Cogmind - Beta 14 --- EXPLORER MODE // 2025.02.22 @ 23:21:14 Player: swetpototo Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (4) 800 Robots Destroyed (32) 160 Value Destroyed (863) 863 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2503 Bonus ------- None Cogmind --------- Core Integrity 332/400 Matter 254/300 Energy 410/410 System Corruption 0% Temperature Cool (0) Movement Treading (145) Location -9/Recycling Parts ------- > --- POWER (2) -------- Backup Power I Light Nuclear Core > --- PROPULSION (2) --- Advanced Treads Advanced Treads > --- UTILITY (4) ------ Improved Heat Sink Large Storage Unit High-capacity Battery Backup Plating I > --- WEAPON (2) ------- Shotgun Shotgun > --- INVENTORY (15) --- Advanced Treads Advanced Treads Heat Sink Large Battery (200) Sensor Array Improved Terrain Scanner Improved Terrain Scanner Seismic Detector Transport Network Coupler Utility Shielding Beam Rifle Advanced Beam Cannon Compact Ion Cannon Shotgun Rocket Launcher Peak State ------------ > --- POWER ------------ Backup Power I Light Nuclear Core > --- PROPULSION ------- Advanced Treads Advanced Treads > --- UTILITY ---------- Improved Heat Sink Large Storage Unit High-capacity Battery Backup Plating I > --- WEAPON ----------- Compact Ion Cannon Shotgun > --- INVENTORY -------- Advanced Treads Advanced Treads Heat Sink Large Battery Sensor Array Improved Terrain Scanner Improved Terrain Scanner Seismic Detector Transport Network Coupler Utility Shielding Beam Rifle Advanced Beam Cannon Shotgun Shotgun Rocket Launcher [Rating: 26] Favorites ----------- Power Backup Power I Engine Backup Power I Power Core Light Nuclear Core Propulsion Advanced Treads Treads Advanced Treads Leg Aluminum Leg Hover Unit Backup Propulsion I Utility Backup Plating I Device Improved Heat Sink Storage High-capacity Battery Protection Backup Plating I Weapon Shotgun Energy Gun Backup Laser I Energy Cannon Beam Cannon Ballistic Gun Shotgun Build | -11 -10 -9 -9 -9 ------- Run | Yrd Mat Mat Sto Rec Slots Evolved 3 | . 1 2 . . Power 1 | . 1 . . . Propulsion . | . . . . . Utility 2 | . . 2 . . Weapon . | . . . . . Parts Attached 20 | . 3 12 4 1 Power 1 | . . . 1 . Engine . | . . . . . Core 1 | . . . 1 . Reactor . | . . . . . Propulsion 3 | . . 3 . . Treads 2 | . . 2 . . Leg . | . . . . . Wheel . | . . . . . Hover 1 | . . 1 . . Flight . | . . . . . Utility 5 | . 1 4 . . Device 2 | . . 2 . . Storage 3 | . 1 2 . . Processor . | . . . . . Hackware . | . . . . . Protection . | . . . . . Artifact . | . . . . . Weapon 11 | . 2 5 3 1 Energy Gun 1 | . . 1 . . Energy Cannon 4 | . 2 1 1 . Ballistic Gun 6 | . . 3 2 1 Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 3 | . . 1 2 . Parts Lost 1 | . . 1 . . Power 1 | . . 1 . . Propulsion . | . . . . . Utility . | . . . . . Weapon . | . . . . . Highest Loss Streak 1 | . . 1 . . To Critical Strikes . | . . . . . Average Slot Usage (%) 97 | . 91 96 100 100 Engine 17 | . 16 19 17 10 Core 2 | . . . 2 10 Treads 7 | . . 1 20 20 Leg 2 | . 16 . . . Hover 10 | . 8 18 . . Device 7 | . . 9 10 10 Storage 17 | . 11 18 20 20 Protection 10 | . 12 10 10 10 Energy Gun 3 | . 13 1 . . Energy Cannon 1 | . 6 . . . Ballistic Gun 16 | . 4 18 19 19 Peak Build Rating 26 | . 8 20 26 26 Average Rating 16 | . 7 15 20 23 On Entrance 13 | 7 7 8 20 26 Naked Turns . | . . . . . Heaviest Build 39 | 21 24 35 39 39 Greatest Support 44 | 20 20 44 44 44 Greatest Overweight (x) 2 | 1 1 2 . . Average Overweight (x) . | 1 . 1 . . Largest Inventory Capacity 15 | . 10 15 15 15 Average Capacity 13 | . 9 13 15 15 Most Carried 15 | . 10 15 15 15 Average Carried 11 | . 7 9 14 15 Final Capacity 15 | 10 10 15 15 15 Final Carried 15 | 7 6 13 15 15 Class Distribution -------------------- 100% | Hacker-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Mutant | -9/Storage Hacker-Mutant | -9/Recycling Resources | -11 -10 -9 -9 -9 ----------- Run | Yrd Mat Mat Sto Rec Matter Collected 669 | 193 45 285 146 . Remotely . | . . . . . Salvage Created 1337 | . 371 618 243 105 Parts 60 | . 9 35 9 7 Haulers Intercepted 4 | . . 3 1 . Recyclers Shooed 3 | . 2 . 1 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -9 -9 ------- Run | Yrd Mat Mat Sto Rec Combat Hostiles Destroyed 24 | . 4 13 4 3 Guns 24 | . 4 13 4 3 Classes Destroyed 8 | . 2 5 . 1 Worker 1 | . . 1 . . Hauler 4 | . . 3 1 . Recycler 2 | . 2 . . . Mechanic 1 | . . 1 . . Swarmer 4 | . . 3 . 1 Grunt 13 | . 4 8 1 . Protector 1 | . . . . 1 Sentry 6 | . . 2 3 1 Best Kill Streak 3 | . 3 3 2 3 Combat Bots Only 3 | . 3 3 1 3 Max Kills in Single Turn 2 | . 1 1 1 2 Gunslinging 1 | . . . . 1 Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -9 -------- Run | Yrd Mat Mat Sto Rec Hostile Shots Fired 75 | . 23 37 10 5 Missed 14 | . 4 8 1 1 Damage Taken 488 | . 147 223 86 32 Core 91 | . 23 33 26 9 Absorbed by Shields . | . . . . . Ignored by Resistances 305 | . 92 138 53 22 Core Remaining (%) 95 | 100 90 . . . Volleys Fired 62 | . 15 34 11 2 Largest 2 | . 2 2 2 2 Hottest 120 | . 120 86 46 46 Shots Fired 120 | . 30 64 22 4 Gun 112 | . 22 64 22 4 Cannon 8 | . 8 . . . Launcher . | . . . . . Special . | . . . . . Kinetic 88 | . 8 54 22 4 Thermal 24 | . 14 10 . . Explosive . | . . . . . Electromagnetic 8 | . 8 . . . Robot Hit Streak 32 | . 13 32 23 4 Robot Miss Streak 3 | . 2 3 1 2 Penetration Max . | . . . . . Secondary Targets 2 | . . 1 . 1 Max Gunslinging Chain 1 | . . 1 . 1 Shots Hit Robots 102 | . 22 56 20 4 Core Hits 59 | . 10 33 11 5 Critical Kills 1 | . . 1 . . Critical Parts Destroyed . | . . . . . Critical Strikes 2 | . . 2 . . Burn 1 | . . 1 . . Destroy 1 | . . 1 . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 1635 | . 266 880 410 79 Guns 1518 | . 159 877 410 72 Cannons 107 | . 107 . . . Explosions . | . . . . . Melee . | . . . . . Ramming 10 | . . 3 . 7 Kinetic 1277 | . 40 755 410 72 Thermal 281 | . 159 122 . . Explosive . | . . . . . Electromagnetic 67 | . 67 . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage 3 | . 3 . . . Projectiles 3 | . 3 . . . Explosions . | . . . . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 1 | . . 1 . . Shots . | . . . . . Rammed 2 | . . 1 . 1 Targets Rammed 2 | . . 1 . 1 Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 207 | . 207 198 . . Average Temperature 74 | . 68 90 . . Received Heat Transfer 357 | . 132 144 63 18 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 2 | . 1 1 . . Heat Transferred 851 | . 444 407 . . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -9 -9 ------- Run | Yrd Mat Mat Sto Rec Peak Influence 262 | . 132 262 215 134 Initial 59 | . . 39 30 59 Average 90 | . 70 90 101 96 Maximum Alert Level 1 | . . 1 1 . Low Security (%) 95 | . 100 93 88 100 Level 1 4 | . . 6 11 . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 4 | . 2 1 1 . Investigation 2 | . 2 . . . Extermination . | . . . . . Reinforcement 2 | . . 1 1 . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -9 -9 --------- Run | Yrd Mat Mat Sto Rec Distress Signals 4 | . . 3 1 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 34 | . 6 19 5 4 Peak Tracking Total 4 | . 3 4 1 3 Tactical Retreats . | . . . . . Traps | -11 -10 -9 -9 -9 ------- Run | Yrd Mat Mat Sto Rec Traps Triggered . | . . . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -9 ---------- Run | Yrd Mat Mat Sto Rec Machines Disabled . | . . . . . Max in Single Turn . | . . . . . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -9 -9 --------- Run | Yrd Mat Mat Sto Rec Machines Accessed 16 | . 4 4 5 3 Terminals 12 | . 2 3 5 2 Fabricators . | . . . . . Repair Stations 2 | . 1 1 . . Recycling Units 2 | . 1 . . 1 Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 53 | . 11 21 11 10 Successful 32 | . 5 14 8 5 Failed 21 | . 6 7 3 5 Catastrophic 2 | . 2 . . . Database Lockouts . | . . . . . Manual 14 | . 3 6 1 4 Terminals 42 | . 6 18 11 7 Fabricators . | . . . . . Repair Stations 5 | . 2 3 . . Recycling Units 6 | . 3 . . 3 Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 24 | . 3 11 8 2 Part Schematic 1 | . . 1 . . Prototype ID Bank 3 | . . 1 2 . Open Door 3 | . . . 3 . Branch Access Points 2 | . . 1 1 . Emergency Access Points 1 | . . 1 . . Unreport Threat 2 | . . 2 . . Dispatch Records 3 | . . 1 1 1 Security Status 1 | . 1 . . . Transport Status 2 | . . 1 . 1 Recall Investigation 1 | . . . 1 . Hauler Manifests 2 | . 1 1 . . Registered Components 1 | . . 1 . . Zone Layout 2 | . 1 1 . . Fabricator Hacks . | . . . . . Repair Station Hacks 2 | . 1 1 . . Refit 2 | . 1 1 . . Recycling Unit Hacks 1 | . . . . 1 Report Inventory 1 | . . . . 1 Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 5 | . 1 2 . 2 Terminals 3 | . . 2 . 1 Botnet 2 | . . 1 . 1 Skim 1 | . . 1 . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 2 | . 1 . . 1 Recyclers 1 | . 1 . . . Tunnel 1 | . . . . 1 Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 11 | . 3 3 3 2 Full Trace Events 3 | . 3 . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 1 | . . 1 . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -9 ------------ Run | Yrd Mat Mat Sto Rec Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -9 -------- Run | Yrd Mat Mat Sto Rec Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -9 ------- Run | Yrd Mat Mat Sto Rec Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -9 ------------- Run | Yrd Mat Mat Sto Rec Turns Passed 1833 | . 291 958 277 307 Spaces Moved 937 | 1 132 444 155 205 Core . | . . . . . Treads 398 | . . 38 155 205 Legs 82 | 1 81 . . . Wheels . | . . . . . Hover 457 | . 51 406 . . Flight . | . . . . . Fastest Speed 66 | 190 76 66 145 145 Average Speed 162 | 190 175 172 145 145 Slowest Speed 225 | 190 190 225 145 145 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 28 | 2 32 42 30 36 Regions Visited 4 Branch Regions 2 Pre-discovered Areas 1 | . . . . 1 Known Exits Taken 4 | 1 1 1 1 . Unknown Exits Taken . | . . . . . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed . | . . . . . Melee . | . . . . . Projectile . | . . . . . AOE . | . . . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -9 --------- Run | Yrd Mat Mat Sto Rec Total 1138 | . 167 576 186 209 Wait 77 | . 6 61 10 . Move 933 | . 131 443 154 205 Hop . | . . . . . Pick Up 13 | . 2 9 2 . Fast Attach 14 | . 3 9 2 . Attach 1 | . . 1 . . Detach 10 | . 2 6 2 . Swap 5 | . . 2 2 1 Drop 21 | . 8 10 3 . Fire 62 | . 15 34 11 2 Melee . | . . . . . Ram 1 | . . 1 . . Kick . | . . . . . Crush 1 | . . . . 1 Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -9/Materials (discovered 4 exits: *Mat / Min x2 / *Sto) -9/Storage -9/Recycling (discovered 1 exit: *Fac) History --------- Turn | Location | Event 1 | -11/Scrapyard | Identified exit to Materials 1 | -11/Scrapyard | Discovered exit to Materials (range 0) 1 | -11/Scrapyard | Entered Materials 1 | -10/Materials | Evolved 1 slot: Power x1 132 | -10/Materials | Identified exit to Mines 132 | -10/Materials | Discovered exit to Mines (range 11) 236 | -10/Materials | Identified exit to Materials 236 | -10/Materials | Discovered exit to Materials (range 16) 292 | -10/Materials | Entered another Materials area 292 | -9/Materials | Evolved 2 slots: Utility x2 318 | -9/Materials | Build established: Hacker-Mutant 330 | -9/Materials | Identified exit to Mines 330 | -9/Materials | Identified exit to Storage 732 | -9/Materials | Identified exit to Materials 732 | -9/Materials | Discovered exit to Materials (range 16) 1250 | -9/Materials | Entered Storage 1491 | -9/Storage | Identified exit to Recycling 1521 | -9/Storage | Used back door to open Recycling access 1527 | -9/Storage | Entered Recycling 1826 | -9/Recycling | Identified exit to Factory 1826 | -9/Recycling | Discovered exit to Factory (range 5) 1834 | -9/Recycling | Self-destructed Last Messages --------------- >>Recycling(Report) Matter reserves: 0 Inventory: Melee Analysis Suite (70%) 01757_ Connecting with Recycling Unit... >>Force(Tunnel) DISCOVERED[-3/Testing] 01826_ EXIT=FOUND: FACTORY 01832_ Connecting with Terminal... >>Enumerate(Squads) Retrieving dispatch records... No active records found. >>Enumerate(Transport) Retrieving latest reported positions... No active transport squads found. >>Trojan(Botnet) Trojan loaded successfully. Testing... Terminal linked with 0 systems. Awaiting botnet instructions. 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