projectiles 25 | . . 20 3 2 . . . . . . . . . . . . . . . Explosions 25 | 8 . 2 15 . . . . . . . . . . . . . . . . Melee 705 | . . . . . 154 . . . 315 . . . . 19 85 . 101 . 31 Knockbacks 13 | . . . . 13 . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . Kinetic 13 | . . . . 13 . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 154 | 25 . 129 . . . . . . . . . . . . . . . . . Shots 6 | 1 . 5 . . . . . . . . . . . . . . . . . Rammed . | . . . . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . Highest Temperature 306 | 48 141 186 228 306 . . . 20 67 142 173 95 174 228 32 24 44 28 13 Average Temperature 45 | 25 33 45 54 111 . . . 5 18 52 79 48 73 18 10 6 20 7 5 Received Heat Transfer 825 | . 261 270 90 138 . . . 36 . . . . 21 . . . . . 9 Effects 2 | . . . 2 . . . . . . . . . . . . . . . . Interference 2 | . . . 2 . . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . 1 . . . . . . . . . . . . . . . . Combat Hostiles 1 | . . . 1 . . . . . . . . . . . . . . . . Parts Fried 15 | 1 1 6 3 3 . . . 1 . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . . . . Heat Transferred 1108 | 150 . 325 200 433 . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 7 | 1 . 3 2 1 . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Peak Influence 526 | 10 234 526 227 259 . . . . 213 . . . . 177 . . . . 144 Average Influence 126 | 5 118 199 110 118 . . . . 70 . . . . 71 . . . . 54 Maximum Alert Level 2 | . 1 2 1 1 . . . . 1 . . . . . . . . . . Low Security (%) 80 | 100 77 64 88 78 . . . . 91 . . . . 100 . . . . 100 Level 1 13 | . 22 14 11 21 . . . . 8 . . . . . . . . . . Level 2 6 | . . 21 . . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . Squads Dispatched 18 | . 1 3 2 3 . . . . 4 . . . . 3 . . . . 2 Investigation 7 | . 1 2 . . . . . . 1 . . . . 2 . . . . 1 Extermination 3 | . . . . 1 . . . . . . . . . 1 . . . . 1 Reinforcement 8 | . . 1 2 2 . . . . 3 . . . . . . . . . . Assault . | . . . . . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . 1 . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Distress Signals 8 | . 1 3 . . . . . . 1 . . . . 1 . . . . 2 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . Times Spotted 146 | . 26 52 14 14 . . . 10 10 . . . 2 6 4 1 . . 7 Peak Tracking Total 7 | . 4 7 4 5 . . . 4 5 . . . 2 2 3 1 . . 4 Tactical Retreats 13 | . 4 4 . 1 . . . . 1 . . . . 2 . . . . 1 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Traps Triggered 3 | . 1 1 1 . . . . . . . . . . . . . . . . Indirectly . | . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ---------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Machines Disabled 7 | . 1 1 1 . . . . . 4 . . . . . . . . . . Max in Single Turn 1 | . 1 1 1 . . . . . 1 . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Machines Accessed 53 | . 7 9 7 8 . 1 . . 4 1 . 4 . 2 . . 6 . 4 Terminals 21 | . 7 6 5 3 . . . . . . . . . . . . . . . Fabricators 7 | . . . . 1 . . . . 2 . . . . 2 . . . . 2 Repair Stations 4 | . . 1 2 . . . . . . . . . . . . . . . 1 Recycling Units 5 | . . 1 . 4 . . . . . . . . . . . . . . . Scanalyzers 3 | . . 1 . . . . . . 2 . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . . . . . . . 1 Total Hacks 162 | . 17 19 32 19 . 1 . . 10 1 . 29 . 6 . . 19 . 9 Successful 123 | . 14 14 18 9 . 1 . . 6 1 . 29 . 3 . . 19 . 9 Failed 38 | . 3 4 14 10 . . . . 4 . . . . 3 . . . . . Catastrophic 7 | . . 2 2 1 . . . . . . . . . 2 . . . . . Database Lockouts 2 | . . 2 . . . . . . . . . . . . . . . . . Manual 101 | . 12 9 19 4 . . . . 25 . . . . 17 . . . . 15 Terminals 63 | . 17 14 26 6 . . . . . . . . . . . . . . . Fabricators 20 | . . . . 2 . . . . 6 . . . . 6 . . . . 6 Repair Stations 10 | . . 2 6 . . . . . . . . . . . . . . . 2 Recycling Units 12 | . . 1 . 11 . . . . . . . . . . . . . . . Scanalyzers 6 | . . 2 . . . . . . 4 . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . . . . . . . 1 Terminal Hacks 72 | . 7 6 8 1 . 1 . . . 1 . 29 . . . . 19 . . Record 18 | . . . . . . . . . . . . 11 . . . . 7 . . Part Schematic 17 | . 2 1 2 . . . . . . . . 8 . . . . 4 . . Robot Schematic 7 | . . . . . . . . . . . . 7 . . . . . . . Robot Analysis 4 | . . . . . . . . . . . . . . . . . 4 . . Prototype ID Bank 9 | . 1 1 . . . . . . . . . 3 . . . . 4 . . Open Door 2 | . . . . . . 1 . . . 1 . . . . . . . . . Branch Access Points 2 | . . . 1 1 . . . . . . . . . . . . . . . Unreport Threat 3 | . . 1 2 . . . . . . . . . . . . . . . . Locate Traps 6 | . 2 2 2 . . . . . . . . . . . . . . . . Recall Investigation 1 | . . 1 . . . . . . . . . . . . . . . . . Hauler Manifests 2 | . 1 . 1 . . . . . . . . . . . . . . . . Zone Layout 1 | . 1 . . . . . . . . . . . . . . . . . . Fabricator Hacks 12 | . . . . 2 . . . . 3 . . . . 3 . . . . 4 Load Schematic 7 | . . . . 1 . . . . 2 . . . . 2 . . . . 2 Build 5 | . . . . 1 . . . . 1 . . . . 1 . . . . 2 Repair Station Hacks 7 | . . 2 3 . . . . . . . . . . . . . . . 2 Scan Component 4 | . . 1 2 . . . . . . . . . . . . . . . 1 Repair 3 | . . 1 1 . . . . . . . . . . . . . . . 1 Recycling Unit Hacks 4 | . . 1 . 3 . . . . . . . . . . . . . . . Retrieve Components 4 | . . 1 . 3 . . . . . . . . . . . . . . . Scanalyzer 5 | . . 2 . . . . . . 3 . . . . . . . . . . Insert Component 3 | . . 1 . . . . . . 2 . . . . . . . . . . Analyze 2 | . . 1 . . . . . . 1 . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . . . . . . . . . 1 Seal Access 1 | . . . . . . . . . . . . . . . . . . . 1 Unauthorized Hacks 47 | . 14 6 16 7 . . . . . . . . . . . . . . 4 Terminals 20 | . 7 3 7 3 . . . . . . . . . . . . . . . Track 11 | . 5 1 4 1 . . . . . . . . . . . . . . . Assimilate 1 | . . . 1 . . . . . . . . . . . . . . . . Botnet 8 | . 2 2 2 2 . . . . . . . . . . . . . . . Fabricators 2 | . . . . . . . . . . . . . . . . . . . 2 Prioritize 2 | . . . . . . . . . . . . . . . . . . . 2 Repair Stations . | . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . 2 . . . . . . . . . . . . . . . . . Used 1 | . . 1 . . . . . . . . . . . . . . . . . Hacking Detections 35 | . 7 7 7 6 . . . . 3 . . . . 2 . . . . 3 Full Trace Events 4 | . . 1 . . . . . . 1 . . . . 2 . . . . . Feedback Events 1 | . . . . . . . . . . . . . . 1 . . . . . Corruption 1 | . . . . . . . . . . . . . . 1 . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . . . . . . . . 7 . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 70 | . 2 2 2 . . . . . 16 . . 8 . 26 . . 4 . 10 Parts Built 6 | . . . . 1 . . . . 2 . . . . 1 . . . . 2 Matter 1147 | . . . . 146 . . . . 146 . . . . 285 . . . . 570 Time 387 | . . . . 36 . . . . 73 . . . . 50 . . . . 228 Total Part Build Rating 24 | . . . . 3 . . . . 6 . . . . 5 . . . . 10 Parts Repaired 3 | . . 1 1 . . . . . . . . . . . . . . . 1 Time 99 | . . 32 32 . . . . . . . . . . . . . . . 35 Parts Recycled . | . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Components 18 | . . 2 . 16 . . . . . . . . . . . . . . . Parts Scanalyzed 3 | . . 1 . . . . . . 2 . . . . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------------ Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Total Allies 14 | . . . 1 . . . 4 . 4 . . . 1 4 . . . . . Largest Group 4 | . . . 1 1 . . 4 4 2 2 . . 1 4 3 3 3 3 3 Highest-Rated Group 237 | . . . 10 9 . . 149 149 170 170 . . 94 237 210 198 198 198 198 Highest-Rated Ally 94 | . . . 10 9 . . 38 38 85 85 . . 94 70 70 70 70 70 70 Zionite Dispatches 5 | . . . . . . . . . 2 . . . . 2 . . . . 1 Heavy 1 | . . . . . . . . . 1 . . . . . . . . . . Light 1 | . . . . . . . . . . . . . . 1 . . . . . Recon 1 | . . . . . . . . . . . . . . . . . . . 1 Hacker 1 | . . . . . . . . . 1 . . . . . . . . . . Hacking Resupply 1 | . . . . . . . . . . . . . . 1 . . . . . Total Orders 12 | . . . 2 . . . . . 3 3 . . . 2 . . . . 2 GOTO 2 | . . . 1 . . . . . . . . . . 1 . . . . . FOLLOW 1 | . . . 1 . . . . . . . . . . . . . . . . DROP 1 | . . . . . . . . . . . . . . 1 . . . . . EXPLORE 7 | . . . . . . . . . 3 2 . . . . . . . . 2 RETURN 1 | . . . . . . . . . . 1 . . . . . . . . . Ally Attacks 144 | . . . . . . . . 33 5 7 . . 8 13 37 7 . . 34 Total Damage 5073 | . . . . . . . . 1758 468 611 . . 331 274 685 197 . . 749 Kills 24 | . . . . . . . . 6 4 . . . . 2 6 1 . . 5 Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Robot Analysis Total 4 | . . . . . . . . . . . . . . . . . 4 . . Derelict Logs Recovered 9 | . . . . . 2 . 1 1 . 1 2 . 1 . 1 . . . . Drone Launches 4 | . . . . . . . . . 4 . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . Zionite Intel Received 8 | . . . . . . . . . 4 . . . . 2 . . . . 2 Component Stockpiles 1 | . . . . . . . . . 1 . . . . . . . . . . Component Schematics 2 | . . . . . . . . . 1 . . . . 1 . . . . . Prototype Schematics 2 | . . . . . . . . . . . . . . 1 . . . . 1 Unaware Analyses 1 | . . . . . . . . . . . . . . . . . . . 1 Trap Installations 1 | . . . . . . . . . 1 . . . . . . . . . . Depthwide Sectors/0 1 | . . . . . . . . . 1 . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Turns Passed 9793 | 41 829 1789 705 992 580 335 664 513 616 450 182 29 211 424 421 148 132 132 600 Spaces Moved 10167 | 23 605 922 429 726 460 387 827 362 979 752 366 85 505 926 331 251 160 208 863 Core . | . . . . . . . . . . . . . . . . . . . . Treads 263 | . . 254 9 . . . . . . . . . . . . . . . . Legs 6 | 6 . . . . . . . . . . . . . . . . . . . Wheels 2214 | 17 605 668 420 504 . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . Flight 7684 | . . . . 222 460 387 827 362 979 752 366 85 505 926 331 251 160 208 863 Fastest Speed 19 | 90 90 110 120 24 27 27 24 24 21 24 24 24 24 24 24 24 19 19 19 Average Speed 48 | 97 98 141 122 96 27 27 26 25 23 24 24 24 24 24 24 24 21 19 19 Slowest Speed 220 | 120 120 220 220 166 27 27 27 27 24 24 24 24 24 24 24 24 24 19 25 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . Robots Hopped 27 | . . . . . . . . 1 4 . . . . 22 . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . . . . 1 Exploration Rate (%) 53 | 3 97 72 44 17 62 54 88 54 38 79 61 70 66 24 59 45 62 47 18 Regions Visited 19 Branch Regions 12 Pre-discovered Areas 15 | . . . . . . . . 1 10 . . 1 . . . . 3 . . Known Exits Taken 15 | . . . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . . . . . . . . . . . . . Scrap Searched 15 | . . . . . 2 2 3 . . 2 2 . 2 . 1 1 . . . Spaces Dug 200 | . 16 10 9 2 26 10 . 11 41 4 10 . 10 27 5 1 . . 18 Terrain Destroyed 354 | 4 64 103 18 2 26 10 . 11 41 4 10 . 10 27 5 1 . . 18 Melee 165 | . . . . 2 26 10 . 11 41 4 10 . 10 27 5 1 . . 18 Projectile 19 | . . 10 9 . . . . . . . . . . . . . . . . AOE 170 | 4 64 93 9 . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Total 14175 | 31 752 1255 540 954 861 598 1268 734 1249 1012 436 92 573 1044 651 331 248 299 1247 Wait 3249 | . 65 137 43 110 375 195 435 344 201 249 59 7 58 94 308 77 70 91 331 Move 10095 | 22 604 921 428 725 459 386 826 359 970 751 365 84 504 883 330 250 159 207 862 Hop 25 | . . . . . . . . 1 4 . . . . 20 . . . . . Pick Up 90 | . 11 28 13 16 . 4 3 1 5 . . . . 3 . . 2 . 4 Fast Attach 37 | 2 5 6 4 4 . . . . 1 3 . . . 4 . . 4 . 4 Attach 29 | . 2 6 2 10 . . . . 3 . . . . 2 . . 2 . 2 Detach 6 | . 2 . . 1 . . . . . 1 . . . 1 . . 1 . . Swap 88 | 2 3 25 9 14 . . 1 7 3 1 1 1 1 3 4 1 1 1 10 Drop 120 | 1 10 33 10 36 . 3 3 1 6 3 . . . 4 . . 4 . 6 Fire 220 | 4 50 99 31 36 . . . . . . . . . . . . . . . Melee 213 | . . . . 2 27 10 . 21 54 4 11 . 10 30 9 3 5 . 27 Ram . | . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . Escape Stasis 1 | . . . . . . . . . . . . . . . . . . . 1 Rewire . | . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . Miscellaneous 2 | . . . . . . . . . 2 . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 3 exits: *Mat x2 / [*Min]) -8/Materials -7/Factory (discovered 5 exits: *Fac / Sto x2 / *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 3 exits: *Fac / *Low / *Ext) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 4 exits: *Fac x3 / *Upp) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory (discovered 1 exit: [Upp]) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 3) 42 | -11/Scrapyard | Entered Materials 97 | -10/Materials | Discovered new exit (range 15) 204 | -10/Materials | Discovered new exit (range 11) 321 | -10/Materials | Build established: Mutant 372 | -10/Materials | Discovered new exit (range 4) 639 | -10/Materials | Discovered new exit (range 4) 871 | -10/Materials | Entered another Materials area 871 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1311 | -9/Materials | Central database locked down 1602 | -9/Materials | Repaired Med. Armor Plating 1614 | -9/Materials | Discovered new exit (range 15) 1733 | -9/Materials | Discovered new exit (range 12) 2553 | -9/Materials | Discovered new exit (range 16) 2660 | -9/Materials | Entered another Materials area 2660 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2979 | -8/Materials | Build established: Hauler-Mutant 3055 | -8/Materials | Repaired Med. Armor Plating 3300 | -8/Materials | Discovered new exit (range 16) 3365 | -8/Materials | Entered Factory 3365 | -7/Factory | Accompanied by 1 ally 3365 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3647 | -7/Factory | Identified exit to Storage 3647 | -7/Factory | Identified exit to Lower Caves 4039 | -7/Factory | Discovered new exit (range 11) 4346 | -7/Factory | Fabricated Adv. Sensor Array (x1) 4357 | -7/Factory | Entered Lower Caves 4565 | -7/Lower Caves | Spotted B-75 Beast 4674 | -7/Lower Caves | Discovered new exit (range 8) 4676 | -7/Lower Caves | Learned location of 1 exit from Proximity Caves 4677 | -7/Lower Caves | Identified exit to Lower Caves 4865 | -7/Lower Caves | Learned Factory emergency access door positions 4937 | -7/Lower Caves | Entered another Lower Caves area 5126 | -7/Lower Caves | Encountered a Warlord checkpoint 5171 | -7/Lower Caves | Discovered new exit (range 14) 5248 | -7/Lower Caves | Identified exit to Zion 5272 | -7/Lower Caves | Entered Zion 5294 | -7/Zion | Discovered new exit (range 15) 5350 | -7/Zion | Learned Factory recycling unit intel 5402 | -7/Zion | Learned Factory fabricator intel 5549 | -7/Zion | Imprinted 5551 | -7/Zion | Declared Zion's savior 5619 | -7/Zion | Received a hallucinogenic algorithm 5665 | -7/Zion | Learned Factory terminal intel 5837 | -7/Zion | Identified exit to Proximity Caves 5936 | -7/Zion | Entered Proximity Caves 5936 | -6/Proximity Caves | Accompanied by 4 allies 5937 | -6/Proximity Caves | Identified exit to Factory 6449 | -6/Proximity Caves | Entered Factory 6449 | -6/Factory | Accompanied by 1 ally 6449 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 6451 | -6/Factory | Loaded intel: 22 terminal locations 6452 | -6/Factory | Loaded intel: 6 fabricator locations 6453 | -6/Factory | Loaded intel: 6 recycling unit locations 6491 | -6/Factory | Build established: Messiah-Scout 6585 | -6/Factory | Fabricated Adv. Terrain Scanner (x2) 6617 | -6/Factory | Retrieved Zion intel report: Trap Installations 6683 | -6/Factory | Discovered new exit (range 5) 6684 | -6/Factory | Identified exit to Factory 6745 | -6/Factory | Retrieved Zion intel report: Component Schematics 6746 | -6/Factory | Discovered new exit (range 9) 6750 | -6/Factory | Identified exit to Extension 6800 | -6/Factory | Retrieved Zion intel report: Component Stockpiles 6913 | -6/Factory | Retrieved Zion intel report: Depthwide Sectors/0 6914 | -6/Factory | Zion Hacker squad teleported in 6934 | -6/Factory | Zion Heavy squad teleported in 7035 | -6/Factory | Discovered new exit (range 15) 7043 | -6/Factory | Identified exit to Lower Caves 7065 | -6/Factory | Entered Lower Caves 7065 | -6/Lower Caves | Accompanied by 3 allies 7273 | -6/Lower Caves | Spotted B-75 Beast 7337 | -6/Lower Caves | Encountered a Warlord checkpoint 7450 | -6/Lower Caves | Found Prototype Protection 7450 | -6/Lower Caves | Identified Zio. Weapon Casing 7496 | -6/Lower Caves | Discovered new exit (range 12) 7502 | -6/Lower Caves | Identified exit to Lower Caves 7505 | -6/Lower Caves | Learned 8 Factory zone layouts 7515 | -6/Lower Caves | Entered another Lower Caves area 7531 | -6/Lower Caves | Spotted B-75 Beast 7573 | -6/Lower Caves | Encountered a Warlord checkpoint 7591 | -6/Lower Caves | Learned Factory stockpile data 7592 | -6/Lower Caves | Learned 8 Factory zone layouts 7645 | -6/Lower Caves | Discovered new exit (range 5) 7646 | -6/Lower Caves | Identified exit to Data Miner 7697 | -6/Lower Caves | Entered Data Miner 7697 | -6/Data Miner | Discovered new exit (range 6) 7698 | -6/Data Miner | Identified exit to Proximity Caves 7702 | -6/Data Miner | Met Data Miner 7707 | -6/Data Miner | Learned location of Section 7 (-2) 7707 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 7711 | -6/Data Miner | Received God Mode back door access code from Data Miner 7726 | -6/Data Miner | Entered Proximity Caves 7726 | -5/Proximity Caves | Learned 4 Factory zone layouts 7887 | -5/Proximity Caves | Spotted B-75 Beast 7889 | -5/Proximity Caves | Escorted by Enhanced Grunt 7929 | -5/Proximity Caves | Discovered exit to Factory (range 13) 7937 | -5/Proximity Caves | Entered Factory 7937 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7938 | -5/Factory | Identified exit to Factory 7938 | -5/Factory | Identified exit to Upper Caves 8002 | -5/Factory | Retrieved Zion intel report: Prototype Schematics 8117 | -5/Factory | Incoming investigation squad redirected 8128 | -5/Factory | Retrieved Zion intel report: Component Schematics 8129 | -5/Factory | Zion Hacking Resupply teleported in 8196 | -5/Factory | Incoming investigation squad redirected 8225 | -5/Factory | Zion Light squad teleported in 8229 | -5/Factory | Fabricated Exp. Signal Interpreter? 8361 | -5/Factory | Entered Upper Caves 8361 | -5/Upper Caves | Accompanied by 3 allies 8680 | -5/Upper Caves | Learned Factory garrison access intel 8767 | -5/Upper Caves | Discovered new exit (range 13) 8777 | -5/Upper Caves | Identified exit to Upper Caves 8782 | -5/Upper Caves | Entered another Upper Caves area 8782 | -5/Upper Caves | Accompanied by 3 allies 8784 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 8791 | -5/Upper Caves | Discovered exit to Factory (range 10) 8916 | -5/Upper Caves | Discovered new exit (range 11) 8918 | -5/Upper Caves | Identified exit to Zhirov 8930 | -5/Upper Caves | Entered Zhirov 8930 | -5/Zhirov | Accompanied by 3 allies 8930 | -5/Zhirov | Discovered new exit (range 3) 8931 | -5/Zhirov | Identified exit to Proximity Caves 8935 | -5/Zhirov | Met Zhirov 8939 | -5/Zhirov | Learned location of Quarantine (-3) 8939 | -5/Zhirov | Learned location of Testing (-2) 8939 | -5/Zhirov | Learned location of Command (-1) 8944 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 8949 | -5/Zhirov | Found Alien Artifact 8949 | -5/Zhirov | Identified Integrated Dissipator 8949 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+2%) 9028 | -5/Zhirov | Found Alien Artifact 9062 | -5/Zhirov | Entered Proximity Caves 9062 | -4/Proximity Caves | Accompanied by 3 allies 9187 | -4/Proximity Caves | Discovered exit to Factory (range 9) 9194 | -4/Proximity Caves | Entered Factory 9194 | -4/Factory | Accompanied by 3 allies 9194 | -4/Factory | Evolved 2 slots: Utility x2 9195 | -4/Factory | Loaded intel: 3 garrison access locations 9243 | -4/Factory | Retrieved Zion intel report: Prototype Schematics 9259 | -4/Factory | Incoming investigation squad redirected 9309 | -4/Factory | Fabricated Exp. Sensor Array (x1) 9362 | -4/Factory | Retrieved Zion intel report: Unaware Analyses 9363 | -4/Factory | Zion Recon squad teleported in 9612 | -4/Factory | Fabricated Exp. Terrain Scanner? 9645 | -4/Factory | Discovered new exit (range 30) 9695 | -4/Factory | Repaired Enh. Nuclear Core? 9794 | -4/Factory | Crushed by falling debris 9794 | -4/Factory | Self-destructed Last Messages --------------- 09731_ Connecting with Garrison Access... >>Seal Access door sealed. 09737_ Slug penetrates Fabricator. 09739_ Z-Drone destroyed. 09781_ Dropped Power Sword. 09782_ Acquired Force Lance. 09791_ U-05 Engineer builds a Wall. 09794_ The unstable cave ceiling collapses. 09794_ Crushed by falling debris. 09794_ Exp. Terrain Scanner destroyed. 09794_ System corrupted by crushing effect (+1). 09794_ Exp. Signal Interpreter destroyed. 09794_ System corrupted by crushing effect (+3). 09794_ Mak. Terrain Scan Processor destroyed. 09794_ System corrupted by crushing effect (+3). 09794_ Cesium-ion Thruster destroyed. 09794_ System corrupted by crushing effect (+4). 09794_ Adv. System Shield destroyed. 09794_ System corrupted by crushing effect (+1). Map ----- +----------------------------------------------------+ | ??? ???"?"? # ######?????"?? ???????? | | ?????? ? ? # [ ? Y??###? ??"?" ???????? | | ???? ?? ? ??? # ###?##? "?"? ?? ? ?#? | | ??# ? ###??## # ""Y"? ##?#?#? ?? ? ??? #? | | ###? ##?#?## ? """?" ?####? ? ? ?? #? | | ??????""" # ? ? #o# ################ #? | | ?#?? """ # ?# ##+####### #? ## | | ###? 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"""" # #?###?##### u####+####+#### | | # """" # !##?############### | | # """" ################?######## | | + ] #######?################# | | #############?#########??#?####?##?## | | #?#####?########?###??##?#?###?###### | | ####?#######?#######?############?###! | | #####?##?###?######################?# | | #####?##########?###########?####?################ | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 63 Energy Generation 47 Energy Capacity 1340 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 30 Terrain Scan Range 30 Terrain Scan Density 135 Armor Coverage 375 Propulsion Shielding 90 Weapon Shielding 100 Evasion (%) 66 Recoil Reduction 3 Offensive Hacking 28 Defensive Hacking 14 Item Schematics ----------------- Hcp. Storage Unit | -10/Materials | Hacked Lrg. Storage Unit | -10/Materials | Hacked Flight Unit | -9/Materials | Hacked Imp. Terrain Scanner | -9/Materials | Scanalyzed Adv. Sensor Array | -8/Materials | Hacked Adv. Terrain Scanner | -8/Materials | Hacked Imp. Datajack | -6/Factory | Z-intel Adv. Terrain Scan Processor | -6/Factory | Z-intel Imp. Propulsion Shielding | -6/Factory | Z-intel Scythe | -6/Factory | Z-intel Lrn. Terrain Scanner | -6/Factory | Z-intel Hvy. Mace | -6/Factory | Z-intel Magnetic Acceleration Cannon | -6/Factory | Z-intel Lrn. Tractor Beam | -6/Factory | Z-intel Adv. Melee Analysis Suite | -6/Factory | Z-intel Imp. Transmission Jammer | -6/Factory | Z-intel Arm. Huge Wheel | -6/Factory | Z-intel Imp. Medium Armor Plating | -6/Factory | Z-intel Hrd. Light Armor Plating | -6/Factory | Z-intel Microactuators | -6/Factory | Z-intel Hrd. Heavy Armor Plating | -6/Factory | Z-intel Imp. Utility Shielding | -6/Factory | Z-intel Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Exp. Sensor Array | -6/Data Miner | Free Exp. Terrain Scanner | -6/Data Miner | Free Exp. Transmission Jammer | -6/Data Miner | Free Exp. ECM Suite | -6/Data Miner | Free Mni. Smartbomb Launcher | -6/Data Miner | Free Plasma Sword | -6/Data Miner | Free Biomechanical Wings | -5/Factory | Z-intel Imp. Matter Compressor | -5/Factory | Z-intel Imp. Spread Laser | -5/Factory | Z-intel Exp. Signal Interpreter | -5/Factory | Z-intel Cld. Airjet | -5/Factory | Z-intel Gui. EMP Blaster | -5/Factory | Z-intel Imp. Thermal Defense Suite | -5/Factory | Z-intel Cld. Cesium-ion Thruster | -5/Factory | Z-intel Imp. Energy Well | -5/Factory | Z-intel Cld. Aerolev Unit | -5/Factory | Z-intel Imp. Lightning Gun | -5/Factory | Z-intel Recoil Stabilizer | -5/Factory | Z-intel Com. Wheel | -5/Factory | Z-intel Com. Matter Pod | -5/Factory | Z-intel Matter Compressor | -5/Factory | Z-intel Weight Redist. System | -5/Factory | Z-intel Targeting Computer | -5/Factory | Z-intel Coil Gun | -5/Factory | Z-intel Adv. Assault Cannon | -5/Factory | Z-intel Hvy. Machine Gun | -5/Factory | Z-intel Imp. Component Analysis Suite | -5/Factory | Z-intel Hvy. Flak Cannon | -5/Factory | Z-intel Hvy. Laser | -5/Factory | Z-intel Imp. Weapon Shielding | -5/Factory | Z-intel Fission Core | -5/Factory | Z-intel Adv. Signal Interpreter | -5/Factory | Z-intel Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Adv. Energy Well | -4/Factory | Z-intel Cld. Nuclear Pulse Thruster | -4/Factory | Z-intel Diametric Drive | -4/Factory | Z-intel Particle Accelerator | -4/Factory | Z-intel Hvy. Wave Gun | -4/Factory | Z-intel Kinetic Spear | -4/Factory | Z-intel Exp. Targeting Computer | -4/Factory | Z-intel Exp. Thermal Converter | -4/Factory | Z-intel Adv. Thermal Defense Suite | -4/Factory | Z-intel Prc. Matter Filter | -4/Factory | Z-intel Robot Schematics ------------------ S-27 Virus | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free G-67 Veteran | -6/Data Miner | Free L-41 Fighter | -6/Data Miner | Free H-66 Slayer | -6/Data Miner | Free I-36 Angel | -6/Data Miner | Free I-47 Archangel | -6/Data Miner | Free Fabricated ------------ Adv. Sensor Array | x1 | -7/Factory Adv. Terrain Scanner | x2 | -6/Factory Exp. Signal Interpreter | x1 | -5/Factory Exp. Sensor Array | x1 | -4/Factory Exp. Terrain Scanner | x1 | -4/Factory Alien Tech Used ----------------- Integrated Dissipator Achievements -------------- None Challenges ------------ None Game ------ Seed AluminumBiometalEdition Manual? 0 Play Time 04:58:23 Cumulative 720.2 hours Start 2020.03.24 @ 07:43:30 End 2020.03.26 @ 08:11:49 Sessions 17 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 217 Rogue 217 Adventurer 0 Explorer 0 Win Type - Total 26 Types 19/1/3/3/0/0/0 Lore% 67 Gallery% 84 Achievement% 67 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 28cea2aa-374f-4c96-8cf8-72491a6ce0e4