Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.09.02 @ 10:57:28 Player: Kotyk77 Result: Destroyed by Y-54 Guardian with Flak Gun Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (96) 480 Value Destroyed (2552) 2552 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (62) 62 TOTAL SCORE: 6314 Bonus ------- High Alert Combat Kills 62 Cogmind --------- Core Integrity 0/700 Matter 190/300 Energy 26/100 System Corruption 14% Temperature Cool (12) Movement Core (50) Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Improved Signal Interpreter Advanced Terrain Scan Processor System Shield > --- WEAPON (3) ------- Scythe > --- INVENTORY (5) ---- Advanced Terrain Scan Processor Weapon Cycler Transmission Jammer Recalibrator Gauss Rifle Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit Trap Scanner Improved Light Armor Plating System Shield > --- WEAPON ----------- Plasma Cannon Gauss Rifle Gauss Cannon > --- INVENTORY -------- Improved Deuterium Engine Micro Nuclear Core Micro Nuclear Core Improved Heat Sink Coolant Injector High-capacity Storage Unit Improved Signal Interpreter Advanced Terrain Scan Processor Energy Filter Force Booster Improved Medium Armor Plating Improved Shield Generator Component Analysis Suite Recalibrator Drone Bay Heavy EM Shotgun Particle Gun Gatling Laser Rocket Launcher Rocket Launcher [Rating: 51] Favorites ----------- Power Micro Nuclear Core Engine Improved Deuterium Engine Power Core Micro Nuclear Core Propulsion Wheel Treads Medium Treads Leg Improved Carbon-fiber Leg Wheel Wheel Hover Unit Airjet Utility High-capacity Storage Unit Device Trap Scanner Storage High-capacity Storage Unit Processor Improved Signal Interpreter Hackware System Shield Protection Improved Light Armor Plating Weapon Rocket Launcher Energy Gun Beam Rifle Energy Cannon Plasma Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Gauss Cannon Launcher Rocket Launcher Special Weapon Plasma Cutter Slashing Weapon Scythe Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Sto Mat Fac Was Fac Slots Evolved 6 | . . . 2 . 2 2 . . Power . | . . . . . . . . . Propulsion 2 | . . . 1 . . 1 . . Utility 3 | . . . . . 2 1 . . Weapon 1 | . . . 1 . . . . . Parts Attached 86 | 8 . 2 1 19 16 26 . 14 Power 7 | 1 . . . 1 2 2 . 1 Engine 4 | 1 . . . 1 2 . . . Core 3 | . . . . . . 2 . 1 Reactor . | . . . . . . . . . Propulsion 21 | 3 . . 1 6 . 8 . 3 Treads 1 | . . . . . . 1 . . Leg 8 | 1 . . . . . 6 . 1 Wheel 11 | 2 . . 1 6 . . . 2 Hover 1 | . . . . . . 1 . . Flight . | . . . . . . . . . Utility 32 | 2 . . . 4 11 9 . 6 Device 17 | 1 . . . 2 5 5 . 4 Storage 3 | 1 . . . 1 1 . . . Processor 6 | . . . . . 3 1 . 2 Hackware 1 | . . . . . 1 . . . Protection 5 | . . . . 1 1 3 . . Artifact . | . . . . . . . . . Weapon 26 | 2 . 2 . 8 3 7 . 4 Energy Gun 9 | 1 . . . 2 3 2 . 1 Energy Cannon 2 | . . . . . . 1 . 1 Ballistic Gun 6 | 1 . 1 . 1 . 3 . . Ballistic Cannon 1 | . . . . . . 1 . . Launcher 5 | . . . . 5 . . . . Special Weapon 2 | . . 1 . . . . . 1 Impact Weapon . | . . . . . . . . . Slashing Weapon 1 | . . . . . . . . 1 Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 2 | . . . . . 2 . . . Corrupted Parts 1 | . . . . . . 1 . . System Corruption 2 | . . . . . . 2 . . Parts Lost 27 | . . . . 7 . 10 2 8 Power 2 | . . . . . . 1 . 1 Propulsion 8 | . . . . 3 . 3 . 2 Utility 9 | . . . . 2 . 3 1 3 Weapon 8 | . . . . 2 . 3 1 2 Highest Loss Streak 5 | . . . . 5 . 4 2 3 To Critical Strikes . | . . . . . . . . . Average Backups 16 | 2 6 7 7 16 19 19 19 17 Power 1 | . 1 1 1 1 2 1 1 . Propulsion 3 | 1 3 4 4 2 2 2 3 3 Utility 8 | . . 1 1 8 8 9 11 9 Weapon 3 | . 1 1 . 3 5 4 4 3 Tool/Special . | . . . . . . . . . Unused Backups 38 | . 1 1 . 2 11 13 . 10 Power 5 | . . . . . 2 2 . 1 Propulsion 10 | . . 1 . . 3 6 . . Utility 19 | . . . . 1 5 4 . 9 Weapon 3 | . 1 . . 1 . 1 . . Tool/Special 1 | . . . . . 1 . . . Average Slot Usage (%) 89 | . 100 100 96 87 99 97 90 72 Engine 6 | . 14 14 11 11 9 3 . . Core 2 | . . . . . . 3 5 6 Leg 7 | . . . . . . 18 28 4 Wheel 16 | . 28 28 31 25 27 8 . 10 Device 9 | . 14 14 11 5 7 12 13 8 Storage 8 | . 14 14 11 11 9 7 7 6 Processor 3 | . . . . . 5 2 . 8 Hackware 4 | . . . . . 4 7 7 7 Protection 3 | . . . . 1 9 6 5 . Energy Gun 5 | . 14 3 . 8 10 2 . 3 Energy Cannon 1 | . . . . . . 2 . 1 Ballistic Gun 9 | . 14 20 22 11 5 9 13 4 Launcher 5 | . . . . 10 10 4 5 2 Special Weapon 1 | . . 3 9 1 . . . 3 Peak Build Rating 51 | 7 7 8 10 19 27 51 51 51 Average Rating 29 | 5 7 7 9 14 24 43 46 43 On Entrance 17 | . 7 7 8 10 16 27 51 30 Avg Prop Armor Cover (%) 7 | . . . . . . 7 . . Naked Turns . | . . . . . . . . . Heaviest Build 73 | 12 12 12 12 62 65 73 67 64 Greatest Support 72 | 20 20 20 36 36 36 72 72 72 Greatest Overweight (x) 6 | 2 . . . 4 1 6 1 2 Average Overweight (x) . | . . . . 1 1 . . . Largest Inventory Capacity 20 | 8 8 8 8 20 20 20 20 20 Average Capacity 18 | 7 8 8 8 19 20 20 20 19 Most Carried 20 | 5 8 8 8 20 20 20 20 20 Average Carried 16 | 3 6 7 6 16 19 19 20 17 Final Capacity 20 | 8 8 8 8 20 20 20 20 5 Final Carried 20 | 5 8 8 8 18 20 20 20 5 Class Distribution -------------------- 23% | Bomber 22% | Mutant 19% | Scavenger-Gunner 12% | Scavenger-Tank 9% | Skirmisher 6% | Gunner 4% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Scavenger-Gunner | -9/Storage Scavenger-Tank | -8/Materials Bomber | -7/Factory Bomber | -7/Waste Mutant | -7/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 ----------- Run | Yrd Mat Min Mat Sto Mat Fac Was Fac Matter Collected 2272 | 286 35 101 . 472 267 602 . 509 Remotely 228 | . . . . . . 13 . 215 Salvage Created 3123 | 78 29 35 . 1157 259 904 . 661 Parts 191 | 4 4 5 . 71 24 55 . 28 Haulers Intercepted 7 | . . . . 3 3 1 . . Recyclers Shooed 7 | . . . . 6 . 1 . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Parts Restored . | . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Sto Mat Fac Was Fac Combat Hostiles Destroyed 58 | . . 2 . 26 5 20 . 5 Guns 32 | . . 2 . 14 2 9 . 5 Cannons 6 | . . . . . . 6 . . AOE 18 | . . . . 11 2 5 . . Classes Destroyed 14 | 2 1 1 . 7 1 2 . . Worker 5 | . 1 . . 1 . 3 . . Builder 8 | . . . . 1 1 1 . 5 Tunneler 4 | 1 . . . . . 2 . 1 Hauler 7 | . . . . 3 3 1 . . Recycler 9 | 1 . . . 4 . . . 4 Mechanic 1 | . . . . 1 . . . . Operator 1 | . . . . . 1 . . . Watcher 3 | . . . . 2 . . . 1 Swarmer 16 | . . 2 . 7 4 3 . . Grunt 28 | . . . . 12 1 12 . 3 Duelist 2 | . . . . 1 . . . 1 Sentry 8 | . . . . 6 . 2 . . Hunter 2 | . . . . . . 1 . 1 Programmer 2 | . . . . . . 2 . . Best Kill Streak 8 | 2 1 2 . 8 5 7 . 8 Combat Bots Only 5 | . . 2 . 5 4 4 . 2 Max Kills in Single Turn 4 | 1 1 1 . 4 3 2 . 2 Gunslinging . | . . . . . . . . . Exploded 3 | . . . . 3 2 1 . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Min Mat Sto Mat Fac Was Fac Hostile Shots Fired 518 | . 1 6 . 94 13 213 4 187 Missed 152 | . 1 2 . 24 2 61 2 60 Hits 366 | . . 4 . 70 11 152 2 127 Melee 9 | . . . . . . 1 2 6 Projectile 357 | . . 4 . 70 11 151 . 121 Critical Strikes 17 | . . . . 4 . 5 1 7 Damage Taken 5056 | . . 34 . 999 135 1948 91 1849 Core 999 | . . 9 . 257 30 276 36 391 Absorbed by Shields 89 | . . . . 17 . . . 72 Core Remaining (%) 81 | 100 . 96 . 35 94 . . . Volleys Fired 245 | 11 1 4 1 85 18 81 . 44 Largest 3 | 2 2 2 2 3 3 3 . 3 Hottest 183 | 70 70 100 40 140 121 153 . 183 Shots Fired 486 | 22 2 7 2 187 38 172 . 56 Gun 396 | 22 2 6 2 164 36 115 . 49 Cannon 53 | . . . . . . 49 . 4 Launcher 30 | . . . . 18 2 8 . 2 Special 7 | . . 1 . 5 . . . 1 Kinetic 231 | 11 1 3 2 92 13 99 . 10 Thermal 156 | 11 1 4 . 77 23 31 . 9 Explosive 30 | . . . . 18 2 8 . 2 Electromagnetic 69 | . . . . . . 34 . 35 Robot Hit Streak 13 | 5 2 3 . 12 10 13 . 10 Robot Miss Streak 5 | 2 . 1 2 3 1 3 . 5 Penetration Max 1 | . . . . . . 1 . . Secondary Targets . | . . . . . . . . . Shots Hit Robots 275 | 13 1 4 . 99 20 94 . 44 Core Hits 176 | 3 1 3 . 67 13 50 . 39 Critical Kills 1 | . . . . . . . . 1 Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 12 | 1 . . . 6 . 4 . 1 Burn 6 | 1 . . . 5 . . . . Destroy 2 | . . . . 1 . . . 1 Blast 3 | . . . . . . 3 . . Corrupt 1 | . . . . . . 1 . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 7484 | 131 13 42 . 2801 416 2520 . 1561 Guns 3446 | 131 13 42 . 1101 305 1044 . 810 Cannons 947 | . . . . . . 872 . 75 Explosions 2983 | . . . . 1604 111 604 . 664 Melee . | . . . . . . . . . Ramming . | . . . . . . . . . Kinetic 2073 | 45 . 16 . 581 75 1218 . 138 Thermal 1907 | 86 13 26 . 616 230 461 . 475 Explosive 2641 | . . . . 1604 111 604 . 322 Electromagnetic 863 | . . . . . . 237 . 626 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 14 | . . . . . . 5 14 14 Average Corruption 9 | . . . . . . 4 12 14 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 57 | . . . . . . 16 8 33 Message Errors 15 | . . . . . . 9 . 6 Matter Fused 8 | . . . . . . 1 1 6 Heat Flow Errors 7 | . . . . . . 2 2 3 Energy Discharges 7 | . . . . . . . 1 6 Parts Rejected 5 | . . . . . . 3 . 2 Data Loss (minor) 7 | . . . . . . . 2 5 Data Loss (major) 2 | . . . . . . 1 . 1 Alerts 1 | . . . . . . . . 1 Misdirections 3 | . . . . . . . 2 1 Weapon Failures 2 | . . . . . . . . 2 Overload Shots . | . . . . . . . . . Overflow Damage 115 | . . . . 75 . 37 . 3 Projectiles 37 | . . . . . . 37 . . Explosions 78 | . . . . 75 . . . 3 Melee . | . . . . . . . . . Knockbacks 1 | . . . . . . 1 . . Impact . | . . . . . . . . . Kinetic 1 | . . . . . . 1 . . Secondary . | . . . . . . . . . Self-Inflicted Damage 247 | . . . . 127 . 14 . 106 Shots 7 | . . . . 3 . 1 . 3 Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 399 | 120 30 70 . 315 296 399 180 268 Average Temperature 76 | 54 18 32 . 55 56 127 79 67 Received Heat Transfer 2044 | . . . . 450 54 789 . 751 Effects 6 | . . . . 1 . 5 . . Shutdowns 1 | . . . . . . 1 . . Interference 3 | . . . . . . 3 . . Matter Decay 1 | . . . . . . 1 . . Damage (minor) 1 | . . . . 1 . . . . Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 2 | . . . . . . 1 . 1 Impact Corruptions . | . . . . . . . . . Robots Melted 2 | . . . . 1 1 . . . Combat Hostiles 2 | . . . . 1 1 . . . Parts Melted 12 | 2 . . . 5 4 1 . . Heat Transferred 4236 | 333 37 74 . 1902 555 837 . 498 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 3 | . . . . . . . . 3 Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Sto Mat Fac Was Fac Maximum Alert Level 2 | . . . . 2 1 1 . 1 Low Security (%) 62 | 100 100 100 100 46 28 61 100 70 Level 1 34 | . . . . 40 71 38 . 29 Level 2 3 | . . . . 13 . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 593 | 5 5 50 . 593 250 372 97 243 Initial 242 | . . . . . 242 109 97 18 Average 154 | . 1 10 . 242 213 160 69 119 Influence Increases 2506 | 10 10 51 . 1001 178 710 . 546 Destroy 0b10 Robot/C 1160 | . . 40 . 520 100 400 . 100 Destroy 0b10 Robot/NC 190 | 10 5 . . 60 25 35 . 55 Destroy Leader 300 | . . 10 . 140 16 112 . 22 Successful Hack 31 | . 5 . . 13 4 . . 9 Disable Machine 180 | . . . . 105 15 45 . 15 Anti-Garrison Action 150 | . . . . . . . . 150 Destroy Structure 210 | . . 1 . 118 18 43 . 30 Lose Combat Pursuer 285 | . . . . 45 . 75 . 165 Influence Decreases 2288 | 10 10 51 . 426 513 671 252 355 Entered New Map 655 | . . . . . 333 131 182 9 Time Decay 1337 | 10 10 51 . 350 180 440 50 246 Lost Part 266 | . . . . 66 . 100 20 80 Lost Ally 30 | . . . . 10 . . . 20 Squads Dispatched 20 | . 1 . 1 4 . 8 . 6 Investigation 5 | . 1 . . 2 . 1 . 1 Extermination 3 | . . . . . . 2 . 1 Reinforcement 5 | . . . 1 . . 2 . 2 Assault 3 | . . . . 1 . . . 2 Garrison 4 | . . . . 1 . 3 . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . . . . . . 1 Haulers Reinforced 2 | . . . . . . 2 . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Min Mat Sto Mat Fac Was Fac Distress Signals 6 | . 1 . . 1 . 2 . 2 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 117 | . 4 2 3 34 8 31 6 29 Peak Tracking Total 7 | . 4 2 3 7 5 4 6 7 Tactical Retreats 14 | . . . . 3 . 3 . 8 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Sto Mat Fac Was Fac Traps Triggered 7 | . 1 . . 5 . 1 . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 ---------- Run | Yrd Mat Min Mat Sto Mat Fac Was Fac Machines Disabled 13 | . . . . 7 1 3 . 2 Max in Single Turn 3 | . . . . 3 1 1 . 1 Garrison Access 2 | . . . . 1 . . . 1 Machines Repaired . | . . . . . . . . . Machines Dismantled 1 | . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Min Mat Sto Mat Fac Was Fac Machines Accessed 14 | . 1 . . 7 2 1 . 3 Terminals 11 | . 1 . . 6 2 . . 2 Fabricators 1 | . . . . . . . . 1 Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 2 | . . . . 1 . 1 . . Total Hacks 46 | . 3 . . 16 14 2 . 11 Successful 18 | . 1 . . 7 6 . . 4 Failed 27 | . 2 . . 8 8 2 . 7 Catastrophic 5 | . 1 . . 1 . 1 . 2 Database Lockouts 1 | . . . . 1 . . . . Manual 26 | . 3 . . 7 10 . . 6 Terminals 40 | . 3 . . 15 14 . . 8 Fabricators 3 | . . . . . . . . 3 Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 3 | . . . . 1 . 2 . . Terminal Hacks 11 | . . . . 6 4 . . 1 Record 2 | . . . . . 2 . . . Robot Analysis 2 | . . . . 2 . . . . Prototype ID Bank 2 | . . . . 1 1 . . . Open Door 2 | . . . . 2 . . . . Terminal Index 2 | . . . . . 1 . . 1 Locate Traps 1 | . . . . 1 . . . . Fabricator Hacks 2 | . . . . . . . . 2 Network Status 1 | . . . . . . . . 1 Build 1 | . . . . . . . . 1 Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . . . Seal Access 1 | . . . . 1 . . . . Unauthorized Hacks 4 | . 1 . . . 2 . . 1 Terminals 4 | . 1 . . . 2 . . 1 Botnet 4 | . 1 . . . 2 . . 1 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . . . . 1 . . . Used 1 | . . . . . 1 . . . Hacking Detections 9 | . 1 . . 4 2 1 . 1 Full Trace Events 3 | . . . . 1 . 1 . 1 Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built 2 | . . . . . . . . 2 Authchips . | . . . . . . . . . Time 95 | . . . . . . . . 95 Total Part Build Rating 10 | . . . . . . . . 10 Part Studies Acquired . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------------ Run | Yrd Mat Min Mat Sto Mat Fac Was Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 1 | . . . . . . . . 1 Machine Destruction 1 | . . . . . . . . 1 Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Min Mat Sto Mat Fac Was Fac Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders 2 | . . . . 2 . . . . EXPLORE 2 | . . . . 2 . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted 1 | . . . . . . . . 1 Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Sto Mat Fac Was Fac Active Infowar (turns) 1901 | 13 84 240 51 104 300 784 . 325 Sensors 278 | . . . . . . 278 . . Terrain 439 | . . . . . 37 77 . 325 Structural 17 | . . . . . 17 . . . Traps 763 | . . . . . 92 671 . . Seismic 492 | 13 84 240 51 104 . . . . T.N.C. 167 | . . . . . 167 . . . Robot Analysis Total 2 | . . . . 2 . . . . Derelict Logs Recovered 3 | . . 3 . . . . . . Drone Launches 4 | . . . . 2 . . . 2 Drone Recoveries 1 | . . . . 1 . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------------- Run | Yrd Mat Min Mat Sto Mat Fac Was Fac Turns Passed 3720 | 110 84 240 51 910 376 1081 111 757 Spaces Moved 2413 | 54 96 270 52 471 252 635 89 494 Core 12 | 6 . . . . . . . 6 Treads . | . . . . . . . . . Legs 599 | 19 . . . . . 409 89 82 Wheels 1802 | 29 96 270 52 471 252 226 . 406 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 80 80 80 86 101 101 120 50 Average Speed 106 | 113 80 80 85 108 101 115 121 113 Slowest Speed 190 | 190 80 80 86 140 101 190 190 130 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 29 | 3 17 49 5 57 19 22 74 21 Regions Visited 8 Branch Regions 2 Pre-discovered Areas 1 | . . 1 . . . . . . Known Exits Taken 1 | . . . . . 1 . . . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . Scrap Searched 1 | . . 1 . . . . . . Spaces Dug 5 | . . 1 . . . 4 . . Terrain Destroyed 235 | . . 1 . 143 21 45 . 25 Melee . | . . . . . . . . . Projectile 9 | . . 1 . 1 . 7 . . AOE 226 | . . . . 142 21 38 . 25 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Min Mat Sto Mat Fac Was Fac Total 3120 | 78 101 284 56 696 344 845 88 628 Wait 141 | . . 5 . 61 3 45 . 27 Move 2406 | 53 95 269 51 470 251 635 88 494 Hop . | . . . . . . . . . Pick Up 92 | 6 4 1 2 16 24 25 . 14 Fast Attach 30 | 6 . 1 . 5 5 9 . 4 Attach 38 | 1 . . 2 5 3 12 . 15 Detach 6 | . . . . 2 1 2 . 1 Swap 43 | 1 . 2 . 11 12 12 . 5 Drop 82 | . 1 2 . 10 27 24 . 18 Fire 245 | 11 1 4 1 85 18 81 . 44 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis 31 | . . . . 31 . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous 6 | . . . . . . . . 6 Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Storage (discovered 2 exits: *Mat / Rec) -8/Materials -7/Factory -7/Waste -7/Factory History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 16) 111 | -11/Scrapyard | Entered Materials 173 | -10/Materials | Discovered new exit (range 7) 195 | -10/Materials | Entered Mines 198 | -10/Mines | Learned location of Mines (-9) 209 | -10/Mines | Met a Derelict bent on vengeance 232 | -10/Mines | Learned Materials security intel 291 | -10/Mines | Discovered new exit (range 8) 361 | -10/Mines | Build established: Mutant 435 | -10/Mines | Entered Materials 435 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 439 | -9/Materials | Discovered new exit (range 10) 486 | -9/Materials | Entered Storage 487 | -9/Storage | Identified exit to Recycling 593 | -9/Storage | Garrison activated, responded to threat 628 | -9/Storage | Lost 5 parts (3n1u1w) 1062 | -9/Storage | Build established: Scavenger-Gunner 1092 | -9/Storage | Central database locked down 1201 | -9/Storage | Core integrity fell below 50% 1286 | -9/Storage | First assault squad dispatched 1374 | -9/Storage | Discovered new exit (range 15) 1396 | -9/Storage | Entered Materials 1396 | -8/Materials | Evolved 2 slots: Utility x2 1628 | -8/Materials | Build established: Scavenger-Tank 1635 | -8/Materials | Discovered new exit (range 5) 1642 | -8/Materials | Identified exit to Factory 1772 | -8/Materials | Entered Factory 1772 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2084 | -7/Factory | Lost 3 parts (2u1w) 2203 | -7/Factory | Lost 4 parts (3n1w) 2260 | -7/Factory | Garrison activated, responded to threat 2467 | -7/Factory | Build established: Bomber 2848 | -7/Factory | Discovered new exit (range 15) 2853 | -7/Factory | Sucked down chute 2853 | -7/Factory | Entered Waste 2863 | -7/Waste | Spotted C-40 Crusher 2864 | -7/Waste | Spotted C-40 Crusher 2868 | -7/Waste | EMP discharged 2868 | -7/Waste | System corruption reached 10% 2883 | -7/Waste | Spotted C-40 Crusher 2892 | -7/Waste | Spotted C-40 Crusher 2894 | -7/Waste | Spotted C-40 Crusher 2915 | -7/Waste | Spotted C-40 Crusher 2938 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 2943 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 2950 | -7/Waste | Discovered new exit (range 10) 2964 | -7/Waste | Entered Factory 3079 | -7/Factory | Fabricated Adv. Heat Sink (x2) 3410 | -7/Factory | Core integrity fell below 50% 3452 | -7/Factory | Lost 3 parts (2u1w) 3528 | -7/Factory | Lost 3 parts (1n1u1w) 3712 | -7/Factory | Core integrity fell below 20% 3721 | -7/Factory | Destroyed by Y-54 Guardian with Flak Gun Last Messages --------------- 03642_ System corrupted: Component data lost. 03643_ ALERT: Potential suspicious activity detected, Programmers report to Factory Zone 9B. 03647_ M-28 Smith repairs G-47 Trooper. 03656_ Arm. Huge Wheel destroyed. 03656_ K-01 Serf collects debris. 03658_ System corrupted: Component data lost. 03664_ Critical hit (Burn: +37). 03690_ System corrupted: IFF burst signal emitted. 03700_ Slug penetrates Y-54 Guardian. 03706_ System corrupted: Heat flow error (+165). 03710_ Mic. Nuclear Core destroyed. 03711_ Acquired Scythe. 03714_ Dropped Hcp. Storage Unit. 03715_ Dropped Imp. Carbon-fiber Leg. 03717_ Dropped Gatling Laser. 03717_ Dropped Hvy. Particle Cannon. 03720_ U-05 Engineer builds a Wall. 03721_ System corrupted: Scythe rejected. 03721_ Acquired Scythe. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????##########??????????????????????? | | ?????????????????# #?????????????????????? | | ?????????????????# #???????????########??? | | ?????????????????# ####????????? """ #??? | | ?????????????????? """" ;=!####?????? """ !#??? | | ?????????????????? """" @ [ #??????""" ???? | | ??????????????????[ """" #?????? !???? | | ??????????????????? """" Y g[ #?????? ????? | | ??????????????????? t Yg ] #?????? ????? | | ??????????????????####+### = =% #????###+###??? | | ????????????????????? ?? ! #????# #??? | | ???????????????????? ?? ###### #### | | ???????????????????## ??? + | | ????????????????????#???# ####### | | ????????????????????????#### ###?????# | | ??????????????????????????? u! [ ???????# | | ??????????????????????????### ##??????# | | ????????????????????????????#####??????## | | ???????????????????????????????????????# | | ???????????????????????????????????????# ###### | | ?????????????????????????????????# ##### #????? | | ?????????????????????????????????# #????? | | ?????????????????????????????????########## #????? | | ??????????????????????????????????????????# #????? | | ??????????????????????????????????????????# #????? | | ??????????????????????????????????????????# #????? | | ??????????????????????????????????????#####+###### | | ??????????????????????????????????????# | | ??????????????????????????????????????# | | ??????????????????????????????????????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 210 Armor Coverage 225 Evasion (%) 55 Matter Filtering 30 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Adv. Heat Sink | x2 | -7/Factory | Preloaded Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed HybridSixInitializer Manual? 0 Play Time 01:15:35 Cumulative 128.5 hours Start 2026.09.02 @ 09:32:36 End 2026.09.02 @ 10:57:28 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 109 Rogue 109 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 21 Gallery% 44 Achievement% 30 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 77x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4a133ea5-7e94-475f-b8f6-11b36de63936