Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.12 @ 14:25:47

Player: ThatBishHoly

Result: Destroyed by S-10 Pest with Light Assault Rifle

 Performance 
-------------
Evolutions (1)             500
Regions Visited (3)        600
Robots Destroyed (13)      65
Value Destroyed (272)      272
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (-68)                -68
              TOTAL SCORE: 1409

 Bonus
-------
Friendly Fire              -68

 Cogmind 
---------
Core Integrity             0/400
Matter                     242/300
Energy                     65/100
System Corruption          1%
Temperature                Cool (0)
Movement                   Core (150) Ox2
Location                   -9/Mines

 Parts 
-------
>        --- POWER (1) --------
             (None)
>        --- PROPULSION (3) ---
             (None)
>        --- UTILITY (3) ------
   Small Storage Unit
         Visual Processing Unit
>        --- WEAPON (2) -------
  Medium Laser
>        --- INVENTORY (8) ----
         Aluminum Leg
         Aluminum Leg
         Heat Sink
         Huge Storage Unit

 Peak State 
------------
>          --- POWER ------------
     Heavy Ion Engine
>          --- PROPULSION -------
           Aluminum Leg
           Aluminum Leg
           Aluminum Leg
>          --- UTILITY ----------
     Small Storage Unit
           Visual Processing Unit
>          --- WEAPON -----------
  Improved Medium Laser
     Light Assault Rifle
>          --- INVENTORY --------
           Ion Engine
           Aluminum Leg
           Aluminum Leg
           Heat Sink
           Huge Storage Unit
    Medium Laser
           Grenade Launcher
[Rating: 13]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Wheel                    Wheel
Utility                    Small Storage Unit
  Device                   Tractor Beam
  Storage                  Small Storage Unit
  Processor                Visual Processing Unit
Weapon                     Light Assault Rifle
  Energy Gun               Medium Laser
  Ballistic Gun            Light Assault Rifle
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -9  -9  
-------                    Run  | Yrd Mat Mat Min 
Slots Evolved              2    | .   .   2   .   
  Power                    .    | .   .   .   .   
  Propulsion               1    | .   .   1   .   
  Utility                  1    | .   .   1   .   
  Weapon                   .    | .   .   .   .   
Parts Attached             26   | 6   4   11  5   
  Power                    5    | 1   2   2   .   
    Engine                 5    | 1   2   2   .   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               8    | 2   .   4   2   
    Treads                 .    | .   .   .   .   
    Leg                    6    | .   .   4   2   
    Wheel                  2    | 2   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  6    | 1   2   3   .   
    Device                 4    | .   1   3   .   
    Storage                1    | 1   .   .   .   
    Processor              1    | .   1   .   .   
    Hackware               .    | .   .   .   .   
    Protection             .    | .   .   .   .   
    Artifact               .    | .   .   .   .   
  Weapon                   7    | 2   .   2   3   
    Energy Gun             4    | 1   .   1   2   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          1    | 1   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               2    | .   .   1   1   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  2    | .   .   2   .   
Parts Lost                 13   | .   2   4   7   
  Power                    2    | .   1   1   .   
  Propulsion               5    | .   1   .   4   
  Utility                  3    | .   .   2   1   
  Weapon                   3    | .   .   1   2   
  Highest Loss Streak      7    | .   2   2   7   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     80   | .   84  76  78  
  Engine                   8    | .   10  9   .   
  Leg                      11   | .   .   15  30  
  Wheel                    11   | .   20  6   .   
  Device                   3    | .   4   1   9   
  Storage                  12   | .   14  11  11  
  Processor                9    | .   6   11  11  
  Energy Gun               11   | .   14  11  5   
  Ballistic Gun            8    | .   14  7   .   
  Launcher                 2    | .   .   2   11  
Naked Turns                .    | .   .   .   .   
Heaviest Build             17   | 13  13  17  12  
  Greatest Support         35   | 20  20  30  35  
  Greatest Overweight (x)  1    | .   1   1   1   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 8    | 8   8   8   8   
  Average Capacity         7    | 6   8   8   8   
  Most Carried             8    | 5   7   8   7   
  Average Carried          5    | .   4   6   6   
  Final Capacity           8    | 8   8   8   8   
  Final Carried            7    | .   7   6   4   

 Class Distribution 
--------------------
 67% | Mutant
 32% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
 Scavenger-Mutant | -9/Mines

 Resources                      | -11 -10 -9  -9  
-----------                Run  | Yrd Mat Mat Min 
Matter Collected           513  | 206 97  129 81  
  Remotely                 117  | .   .   36  81  
Salvage Created            418  | .   122 236 60  
  Parts                    33   | .   9   21  3   
Haulers Intercepted        1    | .   .   1   .   
Recyclers Shooed           .    | .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -9  -9  
-------                    Run  | Yrd Mat Mat Min 
Combat Hostiles Destroyed  22   | .   4   7   11  
  Guns                     8    | .   4   4   .   
  AOE                      14   | .   .   3   11  
Classes Destroyed          6    | .   2   2   2   
  Builder                  1    | .   .   .   1   
  Hauler                   1    | .   .   1   .   
  Swarmer                  5    | .   2   3   .   
  Grunt                    5    | .   2   3   .   
  Sentry                   1    | .   .   1   .   
  Assembled                11   | .   .   .   11  
Best Kill Streak           12   | .   4   3   12  
  Combat Bots Only         11   | .   4   3   11  
Max Kills in Single Turn   5    | .   1   2   5   
  Gunslinging              .    | .   .   .   .   
  Exploded                 5    | .   .   2   5   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11 -10 -9  -9  
--------                   Run  | Yrd Mat Mat Min 
Hostile Shots Fired        121  | .   33  36  52  
  Missed                   40   | .   10  10  20  
Damage Taken               1458 | .   231 369 858 
  Core                     491  | .   86  48  357 
  Absorbed by Shields      .    | .   .   .   .   
Core Remaining (%)         82   | 100 65  .   .   
Volleys Fired              50   | .   18  25  7   
  Largest                  2    | .   2   2   2   
  Hottest                  86   | .   70  86  86  
Shots Fired                94   | .   36  45  13  
  Gun                      80   | .   36  42  2   
  Cannon                   .    | .   .   .   .   
  Launcher                 14   | .   .   3   11  
  Special                  .    | .   .   .   .   
  Kinetic                  36   | .   18  18  .   
  Thermal                  44   | .   18  24  2   
  Explosive                14   | .   .   3   11  
  Electromagnetic          .    | .   .   .   .   
  Robot Hit Streak         7    | .   7   7   5   
  Robot Miss Streak        3    | .   2   3   2   
  Penetration Max          .    | .   .   .   .   
  Secondary Targets        2    | .   1   1   .   
    Max Gunslinging Chain  1    | .   1   1   .   
Shots Hit Robots           58   | .   23  28  7   
  Core Hits                49   | .   7   11  31  
  Critical Kills           .    | .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   
  Critical Strikes         6    | .   2   4   .   
    Burn                   6    | .   2   4   .   
Melee Attacks              .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Slashing                 .    | .   .   .   .   
  Piercing                 .    | .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   
Damage Inflicted           1650 | .   222 459 969 
  Guns                     601  | .   222 362 17  
  Cannons                  .    | .   .   .   .   
  Explosions               1049 | .   .   97  952 
  Melee                    .    | .   .   .   .   
  Ramming                  .    | .   .   .   .   
  Kinetic                  194  | .   87  107 .   
  Thermal                  407  | .   135 255 17  
  Explosive                1049 | .   .   97  952 
  Electromagnetic          .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Slashing                 .    | .   .   .   .   
  Piercing                 .    | .   .   .   .   
Highest Corruption         2    | .   2   1   1   
  Average Corruption       1    | .   1   1   1   
  Corruption Purged        .    | .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   
  Effects                  2    | .   .   .   2   
    Parts Rejected         1    | .   .   .   1   
    Alerts                 1    | .   .   .   1   
Overload Shots             .    | .   .   .   .   
Overflow Damage            .    | .   .   .   .   
  Projectiles              .    | .   .   .   .   
  Explosions               .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
Knockbacks                 .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Kinetic                  .    | .   .   .   .   
  Secondary                .    | .   .   .   .   
Self-Inflicted Damage      23   | .   .   .   23  
  Shots                    1    | .   .   .   1   
  Rammed                   .    | .   .   .   .   
Targets Rammed             .    | .   .   .   .   
  Kicked                   .    | .   .   .   .   
  Crushed                  .    | .   .   .   .   
Highest Temperature        305  | .   90  305 .   
  Average Temperature      83   | .   28  106 .   
  Received Heat Transfer   189  | .   78  111 .   
Siege Activations          .    | .   .   .   .   
Robots Corrupted           .    | .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   
  Parts Fried              .    | .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   
Robots Melted              .    | .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   
  Parts Melted             4    | .   2   2   .   
  Heat Transferred         1443 | .   555 851 37  
Parts Sabotaged            .    | .   .   .   .   
Parts Stolen               .    | .   .   .   .   
Parts Stripped             .    | .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   

 Alert                          | -11 -10 -9  -9  
-------                    Run  | Yrd Mat Mat Min 
Peak Influence             251  | .   114 251 108 
  Initial                  97   | .   .   1   97  
  Average                  65   | .   38  93  83  
Maximum Alert Level        1    | .   .   1   .   
  Low Security (%)         92   | 100 100 80  100 
  Level 1                  7    | .   .   19  .   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          1    | .   .   1   .   
  Investigation            1    | .   .   1   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            .    | .   .   .   .   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -9  -9  
---------                  Run  | Yrd Mat Mat Min 
Distress Signals           3    | .   1   2   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              44   | .   7   13  24  
  Peak Tracking Total      15   | .   6   4   15  
  Tactical Retreats        1    | .   .   1   .   

 Traps                          | -11 -10 -9  -9  
-------                    Run  | Yrd Mat Mat Min 
Traps Triggered            4    | .   3   1   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -9  -9  
----------                 Run  | Yrd Mat Mat Min 
Machines Disabled          .    | .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -9  
---------                  Run  | Yrd Mat Mat Min 
Machines Accessed          4    | .   3   1   .   
  Terminals                4    | .   3   1   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                13   | .   10  3   .   
  Successful               7    | .   5   2   .   
  Failed                   6    | .   5   1   .   
    Catastrophic           .    | .   .   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   .    | .   .   .   .   
  Terminals                13   | .   10  3   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             7    | .   5   2   .   
  Emergency Access Points  1    | .   .   1   .   
  Terminal Index           1    | .   1   .   .   
  Unreport Threat          1    | .   1   .   .   
  Locate Traps             1    | .   1   .   .   
  Zone Layout              3    | .   2   1   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         3    | .   2   1   .   
  Full Trace Events        1    | .   .   1   .   
  Feedback Events          1    | .   .   1   .   
    Corruption             1    | .   .   1   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  
------------               Run  | Yrd Mat Mat Min 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -9  
--------                   Run  | Yrd Mat Mat Min 
Total Allies               2    | .   .   .   2   
  Largest Group            2    | .   .   .   2   
  Highest-Rated Group      38   | .   .   .   38  
  Highest-Rated Ally       31   | .   .   .   31  
Total Orders               .    | .   .   .   .   
Ally Attacks               3    | .   .   .   3   
  Total Damage             22   | .   .   .   22  
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -9  
-------                    Run  | Yrd Mat Mat Min 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   1   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11 -10 -9  -9  
-------------              Run  | Yrd Mat Mat Min 
Turns Passed               797  | 45  310 312 130 
Spaces Moved               590  | 45  290 167 88  
  Core                     21   | 10  .   .   11  
  Treads                   .    | .   .   .   .   
  Legs                     177  | .   .   100 77  
  Wheels                   392  | 35  290 67  .   
  Hover                    .    | .   .   .   .   
  Flight                   .    | .   .   .   .   
  Fastest Speed            50   | 50  80  95  100 
  Average Speed            98   | 73  83  120 117 
  Slowest Speed            190  | 80  95  190 120 
  Overloaded Moves         .    | .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   
  Robots Hopped            .    | .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   
Exploration Rate (%)       26   | 4   54  19  29  
  Regions Visited          3
    Branch Regions         1
  Pre-discovered Areas     1    | .   .   .   1   
  Known Exits Taken        .    | .   .   .   .   
  Unknown Exits Taken      3    | 1   1   1   .   
Scrap Searched             .    | .   .   .   .   
Spaces Dug                 .    | .   .   .   .   
Terrain Destroyed          80   | .   .   18  62  
  Melee                    .    | .   .   .   .   
  Projectile               .    | .   .   .   .   
  AOE                      80   | .   .   18  62  
Terrain Rammed             .    | .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   
  Machines Disabled        .    | .   .   .   .   

 Actions                        | -11 -10 -9  -9  
---------                  Run  | Yrd Mat Mat Min 
Total                      716  | 56  324 235 101 
  Wait                     29   | .   4   25  .   
  Move                     587  | 44  289 166 88  
  Hop                      .    | .   .   .   .   
  Pick Up                  22   | 6   9   6   1   
  Fast Attach              1    | .   .   1   .   
  Attach                   18   | 6   2   7   3   
  Detach                   .    | .   .   .   .   
  Swap                     7    | .   2   3   2   
  Drop                     2    | .   .   2   .   
  Fire                     50   | .   18  25  7   
  Melee                    .    | .   .   .   .   
  Ram                      .    | .   .   .   .   
  Kick                     .    | .   .   .   .   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x2 / [*Min x2])
-9/Materials
-9/Mines

 History 
---------
 Turn | Location      | Event
   21 | -11/Scrapyard | Discovered new exit (range 15)
   46 | -11/Scrapyard | Entered Materials
   84 | -10/Materials | Discovered new exit (range 16)
  216 | -10/Materials | Discovered new exit (range 16)
  257 | -10/Materials | Discovered new exit (range 18)
  317 | -10/Materials | Build established: Mutant
  347 | -10/Materials | Discovered new exit (range 5)
  356 | -10/Materials | Entered another Materials area
  356 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  653 | -9/Materials  | Discovered new exit (range 11)
  668 | -9/Materials  | Entered Mines
  703 | -9/Mines      | Met a Derelict bent on vengeance
  715 | -9/Mines      | Learned location of Zion (-7)
  721 | -9/Mines      | Assembled infested the area
  726 | -9/Mines      | Assisted by a Guerilla fighting off Assembled
  779 | -9/Mines      | Destroyed 11 combat bots
  784 | -9/Mines      | Core integrity fell below 50%
  790 | -9/Mines      | Core integrity fell below 20%
  793 | -9/Mines      | Lost 4 allies
  798 | -9/Mines      | Destroyed by S-10 Pest with Light Assault Rifle

 Last Messages 
---------------
  payload.
00761_ D-53 Grenadier unfolds itself. <x2>
00762_ R7-P5S(h) destroyed.
00762_ Grenade Launcher destroyed.
00764_ Mni. Grenade Launcher destroyed.
00767_ as-01580 destroyed.
00770_ The unstable cave ceiling collapses. <x2>
00770_ as-96796 destroyed.
00774_ Tractor Beam destroyed.
00774_ Aluminum Leg destroyed.
00775_ The unstable cave ceiling collapses. <x2>
00780_ Aluminum Leg destroyed.
00780_ Carbon-fiber Leg destroyed.
00782_ The unstable cave ceiling collapses. <x4>
00785_ Aluminum Leg destroyed.
00787_ The unstable cave ceiling collapses.
00787_ S-10 Pest destroyed.
00794_ The unstable cave ceiling collapses.
00798_ System corrupted: Imp. Medium Laser
  rejected.

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
| ?????????????????????????????????????              |
| ?????????????????????????????????????              |
| ????????????????????#####????????????              |
| ????????????????#####   ##???????????              |
| ???????????????##        #???????????              |
| ?????????#######         ##??????????              |
| ????????##    #           #??????????              |
| #########                 ##?????????              |
|    ==!       <             ##????????              |
|    |%                       #????????              |
| ???#                        #????????              |
| ??##                 ss    #?????????              |
| ??#    ## d            s @ #?????????              |
| ??#        #     #    ##   #?????????              |
| ###                   ######?????????              |
|                      ##??????????????              |
|                $    %#???????????????              |
|            #      # =#???????????????              |
|            ###         ??????????????              |
| #         ##?# #######   ????????????              |
|           ##?###??????#   ???????????              |
|            ##??????????#    ?????????              |
|             ##??????????###  ????????              |
|              #???????????????????????              |
| ##    !      #???????????????????????              |
| ?#    %     ##???????????????????????              |
| ##         ##????????????????????????              |
|  ##    #  ##?????????????????????????              |
|  ###  %   #??????????????????????????              |
|           #??????????????????????????              |
| ?##       #??????????????????????????              |
| ???#     ##??????????????????????????              |
| ????# ####???????????????????????????              |
| ????# #??????????????????????????????              |
| ????  #??????????????????????????????              |
| ????   ??????????????????????????????              |
| ????   ??????????????????????????????              |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           35
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                18
Robot Scan Range           14
Terrain Scan Density       10
Evasion (%)                55

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              GreatMassCompressor
  Manual?         0
Play Time         00:14:21
  Cumulative      60.9 hours
  Start           2024.07.12 @ 14:11:26
  End             2024.07.12 @ 14:25:47
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          169
  Rogue           169
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             23
Gallery%          41
Achievement%      26
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              48/Smallcaps
Map View          25x22
Zoom Use          81%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 939f37cb-888b-4d81-988e-cdd68880a54d