Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.05.01 @ 02:30:25

Player: thingamajigger

Result: Self-destructed

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (14)       2800
Robots Destroyed (136)     680
Value Destroyed (4610)     4610
Prototype IDs (20)         400
Alien Tech Used (0)        0
Bonus (521)                521
              TOTAL SCORE: 11011

 Bonus
-------
Follower Combat Kills      98
Met Data Miner             300
Destroyed Z-Imprinter      1000
Friendly Fire              -877

 Cogmind 
---------
Core Integrity             100/850
Matter                     175/500
Energy                     17/100
System Corruption          1%
Temperature                Cool (96)
Movement                   Treading (240) Ox2
Location                   -6/Deep Caves

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (2) ---
         Spiked Medium Treads
>               --- UTILITY (10) -----
  High-capacity Storage Unit
  High-capacity Storage Unit
  High-capacity Matter Pod
       Enhanced Optical Array
       Improved Signal Interpreter
>               --- WEAPON (2) -------
                    (None)
>               --- INVENTORY (20) ---
       Improved Deuterium Engine
      Makeshift Power Source
          Light Treads
          Light Treads
                Carbon-fiber Leg
                Surveybot 24 Scanner
       Hardened Light Armor Plating
                Heart of Steel

 Peak State 
------------
>               --- POWER ------------
                Neutrino Core
>               --- PROPULSION -------
                Carbon-fiber Leg
       Enhanced Flexi-carbon Leg
>               --- UTILITY ----------
  High-capacity Storage Unit
  High-capacity Storage Unit
        Compact Battery
        Compact Battery
        Compact Battery
       Enhanced Optical Array
       Improved Signal Interpreter
                Heart of Steel
>               --- WEAPON -----------
       Advanced Assault Cannon
>               --- INVENTORY --------
         Medium Treads
                Carbon-fiber Leg
                Flexi-carbon Leg
      Makeshift Flight Unit
  High-capacity Matter Pod
                Plasma Rifle
                Flak Gun
       Improved Light Cannon
                Rocket Launcher
                Rocket Launcher
                Rocket Launcher
                Axe
                Dirty Bomb Trap
                Dirty Bomb Trap
                Dirty Bomb Trap
                Fire Trap
                Fire Trap
[Rating: 67]

 Favorites 
-----------
Power                      Improved Deuterium Engine
  Engine                   Improved Deuterium Engine
  Power Core               Enhanced Nuclear Core
Propulsion                 Advanced Treads
  Treads                   Advanced Treads
  Leg                      Carbon-fiber Leg
  Flight Unit              Makeshift Flight Unit
Utility                    High-capacity Storage Unit
  Device                   Improved Cooling System
  Storage                  High-capacity Storage Unit
  Processor                Improved Signal Interpreter
  Hackware                 Makeshift System Shield
  Protection               Layered Light Armor Plating
Weapon                     EMP Blaster
  Energy Gun               Beam Rifle
  Energy Cannon            Improved EM Pulse Cannon
  Ballistic Gun            Flak Gun
  Ballistic Cannon         Assault Cannon
  Launcher                 EMP Blaster
  Impact Weapon            Great Maul
  Slashing Weapon          Axe

 Build                          | -11 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  
-------                    Run  | Scr Mat Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Dee 
Slots Evolved              8    | .   .   2   .   2   2   .   .   .   .   2   .   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  8    | .   .   2   .   2   2   .   .   .   .   2   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             193  | 8   6   6   15  33  20  4   1   .   23  9   7   17  27  17  
  Power                    16   | 2   1   1   1   4   2   .   .   .   1   .   1   1   2   .   
    Engine                 9    | 2   1   1   1   1   .   .   .   .   1   .   .   .   2   .   
    Core                   7    | .   .   .   .   3   2   .   .   .   .   .   1   1   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               35   | 2   .   .   3   9   4   .   1   .   7   .   1   2   4   2   
    Treads                 13   | .   .   .   .   4   4   .   1   .   2   .   .   .   .   2   
    Leg                    19   | 2   .   .   3   5   .   .   .   .   3   .   1   2   3   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 3    | .   .   .   .   .   .   .   .   .   2   .   .   .   1   .   
  Utility                  74   | 2   3   3   5   9   9   2   .   .   7   5   2   8   16  3   
    Device                 23   | .   1   2   2   4   1   .   .   .   2   1   1   3   6   .   
    Storage                18   | 2   2   .   .   2   2   .   .   .   2   1   1   2   4   .   
    Processor              8    | .   .   .   1   1   2   1   .   .   1   .   .   .   1   1   
    Hackware               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Protection             24   | .   .   1   2   2   4   1   .   .   2   3   .   3   4   2   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   68   | 2   2   2   6   11  5   2   .   .   8   4   3   6   5   12  
    Energy Gun             24   | 2   1   1   4   7   .   .   .   .   .   2   .   1   1   5   
    Energy Cannon          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Ballistic Gun          18   | .   1   1   2   4   .   .   .   .   3   2   .   1   1   3   
    Ballistic Cannon       9    | .   .   .   .   .   3   .   .   .   2   .   .   3   .   1   
    Launcher               13   | .   .   .   .   .   2   2   .   .   3   .   2   1   1   2   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Slashing Weapon        2    | .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  6    | .   .   .   .   .   1   .   .   .   3   .   .   .   .   2   
Parts Lost                 102  | .   2   2   10  27  7   1   .   .   11  7   1   13  .   21  
  Power                    11   | .   1   .   .   4   1   .   .   .   1   1   .   2   .   1   
  Propulsion               18   | .   .   .   2   7   1   .   .   .   3   .   .   2   .   3   
  Utility                  30   | .   .   .   3   6   3   .   .   .   4   3   .   5   .   6   
  Weapon                   43   | .   1   2   5   10  2   1   .   .   3   3   1   4   .   11  
  Highest Loss Streak      17   | .   1   2   3   17  5   1   .   .   6   6   1   6   .   11  
Average Slot Usage (%)     83   | .   98  96  95  85  92  96  92  92  84  79  82  87  70  85  
  Engine                   3    | .   13  11  11  3   .   .   .   .   1   3   .   .   4   5   
  Core                     2    | .   .   .   .   5   7   7   7   7   5   .   2   3   .   .   
  Treads                   4    | .   .   .   .   7   15  15  15  15  10  .   .   .   .   6   
  Leg                      8    | .   28  22  21  8   .   .   .   .   4   13  13  13  9   6   
  Device                   8    | .   13  22  10  10  11  .   .   .   1   5   11  10  9   3   
  Storage                  16   | .   14  11  11  19  14  15  15  15  15  12  15  27  16  25  
  Processor                14   | .   .   .   2   7   14  22  23  23  27  18  13  13  13  13  
  Protection               9    | .   .   8   17  6   12  22  23  23  3   14  13  5   4   9   
  Energy Gun               2    | .   19  5   10  7   1   .   .   .   .   2   .   1   .   2   
  Ballistic Gun            3    | .   8   16  11  9   1   .   .   .   3   5   .   1   3   5   
  Ballistic Cannon         1    | .   .   .   .   .   12  5   .   .   3   .   .   4   .   .   
  Launcher                 2    | .   .   .   .   .   .   6   7   7   5   1   5   3   1   2   
  Impact Weapon            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             144  | 13  40  46  52  68  81  77  72  72  133 144 96  98  102 102 
  Greatest Support         57   | 20  20  20  20  42  44  44  44  44  48  57  48  43  43  48  
  Greatest Overweight (x)  6    | 2   1   2   4   5   1   1   1   1   6   2   2   2   2   2   
  Average Overweight (x)   1    | .   .   2   2   1   .   1   1   1   1   1   1   1   1   1   
Largest Inventory Capacity 40   | 6   12  12  12  18  18  18  18  18  40  32  20  20  20  20  
  Average Capacity         17   | 5   8   12  12  17  17  18  18  18  27  27  20  20  15  20  
  Most Carried             24   | 3   6   10  12  18  18  18  18  18  24  23  20  20  20  20  
  Average Carried          14   | 1   4   6   10  6   17  17  17  18  20  19  18  18  13  15  
  Final Capacity           32   | 6   12  12  12  18  18  18  18  18  32  20  20  20  20  20  
  Final Carried            20   | 3   5   9   11  18  18  18  18  18  19  18  19  13  20  10  

 Class Distribution 
--------------------
 36% | Mutant
 34% | Scavenger-Mutant
 25% | Hauler-Mutant
  3% | Infiltrator-Mutant

 Dominant Class 
----------------
             Mutant | -10/Materials
 Infiltrator-Mutant | -9/Materials
   Scavenger-Mutant | -9/Storage
   Scavenger-Mutant | -8/Materials
             Mutant | -7/Factory
             Mutant | -7/Lower Caves
             Mutant | -7/Lower Caves
             Mutant | -7/Data Miner
      Hauler-Mutant | -6/Proximity Caves
      Hauler-Mutant | -6/Factory
      Hauler-Mutant | -6/Lower Caves
   Scavenger-Mutant | -6/Lower Caves
   Scavenger-Mutant | -6/Zion
      Hauler-Mutant | -6/Deep Caves

 Resources                      | -11 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  
-----------                Run  | Scr Mat Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Dee 
Matter Collected           5398 | 329 113 99  271 378 643 433 99  .   754 153 287 680 906 253 
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            5680 | 196 222 140 960 967 821 165 382 .   350 302 70  342 324 439 
  Parts                    286  | 16  10  11  55  43  45  12  13  .   12  10  5   9   11  34  
Haulers Intercepted        1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Recyclers Shooed           3    | .   .   .   1   1   1   .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      30   | .   .   .   .   .   .   6   10  .   2   .   4   5   3   .   
  Prevented                32   | .   .   .   .   .   .   3   9   .   16  .   .   4   .   .   

 Kills                          | -11 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  
-------                    Run  | Scr Mat Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Dee 
Combat Hostiles Destroyed  104  | .   5   2   18  22  15  6   6   .   7   5   4   6   .   8   
  Guns                     52   | .   4   2   18  21  .   .   .   .   1   1   .   1   .   4   
  Cannons                  15   | .   .   .   .   .   12  .   .   .   .   .   .   1   .   2   
  AOE                      31   | .   .   .   .   .   3   5   4   .   5   4   4   4   .   2   
Classes Destroyed          18   | 3   3   1   2   .   3   1   .   .   1   1   1   .   .   2   
  Worker                   3    | 2   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Builder                  2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
  Tunneler                 6    | 4   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Recycler                 5    | 1   .   .   1   .   3   .   .   .   .   .   .   .   .   .   
  Minesweeper              1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Mechanic                 1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Watcher                  9    | .   1   1   2   .   5   .   .   .   .   .   .   .   .   .   
  Swarmer                  27   | .   3   .   .   4   3   4   .   .   3   3   4   3   .   .   
  Grunt                    41   | .   2   .   11  14  6   .   4   .   3   1   .   .   .   .   
  Brawler                  2    | .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   
  Duelist                  2    | .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   
  Sentry                   17   | .   .   2   6   3   4   .   1   .   .   1   .   .   .   .   
  Hunter                   4    | .   .   .   .   .   .   2   .   .   .   .   .   2   .   .   
  Programmer               1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Behemoth                 2    | .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   
  Z-Technician             5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   
  Z-Light                  7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   7   
  Decomposer               1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Savage                   4    | .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   
Best Kill Streak           7    | 5   3   2   7   5   5   4   3   .   3   3   4   3   .   4   
  Combat Bots Only         7    | .   2   2   7   5   3   4   3   .   3   3   4   3   .   4   
Max Kills in Single Turn   3    | 1   1   1   1   2   3   3   1   .   3   1   2   1   1   2   
  Gunslinging              1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   .   .   3   3   1   .   3   1   2   1   .   1   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Z-Imprinter (-6/Deep Caves)

 Combat                          | -11  -10  -9   -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   
--------                   Run   | Scr  Mat  Mat  Sto  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Dee  
Damage Taken               13023 | 37   372  281  845  2636 1370 290  346  .    1723 1148 151  1438 35   2351 
  Core                     1752  | .    54   58   103  405  165  23   6    .    188  173  28   195  .    354  
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         61    | 100  78   .    59   26   .    .    .    .    45   .    .    .    .    .    
Volleys Fired              460   | 9    30   13   72   87   59   12   20   .    34   31   5    41   4    43   
  Largest                  2     | 2    2    2    2    2    2    1    1    .    2    2    1    2    1    2    
  Hottest                  155   | 80   80   70   88   88   92   33   33   .    96   103  33   123  28   155  
Shots Fired                766   | 18   60   26   143  154  108  12   20   .    56   41   5    56   4    63   
  Gun                      542   | 18   60   26   143  154  20   .    .    .    32   35   .    11   4    39   
  Cannon                   135   | .    .    .    .    .    86   .    .    .    11   .    .    24   .    14   
  Launcher                 89    | .    .    .    .    .    2    12   20   .    13   6    5    21   .    10   
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  414   | .    23   15   74   78   96   .    .    .    43   25   .    25   4    31   
  Thermal                  244   | 9    28   11   69   76   10   .    .    .    .    10   .    10   .    21   
  Explosive                23    | .    .    .    .    .    2    4    .    .    .    .    5    2    .    10   
  Electromagnetic          85    | 9    9    .    .    .    .    8    20   .    13   6    .    19   .    1    
  Robot Hit Streak         29    | 10   6    12   15   14   20   6    6    .    29   8    2    6    6    8    
  Robot Miss Streak        5     | 1    5    3    5    2    2    1    1    .    2    4    3    3    2    4    
  Penetration Max          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Secondary Targets        5     | .    .    1    2    1    .    .    .    .    .    1    .    .    .    .    
    Max Gunslinging Chain  1     | .    .    1    1    1    .    .    .    .    .    1    .    .    .    .    
Shots Hit Robots           537   | 12   28   20   97   125  81   8    15   .    45   29   5    36   9    27   
  Core Hits                276   | 8    9    5    32   56   38   8    16   .    18   18   5    19   7    37   
  Critical Hits            10    | .    .    1    1    .    6    .    .    .    2    .    .    .    .    .    
  Critical Kills           1     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 7     | .    .    .    1    .    5    .    .    .    1    .    .    .    .    .    
Melee Attacks              49    | .    .    .    .    .    .    .    .    .    .    .    3    .    46   .    
  Impact                   40    | .    .    .    .    .    .    .    .    .    .    .    .    .    40   .    
  Slashing                 9     | .    .    .    .    .    .    .    .    .    .    .    3    .    6    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            9     | .    .    .    .    .    .    .    .    .    .    .    3    .    6    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           13411 | 182  414  247  1458 1918 2412 445  663  .    1441 723  679  957  550  1322 
  Guns                     6592  | 149  402  247  1458 1910 275  .    .    .    662  640  .    185  73   591  
  Cannons                  2661  | .    .    .    .    .    1894 .    .    .    244  .    .    390  .    133  
  Explosions               3321  | 33   .    .    .    .    237  445  663  .    535  83   345  382  .    598  
  Melee                    811   | .    .    .    .    .    .    .    .    .    .    .    334  .    477  .    
  Ramming                  26    | .    12   .    .    8    6    .    .    .    .    .    .    .    .    .    
  Kinetic                  6221  | .    104  143  688  958  2039 .    .    .    906  465  .    408  73   437  
  Thermal                  2912  | 87   206  104  770  952  130  .    36   .    .    175  .    167  .    285  
  Explosive                1561  | .    .    .    .    .    237  316  .    .    .    .    345  65   .    598  
  Electromagnetic          1880  | 95   92   .    .    .    .    129  627  .    535  83   .    317  .    2    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 811   | .    .    .    .    .    .    .    .    .    .    .    334  .    477  .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         2     | .    .    .    .    .    2    2    2    2    2    .    .    1    1    1    
  Average Corruption       1     | .    .    .    .    .    2    2    2    2    2    .    .    1    1    1    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  36    | .    .    .    .    .    10   2    9    1    10   .    .    .    1    3    
    Message Errors         14    | .    .    .    .    .    5    1    2    1    3    .    .    .    .    2    
    Heat Flow Errors       3     | .    .    .    .    .    .    .    1    .    2    .    .    .    .    .    
    Energy Discharges      5     | .    .    .    .    .    .    .    2    .    2    .    .    .    1    .    
    Data Loss (minor)      10    | .    .    .    .    .    3    1    4    .    2    .    .    .    .    .    
    Targeting Errors       4     | .    .    .    .    .    2    .    .    .    1    .    .    .    .    1    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            307   | 2    .    .    .    .    21   25   31   .    .    .    201  19   .    8    
  Projectiles              24    | .    .    .    .    .    21   .    .    .    .    .    .    3    .    .    
  Explosions               108   | 2    .    .    .    .    .    25   31   .    .    .    26   16   .    8    
  Melee                    175   | .    .    .    .    .    .    .    .    .    .    .    175  .    .    .    
Knockbacks                 16    | .    .    .    .    .    12   .    .    .    .    .    .    3    .    1    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  13    | .    .    .    .    .    9    .    .    .    .    .    .    3    .    1    
  Secondary                3     | .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      245   | 37   6    .    .    .    .    54   9    .    8    41   34   56   .    .    
  Shots                    14    | 1    .    .    .    .    .    2    2    .    1    3    2    3    .    .    
  Rammed                   3     | .    1    .    .    1    1    .    .    .    .    .    .    .    .    .    
Targets Rammed             4     | .    1    .    .    2    1    .    .    .    .    .    .    .    .    .    
  Kicked                   1     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        512   | 54   114  9    188  218  512  70   262  .    249  176  .    138  .    96   
  Average Temperature      71    | 27   37   5    63   87   115  29   88   .    66   64   .    64   .    32   
  Received Heat Transfer   3942  | .    156  99   309  1350 393  .    171  .    297  354  .    156  .    657  
  Effects                  17    | .    .    .    .    .    15   .    2    .    .    .    .    .    .    .    
    Shutdowns              3     | .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    
    Energy Bleed           1     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
    Interference           4     | .    .    .    .    .    2    .    2    .    .    .    .    .    .    .    
    Matter Decay           1     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
    Short Circuit          1     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
    Damage (minor)         2     | .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    
    Damage (major)         5     | .    .    .    .    .    5    .    .    .    .    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           5     | .    1    .    .    .    .    1    2    .    1    .    .    .    .    .    
  Combat Hostiles          5     | .    1    .    .    .    .    1    2    .    1    .    .    .    .    .    
  Parts Fried              10    | .    1    .    .    .    .    2    4    .    3    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              1     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          1     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             8     | .    1    .    2    2    .    .    .    .    .    2    .    .    .    1    
  Heat Transferred         6732  | 175  593  249  1887 2270 333  .    50   .    .    400  .    350  .    425  
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      4     | 1    .    .    .    .    .    .    2    .    .    .    .    1    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  
-------                    Run  | Scr Mat Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Dee 
Peak Influence             394  | 35  289 196 286 270 394 .   .   .   .   150 .   .   .   .   
  Initial                  121  | .   22  121 4   57  63  .   .   .   .   .   .   .   .   .   
  Average                  155  | 15  125 113 171 127 216 .   .   .   .   85  .   .   .   .   
Maximum Alert Level        1    | .   1   .   1   1   1   .   .   .   .   .   .   .   .   .   
  Low Security (%)         67   | 100 72  100 57  77  43  .   .   .   .   100 .   .   .   .   
  Level 1                  32   | .   27  .   42  22  56  .   .   .   .   .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          13   | .   2   .   2   5   3   .   .   .   .   1   .   .   .   .   
  Investigation            3    | .   2   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Extermination            1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Reinforcement            6    | .   .   .   2   2   1   .   .   .   .   1   .   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 3    | .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  
---------                  Run  | Scr Mat Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Dee 
Distress Signals           7    | .   1   .   4   .   2   .   .   .   .   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              174  | .   13  4   25  28  46  7   7   .   9   9   4   9   1   12  
  Peak Tracking Total      6    | .   4   2   3   6   4   4   3   .   3   4   4   3   1   6   
  Tactical Retreats        20   | .   4   .   .   3   10  .   1   .   .   1   .   1   .   .   

 Traps                          | -11 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  
-------                    Run  | Scr Mat Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Dee 
Traps Triggered            5    | .   1   .   .   .   2   .   .   .   .   1   .   .   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                5    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   3   
  Triggered                2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   

 Machines                       | -11 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  
----------                 Run  | Scr Mat Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Dee 
Machines Disabled          10   | .   1   .   .   2   .   .   .   .   .   3   .   .   3   1   
  Max in Single Turn       2    | .   1   .   .   1   .   .   .   .   .   2   .   .   1   1   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  
---------                  Run  | Scr Mat Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Dee 
Machines Accessed          23   | .   2   6   4   1   3   .   1   4   .   2   .   .   .   .   
  Terminals                14   | .   2   4   4   .   2   .   .   .   .   2   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              3    | .   .   2   .   1   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                76   | .   4   13  12  4   10  .   1   28  .   4   .   .   .   .   
  Successful               58   | .   2   9   7   4   6   .   1   28  .   1   .   .   .   .   
  Failed                   18   | .   2   4   5   .   4   .   .   .   .   3   .   .   .   .   
    Catastrophic           3    | .   1   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   23   | .   2   7   10  .   4   .   .   .   .   .   .   .   .   .   
  Terminals                35   | .   4   9   12  .   6   .   .   .   .   4   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          4    | .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              8    | .   .   4   .   4   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             41   | .   1   3   5   .   2   .   1   28  .   1   .   .   .   .   
  Record                   11   | .   .   .   .   .   .   .   .   11  .   .   .   .   .   .   
  Part Schematic           9    | .   .   .   .   .   .   .   .   9   .   .   .   .   .   .   
  Robot Schematic          5    | .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   
  Robot Analysis           3    | .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        3    | .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   
  Open Door                2    | .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   
  Terminal Index           3    | .   1   .   1   .   1   .   .   .   .   .   .   .   .   .   
  Alert Level              3    | .   .   .   1   .   1   .   .   .   .   1   .   .   .   .   
  Zone Layout              2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       4    | .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   
  Scan Component           2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
  Repair                   2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 8    | .   .   4   .   4   .   .   .   .   .   .   .   .   .   .   
  Insert Component         4    | .   .   2   .   2   .   .   .   .   .   .   .   .   .   .   
  Analyze                  4    | .   .   2   .   2   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         5    | .   1   2   2   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                5    | .   1   2   2   .   .   .   .   .   .   .   .   .   .   .   
    Assimilate             1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Botnet                 4    | .   1   1   2   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         17   | .   2   6   4   .   3   .   .   .   .   2   .   .   .   .   
  Full Trace Events        1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  5    | .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   13   | .   .   2   .   2   .   .   .   9   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
  Time                     52   | .   .   .   .   .   52  .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           4    | .   .   2   .   2   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 4    | .   .   2   .   2   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  
------------               Run  | Scr Mat Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Dee 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  
--------                   Run  | Scr Mat Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Dee 
Total Allies               13   | .   .   1   .   .   .   .   .   .   1   .   .   .   11  .   
  Largest Group            7    | .   .   1   1   .   .   .   .   .   1   .   .   .   7   7   
  Highest-Rated Group      185  | .   .   10  10  .   .   .   .   .   94  .   .   .   185 182 
  Highest-Rated Ally       94   | .   .   10  10  .   .   .   .   .   94  .   .   .   31  31  
Total Orders               3    | .   .   .   1   2   .   .   .   .   .   .   .   .   .   .   
  STAY                     1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  EXPLORE                  2    | .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               36   | .   .   .   .   .   .   .   .   .   19  .   .   .   .   17  
  Total Damage             763  | .   .   .   .   .   .   .   .   .   532 .   .   .   .   231 
  Kills                    5    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   3   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  
-------                    Run  | Scr Mat Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Dee 
Robot Analysis Total       3    | .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    8    | .   .   .   .   .   .   .   1   .   1   .   2   2   2   .   
Drone Launches             4    | .   .   .   2   2   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         3    | .   .   .   1   2   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -9   -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   
-------------              Run   | Scr  Mat  Mat  Sto  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Dee  
Turns Passed               16196 | 144  334  538  932  831  1594 677  1109 190  1220 521  806  965  5493 842  
Spaces Moved               7553  | 90   164  261  357  271  672  392  619  116  591  249  476  422  2502 371  
  Core                     20    | 15   .    .    .    .    .    .    .    .    .    .    .    .    5    .    
  Treads                   2550  | .    .    .    .    156  672  392  619  116  419  .    .    .    .    176  
  Legs                     4503  | 75   164  261  357  115  .    .    .    .    172  249  476  422  2017 195  
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   480   | .    .    .    .    .    .    .    .    .    .    .    .    .    480  .    
  Fastest Speed            40    | 50   120  180  180  172  145  165  165  165  165  120  150  150  40   190  
  Average Speed            166   | 115  130  180  182  185  167  165  165  165  177  169  162  170  159  190  
  Slowest Speed            300   | 150  150  180  240  270  172  165  165  165  300  180  180  180  190  190  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       46    | 4    28   24   58   29   19   55   61   74   81   7    70   63   88   42   
  Regions Visited          14
    Branch Regions         9
  Pre-discovered Areas     5     | .    .    .    .    .    .    .    .    1    .    .    .    .    4    .    
  Known Exits Taken        9     | .    .    .    .    1    1    1    1    .    1    1    1    1    1    .    
  Unknown Exits Taken      5     | 1    1    1    1    .    .    .    .    1    .    .    .    .    .    .    
Scrap Searched             12    | .    .    .    .    .    .    .    2    .    2    .    1    3    4    .    
Spaces Dug                 16    | .    .    .    .    .    .    .    .    .    .    .    .    .    16   .    
Terrain Destroyed          188   | 3    .    .    .    .    30   28   3    .    1    .    37   27   16   43   
  Melee                    15    | .    .    .    .    .    .    .    .    .    .    .    .    .    15   .    
  Projectile               26    | .    .    .    .    .    17   .    .    .    1    .    .    .    1    7    
  AOE                      147   | 3    .    .    .    .    13   28   3    .    .    .    37   27   .    36   
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -9   -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   
---------                  Run   | Scr  Mat  Mat  Sto  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Dee  
Total                      10333 | 109  222  304  496  440  1046 409  689  115  710  306  501  608  3933 445  
  Wait                     1810  | 1    16   14   35   16   235  .    44   .    38   6    .    119  1286 .    
  Move                     7540  | 89   164  260  356  270  671  391  618  115  590  248  475  421  2501 371  
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  152   | 1    4    8    11   25   32   2    2    .    11   11   6    2    35   2    
  Fast Attach              76    | 7    1    1    4    15   7    .    .    .    6    5    3    8    13   6    
  Attach                   83    | .    2    4    9    16   4    2    1    .    12   3    2    6    12   10   
  Detach                   33    | 1    .    1    3    2    1    .    .    .    7    1    1    1    12   3    
  Swap                     34    | 1    3    1    2    2    9    2    .    .    5    1    2    3    2    1    
  Drop                     86    | .    2    2    4    5    27   .    4    .    7    .    4    4    22   5    
  Fire                     460   | 9    30   13   72   87   59   12   20   .    34   31   5    41   4    43   
  Melee                    49    | .    .    .    .    .    .    .    .    .    .    .    3    .    46   .    
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     1     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
  Crush                    2     | .    .    .    .    1    1    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   2     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    
  Trap                     5     | .    .    .    .    .    .    .    .    .    .    .    .    2    .    3    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-9/Storage
-8/Materials
-7/Factory
-7/Lower Caves
-7/Lower Caves
-7/Data Miner
-6/Proximity Caves
-6/Factory
-6/Lower Caves
-6/Lower Caves
-6/Zion (discovered 2 exits: *Dee / [*Pro])
-6/Deep Caves

 History 
---------
  Turn | Location           | Event
     6 | -11/Scrapyard      | Discovered new exit (range 16)
   145 | -11/Scrapyard      | Entered Materials
   301 | -10/Materials      | Build established: Mutant
   471 | -10/Materials      | Discovered new exit (range 5)
   479 | -10/Materials      | Entered another Materials area
   479 | -9/Materials       | Evolved 2 slots: Utility x2
   640 | -9/Materials       | Discovered new exit (range 15)
   772 | -9/Materials       | Build established: Infiltrator-Mutant
  1017 | -9/Materials       | Entered Storage
  1017 | -9/Storage         | Accompanied by 1 ally
  1224 | -9/Storage         | Destroyed 7 combat bots
  1543 | -9/Storage         | Build established: Scavenger-Mutant
  1756 | -9/Storage         | Lost 3 parts (1n2u)
  1874 | -9/Storage         | Discovered new exit (range 14)
  1949 | -9/Storage         | Entered Materials
  1949 | -8/Materials       | Evolved 2 slots: Utility x2
  2126 | -8/Materials       | Lost 6 parts (1n2u3w)
  2222 | -8/Materials       | Garrison activated, responded to threat
  2304 | -8/Materials       | Core integrity fell below 50%
  2343 | -8/Materials       | Lost 17 parts (4p4n3u6w)
  2775 | -8/Materials       | Discovered new exit (range 4)
  2779 | -8/Materials       | Identified exit to Factory
  2780 | -8/Materials       | Entered Factory
  2780 | -7/Factory         | Evolved 2 slots: Utility x2
  3045 | -7/Factory         | Lost 5 parts (1p2u2w)
  3315 | -7/Factory         | Build established: Mutant
  4176 | -7/Factory         | Discovered new exit (range 16)
  4232 | -7/Factory         | Identified exit to Lower Caves
  4274 | -7/Factory         | Repaired Lrg. Storage Unit
  4305 | -7/Factory         | Repaired Hcp. Storage Unit
  4374 | -7/Factory         | Entered Lower Caves
  4613 | -7/Lower Caves     | Encountered a Warlord checkpoint
  4632 | -7/Lower Caves     | P-60 Hacker assimilated allied 1D-R8C(l)
  4930 | -7/Lower Caves     | Discovered new exit (range 9)
  4952 | -7/Lower Caves     | Identified exit to Lower Caves
  5051 | -7/Lower Caves     | Entered another Lower Caves area
  5208 | -7/Lower Caves     | Attracted the attention of an 0b10 checkpoint
  5329 | -7/Lower Caves     | Learned Factory emergency access door positions
  5585 | -7/Lower Caves     | Encountered a Warlord checkpoint
  5732 | -7/Lower Caves     | Discovered new exit (range 5)
  5739 | -7/Lower Caves     | Identified exit to Data Miner
  5918 | -7/Lower Caves     | Found Prototype Device
  6160 | -7/Lower Caves     | Entered Data Miner
  6160 | -7/Data Miner      | Discovered new exit (range 6)
  6192 | -7/Data Miner      | Met Data Miner
  6256 | -7/Data Miner      | Learned location of Section 7 (-3)
  6256 | -7/Data Miner      | Acquired the access code to Warlord's prototype stash
  6278 | -7/Data Miner      | Received God Mode back door access code from Data Miner
  6350 | -7/Data Miner      | Entered Proximity Caves
  6390 | -6/Proximity Caves | Identified Heart of Steel
  6543 | -6/Proximity Caves | Learned Factory garrison access intel
  6651 | -6/Proximity Caves | Escorted by Enhanced Grunt
  6698 | -6/Proximity Caves | Lost 3 parts (3u)
  6856 | -6/Proximity Caves | Build established: Hauler-Mutant
  7174 | -6/Proximity Caves | Spotted B-75 Beast
  7252 | -6/Proximity Caves | Destroyed B-75 Beast
  7253 | -6/Proximity Caves | Core integrity fell below 50%
  7270 | -6/Proximity Caves | Lost 6 parts (1p3n2w)
  7502 | -6/Proximity Caves | Discovered new exit (range 19)
  7547 | -6/Proximity Caves | Identified exit to Factory
  7570 | -6/Proximity Caves | Entered Factory
  7570 | -6/Factory         | Evolved 2 slots: Utility x2
  7572 | -6/Factory         | Loaded intel: 4 garrison access locations
  7854 | -6/Factory         | Discovered new exit (range 22)
  7954 | -6/Factory         | Lost 6 parts (1p3u2w)
  7986 | -6/Factory         | Identified exit to Lower Caves
  8091 | -6/Factory         | Entered Lower Caves
  8129 | -6/Lower Caves     | Encountered a Warlord checkpoint
  8625 | -6/Lower Caves     | Learned Factory emergency access door positions
  8789 | -6/Lower Caves     | Learned Factory garrison access intel
  8885 | -6/Lower Caves     | Discovered new exit (range 5)
  8895 | -6/Lower Caves     | Identified exit to Lower Caves
  8897 | -6/Lower Caves     | Entered another Lower Caves area
  9260 | -6/Lower Caves     | Spotted B-75 Beast
  9325 | -6/Lower Caves     | Learned location of 1 exit from Factory
  9337 | -6/Lower Caves     | Identified exit to Zion
  9454 | -6/Lower Caves     | Build established: Scavenger-Mutant
  9526 | -6/Lower Caves     | Lost 3 parts (2u1w)
  9651 | -6/Lower Caves     | Destroyed B-75 Beast
  9680 | -6/Lower Caves     | Lost 6 parts (1p2n1u2w)
  9862 | -6/Lower Caves     | Entered Zion
  9907 | -6/Zion            | Discovered new exit (range 21)
 10183 | -6/Zion            | System corruption cleaned by Quarantine Array
 10319 | -6/Zion            | Gained Derelict followers
 10715 | -6/Zion            | Build established: Hauler-Mutant
 10745 | -6/Zion            | Learned 8 Factory zone layouts
 10853 | -6/Zion            | Learned Factory trap positions
 10879 | -6/Zion            | Learned location of Armory (-4)
 11221 | -6/Zion            | Gained Derelict followers
 11535 | -6/Zion            | Build established: Scavenger-Mutant
 11593 | -6/Zion            | Learned location of Quarantine (-3)
 12951 | -6/Zion            | Build established: Mutant
 14033 | -6/Zion            | Discovered new exit (range 4)
 14399 | -6/Zion            | Build established: Hauler-Mutant
 14699 | -6/Zion            | Build established: Scavenger-Mutant
 15283 | -6/Zion            | Identified exit to Deep Caves
 15336 | -6/Zion            | Saw the warning signs outside the Deep Caves entrance
 15355 | -6/Zion            | Entered Deep Caves
 15355 | -6/Deep Caves      | Accompanied by 7 allies
 15460 | -6/Deep Caves      | Found Unknown Processor
 15460 | -6/Deep Caves      | Identified Surveybot 24 Chip
 15470 | -6/Deep Caves      | Found Surveybot 24 Scanner
 15745 | -6/Deep Caves      | Attacked by Z-Imprinter
 15760 | -6/Deep Caves      | Core integrity fell below 50%
 15786 | -6/Deep Caves      | Destroyed Z-Imprinter
 15816 | -6/Deep Caves      | Lost 11 parts (2n4u5w)
 15965 | -6/Deep Caves      | Z-Facility disabled
 16058 | -6/Deep Caves      | Build established: Hauler-Mutant
 16189 | -6/Deep Caves      | Core integrity fell below 20%
 16197 | -6/Deep Caves      | Self-destructed

 Last Messages 
---------------
16141_ Zio. Laser-S destroyed. <x2>
16154_ Slug penetrates 61-KIA(z).
16154_ 61-KIA(z) destroyed.
16157_ 8R-IDX(z) destroyed.
16159_ Zio. Light Carapace destroyed.
16160_ Slug penetrates EP-D9I(z).
16160_ O9-OOP(z) destroyed.
16160_ EP-D9I(z) destroyed.
16163_ Slug penetrates E7-A5H(z). <x2>
16169_ Slug penetrates Z-Facility.
16169_ System corrupted: Adv. Assault Cannon targeting data glitched.
16169_ E7-A5H(z) knocked back.
16170_ Gauss Rifle destroyed.
16174_ Imp. Deuterium Engine destroyed.
16176_ Lgt. Treads destroyed.
16178_ Com. Battery destroyed.
16181_ E7-A5H(z) destroyed.
16186_ Adv. Assault Cannon destroyed.
16195_ Destroyed Zio. Light Carapace.
16196_ Beamcaster destroyed.

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
| ????????????????????????####?????????????????????? |
| ????????????????????????#!!#????###############??? |
| ??????????????????????###!*#?####             ##?? |
| ??????????????????????# ;@[###                 #?? |
| ??????????????????????##;%%!#                  ### |
| ???????????????????# ??##z%%*[                   # |
| ????#         #   ##   "!%!!!=                     |
| ????#                   !=*!!                      |
| ?????#                   [                         |
| ???????#                                           |
| ???????##                                          |
| ???????#                     " ""    """"""        |
| ???????#                      " "" """"""""        |
| ???????#                      """""""""""""        |
| ??????                       """"""""""""""        |
| ??????#                      """""""""""           |
| ??????##                     """"""""""""""        |
| ???????#                     """"""""""""""        |
| ???????                      """"""""""""""        |
| ???????#                     """"""""""""""        |
| ????????                     """""""""!" "         |
| ????????                      """""""   *          |
| ?????????                     """"""""/= *         |
| ??????????                    """"""""" =          |
| ????????????                  """""""""            |
| ???????????????               """""""""""  !       |
| ?????????????????             """"""""""""" =      |
| ????????????????????          ?"""""       *       |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           67
Energy Generation          19
Energy Capacity            1215
Matter Stores              381
Matter Capacity            500
Sight Range                22
Terrain Scan Density       10
ECM Strength               2
Additional Mass Support    9
Armor Coverage             450
Resistance: TH             15
Resistance: EM             15
Core Shielding             20
Propulsion Shielding       33
Evasion (%)                62
Targeting Accuracy         13
Recoil Reduction           2
Kinecelleration            30
Defensive Hacking          11

 Item Schematics 
-----------------
        Structural Scanner | -9/Materials  | Scanalyzed
        Imp. Assault Rifle | -9/Materials  | Scanalyzed
               EMP Blaster | -8/Materials  | Scanalyzed
           Imp. Ion Engine | -8/Materials  | Scanalyzed
          Combat Drone Bay | -7/Data Miner | Free
 Lgt. Regenerative Plating | -7/Data Miner | Free
     Exp. Flexi-carbon Leg | -7/Data Miner | Free
              Triangulator | -7/Data Miner | Free
  Exp. Transmission Jammer | -7/Data Miner | Free
       Cmb. Gravmag System | -7/Data Miner | Free
            Exp. ECM Suite | -7/Data Miner | Free
   Mni. Smartbomb Launcher | -7/Data Miner | Free
              Plasma Sword | -7/Data Miner | Free

 Robot Schematics 
------------------
     S-27 Virus | -7/Data Miner | Free
   G-50 Soldier | -7/Data Miner | Free
   G-67 Veteran | -7/Data Miner | Free
 X-72 Disruptor | -7/Data Miner | Free
     I-36 Angel | -7/Data Miner | Free

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              FissionPulseStick
  Manual?         0
Play Time         01:23:08
  Cumulative      47.5 hours
  Start           2021.05.01 @ 01:11:51
  End             2021.05.01 @ 02:30:25
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          99
  Rogue           88
  Adventurer      4
  Explorer        7
Win Type          -
  Total           2
  Types           2/0/0/0/0/0/0/0/0
Lore%             38
Gallery%          62
Achievement%      40
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: cc5b42f1-3136-4b90-bcc5-24686a6e9960