Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.24 @ 14:53:00 Player: Oldman Pu Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (198) 990 Value Destroyed (6974) 6974 Prototype IDs (15) 300 Alien Tech Used (0) 0 Bonus (1888) 1888 TOTAL SCORE: 12652 Bonus ------- High Alert Combat Kills 1888 Cogmind --------- Core Integrity 0/700 Matter 287/300 Energy 360/455 System Corruption 30% Temperature Critical (555) Movement Rolling (205) Ox7 Location -7/Factory Parts ------- > --- POWER (2) -------- Reinforced Ion Engine Improved Deuterium Engine > --- PROPULSION (2) --- Compact Wheel > --- UTILITY (6) ------ Huge Storage Unit Advanced Targeting Computer Advanced Targeting Computer Improved Medium Armor Plating Improved Medium Armor Plating > --- WEAPON (3) ------- Pulse Rifle Advanced Beam Rifle Heavy Ion Cannon > --- INVENTORY (25) --- Heavy Ion Engine Heavy Ion Engine Improved Deuterium Engine VSS Leg Improved Titanium Leg Improved Heat Sink Improved Heat Sink Improved Heat Sink Cooling System Large Matter Pod (150) Improved Targeting Computer Advanced Targeting Computer Hardened Medium Armor Plating Hardened Heavy Armor Plating Improved Medium Armor Plating Improved Medium Armor Plating Heavy Particle Gun Cooled Pulse Rifle Cooled Pulse Rifle Cooled Pulse Rifle Cooled Particle Cannon Advanced Assault Cannon Peak State ------------ > --- POWER ------------ Heavy Ion Engine Cooled Deuterium Engine > --- PROPULSION ------- Armored Huge Wheel > --- UTILITY ---------- Cryofiber Web Improved Cooling System Huge Storage Unit Compact Battery Hardened Medium Armor Plating Improved Light Armor Plating > --- WEAPON ----------- Gatling Laser Improved Spread Laser Gauss Rifle > --- INVENTORY -------- Reinforced Ion Engine Heavy Ion Engine Heavy Ion Engine Improved Deuterium Engine Reinforced Deuterium Engine Armored Wheel Armored Wheel Subdweller Monowheel Cryofiber Web Advanced Heat Sink Cooling System Coolant Injector Large Matter Pod Advanced Targeting Computer Hardened Light Armor Plating Hardened Light Armor Plating Improved Light Armor Plating Pulse Rifle Gatling Laser Heavy Ion Cannon Cooled Particle Cannon Cooled Particle Cannon Enhanced Autogun Enhanced Autogun Gauss Rifle [Rating: 54] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Nuclear Core Propulsion Compact Wheel Leg Aluminum Leg Wheel Compact Wheel Utility Huge Storage Unit Device Cooling System Storage Huge Storage Unit Processor Targeting Computer Protection Hardened Medium Armor Plating Weapon Improved Assault Rifle Energy Gun Improved Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Improved Assault Rifle Build | -11 -10 -10 -8 -8 -7 ------- Run | Yrd Mat Sub Mat Sto Fac Slots Evolved 6 | . . . 4 . 2 Power 1 | . . . 1 . . Propulsion . | . . . . . . Utility 4 | . . . 2 . 2 Weapon 1 | . . . 1 . . Parts Attached 190 | 6 20 5 70 20 69 Power 30 | 1 3 . 14 3 9 Engine 26 | 1 3 . 10 3 9 Core 4 | . . . 4 . . Reactor . | . . . . . . Propulsion 40 | 2 7 2 12 7 10 Treads . | . . . . . . Leg 3 | . 3 . . . . Wheel 37 | 2 4 2 12 7 10 Hover . | . . . . . . Flight . | . . . . . . Utility 62 | 1 5 . 20 7 29 Device 18 | . . . 9 . 9 Storage 6 | 1 2 . 1 1 1 Processor 4 | . . . 1 . 3 Hackware . | . . . . . . Protection 34 | . 3 . 9 6 16 Artifact . | . . . . . . Weapon 58 | 2 5 3 24 3 21 Energy Gun 27 | . 2 1 9 2 13 Energy Cannon 9 | . 1 1 4 . 3 Ballistic Gun 22 | 2 2 1 11 1 5 Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 16 | . . . 8 1 7 Parts Lost 39 | . 4 1 11 6 17 Power 4 | . 1 . 1 . 2 Propulsion 14 | . 2 1 3 3 5 Utility 11 | . . . 2 1 8 Weapon 10 | . 1 . 5 2 2 Highest Loss Streak 6 | . 1 1 6 3 3 To Critical Strikes 1 | . . . . . 1 Average Slot Usage (%) 95 | . 95 97 96 94 95 Engine 14 | . 13 14 12 18 14 Core 1 | . . . 5 . . Wheel 15 | . 19 27 17 16 10 Device 9 | . . . 8 9 14 Storage 10 | . 14 14 9 9 10 Processor 2 | . . . 6 . 2 Protection 13 | . 10 14 9 14 16 Energy Gun 10 | . 6 10 9 10 11 Energy Cannon 2 | . . 14 2 . 3 Ballistic Gun 11 | . 20 1 14 16 6 Naked Turns . | . . . . . . Heaviest Build 137 | 14 37 37 136 128 137 Greatest Support 32 | 26 26 30 32 28 32 Greatest Overweight (x) 41 | 2 1 3 7 41 41 Average Overweight (x) 3 | . . 1 3 4 4 Largest Inventory Capacity 25 | 8 15 15 25 25 25 Average Capacity 23 | 6 13 15 24 25 25 Most Carried 25 | 2 15 15 25 25 25 Average Carried 22 | 1 10 14 23 24 24 Final Capacity 25 | 8 15 15 25 25 25 Final Carried 25 | 2 15 15 25 24 23 Class Distribution -------------------- 43% | Tank 18% | Scavenger-Tank 15% | Scavenger-Gunner 15% | Mutant 5% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Scavenger-Gunner | -8/Materials Tank | -8/Storage Tank | -7/Factory Resources | -11 -10 -10 -8 -8 -7 ----------- Run | Yrd Mat Sub Mat Sto Fac Matter Collected 4638 | 223 713 67 1337 691 1607 Remotely . | . . . . . . Salvage Created 9389 | . 631 124 3129 1439 4066 Parts 500 | . 39 8 178 85 190 Haulers Intercepted 18 | . 1 . 6 6 5 Recyclers Shooed 1 | . . . . 1 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 9 | . . 9 . . . Prevented . | . . . . . . Kills | -11 -10 -10 -8 -8 -7 ------- Run | Yrd Mat Sub Mat Sto Fac Combat Hostiles Destroyed 158 | . 14 3 46 17 78 Guns 132 | . 12 2 40 17 61 Cannons 20 | . 2 1 5 . 12 Classes Destroyed 18 | . 6 1 6 2 3 Worker 6 | . . . 2 2 2 Builder 4 | . 1 . . . 3 Hauler 18 | . 1 . 6 6 5 Recycler 7 | . 1 . 5 1 . Mechanic 2 | . . . . 1 1 Operator 2 | . . . . 1 1 Watcher 14 | . 3 . 5 2 4 Swarmer 19 | . 6 . 4 . 9 Grunt 71 | . 8 . 23 3 37 Brawler 8 | . . . 1 . 7 Duelist 5 | . . . . . 5 Protector 2 | . . . . . 2 Sentry 28 | . . . 9 12 7 Specialist 6 | . . . 6 . . Hunter 5 | . . . 2 2 1 Programmer 10 | . . . . . 10 Heavy 1 | . . . 1 . . Subdweller 3 | . . 3 . . . Best Kill Streak 9 | . 4 2 4 6 9 Combat Bots Only 6 | . 4 2 4 3 6 Max Kills in Single Turn 2 | . 1 1 2 1 2 Gunslinging 1 | . . . 1 . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -8 -8 -7 -------- Run | Yrd Mat Sub Mat Sto Fac Hostile Shots Fired 957 | . 86 11 210 149 501 Missed 267 | . 17 3 60 33 154 Damage Taken 10204 | . 818 170 2260 1675 5281 Core 1358 | . 249 . 262 130 717 Absorbed by Shields . | . . . . . . Redirected to Shielding 62 | . 21 . . . 41 Regen/Repaired (Parts) 293 | . 52 . 118 123 . Core Remaining (%) 42 | 100 . . . 28 . Volleys Fired 524 | . 74 21 132 79 218 Largest 3 | . 2 2 3 3 3 Hottest 189 | . 80 125 143 140 189 Shots Fired 1440 | . 147 38 391 236 628 Gun 1255 | . 128 17 342 236 532 Cannon 185 | . 19 21 49 . 96 Launcher . | . . . . . . Special . | . . . . . . Kinetic 666 | . 111 3 202 155 195 Thermal 774 | . 36 35 189 81 433 Explosive . | . . . . . . Electromagnetic . | . . . . . . Robot Hit Streak 43 | . 11 9 24 19 43 Robot Miss Streak 6 | . 3 1 6 5 6 Penetration Max 1 | . . . . . 1 Secondary Targets 15 | . 1 . 4 3 7 Max Gunslinging Chain 1 | . 1 . 1 1 1 Shots Hit Robots 981 | . 96 11 245 155 474 Core Hits 501 | . 30 6 118 54 293 Critical Kills 5 | . 1 . 3 . 1 Critical Parts Destroyed 1 | . 1 . . . . Critical Strikes 28 | . 2 . 12 6 8 Burn 22 | . . . 9 6 7 Meltdown 1 | . . . . . 1 Destroy 5 | . 2 . 3 . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 18199 | . 1287 174 4033 2520 10185 Guns 15713 | . 1096 68 3453 2520 8576 Cannons 2486 | . 191 106 580 . 1609 Explosions . | . . . . . . Melee . | . . . . . . Ramming . | . . . . . . Kinetic 6680 | . 943 22 1883 1434 2398 Thermal 11519 | . 344 152 2150 1086 7787 Explosive . | . . . . . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 30 | . . . 2 6 30 Average Corruption 5 | . . . 2 2 9 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 224 | . . . 36 33 155 Message Errors 63 | . . . 13 6 44 Matter Fused 39 | . . . 4 8 27 Heat Flow Errors 19 | . . . 4 2 13 Energy Discharges 31 | . . . 6 7 18 Parts Rejected 1 | . . . 1 . . Parts Fused 1 | . . . 1 . . Data Loss (minor) 28 | . . . 3 6 19 Data Loss (major) 9 | . . . 2 1 6 Misfires 6 | . . . 2 1 3 Alerts 5 | . . . . 2 3 Misdirections 4 | . . . . . 4 Weapon Failures 18 | . . . . . 18 Overload Shots . | . . . . . . Overflow Damage 20 | . . . . . 20 Projectiles 20 | . . . . . 20 Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 537 | . 344 72 470 252 537 Average Temperature 84 | . 127 29 82 54 94 Received Heat Transfer 3108 | . 288 6 738 405 1671 Effects 16 | . 2 . 4 1 9 Shutdowns 6 | . 1 . 2 . 3 Energy Bleed 2 | . . . 1 . 1 Interference 1 | . . . . 1 . Matter Decay 2 | . 1 . . . 1 Short Circuit 2 | . . . . . 2 Damage (minor) 2 | . . . 1 . 1 Damage (core) 1 | . . . . . 1 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted 6 | . . . 1 . 5 Combat Hostiles 6 | . . . 1 . 5 Parts Melted 47 | . 1 2 6 5 33 Heat Transferred 21656 | . 851 333 5011 2516 12945 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -10 -8 -8 -7 ------- Run | Yrd Mat Sub Mat Sto Fac Peak Influence 1733 | . 244 . 805 468 1733 Initial 328 | . . . . 328 212 Average 476 | . 102 . 459 350 628 Maximum Alert Level 5 | . 1 . 3 2 5 Low Security (%) 23 | 100 89 . 23 . 14 Level 1 32 | . 10 . 16 74 33 Level 2 19 | . . . 33 25 15 Level 3 14 | . . . 26 . 15 Level 4 7 | . . . . . 16 Level 5 2 | . . . . . 4 High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 45 | . 3 . 10 4 28 Investigation 7 | . 2 . 2 1 2 Extermination 10 | . . . . . 10 Reinforcement 15 | . 1 . 8 . 6 Assault 7 | . . . . . 7 Garrison 6 | . . . . 3 3 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced 2 | . . . . . 2 Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -8 -8 -7 --------- Run | Yrd Mat Sub Mat Sto Fac Distress Signals 9 | . . . 3 4 2 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 242 | . 27 3 62 24 126 Peak Tracking Total 8 | . 4 2 4 4 8 Tactical Retreats 14 | . 3 . 4 . 7 Traps | -11 -10 -10 -8 -8 -7 ------- Run | Yrd Mat Sub Mat Sto Fac Traps Triggered 13 | . 2 . 3 3 5 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -8 -8 -7 ---------- Run | Yrd Mat Sub Mat Sto Fac Machines Disabled 5 | . . . . 1 4 Max in Single Turn 1 | . . . . 1 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -8 -8 -7 --------- Run | Yrd Mat Sub Mat Sto Fac Machines Accessed 37 | . 7 . 9 11 10 Terminals 17 | . 4 . 4 7 2 Fabricators 2 | . . . . . 2 Repair Stations 7 | . 1 . 2 2 2 Recycling Units 8 | . 2 . 1 2 3 Scanalyzers 3 | . . . 2 . 1 Garrison Access . | . . . . . . Total Hacks 74 | . 9 . 25 21 19 Successful 44 | . 8 . 16 13 7 Failed 30 | . 1 . 9 8 12 Catastrophic 6 | . . . 1 2 3 Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 32 | . 5 . 9 13 5 Fabricators 5 | . . . . . 5 Repair Stations 21 | . 2 . 8 6 5 Recycling Units 8 | . 2 . 1 2 3 Scanalyzers 8 | . . . 7 . 1 Garrison Access . | . . . . . . Terminal Hacks 13 | . 4 . 2 7 . Open Door 1 | . . . . 1 . Branch Access Points 1 | . . . . 1 . Emergency Access Points 1 | . . . 1 . . Locate Traps 4 | . 3 . 1 . . Dispatch Records 3 | . . . . 3 . Transport Status 1 | . . . . 1 . Hauler Manifests 2 | . 1 . . 1 . Fabricator Hacks 1 | . . . . . 1 Load Schematic 1 | . . . . . 1 Repair Station Hacks 15 | . 2 . 6 4 3 Scan Component 8 | . 1 . 3 2 2 Repair 7 | . 1 . 3 2 1 Recycling Unit Hacks 8 | . 2 . 1 2 3 Report Inventory 8 | . 2 . 1 2 3 Scanalyzer 7 | . . . 7 . . Insert Component 4 | . . . 4 . . Analyze 3 | . . . 3 . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 2 | . . . . 1 1 Used . | . . . . . . Hacking Detections 26 | . 5 . 7 6 8 Full Trace Events 8 | . . . 2 4 2 Feedback Events 1 | . . . . . 1 Corruption 1 | . . . . . 1 Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 3 | . . . 3 . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 6 | . 1 . 3 2 . Time 236 | . 26 . 102 64 44 Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 3 | . . . 3 . . Part Schematics Acquired 3 | . . . 3 . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -8 -8 -7 ------------ Run | Yrd Mat Sub Mat Sto Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -8 -8 -7 -------- Run | Yrd Mat Sub Mat Sto Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -8 -8 -7 ------- Run | Yrd Mat Sub Mat Sto Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -8 -8 -7 ------------- Run | Yrd Mat Sub Mat Sto Fac Turns Passed 12940 | 64 1437 417 3411 1928 5683 Spaces Moved 6620 | 44 957 317 1666 843 2793 Core 28 | 23 . . . 3 2 Treads . | . . . . . . Legs 142 | . 142 . . . . Wheels 6450 | 21 815 317 1666 840 2791 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 80 105 107 150 131 Average Speed 147 | 108 115 106 150 158 159 Slowest Speed 2100 | 150 190 125 205 2100 2100 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 62 | 3 99 13 98 92 67 Regions Visited 5 Branch Regions 2 Pre-discovered Areas 1 | . . . . 1 . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 16 | . . . 9 . 7 Melee . | . . . . . . Projectile 16 | . . . 9 . 7 AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -8 -8 -7 --------- Run | Yrd Mat Sub Mat Sto Fac Total 8684 | 56 1145 358 2309 1258 3558 Wait 1072 | 5 63 11 324 297 372 Move 6615 | 43 956 316 1665 842 2793 Hop . | . . . . . . Pick Up 139 | 2 20 2 58 8 49 Fast Attach 33 | 6 5 1 10 4 7 Attach 46 | . 2 1 18 5 20 Detach 1 | . . . 1 . . Swap 112 | . 13 3 43 11 42 Drop 142 | . 12 3 58 12 57 Fire 524 | . 74 21 132 79 218 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: [*Mat x3] / [*Min] / [*Sub]) -10/Subcaves -8/Materials (discovered 5 exits: *Fac x3 / *Sto x2) -8/Storage (discovered 2 exits: *Fac / Rec) -7/Factory (discovered 5 exits: [*Fac x3] / [*Low x2]) History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 15) 65 | -11/Scrapyard | Entered Materials 325 | -10/Materials | Build established: Mutant 415 | -10/Materials | Discovered new exit (range 16) 513 | -10/Materials | Core integrity fell below 50% 694 | -10/Materials | Core integrity fell below 20% 706 | -10/Materials | Discovered new exit (range 6) 791 | -10/Materials | Discovered new exit (range 10) 909 | -10/Materials | Discovered new exit (range 13) 1436 | -10/Materials | Repaired Ion Engine 1487 | -10/Materials | Discovered new exit (range 15) 1502 | -10/Materials | Entered Subcaves 1715 | -10/Subcaves | Discovered new exit (range 9) 1919 | -10/Subcaves | Entered Materials 1919 | -8/Materials | Evolved 4 slots: Power x1, Utility x2, Weapon x1 1933 | -8/Materials | Discovered new exit (range 16) 2227 | -8/Materials | Build established: Scavenger-Gunner 2348 | -8/Materials | Lost 6 parts (1p1n1u3w) 2956 | -8/Materials | Discovered new exit (range 5) 3041 | -8/Materials | Repaired Com. Wheel 3093 | -8/Materials | Repaired Imp. Medium Laser 3522 | -8/Materials | Discovered new exit (range 3) 3916 | -8/Materials | Build established: Gunner 4134 | -8/Materials | Repaired Cld. Ion Engine 4298 | -8/Materials | Discovered new exit (range 4) 4633 | -8/Materials | Build established: Tank 4852 | -8/Materials | Discovered new exit (range 3) 5057 | -8/Materials | Build established: Scavenger-Tank 5330 | -8/Materials | Entered Storage 5657 | -8/Storage | Core integrity fell below 50% 5800 | -8/Storage | Repaired Hrd. Light Armor Plating 6026 | -8/Storage | Discovered new exit (range 15) 6030 | -8/Storage | Garrison activated, responded to threat 6089 | -8/Storage | Lost 3 parts (2n1w) 6354 | -8/Storage | Build established: Tank 6571 | -8/Storage | Learned location of Armory (-3) 6969 | -8/Storage | Identified exit to Recycling 7081 | -8/Storage | Repaired Arm. Wheel 7258 | -8/Storage | Entered Factory 7258 | -7/Factory | Evolved 2 slots: Utility x2 7340 | -7/Factory | Discovered new exit (range 4) 8410 | -7/Factory | Discovered new exit (range 3) 8715 | -7/Factory | Discovered new exit (range 3) 9177 | -7/Factory | Discovered new exit (range 8) 11013 | -7/Factory | Discovered new exit (range 16) 11305 | -7/Factory | First assault squad dispatched 11649 | -7/Factory | Core integrity fell below 50% 11708 | -7/Factory | System corruption reached 10% 11768 | -7/Factory | Lost 3 parts (1n2u) 11874 | -7/Factory | Build established: Scavenger-Tank 12731 | -7/Factory | Build established: Scavenger-Gunner 12924 | -7/Factory | Core integrity fell below 20% 12927 | -7/Factory | System corruption reached 30% 12941 | -7/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 12926_ System corrupted by crushing effect (+1). 12926_ Knocked back. 12927_ Critical hit (Burn: +37). 12928_ B>IONHSHU4TK7UNZVT=T 12928_ B-48 Gladiator destroyed. 12931_ Power failure, Imp. Deuterium Engine shutdown. 12931_ Wheel destroyed. 12931_ System corrupted: Hvy. Ion Cannon failed to cycle. 12933_ Overheating: Com. Wheel damaged (-13). 12934_ Adv. Beam Rifle broken. 12934_ Overheating: Short circuit. 12935_ System corrupted: Hvy. Ion Cannon failed to cycle. 12936_ Power failure, Rnf. Ion Engine shutdown. 12938_ C-30 ARC bursts open, deploying its payload. 12938_ G-50 Soldier unfolds itself. 12938_ I-36 Angel unfolds itself. 12939_ Power failure, Imp. Deuterium Engine shutdown. 12939_ Overheating: Energy bleed (-82). 12940_ R-06 Scavenger collects Particle Gun. 12941_ Overheating: Core damaged (-126). 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""""" | | ????????????# """" #" ##= """"" | | ????????????# # ## """"" | | ????????????############ ## | | ???????????????????????# ## ! | | ???????????????????? ######### | | ???????????????????## ##### +???????? | | ????????????????????#?????# #???????? | | ??????????????????????????# #???????? | | ??????????????????????????# #???????? | | ??????????????????????????# #???????? | | ??????????????????????????# #???????? | | ??????????????????????????# #???????? | | ??????????????????????????# #???????? | | ??????????????????????????# #???????? | | ??????????????????????????? #???????? | | ??????????????????????????? +???????? | | ??????????????????????????? #???????? | | ??????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Coolant Potential 65 Energy Generation 29 Energy Capacity 690 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Base Temperature (-) 100 Armor Coverage 600 Core Shielding 20 Propulsion Shielding 33 Evasion (%) 45 Targeting Accuracy 16 Item Schematics ----------------- Imp. Medium Laser | -8/Materials | Scanalyzed Imp. Heat Sink | -8/Materials | Scanalyzed Arm. Wheel | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ReactionFlakCleaver Manual? 0 Play Time 02:03:00 Cumulative 204.3 hours Start 2024.03.24 @ 12:28:58 End 2024.03.24 @ 14:53:00 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 153 Rogue 141 Adventurer 12 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 27 Gallery% 44 Achievement% 32 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 77x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 77233982-5f75-49bc-a3f7-4b5da0de8bcf