Cogmind - Beta 9.6 --- EXPLORER MODE // 2020.05.25 @ 20:34:35 // AFD2020/Player2 Player: hemo Result: Core destroyed Performance ------------- Evolutions (4) 2000 Regions Visited (12) 2400 Robots Destroyed (119) 595 Value Destroyed (4386) 4386 Prototype IDs (68) 1360 Alien Tech Used (0) 0 Bonus (6419) 6419 TOTAL SCORE: 17160 Bonus ------- High Alert Combat Kills 405 Follower Combat Kills 1915 Aligned with FarCom 300 Met Imprinter 300 Destroyed Z-Imprinter 1000 Triggered Deep Caves Wall 500 Exposed GOLEM Chamber 3000 Friendly Fire -1001 Cogmind --------- Core Integrity 0/850 Matter 275/300 Energy 310/310 System Corruption 0% Temperature Cool (0) Movement Hovering (52) Location -6/Deep Caves Parts ------- > --- POWER (2) -------- Fission Core Zionite Light DM Reactor > --- PROPULSION (4) --- Cooled Aerolev Unit Cooled Aerolev Unit Combat Airjet > --- UTILITY (8) ------ Experimental Heat Sink Experimental Heat Sink Large Storage Unit Experimental Terrain Scanner Experimental Terrain Scan Processor Advanced Reaction Control System > --- WEAPON (2) ------- Ripper Phasing Sabre > --- INVENTORY (10) --- Power Amplifier Superbattery (2000) Makeshift Hacking Suite Improved Hacking Suite System Backup Module Improved Lightning Gun Improved Lightning Gun Zionite Laser-M Zionite Laser-M Improved Datajack Peak State ------------ > --- POWER ------------ Fission Core Zionite Light DM Reactor > --- PROPULSION ------- Cooled Aerolev Unit Cooled Aerolev Unit Cooled Aerolev Unit Zionite Glidesys I > --- UTILITY ---------- Experimental Heat Sink Experimental Heat Sink Large Storage Unit Experimental Terrain Scanner Experimental Terrain Scan Processor Advanced Reaction Control System Zionite Weapon Casing Improved Light Armor Plating > --- WEAPON ----------- Zionite Laser-M Zionite Laser-M > --- INVENTORY -------- Combat Airjet Power Amplifier Superbattery Makeshift Hacking Suite Improved Hacking Suite System Backup Module Improved Lightning Gun Improved Lightning Gun Improved Datajack Phasing Sabre [Rating: 103] Favorites ----------- Power Fission Core Engine Angular Momentum Engine Power Core Fission Core Reactor Zionite Light DM Reactor Propulsion Combat Airjet Wheel Wheel Hover Unit Combat Airjet Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Improved Terrain Scan Processor Hackware System Shield Protection Improved Light Armor Plating Weapon Improved Lightning Gun Energy Gun Improved Lightning Gun Energy Cannon Beam Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Gauss Cannon Launcher Advanced EMP Blaster Slashing Weapon Power Sword Special Melee Weapon Improved Datajack Build | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -6 -6 -6 ------- Run | Scr Mat Min Exi Min Mat Sto Rec Fac Low Low Zio Dee Slots Evolved 9 | . 1 . . . 4 . . 4 . . . . Power 1 | . . . . . . . . 1 . . . . Propulsion 2 | . . . . . . . . 2 . . . . Utility 6 | . 1 . . . 4 . . 1 . . . . Weapon . | . . . . . . . . . . . . . Parts Attached 144 | 9 5 5 . 2 20 19 . 59 4 2 1 18 Power 16 | 2 . 1 . . 3 3 . 5 1 . . 1 Engine 9 | 2 . 1 . . . 3 . 2 1 . . . Core 6 | . . . . . 3 . . 3 . . . . Reactor 1 | . . . . . . . . . . . . 1 Propulsion 18 | 3 . 2 . . . 4 . 7 . . . 2 Treads . | . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . Wheel 3 | 3 . . . . . . . . . . . . Hover 15 | . . 2 . . . 4 . 7 . . . 2 Flight . | . . . . . . . . . . . . . Utility 57 | 2 3 2 . . 12 3 . 26 3 2 . 4 Device 35 | 1 . 1 . . 7 1 . 19 1 2 . 3 Storage 2 | 1 1 . . . . . . . . . . . Processor 8 | . 1 1 . . 2 2 . 2 . . . . Hackware 6 | . . . . . 2 . . 3 1 . . . Protection 6 | . 1 . . . 1 . . 2 1 . . 1 Artifact . | . . . . . . . . . . . . . Weapon 53 | 2 2 . . 2 5 9 . 21 . . 1 11 Energy Gun 27 | 1 . . . 1 2 6 . 12 . . . 5 Energy Cannon 5 | . 1 . . . . 1 . 2 . . . 1 Ballistic Gun 5 | 1 1 . . . . 1 . 2 . . . . Ballistic Cannon 3 | . . . . 1 1 . . 1 . . . . Launcher 1 | . . . . . . 1 . . . . . . Special Weapon . | . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon 10 | . . . . . 1 . . 4 . . 1 4 Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon 2 | . . . . . 1 . . . . . . 1 Unidentified Prototypes 9 | . . 1 . . . 2 . 4 . . . 2 Parts Lost 13 | . . . . . . 4 . 4 . . . 5 Power 3 | . . . . . . 2 . . . . . 1 Propulsion 3 | . . . . . . 1 . . . . . 2 Utility 6 | . . . . . . . . 4 . . . 2 Weapon 1 | . . . . . . 1 . . . . . . Highest Loss Streak 3 | . . . . . . 1 . 2 . . . 3 Average Slot Usage (%) 98 | . 94 99 100 100 98 97 100 99 100 100 100 97 Engine 6 | . 12 12 12 12 2 5 8 6 6 6 6 . Core 4 | . . . . . 5 2 . 5 6 6 6 6 Wheel 1 | . 25 4 . . . . . . . . . . Hover 20 | . . 20 25 25 16 15 16 24 25 25 25 24 Device 19 | . 12 12 12 12 26 24 25 18 18 18 18 22 Storage 7 | . 12 12 12 12 8 8 8 6 6 6 6 6 Processor 9 | . 3 12 12 12 15 16 16 6 6 6 6 6 Hackware 9 | . . . . . 3 8 8 16 12 12 12 4 Protection 1 | . 3 . . . 2 . . . 6 6 6 9 Energy Gun 9 | . 10 . . 5 7 12 16 10 12 12 10 9 Energy Cannon 1 | . 2 12 12 6 . 3 . . . . . . Ballistic Gun 2 | . 12 12 12 6 . . . . . . . . Ballistic Cannon 1 | . . . . 5 7 . . . . . . . Naked Turns . | . . . . . . . . . . . . . Heaviest Build 57 | 18 28 28 28 33 38 37 37 57 56 56 56 55 Greatest Support 88 | 20 20 44 44 44 44 44 44 74 67 67 67 88 Greatest Overweight (x) 2 | 1 1 2 . . . 1 . . . . . 1 Average Overweight (x) . | . . . . . . . . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 10 10 10 10 10 10 Average Capacity 9 | 6 8 10 10 10 10 10 10 10 10 10 10 10 Most Carried 10 | 8 10 10 10 10 10 10 9 10 10 10 10 10 Average Carried 9 | 4 6 9 9 9 9 9 9 9 9 10 10 9 Final Capacity 12 | 8 10 10 10 10 10 10 10 10 10 10 10 12 Final Carried 10 | 8 10 10 10 10 10 9 9 10 10 10 10 10 Class Distribution -------------------- 45% | Hacker-Scout 28% | Hacker-Mutant 9% | Wizard-Scout 5% | Commander-Scout 4% | Scavenger-Scout 3% | Scavenger-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -10/Mines Hacker-Mutant | -10/Exiles Hacker-Scout | -9/Mines Hacker-Scout | -8/Materials Hacker-Scout | -8/Storage Hacker-Scout | -8/Recycling Hacker-Scout | -6/Factory Hacker-Mutant | -6/Lower Caves Hacker-Mutant | -6/Lower Caves Hacker-Mutant | -6/Zion Scavenger-Mutant | -6/Deep Caves Resources | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -6 -6 -6 ----------- Run | Scr Mat Min Exi Min Mat Sto Rec Fac Low Low Zio Dee Matter Collected 1974 | 290 50 134 . 26 452 180 20 607 30 30 10 145 Remotely . | . . . . . . . . . . . . . Salvage Created 4932 | 208 236 312 . 60 688 547 69 2090 169 . . 553 Parts 236 | 16 21 16 . 2 39 30 4 86 4 . . 18 Haulers Intercepted 6 | . 2 . . . 2 . . 2 . . . . Recyclers Shooed 3 | 1 1 . . . . 1 . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -6 -6 -6 ------- Run | Scr Mat Min Exi Min Mat Sto Rec Fac Low Low Zio Dee Combat Hostiles Destroyed 90 | . 4 10 . 1 12 10 5 34 3 . . 11 Melee 2 | . . . . . . . . . . . . 2 Guns 46 | . 4 6 . 1 1 2 5 18 1 . . 8 Cannons 26 | . . 4 . . 10 8 . 3 . . . 1 AOE 4 | . . . . . 1 . . 2 1 . . . Classes Destroyed 17 | 2 4 2 . 1 2 . 1 3 . . . 2 Worker 2 | . . . . . 1 . . 1 . . . . Tunneler 5 | 5 . . . . . . . . . . . . Hauler 6 | . 2 . . . 2 . . 2 . . . . Recycler 3 | 1 . . . . 1 . . 1 . . . . Operator 2 | . . . . . 2 . . . . . . . Drone 9 | . . . . . . . 8 1 . . . . Watcher 6 | . 1 . . . 3 1 . 1 . . . . Swarmer 15 | . 3 2 . . 2 1 . 7 . . . . Grunt 28 | . 1 4 . . 7 3 . 12 1 . . . Brawler 2 | . . . . . . . . 2 . . . . Sentry 14 | . . . . 1 3 5 . 4 1 . . . Demolisher 2 | . . 1 . . . 1 . . . . . . Hunter 6 | . . . . . . . . 5 1 . . . Programmer 4 | . . . . . . . . 4 . . . . Z-Light 7 | . . . . . . . . . . . . 7 Assembled 5 | . . 3 . . . . . . . . . 2 Golem 2 | . . . . . . . . . . . . 2 Thug 1 | . . . . . 1 . . . . . . . Best Kill Streak 7 | 4 2 4 . 1 7 4 1 3 2 . . 5 Combat Bots Only 5 | . 2 4 . 1 4 4 1 3 2 . . 5 Max Kills in Single Turn 3 | 1 1 1 . 1 2 1 3 2 1 . . 1 Gunslinging . | . . . . . . . . . . . . . Exploded 1 | . . . . . 1 . . 1 1 . . . Melee 1 | . . . . . . . . . . . . 1 Uniques/NPCs Destroyed 1 | . . . . . . . . . . . . 1 Z-Imprinter (-6/Deep Caves) Combat | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -6 -6 -6 -------- Run | Scr Mat Min Exi Min Mat Sto Rec Fac Low Low Zio Dee Damage Taken 2717 | . 24 129 . . 321 439 26 675 98 . . 1005 Core 387 | . 4 10 . . 42 12 . 103 3 . . 213 Absorbed by Shields . | . . . . . . . . . . . . . Core Remaining (%) 79 | 100 . . . 63 . . 74 . . . . . Volleys Fired 247 | 9 12 18 . 2 47 33 10 80 5 . . 31 Largest 2 | 1 2 2 . 2 2 2 2 2 2 . . 2 Hottest 160 | 40 60 83 . 83 103 130 120 160 120 . . 146 Shots Fired 442 | 9 22 36 . 4 83 56 19 147 10 . . 56 Gun 337 | 9 22 18 . 2 36 31 19 140 10 . . 50 Cannon 105 | . . 18 . 2 47 25 . 7 . . . 6 Launcher . | . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . Kinetic 87 | . 10 18 . 2 47 . . 10 . . . . Thermal 119 | . . 18 . 2 . 37 . 6 . . . 56 Explosive . | . . . . . . . . . . . . . Electromagnetic 236 | 9 12 . . . 36 19 19 131 10 . . . Robot Hit Streak 31 | 3 7 11 . 9 31 27 8 19 17 . . 12 Robot Miss Streak 9 | 1 1 1 . . 2 1 1 3 . . . 9 Penetration Max 1 | . . . . . 1 . . 1 . . . . Secondary Targets 2 | . . . . . . . . 2 . . . . Max Gunslinging Chain 1 | . . . . . . . . 1 . . . . Shots Hit Robots 356 | 7 15 27 . 4 64 40 12 125 9 . . 53 Core Hits 159 | 7 8 15 . 2 26 17 10 48 4 . . 22 Critical Hits 6 | . . . . . 5 . . 1 . . . . Critical Kills 3 | . . . . . 3 . . . . . . . Critical Parts Destroyed 3 | . . . . . 2 . . 1 . . . . Melee Attacks 42 | . . . . . 2 . . 13 . . 14 13 Impact . | . . . . . . . . . . . . . Slashing 40 | . . . . . 1 . . 13 . . 14 12 Piercing . | . . . . . . . . . . . . . Sneak Attacks 1 | . . . . . 1 . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 10441 | 130 327 407 . 66 2009 985 589 3550 278 . . 2100 Guns 6400 | 104 175 154 . 32 540 366 504 3036 224 . . 1265 Cannons 2623 | . . 253 . 34 1276 613 . 238 . . . 209 Explosions 708 | 26 152 . . . 193 . 85 198 54 . . . Melee 704 | . . . . . . . . 78 . . . 626 Ramming 6 | . . . . . . 6 . . . . . . Kinetic 1771 | . 40 154 . 32 1276 . . 269 . . . . Thermal 3411 | 26 152 253 . 34 193 745 85 395 54 . . 1474 Explosive . | . . . . . . . . . . . . . Electromagnetic 4549 | 104 135 . . . 540 234 504 2808 224 . . . Impact . | . . . . . . . . . . . . . Slashing 704 | . . . . . . . . 78 . . . 626 Piercing . | . . . . . . . . . . . . . Highest Corruption 2 | . . . . . . 2 2 2 . . . . Average Corruption 1 | . . . . . . 2 2 1 . . . . Corruption Purged 4 | . . . . . . . . 4 . . . . Effects 17 | . . . . . . 8 2 7 . . . . Message Errors 4 | . . . . . . 2 1 1 . . . . Heat Flow Errors 2 | . . . . . . 1 . 1 . . . . Energy Discharges 4 | . . . . . . 3 . 1 . . . . Data Loss (minor) 5 | . . . . . . 2 . 3 . . . . Weapon Failures 2 | . . . . . . . 1 1 . . . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 209 | . 42 9 . . 30 . . . . . . 128 Projectiles 39 | . . 9 . . 30 . . . . . . . Explosions 42 | . 42 . . . . . . . . . . . Melee 128 | . . . . . . . . . . . . 128 Knockbacks 11 | . . . . . 11 . . . . . . . Impact . | . . . . . . . . . . . . . Kinetic 10 | . . . . . 10 . . . . . . . Secondary 1 | . . . . . 1 . . . . . . . Self-Inflicted Damage 97 | . . . . . 38 3 19 37 . . . . Shots 3 | . . . . . 1 . 1 1 . . . . Rammed 1 | . . . . . . 1 . . . . . . Targets Rammed 1 | . . . . . . 1 . . . . . . Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 300 | . . 105 . 48 34 103 25 300 75 . . 248 Average Temperature 46 | . . 40 . 25 6 24 6 49 32 . . 115 Received Heat Transfer 630 | . . 6 . . 129 36 9 165 30 . . 255 Siege Activations . | . . . . . . . . . . . . . Robots Corrupted 13 | . . . . . . . . 12 1 . . . Combat Hostiles 12 | . . . . . . . . 11 1 . . . Parts Fried 25 | . . . . . . . 2 22 1 . . . Impact Corruptions 1 | . . . . . 1 . . . . . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted 7 | . . 1 . . . 1 . . . . . 5 Heat Transferred 4240 | . 150 518 . 74 162 1045 200 350 50 . . 1691 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 7 | 1 . . . . 2 . 1 2 1 . . . Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -6 -6 -6 ------- Run | Scr Mat Min Exi Min Mat Sto Rec Fac Low Low Zio Dee Peak Influence 1303 | 30 249 170 . 36 481 453 78 1303 . . . . Average Influence 307 | 13 87 66 . 27 212 131 32 527 . . . . Maximum Alert Level 4 | . 1 . . . 2 2 . 4 . . . . Low Security (%) 44 | 100 74 100 . 100 49 65 100 11 . . . . Level 1 18 | . 25 . . . 34 29 . 13 . . . . Level 2 27 | . . . . . 16 4 . 54 . . . . Level 3 6 | . . . . . . . . 15 . . . . Level 4 2 | . . . . . . . . 4 . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 37 | . . . . 1 3 5 . 28 . . . . Investigation 4 | . . . . 1 . . . 3 . . . . Extermination 6 | . . . . . . . . 6 . . . . Reinforcement 15 | . . . . . 2 2 . 11 . . . . Assault 3 | . . . . . . 1 . 2 . . . . Garrison 9 | . . . . . 1 2 . 6 . . . . Intercept . | . . . . . . . . . . . . . Construction Impeded 6 | . . . . . . . . 6 . . . . Haulers Reinforced 3 | . . . . . . . . 3 . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -6 -6 -6 --------- Run | Scr Mat Min Exi Min Mat Sto Rec Fac Low Low Zio Dee Distress Signals 10 | . 1 . . . 3 3 . 3 . . . . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 217 | . 10 17 . 1 35 26 9 63 3 3 . 50 Peak Tracking Total 39 | . 4 6 . 2 4 4 3 6 3 3 . 39 Tactical Retreats 9 | . . 2 . . 3 . . 3 . 1 . . Traps | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -6 -6 -6 ------- Run | Scr Mat Min Exi Min Mat Sto Rec Fac Low Low Zio Dee Traps Triggered 4 | . . . . . . . . 4 . . . . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed 4 | . . . . . . 4 . . . . . . Reprogrammed 14 | . . . . . 6 8 . . . . . . Reused 3 | . . . . . 3 . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered 3 | . . . . . 3 . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -6 -6 -6 ---------- Run | Scr Mat Min Exi Min Mat Sto Rec Fac Low Low Zio Dee Machines Disabled 31 | . 3 . . . 3 3 1 19 . . . 2 Max in Single Turn 3 | . 3 . . . 1 1 1 1 . . . 1 Garrison Access 1 | . . . . . . 1 . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . . . 1 . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -6 -6 -6 --------- Run | Scr Mat Min Exi Min Mat Sto Rec Fac Low Low Zio Dee Machines Accessed 81 | . 10 1 1 1 13 19 7 28 . . 1 . Terminals 54 | . 8 1 . . 8 16 6 15 . . . . Fabricators 4 | . . . . . . . . 4 . . . . Repair Stations 7 | . . . . . 2 1 . 4 . . . . Recycling Units 7 | . 2 . . . 1 2 1 1 . . . . Scanalyzers 3 | . . . . . 1 . . 2 . . . . Garrison Access 3 | . . . . . 1 . . 2 . . . . Total Hacks 363 | . 40 4 1 1 49 104 47 114 . . 3 . Successful 267 | . 30 2 1 1 38 84 33 75 . . 3 . Failed 96 | . 10 2 . . 11 20 14 39 . . . . Catastrophic 6 | . . . . . . 1 . 5 . . . . Database Lockouts . | . . . . . . . . . . . . . Manual 255 | . 37 4 1 . 36 83 30 64 . . . . Terminals 291 | . 37 4 . . 36 93 46 75 . . . . Fabricators 18 | . . . . . . . . 18 . . . . Repair Stations 21 | . . . . . 5 6 . 10 . . . . Recycling Units 12 | . 3 . . . 2 5 1 1 . . . . Scanalyzers 10 | . . . . . 5 . . 5 . . . . Garrison Access 6 | . . . . . 1 . . 5 . . . . Terminal Hacks 157 | . 20 2 1 1 18 59 27 26 . . 3 . Part Schematic 26 | . 6 . . . 2 5 7 3 . . 3 . Robot Schematic 3 | . 2 . . . . 1 . . . . . . Robot Analysis 34 | . 12 1 . . 13 . 1 7 . . . . Prototype ID Bank 41 | . . 1 . . . 32 8 . . . . . Open Door 6 | . . . . 1 . 5 . . . . . . Branch Access Points 1 | . . . . . . . . 1 . . . . Terminal Index 2 | . . . . . . . 1 1 . . . . Fabricator Index 1 | . . . . . . . . 1 . . . . Alert Level 9 | . . . . . . 2 4 3 . . . . Unreport Threat 16 | . . . . . . 5 3 8 . . . . Disarm Traps 2 | . . . . . . 2 . . . . . . Reprogram Traps 6 | . . . . . 1 5 . . . . . . Patrol Status 1 | . . . . . . . 1 . . . . . Extermination Status 1 | . . . . . . . . 1 . . . . Recall Reinforcements 2 | . . . . . 1 1 . . . . . . Hauler Manifests 4 | . . . . . 1 1 1 1 . . . . Zone Layout 1 | . . . . . . . 1 . . . . . EX-Prototype ID Bank 1 | . . . 1 . . . . . . . . . Fabricator Hacks 13 | . . . . . . . . 13 . . . . Network Status 1 | . . . . . . . . 1 . . . . Load Schematic 5 | . . . . . . . . 5 . . . . Build 7 | . . . . . . . . 7 . . . . Repair Station Hacks 20 | . . . . . 5 6 . 9 . . . . Scan Component 11 | . . . . . 3 3 . 5 . . . . Repair 9 | . . . . . 2 3 . 4 . . . . Recycling Unit Hacks 9 | . 2 . . . 1 4 1 1 . . . . Report Inventory 4 | . 1 . . . . 2 1 . . . . . Retrieve Components 5 | . 1 . . . 1 2 . 1 . . . . Scanalyzer 9 | . . . . . 5 . . 4 . . . . Insert Component 4 | . . . . . 2 . . 2 . . . . Analyze 5 | . . . . . 3 . . 2 . . . . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks 59 | . 8 . . . 9 15 5 22 . . . . Terminals 49 | . 8 . . . 7 15 5 14 . . . . Assimilate 3 | . . . . . 1 1 . 1 . . . . Botnet 44 | . 7 . . . 6 13 5 13 . . . . Disrupt 1 | . 1 . . . . . . . . . . . Operators 1 | . . . . . . 1 . . . . . . Fabricators 5 | . . . . . . . . 5 . . . . Report 1 | . . . . . . . . 1 . . . . Siphon 4 | . . . . . . . . 4 . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units 1 | . . . . . 1 . . . . . . . Mask 1 | . . . . . 1 . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 4 | . . . . . 1 . . 3 . . . . Reprogram 4 | . . . . . 1 . . 3 . . . . Data Cores Recovered 4 | . . . . . 2 1 . 1 . . . . Used 1 | . . . . . . . . 1 . . . . Hacking Detections 66 | . 10 1 . . 11 16 4 24 . . . . Full Trace Events 3 | . . . . . . . . 3 . . . . Feedback Events 1 | . . . . . . . . 1 . . . . Hackware Fried 1 | . . . . . . . . 1 . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired 3 | . 2 . . . . 1 . . . . . . Robots Built . | . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 30 | . 6 . . . 4 5 7 5 . . 3 . Parts Built 5 | . . . . . . . . 5 . . . . Matter 1278 | . . . . . . . . 1278 . . . . Time 608 | . . . . . . . . 608 . . . . Total Part Build Rating 25 | . . . . . . . . 25 . . . . Parts Repaired 9 | . . . . . 2 3 . 4 . . . . Time 447 | . . . . . 124 138 . 185 . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components 15 | . 3 . . . 2 9 . 1 . . . . Parts Scanalyzed 4 | . . . . . 2 . . 2 . . . . Part Schematics Acquired 4 | . . . . . 2 . . 2 . . . . Parts Damaged 1 | . . . . . 1 . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -6 -6 -6 ------------ Run | Scr Mat Min Exi Min Mat Sto Rec Fac Low Low Zio Dee Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . . . . 1 Non-combat . | . . . . . . . . . . . . . Combat 1 | . . . . . . . . . . . . 1 Robot Hacks Applied 1 | . . . . . . . . . . . . 1 parse_system 1 | . . . . . . . . . . . . 1 Relay Couplers Released 1 | . . . . . . 1 . . . . . . Machine Destruction 1 | . . . . . . 1 . . . . . . Robots Rewired 2 | . . . . . . 1 . 1 . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -6 -6 -6 -------- Run | Scr Mat Min Exi Min Mat Sto Rec Fac Low Low Zio Dee Total Allies 27 | . 1 3 . 2 1 12 . 8 . . . . Largest Group 14 | . 1 4 4 6 7 14 10 7 2 2 2 2 Highest-Rated Group 401 | . 58 100 100 145 178 401 324 198 149 150 147 147 Highest-Rated Ally 124 | . 58 60 60 64 78 99 99 117 119 120 117 124 Total Orders 57 | . . . . . 23 24 . 2 2 3 3 . STAY 22 | . . . . . 8 13 . . . . 1 . GOTO 13 | . . . . . 5 4 . 1 1 1 1 . FOLLOW 21 | . . . . . 10 7 . 1 1 1 1 . EXPLORE 1 | . . . . . . . . . . 1 . . Ally Attacks 409 | . 18 14 . . 63 29 43 178 5 8 . 51 Total Damage 17136 | . 199 184 . . 1210 1249 435 10949 179 208 . 2523 Kills 160 | . 4 1 . . 14 17 12 88 1 3 . 20 Allies Corrupted 1 | . . . . . . . . 1 . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -6 -6 -6 ------- Run | Scr Mat Min Exi Min Mat Sto Rec Fac Low Low Zio Dee Robot Analysis Total 34 | . 12 1 . . 13 . 1 7 . . . . Derelict Logs Recovered 5 | . . . . 1 . . . . 2 1 1 . Drone Launches 27 | . . . . . . 16 . 11 . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -6 -6 -6 ------------- Run | Scr Mat Min Exi Min Mat Sto Rec Fac Low Low Zio Dee Turns Passed 10240 | 127 540 502 400 378 1316 1307 273 3697 362 351 382 605 Spaces Moved 9354 | 115 432 456 248 193 964 1239 292 3340 489 491 584 511 Core 21 | 21 . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . Wheels 591 | 94 432 65 . . . . . . . . . . Hover 8742 | . . 391 248 193 964 1239 292 3340 489 491 584 511 Flight . | . . . . . . . . . . . . . Fastest Speed 30 | 50 80 76 76 76 76 76 76 45 45 45 45 30 Average Speed 61 | 78 85 78 76 76 76 78 76 51 45 45 45 43 Slowest Speed 150 | 100 90 100 76 76 76 150 76 53 45 45 45 96 Overloaded Moves 13 | . . . . . . . . . . . . 13 Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . 1 . . . . . . Exploration Rate (%) 68 | 5 81 78 61 70 71 90 66 73 82 74 78 67 Regions Visited 12 Branch Regions 9 Pre-discovered Areas 2 | . . 1 . 1 . . . . . . . . Known Exits Taken 12 | 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . . . . . Scrap Searched 8 | . . . . . . . . . 2 2 4 . Spaces Dug 18 | . . . . . 3 2 . 11 . . 2 . Terrain Destroyed 116 | 6 45 . . . 26 2 2 19 9 . 2 5 Melee 14 | . . . . . 1 . . 11 . . 2 . Projectile 13 | . . . . . 6 2 . . . . . 5 AOE 89 | 6 45 . . . 19 . 2 8 9 . . . Actions | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -6 -6 -6 --------- Run | Scr Mat Min Exi Min Mat Sto Rec Fac Low Low Zio Dee Total 13335 | 138 586 566 459 422 1463 1513 322 5125 622 623 682 814 Wait 3385 | . 114 79 210 218 408 192 21 1589 117 127 82 228 Move 9342 | 114 431 455 247 192 963 1238 291 3339 488 490 583 511 Hop . | . . . . . . . . . . . . . Pick Up 51 | 6 11 3 1 3 7 5 . 10 2 1 1 1 Fast Attach 67 | 7 3 4 . 2 8 10 . 24 1 . . 8 Attach 14 | . 1 . . . 5 2 . 5 . . . 1 Detach 17 | . 1 . . . 4 . . 7 1 . . 4 Swap 63 | 2 1 1 . . 7 7 . 30 3 2 1 9 Drop 87 | . 12 6 1 5 12 14 . 20 5 3 1 8 Fire 247 | 9 12 18 . 2 47 33 10 80 5 . . 31 Melee 41 | . . . . . 2 . . 13 . . 14 12 Ram 1 | . . . . . . 1 . . . . . . Kick . | . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . Rewire 7 | . . . . . . 3 . 3 . . . 1 Trap . | . . . . . . . . . . . . . Miscellaneous 13 | . . . . . . 8 . 5 . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / *Min x2) -10/Mines (discovered 3 exits: *Mat x2 / *Exi) -10/Exiles -9/Mines -8/Materials (discovered 3 exits: *Fac x2 / *Sto) -8/Storage (discovered 2 exits: *Fac / *Rec) -8/Recycling -6/Factory (discovered 5 exits: *Fac x3 / *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: Fac / *Zio) -6/Zion (discovered 2 exits: *Dee / *Pro) -6/Deep Caves (discovered 1 exit: *Pro) History --------- Turn | Location | Event 5 | -11/Scrapyard | Identified exit to Materials 5 | -11/Scrapyard | Discovered exit to Materials (range 15) 128 | -11/Scrapyard | Entered Materials 128 | -10/Materials | Evolved 1 slot: Utility x1 308 | -10/Materials | Identified exit to Mines 308 | -10/Materials | Discovered exit to Mines (range 16) 310 | -10/Materials | Build established: Hacker-Mutant 392 | -10/Materials | Identified exit to Materials 392 | -10/Materials | Discovered exit to Materials (range 16) 559 | -10/Materials | Discovered exit to Materials (range 15) 641 | -10/Materials | Discovered exit to Mines (range 16) 668 | -10/Materials | Entered Mines 668 | -10/Mines | Accompanied by 1 ally 696 | -10/Mines | Assembled infested the area 727 | -10/Mines | Met a Derelict bent on vengeance 834 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 836 | -10/Mines | Found Prototype Device 836 | -10/Mines | Identified Exp. Sensor Array 853 | -10/Mines | Learned location of Storage (-8) 926 | -10/Mines | Discovered exit to Materials (range 12) 1094 | -10/Mines | Discovered exit to Materials (range 3) 1097 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1137 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1137 | -10/Mines | Identified exit to Exiles 1137 | -10/Mines | Discovered exit to Exiles (range 5) 1170 | -10/Mines | Entered Exiles 1170 | -10/Exiles | Accompanied by 4 allies 1190 | -10/Exiles | Met 8R-AWN 1202 | -10/Exiles | Met EX-HEX 1274 | -10/Exiles | Met EX-BIN 1284 | -10/Exiles | Aligned with FarCom system 1285 | -10/Exiles | Given EX-Vault access code 1316 | -10/Exiles | Opened EX-Vault 1323 | -10/Exiles | Found Superbattery 1380 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1402 | -10/Exiles | Met EX-DEC 1541 | -10/Exiles | Identified exit to Mines 1541 | -10/Exiles | Discovered exit to Mines (range 10) 1570 | -10/Exiles | Left Exiles lab with Superbattery 1570 | -10/Exiles | Entered Mines 1570 | -9/Mines | Accompanied by 4 allies 1573 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1653 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 1759 | -9/Mines | Met a Derelict shopkeep closing up shop 1880 | -9/Mines | Build established: Hacker-Scout 1909 | -9/Mines | Identified exit to Materials 1909 | -9/Mines | Discovered exit to Materials (range 9) 1948 | -9/Mines | Entered Materials 1948 | -8/Materials | Accompanied by 6 allies 1948 | -8/Materials | Evolved 4 slots: Utility x4 1953 | -8/Materials | Led the pair of lost Derelicts to an unsafe place 2045 | -8/Materials | Repaired Exp. Sensor Array 2237 | -8/Materials | Build established: Scavenger-Scout 2373 | -8/Materials | Identified exit to Factory 2373 | -8/Materials | Discovered exit to Factory (range 10) 2381 | -8/Materials | Garrison activated, responded to threat 2768 | -8/Materials | Build established: Hacker-Scout 2879 | -8/Materials | Discovered exit to Factory (range 15) 2937 | -8/Materials | Repaired Lightning Gun 2938 | -8/Materials | Identified exit to Storage 2938 | -8/Materials | Discovered exit to Storage (range 17) 3264 | -8/Materials | Entered Storage 3264 | -8/Storage | Accompanied by 2 allies 3593 | -8/Storage | Garrison activated, responded to threat 3626 | -8/Storage | Crushed by falling debris 3782 | -8/Storage | Repaired Cmb. Airjet 3837 | -8/Storage | Repaired Cmb. Airjet? 3888 | -8/Storage | Met 01-MTF 3902 | -8/Storage | Repaired Imp. Heat Sink? 4095 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 4101 | -8/Storage | Discovered exit to Factory (range 20) 4408 | -8/Storage | Build established: Commander-Scout 4502 | -8/Storage | Used back door to open Recycling access 4502 | -8/Storage | Identified exit to Recycling 4502 | -8/Storage | Discovered exit to Recycling (range 5) 4571 | -8/Storage | Entered Recycling 4571 | -8/Recycling | Accompanied by 17 allies 4576 | -8/Recycling | 01-MTF left 4584 | -8/Recycling | Spotter reported a threat 4635 | -8/Recycling | Spotter reported a threat 4637 | -8/Recycling | Spotter reported a threat 4641 | -8/Recycling | Spotter reported a threat 4646 | -8/Recycling | Spotter reported a threat 4648 | -8/Recycling | Spotter reported a threat 4656 | -8/Recycling | Spotter reported a threat 4710 | -8/Recycling | Spotter reported a threat 4734 | -8/Recycling | Spotter reported a threat 4749 | -8/Recycling | Spotter reported a threat 4759 | -8/Recycling | Spotter reported a threat 4797 | -8/Recycling | Identified exit to Factory 4797 | -8/Recycling | Discovered exit to Factory (range 17) 4801 | -8/Recycling | Spotter reported a threat 4801 | -8/Recycling | Spotter reported a threat 4801 | -8/Recycling | Spotter reported a threat 4844 | -8/Recycling | Entered Factory 4844 | -6/Factory | Accompanied by 10 allies 4844 | -6/Factory | Evolved 4 slots: Power x1, Propulsion x2, Utility x1 4957 | -6/Factory | Build established: Hacker-Scout 5058 | -6/Factory | Garrison activated, responded to threat 5194 | -6/Factory | First assault squad dispatched 5301 | -6/Factory | Garrison activated, responded to threat 5319 | -6/Factory | Repaired Adv. Terrain Scanner 5753 | -6/Factory | Allied Derelicts emerged from ambush trap array 6058 | -6/Factory | Identified exit to Lower Caves 6058 | -6/Factory | Discovered exit to Lower Caves (range 19) 6257 | -6/Factory | Repaired Imp. Lightning Gun 6318 | -6/Factory | Repaired Aerolev Unit 6358 | -6/Factory | Build established: Wizard-Scout 6408 | -6/Factory | Repaired Imp. Lightning Gun 6440 | -6/Factory | Identified exit to Factory 6440 | -6/Factory | Discovered exit to Factory (range 9) 7030 | -6/Factory | Fabricated Exp. Terrain Scanner? 7087 | -6/Factory | Imp. System Shield fried by hacking feedback 7163 | -6/Factory | Fabricated Exp. Terrain Scan Processor? 7368 | -6/Factory | Build established: Hacker-Scout 7386 | -6/Factory | Discovered exit to Factory (range 22) 7479 | -6/Factory | Fabricated Cld. Aerolev Unit? 7512 | -6/Factory | Fabricated Cld. Aerolev Unit (x1) 7871 | -6/Factory | Core integrity fell below 50% 7932 | -6/Factory | Fabricated Cld. Aerolev Unit? 8040 | -6/Factory | Local fabrication network quarantined 8048 | -6/Factory | Discovered exit to Factory (range 24) 8541 | -6/Factory | Entered Lower Caves 8541 | -6/Lower Caves | Accompanied by 4 allies 8563 | -6/Lower Caves | Encountered a Warlord checkpoint 8662 | -6/Lower Caves | Identified exit to Lower Caves 8676 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 8848 | -6/Lower Caves | Build established: Hacker-Mutant 8903 | -6/Lower Caves | Entered another Lower Caves area 8903 | -6/Lower Caves | Accompanied by 4 allies 8904 | -6/Lower Caves | Encountered a Warlord checkpoint 8920 | -6/Lower Caves | Discovered exit to Factory (range 16) 8976 | -6/Lower Caves | Learned 8 Factory zone layouts 9124 | -6/Lower Caves | Identified exit to Zion 9124 | -6/Lower Caves | Discovered exit to Zion (range 26) 9254 | -6/Lower Caves | Entered Zion 9254 | -6/Zion | Accompanied by 4 allies 9274 | -6/Zion | Given A8's code to call for help 9275 | -6/Zion | Identified exit to Proximity Caves 9275 | -6/Zion | Discovered exit to Proximity Caves (range 30) 9292 | -6/Zion | Learned Factory emergency access door positions 9392 | -6/Zion | Received a visual enhancement algorithm 9434 | -6/Zion | Learned Factory garrison access intel 9464 | -6/Zion | Rebuked by Imprinter 9482 | -6/Zion | Identified exit to Deep Caves 9482 | -6/Zion | Discovered exit to Deep Caves (range 29) 9609 | -6/Zion | Saw the warning signs outside the Deep Caves entrance 9636 | -6/Zion | Entered Deep Caves 9636 | -6/Deep Caves | Accompanied by 4 allies 9676 | -6/Deep Caves | Attacked by Z-Imprinter 9695 | -6/Deep Caves | Allies destroyed Z-Imprinter 9817 | -6/Deep Caves | Found Zio. Weapon Casing 9827 | -6/Deep Caves | Z-Facility disabled 9995 | -6/Deep Caves | Identified exit to Proximity Caves 9995 | -6/Deep Caves | Discovered exit to Proximity Caves (range 30) 10148 | -6/Deep Caves | Spotted as-77253 10154 | -6/Deep Caves | Core integrity fell below 20% 10156 | -6/Deep Caves | Build established: Scavenger-Mutant 10170 | -6/Deep Caves | Exposed GOLEM chamber 10191 | -6/Deep Caves | Destroyed as-77253 10209 | -6/Deep Caves | Triggered Deep Caves wall 10218 | -6/Deep Caves | Lost 3 parts (2n1u) 10241 | -6/Deep Caves | Core destroyed Last Messages --------------- 10215_ HV Slug penetrates as-12919. 10218_ GOLEM Unit springs to life. 10219_ as-72459 GOLEM Unit beginning Prototype Leg integration. 10220_ Zio. Weapon Casing destroyed. 10224_ GOLEM Unit springs to life. 10224_ Player 2 system corrupted by crushing effect. 10224_ Player 2 knocked back. 10224_ Player 2 attaches Hvy. Armor Plating. 10225_ as-95241 GOLEM Unit beginning Prototype Leg integration. 10226_ as-43045 destroyed. 10226_ as-36876 destroyed. Player 2: "Didn't stand a chance." 10226_ as-77924 destroyed. 10226_ as-90513 destroyed. 10226_ as-09792 destroyed. 10227_ as-13743 misfires. 10228_ as-68287 destroyed. 10229_ as-12919 destroyed. 10231_ Player 2 system corrupted by crushing effect. 10231_ Player 2 knocked back. Map ----- +----------------------------------------------------+ | ########### ### ######### #### | | ### ###### #### ######### #### | | ### ##### ### #### ######## ### | | # ## #### #### ######## ### #### | | ##### ##### ####### ####### | | #### ########## ####### ##### | | / ## ########## ####### ### | | / #### ########## ######## ##" % | | / #### ########## #############" | | / ### ########## ############## %# | | ### ######### ############## " ## | | / ## ####### ############## ## | | / // ## ###### ######## # >"## ## | | = ## ######## ### ## | | ## ######### ##### # | | = ## ########## ###### | | = "## ########## ###### | | = ## ########## ###### | | ## ########### ### # | | =/ % ## ############ ## ## | | / ## ############# ### ## | | ############## #### ## | | ############## ### # | | = # ############## | | ###### a############## | | "##### a @ | | "###################### | | # # "###################### ## | | ### ## ## ######################### ######## ## | | ### ## ########################################### | | ##### ########################################### | | ################################################## | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 89 Coolant Potential 50 Energy Generation 40 Energy Capacity 510 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 30 Terrain Scan Range 30 Terrain Scan Density 1010 Power Amplification 20 Armor Coverage 150 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Power Shielding 33 Propulsion Shielding 90 Weapon Shielding 100 Evasion (%) 71 Armor Integrity Analysis 50 Offensive Hacking 44 Defensive Hacking 22 Item Schematics ----------------- Hcp. Storage Unit | -10/Materials | Hacked Lrg. Storage Unit | -10/Materials | Hacked Hcp. Battery | -10/Materials | Hacked Hcp. Matter Pod | -10/Materials | Hacked Sensor Array | -10/Materials | Hacked Signal Interpreter | -10/Materials | Hacked Imp. Terrain Scan Processor | -8/Materials | Hacked Cld. Ion Engine | -8/Materials | Hacked Exp. Sensor Array | -8/Materials | Scanalyzed Arm. Wheel | -8/Materials | Scanalyzed Imp. Heat Sink | -8/Storage | Hacked Hvy. Ion Cannon | -8/Storage | Hacked System Shield | -8/Storage | Hacked Hacking Suite | -8/Storage | Hacked Phase Cannon | -8/Storage | Hacked Hrd. Medium Armor Plating | -8/Recycling | Hacked Adv. Melee Analysis Suite | -8/Recycling | Hacked Adv. Targeting Computer | -8/Recycling | Hacked Phase Shifter | -8/Recycling | Hacked Adv. Visual Processing Unit | -8/Recycling | Hacked Matter Compressor | -8/Recycling | Hacked Lrn. Missile Launcher | -8/Recycling | Hacked Cld. Aerolev Unit | -6/Factory | Hacked Exp. Propulsion Shielding | -6/Factory | Scanalyzed Imp. System Shield | -6/Factory | Scanalyzed Exp. Terrain Scanner | -6/Factory | Hacked Exp. Terrain Scan Processor | -6/Factory | Hacked Battle Rifle | -6/Zion | Free Battle Cannon | -6/Zion | Free Flamer | -6/Zion | Free Robot Schematics ------------------ O-16 Technician | -10/Materials | Hacked M-13 Machinist | -10/Materials | Hacked O-24 Administrator | -8/Storage | Hacked Fabricated ------------ Exp. Terrain Scanner | x1 | -6/Factory Exp. Terrain Scan Processor | x1 | -6/Factory Cld. Aerolev Unit | x1 | -6/Factory Cld. Aerolev Unit | x1 | -6/Factory Cld. Aerolev Unit | x1 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Player 2 | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -6 -6 -6 ---------- Run | Scr Mat Min Exi Min Mat Sto Rec Fac Low Low Zio Dee Slots Evolved 8 | . . . . 4 . . 4 . . . . . Power 1 | . . . . 1 . . . . . . . . Propulsion 3 | . . . . 3 . . . . . . . . Utility 3 | . . . . . . . 3 . . . . . Weapon 1 | . . . . . . . 1 . . . . . Parts Attached 130 | . 14 4 . 3 21 9 . 63 1 3 2 10 Parts Lost 26 | . 1 1 . . 1 2 . 13 . 1 . 7 Damage Taken 6914 | . 233 310 . . 335 434 . 3184 . 176 . 2242 Core 723 | . 39 38 . . 42 42 . 348 . 21 . 193 Player 2/Cogmind (%) 65 | . 90 79 . . 50 77 . 77 . 100 . 47 Absorbed by Shields . | . . . . . . . . . . . . . Damage Inflicted 14108 | . 199 184 . . 787 800 20 9476 179 167 . 2296 Player 2/Cogmind (%) 57 | . 37 31 . . 28 44 3 72 39 100 . 52 Combat Hostiles Destroyed 81 | . 2 1 . . 9 8 . 40 1 3 . 17 Player 2/Cogmind (%) 47 | . 33 9 . . 42 44 . 54 25 100 . 60 Game ------ Seed FieldNodeSplitter Manual? 1 Play Time 02:50:58 Cumulative 488.6 hours Start 2020.05.24 @ 05:10:56 End 2020.05.25 @ 20:34:35 Sessions 6 Manual Loads 0 Difficulty Explorer Special Mode AFD2020/Player2 Game No. 56 Rogue 3 Adventurer 3 Explorer 50 Win Type - Total 27 Types 21/3/2/1/0/0/0 Lore% 72 Gallery% 91 Achievement% 91 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 1 Fullscreen 2 Font 24/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: becfbf1d-fc38-4f81-8f75-8cea6d70f3cb