Cogmind - Beta 16 @@@ ROGUE MODE // 2026.01.08 @ 03:02:45 Player: Rocket Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (39) 195 Value Destroyed (1124) 1124 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (33) 33 TOTAL SCORE: 2952 Bonus ------- High Alert Combat Kills 33 Cogmind --------- Core Integrity 295/550 Matter 15/300 Energy 100/100 System Corruption 12% Temperature Cool (0) Movement Core (50) Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- High-capacity Storage Unit Medium Matter Pod (0) Large Matter Pod (0) Improved Light Cannon Mini Grenade Launcher Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Wheel Wheel > --- UTILITY ---------- Large Storage Unit Improved Sensor Array Improved Signal Interpreter Improved Terrain Scanner Field Recycling Unit > --- WEAPON ----------- Improved Light Cannon Improved Light Cannon Improved Light Cannon > --- INVENTORY -------- Light Ion Engine Light Nuclear Core Wheel Beam Rifle Particle Gun Heavy Assault Rifle Grenade Launcher Mini Grenade Launcher Maul [Rating: 24] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Wheel Leg Aluminum Leg Wheel Wheel Utility Improved Terrain Scanner Device Improved Terrain Scanner Storage Large Storage Unit Processor Visual Processing Unit Weapon Improved Light Cannon Energy Gun Medium Laser Ballistic Gun Heavy Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Grenade Launcher Impact Weapon Maul Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion . | . . . . Utility 3 | . . 1 2 Weapon 1 | . . 1 . Parts Attached 38 | 8 . 9 21 Power 3 | 1 . . 2 Engine 1 | 1 . . . Core 2 | . . . 2 Reactor . | . . . . Propulsion 7 | 2 . . 5 Treads . | . . . . Leg 2 | . . . 2 Wheel 5 | 2 . . 3 Hover . | . . . . Flight . | . . . . Utility 12 | 2 . 2 8 Device 6 | 1 . 1 4 Storage 4 | 1 . . 3 Processor 2 | . . 1 1 Hackware . | . . . . Protection . | . . . . Artifact . | . . . . Weapon 16 | 3 . 7 6 Energy Gun 6 | 3 . 2 1 Energy Cannon . | . . . . Ballistic Gun 2 | . . . 2 Ballistic Cannon 5 | . . 3 2 Launcher 2 | . . 1 1 Special Weapon . | . . . . Impact Weapon 1 | . . 1 . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Corrupted Parts 2 | . . . 2 System Corruption 12 | . . . 12 Parts Lost 13 | . . . 13 Power 1 | . . . 1 Propulsion 6 | . . . 6 Utility 2 | . . . 2 Weapon 4 | . . . 4 Highest Loss Streak 7 | . . . 7 To Critical Strikes . | . . . . Average Backups 6 | . 2 7 7 Power 1 | . 1 1 1 Propulsion . | . . . . Utility 1 | . . 1 1 Weapon 4 | . 1 4 4 Tool/Special . | . . . . Unused Backups 9 | . . 4 5 Power 1 | . . . 1 Propulsion . | . . . . Utility 3 | . . 1 2 Weapon 5 | . . 3 2 Tool/Special . | . . . . Average Slot Usage (%) 90 | . 100 99 85 Engine 5 | . 14 11 2 Core 3 | . . . 5 Leg 1 | . . . 2 Wheel 16 | . 28 22 12 Device 14 | . 14 11 16 Storage 11 | . 14 11 10 Processor 8 | . . 10 8 Energy Gun 6 | . 28 17 . Ballistic Gun 2 | . . . 3 Ballistic Cannon 13 | . . 9 15 Launcher 4 | . . 1 6 Impact Weapon 1 | . . 4 . Peak Build Rating 24 | 9 9 16 24 Average Rating 15 | 5 9 14 18 On Entrance 8 | . 9 9 15 Avg Prop Armor Cover (%) . | . . . . Naked Turns 13 | . . . 13 Heaviest Build 82 | 12 12 21 82 Greatest Support 20 | 20 20 20 20 Greatest Overweight (x) 15 | . . 1 15 Average Overweight (x) 1 | . . . 1 Largest Inventory Capacity 20 | 8 8 8 20 Average Capacity 11 | 7 8 8 14 Most Carried 12 | 1 5 8 12 Average Carried 6 | . 3 7 7 Final Capacity 8 | 8 8 8 5 Final Carried 8 | 1 5 8 5 Class Distribution -------------------- 54% | Skirmisher 26% | Mutant 10% | Gunner 9% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Skirmisher | -9/Materials Skirmisher | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 856 | 114 . 46 696 Remotely . | . . . . Salvage Created 1114 | 52 . 108 954 Parts 71 | 4 . 9 58 Haulers Intercepted 1 | . . 1 . Recyclers Shooed 1 | . . . 1 Parts Field Recycled 35 | . . . 35 Retrieved Matter 223 | . . . 223 Parts Self-Destructed . | . . . . Prevented . | . . . . Parts Restored . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 20 | . . . 20 Guns 2 | . . . 2 Cannons 7 | . . . 7 AOE 11 | . . . 11 Classes Destroyed 11 | 1 . 4 6 Worker 4 | . . . 4 Builder 5 | . . 1 4 Tunneler 3 | 2 . 1 . Hauler 1 | . . 1 . Recycler 3 | . . . 3 Operator 1 | . . 1 . Watcher 2 | . . 1 1 Grunt 11 | . . . 11 Duelist 1 | . . . 1 Sentry 7 | . . . 7 Hunter 1 | . . . 1 Best Kill Streak 9 | 2 . 2 9 Combat Bots Only 9 | . . . 9 Max Kills in Single Turn 3 | 1 . 1 3 Gunslinging . | . . . . Exploded 2 | . . . 2 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 137 | . . 3 134 Missed 52 | . . 1 51 Hits 85 | . . 2 83 Projectile 85 | . . 2 83 Critical Strikes 1 | . . . 1 Damage Taken 1405 | . . 30 1375 Core 255 | . . . 255 Absorbed by Shields . | . . . . Core Remaining (%) 100 | 100 100 100 . Volleys Fired 76 | 10 4 10 52 Largest 3 | 2 2 3 3 Hottest 145 | 90 90 145 103 Shots Fired 188 | 20 8 21 139 Gun 75 | 20 8 8 39 Cannon 89 | . . 9 80 Launcher 24 | . . 4 20 Special . | . . . . Kinetic 124 | . . 9 115 Thermal 38 | 20 8 6 4 Explosive 24 | . . 4 20 Electromagnetic 2 | . . 2 . Robot Hit Streak 8 | 7 6 4 8 Robot Miss Streak 6 | 2 1 2 6 Penetration Max . | . . . . Secondary Targets . | . . . . Shots Hit Robots 83 | 13 5 9 56 Core Hits 90 | 3 . 6 81 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes 5 | 2 . 1 2 Burn 4 | 2 . 1 1 Blast 1 | . . . 1 Melee Attacks 15 | . . 13 2 Impact 15 | . . 13 2 Slashing . | . . . . Piercing . | . . . . Sneak Attacks 2 | . . 2 . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 3039 | 158 60 331 2490 Guns 580 | 158 60 77 285 Cannons 834 | . . 65 769 Explosions 1476 | . . 53 1423 Melee 136 | . . 136 . Ramming 13 | . . . 13 Kinetic 1090 | . . 65 1025 Thermal 273 | 158 60 26 29 Explosive 1081 | . . 53 1028 Electromagnetic 446 | . . 51 395 Impact 136 | . . 136 . Slashing . | . . . . Piercing . | . . . . Highest Corruption 12 | . . . 12 Average Corruption 10 | . . . 10 Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 10 | . . . 10 Message Errors 1 | . . . 1 Matter Fused 5 | . . . 5 Heat Flow Errors 1 | . . . 1 Energy Discharges 1 | . . . 1 Alerts 1 | . . . 1 Weapon Failures 1 | . . . 1 Overload Shots . | . . . . Overflow Damage 52 | . . 41 11 Projectiles 26 | . . 15 11 Explosions . | . . . . Melee 26 | . . 26 . Knockbacks 10 | . . . 10 Impact . | . . . . Kinetic 10 | . . . 10 Secondary . | . . . . Self-Inflicted Damage 59 | . . . 59 Shots 2 | . . . 2 Rammed 2 | . . . 2 Targets Rammed 2 | . . . 2 Kicked . | . . . . Crushed . | . . . . Highest Temperature 363 | 240 80 105 363 Average Temperature 76 | 103 39 37 78 Received Heat Transfer 636 | . . 15 621 Effects 1 | 1 . . . Energy Bleed 1 | 1 . . . Siege Activations . | . . . . Martial Activations . | . . . . Shielding Activations . | . . . . Robots Disrupted 1 | . . . 1 Combat Hostiles 1 | . . . 1 Robots Corrupted 1 | . . 1 . Combat Hostiles . | . . . . Parts Fried 1 | . . 1 . Impact Corruptions 2 | . . 2 . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred 1002 | 545 161 148 148 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Maximum Alert Level 2 | . . . 2 Low Security (%) 80 | 100 100 100 68 Level 1 10 | . . . 16 Level 2 9 | . . . 15 Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Peak Influence 462 | 10 23 21 462 Initial . | . . . . Average 97 | . 6 5 153 Influence Increases 927 | 10 23 94 800 Destroy 0b10 Robot/C 400 | . . . 400 Destroy 0b10 Robot/NC 95 | 10 . 25 60 Destroy Leader 126 | . . 4 122 Successful Hack 40 | . 23 9 8 Disable Machine 90 | . . 15 75 Destroy Structure 101 | . . 26 75 Lose Combat Pursuer 75 | . . 15 60 Influence Decreases 527 | 10 20 97 400 Entered New Map 3 | . . 3 . Time Decay 394 | 10 20 94 270 Lost Part 130 | . . . 130 Squads Dispatched 9 | . . 2 7 Investigation 2 | . . . 2 Extermination . | . . . . Reinforcement 3 | . . 2 1 Assault . | . . . . Garrison 4 | . . . 4 Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded 1 | . . . 1 Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 5 | . . 1 4 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 37 | . . 7 30 Peak Tracking Total 11 | . . 3 11 Tactical Retreats 3 | . . 1 2 Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered 2 | . . . 2 Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled 6 | . . 1 5 Max in Single Turn 2 | . . 1 2 Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 6 | . 1 1 4 Terminals 4 | . 1 1 2 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 1 | . . . 1 Scanalyzers 1 | . . . 1 Garrison Access . | . . . . Total Hacks 12 | . 3 2 7 Successful 7 | . 3 1 3 Failed 5 | . . 1 4 Catastrophic 1 | . . . 1 Database Lockouts . | . . . . Manual 8 | . 3 2 3 Terminals 8 | . 3 2 3 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 2 | . . . 2 Scanalyzers 2 | . . . 2 Garrison Access . | . . . . Terminal Hacks 5 | . 3 1 1 Part Schematic 2 | . 2 . . Level Access Points 3 | . 1 1 1 Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks 1 | . . . 1 Retrieve Matter 1 | . . . 1 Scanalyzer 1 | . . . 1 Retrieve Study 1 | . . . 1 Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered 1 | . . 1 . Used . | . . . . Hacking Detections 3 | . . 1 2 Full Trace Events 1 | . . . 1 Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 2 | . 2 . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Part Studies Acquired 1 | . . . 1 Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Active Infowar (turns) 988 | 12 89 340 547 Optics 716 | . . 327 389 Sensors 161 | . . . 161 Terrain 944 | 12 89 340 503 Structural 11 | . . 11 . Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 1346 | 79 89 340 838 Spaces Moved 867 | 46 92 266 463 Core 34 | 3 . . 31 Treads . | . . . . Legs 34 | . . . 34 Wheels 799 | 43 92 266 398 Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 80 80 50 Average Speed 101 | 78 80 81 118 Slowest Speed 800 | 80 80 95 800 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Potential Cave-ins 2 | . . 2 . Cave-ins Triggered . | . . . . Exploration Rate (%) 22 | 3 24 28 34 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken 2 | . 1 1 . Unknown Exits Taken 1 | 1 . . . Scrap Searched . | . . . . Spaces Dug 34 | . . 32 2 Terrain Destroyed 125 | . . 39 86 Melee 13 | . . 11 2 Projectile 9 | . . 1 8 AOE 103 | . . 27 76 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 1136 | 64 99 343 630 Wait 91 | . . 31 60 Move 864 | 45 91 265 463 Hop . | . . . . Pick Up 25 | 1 4 9 11 Fast Attach 13 | 7 . 1 5 Attach 11 | . . 2 9 Detach 2 | . . . 2 Swap 25 | 1 . 7 17 Drop 12 | . . 5 7 Fire 76 | 10 4 10 52 Melee 15 | . . 13 2 Ram 2 | . . . 2 Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x3) -9/Materials (discovered 3 exits: *Mat x3) -8/Materials (discovered 3 exits: Fac x3) History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 80 | -11/Scrapyard | Entered Materials 127 | -10/Materials | Identified exit to Materials 169 | -10/Materials | Entered another Materials area 169 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 266 | -9/Materials | Identified exit to Materials 509 | -9/Materials | Entered another Materials area 509 | -8/Materials | Evolved 2 slots: Utility x2 666 | -8/Materials | Identified exit to Factory 767 | -8/Materials | Build established: Skirmisher 1108 | -8/Materials | Lost 7 parts (1p2n2u2w) 1114 | -8/Materials | Destroyed 9 combat bots 1136 | -8/Materials | System corruption reached 10% 1197 | -8/Materials | Garrison activated, responded to threat 1334 | -8/Materials | Released all parts (7) 1347 | -8/Materials | Self-destructed Last Messages --------------- 01310_ Hvy. Assault Rifle destroyed. 01311_ System corrupted: Energy discharge (-60). 01315_ G-47 Trooper destroyed. 01318_ Aluminum Leg destroyed. 01318_ Integrated Corrupted Heat Sink (+2). 01318_ Wheel+ destroyed. 01323_ Dropped Med. Matter Pod. 01324_ Acquired Med. Matter Pod. 01328_ Imp. Light Cannon destroyed. 01334_ System corrupted: IFF burst signal emitted. 01334_ Released Assault Cannon. 01334_ Released Imp. Signal Interpreter. 01334_ Released Lrg. Storage Unit. 01334_ Released Field Recycling Unit. 01334_ Released Lgt. Nuclear Core. 01334_ Released Heat Sink. 01334_ Released Imp. Light Cannon. [Achievement: Live, Flee, And Rebuild] 01339_ Acquired 3 matter. Map ----- +----------------------------------------------------+ | ?????????????????????????????????# [% ! | | ?????????????????????????????? ??# % % | | ?????????????????????????????????# # ! # | | ?????????????????????????????????# %|! # | | ?????????????????????????????????# ?# ! * % | | ?????????????????????????????????+ ## = | | ?????????????????????????????????# ## # # | | ?????????????????????????????????# ## # # | | ?????????????????????????????????# ## # ## | | ?????????????????????????????????# ## # | | ???????????????????############### ## # | | ???????????????????# ## ## # * # | | ???????????????????# ]"""" "" ## ""#### ! # | | ???????????????????#*!"""" % """## ###??# | | ???????????????????#*]/] %! %S"## #????## | | ???????????????????#![! %% ## ##??## | | ???????????????????#####""###/### #??## | | ???????????????????????### % "" #??# | | ??????????????????????#### T #?### | | ??????????????????????# #?# # | | ??????????????????????#+###+##### #?## | | ??????????????????????# #######?# # | | ??????????????????????# #???????# | | ??????????????????????# #???????### | | ??????????????????????# #?????????# | | ??????????????????????# @ #????????## | | ??????????????????????# #????????# | | ??????????????????????# #????????## # | | ??????????????????????# #?????????####### | | ??????????????????????#####/#####???????????????## | | ???????????????????????????w#????????????????????? | | ??????????????????????????? #??????????????#?????? | | ??????????????????????????? #????????????#???????? | | ??????????????????????????? #?????????????????###? | | ??????????????????????????? ??????????????????#?? | | ??????????????????????????? ????????????????????? | | ??????????????????????????? ????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????????????????#????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????????????????????#? | | ????????????????????????????????????????????#????? | | ?????????????????????????????????H???????????????? | | ?????????????????????????????????????????????????? | |